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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.14 by root, Tue Sep 12 19:20:06 2006 UTC vs.
Revision 1.51 by root, Thu Feb 1 17:29:16 2007 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
4 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 23 */
24 24
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 27 variable. */
28 28
29
30#include <global.h> 29#include <global.h>
31#include <loader.h> 30#include <loader.h>
32#include <newserver.h>
33#include <sproto.h> 31#include <sproto.h>
32
33// resource loader pure base class
34struct loader_base
35{
36 const char *filename;
37 virtual const char *type () const = 0;
38
39 virtual archetype *get_arch (const char *name);
40 virtual void put_arch (archetype *arch);
41
42 virtual object *get_object (const char *name);
43 virtual void put_object (object *op);
44
45 virtual player *get_player ();
46 virtual void put_player (player *pl);
47
48 virtual region *get_region (const char *name);
49 virtual void put_region (region *region);
50
51 virtual facetile *get_face (const char *name);
52 virtual void put_face (facetile *face);
53
54 virtual treasurelist *get_treasure (const char *name, bool one = false);
55 virtual void put_treasure (treasurelist *treasure);
56
57 virtual animation *get_animation (const char *name);
58 virtual void put_animation (animation *anim);
59};
60
61// pure base class for default archetype loader
62struct loader_arch : virtual loader_base {
63 archetype *get_arch (const char *name);
64 void put_arch (archetype *arch);
65};
66
67// pure base class for default object loader
68struct loader_object : virtual loader_base {
69 object *get_object (const char *name);
70 void put_object (object *op);
71};
72
73// pure base class for default player loader
74struct loader_player : virtual loader_base {
75 virtual player *get_player ();
76 virtual void put_player (player *pl);
77};
78
79// pure base class for default region loader
80struct loader_region : virtual loader_base {
81 region *get_region ();
82 void put_region (region *region);
83};
84
85// pure base class for default face loader
86struct loader_face : virtual loader_base {
87 facetile *get_face (const char *name);
88 void put_face (facetile *face);
89};
90
91// pure base class for default treasure loader
92struct loader_treasure : virtual loader_base {
93 treasurelist *get_treasure (const char *name, bool one = false);
94 void put_treasure (treasurelist *treasure);
95};
96
97// pure base class for default animation loader
98struct loader_animation : virtual loader_base {
99 animation *get_animation (const char *name);
100 void put_animation (animation *anim);
101};
102
103// future generic resource loader
104// handles generic stuff valid in most files, such as
105// animations, treasures, faces and so on
106struct loader_generic
107: virtual loader_base,
108 loader_object, loader_player,
109 loader_region, loader_face,
110 loader_treasure, loader_animation
111{
112 const char *type () const = 0;
113};
114
115// the base class warns about and skips everything
116archetype *
117loader_base::get_arch (const char *name)
118{
119 LOG (llevError, "%s: found archetype definition '%s', which is not allowed in files of type %s.\n",
120 filename, name, type ());
121
122 return new archetype;
123}
124
125object *
126loader_base::get_object (const char *name)
127{
128 LOG (llevError, "%s: found object definition '%s', which is not allowed in files of type %s.\n",
129 filename, name, type ());
130
131 return object::create ();
132}
133
134player *
135loader_base::get_player ()
136{
137 LOG (llevError, "%s: found player definition, which is not allowed in files of type %s.\n",
138 filename, type ());
139
140 return player::create ();
141}
142
143region *
144loader_base::get_region (const char *name)
145{
146 LOG (llevError, "%s: found region definition '%s', which is not allowed in files of type %s.\n",
147 filename, name, type ());
148
149 return new region;
150}
151
152facetile *
153loader_base::get_face (const char *name)
154{
155 LOG (llevError, "%s: found face definition '%s', which is not allowed in files of type %s.\n",
156 filename, name, type ());
157
158 return new facetile;
159}
160
161treasurelist *
162loader_base::get_treasure (const char *name, bool one)
163{
164 LOG (llevError, "%s: found treasure definition '%s', which is not allowed in files of type %s.\n",
165 filename, name, type ());
166
167 return new treasurelist;//D
168}
169
170animation *
171loader_base::get_animation (const char *name)
172{
173 LOG (llevError, "%s: found animation definition '%s', which is not allowed in files of type %s.\n",
174 filename, name, type ());
175
176 return new animation;
177}
178
179void
180loader_base::put_arch (archetype *arch)
181{
182 delete arch;
183}
184
185void
186loader_base::put_object (object *op)
187{
188 op->destroy ();
189}
190
191void
192loader_base::put_player (player *pl)
193{
194 delete pl;
195}
196
197void
198loader_base::put_region (region *region)
199{
200 delete region;
201}
202
203void
204loader_base::put_face (facetile *face)
205{
206 delete face;
207}
208
209void
210loader_base::put_treasure (treasurelist *treasure)
211{
212 delete treasure;
213}
214
215void
216loader_base::put_animation (animation *anim)
217{
218 delete anim;
219}
34 220
35/* Maps the MOVE_* values to names */ 221/* Maps the MOVE_* values to names */
36static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 222static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
37 223
38/* This table is only necessary to convert objects that existed before the 224/* This table is only necessary to convert objects that existed before the
265static void 451static void
266check_loaded_object (object *op) 452check_loaded_object (object *op)
267{ 453{
268 int ip; 454 int ip;
269 455
270 /* We do some specialized handling to handle legacy cases of name_pl. 456 /* We do some specialised handling to handle legacy cases of name_pl.
271 * If the object doesn't have a name_pl, we just use the object name - 457 * If the object doesn't have a name_pl, we just use the object name -
272 * this isn't perfect (things won't be properly pluralized), but works to 458 * this isn't perfect (things won't be properly pluralised), but works to
273 * that degree (5 heart is still quite understandable). But the case we 459 * that degree (5 heart is still quite understandable). But the case we
274 * also have to catch is if this object is not using the normal name for 460 * also have to catch is if this object is not using the normal name for
275 * the object. In that case, we also want to use the loaded name. 461 * the object. In that case, we also want to use the loaded name.
276 * Otherwise, what happens is that the the plural name will lose 462 * Otherwise, what happens is that the the plural name will lose
277 * information (appear as just 'hearts' and not 'goblins heart') 463 * information (appear as just 'hearts' and not 'goblins heart')
281 467
282 if (!op->name_pl) 468 if (!op->name_pl)
283 op->name_pl = op->name; 469 op->name_pl = op->name;
284 470
285 /* objects now have a materialname. try to patch it in */ 471 /* objects now have a materialname. try to patch it in */
286 if (!(IS_WEAPON (op) && op->level > 0)) 472 if (!(op->is_weapon () && op->level > 0))
287 { 473 {
288 if (op->map != NULL) 474 if (op->map != NULL)
289 set_materialname (op, op->map->difficulty, NULL); 475 set_materialname (op, op->map->difficulty, NULL);
290 else 476 else
291 set_materialname (op, 5, NULL); 477 set_materialname (op, 5, NULL);
322 { 508 {
323 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 509 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
324 op->gen_sp_armour = op->last_heal; 510 op->gen_sp_armour = op->last_heal;
325 op->last_heal = 0; 511 op->last_heal = 0;
326 } 512 }
327 if (editor) 513
328 ip = 0;
329 else
330 ip = calc_item_power (op, 0); 514 ip = calc_item_power (op, 0);
331 /* Legacy objects from before item power was in the game */ 515 /* Legacy objects from before item power was in the game */
332 if (!op->item_power && ip) 516 if (!op->item_power && ip)
333 { 517 {
334 if (ip > 3) 518 if (ip > 3)
335 { 519 {
377 } 561 }
378 562
379 if (QUERY_FLAG (op, FLAG_MONSTER)) 563 if (QUERY_FLAG (op, FLAG_MONSTER))
380 { 564 {
381 if (op->stats.hp > op->stats.maxhp) 565 if (op->stats.hp > op->stats.maxhp)
566 {
382 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 567 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
568 op->stats.maxhp = op->stats.hp;
569 }
383 570
384 /* The archs just need to be updated for this */ 571 /* The archs just need to be updated for this */
385 if (op->move_type == 0) 572 if (op->move_type == 0)
386 op->move_type = MOVE_WALK; 573 op->move_type = MOVE_WALK;
387 } 574 }
489 SET_FLAG (op, flag); \ 676 SET_FLAG (op, flag); \
490 else \ 677 else \
491 CLEAR_FLAG (op, flag) \ 678 CLEAR_FLAG (op, flag) \
492 679
493int 680int
494parse_object (object *op, object_thawer & thawer, int map_flags) 681parse_object (object *op, object_thawer &thawer, int map_flags)
495{ 682{
496 bool ismore = 0; 683 bool ismore = 0;
497 object *op_inv = op->inv; 684 object *op_inv = op->inv;
498 685
499 for (;;) 686 for (;;)
500 { 687 {
501 keyword kw = thawer.get_kv (); 688 keyword kw = thawer.get_kv ();
502 689
503 switch (kw) 690 switch (kw)
504 { 691 {
505 case KW_Object: // uppercase alias 692 case KW_Object: // uppercase alias
506 case KW_object: 693 case KW_object:
507 thawer.get (op->name); 694 thawer.get (op->name);
508 695
509 if (op->arch != NULL) 696 if (op->arch)
510 op->arch->name = op->name; 697 op->arch->name = op->name;
511 698
512 break; 699 break;
513 700
514 case KW_oid: 701 case KW_uuid:
515 thawer.get (op, thawer.get_sint32 ()); 702 if (const char *s = thawer.get_str ())
516 break;
517
518 case KW_name:
519 thawer.get (op->name);
520 break;
521 case KW_name_pl:
522 thawer.get (op->name_pl);
523 break;
524 case KW_title:
525 thawer.get (op->title);
526 break;
527 case KW_custom_name:
528 thawer.get (op->custom_name);
529 break;
530 case KW_attach:
531 thawer.get_ornull (op->attach);
532 break;
533 case KW_skill:
534 thawer.get_ornull (op->skill);
535 break;
536 case KW_race:
537 thawer.get_ornull (op->race);
538 break;
539 case KW_slaying:
540 thawer.get_ornull (op->slaying);
541 break;
542
543 case KW_arch:
544 { 703 {
545 const char *str = thawer.get_str (); 704 unsigned int version;
705 unsigned long long seq;
546 706
547 if (op->arch) 707 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
548 { 708 {
549 /* If op->arch has been set, then this new object 709 op->uuid.seq = seq;
550 * must be part of the inventory. So process
551 * appropriately.
552 */
553 archetype *arch = find_archetype (str);
554
555 object *tmp;
556
557 if (arch != NULL)
558 tmp = arch_to_object (arch);
559 else 710 break;
560 {
561 tmp = get_object ();
562 /* record the name of the broken object */
563 tmp->name = str;
564 }
565
566 parse_object (tmp, thawer, map_flags);
567
568 if (tmp->arch)
569 {
570 // was: insert_ob_in_ob (tmp, op);
571 // but manually adding it can improve map loading times a lot
572 // also, appending instead of prepending keeps the
573 // save ordering the same between repeated load/saves.
574 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
575 CLEAR_FLAG (tmp, FLAG_REMOVED);
576
577 if (!op_inv)
578 {
579 op->inv = tmp;
580 tmp->above = 0;
581 }
582 else
583 {
584 while (op_inv->below)
585 op_inv = op_inv->below;
586
587 op_inv->below = tmp;
588 tmp->above = op_inv;
589 }
590
591 tmp->below = 0;
592 tmp->env = op;
593 op_inv = tmp;
594 }
595 else
596 {
597 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
598 free_object (tmp);
599 }
600 }
601 else
602 {
603 /* This is the actual archetype definition then */
604 op->arch = find_archetype (str);
605
606 if (op->arch != NULL)
607 copy_object (&op->arch->clone, op);
608 else if (!arch_init)
609 /* record the name of the broken object */
610 op->name = str;
611 } 711 }
612 } 712 }
713
714 op->uuid = gen_uuid ();
613 break; 715 break;
614 716
615 case KW_other_arch: 717 case KW_oid:
616 op->other_arch = find_archetype (thawer.get_str ()); 718 thawer.get (op, thawer.get_sint32 ());
617 break; 719 break;
618 720
721 case KW_name: thawer.get (op->name); break;
722 case KW_name_pl: thawer.get (op->name_pl); break;
723 case KW_title: thawer.get (op->title); break;
724 case KW_custom_name: thawer.get (op->custom_name); break;
725
726 case KW_attach: thawer.get_ornull (op->attach); break;
727 case KW_skill: thawer.get_ornull (op->skill); break;
728 case KW_race: thawer.get_ornull (op->race); break;
729 case KW_slaying: thawer.get_ornull (op->slaying); break;
730
619 case KW_animation: 731 case KW_arch:
620 { 732 {
621 const char *str = thawer.get_str (); 733 const char *str = thawer.get_str ();
622 734
623 if (!str) 735 if (op->arch)
624 {
625 op->animation_id = 0;
626 CLEAR_FLAG (op, FLAG_ANIMATE);
627 }
628 else
629 {
630 op->animation_id = find_animation (str);
631 SET_FLAG (op, FLAG_ANIMATE);
632 }
633 }
634
635 break;
636
637 case KW_last_heal:
638 thawer.get (op->last_heal);
639 break;
640 case KW_last_sp:
641 thawer.get (op->last_sp);
642 break;
643 case KW_last_grace:
644 thawer.get (op->last_grace);
645 break;
646 case KW_last_eat:
647 thawer.get (op->last_eat);
648 break;
649 case KW_speed_left:
650 thawer.get (op->speed_left);
651 break;
652
653 case KW_speed:
654 thawer.get (op->speed);
655
656 //TODO: maybe do in check_object
657 if (!(map_flags & MAP_STYLE))
658 { 736 {
659 if (op->speed < 0) 737 /* If op->arch has been set, then this new object
660 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 738 * must be part of the inventory. So process
661 739 * appropriately.
662 update_ob_speed (op);
663 } 740 */
741 archetype *arch = archetype::find (str);
664 742
665 break; 743 object *tmp;
666 744
667 case KW_slow_move: 745 if (arch)
668 op->move_slow |= MOVE_WALK; 746 tmp = arch_to_object (arch);
669 thawer.get (op->move_slow_penalty);
670 break;
671
672 case KW_face:
673 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
674 break;
675
676 case KW_x:
677 thawer.get (op->x);
678 break;
679 case KW_y:
680 thawer.get (op->y);
681 break;
682 case KW_Str: // uppercase alias
683 case KW_str:
684 thawer.get (op->stats.Str);
685 break;
686 case KW_Dex: // uppercase alias
687 case KW_dex:
688 thawer.get (op->stats.Dex);
689 break;
690 case KW_Con: // uppercase alias
691 case KW_con:
692 thawer.get (op->stats.Con);
693 break;
694 case KW_Wis: // uppercase alias
695 case KW_wis:
696 thawer.get (op->stats.Wis);
697 break;
698 case KW_Cha: // uppercase alias
699 case KW_cha:
700 thawer.get (op->stats.Cha);
701 break;
702 case KW_Int: // uppercase alias
703 case KW_int:
704 thawer.get (op->stats.Int);
705 break;
706 case KW_Pow: // uppercase alias
707 case KW_pow:
708 thawer.get (op->stats.Pow);
709 break;
710 case KW_hp:
711 thawer.get (op->stats.hp);
712 break;
713 case KW_maxhp:
714 thawer.get (op->stats.maxhp);
715 break;
716 case KW_sp:
717 thawer.get (op->stats.sp);
718 break;
719 case KW_maxsp:
720 thawer.get (op->stats.maxsp);
721 break;
722 case KW_grace:
723 thawer.get (op->stats.grace);
724 break;
725 case KW_maxgrace:
726 thawer.get (op->stats.maxgrace);
727 break;
728
729 case KW_exp:
730 thawer.get (op->stats.exp);
731 break;
732 case KW_perm_exp:
733 thawer.get (op->perm_exp);
734 break;
735 case KW_food:
736 thawer.get (op->stats.food);
737 break;
738 case KW_dam:
739 thawer.get (op->stats.dam);
740 break;
741 case KW_wc:
742 thawer.get (op->stats.wc);
743 break;
744 case KW_ac:
745 thawer.get (op->stats.ac);
746 break;
747 case KW_nrof:
748 thawer.get (op->nrof);
749 break;
750 case KW_level:
751 thawer.get (op->level);
752 break;
753 case KW_direction:
754 thawer.get (op->direction);
755 break;
756 case KW_type:
757 thawer.get (op->type);
758 break;
759 case KW_subtype:
760 thawer.get (op->subtype);
761 break;
762 case KW_value:
763 thawer.get (op->value);
764 break;
765 case KW_weight:
766 thawer.get (op->weight);
767 break;
768 case KW_carrying:
769 thawer.get (op->carrying);
770 break;
771 case KW_attacktype:
772 thawer.get (op->attacktype);
773 break;
774 case KW_path_attuned:
775 thawer.get (op->path_attuned);
776 break;
777 case KW_path_repelled:
778 thawer.get (op->path_repelled);
779 break;
780 case KW_path_denied:
781 thawer.get (op->path_denied);
782 break;
783 case KW_invisible:
784 thawer.get (op->invisible);
785 break;
786 case KW_magic:
787 thawer.get (op->magic);
788 break;
789 case KW_state:
790 thawer.get (op->state);
791 break;
792 case KW_move_slow_penalty:
793 thawer.get (op->move_slow_penalty);
794 break;
795 case KW_material:
796 thawer.get (op->material);
797 break;
798 case KW_materialname:
799 thawer.get (op->materialname);
800 break;
801
802 /* These are the new values */
803 case KW_move_block:
804 set_move (op->move_block, thawer.get_str ());
805 break;
806 case KW_move_allow:
807 set_move (op->move_allow, thawer.get_str ());
808 break;
809 case KW_move_type:
810 set_move (op->move_type, thawer.get_str ());
811 break;
812 case KW_move_on:
813 set_move (op->move_on, thawer.get_str ());
814 break;
815 case KW_move_off:
816 set_move (op->move_off, thawer.get_str ());
817 break;
818 case KW_move_slow:
819 set_move (op->move_slow, thawer.get_str ());
820 break;
821
822 /* These are all legacy - any new objects should use the move_ .. values */
823 case KW_no_pass:
824 {
825 if (thawer.get_sint32 ())
826 op->move_block = MOVE_ALL;
827 else 747 else
828 op->move_block = 0;
829 }
830
831 break;
832
833 /* These are all legacy - any new objects should use the move_ .. values */
834 case KW_walk_on:
835 { 748 {
836 if (thawer.get_sint32 ()) 749 tmp = object::create ();
837 op->move_on |= MOVE_WALK; 750 /* record the name of the broken object */
751 tmp->name = str;
752 }
753
754 // decativate the object we, as we are still going
755 // to read the speed value. Objects should be activated
756 // when the map, object or player is completly loaded.
757 tmp->deactivate ();
758
759 parse_object (tmp, thawer, map_flags);
760
761 if (tmp->arch)
762 {
763 // was: insert_ob_in_ob (tmp, op);
764 // but manually adding it can improve map loading times a lot
765 // also, appending instead of prepending keeps the
766 // save ordering the same between repeated load/saves.
767 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
768 CLEAR_FLAG (tmp, FLAG_REMOVED);
769
770 if (!op_inv)
771 {
772 op->inv = tmp;
773 tmp->above = 0;
774 }
775 else
776 {
777 while (op_inv->below)
778 op_inv = op_inv->below;
779
780 op_inv->below = tmp;
781 tmp->above = op_inv;
782 }
783
784 tmp->below = 0;
785 tmp->env = op;
786 op_inv = tmp;
787 }
838 else 788 else
839 op->move_on &= ~MOVE_WALK;
840 }
841
842 break;
843
844 /* These are all legacy - any new objects should use the move_ .. values */
845 case KW_walk_off:
846 {
847 if (thawer.get_sint32 ())
848 op->move_off |= MOVE_WALK;
849 else
850 op->move_off &= ~MOVE_WALK;
851 }
852 break;
853
854 /* These are all legacy - any new objects should use the move_ .. values */
855 case KW_fly_on:
856 {
857 if (thawer.get_sint32 ())
858 op->move_on |= MOVE_FLY_LOW;
859 else
860 op->move_on &= ~MOVE_FLY_LOW;
861 }
862 break;
863
864 /* These are all legacy - any new objects should use the move_ .. values */
865 case KW_fly_off:
866 {
867 if (thawer.get_sint32 ())
868 op->move_off |= MOVE_FLY_LOW;
869 else
870 op->move_off &= ~MOVE_FLY_LOW;
871 }
872 break;
873
874 //TODO: remove these after convertign archetypes
875 case KW_can_use_wand:
876 GET_FLAG (op, FLAG_USE_RANGE);
877 break;
878
879 /* These are all legacy - any new objects should use the move_ .. values */
880 case KW_flying:
881 {
882 if (thawer.get_sint32 ())
883 op->move_type |= MOVE_FLY_LOW;
884 else
885 op->move_type &= ~MOVE_FLY_LOW;
886 }
887 break;
888
889
890 case KW_identified:
891 GET_FLAG (op, FLAG_IDENTIFIED);
892 //TODO: move to check_object or so
893 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
894 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
895
896 break;
897
898 case KW_wiz:
899 GET_FLAG (op, FLAG_WIZ);
900 //TODO: move to check_object
901 if (QUERY_FLAG (op, FLAG_WIZ))
902 { 789 {
903 SET_FLAG (op, FLAG_WAS_WIZ); 790 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
904 SET_FLAG (op, FLAG_WIZPASS); 791 tmp->destroy ();
905 SET_FLAG (op, FLAG_WIZCAST); 792 }
906 } 793 }
907 else 794 else
908 { 795 {
909 CLEAR_FLAG (op, FLAG_WIZPASS); 796 /* This is the actual archetype definition then */
910 CLEAR_FLAG (op, FLAG_WIZCAST); 797 op->arch = archetype::find (str);
798
799 if (op->arch)
800 {
801 op->arch->clone.copy_to (op);
802 // copy_to activates, this should be fixed properly
803 op->deactivate ();
804 }
805 else if (!arch_init)
806 /* record the name of the broken object */
807 op->name = str;
911 } 808 }
809 }
912 break; 810 break;
913 811
812 case KW_other_arch:
813 op->other_arch = archetype::find (thawer.get_str ());
814 break;
815
816 case KW_animation:
817 {
818 const char *str = thawer.get_str ();
819
820 if (!str)
821 {
822 op->animation_id = 0;
823 CLEAR_FLAG (op, FLAG_ANIMATE);
824 }
825 else if ((op->animation_id = find_animation (str)))
826 SET_FLAG (op, FLAG_ANIMATE);
827 }
828
829 break;
830
831 case KW_last_heal: thawer.get (op->last_heal); break;
832 case KW_last_sp: thawer.get (op->last_sp); break;
833 case KW_last_grace: thawer.get (op->last_grace); break;
834 case KW_last_eat: thawer.get (op->last_eat); break;
835 case KW_speed_left: thawer.get (op->speed_left); break;
836
837 case KW_speed:
838 thawer.get (op->speed);
839
840 //TODO: maybe do in check_object
841 // removed check for style maps
842 if (op->speed < 0)
843 op->speed_left = op->speed_left - rndm ();
844
845 break;
846
847 case KW_slow_move:
848 op->move_slow |= MOVE_WALK;
849 thawer.get (op->move_slow_penalty);
850 break;
851
852 case KW_face:
853 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
854 break;
855
856 case KW_x: thawer.get (op->x); break;
857 case KW_y: thawer.get (op->y); break;
858
859 case KW_Str: // uppercase alias
860 case KW_str: thawer.get (op->stats.Str); break;
861 case KW_Dex: // uppercase alias
862 case KW_dex: thawer.get (op->stats.Dex); break;
863 case KW_Con: // uppercase alias
864 case KW_con: thawer.get (op->stats.Con); break;
865 case KW_Wis: // uppercase alias
866 case KW_wis: thawer.get (op->stats.Wis); break;
867 case KW_Cha: // uppercase alias
868 case KW_cha: thawer.get (op->stats.Cha); break;
869 case KW_Int: // uppercase alias
870 case KW_int: thawer.get (op->stats.Int); break;
871 case KW_Pow: // uppercase alias
872 case KW_pow: thawer.get (op->stats.Pow); break;
873
874 case KW_hp: thawer.get (op->stats.hp); break;
875 case KW_maxhp: thawer.get (op->stats.maxhp); break;
876 case KW_sp: thawer.get (op->stats.sp); break;
877 case KW_maxsp: thawer.get (op->stats.maxsp); break;
878 case KW_grace: thawer.get (op->stats.grace); break;
879 case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
880
881 case KW_exp: thawer.get (op->stats.exp); break;
882 case KW_perm_exp: thawer.get (op->perm_exp); break;
883 case KW_food: thawer.get (op->stats.food); break;
884 case KW_dam: thawer.get (op->stats.dam); break;
885 case KW_wc: thawer.get (op->stats.wc); break;
886 case KW_ac: thawer.get (op->stats.ac); break;
887 case KW_nrof: thawer.get (op->nrof); break;
888 case KW_level: thawer.get (op->level); break;
889 case KW_direction: thawer.get (op->direction); break;
890 case KW_type: thawer.get (op->type); break;
891 case KW_subtype: thawer.get (op->subtype); break;
892 case KW_value: thawer.get (op->value); break;
893 case KW_weight: thawer.get (op->weight); break;
894 case KW_carrying: thawer.get (op->carrying); break;
895 case KW_attacktype: thawer.get (op->attacktype); break;
896 case KW_path_attuned: thawer.get (op->path_attuned); break;
897 case KW_path_repelled: thawer.get (op->path_repelled); break;
898 case KW_path_denied: thawer.get (op->path_denied); break;
899 case KW_invisible: thawer.get (op->invisible); break;
900 case KW_magic: thawer.get (op->magic); break;
901 case KW_state: thawer.get (op->state); break;
902 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
903 case KW_material: thawer.get (op->material); break;
904 case KW_materialname: thawer.get (op->materialname); break;
905
906 /* These are the new values */
907 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
908 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
909 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
910 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
911 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
912 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
913
914 /* These are all legacy - any new objects should use the move_ .. values */
915 case KW_no_pass:
916 {
917 if (thawer.get_sint32 ())
918 op->move_block = MOVE_ALL;
919 else
920 op->move_block = 0;
921 }
922
923 break;
924
925 /* These are all legacy - any new objects should use the move_ .. values */
926 case KW_walk_on:
927 {
928 if (thawer.get_sint32 ())
929 op->move_on |= MOVE_WALK;
930 else
931 op->move_on &= ~MOVE_WALK;
932 }
933
934 break;
935
936 /* These are all legacy - any new objects should use the move_ .. values */
937 case KW_walk_off:
938 {
939 if (thawer.get_sint32 ())
940 op->move_off |= MOVE_WALK;
941 else
942 op->move_off &= ~MOVE_WALK;
943 }
944 break;
945
946 /* These are all legacy - any new objects should use the move_ .. values */
914 case KW_friendly: 947 case KW_fly_on:
948 {
949 if (thawer.get_sint32 ())
950 op->move_on |= MOVE_FLY_LOW;
951 else
952 op->move_on &= ~MOVE_FLY_LOW;
953 }
954 break;
955
956 /* These are all legacy - any new objects should use the move_ .. values */
957 case KW_fly_off:
958 {
959 if (thawer.get_sint32 ())
960 op->move_off |= MOVE_FLY_LOW;
961 else
962 op->move_off &= ~MOVE_FLY_LOW;
963 }
964 break;
965
966 //TODO: remove these after converting archetypes
967 case KW_can_use_wand:
968 GET_FLAG (op, FLAG_USE_RANGE);
969 break;
970
971 /* These are all legacy - any new objects should use the move_ .. values */
972 case KW_flying:
973 {
974 if (thawer.get_sint32 ())
975 op->move_type |= MOVE_FLY_LOW;
976 else
977 op->move_type &= ~MOVE_FLY_LOW;
978 }
979 break;
980
981
982 case KW_identified:
915 GET_FLAG (op, FLAG_FRIENDLY); 983 GET_FLAG (op, FLAG_IDENTIFIED);
916 //TODO: move to check_object or so 984 //TODO: move to check_object or so
917 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY)) 985 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
986 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
987
988 break;
989
990 case KW_wiz:
991 GET_FLAG (op, FLAG_WIZ);
992 //TODO: move to check_object
993 if (QUERY_FLAG (op, FLAG_WIZ))
994 {
995 SET_FLAG (op, FLAG_WAS_WIZ);
996 SET_FLAG (op, FLAG_WIZPASS);
997 SET_FLAG (op, FLAG_WIZCAST);
998 }
999 else
1000 {
1001 CLEAR_FLAG (op, FLAG_WIZPASS);
1002 CLEAR_FLAG (op, FLAG_WIZCAST);
1003 }
1004 break;
1005
1006 case KW_friendly:
1007 if (thawer.get_sint32 ())
1008 if (op->type != PLAYER)
918 add_friendly_object (op); 1009 add_friendly_object (op);
1010
919 break; 1011 break;
920 1012
921 case KW_monster: 1013 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
922 GET_FLAG (op, FLAG_MONSTER); 1014 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
923 break; 1015 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
924 case KW_neutral: 1016 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
925 GET_FLAG (op, FLAG_NEUTRAL); 1017 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
926 break; 1018 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
927 case KW_no_attack: 1019 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
928 GET_FLAG (op, FLAG_NO_ATTACK); 1020 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
929 break; 1021 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
930 case KW_no_damage: 1022 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
931 GET_FLAG (op, FLAG_NO_DAMAGE); 1023 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
932 break; 1024 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
933 case KW_generator: 1025 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
934 GET_FLAG (op, FLAG_GENERATOR); 1026 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
935 break; 1027 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
936 case KW_use_content_on_gen: 1028 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
937 GET_FLAG (op, FLAG_CONTENT_ON_GEN); 1029 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
938 break; 1030 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
939 case KW_is_thrown: 1031 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
940 GET_FLAG (op, FLAG_IS_THROWN); 1032 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
941 break; 1033 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
942 case KW_auto_apply: 1034 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
943 GET_FLAG (op, FLAG_AUTO_APPLY); 1035 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
944 break; 1036 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
945 case KW_treasure: 1037 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
946 GET_FLAG (op, FLAG_TREASURE); 1038 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
947 break; 1039 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
948 case KW_see_invisible: 1040 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
949 GET_FLAG (op, FLAG_SEE_INVISIBLE); 1041 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
950 break; 1042 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
951 case KW_can_roll: 1043 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
952 GET_FLAG (op, FLAG_CAN_ROLL); 1044 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
953 break; 1045 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
954 case KW_overlay_floor: 1046 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
955 GET_FLAG (op, FLAG_OVERLAY_FLOOR); 1047 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
956 break; 1048 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
957 case KW_is_turnable: 1049 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
958 GET_FLAG (op, FLAG_IS_TURNABLE); 1050 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
959 break; 1051 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
960 case KW_is_used_up: 1052 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
961 GET_FLAG (op, FLAG_IS_USED_UP); 1053 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
962 break; 1054 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
963 case KW_alive: 1055 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
964 GET_FLAG (op, FLAG_ALIVE); 1056 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
965 break; 1057 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
966 case KW_applied: 1058 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
967 GET_FLAG (op, FLAG_APPLIED); 1059 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
968 break; 1060 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
969 case KW_unpaid: 1061 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
970 GET_FLAG (op, FLAG_UNPAID); 1062 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
971 break; 1063 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
972 case KW_is_animated: 1064 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
973 GET_FLAG (op, FLAG_ANIMATE); 1065 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
974 break; 1066 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
975 case KW_no_pick: 1067 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
976 GET_FLAG (op, FLAG_NO_PICK);
977 break;
978 case KW_reflecting:
979 GET_FLAG (op, FLAG_REFLECTING);
980 break;
981 case KW_changing:
982 GET_FLAG (op, FLAG_CHANGING);
983 break;
984 case KW_splitting:
985 GET_FLAG (op, FLAG_SPLITTING);
986 break;
987 case KW_hitback:
988 GET_FLAG (op, FLAG_HITBACK);
989 break;
990 case KW_startequip:
991 GET_FLAG (op, FLAG_STARTEQUIP);
992 break;
993 case KW_blocksview:
994 GET_FLAG (op, FLAG_BLOCKSVIEW);
995 break;
996 case KW_undead:
997 GET_FLAG (op, FLAG_UNDEAD);
998 break;
999 case KW_scared:
1000 GET_FLAG (op, FLAG_SCARED);
1001 break;
1002 case KW_unaggressive:
1003 GET_FLAG (op, FLAG_UNAGGRESSIVE);
1004 break;
1005 case KW_reflect_missile:
1006 GET_FLAG (op, FLAG_REFL_MISSILE);
1007 break;
1008 case KW_reflect_spell:
1009 GET_FLAG (op, FLAG_REFL_SPELL);
1010 break;
1011 case KW_no_magic:
1012 GET_FLAG (op, FLAG_NO_MAGIC);
1013 break;
1014 case KW_no_drop:
1015 GET_FLAG (op, FLAG_NO_DROP);
1016 break;
1017 case KW_random_movement:
1018 GET_FLAG (op, FLAG_RANDOM_MOVE);
1019 break;
1020 case KW_was_wiz:
1021 GET_FLAG (op, FLAG_WAS_WIZ);
1022 break;
1023 case KW_no_fix_player:
1024 GET_FLAG (op, FLAG_NO_FIX_PLAYER);
1025 break;
1026 case KW_is_lightable:
1027 GET_FLAG (op, FLAG_IS_LIGHTABLE);
1028 break;
1029 case KW_tear_down:
1030 GET_FLAG (op, FLAG_TEAR_DOWN);
1031 break;
1032 case KW_can_use_shield:
1033 GET_FLAG (op, FLAG_USE_SHIELD);
1034 break;
1035 case KW_can_cast_spell:
1036 GET_FLAG (op, FLAG_CAST_SPELL);
1037 break;
1038 case KW_can_use_scroll:
1039 GET_FLAG (op, FLAG_USE_SCROLL);
1040 break;
1041 case KW_can_use_range:
1042 GET_FLAG (op, FLAG_USE_RANGE);
1043 break;
1044 case KW_can_use_bow:
1045 GET_FLAG (op, FLAG_USE_BOW);
1046 break;
1047 case KW_can_use_armour:
1048 GET_FLAG (op, FLAG_USE_ARMOUR);
1049 break;
1050 case KW_can_use_weapon:
1051 GET_FLAG (op, FLAG_USE_WEAPON);
1052 break;
1053 case KW_can_use_ring:
1054 GET_FLAG (op, FLAG_USE_RING);
1055 break;
1056 case KW_has_ready_bow:
1057 GET_FLAG (op, FLAG_READY_BOW);
1058 break;
1059 case KW_xrays:
1060 GET_FLAG (op, FLAG_XRAYS);
1061 break;
1062 case KW_is_floor:
1063 GET_FLAG (op, FLAG_IS_FLOOR);
1064 break;
1065 case KW_lifesave:
1066 GET_FLAG (op, FLAG_LIFESAVE);
1067 break;
1068 case KW_no_strength:
1069 GET_FLAG (op, FLAG_NO_STRENGTH);
1070 break;
1071 case KW_sleep:
1072 GET_FLAG (op, FLAG_SLEEP);
1073 break;
1074 case KW_stand_still:
1075 GET_FLAG (op, FLAG_STAND_STILL);
1076 break;
1077 case KW_random_move:
1078 GET_FLAG (op, FLAG_RANDOM_MOVE);
1079 break;
1080 case KW_only_attack:
1081 GET_FLAG (op, FLAG_ONLY_ATTACK);
1082 break;
1083 case KW_activate_on_push:
1084 GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); 1068 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
1085 break; 1069 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
1086 case KW_activate_on_release: 1070 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
1087 GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); 1071 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
1088 break; 1072 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
1089 case KW_confused: 1073 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
1090 GET_FLAG (op, FLAG_CONFUSED); 1074 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
1091 break; 1075 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
1092 case KW_stealth: 1076 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
1093 GET_FLAG (op, FLAG_STEALTH); 1077 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
1094 break; 1078 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
1095 case KW_cursed: 1079 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
1096 GET_FLAG (op, FLAG_CURSED); 1080 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
1097 break; 1081 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
1098 case KW_damned: 1082 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
1099 GET_FLAG (op, FLAG_DAMNED); 1083 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
1100 break; 1084 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
1101 case KW_see_anywhere: 1085 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
1102 GET_FLAG (op, FLAG_SEE_ANYWHERE); 1086 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
1103 break; 1087 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
1104 case KW_known_magical: 1088 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
1105 GET_FLAG (op, FLAG_KNOWN_MAGICAL); 1089 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
1106 break; 1090 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
1107 case KW_known_cursed: 1091 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
1108 GET_FLAG (op, FLAG_KNOWN_CURSED); 1092 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
1109 break; 1093 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
1110 case KW_can_use_skill: 1094 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
1111 GET_FLAG (op, FLAG_CAN_USE_SKILL); 1095 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
1112 break; 1096 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
1113 case KW_been_applied: 1097 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
1114 GET_FLAG (op, FLAG_BEEN_APPLIED); 1098 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
1115 break;
1116 case KW_has_ready_scroll:
1117 GET_FLAG (op, FLAG_READY_SCROLL);
1118 break;
1119 case KW_can_use_rod:
1120 GET_FLAG (op, FLAG_USE_ROD);
1121 break;
1122 case KW_can_use_horn:
1123 GET_FLAG (op, FLAG_USE_HORN);
1124 break;
1125 case KW_unique:
1126 GET_FLAG (op, FLAG_UNIQUE);
1127 break;
1128 case KW_make_invisible:
1129 GET_FLAG (op, FLAG_MAKE_INVIS);
1130 break;
1131 case KW_inv_locked:
1132 GET_FLAG (op, FLAG_INV_LOCKED);
1133 break;
1134 case KW_is_wooded:
1135 GET_FLAG (op, FLAG_IS_WOODED);
1136 break;
1137 case KW_is_hilly:
1138 GET_FLAG (op, FLAG_IS_HILLY);
1139 break;
1140 case KW_is_water:
1141 GET_FLAG (op, FLAG_IS_WATER);
1142 break;
1143 case KW_has_ready_skill:
1144 GET_FLAG (op, FLAG_READY_SKILL);
1145 break;
1146 case KW_has_ready_weapon:
1147 GET_FLAG (op, FLAG_READY_WEAPON);
1148 break;
1149 case KW_no_skill_ident:
1150 GET_FLAG (op, FLAG_NO_SKILL_IDENT);
1151 break;
1152 case KW_is_blind:
1153 GET_FLAG (op, FLAG_BLIND);
1154 break;
1155 case KW_can_see_in_dark:
1156 GET_FLAG (op, FLAG_SEE_IN_DARK);
1157 break;
1158 case KW_is_cauldron:
1159 GET_FLAG (op, FLAG_IS_CAULDRON);
1160 break;
1161 case KW_no_steal:
1162 GET_FLAG (op, FLAG_NO_STEAL);
1163 break;
1164 case KW_one_hit:
1165 GET_FLAG (op, FLAG_ONE_HIT);
1166 break;
1167 case KW_berserk:
1168 GET_FLAG (op, FLAG_BERSERK);
1169 break;
1170 case KW_is_buildable:
1171 GET_FLAG (op, FLAG_IS_BUILDABLE);
1172 break;
1173 1099
1174 case KW_armour:
1175 thawer.get (op->resist[ATNR_PHYSICAL]); 1100 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
1176 break;
1177 case KW_resist_physical:
1178 thawer.get (op->resist[ATNR_PHYSICAL]); 1101 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
1179 break;
1180 case KW_resist_magic:
1181 thawer.get (op->resist[ATNR_MAGIC]); 1102 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
1182 break; 1103 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
1183 case KW_resist_fire:
1184 thawer.get (op->resist[ATNR_FIRE]);
1185 break;
1186 case KW_resist_electricity:
1187 thawer.get (op->resist[ATNR_ELECTRICITY]); 1104 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
1188 break; 1105 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
1189 case KW_resist_cold:
1190 thawer.get (op->resist[ATNR_COLD]);
1191 break;
1192 case KW_resist_confusion:
1193 thawer.get (op->resist[ATNR_CONFUSION]); 1106 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
1194 break; 1107 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
1195 case KW_resist_acid:
1196 thawer.get (op->resist[ATNR_ACID]);
1197 break;
1198 case KW_resist_drain:
1199 thawer.get (op->resist[ATNR_DRAIN]); 1108 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
1200 break;
1201 case KW_resist_weaponmagic:
1202 thawer.get (op->resist[ATNR_WEAPONMAGIC]); 1109 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
1203 break;
1204 case KW_resist_ghosthit:
1205 thawer.get (op->resist[ATNR_GHOSTHIT]); 1110 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
1206 break;
1207 case KW_resist_poison:
1208 thawer.get (op->resist[ATNR_POISON]); 1111 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
1209 break; 1112 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
1210 case KW_resist_slow:
1211 thawer.get (op->resist[ATNR_SLOW]);
1212 break;
1213 case KW_resist_paralyze:
1214 thawer.get (op->resist[ATNR_PARALYZE]); 1113 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
1215 break;
1216 case KW_resist_turn_undead:
1217 thawer.get (op->resist[ATNR_TURN_UNDEAD]); 1114 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
1218 break; 1115 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
1219 case KW_resist_fear: 1116 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
1220 thawer.get (op->resist[ATNR_FEAR]);
1221 break;
1222 case KW_resist_cancellation:
1223 thawer.get (op->resist[ATNR_CANCELLATION]);
1224 break;
1225 case KW_resist_deplete:
1226 thawer.get (op->resist[ATNR_DEPLETE]); 1117 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
1227 break;
1228 case KW_resist_death:
1229 thawer.get (op->resist[ATNR_DEATH]); 1118 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
1230 break;
1231 case KW_resist_chaos:
1232 thawer.get (op->resist[ATNR_CHAOS]); 1119 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
1233 break; 1120 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
1234 case KW_resist_counterspell:
1235 thawer.get (op->resist[ATNR_COUNTERSPELL]);
1236 break;
1237 case KW_resist_godpower:
1238 thawer.get (op->resist[ATNR_GODPOWER]); 1121 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
1239 break;
1240 case KW_resist_holyword:
1241 thawer.get (op->resist[ATNR_HOLYWORD]); 1122 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
1242 break;
1243 case KW_resist_blind:
1244 thawer.get (op->resist[ATNR_BLIND]); 1123 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
1245 break;
1246 case KW_resist_internal:
1247 thawer.get (op->resist[ATNR_INTERNAL]); 1124 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
1248 break; 1125 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
1249 case KW_resist_life_stealing:
1250 thawer.get (op->resist[ATNR_LIFE_STEALING]);
1251 break;
1252 case KW_resist_disease:
1253 thawer.get (op->resist[ATNR_DISEASE]); 1126 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
1254 break;
1255 1127
1256 case KW_luck: 1128 case KW_luck: thawer.get (op->stats.luck); break;
1257 thawer.get (op->stats.luck); 1129 case KW_run_away: thawer.get (op->run_away); break;
1258 break; 1130 case KW_pick_up: thawer.get (op->pick_up); break;
1259 case KW_run_away: 1131 case KW_item_power: thawer.get (op->item_power); break;
1260 thawer.get (op->run_away); 1132 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
1261 break; 1133 case KW_anim_speed: thawer.get (op->anim_speed); break;
1262 case KW_pick_up: 1134 case KW_container: thawer.get (op->weight_limit); break;
1263 thawer.get (op->pick_up); 1135 case KW_will_apply: thawer.get (op->will_apply); break;
1264 break; 1136 case KW_attack_movement: thawer.get (op->attack_movement); break;
1265 case KW_item_power: 1137 case KW_move_state: thawer.get (op->move_status); break;
1266 thawer.get (op->item_power); 1138 case KW_expmul: thawer.get (op->expmul); break;
1267 break; 1139 case KW_glow_radius: thawer.get (op->glow_radius); break;
1268 case KW_gen_sp_armour: 1140 case KW_weapontype: thawer.get (op->weapontype); break;
1269 thawer.get (op->gen_sp_armour); 1141 case KW_tooltype: thawer.get (op->tooltype); break;
1270 break; 1142 case KW_casting_time: thawer.get (op->casting_time); break;
1271 case KW_anim_speed: 1143 case KW_elevation: thawer.get (op->elevation); break;
1272 thawer.get (op->anim_speed); 1144 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
1273 break; 1145 case KW_client_type: thawer.get (op->client_type); break;
1274 case KW_container: 1146 case KW_duration: thawer.get (op->duration); break;
1275 thawer.get (op->weight_limit); 1147 case KW_range: thawer.get (op->range); break;
1276 break; 1148 case KW_range_modifier: thawer.get (op->range_modifier); break;
1277 case KW_will_apply: 1149 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
1278 thawer.get (op->will_apply); 1150 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
1279 break;
1280 case KW_attack_movement:
1281 thawer.get (op->attack_movement);
1282 break;
1283 case KW_move_state:
1284 thawer.get (op->move_status);
1285 break;
1286 case KW_expmul:
1287 thawer.get (op->expmul);
1288 break;
1289 case KW_glow_radius:
1290 thawer.get (op->glow_radius);
1291 break;
1292 case KW_weapontype:
1293 thawer.get (op->weapontype);
1294 break;
1295 case KW_tooltype:
1296 thawer.get (op->tooltype);
1297 break;
1298 case KW_casting_time:
1299 thawer.get (op->casting_time);
1300 break;
1301 case KW_elevation:
1302 thawer.get (op->elevation);
1303 break;
1304 case KW_smoothlevel:
1305 thawer.get (op->smoothlevel);
1306 break;
1307 case KW_client_type:
1308 thawer.get (op->client_type);
1309 break;
1310 case KW_duration:
1311 thawer.get (op->duration);
1312 break;
1313 case KW_range:
1314 thawer.get (op->range);
1315 break;
1316 case KW_range_modifier:
1317 thawer.get (op->range_modifier);
1318 break;
1319 case KW_dam_modifier:
1320 thawer.get (op->dam_modifier);
1321 break;
1322 case KW_duration_modifier:
1323 thawer.get (op->duration_modifier);
1324 break;
1325 1151
1326 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess 1152 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1327 //TODO: parse from other include files 1153 //TODO: parse from other include files
1328 case KW_body_range: 1154 case KW_body_range: thawer.get (op->body_info[0]); break;
1329 thawer.get (op->body_info[0]); 1155 case KW_body_arm: thawer.get (op->body_info[1]); break;
1330 break; 1156 case KW_body_torso: thawer.get (op->body_info[2]); break;
1331 case KW_body_arm: 1157 case KW_body_head: thawer.get (op->body_info[3]); break;
1332 thawer.get (op->body_info[1]); 1158 case KW_body_neck: thawer.get (op->body_info[4]); break;
1333 break; 1159 case KW_body_skill: thawer.get (op->body_info[5]); break;
1334 case KW_body_torso: 1160 case KW_body_finger: thawer.get (op->body_info[6]); break;
1335 thawer.get (op->body_info[2]); 1161 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
1336 break; 1162 case KW_body_foot: thawer.get (op->body_info[8]); break;
1337 case KW_body_head: 1163 case KW_body_hand: thawer.get (op->body_info[9]); break;
1338 thawer.get (op->body_info[3]); 1164 case KW_body_wrist: thawer.get (op->body_info[10]); break;
1339 break; 1165 case KW_body_waist: thawer.get (op->body_info[11]); break;
1340 case KW_body_neck:
1341 thawer.get (op->body_info[4]);
1342 break;
1343 case KW_body_skill:
1344 thawer.get (op->body_info[5]);
1345 break;
1346 case KW_body_finger:
1347 thawer.get (op->body_info[6]);
1348 break;
1349 case KW_body_shoulder:
1350 thawer.get (op->body_info[7]);
1351 break;
1352 case KW_body_foot:
1353 thawer.get (op->body_info[8]);
1354 break;
1355 case KW_body_hand:
1356 thawer.get (op->body_info[9]);
1357 break;
1358 case KW_body_wrist:
1359 thawer.get (op->body_info[10]);
1360 break;
1361 case KW_body_waist:
1362 thawer.get (op->body_info[11]);
1363 break;
1364 case KW_can_apply: 1166 case KW_can_apply:
1365 break; 1167 break;
1366 1168
1367 case KW_connected: 1169 case KW_connected:
1368 add_button_link (op, op->map, thawer.get_sint32 ()); 1170 add_button_link (op, op->map, thawer.get_sint32 ());
1369 break; 1171 break;
1370 1172
1371 case KW_randomitems: 1173 case KW_randomitems:
1372 op->randomitems = find_treasurelist (thawer.get_str ()); 1174 op->randomitems = find_treasurelist (thawer.get_str ());
1373 break; 1175 break;
1374 1176
1375 case KW_msg: 1177 case KW_msg:
1178 thawer.get_ml (KW_endmsg, op->msg);
1179 //TODO: allow longer messages
1180 if (strlen (op->msg) >= HUGE_BUF)
1376 { 1181 {
1377 thawer.get_ml (KW_endmsg, op->msg);
1378 //TODO: allow longer messages
1379 if (strlen (op->msg) >= HUGE_BUF)
1380 {
1381 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); 1182 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1382 op->msg = "ERROR, please report: string too long, winged.\n"; 1183 op->msg = "ERROR, please report: string too long, winged.\n";
1383 }
1384 } 1184 }
1385 break; 1185 break;
1386 1186
1387 case KW_lore: 1187 case KW_lore:
1388 {
1389 shstr msgbuf;
1390
1391 thawer.get_ml (KW_endlore, op->lore); 1188 thawer.get_ml (KW_endlore, op->lore);
1392 //TODO: allow longer messages 1189 //TODO: allow longer messages
1393 /* Just print a warning so we can be reasonably safe 1190 /* Just print a warning so we can be reasonably safe
1394 * about not overflowing the buffer. 1191 * about not overflowing the buffer.
1395 */ 1192 */
1396 if (strlen (op->lore) > (HUGE_BUF / 2)) 1193 if (strlen (op->lore) > (HUGE_BUF / 2))
1397 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 1194 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1398 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 1195 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1399 }
1400 break; 1196 break;
1401 1197
1402 case KW_editable: 1198 case KW_editable:
1403 case KW_editor_folder: 1199 case KW_editor_folder:
1404 break; 1200 break;
1405 1201
1406 case KW_More: // uppercase alias 1202 case KW_More: // uppercase alias
1407 case KW_more: 1203 case KW_more:
1408 /* We need to record that this is a multipart object, 1204 /* We need to record that this is a multipart object,
1409 * so the calling function can glue things back together 1205 * so the calling function can glue things back together
1410 */ 1206 */
1411 ismore = 1; 1207 ismore = 1;
1412 break; 1208 break;
1413 1209
1414 case KW_end: 1210 case KW_end:
1415 check_loaded_object (op); 1211 check_loaded_object (op);
1416 1212
1417 if (!arch_init) 1213 if (!arch_init)
1418 op->instantiate (); 1214 op->instantiate ();
1419 1215
1420 return ismore ? LL_MORE : LL_NORMAL; 1216 return ismore ? LL_MORE : LL_NORMAL;
1421 1217
1422 case KW_EOF: 1218 case KW_EOF:
1423 return LL_EOF; 1219 return LL_EOF;
1424 1220
1425 case KW_ERROR: 1221 case KW_ERROR:
1426 set_ob_key_value (op, thawer.line, thawer.last_value, true); 1222 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1427 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 1223 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1428
1429 //TODO: skip line, ugly, factor parsing better
1430 if (thawer.last_value)
1431 thawer.line = thawer.last_value;
1432
1433 thawer.line += strlen (thawer.line) + 1;
1434
1435 break; 1224 break;
1436 1225
1437 default: 1226 default:
1438 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1227 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1439 break; 1228 break;
1440 } 1229 }
1441 } 1230 }
1442} 1231}
1443 1232
1444/* 1233/*
1453 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1242 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1454 * be reset. 1243 * be reset.
1455 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1244 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1456 * 1245 *
1457 */ 1246 */
1458
1459int 1247int
1460load_object (object_thawer & fp, object *op, int map_flags) 1248load_object (object_thawer &fp, object *op, int map_flags)
1461{ 1249{
1250 coroapi::cede_every (1000); // cede once in a while
1251
1462 return parse_object (op, fp, map_flags); 1252 return parse_object (op, fp, map_flags);
1463} 1253}
1464
1465 1254
1466/* This takes a buffer, scans it for variables, and sets those variables 1255/* This takes a buffer, scans it for variables, and sets those variables
1467 * as appropriate in op. 1256 * as appropriate in op.
1468 * 1257 *
1469 * This function appears to be used in only 2 places - in crossedit to 1258 * This function appears to be used in only 2 places - in crossedit to
1470 * override values and in c_wiz to mutate values. 1259 * override values and in c_wiz to mutate values.
1471 */ 1260 */
1472int 1261int
1473set_variable (object *op, char *buf) 1262set_variable (object *op, char *buf)
1474{ 1263{
1475 return 0;
1476#if 0
1477 int retval;
1478 object_thawer thawer (0); 1264 object_thawer thawer (buf, (AV *)0);
1479 1265
1480 strcpy (msgbuf, "");
1481 strcpy (lorebuf, "");
1482 retval = parse_object (op, thawer, 0); 1266 return parse_object (op, thawer, 0);
1483 yy_switch_to_buffer (yycurbuf);
1484 yy_delete_buffer (yybufstate);
1485 yy_pop_state ();
1486 return retval;
1487#endif
1488} 1267}
1489
1490/* This array equates the FLAG_ values with the V_ values. Use -1 to
1491 * put gaps in the array that should not be processed.
1492 * The order matches the order of the define values in 'define.h'.
1493 */
1494
1495/* This is a list of pointers that correspond to the FLAG_.. values.
1496 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1497 * the 15'th element of this array should match that name.
1498 * If an entry is NULL, that is a flag not to loaded/saved.
1499 */
1500static const char *const flag_names[NUM_FLAGS + 1] = {
1501 "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1502 "can_use_shield", "no_pick", NULL /* walk_on */ , NULL /* no_pass */ , /* 10 */
1503 "is_animated", NULL /* slow_move */ ,
1504 NULL /* flying */ , "monster", "friendly", "generator",
1505 "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1506 "see_invisible", "can_roll", "overlay_floor",
1507 "is_turnable", NULL /* walk_off */ , NULL /* fly_on */ ,
1508 NULL /*fly_off */ , "is_used_up", "identified", "reflecting", /* 30 */
1509 "changing", "splitting", "hitback", "startequip",
1510 "blocksview", "undead", "scared", "unaggressive",
1511 "reflect_missile", "reflect_spell", /* 40 */
1512 "no_magic", "no_fix_player", "is_lightable", "tear_down",
1513 "run_away", NULL /*pass_thru */ , NULL /*can_pass_thru */ ,
1514 "pick_up", "unique", "no_drop", /* 50 */
1515 NULL /* wizcast */ , "can_cast_spell", "can_use_scroll", "can_use_range",
1516 "can_use_bow", "can_use_armour", "can_use_weapon",
1517 "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1518 "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1519 "stand_still", "random_move", "only_attack", "confused", /* 70 */
1520 "stealth", NULL, NULL, "cursed", "damned",
1521 "see_anywhere", "known_magical", "known_cursed",
1522 "can_use_skill", "been_applied", /* 80 */
1523 "has_ready_scroll", "can_use_rod", NULL,
1524 "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1525 "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1526 "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1527 "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1528 "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1529 "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1530 NULL
1531};
1532
1533 1268
1534/* 1269/*
1535 * Initialises the array of variable-names. Needed before any 1270 * Initialises the array of variable-names. Needed before any
1536 * objects can be loaded. Called by init_library(). 1271 * objects can be loaded. Called by init_library().
1537 */ 1272 */
1592} 1327}
1593#endif 1328#endif
1594 1329
1595// compare *op against *tmp and output differences 1330// compare *op against *tmp and output differences
1596void 1331void
1597put (object_freezer & f, object *op, object *tmp) 1332put (object_freezer &f, object *op, object *tmp)
1598{ 1333{
1334 static const keyword resist_save[NROFATTACKS] = {
1335# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1336# include "attackinc.h"
1337# undef def
1338 };
1339
1340 /* This is a list of keywords that correspond to the FLAG_.. values.
1341 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1342 * the 15'th element of this array should match that name.
1343 * If an entry is NULL, that is a flag not to loaded/saved.
1344 */
1345 static const keyword flag_names [NUM_FLAGS] = {
1346 KW_alive,
1347 KW_wiz,
1348 KW_NULL,
1349 KW_NULL,
1350 KW_was_wiz,
1351 KW_applied,
1352 KW_unpaid,
1353 KW_can_use_shield,
1354 KW_no_pick,
1355 KW_NULL, // walk_on
1356 KW_NULL, // no_pass
1357 /* 10 */
1358 KW_is_animated,
1359 KW_NULL, // slow_move
1360 KW_NULL, // flying
1361 KW_monster,
1362 KW_friendly,
1363 KW_generator,
1364 KW_is_thrown,
1365 KW_auto_apply,
1366 KW_NULL, // was KW_treasure
1367 KW_player_sold,
1368 /* 20 */
1369 KW_see_invisible,
1370 KW_can_roll,
1371 KW_overlay_floor,
1372 KW_is_turnable,
1373 KW_NULL, // walk_off
1374 KW_NULL, // fly_on
1375 KW_NULL, // fly_off
1376 KW_is_used_up,
1377 KW_identified,
1378 KW_reflecting,
1379 /* 30 */
1380 KW_changing,
1381 KW_splitting,
1382 KW_hitback,
1383 KW_startequip,
1384 KW_blocksview,
1385 KW_undead,
1386 KW_scared,
1387 KW_unaggressive,
1388 KW_reflect_missile,
1389 KW_reflect_spell,
1390 /* 40 */
1391 KW_no_magic,
1392 KW_no_fix_player,
1393 KW_is_lightable,
1394 KW_tear_down,
1395 KW_run_away,
1396 KW_NULL, // pass_thru
1397 KW_NULL, // an_pass_thru
1398 KW_pick_up,
1399 KW_unique,
1400 KW_no_drop,
1401 /* 50 */
1402 KW_NULL, // wizcast
1403 KW_can_cast_spell,
1404 KW_can_use_scroll,
1405 KW_can_use_range,
1406 KW_can_use_bow,
1407 KW_can_use_armour,
1408 KW_can_use_weapon,
1409 KW_can_use_ring,
1410 KW_has_ready_range,
1411 KW_has_ready_bow,
1412 /* 60 */
1413 KW_xrays,
1414 KW_NULL,
1415 KW_is_floor,
1416 KW_lifesave,
1417 KW_no_strength,
1418 KW_sleep,
1419 KW_stand_still,
1420 KW_random_move,
1421 KW_only_attack,
1422 KW_confused,
1423 /* 70 */
1424 KW_stealth,
1425 KW_NULL,
1426 KW_NULL,
1427 KW_cursed,
1428 KW_damned,
1429 KW_see_anywhere,
1430 KW_known_magical,
1431 KW_known_cursed,
1432 KW_can_use_skill,
1433 KW_been_applied,
1434 /* 80 */
1435 KW_has_ready_scroll,
1436 KW_can_use_rod,
1437 KW_NULL,
1438 KW_can_use_horn,
1439 KW_make_invisible,
1440 KW_inv_locked,
1441 KW_is_wooded,
1442 KW_is_hilly,
1443 KW_has_ready_skill,
1444 KW_has_ready_weapon,
1445 /* 90 */
1446 KW_no_skill_ident,
1447 KW_is_blind,
1448 KW_can_see_in_dark,
1449 KW_is_cauldron,
1450 KW_NULL,
1451 KW_no_steal,
1452 KW_one_hit,
1453 KW_NULL,
1454 KW_berserk,
1455 KW_neutral,
1456 /* 100 */
1457 KW_no_attack,
1458 KW_no_damage,
1459 KW_obj_original,
1460 KW_NULL,
1461 KW_activate_on_push,
1462 KW_activate_on_release,
1463 KW_is_water,
1464 KW_use_content_on_gen,
1465 KW_NULL,
1466 KW_is_buildable,
1467 /* 110 */
1468 KW_destroy_on_death,
1469 KW_NULL,
1470 };
1471
1599 int i; 1472 int i;
1600 1473
1601 /* This saves the key/value lists. We do it first so that any 1474 /* This saves the key/value lists. We do it first so that any
1602 * keys that match field names will be overwritten by the loader. 1475 * keys that match field names will be overwritten by the loader.
1603 */ 1476 */
1604 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) 1477 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1605 { 1478 {
1606 /* Find the field in the opposing member. */ 1479 /* Find the field in the opposing member. */
1607 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1480 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1608 1481
1609 /* If there's no partnering field, or it's got a different value, save our field. */ 1482 /* If there's no partnering field, or it's got a different value, save our field. */
1610 if (arch_field == NULL || my_field->value != arch_field->value) 1483 if (!arch_field || my_field->value != arch_field->value)
1611 f.put (my_field->key, my_field->value); 1484 f.put (my_field->key, my_field->value);
1612 } 1485 }
1613 1486
1614 /* We don't need to worry about the arch's extra fields - they 1487 /* We don't need to worry about the arch's extra fields - they
1615 * will get taken care of the copy_object function. 1488 * will get taken care of the copy_to method.
1616 */ 1489 */
1490
1491 {
1492 char uids[64];
1493 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1494 f.put (KW_uuid, (const char *)uids);
1495 }
1617 1496
1618#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1497#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1619#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1498#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1620 1499
1621 CMP_OUT (name); 1500 CMP_OUT (name);
1630 if (op->lore != tmp->lore) 1509 if (op->lore != tmp->lore)
1631 f.put (KW_lore, KW_endlore, op->lore); 1510 f.put (KW_lore, KW_endlore, op->lore);
1632 1511
1633 CMP_OUT (other_arch); 1512 CMP_OUT (other_arch);
1634 CMP_OUT (face); 1513 CMP_OUT (face);
1635
1636 if (!op->face || !op->face->name)
1637 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>"); //D
1638 1514
1639 if (op->animation_id != tmp->animation_id) 1515 if (op->animation_id != tmp->animation_id)
1640 if (op->animation_id) 1516 if (op->animation_id)
1641 { 1517 {
1642 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1518 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1734 CMP_OUT (move_on); 1610 CMP_OUT (move_on);
1735 CMP_OUT (move_off); 1611 CMP_OUT (move_off);
1736 CMP_OUT (move_slow); 1612 CMP_OUT (move_slow);
1737 CMP_OUT (move_slow_penalty); 1613 CMP_OUT (move_slow_penalty);
1738 1614
1739 if (!COMPARE_FLAGS (op, tmp)) 1615 if (op->flag != tmp->flag)
1740 for (i = 0; i <= NUM_FLAGS; i++) 1616 for (i = 0; i <= NUM_FLAGS; i++)
1741 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1617 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1742 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); 1618 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1743 1619
1744 /* Save body locations */ 1620 /* Save body locations */
1745 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1621 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1746 if (op->body_info[i] != tmp->body_info[i]) 1622 if (op->body_info[i] != tmp->body_info[i])
1747 f.put (body_locations[i].save_name, op->body_info[i]); 1623 f.put (body_locations[i].save_name, op->body_info[i]);
1749 1625
1750/* 1626/*
1751 * Dumps all variables in an object to a file. 1627 * Dumps all variables in an object to a file.
1752 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1628 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1753 * the only place this is not set is when saving the player. 1629 * the only place this is not set is when saving the player.
1754 * If bit 1 of flag is set, don't remove the object after save. As of now,
1755 * all of the callers are setting this.
1756 */ 1630 */
1757
1758void 1631void
1759save_object (object_freezer & fp, object *op, int flag) 1632save_object (object_freezer &fp, object *op, int flag)
1760{ 1633{
1761 archetype *at;
1762 object *tmp, *old;
1763
1764 /* Even if the object does have an owner, it would seem that we should 1634 /* Even if the object does have an owner, it would seem that we should
1765 * still save it. 1635 * still save it.
1766 */ 1636 */
1767 if (op->owner) 1637 if (op->owner)
1768 return; 1638 return;
1769 1639
1770 /* If it is unpaid and we don't want to save those, just return. */ 1640 /* If it is unpaid and we don't want to save those, just return. */
1771 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) 1641 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1772 return; 1642 return;
1773 1643
1774 if ((at = op->arch) == NULL) 1644 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1775 at = empty_archetype;
1776 1645
1777 fp.put (KW_arch, at->name); 1646 fp.put (KW_arch, at->name);
1778
1779 put (fp, op, &at->clone); 1647 put (fp, op, &at->clone);
1780 1648
1781 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ 1649 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1782 1650
1783 old = NULL;
1784
1785 if (flag & 2)
1786 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1651 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1787 save_object (fp, tmp, flag); 1652 save_object (fp, tmp, flag);
1788 else
1789 /* Slightly different logic because tmp/op will be removed by
1790 * the save_object we call. So we just keep looking at op->inv
1791 * until there is nothing left. In theory, the variable old
1792 * should not be needed, as recursive loops shouldn't happen.
1793 */
1794 while ((tmp = op->inv) != NULL)
1795 {
1796 if (old == tmp)
1797 {
1798 LOG (llevError, " Recursive loop in inventory\n");
1799 break;
1800 }
1801
1802 save_object (fp, tmp, flag);
1803 old = tmp;
1804 }
1805
1806 if (!(flag & 2))
1807 {
1808 remove_ob (op);
1809 free_object (op);
1810 }
1811 1653
1812 fp.put (op); 1654 fp.put (op);
1813 fprintf (fp, "end\n"); 1655 fp.put (KW_end);
1814} 1656}
1657

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