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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.14 by root, Tue Sep 12 19:20:06 2006 UTC vs.
Revision 1.38 by pippijn, Wed Jan 3 00:21:35 2007 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
28 27
29 28
30#include <global.h> 29#include <global.h>
31#include <loader.h> 30#include <loader.h>
32#include <newserver.h>
33#include <sproto.h> 31#include <sproto.h>
34 32
35/* Maps the MOVE_* values to names */ 33/* Maps the MOVE_* values to names */
36static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 34static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
37 35
265static void 263static void
266check_loaded_object (object *op) 264check_loaded_object (object *op)
267{ 265{
268 int ip; 266 int ip;
269 267
270 /* We do some specialized handling to handle legacy cases of name_pl. 268 /* We do some specialised handling to handle legacy cases of name_pl.
271 * If the object doesn't have a name_pl, we just use the object name - 269 * If the object doesn't have a name_pl, we just use the object name -
272 * this isn't perfect (things won't be properly pluralized), but works to 270 * this isn't perfect (things won't be properly pluralised), but works to
273 * that degree (5 heart is still quite understandable). But the case we 271 * that degree (5 heart is still quite understandable). But the case we
274 * also have to catch is if this object is not using the normal name for 272 * also have to catch is if this object is not using the normal name for
275 * the object. In that case, we also want to use the loaded name. 273 * the object. In that case, we also want to use the loaded name.
276 * Otherwise, what happens is that the the plural name will lose 274 * Otherwise, what happens is that the the plural name will lose
277 * information (appear as just 'hearts' and not 'goblins heart') 275 * information (appear as just 'hearts' and not 'goblins heart')
281 279
282 if (!op->name_pl) 280 if (!op->name_pl)
283 op->name_pl = op->name; 281 op->name_pl = op->name;
284 282
285 /* objects now have a materialname. try to patch it in */ 283 /* objects now have a materialname. try to patch it in */
286 if (!(IS_WEAPON (op) && op->level > 0)) 284 if (!(op->is_weapon () && op->level > 0))
287 { 285 {
288 if (op->map != NULL) 286 if (op->map != NULL)
289 set_materialname (op, op->map->difficulty, NULL); 287 set_materialname (op, op->map->difficulty, NULL);
290 else 288 else
291 set_materialname (op, 5, NULL); 289 set_materialname (op, 5, NULL);
489 SET_FLAG (op, flag); \ 487 SET_FLAG (op, flag); \
490 else \ 488 else \
491 CLEAR_FLAG (op, flag) \ 489 CLEAR_FLAG (op, flag) \
492 490
493int 491int
494parse_object (object *op, object_thawer & thawer, int map_flags) 492parse_object (object *op, object_thawer &thawer, int map_flags)
495{ 493{
496 bool ismore = 0; 494 bool ismore = 0;
497 object *op_inv = op->inv; 495 object *op_inv = op->inv;
498 496
499 for (;;) 497 for (;;)
500 { 498 {
501 keyword kw = thawer.get_kv (); 499 keyword kw = thawer.get_kv ();
502 500
503 switch (kw) 501 switch (kw)
504 { 502 {
505 case KW_Object: // uppercase alias 503 case KW_Object: // uppercase alias
506 case KW_object: 504 case KW_object:
507 thawer.get (op->name); 505 thawer.get (op->name);
508 506
509 if (op->arch != NULL) 507 if (op->arch)
510 op->arch->name = op->name; 508 op->arch->name = op->name;
511 509
512 break; 510 break;
513 511
514 case KW_oid: 512 case KW_uuid:
515 thawer.get (op, thawer.get_sint32 ()); 513 if (const char *s = thawer.get_str ())
516 break;
517
518 case KW_name:
519 thawer.get (op->name);
520 break;
521 case KW_name_pl:
522 thawer.get (op->name_pl);
523 break;
524 case KW_title:
525 thawer.get (op->title);
526 break;
527 case KW_custom_name:
528 thawer.get (op->custom_name);
529 break;
530 case KW_attach:
531 thawer.get_ornull (op->attach);
532 break;
533 case KW_skill:
534 thawer.get_ornull (op->skill);
535 break;
536 case KW_race:
537 thawer.get_ornull (op->race);
538 break;
539 case KW_slaying:
540 thawer.get_ornull (op->slaying);
541 break;
542
543 case KW_arch:
544 { 514 {
545 const char *str = thawer.get_str (); 515 unsigned int version;
516 unsigned long long seq;
546 517
547 if (op->arch) 518 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
548 { 519 {
549 /* If op->arch has been set, then this new object 520 op->uuid.seq = seq;
550 * must be part of the inventory. So process
551 * appropriately.
552 */
553 archetype *arch = find_archetype (str);
554
555 object *tmp;
556
557 if (arch != NULL)
558 tmp = arch_to_object (arch);
559 else 521 break;
560 {
561 tmp = get_object ();
562 /* record the name of the broken object */
563 tmp->name = str;
564 }
565
566 parse_object (tmp, thawer, map_flags);
567
568 if (tmp->arch)
569 {
570 // was: insert_ob_in_ob (tmp, op);
571 // but manually adding it can improve map loading times a lot
572 // also, appending instead of prepending keeps the
573 // save ordering the same between repeated load/saves.
574 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
575 CLEAR_FLAG (tmp, FLAG_REMOVED);
576
577 if (!op_inv)
578 {
579 op->inv = tmp;
580 tmp->above = 0;
581 }
582 else
583 {
584 while (op_inv->below)
585 op_inv = op_inv->below;
586
587 op_inv->below = tmp;
588 tmp->above = op_inv;
589 }
590
591 tmp->below = 0;
592 tmp->env = op;
593 op_inv = tmp;
594 }
595 else
596 {
597 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
598 free_object (tmp);
599 }
600 }
601 else
602 {
603 /* This is the actual archetype definition then */
604 op->arch = find_archetype (str);
605
606 if (op->arch != NULL)
607 copy_object (&op->arch->clone, op);
608 else if (!arch_init)
609 /* record the name of the broken object */
610 op->name = str;
611 } 522 }
612 } 523 }
524
525 op->uuid = gen_uuid ();
613 break; 526 break;
614 527
615 case KW_other_arch: 528 case KW_oid:
616 op->other_arch = find_archetype (thawer.get_str ()); 529 thawer.get (op, thawer.get_sint32 ());
617 break; 530 break;
618 531
532 case KW_name: thawer.get (op->name); break;
533 case KW_name_pl: thawer.get (op->name_pl); break;
534 case KW_title: thawer.get (op->title); break;
535 case KW_custom_name: thawer.get (op->custom_name); break;
536
537 case KW_attach: thawer.get_ornull (op->attach); break;
538 case KW_skill: thawer.get_ornull (op->skill); break;
539 case KW_race: thawer.get_ornull (op->race); break;
540 case KW_slaying: thawer.get_ornull (op->slaying); break;
541
619 case KW_animation: 542 case KW_arch:
620 { 543 {
621 const char *str = thawer.get_str (); 544 const char *str = thawer.get_str ();
622 545
623 if (!str) 546 if (op->arch)
624 {
625 op->animation_id = 0;
626 CLEAR_FLAG (op, FLAG_ANIMATE);
627 }
628 else
629 {
630 op->animation_id = find_animation (str);
631 SET_FLAG (op, FLAG_ANIMATE);
632 }
633 }
634
635 break;
636
637 case KW_last_heal:
638 thawer.get (op->last_heal);
639 break;
640 case KW_last_sp:
641 thawer.get (op->last_sp);
642 break;
643 case KW_last_grace:
644 thawer.get (op->last_grace);
645 break;
646 case KW_last_eat:
647 thawer.get (op->last_eat);
648 break;
649 case KW_speed_left:
650 thawer.get (op->speed_left);
651 break;
652
653 case KW_speed:
654 thawer.get (op->speed);
655
656 //TODO: maybe do in check_object
657 if (!(map_flags & MAP_STYLE))
658 { 547 {
659 if (op->speed < 0) 548 /* If op->arch has been set, then this new object
660 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 549 * must be part of the inventory. So process
661 550 * appropriately.
662 update_ob_speed (op);
663 } 551 */
552 archetype *arch = archetype::find (str);
664 553
665 break; 554 object *tmp;
666 555
667 case KW_slow_move: 556 if (arch)
668 op->move_slow |= MOVE_WALK; 557 tmp = arch_to_object (arch);
669 thawer.get (op->move_slow_penalty);
670 break;
671
672 case KW_face:
673 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
674 break;
675
676 case KW_x:
677 thawer.get (op->x);
678 break;
679 case KW_y:
680 thawer.get (op->y);
681 break;
682 case KW_Str: // uppercase alias
683 case KW_str:
684 thawer.get (op->stats.Str);
685 break;
686 case KW_Dex: // uppercase alias
687 case KW_dex:
688 thawer.get (op->stats.Dex);
689 break;
690 case KW_Con: // uppercase alias
691 case KW_con:
692 thawer.get (op->stats.Con);
693 break;
694 case KW_Wis: // uppercase alias
695 case KW_wis:
696 thawer.get (op->stats.Wis);
697 break;
698 case KW_Cha: // uppercase alias
699 case KW_cha:
700 thawer.get (op->stats.Cha);
701 break;
702 case KW_Int: // uppercase alias
703 case KW_int:
704 thawer.get (op->stats.Int);
705 break;
706 case KW_Pow: // uppercase alias
707 case KW_pow:
708 thawer.get (op->stats.Pow);
709 break;
710 case KW_hp:
711 thawer.get (op->stats.hp);
712 break;
713 case KW_maxhp:
714 thawer.get (op->stats.maxhp);
715 break;
716 case KW_sp:
717 thawer.get (op->stats.sp);
718 break;
719 case KW_maxsp:
720 thawer.get (op->stats.maxsp);
721 break;
722 case KW_grace:
723 thawer.get (op->stats.grace);
724 break;
725 case KW_maxgrace:
726 thawer.get (op->stats.maxgrace);
727 break;
728
729 case KW_exp:
730 thawer.get (op->stats.exp);
731 break;
732 case KW_perm_exp:
733 thawer.get (op->perm_exp);
734 break;
735 case KW_food:
736 thawer.get (op->stats.food);
737 break;
738 case KW_dam:
739 thawer.get (op->stats.dam);
740 break;
741 case KW_wc:
742 thawer.get (op->stats.wc);
743 break;
744 case KW_ac:
745 thawer.get (op->stats.ac);
746 break;
747 case KW_nrof:
748 thawer.get (op->nrof);
749 break;
750 case KW_level:
751 thawer.get (op->level);
752 break;
753 case KW_direction:
754 thawer.get (op->direction);
755 break;
756 case KW_type:
757 thawer.get (op->type);
758 break;
759 case KW_subtype:
760 thawer.get (op->subtype);
761 break;
762 case KW_value:
763 thawer.get (op->value);
764 break;
765 case KW_weight:
766 thawer.get (op->weight);
767 break;
768 case KW_carrying:
769 thawer.get (op->carrying);
770 break;
771 case KW_attacktype:
772 thawer.get (op->attacktype);
773 break;
774 case KW_path_attuned:
775 thawer.get (op->path_attuned);
776 break;
777 case KW_path_repelled:
778 thawer.get (op->path_repelled);
779 break;
780 case KW_path_denied:
781 thawer.get (op->path_denied);
782 break;
783 case KW_invisible:
784 thawer.get (op->invisible);
785 break;
786 case KW_magic:
787 thawer.get (op->magic);
788 break;
789 case KW_state:
790 thawer.get (op->state);
791 break;
792 case KW_move_slow_penalty:
793 thawer.get (op->move_slow_penalty);
794 break;
795 case KW_material:
796 thawer.get (op->material);
797 break;
798 case KW_materialname:
799 thawer.get (op->materialname);
800 break;
801
802 /* These are the new values */
803 case KW_move_block:
804 set_move (op->move_block, thawer.get_str ());
805 break;
806 case KW_move_allow:
807 set_move (op->move_allow, thawer.get_str ());
808 break;
809 case KW_move_type:
810 set_move (op->move_type, thawer.get_str ());
811 break;
812 case KW_move_on:
813 set_move (op->move_on, thawer.get_str ());
814 break;
815 case KW_move_off:
816 set_move (op->move_off, thawer.get_str ());
817 break;
818 case KW_move_slow:
819 set_move (op->move_slow, thawer.get_str ());
820 break;
821
822 /* These are all legacy - any new objects should use the move_ .. values */
823 case KW_no_pass:
824 {
825 if (thawer.get_sint32 ())
826 op->move_block = MOVE_ALL;
827 else 558 else
828 op->move_block = 0;
829 }
830
831 break;
832
833 /* These are all legacy - any new objects should use the move_ .. values */
834 case KW_walk_on:
835 { 559 {
836 if (thawer.get_sint32 ()) 560 tmp = object::create ();
837 op->move_on |= MOVE_WALK; 561 /* record the name of the broken object */
562 tmp->name = str;
563 }
564
565 // decativate the object we, as we are still going
566 // to read the speed value. Objects should be activated
567 // when the map, object or player is completly loaded.
568 tmp->deactivate ();
569
570 parse_object (tmp, thawer, map_flags);
571
572 if (tmp->arch)
573 {
574 // was: insert_ob_in_ob (tmp, op);
575 // but manually adding it can improve map loading times a lot
576 // also, appending instead of prepending keeps the
577 // save ordering the same between repeated load/saves.
578 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
579 CLEAR_FLAG (tmp, FLAG_REMOVED);
580
581 if (!op_inv)
582 {
583 op->inv = tmp;
584 tmp->above = 0;
585 }
586 else
587 {
588 while (op_inv->below)
589 op_inv = op_inv->below;
590
591 op_inv->below = tmp;
592 tmp->above = op_inv;
593 }
594
595 tmp->below = 0;
596 tmp->env = op;
597 op_inv = tmp;
598 }
838 else 599 else
839 op->move_on &= ~MOVE_WALK;
840 }
841
842 break;
843
844 /* These are all legacy - any new objects should use the move_ .. values */
845 case KW_walk_off:
846 {
847 if (thawer.get_sint32 ())
848 op->move_off |= MOVE_WALK;
849 else
850 op->move_off &= ~MOVE_WALK;
851 }
852 break;
853
854 /* These are all legacy - any new objects should use the move_ .. values */
855 case KW_fly_on:
856 {
857 if (thawer.get_sint32 ())
858 op->move_on |= MOVE_FLY_LOW;
859 else
860 op->move_on &= ~MOVE_FLY_LOW;
861 }
862 break;
863
864 /* These are all legacy - any new objects should use the move_ .. values */
865 case KW_fly_off:
866 {
867 if (thawer.get_sint32 ())
868 op->move_off |= MOVE_FLY_LOW;
869 else
870 op->move_off &= ~MOVE_FLY_LOW;
871 }
872 break;
873
874 //TODO: remove these after convertign archetypes
875 case KW_can_use_wand:
876 GET_FLAG (op, FLAG_USE_RANGE);
877 break;
878
879 /* These are all legacy - any new objects should use the move_ .. values */
880 case KW_flying:
881 {
882 if (thawer.get_sint32 ())
883 op->move_type |= MOVE_FLY_LOW;
884 else
885 op->move_type &= ~MOVE_FLY_LOW;
886 }
887 break;
888
889
890 case KW_identified:
891 GET_FLAG (op, FLAG_IDENTIFIED);
892 //TODO: move to check_object or so
893 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
894 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
895
896 break;
897
898 case KW_wiz:
899 GET_FLAG (op, FLAG_WIZ);
900 //TODO: move to check_object
901 if (QUERY_FLAG (op, FLAG_WIZ))
902 { 600 {
903 SET_FLAG (op, FLAG_WAS_WIZ); 601 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
904 SET_FLAG (op, FLAG_WIZPASS); 602 tmp->destroy ();
905 SET_FLAG (op, FLAG_WIZCAST); 603 }
906 } 604 }
907 else 605 else
908 { 606 {
909 CLEAR_FLAG (op, FLAG_WIZPASS); 607 /* This is the actual archetype definition then */
910 CLEAR_FLAG (op, FLAG_WIZCAST); 608 op->arch = archetype::find (str);
609
610 if (op->arch)
611 {
612 op->arch->clone.copy_to (op);
613 // copy_to activates, this should be fixed properly
614 op->deactivate ();
615 }
616 else if (!arch_init)
617 /* record the name of the broken object */
618 op->name = str;
911 } 619 }
620 }
912 break; 621 break;
913 622
623 case KW_other_arch:
624 op->other_arch = archetype::find (thawer.get_str ());
625 break;
626
627 case KW_animation:
628 {
629 const char *str = thawer.get_str ();
630
631 if (!str)
632 {
633 op->animation_id = 0;
634 CLEAR_FLAG (op, FLAG_ANIMATE);
635 }
636 else
637 {
638 op->animation_id = find_animation (str);
639 SET_FLAG (op, FLAG_ANIMATE);
640 }
641 }
642
643 break;
644
645 case KW_last_heal: thawer.get (op->last_heal); break;
646 case KW_last_sp: thawer.get (op->last_sp); break;
647 case KW_last_grace: thawer.get (op->last_grace); break;
648 case KW_last_eat: thawer.get (op->last_eat); break;
649 case KW_speed_left: thawer.get (op->speed_left); break;
650
651 case KW_speed:
652 thawer.get (op->speed);
653
654 //TODO: maybe do in check_object
655 // removed check for style maps
656 if (op->speed < 0)
657 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
658
659 break;
660
661 case KW_slow_move:
662 op->move_slow |= MOVE_WALK;
663 thawer.get (op->move_slow_penalty);
664 break;
665
666 case KW_face:
667 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
668 break;
669
670 case KW_x: thawer.get (op->x); break;
671 case KW_y: thawer.get (op->y); break;
672
673 case KW_Str: // uppercase alias
674 case KW_str: thawer.get (op->stats.Str); break;
675 case KW_Dex: // uppercase alias
676 case KW_dex: thawer.get (op->stats.Dex); break;
677 case KW_Con: // uppercase alias
678 case KW_con: thawer.get (op->stats.Con); break;
679 case KW_Wis: // uppercase alias
680 case KW_wis: thawer.get (op->stats.Wis); break;
681 case KW_Cha: // uppercase alias
682 case KW_cha: thawer.get (op->stats.Cha); break;
683 case KW_Int: // uppercase alias
684 case KW_int: thawer.get (op->stats.Int); break;
685 case KW_Pow: // uppercase alias
686 case KW_pow: thawer.get (op->stats.Pow); break;
687
688 case KW_hp: thawer.get (op->stats.hp); break;
689 case KW_maxhp: thawer.get (op->stats.maxhp); break;
690 case KW_sp: thawer.get (op->stats.sp); break;
691 case KW_maxsp: thawer.get (op->stats.maxsp); break;
692 case KW_grace: thawer.get (op->stats.grace); break;
693 case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
694
695 case KW_exp: thawer.get (op->stats.exp); break;
696 case KW_perm_exp: thawer.get (op->perm_exp); break;
697 case KW_food: thawer.get (op->stats.food); break;
698 case KW_dam: thawer.get (op->stats.dam); break;
699 case KW_wc: thawer.get (op->stats.wc); break;
700 case KW_ac: thawer.get (op->stats.ac); break;
701 case KW_nrof: thawer.get (op->nrof); break;
702 case KW_level: thawer.get (op->level); break;
703 case KW_direction: thawer.get (op->direction); break;
704 case KW_type: thawer.get (op->type); break;
705 case KW_subtype: thawer.get (op->subtype); break;
706 case KW_value: thawer.get (op->value); break;
707 case KW_weight: thawer.get (op->weight); break;
708 case KW_carrying: thawer.get (op->carrying); break;
709 case KW_attacktype: thawer.get (op->attacktype); break;
710 case KW_path_attuned: thawer.get (op->path_attuned); break;
711 case KW_path_repelled: thawer.get (op->path_repelled); break;
712 case KW_path_denied: thawer.get (op->path_denied); break;
713 case KW_invisible: thawer.get (op->invisible); break;
714 case KW_magic: thawer.get (op->magic); break;
715 case KW_state: thawer.get (op->state); break;
716 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
717 case KW_material: thawer.get (op->material); break;
718 case KW_materialname: thawer.get (op->materialname); break;
719
720 /* These are the new values */
721 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
722 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
723 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
724 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
725 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
726 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
727
728 /* These are all legacy - any new objects should use the move_ .. values */
729 case KW_no_pass:
730 {
731 if (thawer.get_sint32 ())
732 op->move_block = MOVE_ALL;
733 else
734 op->move_block = 0;
735 }
736
737 break;
738
739 /* These are all legacy - any new objects should use the move_ .. values */
740 case KW_walk_on:
741 {
742 if (thawer.get_sint32 ())
743 op->move_on |= MOVE_WALK;
744 else
745 op->move_on &= ~MOVE_WALK;
746 }
747
748 break;
749
750 /* These are all legacy - any new objects should use the move_ .. values */
751 case KW_walk_off:
752 {
753 if (thawer.get_sint32 ())
754 op->move_off |= MOVE_WALK;
755 else
756 op->move_off &= ~MOVE_WALK;
757 }
758 break;
759
760 /* These are all legacy - any new objects should use the move_ .. values */
914 case KW_friendly: 761 case KW_fly_on:
762 {
763 if (thawer.get_sint32 ())
764 op->move_on |= MOVE_FLY_LOW;
765 else
766 op->move_on &= ~MOVE_FLY_LOW;
767 }
768 break;
769
770 /* These are all legacy - any new objects should use the move_ .. values */
771 case KW_fly_off:
772 {
773 if (thawer.get_sint32 ())
774 op->move_off |= MOVE_FLY_LOW;
775 else
776 op->move_off &= ~MOVE_FLY_LOW;
777 }
778 break;
779
780 //TODO: remove these after converting archetypes
781 case KW_can_use_wand:
782 GET_FLAG (op, FLAG_USE_RANGE);
783 break;
784
785 /* These are all legacy - any new objects should use the move_ .. values */
786 case KW_flying:
787 {
788 if (thawer.get_sint32 ())
789 op->move_type |= MOVE_FLY_LOW;
790 else
791 op->move_type &= ~MOVE_FLY_LOW;
792 }
793 break;
794
795
796 case KW_identified:
915 GET_FLAG (op, FLAG_FRIENDLY); 797 GET_FLAG (op, FLAG_IDENTIFIED);
916 //TODO: move to check_object or so 798 //TODO: move to check_object or so
917 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY)) 799 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
918 add_friendly_object (op); 800 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
801
919 break; 802 break;
920 803
921 case KW_monster:
922 GET_FLAG (op, FLAG_MONSTER);
923 break;
924 case KW_neutral:
925 GET_FLAG (op, FLAG_NEUTRAL);
926 break;
927 case KW_no_attack:
928 GET_FLAG (op, FLAG_NO_ATTACK);
929 break;
930 case KW_no_damage:
931 GET_FLAG (op, FLAG_NO_DAMAGE);
932 break;
933 case KW_generator:
934 GET_FLAG (op, FLAG_GENERATOR);
935 break;
936 case KW_use_content_on_gen:
937 GET_FLAG (op, FLAG_CONTENT_ON_GEN);
938 break;
939 case KW_is_thrown:
940 GET_FLAG (op, FLAG_IS_THROWN);
941 break;
942 case KW_auto_apply:
943 GET_FLAG (op, FLAG_AUTO_APPLY);
944 break;
945 case KW_treasure:
946 GET_FLAG (op, FLAG_TREASURE);
947 break;
948 case KW_see_invisible:
949 GET_FLAG (op, FLAG_SEE_INVISIBLE);
950 break;
951 case KW_can_roll:
952 GET_FLAG (op, FLAG_CAN_ROLL);
953 break;
954 case KW_overlay_floor:
955 GET_FLAG (op, FLAG_OVERLAY_FLOOR);
956 break;
957 case KW_is_turnable:
958 GET_FLAG (op, FLAG_IS_TURNABLE);
959 break;
960 case KW_is_used_up:
961 GET_FLAG (op, FLAG_IS_USED_UP);
962 break;
963 case KW_alive:
964 GET_FLAG (op, FLAG_ALIVE);
965 break;
966 case KW_applied:
967 GET_FLAG (op, FLAG_APPLIED);
968 break;
969 case KW_unpaid:
970 GET_FLAG (op, FLAG_UNPAID);
971 break;
972 case KW_is_animated:
973 GET_FLAG (op, FLAG_ANIMATE);
974 break;
975 case KW_no_pick:
976 GET_FLAG (op, FLAG_NO_PICK);
977 break;
978 case KW_reflecting:
979 GET_FLAG (op, FLAG_REFLECTING);
980 break;
981 case KW_changing:
982 GET_FLAG (op, FLAG_CHANGING);
983 break;
984 case KW_splitting:
985 GET_FLAG (op, FLAG_SPLITTING);
986 break;
987 case KW_hitback:
988 GET_FLAG (op, FLAG_HITBACK);
989 break;
990 case KW_startequip:
991 GET_FLAG (op, FLAG_STARTEQUIP);
992 break;
993 case KW_blocksview:
994 GET_FLAG (op, FLAG_BLOCKSVIEW);
995 break;
996 case KW_undead:
997 GET_FLAG (op, FLAG_UNDEAD);
998 break;
999 case KW_scared:
1000 GET_FLAG (op, FLAG_SCARED);
1001 break;
1002 case KW_unaggressive:
1003 GET_FLAG (op, FLAG_UNAGGRESSIVE);
1004 break;
1005 case KW_reflect_missile:
1006 GET_FLAG (op, FLAG_REFL_MISSILE);
1007 break;
1008 case KW_reflect_spell:
1009 GET_FLAG (op, FLAG_REFL_SPELL);
1010 break;
1011 case KW_no_magic:
1012 GET_FLAG (op, FLAG_NO_MAGIC);
1013 break;
1014 case KW_no_drop:
1015 GET_FLAG (op, FLAG_NO_DROP);
1016 break;
1017 case KW_random_movement:
1018 GET_FLAG (op, FLAG_RANDOM_MOVE);
1019 break;
1020 case KW_was_wiz: 804 case KW_wiz:
1021 GET_FLAG (op, FLAG_WAS_WIZ); 805 GET_FLAG (op, FLAG_WIZ);
1022 break; 806 //TODO: move to check_object
1023 case KW_no_fix_player:
1024 GET_FLAG (op, FLAG_NO_FIX_PLAYER);
1025 break;
1026 case KW_is_lightable:
1027 GET_FLAG (op, FLAG_IS_LIGHTABLE);
1028 break;
1029 case KW_tear_down:
1030 GET_FLAG (op, FLAG_TEAR_DOWN);
1031 break;
1032 case KW_can_use_shield:
1033 GET_FLAG (op, FLAG_USE_SHIELD);
1034 break;
1035 case KW_can_cast_spell:
1036 GET_FLAG (op, FLAG_CAST_SPELL);
1037 break;
1038 case KW_can_use_scroll:
1039 GET_FLAG (op, FLAG_USE_SCROLL);
1040 break;
1041 case KW_can_use_range:
1042 GET_FLAG (op, FLAG_USE_RANGE);
1043 break;
1044 case KW_can_use_bow:
1045 GET_FLAG (op, FLAG_USE_BOW);
1046 break;
1047 case KW_can_use_armour:
1048 GET_FLAG (op, FLAG_USE_ARMOUR);
1049 break;
1050 case KW_can_use_weapon:
1051 GET_FLAG (op, FLAG_USE_WEAPON);
1052 break;
1053 case KW_can_use_ring:
1054 GET_FLAG (op, FLAG_USE_RING);
1055 break;
1056 case KW_has_ready_bow:
1057 GET_FLAG (op, FLAG_READY_BOW);
1058 break;
1059 case KW_xrays:
1060 GET_FLAG (op, FLAG_XRAYS);
1061 break;
1062 case KW_is_floor:
1063 GET_FLAG (op, FLAG_IS_FLOOR);
1064 break;
1065 case KW_lifesave:
1066 GET_FLAG (op, FLAG_LIFESAVE);
1067 break;
1068 case KW_no_strength:
1069 GET_FLAG (op, FLAG_NO_STRENGTH);
1070 break;
1071 case KW_sleep:
1072 GET_FLAG (op, FLAG_SLEEP);
1073 break;
1074 case KW_stand_still:
1075 GET_FLAG (op, FLAG_STAND_STILL);
1076 break;
1077 case KW_random_move:
1078 GET_FLAG (op, FLAG_RANDOM_MOVE);
1079 break;
1080 case KW_only_attack:
1081 GET_FLAG (op, FLAG_ONLY_ATTACK);
1082 break;
1083 case KW_activate_on_push:
1084 GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH);
1085 break;
1086 case KW_activate_on_release:
1087 GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE);
1088 break;
1089 case KW_confused:
1090 GET_FLAG (op, FLAG_CONFUSED);
1091 break;
1092 case KW_stealth:
1093 GET_FLAG (op, FLAG_STEALTH);
1094 break;
1095 case KW_cursed:
1096 GET_FLAG (op, FLAG_CURSED);
1097 break;
1098 case KW_damned:
1099 GET_FLAG (op, FLAG_DAMNED);
1100 break;
1101 case KW_see_anywhere:
1102 GET_FLAG (op, FLAG_SEE_ANYWHERE);
1103 break;
1104 case KW_known_magical:
1105 GET_FLAG (op, FLAG_KNOWN_MAGICAL);
1106 break;
1107 case KW_known_cursed:
1108 GET_FLAG (op, FLAG_KNOWN_CURSED);
1109 break;
1110 case KW_can_use_skill:
1111 GET_FLAG (op, FLAG_CAN_USE_SKILL);
1112 break;
1113 case KW_been_applied:
1114 GET_FLAG (op, FLAG_BEEN_APPLIED);
1115 break;
1116 case KW_has_ready_scroll:
1117 GET_FLAG (op, FLAG_READY_SCROLL);
1118 break;
1119 case KW_can_use_rod:
1120 GET_FLAG (op, FLAG_USE_ROD);
1121 break;
1122 case KW_can_use_horn:
1123 GET_FLAG (op, FLAG_USE_HORN);
1124 break;
1125 case KW_unique:
1126 GET_FLAG (op, FLAG_UNIQUE);
1127 break;
1128 case KW_make_invisible:
1129 GET_FLAG (op, FLAG_MAKE_INVIS);
1130 break;
1131 case KW_inv_locked:
1132 GET_FLAG (op, FLAG_INV_LOCKED);
1133 break;
1134 case KW_is_wooded:
1135 GET_FLAG (op, FLAG_IS_WOODED);
1136 break;
1137 case KW_is_hilly:
1138 GET_FLAG (op, FLAG_IS_HILLY);
1139 break;
1140 case KW_is_water:
1141 GET_FLAG (op, FLAG_IS_WATER);
1142 break;
1143 case KW_has_ready_skill:
1144 GET_FLAG (op, FLAG_READY_SKILL);
1145 break;
1146 case KW_has_ready_weapon:
1147 GET_FLAG (op, FLAG_READY_WEAPON);
1148 break;
1149 case KW_no_skill_ident:
1150 GET_FLAG (op, FLAG_NO_SKILL_IDENT);
1151 break;
1152 case KW_is_blind:
1153 GET_FLAG (op, FLAG_BLIND); 807 if (QUERY_FLAG (op, FLAG_WIZ))
1154 break;
1155 case KW_can_see_in_dark:
1156 GET_FLAG (op, FLAG_SEE_IN_DARK);
1157 break;
1158 case KW_is_cauldron:
1159 GET_FLAG (op, FLAG_IS_CAULDRON);
1160 break;
1161 case KW_no_steal:
1162 GET_FLAG (op, FLAG_NO_STEAL);
1163 break;
1164 case KW_one_hit:
1165 GET_FLAG (op, FLAG_ONE_HIT);
1166 break;
1167 case KW_berserk:
1168 GET_FLAG (op, FLAG_BERSERK);
1169 break;
1170 case KW_is_buildable:
1171 GET_FLAG (op, FLAG_IS_BUILDABLE);
1172 break;
1173
1174 case KW_armour:
1175 thawer.get (op->resist[ATNR_PHYSICAL]);
1176 break;
1177 case KW_resist_physical:
1178 thawer.get (op->resist[ATNR_PHYSICAL]);
1179 break;
1180 case KW_resist_magic:
1181 thawer.get (op->resist[ATNR_MAGIC]);
1182 break;
1183 case KW_resist_fire:
1184 thawer.get (op->resist[ATNR_FIRE]);
1185 break;
1186 case KW_resist_electricity:
1187 thawer.get (op->resist[ATNR_ELECTRICITY]);
1188 break;
1189 case KW_resist_cold:
1190 thawer.get (op->resist[ATNR_COLD]);
1191 break;
1192 case KW_resist_confusion:
1193 thawer.get (op->resist[ATNR_CONFUSION]);
1194 break;
1195 case KW_resist_acid:
1196 thawer.get (op->resist[ATNR_ACID]);
1197 break;
1198 case KW_resist_drain:
1199 thawer.get (op->resist[ATNR_DRAIN]);
1200 break;
1201 case KW_resist_weaponmagic:
1202 thawer.get (op->resist[ATNR_WEAPONMAGIC]);
1203 break;
1204 case KW_resist_ghosthit:
1205 thawer.get (op->resist[ATNR_GHOSTHIT]);
1206 break;
1207 case KW_resist_poison:
1208 thawer.get (op->resist[ATNR_POISON]);
1209 break;
1210 case KW_resist_slow:
1211 thawer.get (op->resist[ATNR_SLOW]);
1212 break;
1213 case KW_resist_paralyze:
1214 thawer.get (op->resist[ATNR_PARALYZE]);
1215 break;
1216 case KW_resist_turn_undead:
1217 thawer.get (op->resist[ATNR_TURN_UNDEAD]);
1218 break;
1219 case KW_resist_fear:
1220 thawer.get (op->resist[ATNR_FEAR]);
1221 break;
1222 case KW_resist_cancellation:
1223 thawer.get (op->resist[ATNR_CANCELLATION]);
1224 break;
1225 case KW_resist_deplete:
1226 thawer.get (op->resist[ATNR_DEPLETE]);
1227 break;
1228 case KW_resist_death:
1229 thawer.get (op->resist[ATNR_DEATH]);
1230 break;
1231 case KW_resist_chaos:
1232 thawer.get (op->resist[ATNR_CHAOS]);
1233 break;
1234 case KW_resist_counterspell:
1235 thawer.get (op->resist[ATNR_COUNTERSPELL]);
1236 break;
1237 case KW_resist_godpower:
1238 thawer.get (op->resist[ATNR_GODPOWER]);
1239 break;
1240 case KW_resist_holyword:
1241 thawer.get (op->resist[ATNR_HOLYWORD]);
1242 break;
1243 case KW_resist_blind:
1244 thawer.get (op->resist[ATNR_BLIND]);
1245 break;
1246 case KW_resist_internal:
1247 thawer.get (op->resist[ATNR_INTERNAL]);
1248 break;
1249 case KW_resist_life_stealing:
1250 thawer.get (op->resist[ATNR_LIFE_STEALING]);
1251 break;
1252 case KW_resist_disease:
1253 thawer.get (op->resist[ATNR_DISEASE]);
1254 break;
1255
1256 case KW_luck:
1257 thawer.get (op->stats.luck);
1258 break;
1259 case KW_run_away:
1260 thawer.get (op->run_away);
1261 break;
1262 case KW_pick_up:
1263 thawer.get (op->pick_up);
1264 break;
1265 case KW_item_power:
1266 thawer.get (op->item_power);
1267 break;
1268 case KW_gen_sp_armour:
1269 thawer.get (op->gen_sp_armour);
1270 break;
1271 case KW_anim_speed:
1272 thawer.get (op->anim_speed);
1273 break;
1274 case KW_container:
1275 thawer.get (op->weight_limit);
1276 break;
1277 case KW_will_apply:
1278 thawer.get (op->will_apply);
1279 break;
1280 case KW_attack_movement:
1281 thawer.get (op->attack_movement);
1282 break;
1283 case KW_move_state:
1284 thawer.get (op->move_status);
1285 break;
1286 case KW_expmul:
1287 thawer.get (op->expmul);
1288 break;
1289 case KW_glow_radius:
1290 thawer.get (op->glow_radius);
1291 break;
1292 case KW_weapontype:
1293 thawer.get (op->weapontype);
1294 break;
1295 case KW_tooltype:
1296 thawer.get (op->tooltype);
1297 break;
1298 case KW_casting_time:
1299 thawer.get (op->casting_time);
1300 break;
1301 case KW_elevation:
1302 thawer.get (op->elevation);
1303 break;
1304 case KW_smoothlevel:
1305 thawer.get (op->smoothlevel);
1306 break;
1307 case KW_client_type:
1308 thawer.get (op->client_type);
1309 break;
1310 case KW_duration:
1311 thawer.get (op->duration);
1312 break;
1313 case KW_range:
1314 thawer.get (op->range);
1315 break;
1316 case KW_range_modifier:
1317 thawer.get (op->range_modifier);
1318 break;
1319 case KW_dam_modifier:
1320 thawer.get (op->dam_modifier);
1321 break;
1322 case KW_duration_modifier:
1323 thawer.get (op->duration_modifier);
1324 break;
1325
1326 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1327 //TODO: parse from other include files
1328 case KW_body_range:
1329 thawer.get (op->body_info[0]);
1330 break;
1331 case KW_body_arm:
1332 thawer.get (op->body_info[1]);
1333 break;
1334 case KW_body_torso:
1335 thawer.get (op->body_info[2]);
1336 break;
1337 case KW_body_head:
1338 thawer.get (op->body_info[3]);
1339 break;
1340 case KW_body_neck:
1341 thawer.get (op->body_info[4]);
1342 break;
1343 case KW_body_skill:
1344 thawer.get (op->body_info[5]);
1345 break;
1346 case KW_body_finger:
1347 thawer.get (op->body_info[6]);
1348 break;
1349 case KW_body_shoulder:
1350 thawer.get (op->body_info[7]);
1351 break;
1352 case KW_body_foot:
1353 thawer.get (op->body_info[8]);
1354 break;
1355 case KW_body_hand:
1356 thawer.get (op->body_info[9]);
1357 break;
1358 case KW_body_wrist:
1359 thawer.get (op->body_info[10]);
1360 break;
1361 case KW_body_waist:
1362 thawer.get (op->body_info[11]);
1363 break;
1364 case KW_can_apply:
1365 break;
1366
1367 case KW_connected:
1368 add_button_link (op, op->map, thawer.get_sint32 ());
1369 break;
1370
1371 case KW_randomitems:
1372 op->randomitems = find_treasurelist (thawer.get_str ());
1373 break;
1374
1375 case KW_msg:
1376 { 808 {
1377 thawer.get_ml (KW_endmsg, op->msg); 809 SET_FLAG (op, FLAG_WAS_WIZ);
1378 //TODO: allow longer messages 810 SET_FLAG (op, FLAG_WIZPASS);
1379 if (strlen (op->msg) >= HUGE_BUF) 811 SET_FLAG (op, FLAG_WIZCAST);
1380 {
1381 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1382 op->msg = "ERROR, please report: string too long, winged.\n";
1383 }
1384 } 812 }
1385 break; 813 else
1386
1387 case KW_lore:
1388 { 814 {
1389 shstr msgbuf; 815 CLEAR_FLAG (op, FLAG_WIZPASS);
1390 816 CLEAR_FLAG (op, FLAG_WIZCAST);
1391 thawer.get_ml (KW_endlore, op->lore);
1392 //TODO: allow longer messages
1393 /* Just print a warning so we can be reasonably safe
1394 * about not overflowing the buffer.
1395 */
1396 if (strlen (op->lore) > (HUGE_BUF / 2))
1397 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1398 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1399 } 817 }
1400 break; 818 break;
1401 819
820 case KW_friendly:
821 GET_FLAG (op, FLAG_FRIENDLY);
822 //TODO: move to check_object or so
823 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
824 add_friendly_object (op);
825 break;
826
827 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
828 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
829 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
830 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
831 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
832 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
833 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
834 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
835 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
836 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
837 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
838 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
839 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
840 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
841 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
842 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
843 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
844 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
845 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
846 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
847 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
848 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
849 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
850 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
851 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
852 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
853 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
854 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
855 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
856 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
857 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
858 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
859 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
860 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
861 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
862 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
863 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
864 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
865 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
866 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
867 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
868 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
869 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
870 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
871 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
872 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
873 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
874 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
875 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
876 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
877 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
878 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
879 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
880 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
881 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
882 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
883 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
884 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
885 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
886 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
887 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
888 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
889 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
890 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
891 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
892 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
893 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
894 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
895 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
896 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
897 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
898 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
899 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
900 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
901 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
902 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
903 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
904 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
905 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
906 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
907 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
908 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
909 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
910 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
911
912 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
913 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
914 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
915 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
916 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
917 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
918 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
919 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
920 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
921 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
922 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
923 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
924 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
925 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
926 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
927 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
928 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
929 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
930 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
931 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
932 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
933 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
934 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
935 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
936 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
937 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
938 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
939
940 case KW_luck: thawer.get (op->stats.luck); break;
941 case KW_run_away: thawer.get (op->run_away); break;
942 case KW_pick_up: thawer.get (op->pick_up); break;
943 case KW_item_power: thawer.get (op->item_power); break;
944 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
945 case KW_anim_speed: thawer.get (op->anim_speed); break;
946 case KW_container: thawer.get (op->weight_limit); break;
947 case KW_will_apply: thawer.get (op->will_apply); break;
948 case KW_attack_movement: thawer.get (op->attack_movement); break;
949 case KW_move_state: thawer.get (op->move_status); break;
950 case KW_expmul: thawer.get (op->expmul); break;
951 case KW_glow_radius: thawer.get (op->glow_radius); break;
952 case KW_weapontype: thawer.get (op->weapontype); break;
953 case KW_tooltype: thawer.get (op->tooltype); break;
954 case KW_casting_time: thawer.get (op->casting_time); break;
955 case KW_elevation: thawer.get (op->elevation); break;
956 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
957 case KW_client_type: thawer.get (op->client_type); break;
958 case KW_duration: thawer.get (op->duration); break;
959 case KW_range: thawer.get (op->range); break;
960 case KW_range_modifier: thawer.get (op->range_modifier); break;
961 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
962 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
963
964 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
965 //TODO: parse from other include files
966 case KW_body_range: thawer.get (op->body_info[0]); break;
967 case KW_body_arm: thawer.get (op->body_info[1]); break;
968 case KW_body_torso: thawer.get (op->body_info[2]); break;
969 case KW_body_head: thawer.get (op->body_info[3]); break;
970 case KW_body_neck: thawer.get (op->body_info[4]); break;
971 case KW_body_skill: thawer.get (op->body_info[5]); break;
972 case KW_body_finger: thawer.get (op->body_info[6]); break;
973 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
974 case KW_body_foot: thawer.get (op->body_info[8]); break;
975 case KW_body_hand: thawer.get (op->body_info[9]); break;
976 case KW_body_wrist: thawer.get (op->body_info[10]); break;
977 case KW_body_waist: thawer.get (op->body_info[11]); break;
978 case KW_can_apply:
979 break;
980
981 case KW_connected:
982 add_button_link (op, op->map, thawer.get_sint32 ());
983 break;
984
985 case KW_randomitems:
986 op->randomitems = find_treasurelist (thawer.get_str ());
987 break;
988
989 case KW_msg:
990 thawer.get_ml (KW_endmsg, op->msg);
991 //TODO: allow longer messages
992 if (strlen (op->msg) >= HUGE_BUF)
993 {
994 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
995 op->msg = "ERROR, please report: string too long, winged.\n";
996 }
997 break;
998
999 case KW_lore:
1000 thawer.get_ml (KW_endlore, op->lore);
1001 //TODO: allow longer messages
1002 /* Just print a warning so we can be reasonably safe
1003 * about not overflowing the buffer.
1004 */
1005 if (strlen (op->lore) > (HUGE_BUF / 2))
1006 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1007 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1008 break;
1009
1402 case KW_editable: 1010 case KW_editable:
1403 case KW_editor_folder: 1011 case KW_editor_folder:
1404 break; 1012 break;
1405 1013
1406 case KW_More: // uppercase alias 1014 case KW_More: // uppercase alias
1407 case KW_more: 1015 case KW_more:
1408 /* We need to record that this is a multipart object, 1016 /* We need to record that this is a multipart object,
1409 * so the calling function can glue things back together 1017 * so the calling function can glue things back together
1410 */ 1018 */
1411 ismore = 1; 1019 ismore = 1;
1412 break; 1020 break;
1413 1021
1414 case KW_end: 1022 case KW_end:
1415 check_loaded_object (op); 1023 check_loaded_object (op);
1416 1024
1417 if (!arch_init) 1025 if (!arch_init)
1418 op->instantiate (); 1026 op->instantiate ();
1419 1027
1420 return ismore ? LL_MORE : LL_NORMAL; 1028 return ismore ? LL_MORE : LL_NORMAL;
1421 1029
1422 case KW_EOF: 1030 case KW_EOF:
1423 return LL_EOF; 1031 return LL_EOF;
1424 1032
1425 case KW_ERROR: 1033 case KW_ERROR:
1426 set_ob_key_value (op, thawer.line, thawer.last_value, true); 1034 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1427 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 1035 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1428
1429 //TODO: skip line, ugly, factor parsing better
1430 if (thawer.last_value)
1431 thawer.line = thawer.last_value;
1432
1433 thawer.line += strlen (thawer.line) + 1;
1434
1435 break; 1036 break;
1436 1037
1437 default: 1038 default:
1438 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1039 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1439 break; 1040 break;
1440 } 1041 }
1441 } 1042 }
1442} 1043}
1443 1044
1444/* 1045/*
1453 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1054 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1454 * be reset. 1055 * be reset.
1455 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1056 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1456 * 1057 *
1457 */ 1058 */
1458
1459int 1059int
1460load_object (object_thawer & fp, object *op, int map_flags) 1060load_object (object_thawer &fp, object *op, int map_flags)
1461{ 1061{
1062 coroapi::cede_every (1000); // cede once in a while
1063
1462 return parse_object (op, fp, map_flags); 1064 return parse_object (op, fp, map_flags);
1463} 1065}
1464
1465 1066
1466/* This takes a buffer, scans it for variables, and sets those variables 1067/* This takes a buffer, scans it for variables, and sets those variables
1467 * as appropriate in op. 1068 * as appropriate in op.
1468 * 1069 *
1469 * This function appears to be used in only 2 places - in crossedit to 1070 * This function appears to be used in only 2 places - in crossedit to
1470 * override values and in c_wiz to mutate values. 1071 * override values and in c_wiz to mutate values.
1471 */ 1072 */
1472int 1073int
1473set_variable (object *op, char *buf) 1074set_variable (object *op, char *buf)
1474{ 1075{
1475 return 0;
1476#if 0
1477 int retval;
1478 object_thawer thawer (0); 1076 object_thawer thawer (buf, (AV *)0);
1479 1077
1480 strcpy (msgbuf, "");
1481 strcpy (lorebuf, "");
1482 retval = parse_object (op, thawer, 0); 1078 return parse_object (op, thawer, 0);
1483 yy_switch_to_buffer (yycurbuf);
1484 yy_delete_buffer (yybufstate);
1485 yy_pop_state ();
1486 return retval;
1487#endif
1488} 1079}
1489
1490/* This array equates the FLAG_ values with the V_ values. Use -1 to
1491 * put gaps in the array that should not be processed.
1492 * The order matches the order of the define values in 'define.h'.
1493 */
1494
1495/* This is a list of pointers that correspond to the FLAG_.. values.
1496 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1497 * the 15'th element of this array should match that name.
1498 * If an entry is NULL, that is a flag not to loaded/saved.
1499 */
1500static const char *const flag_names[NUM_FLAGS + 1] = {
1501 "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1502 "can_use_shield", "no_pick", NULL /* walk_on */ , NULL /* no_pass */ , /* 10 */
1503 "is_animated", NULL /* slow_move */ ,
1504 NULL /* flying */ , "monster", "friendly", "generator",
1505 "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1506 "see_invisible", "can_roll", "overlay_floor",
1507 "is_turnable", NULL /* walk_off */ , NULL /* fly_on */ ,
1508 NULL /*fly_off */ , "is_used_up", "identified", "reflecting", /* 30 */
1509 "changing", "splitting", "hitback", "startequip",
1510 "blocksview", "undead", "scared", "unaggressive",
1511 "reflect_missile", "reflect_spell", /* 40 */
1512 "no_magic", "no_fix_player", "is_lightable", "tear_down",
1513 "run_away", NULL /*pass_thru */ , NULL /*can_pass_thru */ ,
1514 "pick_up", "unique", "no_drop", /* 50 */
1515 NULL /* wizcast */ , "can_cast_spell", "can_use_scroll", "can_use_range",
1516 "can_use_bow", "can_use_armour", "can_use_weapon",
1517 "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1518 "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1519 "stand_still", "random_move", "only_attack", "confused", /* 70 */
1520 "stealth", NULL, NULL, "cursed", "damned",
1521 "see_anywhere", "known_magical", "known_cursed",
1522 "can_use_skill", "been_applied", /* 80 */
1523 "has_ready_scroll", "can_use_rod", NULL,
1524 "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1525 "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1526 "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1527 "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1528 "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1529 "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1530 NULL
1531};
1532
1533 1080
1534/* 1081/*
1535 * Initialises the array of variable-names. Needed before any 1082 * Initialises the array of variable-names. Needed before any
1536 * objects can be loaded. Called by init_library(). 1083 * objects can be loaded. Called by init_library().
1537 */ 1084 */
1592} 1139}
1593#endif 1140#endif
1594 1141
1595// compare *op against *tmp and output differences 1142// compare *op against *tmp and output differences
1596void 1143void
1597put (object_freezer & f, object *op, object *tmp) 1144put (object_freezer &f, object *op, object *tmp)
1598{ 1145{
1146 static const keyword resist_save[NROFATTACKS] = {
1147# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1148# include "attackinc.h"
1149# undef def
1150 };
1151
1152 /* This is a list of keywords that correspond to the FLAG_.. values.
1153 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1154 * the 15'th element of this array should match that name.
1155 * If an entry is NULL, that is a flag not to loaded/saved.
1156 */
1157 static const keyword flag_names [NUM_FLAGS] = {
1158 KW_alive,
1159 KW_wiz,
1160 KW_NULL,
1161 KW_NULL,
1162 KW_was_wiz,
1163 KW_applied,
1164 KW_unpaid,
1165 KW_can_use_shield,
1166 KW_no_pick,
1167 KW_NULL, // walk_on
1168 KW_NULL, // no_pass
1169 /* 10 */
1170 KW_is_animated,
1171 KW_NULL, // slow_move
1172 KW_NULL, // flying
1173 KW_monster,
1174 KW_friendly,
1175 KW_generator,
1176 KW_is_thrown,
1177 KW_auto_apply,
1178 KW_NULL, // was KW_treasure
1179 KW_player_sold,
1180 /* 20 */
1181 KW_see_invisible,
1182 KW_can_roll,
1183 KW_overlay_floor,
1184 KW_is_turnable,
1185 KW_NULL, // walk_off
1186 KW_NULL, // fly_on
1187 KW_NULL, // fly_off
1188 KW_is_used_up,
1189 KW_identified,
1190 KW_reflecting,
1191 /* 30 */
1192 KW_changing,
1193 KW_splitting,
1194 KW_hitback,
1195 KW_startequip,
1196 KW_blocksview,
1197 KW_undead,
1198 KW_scared,
1199 KW_unaggressive,
1200 KW_reflect_missile,
1201 KW_reflect_spell,
1202 /* 40 */
1203 KW_no_magic,
1204 KW_no_fix_player,
1205 KW_is_lightable,
1206 KW_tear_down,
1207 KW_run_away,
1208 KW_NULL, // pass_thru
1209 KW_NULL, // an_pass_thru
1210 KW_pick_up,
1211 KW_unique,
1212 KW_no_drop,
1213 /* 50 */
1214 KW_NULL, // wizcast
1215 KW_can_cast_spell,
1216 KW_can_use_scroll,
1217 KW_can_use_range,
1218 KW_can_use_bow,
1219 KW_can_use_armour,
1220 KW_can_use_weapon,
1221 KW_can_use_ring,
1222 KW_has_ready_range,
1223 KW_has_ready_bow,
1224 /* 60 */
1225 KW_xrays,
1226 KW_NULL,
1227 KW_is_floor,
1228 KW_lifesave,
1229 KW_no_strength,
1230 KW_sleep,
1231 KW_stand_still,
1232 KW_random_move,
1233 KW_only_attack,
1234 KW_confused,
1235 /* 70 */
1236 KW_stealth,
1237 KW_NULL,
1238 KW_NULL,
1239 KW_cursed,
1240 KW_damned,
1241 KW_see_anywhere,
1242 KW_known_magical,
1243 KW_known_cursed,
1244 KW_can_use_skill,
1245 KW_been_applied,
1246 /* 80 */
1247 KW_has_ready_scroll,
1248 KW_can_use_rod,
1249 KW_NULL,
1250 KW_can_use_horn,
1251 KW_make_invisible,
1252 KW_inv_locked,
1253 KW_is_wooded,
1254 KW_is_hilly,
1255 KW_has_ready_skill,
1256 KW_has_ready_weapon,
1257 /* 90 */
1258 KW_no_skill_ident,
1259 KW_is_blind,
1260 KW_can_see_in_dark,
1261 KW_is_cauldron,
1262 KW_NULL,
1263 KW_no_steal,
1264 KW_one_hit,
1265 KW_NULL,
1266 KW_berserk,
1267 KW_neutral,
1268 /* 100 */
1269 KW_no_attack,
1270 KW_no_damage,
1271 KW_NULL,
1272 KW_NULL,
1273 KW_activate_on_push,
1274 KW_activate_on_release,
1275 KW_is_water,
1276 KW_use_content_on_gen,
1277 KW_NULL,
1278 KW_is_buildable,
1279 /* 110 */
1280 };
1281
1599 int i; 1282 int i;
1600 1283
1601 /* This saves the key/value lists. We do it first so that any 1284 /* This saves the key/value lists. We do it first so that any
1602 * keys that match field names will be overwritten by the loader. 1285 * keys that match field names will be overwritten by the loader.
1603 */ 1286 */
1605 { 1288 {
1606 /* Find the field in the opposing member. */ 1289 /* Find the field in the opposing member. */
1607 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1290 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1608 1291
1609 /* If there's no partnering field, or it's got a different value, save our field. */ 1292 /* If there's no partnering field, or it's got a different value, save our field. */
1610 if (arch_field == NULL || my_field->value != arch_field->value) 1293 if (!arch_field || my_field->value != arch_field->value)
1611 f.put (my_field->key, my_field->value); 1294 f.put (my_field->key, my_field->value);
1612 } 1295 }
1613 1296
1614 /* We don't need to worry about the arch's extra fields - they 1297 /* We don't need to worry about the arch's extra fields - they
1615 * will get taken care of the copy_object function. 1298 * will get taken care of the copy_to method.
1616 */ 1299 */
1300
1301 {
1302 char uids[64];
1303 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1304 f.put (KW_uuid, (const char *)uids);
1305 }
1617 1306
1618#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1307#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1619#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1308#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1620 1309
1621 CMP_OUT (name); 1310 CMP_OUT (name);
1630 if (op->lore != tmp->lore) 1319 if (op->lore != tmp->lore)
1631 f.put (KW_lore, KW_endlore, op->lore); 1320 f.put (KW_lore, KW_endlore, op->lore);
1632 1321
1633 CMP_OUT (other_arch); 1322 CMP_OUT (other_arch);
1634 CMP_OUT (face); 1323 CMP_OUT (face);
1635
1636 if (!op->face || !op->face->name)
1637 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>"); //D
1638 1324
1639 if (op->animation_id != tmp->animation_id) 1325 if (op->animation_id != tmp->animation_id)
1640 if (op->animation_id) 1326 if (op->animation_id)
1641 { 1327 {
1642 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1328 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1734 CMP_OUT (move_on); 1420 CMP_OUT (move_on);
1735 CMP_OUT (move_off); 1421 CMP_OUT (move_off);
1736 CMP_OUT (move_slow); 1422 CMP_OUT (move_slow);
1737 CMP_OUT (move_slow_penalty); 1423 CMP_OUT (move_slow_penalty);
1738 1424
1739 if (!COMPARE_FLAGS (op, tmp)) 1425 if (op->flag != tmp->flag)
1740 for (i = 0; i <= NUM_FLAGS; i++) 1426 for (i = 0; i <= NUM_FLAGS; i++)
1741 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1427 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1742 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); 1428 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1743 1429
1744 /* Save body locations */ 1430 /* Save body locations */
1745 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1431 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1746 if (op->body_info[i] != tmp->body_info[i]) 1432 if (op->body_info[i] != tmp->body_info[i])
1747 f.put (body_locations[i].save_name, op->body_info[i]); 1433 f.put (body_locations[i].save_name, op->body_info[i]);
1749 1435
1750/* 1436/*
1751 * Dumps all variables in an object to a file. 1437 * Dumps all variables in an object to a file.
1752 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1438 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1753 * the only place this is not set is when saving the player. 1439 * the only place this is not set is when saving the player.
1754 * If bit 1 of flag is set, don't remove the object after save. As of now,
1755 * all of the callers are setting this.
1756 */ 1440 */
1757
1758void 1441void
1759save_object (object_freezer & fp, object *op, int flag) 1442save_object (object_freezer &fp, object *op, int flag)
1760{ 1443{
1761 archetype *at;
1762 object *tmp, *old;
1763
1764 /* Even if the object does have an owner, it would seem that we should 1444 /* Even if the object does have an owner, it would seem that we should
1765 * still save it. 1445 * still save it.
1766 */ 1446 */
1767 if (op->owner) 1447 if (op->owner)
1768 return; 1448 return;
1769 1449
1770 /* If it is unpaid and we don't want to save those, just return. */ 1450 /* If it is unpaid and we don't want to save those, just return. */
1771 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) 1451 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1772 return; 1452 return;
1773 1453
1774 if ((at = op->arch) == NULL) 1454 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1775 at = empty_archetype;
1776 1455
1777 fp.put (KW_arch, at->name); 1456 fp.put (KW_arch, at->name);
1778
1779 put (fp, op, &at->clone); 1457 put (fp, op, &at->clone);
1780 1458
1781 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ 1459 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1782 1460
1783 old = NULL;
1784
1785 if (flag & 2)
1786 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1461 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1787 save_object (fp, tmp, flag); 1462 save_object (fp, tmp, flag);
1788 else
1789 /* Slightly different logic because tmp/op will be removed by
1790 * the save_object we call. So we just keep looking at op->inv
1791 * until there is nothing left. In theory, the variable old
1792 * should not be needed, as recursive loops shouldn't happen.
1793 */
1794 while ((tmp = op->inv) != NULL)
1795 {
1796 if (old == tmp)
1797 {
1798 LOG (llevError, " Recursive loop in inventory\n");
1799 break;
1800 }
1801
1802 save_object (fp, tmp, flag);
1803 old = tmp;
1804 }
1805
1806 if (!(flag & 2))
1807 {
1808 remove_ob (op);
1809 free_object (op);
1810 }
1811 1463
1812 fp.put (op); 1464 fp.put (op);
1813 fprintf (fp, "end\n"); 1465 fp.put (KW_end);
1814} 1466}
1467

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