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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.60 by root, Fri Feb 16 22:21:45 2007 UTC vs.
Revision 1.139 by root, Sun Nov 8 22:28:10 2009 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying
27 variable. */
28 24
29#include <global.h> 25#include <global.h>
30#include <loader.h> 26#include <loader.h>
31#include <sproto.h> 27#include <sproto.h>
32 28
33///////////////////////////////////////////////////////////////////////////// 29/////////////////////////////////////////////////////////////////////////////
34 30
35/* Maps the MOVE_* values to names */ 31extern archetype *loading_arch;
36static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 32
33//+GPL
37 34
38/* This table is only necessary to convert objects that existed before the 35/* This table is only necessary to convert objects that existed before the
39 * spell object conversion to the new object. It was not practical 36 * spell object conversion to the new object. It was not practical
40 * to go through every mapping looking for every potion, rod, wand, etc 37 * to go through every mapping looking for every potion, rod, wand, etc
41 * that had a sp set and update to the new value. So this maps the 38 * that had a sp set and update to the new value. So this maps the
171 "spell_magic_drain", /* 122 */ 168 "spell_magic_drain", /* 122 */
172 "spell_counterspell", /* 123 */ 169 "spell_counterspell", /* 123 */
173 "spell_disarm", /* 124 */ 170 "spell_disarm", /* 124 */
174 "spell_cure_confusion", /* 125 */ 171 "spell_cure_confusion", /* 125 */
175 "spell_restoration", /* 126 */ 172 "spell_restoration", /* 126 */
176 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ 173 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
177 "spell_counterwall", /* 128 */ 174 "spell_counterwall", /* 128 */
178 "spell_cause_light_wounds", /* 129 */ 175 "spell_cause_light_wounds", /* 129 */
179 "spell_cause_medium_wounds", /* 130 */ 176 "spell_cause_medium_wounds", /* 130 */
180 "spell_cause_heavy_wounds", /* 131 */ 177 "spell_cause_heavy_wounds", /* 131 */
181 "spell_charm_monsters", /* 132 */ 178 "spell_charm_monsters", /* 132 */
253 "spell_cause_rabies", /* 204 */ 250 "spell_cause_rabies", /* 204 */
254 "spell_glyph", /* 205 */ 251 "spell_glyph", /* 205 */
255 NULL 252 NULL
256}; 253};
257 254
258extern int arch_init;
259
260/* This function checks the object after it has been loaded (when we 255/* This function checks the object after it has been loaded (when we
261 * get the 'end' in the input stream). This function can be used to 256 * get the 'end' in the input stream). This function can be used to
262 * deal with legacy objects where fields may have changed. It can also be used 257 * deal with legacy objects where fields may have changed. It can also be used
263 * to check for objects to make sure there are no common errors. 258 * to check for objects to make sure there are no common errors.
264 */ 259 */
265static void 260void
266check_loaded_object (object *op) 261object::post_load_check ()
267{ 262{
263 if (type >= NUM_TYPES)
264 {
265 LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ());
266 type = 0;
267 }
268
269 switch (type)
270 {
271 case BOW:
272 case WAND:
273 case ROD:
274 case HORN:
275 if (slot [body_range].info != -1)
276 {
277 LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
278 slot [body_range].info = -1;
279 }
280 break;
281
282 case WEAPON:
283 if (slot [body_combat].info != -1)
284 {
285 LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
286 slot [body_combat].info = -1;
287 }
288 break;
289
290 case SHIELD:
291 if (slot [body_shield].info != -1)
292 {
293 LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
294 slot [body_shield].info = -1;
295 }
296 break;
297
298 case PLAYER:
299 if (slot [body_shield].info != 1)
300 {
301 LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
302 slot [body_shield].info = 1;
303 }
304
305 if (slot [body_combat].info != 1)
306 {
307 LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
308 slot [body_combat].info = 1;
309 }
310
311 if (slot [body_range].info != 1)
312 {
313 LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
314 slot [body_range].info = 1;
315 }
316 break;
317 }
318
268 /* We do some specialised handling to handle legacy cases of name_pl. 319 /* We do some specialised handling to handle legacy cases of name_pl.
269 * If the object doesn't have a name_pl, we just use the object name - 320 * If the object doesn't have a name_pl, we just use the object name -
270 * this isn't perfect (things won't be properly pluralised), but works to 321 * this isn't perfect (things won't be properly pluralised), but works to
271 * that degree (5 heart is still quite understandable). But the case we 322 * that degree (5 heart is still quite understandable). But the case we
272 * also have to catch is if this object is not using the normal name for 323 * also have to catch is if this object is not using the normal name for
273 * the object. In that case, we also want to use the loaded name. 324 * the object. In that case, we also want to use the loaded name.
274 * Otherwise, what happens is that the the plural name will lose 325 * Otherwise, what happens is that the the plural name will lose
275 * information (appear as just 'hearts' and not 'goblins heart') 326 * information (appear as just 'hearts' and not 'goblins heart')
276 */ 327 */
277 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 328 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
278 op->name_pl = 0; 329 name_pl = 0;
279 330
280 if (!op->name_pl) 331 if (!name_pl)
281 op->name_pl = op->name; 332 name_pl = name;
282 333
283 /* objects now have a materialname. try to patch it in */ 334 /* objects now have a materialname. try to patch it in */
284 if (!(op->is_weapon () && op->level > 0)) 335 if (!(is_weapon () && level > 0))
285 { 336 set_materialname (this, map ? map->difficulty : 5, 0);
286 if (op->map != NULL)
287 set_materialname (op, op->map->difficulty, NULL);
288 else
289 set_materialname (op, 5, NULL);
290 }
291 337
292 /* only do these when program is first run - a bit 338 /* only do these when program is first run - a bit
293 * excessive to do this at every run - most of this is 339 * excessive to do this at every run - most of this is
294 * really just to catch any errors - program will still run, but 340 * really just to catch any errors - program will still run, but
295 * not in the ideal fashion. 341 * not in the ideal fashion.
296 */ 342 */
297 if ((op->type == WEAPON || op->type == BOW) && arch_init) 343 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
298 { 344 {
299 if (!op->skill) 345 if (!skill)
300 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); 346 LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ());
301 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 347 else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) ||
302 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) 348 (skill == shstr_two_handed_weapons && slot[body_arm].info != -2))
303 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); 349 LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
304 } 350 }
305 351
306 /* We changed last_heal to gen_sp_armour, which is what it 352 /* We changed last_heal to gen_sp_armour, which is what it
307 * really does for many objects. Need to catch any in maps 353 * really does for many objects. Need to catch any in maps
308 * that may have an old value. 354 * that may have an old value.
309 */ 355 */
310 if (op->type == WEAPON 356 if (type == WEAPON
311 || op->type == ARMOUR || op->type == HELMET 357 || type == ARMOUR || type == HELMET
312 || op->type == SHIELD || op->type == RING 358 || type == SHIELD || type == RING
313 || op->type == BOOTS || op->type == GLOVES 359 || type == BOOTS || type == GLOVES
314 || op->type == AMULET || op->type == GIRDLE 360 || type == AMULET || type == GIRDLE
315 || op->type == BRACERS || op->type == CLOAK) 361 || type == BRACERS || type == CLOAK)
316 { 362 {
317 if (op->last_heal) 363 if (last_heal)
318 { 364 {
319 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 365 LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
320 op->gen_sp_armour = op->last_heal; 366 gen_sp_armour = last_heal;
321 op->last_heal = 0; 367 last_heal = 0;
322 } 368 }
323 369
324 int ip = calc_item_power (op, 0); 370 int ip = calc_item_power (this, 0);
325 371
326 /* Legacy objects from before item power was in the game */ 372 /* Legacy objects from before item power was in the game */
327 if (!op->item_power && ip) 373 if (!item_power && ip)
328 { 374 {
329 if (ip > 3) 375 if (ip > 3)
330 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); 376 LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip);
331 377
332 op->item_power = ip; 378 item_power = ip;
333 } 379 }
334 380
335 /* Check for possibly bogus values. Has to meet both these criteria - 381 /* Check for possibly bogus values. Has to meet both these criteria -
336 * something that has item_power 1 is probably just fine if our calculated 382 * something that has item_power 1 is probably just fine if our calculated
337 * value is 1 or 2 - these values are small enough that hard to be precise. 383 * value is 1 or 2 - these values are small enough that hard to be precise.
338 * similarly, it item_power is 0, the first check will always pass, 384 * similarly, it item_power is 0, the first check will always pass,
339 * but not the second one. 385 * but not the second one.
340 */ 386 */
387#if 0 //TODO
341 if (ip > 2 * op->item_power && ip > (op->item_power + 3)) 388 if (ip > 2 * item_power && ip > (item_power + 3))
342 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); 389 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
390#endif
343 } 391 }
344 392
345 /* Old spellcasting object - need to load in the appropiate object */ 393 /* old style spellcasting object (pretty common) - need to load in the appropiate object */
346 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 394 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
395 if ((type == ROD
396 || type == WAND
397 || type == SCROLL
398 || type == HORN
399 || type == FIREWALL
347 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 400 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
348 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 401 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
402 && !inv
403 && !loading_arch
404 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
405 // TODO: at least one watchout-comments is redundant - investigate/remove
349 { 406 {
407 // TODO: fix firewall object on map
350 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 408 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
351 * in that spell was stored in sp. 409 * in that spell was stored in sp.
352 */ 410 */
411 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
353 object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 412 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
354 insert_ob_in_ob (tmp, op); 413 insert_ob_in_ob (tmp, this);
355 op->randomitems = NULL; /* So another spell isn't created for this object */ 414 randomitems = 0;
356 } 415 }
357 416
358 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 417 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
359 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 418 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
360 { 419 {
420 LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ());
361 object *tmp = get_archetype_by_object_name (op->slaying); 421 object *tmp = get_archetype_by_object_name (slaying);
362 insert_ob_in_ob (tmp, op); 422 insert_ob_in_ob (tmp, this);
363 op->randomitems = NULL; /* So another spell isn't created for this object */ 423 randomitems = 0; /* So another spell isn't created for this object */
364 /* without this, value is all screwed up */ 424 /* without this, value is all screwed up */
365 op->value = op->arch->clone.value * op->inv->value; 425 value = arch->value * inv->value;
366 } 426 }
367 427
368 if (QUERY_FLAG (op, FLAG_MONSTER)) 428 if (QUERY_FLAG (this, FLAG_MONSTER))
369 { 429 {
370 if (op->stats.hp > op->stats.maxhp) 430 if (stats.hp > stats.maxhp)
371 { 431 {
372 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 432 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
373 op->stats.maxhp = op->stats.hp; 433 stats.maxhp = stats.hp;
374 } 434 }
375 435
376 /* The archs just need to be updated for this */ 436 /* The archs just need to be updated for this */
377 if (op->move_type == 0) 437 if (move_type == 0)
378 op->move_type = MOVE_WALK; 438 move_type = MOVE_WALK;
379 } 439 }
380 440
381 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) 441 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
382 {
383 /* Object will duplicate it's content as part of the 442 /* Object will duplicate it's content as part of the
384 * generation process. To do this, we must flag inventory 443 * generation process. To do this, we must flag inventory
385 * so it remains unevaluated concerning the randomitems and 444 * so it remains unevaluated concerning the randomitems and
386 * the living (a demonlord shouldn't cast from inside generator!) 445 * the living (a demonlord shouldn't cast from inside generator!)
387 */ 446 */
447 /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
388 flag_inv (op, FLAG_IS_A_TEMPLATE); 448 flag_inv (this, FLAG_IS_A_TEMPLATE);
389 }
390 449
391 /* Handle player movers. We use move_type for player movers 450 /* Handle player movers. We use move_type for player movers
392 * because they operate on their own time (move_on 451 * because they operate on their own time (move_on
393 * would potentially cause them to be triggered when someone steps 452 * would potentially cause them to be triggered when someone steps
394 * on them). If move_type is set, presume person knows what they 453 * on them). If move_type is set, presume person knows what they
395 * are doing, otherwise, set move_type based on maxhp value. 454 * are doing, otherwise, set move_type based on maxhp value.
396 */ 455 */
397 if (op->type == PLAYERMOVER) 456 if (type == PLAYERMOVER)
398 { 457 {
399 if (!op->move_type) 458 if (!move_type)
400 { 459 {
401 if (op->stats.maxhp) 460 if (stats.maxhp)
402 { 461 {
403 op->move_type = MOVE_ALL; 462 move_type = MOVE_ALL;
404 op->stats.maxhp = 0; 463 stats.maxhp = 0;
405 } 464 }
406 else 465 else
407 op->move_type = MOVE_WALK; 466 move_type = MOVE_WALK;
408 } 467 }
409 } 468 }
410 469
470 // if the object has an animation, try to provide a default face
471 if (has_anim ())
472 {
473 const animation &anim_ob = anim ();
474
475 if (anim_speed)
476 // if this item is time-animated, force the last frame
477 animate_object (this, 0);
478 else if (flag [FLAG_MONSTER])
479 // if it is a monster, set appropriate facing
480 animate_object (this, direction);
481 }
411} 482}
412 483
413static void 484static void
414set_move (MoveType & mt, const char *str) 485set_move (MoveType &mt, const char *str)
415{ 486{
487 static const struct flagstr {
488 const char *name;
489 MoveType flags;
490 } move_flags[] = {
491 { "walk" , MOVE_WALK },
492 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
493 { "fly_low" , MOVE_FLY_LOW },
494 { "fly_high", MOVE_FLY_HIGH },
495 { "swim" , MOVE_SWIM },
496 { "boat" , MOVE_BOAT },
497 { "ship" , MOVE_SHIP },
498 { "all" , MOVE_ALL },
499 };
500
416 if (!str) 501 if (!str)
417 { 502 {
418 mt = 0; 503 mt = 0;
419 return; 504 return;
420 } 505 }
427 512
428 mt = 0; 513 mt = 0;
429 514
430 for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) 515 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
431 { 516 {
432 if (!strcasecmp (str, "all")) 517 bool negate = 0;
433 mt |= MOVE_ALL; 518
434 else 519 if (*str == '-')
435 { 520 {
436 int i, negate = 0; 521 negate = 1;
522 str++;
523 }
437 524
438 if (*str == '-') 525 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
526 {
527 if (!strcmp (f->name, str))
439 { 528 {
440 negate = 1;
441 str++;
442 }
443
444 for (i = 0; move_name[i]; i++)
445 {
446 if (!strcasecmp (move_name[i], str))
447 {
448 if (negate) 529 if (negate)
449 mt &= ~(1 << i); 530 mt &= ~f->flags;
450 else
451 mt |= (1 << i);
452
453 break;
454 }
455 }
456
457 if (!move_name[i])
458 {
459 /* fly is a special case - covers both fly_low and
460 * fly_high - since it doesn't match to a specific
461 * single bit, have to special case it.
462 */
463 if (!strcasecmp (str, "flying"))
464 {
465 if (negate)
466 mt &= ~MOVE_FLYING;
467 else
468 mt |= MOVE_FLYING;
469 }
470 else 531 else
471 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str); 532 mt |= f->flags;
533
534 goto next;
472 } 535 }
473 } 536 }
537
538 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
539
540next: ;
474 } 541 }
475} 542}
476 543
477#define GET_FLAG(op,flag) \ 544//-GPL
478 if (f.get_sint32 ()) \ 545
479 SET_FLAG (op, flag); \ 546#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
480 else \
481 CLEAR_FLAG (op, flag) \
482 547
483bool 548bool
484object::parse_kv (object_thawer &f) 549object::parse_kv (object_thawer &f)
485{ 550{
486 assert (f.kw == KW_object || f.kw == KW_arch);
487
488 if (f.kw == KW_object)
489 f.get (name); // preset name from object name
490
491 f.next ();
492
493 object *op_inv = inv; 551 object *op_inv = inv;
552 key_value *last_kv = key_values;
494 553
495 for (;;) 554 for (;;)
496 { 555 {
497 switch (f.kw) 556 switch (f.kw)
498 { 557 {
499 case KW_uuid: 558 case KW_uuid:
500 if (const char *s = f.get_str ()) 559 if (const char *s = f.get_str ())
501 { 560 if (!uuid.parse (s))
502 unsigned int version;
503 unsigned long long seq;
504
505 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
506 { 561 {
507 uuid.seq = seq; 562 f.parse_warn ("unparseable uuid");
508 break; 563 uuid = UUID::gen ();
509 } 564 }
510 }
511
512 uuid = gen_uuid ();
513 break; 565 break;
514 566
515 case KW_oid: 567 case KW_oid:
516 f.get (this, f.get_sint32 ()); 568 f.get (this, f.get_sint32 ());
517 break; 569 break;
523 575
524 case KW_attach: f.get_ornull (attach); break; 576 case KW_attach: f.get_ornull (attach); break;
525 case KW_skill: f.get_ornull (skill); break; 577 case KW_skill: f.get_ornull (skill); break;
526 case KW_race: f.get_ornull (race); break; 578 case KW_race: f.get_ornull (race); break;
527 case KW_slaying: f.get_ornull (slaying); break; 579 case KW_slaying: f.get_ornull (slaying); break;
580 case KW_tag: f.get_ornull (tag); break;
528 581
529 case KW_arch: 582 case KW_arch:
530 {
531 object *tmp = object::read (f); 583 if (object *tmp = object::read (f))
532 tmp->deactivate ();
533
534 { 584 {
585 tmp->deactivate ();
586
535 // was: insert_ob_in_ob (tmp, op); 587 // was: insert_ob_in_ob (tmp, op);
536 // but manually adding it can improve map loading times a lot 588 // but manually adding it can improve map loading times a lot
537 // also, appending instead of prepending keeps the 589 // also, appending instead of prepending keeps the
538 // save ordering the same between repeated load/saves. 590 // save ordering the same between repeated load/saves.
591 // and finally we do not want any funny effects
539 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 592 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
540 CLEAR_FLAG (tmp, FLAG_REMOVED); 593 CLEAR_FLAG (tmp, FLAG_REMOVED);
541 594
542 if (!op_inv) 595 if (!op_inv)
543 { 596 {
555 608
556 tmp->below = 0; 609 tmp->below = 0;
557 tmp->env = this; 610 tmp->env = this;
558 op_inv = tmp; 611 op_inv = tmp;
559 } 612 }
560 } 613 else
614 LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n");
615
561 continue; 616 continue;
562 617
563 case KW_other_arch: 618 case KW_other_arch:
619 if (loading_arch == this)
620 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
621 else
622 {
564 other_arch = archetype::find (f.get_str ()); 623 other_arch = archetype::find (f.get_str ());
624
625 if (!other_arch)
626 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
627 }
628 break;
629
630 case KW_owner:
631 f.delayed_deref (this, owner, f.get_str ());
565 break; 632 break;
566 633
567 case KW_animation: 634 case KW_animation:
568 { 635 {
569 CLEAR_FLAG (this, FLAG_ANIMATE); 636 CLEAR_FLAG (this, FLAG_ANIMATE);
570 animation_id = 0; 637 animation_id = 0;
571 638
572 const char *str = f.get_str (); 639 const char *str = f.get_str ();
573 if (str && (animation_id = find_animation (str))) 640 if (str && (animation_id = find_animation (str)))
574 SET_FLAG (this, FLAG_ANIMATE); 641 SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here
575 } 642 }
576 break; 643 break;
577 644
578 case KW_last_heal: f.get (last_heal); break; 645 case KW_last_heal: f.get (last_heal); break;
579 case KW_last_sp: f.get (last_sp); break; 646 case KW_last_sp: f.get (last_sp); break;
595 move_slow |= MOVE_WALK; 662 move_slow |= MOVE_WALK;
596 f.get (move_slow_penalty); 663 f.get (move_slow_penalty);
597 break; 664 break;
598 665
599 case KW_face: 666 case KW_face:
600 face = &new_faces[FindFace (f.get_str (), 0)]; 667 face = face_find (f.get_str ());
668 break;
669
670 case KW_sound:
671 sound = sound_find (f.get_str ());
672 if (!sound)
673 f.parse_warn ("sound not found");
674 break;
675
676 case KW_sound_destroy:
677 sound_destroy = sound_find (f.get_str ());
678 if (!sound_destroy)
679 f.parse_warn ("sound not found");
601 break; 680 break;
602 681
603 case KW_x: f.get (x); break; 682 case KW_x: f.get (x); break;
604 case KW_y: f.get (y); break; 683 case KW_y: f.get (y); break;
605 684
732 if (QUERY_FLAG (this, FLAG_IDENTIFIED)) 811 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
733 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); 812 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
734 813
735 break; 814 break;
736 815
737 case KW_wiz:
738 GET_FLAG (this, FLAG_WIZ);
739 //TODO: move to check_object
740 if (QUERY_FLAG (this, FLAG_WIZ))
741 {
742 SET_FLAG (this, FLAG_WAS_WIZ);
743 SET_FLAG (this, FLAG_WIZPASS);
744 SET_FLAG (this, FLAG_WIZCAST);
745 }
746 else
747 {
748 CLEAR_FLAG (this, FLAG_WIZPASS);
749 CLEAR_FLAG (this, FLAG_WIZCAST);
750 }
751 break;
752
753 case KW_friendly: 816 case KW_friendly:
754 if (f.get_sint32 ()) 817 if (f.get_bool ())
755 if (type != PLAYER) 818 if (type != PLAYER)
756 add_friendly_object (this); 819 add_friendly_object (this);
757 820
758 break; 821 break;
759 822
772 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; 835 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
773 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; 836 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
774 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; 837 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
775 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; 838 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
776 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; 839 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
840 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
777 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; 841 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
778 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; 842 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
779 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; 843 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
780 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; 844 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
781 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; 845 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
788 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; 852 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
789 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; 853 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
790 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; 854 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
791 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; 855 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
792 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; 856 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
793 case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break;
794 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; 857 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
795 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; 858 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
796 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; 859 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
797 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; 860 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
798 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; 861 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
841 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break; 904 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
842 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break; 905 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
843 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; 906 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
844 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; 907 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
845 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; 908 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
909 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
910 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
846 911
847 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; 912 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
848 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; 913 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
849 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; 914 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
850 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; 915 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
880 case KW_anim_speed: f.get (anim_speed); break; 945 case KW_anim_speed: f.get (anim_speed); break;
881 case KW_container: f.get (weight_limit); break; 946 case KW_container: f.get (weight_limit); break;
882 case KW_will_apply: f.get (will_apply); break; 947 case KW_will_apply: f.get (will_apply); break;
883 case KW_attack_movement: f.get (attack_movement); break; 948 case KW_attack_movement: f.get (attack_movement); break;
884 case KW_move_state: f.get (move_status); break; 949 case KW_move_state: f.get (move_status); break;
885 case KW_expmul: f.get (expmul); break; 950 //case KW_expmul: f.get (expmul); break;//D declared const for the time being
886 case KW_glow_radius: f.get (glow_radius); break; 951 case KW_glow_radius: f.get (glow_radius); break;
887 case KW_weapontype: f.get (weapontype); break; 952 case KW_weapontype: f.get (weapontype); break;
888 case KW_tooltype: f.get (tooltype); break;
889 case KW_casting_time: f.get (casting_time); break; 953 case KW_casting_time: f.get (casting_time); break;
954
955 // elevation is deprecated
890 case KW_elevation: f.get (elevation); break; 956 case KW_elevation: break;
957
891 case KW_smoothlevel: f.get (smoothlevel); break; 958 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
892 case KW_client_type: f.get (client_type); break; 959 case KW_client_type: f.get (client_type); break;
893 case KW_duration: f.get (duration); break; 960 case KW_duration: f.get (duration); break;
894 case KW_range: f.get (range); break; 961 case KW_range: f.get (range); break;
895 case KW_range_modifier: f.get (range_modifier); break; 962 case KW_range_modifier: f.get (range_modifier); break;
896 case KW_dam_modifier: f.get (dam_modifier); break; 963 case KW_dam_modifier: f.get (dam_modifier); break;
897 case KW_duration_modifier: f.get (duration_modifier); break; 964 case KW_duration_modifier: f.get (duration_modifier); break;
898 965
899 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess 966 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
900 //TODO: parse from other include files 967 //TODO: parse from other include files
901 case KW_body_range: f.get (body_info[0]); break; 968 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
902 case KW_body_arm: f.get (body_info[1]); break; 969 case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
903 case KW_body_torso: f.get (body_info[2]); break; 970 case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
904 case KW_body_head: f.get (body_info[3]); break; 971 case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
905 case KW_body_neck: f.get (body_info[4]); break; 972 case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
906 case KW_body_skill: f.get (body_info[5]); break; 973 case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
907 case KW_body_finger: f.get (body_info[6]); break; 974 case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
908 case KW_body_shoulder: f.get (body_info[7]); break; 975 case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
909 case KW_body_foot: f.get (body_info[8]); break; 976 case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
910 case KW_body_hand: f.get (body_info[9]); break; 977 case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
911 case KW_body_wrist: f.get (body_info[10]); break; 978 case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
912 case KW_body_waist: f.get (body_info[11]); break; 979 case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
980 case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
981 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
913 case KW_can_apply: 982 case KW_can_apply:
914 break; 983 break;
915 984
916 case KW_connected: 985 case KW_connected:
917 add_button_link (this, map, f.get_sint32 ()); 986 {
987 shstr connected;
988
989 f.get (connected);
990 add_link (map, connected);
991 }
918 break; 992 break;
919 993
920 case KW_randomitems: 994 case KW_randomitems:
921 randomitems = find_treasurelist (f.get_str ()); 995 if (f.get_str ())
996 {
997 randomitems =
998 loading_arch
999 ? treasurelist::get (f.get_str ())
1000 : treasurelist::find (f.get_str ());
1001
922 //if (!randomitems) 1002 if (!randomitems)
1003 {
923 // LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); 1004 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
1005 randomitems = treasurelist::get (shstr_none); // avoid crashes
1006 }
1007 }
1008 else
1009 randomitems = 0;
924 break; 1010 break;
925 1011
926 case KW_msg: 1012 case KW_msg:
927 f.get_ml (KW_endmsg, msg); 1013 f.get_ml (KW_endmsg, msg);
928 //TODO: allow longer messages
929 if (strlen (msg) >= HUGE_BUF)
930 {
931 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg);
932 msg = "ERROR, please report: string too long, winged.\n";
933 }
934 break; 1014 break;
935 1015
936 case KW_lore: 1016 case KW_lore:
937 f.get_ml (KW_endlore, lore); 1017 f.get_ml (KW_endlore, lore);
938 //TODO: allow longer messages
939 /* Just print a warning so we can be reasonably safe
940 * about not overflowing the buffer.
941 */
942 if (strlen (lore) > (HUGE_BUF / 2))
943 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
944 HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore);
945 break; 1018 break;
946 1019
947 case KW_editable: 1020 case KW_editable:
948 case KW_editor_folder: 1021 case KW_editor_folder:
949 break; 1022 break;
950 1023
951 case KW_end: 1024 case KW_end:
952 check_loaded_object (this);
953
954 if (!arch_init) 1025 if (!loading_arch)
955 instantiate (); 1026 instantiate ();
956 1027
957 f.next (); 1028 f.next ();
958 return true; 1029 return true;
959 1030
960 case KW_ERROR: 1031 case KW_ERROR:
961 set_ob_key_value (this, f.kw_str, f.value, true); 1032 // append as key value pair (do not use kv_set as it prepends)
1033 // we also do not even try to find old values, duplicate keys stay duplicate
1034 {
1035 key_value *kv = new key_value;
1036
1037 kv->next = 0;
1038 kv->key = shstr (f.kw_str);
1039 kv->value = shstr (f.value);
1040
1041 if (!last_kv)
1042 key_values = last_kv = kv;
1043 else
1044 {
1045 while (last_kv->next)
1046 last_kv = last_kv->next;
1047
1048 last_kv->next = kv;
1049 last_kv = kv;
1050 }
1051 }
962 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D 1052 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
963 break; 1053 break;
964 1054
965 default: 1055 default:
966 if (!f.parse_error ("object", name)) 1056 if (!f.parse_error ("object", name))
976object::read (object_thawer &f, maptile *map) 1066object::read (object_thawer &f, maptile *map)
977{ 1067{
978 assert (f.kw == KW_arch); 1068 assert (f.kw == KW_arch);
979 1069
980 archetype *arch = archetype::find (f.get_str ()); 1070 archetype *arch = archetype::find (f.get_str ());
1071
1072 if (!arch)
1073 {
1074 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1075 arch = archetype::find (shstr_earthwall);
1076 }
1077
981 assert (arch); //D maybe use exception handling of sorts? 1078 assert (arch); //D maybe use exception handling of sorts?
982 1079
983 object *op = object::create (); 1080 f.next ();
984 1081
1082 object *op = arch->instance ();
985 op->map = map; 1083 op->map = map;
986 op->arch = arch;
987 arch->clone.copy_to (op);
988 // copy_to activates, this should be fixed properly 1084 // instance() activates, this should be fixed properly
989 op->deactivate (); 1085 op->deactivate ();
990 1086
991 if (!op->parse_kv (f)) 1087 if (!op->parse_kv (f))
992 { 1088 {
993 delete op; 1089 op->destroy ();
994 return 0; 1090 return 0;
995 } 1091 }
996 1092
1093 op->post_load_check ();
997 return op; 1094 return op;
998} 1095}
999 1096
1000/* This takes a buffer, scans it for variables, and sets those variables 1097/* This takes a buffer, scans it for variables, and sets those variables
1001 * as appropriate in op. 1098 * as appropriate in op.
1009 object_thawer f (buf, (AV *)0); 1106 object_thawer f (buf, (AV *)0);
1010 1107
1011 return op->parse_kv (f); 1108 return op->parse_kv (f);
1012} 1109}
1013 1110
1014/* This returns a string of the integer movement type */
1015#if 0
1016// unused function
1017static char *
1018get_string_move_type (MoveType mt)
1019{
1020 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1021 int i, all_count = 0, count;
1022
1023 strcpy (retbuf, "");
1024 strcpy (retbuf_all, " all");
1025
1026 /* Quick check, and probably fairly common */
1027 if (mt == MOVE_ALL)
1028 return retbuf_all + 1;
1029 if (mt == 0)
1030 {
1031 strcpy (retbuf, "0");
1032 return retbuf;
1033 }
1034
1035 /* We basically slide the bits down. Why look at MOVE_ALL?
1036 * because we may want to return a string like 'all -swim',
1037 * and if we just looked at mt, we couldn't get that.
1038 */
1039 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1040 {
1041 if (mt & (1 << count))
1042 {
1043 strcat (retbuf, " ");
1044 strcat (retbuf, move_name[count]);
1045 }
1046 else
1047 {
1048 strcat (retbuf_all, " -");
1049 strcat (retbuf_all, move_name[count]);
1050 all_count++;
1051 }
1052 }
1053 /* Basically, if there is a single negation, return it, eg
1054 * 'all -swim'. But more than that, just return the
1055 * enumerated values. It doesn't make sense to return
1056 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1057 */
1058 if (all_count <= 1)
1059 return retbuf_all + 1;
1060 else
1061 return retbuf + 1;
1062}
1063#endif
1064
1065// compare *op against *tmp and output differences 1111// compare *op against *arch and output differences
1066static void 1112static void
1067write_diff (object_freezer &f, object *op, object *tmp) 1113write_diff (object_freezer &f, object *op, object *arch)
1068{ 1114{
1069 static const keyword resist_save[NROFATTACKS] = { 1115 static const keyword resist_save[NROFATTACKS] = {
1070# define def(uc, lc, name, plus, change) KW_resist_ ## lc, 1116# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1071# include "attackinc.h" 1117# include "attackinc.h"
1072# undef def 1118# undef def
1077 * the 15'th element of this array should match that name. 1123 * the 15'th element of this array should match that name.
1078 * If an entry is NULL, that is a flag not to loaded/saved. 1124 * If an entry is NULL, that is a flag not to loaded/saved.
1079 */ 1125 */
1080 static const keyword flag_names [NUM_FLAGS] = { 1126 static const keyword flag_names [NUM_FLAGS] = {
1081 KW_alive, 1127 KW_alive,
1082 KW_wiz,
1083 KW_NULL, 1128 KW_NULL,
1084 KW_NULL, 1129 KW_NULL,
1085 KW_was_wiz, 1130 KW_NULL,
1131 KW_NULL,
1086 KW_applied, 1132 KW_applied,
1087 KW_unpaid, 1133 KW_unpaid,
1088 KW_can_use_shield, 1134 KW_can_use_shield,
1089 KW_no_pick, 1135 KW_no_pick,
1090 KW_NULL, // walk_on 1136 KW_NULL, // walk_on
1096 KW_monster, 1142 KW_monster,
1097 KW_friendly, 1143 KW_friendly,
1098 KW_generator, 1144 KW_generator,
1099 KW_is_thrown, 1145 KW_is_thrown,
1100 KW_auto_apply, 1146 KW_auto_apply,
1101 KW_NULL, // was KW_treasure 1147 KW_treasure_env,
1102 KW_player_sold, 1148 KW_player_sold,
1103 /* 20 */ 1149 /* 20 */
1104 KW_see_invisible, 1150 KW_see_invisible,
1105 KW_can_roll, 1151 KW_can_roll,
1106 KW_overlay_floor, 1152 KW_overlay_floor,
1167 KW_can_use_skill, 1213 KW_can_use_skill,
1168 KW_been_applied, 1214 KW_been_applied,
1169 /* 80 */ 1215 /* 80 */
1170 KW_has_ready_scroll, 1216 KW_has_ready_scroll,
1171 KW_can_use_rod, 1217 KW_can_use_rod,
1172 KW_NULL, 1218 KW_precious,
1173 KW_can_use_horn, 1219 KW_can_use_horn,
1174 KW_make_invisible, 1220 KW_make_invisible,
1175 KW_inv_locked, 1221 KW_inv_locked,
1176 KW_is_wooded, 1222 KW_is_wooded,
1177 KW_is_hilly, 1223 KW_is_hilly,
1202 /* 110 */ 1248 /* 110 */
1203 KW_destroy_on_death, 1249 KW_destroy_on_death,
1204 KW_NULL, 1250 KW_NULL,
1205 }; 1251 };
1206 1252
1207 int i;
1208
1209 /* This saves the key/value lists. We do it first so that any 1253 /* This saves the key/value lists. We do it first so that any
1210 * keys that match field names will be overwritten by the loader. 1254 * keys that match field names will be overwritten by the loader.
1211 */ 1255 */
1212 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) 1256 for (key_value *kv = op->key_values; kv; kv = kv->next)
1213 { 1257 if (!arch->key_values || arch->kv (kv->key) != kv->value)
1214 /* Find the field in the opposing member. */ 1258 f.put (kv->key, kv->value);
1215 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1216 1259
1217 /* If there's no partnering field, or it's got a different value, save our field. */ 1260 if (op->uuid)
1218 if (!arch_field || my_field->value != arch_field->value) 1261 f.put (KW_uuid, op->uuid.c_str ());
1219 f.put (my_field->key, my_field->value);
1220 }
1221 1262
1222 /* We don't need to worry about the arch's extra fields - they
1223 * will get taken care of the copy_to method.
1224 */
1225
1226 {
1227 char uids[64];
1228 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1229 f.put (KW_uuid, (const char *)uids);
1230 }
1231
1232#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1263#define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW_ ## v, op->v)
1233#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1264#define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW_ ## k, op->v)
1265
1266 CMP_OUT (x);
1267 CMP_OUT (y);
1268
1269 CMP_OUT (type);
1270 CMP_OUT (subtype);
1271 CMP_OUT (direction);
1234 1272
1235 CMP_OUT (name); 1273 CMP_OUT (name);
1236 CMP_OUT (name_pl); 1274 CMP_OUT (name_pl);
1237 CMP_OUT (custom_name); 1275
1276 CMP_OUT (speed);
1277 CMP_OUT (speed_left);
1278
1238 CMP_OUT (title); 1279 CMP_OUT (title);
1239 CMP_OUT (race); 1280 CMP_OUT (race);
1240 CMP_OUT (slaying); 1281 CMP_OUT (slaying);
1282 CMP_OUT (skill);
1241 1283
1242 if (op->msg != tmp->msg) 1284 CMP_OUT (tag);
1243 f.put (KW_msg, KW_endmsg, op->msg); 1285 CMP_OUT (custom_name);
1244 if (op->lore != tmp->lore) 1286
1245 f.put (KW_lore, KW_endlore, op->lore); 1287 if (object *owner = op->owner)
1288 f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1289
1290 // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved
1246 1291
1247 CMP_OUT (other_arch); 1292 CMP_OUT (other_arch);
1248 CMP_OUT (face);
1249 1293
1294 if (op->msg != arch->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1295 if (op->lore != arch->lore) f.put (KW_lore, KW_endlore, op->lore);
1296
1297 if (op->face != arch->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1298 if (op->sound != arch->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1299 if (op->sound_destroy != arch->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1300
1250 if (op->animation_id != tmp->animation_id) 1301 if (op->animation_id != arch->animation_id)
1251 if (op->animation_id) 1302 if (op->has_anim ())
1303 f.put (KW_animation, op->anim ().name);
1304 else
1252 { 1305 {
1253 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1306 f.put (KW_animation, (const char *)0);
1254 1307 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1255 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1256 f.put (KW_is_animated, (sint32) 0);
1257 } 1308 }
1258 else
1259 f.put (KW_animation, (const char *) 0);
1260 1309
1261 CMP_OUT2 (str, stats.Str); 1310 CMP_OUT2 (str, stats.Str);
1262 CMP_OUT2 (dex, stats.Dex); 1311 CMP_OUT2 (dex, stats.Dex);
1263 CMP_OUT2 (con, stats.Con); 1312 CMP_OUT2 (con, stats.Con);
1264 CMP_OUT2 (wis, stats.Wis); 1313 CMP_OUT2 (wis, stats.Wis);
1273 CMP_OUT2 (grace, stats.grace); 1322 CMP_OUT2 (grace, stats.grace);
1274 CMP_OUT2 (maxgrace, stats.maxgrace); 1323 CMP_OUT2 (maxgrace, stats.maxgrace);
1275 CMP_OUT2 (exp, stats.exp); 1324 CMP_OUT2 (exp, stats.exp);
1276 1325
1277 CMP_OUT (perm_exp); 1326 CMP_OUT (perm_exp);
1278 CMP_OUT (expmul); 1327 //CMP_OUT (expmul);
1279 1328
1280 CMP_OUT2 (food, stats.food); 1329 CMP_OUT2 (food, stats.food);
1281 CMP_OUT2 (dam, stats.dam); 1330 CMP_OUT2 (dam, stats.dam);
1282 CMP_OUT2 (luck, stats.luck); 1331 CMP_OUT2 (luck, stats.luck);
1283 CMP_OUT2 (wc, stats.wc); 1332 CMP_OUT2 (wc, stats.wc);
1284 CMP_OUT2 (ac, stats.ac); 1333 CMP_OUT2 (ac, stats.ac);
1285 1334
1286 CMP_OUT (x);
1287 CMP_OUT (y);
1288 CMP_OUT (speed);
1289 CMP_OUT (speed_left);
1290 CMP_OUT2 (move_state, move_status); 1335 CMP_OUT2 (move_state, move_status);
1291 CMP_OUT (attack_movement); 1336 CMP_OUT (attack_movement);
1292 CMP_OUT (nrof); 1337 CMP_OUT (nrof);
1293 CMP_OUT (level); 1338 CMP_OUT (level);
1294 CMP_OUT (direction);
1295 CMP_OUT (type);
1296 CMP_OUT (subtype);
1297 CMP_OUT (attacktype); 1339 CMP_OUT (attacktype);
1298 1340
1341 // using memcmp here seems to be a loss - us gcc vectorising?
1299 for (i = 0; i < NROFATTACKS; i++) 1342 for (int i = 0; i < NROFATTACKS; i++)
1300 if (op->resist[i] != tmp->resist[i]) 1343 if (expect_false (op->resist[i] != arch->resist[i]))
1301 f.put (resist_save[i], op->resist[i]); 1344 f.put (resist_save[i], op->resist[i]);
1302 1345
1303 CMP_OUT (path_attuned); 1346 CMP_OUT (path_attuned);
1304 CMP_OUT (path_repelled); 1347 CMP_OUT (path_repelled);
1305 CMP_OUT (path_denied); 1348 CMP_OUT (path_denied);
1315 CMP_OUT (last_sp); 1358 CMP_OUT (last_sp);
1316 CMP_OUT (last_grace); 1359 CMP_OUT (last_grace);
1317 CMP_OUT (last_eat); 1360 CMP_OUT (last_eat);
1318 CMP_OUT (glow_radius); 1361 CMP_OUT (glow_radius);
1319 1362
1320 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) 1363 if (op->flag [FLAG_IS_LINKED])
1364 if (auto (ol, op->find_link ()))
1321 f.put (KW_connected, i); 1365 f.put (KW_connected, ol->id);
1322 1366
1323 CMP_OUT (randomitems); 1367 CMP_OUT (randomitems);
1324 CMP_OUT2 (container, weight_limit); 1368 CMP_OUT2 (container, weight_limit);
1325 1369
1326 CMP_OUT (run_away); 1370 CMP_OUT (run_away);
1327 CMP_OUT (pick_up); 1371 CMP_OUT (pick_up);
1328 CMP_OUT (will_apply); 1372 CMP_OUT (will_apply);
1329 CMP_OUT (smoothlevel); 1373 CMP_OUT (smoothlevel);
1330 CMP_OUT (weapontype); 1374 CMP_OUT (weapontype);
1331 CMP_OUT (tooltype);
1332 CMP_OUT (elevation);
1333 CMP_OUT (client_type); 1375 CMP_OUT (client_type);
1334 CMP_OUT (item_power); 1376 CMP_OUT (item_power);
1335 CMP_OUT (duration); 1377 CMP_OUT (duration);
1336 CMP_OUT (range); 1378 CMP_OUT (range);
1337 CMP_OUT (range_modifier); 1379 CMP_OUT (range_modifier);
1345 CMP_OUT (move_on); 1387 CMP_OUT (move_on);
1346 CMP_OUT (move_off); 1388 CMP_OUT (move_off);
1347 CMP_OUT (move_slow); 1389 CMP_OUT (move_slow);
1348 CMP_OUT (move_slow_penalty); 1390 CMP_OUT (move_slow_penalty);
1349 1391
1392 // obj_original is the only commonly differing flag between archetype
1393 // and object, so special-case it here to be able to skip the loop
1394 object::flags_t diff = op->flags ^ arch->flags;
1395
1396 if (expect_true (diff.any ()))
1397 {
1398 if (expect_false (diff.reset (FLAG_OBJ_ORIGINAL).any ()))
1399 {
1400 // some other flags differ, too
1350 if (op->flag != tmp->flag) 1401 if (op->flag != arch->flag)
1351 for (i = 0; i <= NUM_FLAGS; i++) 1402 for (int i = 0; i <= NUM_FLAGS; i++)
1352 if (flag_names [i] && op->flag [i] != tmp->flag [i]) 1403 if (expect_false (flag_names [i] && op->flag [i] != arch->flag [i]))
1353 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1404 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1405 }
1406 else
1407 {
1408 // only obj_original differs
1409 f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? "1" : "0");
1410 }
1411 }
1354 1412
1355 /* Save body locations */ 1413 // save body locations. gcc's memcmp does an abysmal job when used
1356 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1414 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1357 if (op->body_info[i] != tmp->body_info[i]) 1415 if (expect_false (op->slot[i].info != arch->slot[i].info))
1358 f.put (body_locations[i].save_name, op->body_info[i]); 1416 f.put (body_locations[i].save_name, op->slot[i].info);
1359} 1417}
1360 1418
1361/* 1419/*
1362 * Dumps all variables in an object to a file. 1420 * Dumps all variables in an object to a file.
1363 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1421 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1364 * the only place this is not set is when saving the player. 1422 * the only place this is not set is when saving the player.
1365 */ 1423 */
1366bool 1424bool
1367object::write (object_freezer &f) 1425object::write (object_freezer &f)
1368{ 1426{
1369 /* Even if the object does have an owner, it would seem that we should 1427 if (is_arch ())
1370 * still save it. 1428 {
1371 */ 1429 f.put (KW_object, arch->archname);
1372 if (owner) 1430 write_diff (f, this, archetype::empty);
1373 return true; 1431 }
1374 1432 else
1375 archetype *at = arch ? (archetype *)arch : empty_archetype; 1433 {
1376
1377 f.put (KW_arch, at->name); 1434 f.put (KW_arch, arch->archname);
1378 write_diff (f, this, &at->clone); 1435 write_diff (f, this, arch);
1436 }
1379 1437
1380 for (object *tmp = inv; tmp; tmp = tmp->below) 1438 for (object *tmp = inv; tmp; tmp = tmp->below)
1381 tmp->write (f); 1439 tmp->write (f);
1382 1440
1383 f.put (this); 1441 f.put (this);
1386 return true; 1444 return true;
1387} 1445}
1388 1446
1389///////////////////////////////////////////////////////////////////////////// 1447/////////////////////////////////////////////////////////////////////////////
1390 1448
1449// generic resource file load,
1450// currently supports: region, treasures, archetypes
1451bool
1391bool load_resource_file (const char *filename) 1452load_resource_file_ (const char *filename)
1392{ 1453{
1393 object_thawer f (filename); 1454 object_thawer f (filename);
1394
1395 f.next ();
1396 1455
1397 for (;;) 1456 for (;;)
1398 { 1457 {
1399 switch (f.kw) 1458 switch (f.kw)
1400 { 1459 {
1401 case KW_region: 1460 case KW_region:
1402 if (!region::read (f)) 1461 if (!region::read (f))
1403 return false; 1462 return false;
1404 break; 1463 break;
1405 1464
1465 case KW_treasure:
1466 case KW_treasureone:
1467 if (!treasurelist::read (f))
1468 return false;
1469 break;
1470
1471 case KW_object:
1472 if (!archetype::read (f))
1473 return false;
1474 break;
1475
1406 case KW_EOF: 1476 case KW_EOF:
1407 return true; 1477 return true;
1408 1478
1409 default: 1479 default:
1410 if (!f.parse_error ("resource file")) 1480 if (!f.parse_error ("resource file"))
1411 return false; 1481 return false;
1482
1483 f.next ();
1484 break;
1412 } 1485 }
1413
1414 f.next ();
1415 } 1486 }
1416} 1487}
1417 1488

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