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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.14 by root, Tue Sep 12 19:20:06 2006 UTC vs.
Revision 1.59 by root, Fri Feb 16 19:43:40 2007 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
4 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 23 */
24 24
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 27 variable. */
28 28
29
30#include <global.h> 29#include <global.h>
31#include <loader.h> 30#include <loader.h>
32#include <newserver.h>
33#include <sproto.h> 31#include <sproto.h>
32
33/////////////////////////////////////////////////////////////////////////////
34 34
35/* Maps the MOVE_* values to names */ 35/* Maps the MOVE_* values to names */
36static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 36static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
37 37
38/* This table is only necessary to convert objects that existed before the 38/* This table is only necessary to convert objects that existed before the
263 * to check for objects to make sure there are no common errors. 263 * to check for objects to make sure there are no common errors.
264 */ 264 */
265static void 265static void
266check_loaded_object (object *op) 266check_loaded_object (object *op)
267{ 267{
268 int ip;
269
270 /* We do some specialized handling to handle legacy cases of name_pl. 268 /* We do some specialised handling to handle legacy cases of name_pl.
271 * If the object doesn't have a name_pl, we just use the object name - 269 * If the object doesn't have a name_pl, we just use the object name -
272 * this isn't perfect (things won't be properly pluralized), but works to 270 * this isn't perfect (things won't be properly pluralised), but works to
273 * that degree (5 heart is still quite understandable). But the case we 271 * that degree (5 heart is still quite understandable). But the case we
274 * also have to catch is if this object is not using the normal name for 272 * also have to catch is if this object is not using the normal name for
275 * the object. In that case, we also want to use the loaded name. 273 * the object. In that case, we also want to use the loaded name.
276 * Otherwise, what happens is that the the plural name will lose 274 * Otherwise, what happens is that the the plural name will lose
277 * information (appear as just 'hearts' and not 'goblins heart') 275 * information (appear as just 'hearts' and not 'goblins heart')
278 */ 276 */
279 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 277 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
280 op->name_pl = NULL; 278 op->name_pl = 0;
281 279
282 if (!op->name_pl) 280 if (!op->name_pl)
283 op->name_pl = op->name; 281 op->name_pl = op->name;
284 282
285 /* objects now have a materialname. try to patch it in */ 283 /* objects now have a materialname. try to patch it in */
286 if (!(IS_WEAPON (op) && op->level > 0)) 284 if (!(op->is_weapon () && op->level > 0))
287 { 285 {
288 if (op->map != NULL) 286 if (op->map != NULL)
289 set_materialname (op, op->map->difficulty, NULL); 287 set_materialname (op, op->map->difficulty, NULL);
290 else 288 else
291 set_materialname (op, 5, NULL); 289 set_materialname (op, 5, NULL);
292 } 290 }
291
293 /* only do these when program is first run - a bit 292 /* only do these when program is first run - a bit
294 * excessive to do this at every run - most of this is 293 * excessive to do this at every run - most of this is
295 * really just to catch any errors - program will still run, but 294 * really just to catch any errors - program will still run, but
296 * not in the ideal fashion. 295 * not in the ideal fashion.
297 */ 296 */
298 if ((op->type == WEAPON || op->type == BOW) && arch_init) 297 if ((op->type == WEAPON || op->type == BOW) && arch_init)
299 { 298 {
300 if (!op->skill) 299 if (!op->skill)
301 {
302 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); 300 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
303 }
304 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 301 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
305 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) 302 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
306 {
307 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); 303 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
308 }
309 } 304 }
310 305
311 /* We changed last_heal to gen_sp_armour, which is what it 306 /* We changed last_heal to gen_sp_armour, which is what it
312 * really does for many objects. Need to catch any in maps 307 * really does for many objects. Need to catch any in maps
313 * that may have an old value. 308 * that may have an old value.
314 */ 309 */
315 if ((op->type == WEAPON) || 310 if (op->type == WEAPON
316 (op->type == ARMOUR) || (op->type == HELMET) || 311 || op->type == ARMOUR || op->type == HELMET
317 (op->type == SHIELD) || (op->type == RING) || 312 || op->type == SHIELD || op->type == RING
318 (op->type == BOOTS) || (op->type == GLOVES) || 313 || op->type == BOOTS || op->type == GLOVES
319 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) 314 || op->type == AMULET || op->type == GIRDLE
315 || op->type == BRACERS || op->type == CLOAK)
320 { 316 {
321 if (op->last_heal) 317 if (op->last_heal)
322 { 318 {
323 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 319 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
324 op->gen_sp_armour = op->last_heal; 320 op->gen_sp_armour = op->last_heal;
325 op->last_heal = 0; 321 op->last_heal = 0;
326 } 322 }
327 if (editor) 323
328 ip = 0;
329 else
330 ip = calc_item_power (op, 0); 324 int ip = calc_item_power (op, 0);
325
331 /* Legacy objects from before item power was in the game */ 326 /* Legacy objects from before item power was in the game */
332 if (!op->item_power && ip) 327 if (!op->item_power && ip)
333 { 328 {
334 if (ip > 3) 329 if (ip > 3)
335 {
336 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); 330 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
337 } 331
338 op->item_power = ip; 332 op->item_power = ip;
339 } 333 }
334
340 /* Check for possibly bogus values. Has to meet both these criteria - 335 /* Check for possibly bogus values. Has to meet both these criteria -
341 * something that has item_power 1 is probably just fine if our calculated 336 * something that has item_power 1 is probably just fine if our calculated
342 * value is 1 or 2 - these values are small enough that hard to be precise. 337 * value is 1 or 2 - these values are small enough that hard to be precise.
343 * similarly, it item_power is 0, the first check will always pass, 338 * similarly, it item_power is 0, the first check will always pass,
344 * but not the second one. 339 * but not the second one.
345 */ 340 */
346 if (ip > 2 * op->item_power && ip > (op->item_power + 3)) 341 if (ip > 2 * op->item_power && ip > (op->item_power + 3))
347 {
348 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); 342 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
349 }
350
351 } 343 }
344
352 /* Old spellcasting object - need to load in the appropiate object */ 345 /* Old spellcasting object - need to load in the appropiate object */
353 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 346 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
354 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 347 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
355 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 348 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
356 { 349 {
357 object *tmp;
358
359 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 350 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
360 * in that spell was stored in sp. 351 * in that spell was stored in sp.
361 */ 352 */
362 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 353 object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
363 insert_ob_in_ob (tmp, op); 354 insert_ob_in_ob (tmp, op);
364 op->randomitems = NULL; /* So another spell isn't created for this object */ 355 op->randomitems = NULL; /* So another spell isn't created for this object */
365 } 356 }
357
366 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 358 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
367
368 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 359 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
369 { 360 {
370 object *tmp;
371
372 tmp = get_archetype_by_object_name (op->slaying); 361 object *tmp = get_archetype_by_object_name (op->slaying);
373 insert_ob_in_ob (tmp, op); 362 insert_ob_in_ob (tmp, op);
374 op->randomitems = NULL; /* So another spell isn't created for this object */ 363 op->randomitems = NULL; /* So another spell isn't created for this object */
375 /* without this, value is all screwed up */ 364 /* without this, value is all screwed up */
376 op->value = op->arch->clone.value * op->inv->value; 365 op->value = op->arch->clone.value * op->inv->value;
377 } 366 }
378 367
379 if (QUERY_FLAG (op, FLAG_MONSTER)) 368 if (QUERY_FLAG (op, FLAG_MONSTER))
380 { 369 {
381 if (op->stats.hp > op->stats.maxhp) 370 if (op->stats.hp > op->stats.maxhp)
371 {
382 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 372 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
373 op->stats.maxhp = op->stats.hp;
374 }
383 375
384 /* The archs just need to be updated for this */ 376 /* The archs just need to be updated for this */
385 if (op->move_type == 0) 377 if (op->move_type == 0)
386 op->move_type = MOVE_WALK; 378 op->move_type = MOVE_WALK;
387 } 379 }
410 { 402 {
411 op->move_type = MOVE_ALL; 403 op->move_type = MOVE_ALL;
412 op->stats.maxhp = 0; 404 op->stats.maxhp = 0;
413 } 405 }
414 else 406 else
415 {
416 op->move_type = MOVE_WALK; 407 op->move_type = MOVE_WALK;
417 }
418 } 408 }
419 } 409 }
420 410
421} 411}
422 412
483 } 473 }
484 } 474 }
485} 475}
486 476
487#define GET_FLAG(op,flag) \ 477#define GET_FLAG(op,flag) \
488 if (thawer.get_sint32 ()) \ 478 if (f.get_sint32 ()) \
489 SET_FLAG (op, flag); \ 479 SET_FLAG (op, flag); \
490 else \ 480 else \
491 CLEAR_FLAG (op, flag) \ 481 CLEAR_FLAG (op, flag) \
492 482
493int 483bool
494parse_object (object *op, object_thawer & thawer, int map_flags) 484object::parse_kv (object_thawer &f)
495{ 485{
496 bool ismore = 0; 486 assert (f.kw == KW_object || f.kw == KW_arch);
487
488 if (f.kw == KW_object)
489 f.get (name); // preset name from object name
490
491 f.next ();
492
497 object *op_inv = op->inv; 493 object *op_inv = inv;
498 494
499 for (;;) 495 for (;;)
500 { 496 {
501 keyword kw = thawer.get_kv ();
502
503 switch (kw) 497 switch (f.kw)
504 { 498 {
505 case KW_Object: // uppercase alias
506 case KW_object:
507 thawer.get (op->name);
508
509 if (op->arch != NULL)
510 op->arch->name = op->name;
511
512 break;
513
514 case KW_oid: 499 case KW_uuid:
515 thawer.get (op, thawer.get_sint32 ()); 500 if (const char *s = f.get_str ())
516 break;
517
518 case KW_name:
519 thawer.get (op->name);
520 break;
521 case KW_name_pl:
522 thawer.get (op->name_pl);
523 break;
524 case KW_title:
525 thawer.get (op->title);
526 break;
527 case KW_custom_name:
528 thawer.get (op->custom_name);
529 break;
530 case KW_attach:
531 thawer.get_ornull (op->attach);
532 break;
533 case KW_skill:
534 thawer.get_ornull (op->skill);
535 break;
536 case KW_race:
537 thawer.get_ornull (op->race);
538 break;
539 case KW_slaying:
540 thawer.get_ornull (op->slaying);
541 break;
542
543 case KW_arch:
544 { 501 {
545 const char *str = thawer.get_str (); 502 unsigned int version;
503 unsigned long long seq;
546 504
547 if (op->arch) 505 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
548 { 506 {
549 /* If op->arch has been set, then this new object 507 uuid.seq = seq;
550 * must be part of the inventory. So process
551 * appropriately.
552 */
553 archetype *arch = find_archetype (str);
554
555 object *tmp;
556
557 if (arch != NULL)
558 tmp = arch_to_object (arch);
559 else 508 break;
560 {
561 tmp = get_object ();
562 /* record the name of the broken object */
563 tmp->name = str;
564 } 509 }
510 }
565 511
566 parse_object (tmp, thawer, map_flags); 512 uuid = gen_uuid ();
513 break;
567 514
568 if (tmp->arch) 515 case KW_oid:
516 f.get (this, f.get_sint32 ());
517 break;
518
519 case KW_name: f.get (name); break;
520 case KW_name_pl: f.get (name_pl); break;
521 case KW_title: f.get (title); break;
522 case KW_custom_name: f.get (custom_name); break;
523
524 case KW_attach: f.get_ornull (attach); break;
525 case KW_skill: f.get_ornull (skill); break;
526 case KW_race: f.get_ornull (race); break;
527 case KW_slaying: f.get_ornull (slaying); break;
528
529 case KW_arch:
530 {
531 object *tmp = object::read (f);
532 tmp->deactivate ();
533
569 { 534 {
570 // was: insert_ob_in_ob (tmp, op); 535 // was: insert_ob_in_ob (tmp, op);
571 // but manually adding it can improve map loading times a lot 536 // but manually adding it can improve map loading times a lot
572 // also, appending instead of prepending keeps the 537 // also, appending instead of prepending keeps the
573 // save ordering the same between repeated load/saves. 538 // save ordering the same between repeated load/saves.
574 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 539 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
575 CLEAR_FLAG (tmp, FLAG_REMOVED); 540 CLEAR_FLAG (tmp, FLAG_REMOVED);
576 541
577 if (!op_inv) 542 if (!op_inv)
578 {
579 op->inv = tmp;
580 tmp->above = 0;
581 }
582 else
583 {
584 while (op_inv->below)
585 op_inv = op_inv->below;
586
587 op_inv->below = tmp;
588 tmp->above = op_inv;
589 }
590
591 tmp->below = 0;
592 tmp->env = op;
593 op_inv = tmp;
594 }
595 else
596 { 543 {
597 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
598 free_object (tmp);
599 } 544 inv = tmp;
545 tmp->above = 0;
600 } 546 }
601 else 547 else
602 { 548 {
603 /* This is the actual archetype definition then */ 549 while (op_inv->below)
604 op->arch = find_archetype (str); 550 op_inv = op_inv->below;
605 551
606 if (op->arch != NULL) 552 op_inv->below = tmp;
607 copy_object (&op->arch->clone, op); 553 tmp->above = op_inv;
608 else if (!arch_init)
609 /* record the name of the broken object */
610 op->name = str;
611 } 554 }
555
556 tmp->below = 0;
557 tmp->env = this;
558 op_inv = tmp;
612 } 559 }
613 break; 560 }
561 continue;
614 562
615 case KW_other_arch: 563 case KW_other_arch:
616 op->other_arch = find_archetype (thawer.get_str ()); 564 other_arch = archetype::find (f.get_str ());
617 break; 565 break;
618 566
619 case KW_animation: 567 case KW_animation:
568 {
569 CLEAR_FLAG (this, FLAG_ANIMATE);
570 animation_id = 0;
571
572 const char *str = f.get_str ();
573 if (str && (animation_id = find_animation (str)))
574 SET_FLAG (this, FLAG_ANIMATE);
575 }
576 break;
577
578 case KW_last_heal: f.get (last_heal); break;
579 case KW_last_sp: f.get (last_sp); break;
580 case KW_last_grace: f.get (last_grace); break;
581 case KW_last_eat: f.get (last_eat); break;
582 case KW_speed_left: f.get (speed_left); break;
583
584 case KW_speed:
585 f.get (speed);
586
587 //TODO: maybe do in check_object
588 // removed check for style maps
589 if (speed < 0)
590 speed_left = speed_left - rndm ();
591
592 break;
593
594 case KW_slow_move:
595 move_slow |= MOVE_WALK;
596 f.get (move_slow_penalty);
597 break;
598
599 case KW_face:
600 face = &new_faces[FindFace (f.get_str (), 0)];
601 break;
602
603 case KW_x: f.get (x); break;
604 case KW_y: f.get (y); break;
605
606 case KW_Str: // uppercase alias
607 case KW_str: f.get (stats.Str); break;
608 case KW_Dex: // uppercase alias
609 case KW_dex: f.get (stats.Dex); break;
610 case KW_Con: // uppercase alias
611 case KW_con: f.get (stats.Con); break;
612 case KW_Wis: // uppercase alias
613 case KW_wis: f.get (stats.Wis); break;
614 case KW_Cha: // uppercase alias
615 case KW_cha: f.get (stats.Cha); break;
616 case KW_Int: // uppercase alias
617 case KW_int: f.get (stats.Int); break;
618 case KW_Pow: // uppercase alias
619 case KW_pow: f.get (stats.Pow); break;
620
621 case KW_hp: f.get (stats.hp); break;
622 case KW_maxhp: f.get (stats.maxhp); break;
623 case KW_sp: f.get (stats.sp); break;
624 case KW_maxsp: f.get (stats.maxsp); break;
625 case KW_grace: f.get (stats.grace); break;
626 case KW_maxgrace: f.get (stats.maxgrace); break;
627
628 case KW_exp: f.get (stats.exp); break;
629 case KW_perm_exp: f.get (perm_exp); break;
630 case KW_food: f.get (stats.food); break;
631 case KW_dam: f.get (stats.dam); break;
632 case KW_wc: f.get (stats.wc); break;
633 case KW_ac: f.get (stats.ac); break;
634 case KW_nrof: f.get (nrof); break;
635 case KW_level: f.get (level); break;
636 case KW_direction: f.get (direction); break;
637 case KW_type: f.get (type); break;
638 case KW_subtype: f.get (subtype); break;
639 case KW_value: f.get (value); break;
640 case KW_weight: f.get (weight); break;
641 case KW_carrying: f.get (carrying); break;
642 case KW_attacktype: f.get (attacktype); break;
643 case KW_path_attuned: f.get (path_attuned); break;
644 case KW_path_repelled: f.get (path_repelled); break;
645 case KW_path_denied: f.get (path_denied); break;
646 case KW_invisible: f.get (invisible); break;
647 case KW_magic: f.get (magic); break;
648 case KW_state: f.get (state); break;
649 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
650 case KW_material: f.get (materials); break; //TODO: nuke
651 case KW_materialname: f.get (materialname); break;
652
653 /* These are the new values */
654 case KW_move_block: set_move (move_block, f.get_str ()); break;
655 case KW_move_allow: set_move (move_allow, f.get_str ()); break;
656 case KW_move_type: set_move (move_type, f.get_str ()); break;
657 case KW_move_on: set_move (move_on, f.get_str ()); break;
658 case KW_move_off: set_move (move_off, f.get_str ()); break;
659 case KW_move_slow: set_move (move_slow, f.get_str ()); break;
660
661 /* These are all legacy - any new objects should use the move_ .. values */
662 case KW_no_pass:
663 {
664 if (f.get_sint32 ())
665 move_block = MOVE_ALL;
666 else
667 move_block = 0;
668 }
669
670 break;
671
672 /* These are all legacy - any new objects should use the move_ .. values */
673 case KW_walk_on:
674 {
675 if (f.get_sint32 ())
676 move_on |= MOVE_WALK;
677 else
678 move_on &= ~MOVE_WALK;
679 }
680
681 break;
682
683 /* These are all legacy - any new objects should use the move_ .. values */
684 case KW_walk_off:
685 {
686 if (f.get_sint32 ())
687 move_off |= MOVE_WALK;
688 else
689 move_off &= ~MOVE_WALK;
690 }
691 break;
692
693 /* These are all legacy - any new objects should use the move_ .. values */
694 case KW_fly_on:
695 {
696 if (f.get_sint32 ())
697 move_on |= MOVE_FLY_LOW;
698 else
699 move_on &= ~MOVE_FLY_LOW;
700 }
701 break;
702
703 /* These are all legacy - any new objects should use the move_ .. values */
704 case KW_fly_off:
705 {
706 if (f.get_sint32 ())
707 move_off |= MOVE_FLY_LOW;
708 else
709 move_off &= ~MOVE_FLY_LOW;
710 }
711 break;
712
713 //TODO: remove these after converting archetypes
714 case KW_can_use_wand:
715 GET_FLAG (this, FLAG_USE_RANGE);
716 break;
717
718 /* These are all legacy - any new objects should use the move_ .. values */
719 case KW_flying:
720 {
721 if (f.get_sint32 ())
722 move_type |= MOVE_FLY_LOW;
723 else
724 move_type &= ~MOVE_FLY_LOW;
725 }
726 break;
727
728
729 case KW_identified:
730 GET_FLAG (this, FLAG_IDENTIFIED);
731 //TODO: move to check_object or so
732 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
733 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
734
735 break;
736
737 case KW_wiz:
738 GET_FLAG (this, FLAG_WIZ);
739 //TODO: move to check_object
740 if (QUERY_FLAG (this, FLAG_WIZ))
620 { 741 {
621 const char *str = thawer.get_str ();
622
623 if (!str)
624 {
625 op->animation_id = 0;
626 CLEAR_FLAG (op, FLAG_ANIMATE);
627 }
628 else
629 {
630 op->animation_id = find_animation (str);
631 SET_FLAG (op, FLAG_ANIMATE); 742 SET_FLAG (this, FLAG_WAS_WIZ);
632 } 743 SET_FLAG (this, FLAG_WIZPASS);
744 SET_FLAG (this, FLAG_WIZCAST);
633 } 745 }
634 746 else
635 break;
636
637 case KW_last_heal:
638 thawer.get (op->last_heal);
639 break;
640 case KW_last_sp:
641 thawer.get (op->last_sp);
642 break;
643 case KW_last_grace:
644 thawer.get (op->last_grace);
645 break;
646 case KW_last_eat:
647 thawer.get (op->last_eat);
648 break;
649 case KW_speed_left:
650 thawer.get (op->speed_left);
651 break;
652
653 case KW_speed:
654 thawer.get (op->speed);
655
656 //TODO: maybe do in check_object
657 if (!(map_flags & MAP_STYLE))
658 {
659 if (op->speed < 0)
660 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
661
662 update_ob_speed (op);
663 }
664
665 break;
666
667 case KW_slow_move:
668 op->move_slow |= MOVE_WALK;
669 thawer.get (op->move_slow_penalty);
670 break;
671
672 case KW_face:
673 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
674 break;
675
676 case KW_x:
677 thawer.get (op->x);
678 break;
679 case KW_y:
680 thawer.get (op->y);
681 break;
682 case KW_Str: // uppercase alias
683 case KW_str:
684 thawer.get (op->stats.Str);
685 break;
686 case KW_Dex: // uppercase alias
687 case KW_dex:
688 thawer.get (op->stats.Dex);
689 break;
690 case KW_Con: // uppercase alias
691 case KW_con:
692 thawer.get (op->stats.Con);
693 break;
694 case KW_Wis: // uppercase alias
695 case KW_wis:
696 thawer.get (op->stats.Wis);
697 break;
698 case KW_Cha: // uppercase alias
699 case KW_cha:
700 thawer.get (op->stats.Cha);
701 break;
702 case KW_Int: // uppercase alias
703 case KW_int:
704 thawer.get (op->stats.Int);
705 break;
706 case KW_Pow: // uppercase alias
707 case KW_pow:
708 thawer.get (op->stats.Pow);
709 break;
710 case KW_hp:
711 thawer.get (op->stats.hp);
712 break;
713 case KW_maxhp:
714 thawer.get (op->stats.maxhp);
715 break;
716 case KW_sp:
717 thawer.get (op->stats.sp);
718 break;
719 case KW_maxsp:
720 thawer.get (op->stats.maxsp);
721 break;
722 case KW_grace:
723 thawer.get (op->stats.grace);
724 break;
725 case KW_maxgrace:
726 thawer.get (op->stats.maxgrace);
727 break;
728
729 case KW_exp:
730 thawer.get (op->stats.exp);
731 break;
732 case KW_perm_exp:
733 thawer.get (op->perm_exp);
734 break;
735 case KW_food:
736 thawer.get (op->stats.food);
737 break;
738 case KW_dam:
739 thawer.get (op->stats.dam);
740 break;
741 case KW_wc:
742 thawer.get (op->stats.wc);
743 break;
744 case KW_ac:
745 thawer.get (op->stats.ac);
746 break;
747 case KW_nrof:
748 thawer.get (op->nrof);
749 break;
750 case KW_level:
751 thawer.get (op->level);
752 break;
753 case KW_direction:
754 thawer.get (op->direction);
755 break;
756 case KW_type:
757 thawer.get (op->type);
758 break;
759 case KW_subtype:
760 thawer.get (op->subtype);
761 break;
762 case KW_value:
763 thawer.get (op->value);
764 break;
765 case KW_weight:
766 thawer.get (op->weight);
767 break;
768 case KW_carrying:
769 thawer.get (op->carrying);
770 break;
771 case KW_attacktype:
772 thawer.get (op->attacktype);
773 break;
774 case KW_path_attuned:
775 thawer.get (op->path_attuned);
776 break;
777 case KW_path_repelled:
778 thawer.get (op->path_repelled);
779 break;
780 case KW_path_denied:
781 thawer.get (op->path_denied);
782 break;
783 case KW_invisible:
784 thawer.get (op->invisible);
785 break;
786 case KW_magic:
787 thawer.get (op->magic);
788 break;
789 case KW_state:
790 thawer.get (op->state);
791 break;
792 case KW_move_slow_penalty:
793 thawer.get (op->move_slow_penalty);
794 break;
795 case KW_material:
796 thawer.get (op->material);
797 break;
798 case KW_materialname:
799 thawer.get (op->materialname);
800 break;
801
802 /* These are the new values */
803 case KW_move_block:
804 set_move (op->move_block, thawer.get_str ());
805 break;
806 case KW_move_allow:
807 set_move (op->move_allow, thawer.get_str ());
808 break;
809 case KW_move_type:
810 set_move (op->move_type, thawer.get_str ());
811 break;
812 case KW_move_on:
813 set_move (op->move_on, thawer.get_str ());
814 break;
815 case KW_move_off:
816 set_move (op->move_off, thawer.get_str ());
817 break;
818 case KW_move_slow:
819 set_move (op->move_slow, thawer.get_str ());
820 break;
821
822 /* These are all legacy - any new objects should use the move_ .. values */
823 case KW_no_pass:
824 { 747 {
825 if (thawer.get_sint32 ()) 748 CLEAR_FLAG (this, FLAG_WIZPASS);
826 op->move_block = MOVE_ALL; 749 CLEAR_FLAG (this, FLAG_WIZCAST);
827 else
828 op->move_block = 0;
829 } 750 }
830
831 break; 751 break;
832 752
833 /* These are all legacy - any new objects should use the move_ .. values */ 753 case KW_friendly:
754 if (f.get_sint32 ())
755 if (type != PLAYER)
756 add_friendly_object (this);
757
758 break;
759
760 case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
761 case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
762 case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
763 case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
764 case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
765 case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
766 case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
767 case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
768 case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
769 case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
770 case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
771 case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
772 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
773 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
774 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
775 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
776 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
777 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
778 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
779 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
780 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
781 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
782 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
783 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
784 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
785 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
786 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
787 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
788 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
789 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
790 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
791 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
792 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
793 case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break;
794 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
795 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
796 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
797 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
798 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
799 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
800 case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
801 case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
802 case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
803 case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
804 case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
805 case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
806 case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
807 case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
808 case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
809 case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
810 case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
811 case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
812 case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
813 case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
814 case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
815 case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
816 case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
817 case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
818 case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
819 case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
820 case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
821 case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
822 case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
823 case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
824 case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
825 case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
826 case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
827 case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
828 case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
829 case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
830 case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
831 case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
832 case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
833 case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
834 case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
835 case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
836 case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
837 case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
838 case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
839 case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
840 case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
841 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
842 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
843 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
844 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
845 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
846
847 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
848 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
849 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
850 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
851 case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
852 case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
853 case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
854 case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
855 case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
856 case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
857 case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
858 case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
859 case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
860 case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
861 case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
862 case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
863 case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
864 case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
865 case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
866 case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
867 case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
868 case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
869 case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
870 case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
871 case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
872 case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
873 case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
874
875 case KW_luck: f.get (stats.luck); break;
876 case KW_run_away: f.get (run_away); break;
877 case KW_pick_up: f.get (pick_up); break;
878 case KW_item_power: f.get (item_power); break;
879 case KW_gen_sp_armour: f.get (gen_sp_armour); break;
880 case KW_anim_speed: f.get (anim_speed); break;
881 case KW_container: f.get (weight_limit); break;
882 case KW_will_apply: f.get (will_apply); break;
883 case KW_attack_movement: f.get (attack_movement); break;
884 case KW_move_state: f.get (move_status); break;
885 case KW_expmul: f.get (expmul); break;
886 case KW_glow_radius: f.get (glow_radius); break;
887 case KW_weapontype: f.get (weapontype); break;
888 case KW_tooltype: f.get (tooltype); break;
889 case KW_casting_time: f.get (casting_time); break;
890 case KW_elevation: f.get (elevation); break;
891 case KW_smoothlevel: f.get (smoothlevel); break;
892 case KW_client_type: f.get (client_type); break;
893 case KW_duration: f.get (duration); break;
894 case KW_range: f.get (range); break;
895 case KW_range_modifier: f.get (range_modifier); break;
896 case KW_dam_modifier: f.get (dam_modifier); break;
897 case KW_duration_modifier: f.get (duration_modifier); break;
898
899 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
900 //TODO: parse from other include files
901 case KW_body_range: f.get (body_info[0]); break;
902 case KW_body_arm: f.get (body_info[1]); break;
903 case KW_body_torso: f.get (body_info[2]); break;
904 case KW_body_head: f.get (body_info[3]); break;
905 case KW_body_neck: f.get (body_info[4]); break;
906 case KW_body_skill: f.get (body_info[5]); break;
907 case KW_body_finger: f.get (body_info[6]); break;
908 case KW_body_shoulder: f.get (body_info[7]); break;
909 case KW_body_foot: f.get (body_info[8]); break;
910 case KW_body_hand: f.get (body_info[9]); break;
911 case KW_body_wrist: f.get (body_info[10]); break;
912 case KW_body_waist: f.get (body_info[11]); break;
913 case KW_can_apply:
914 break;
915
916 case KW_connected:
917 add_button_link (this, map, f.get_sint32 ());
918 break;
919
920 case KW_randomitems:
921 randomitems = find_treasurelist (f.get_str ());
922 //if (!randomitems)
923 // LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
924 break;
925
834 case KW_walk_on: 926 case KW_msg:
927 f.get_ml (KW_endmsg, msg);
928 //TODO: allow longer messages
929 if (strlen (msg) >= HUGE_BUF)
835 { 930 {
836 if (thawer.get_sint32 ()) 931 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg);
837 op->move_on |= MOVE_WALK; 932 msg = "ERROR, please report: string too long, winged.\n";
838 else
839 op->move_on &= ~MOVE_WALK;
840 } 933 }
841
842 break; 934 break;
843 935
844 /* These are all legacy - any new objects should use the move_ .. values */
845 case KW_walk_off:
846 {
847 if (thawer.get_sint32 ())
848 op->move_off |= MOVE_WALK;
849 else
850 op->move_off &= ~MOVE_WALK;
851 }
852 break;
853
854 /* These are all legacy - any new objects should use the move_ .. values */
855 case KW_fly_on:
856 {
857 if (thawer.get_sint32 ())
858 op->move_on |= MOVE_FLY_LOW;
859 else
860 op->move_on &= ~MOVE_FLY_LOW;
861 }
862 break;
863
864 /* These are all legacy - any new objects should use the move_ .. values */
865 case KW_fly_off:
866 {
867 if (thawer.get_sint32 ())
868 op->move_off |= MOVE_FLY_LOW;
869 else
870 op->move_off &= ~MOVE_FLY_LOW;
871 }
872 break;
873
874 //TODO: remove these after convertign archetypes
875 case KW_can_use_wand:
876 GET_FLAG (op, FLAG_USE_RANGE);
877 break;
878
879 /* These are all legacy - any new objects should use the move_ .. values */
880 case KW_flying:
881 {
882 if (thawer.get_sint32 ())
883 op->move_type |= MOVE_FLY_LOW;
884 else
885 op->move_type &= ~MOVE_FLY_LOW;
886 }
887 break;
888
889
890 case KW_identified:
891 GET_FLAG (op, FLAG_IDENTIFIED);
892 //TODO: move to check_object or so
893 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
894 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
895
896 break;
897
898 case KW_wiz:
899 GET_FLAG (op, FLAG_WIZ);
900 //TODO: move to check_object
901 if (QUERY_FLAG (op, FLAG_WIZ))
902 {
903 SET_FLAG (op, FLAG_WAS_WIZ);
904 SET_FLAG (op, FLAG_WIZPASS);
905 SET_FLAG (op, FLAG_WIZCAST);
906 }
907 else
908 {
909 CLEAR_FLAG (op, FLAG_WIZPASS);
910 CLEAR_FLAG (op, FLAG_WIZCAST);
911 }
912 break;
913
914 case KW_friendly:
915 GET_FLAG (op, FLAG_FRIENDLY);
916 //TODO: move to check_object or so
917 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
918 add_friendly_object (op);
919 break;
920
921 case KW_monster:
922 GET_FLAG (op, FLAG_MONSTER);
923 break;
924 case KW_neutral:
925 GET_FLAG (op, FLAG_NEUTRAL);
926 break;
927 case KW_no_attack:
928 GET_FLAG (op, FLAG_NO_ATTACK);
929 break;
930 case KW_no_damage:
931 GET_FLAG (op, FLAG_NO_DAMAGE);
932 break;
933 case KW_generator:
934 GET_FLAG (op, FLAG_GENERATOR);
935 break;
936 case KW_use_content_on_gen:
937 GET_FLAG (op, FLAG_CONTENT_ON_GEN);
938 break;
939 case KW_is_thrown:
940 GET_FLAG (op, FLAG_IS_THROWN);
941 break;
942 case KW_auto_apply:
943 GET_FLAG (op, FLAG_AUTO_APPLY);
944 break;
945 case KW_treasure:
946 GET_FLAG (op, FLAG_TREASURE);
947 break;
948 case KW_see_invisible:
949 GET_FLAG (op, FLAG_SEE_INVISIBLE);
950 break;
951 case KW_can_roll:
952 GET_FLAG (op, FLAG_CAN_ROLL);
953 break;
954 case KW_overlay_floor:
955 GET_FLAG (op, FLAG_OVERLAY_FLOOR);
956 break;
957 case KW_is_turnable:
958 GET_FLAG (op, FLAG_IS_TURNABLE);
959 break;
960 case KW_is_used_up:
961 GET_FLAG (op, FLAG_IS_USED_UP);
962 break;
963 case KW_alive:
964 GET_FLAG (op, FLAG_ALIVE);
965 break;
966 case KW_applied:
967 GET_FLAG (op, FLAG_APPLIED);
968 break;
969 case KW_unpaid:
970 GET_FLAG (op, FLAG_UNPAID);
971 break;
972 case KW_is_animated:
973 GET_FLAG (op, FLAG_ANIMATE);
974 break;
975 case KW_no_pick:
976 GET_FLAG (op, FLAG_NO_PICK);
977 break;
978 case KW_reflecting:
979 GET_FLAG (op, FLAG_REFLECTING);
980 break;
981 case KW_changing:
982 GET_FLAG (op, FLAG_CHANGING);
983 break;
984 case KW_splitting:
985 GET_FLAG (op, FLAG_SPLITTING);
986 break;
987 case KW_hitback:
988 GET_FLAG (op, FLAG_HITBACK);
989 break;
990 case KW_startequip:
991 GET_FLAG (op, FLAG_STARTEQUIP);
992 break;
993 case KW_blocksview:
994 GET_FLAG (op, FLAG_BLOCKSVIEW);
995 break;
996 case KW_undead:
997 GET_FLAG (op, FLAG_UNDEAD);
998 break;
999 case KW_scared:
1000 GET_FLAG (op, FLAG_SCARED);
1001 break;
1002 case KW_unaggressive:
1003 GET_FLAG (op, FLAG_UNAGGRESSIVE);
1004 break;
1005 case KW_reflect_missile:
1006 GET_FLAG (op, FLAG_REFL_MISSILE);
1007 break;
1008 case KW_reflect_spell:
1009 GET_FLAG (op, FLAG_REFL_SPELL);
1010 break;
1011 case KW_no_magic:
1012 GET_FLAG (op, FLAG_NO_MAGIC);
1013 break;
1014 case KW_no_drop:
1015 GET_FLAG (op, FLAG_NO_DROP);
1016 break;
1017 case KW_random_movement:
1018 GET_FLAG (op, FLAG_RANDOM_MOVE);
1019 break;
1020 case KW_was_wiz:
1021 GET_FLAG (op, FLAG_WAS_WIZ);
1022 break;
1023 case KW_no_fix_player:
1024 GET_FLAG (op, FLAG_NO_FIX_PLAYER);
1025 break;
1026 case KW_is_lightable:
1027 GET_FLAG (op, FLAG_IS_LIGHTABLE);
1028 break;
1029 case KW_tear_down:
1030 GET_FLAG (op, FLAG_TEAR_DOWN);
1031 break;
1032 case KW_can_use_shield:
1033 GET_FLAG (op, FLAG_USE_SHIELD);
1034 break;
1035 case KW_can_cast_spell:
1036 GET_FLAG (op, FLAG_CAST_SPELL);
1037 break;
1038 case KW_can_use_scroll:
1039 GET_FLAG (op, FLAG_USE_SCROLL);
1040 break;
1041 case KW_can_use_range:
1042 GET_FLAG (op, FLAG_USE_RANGE);
1043 break;
1044 case KW_can_use_bow:
1045 GET_FLAG (op, FLAG_USE_BOW);
1046 break;
1047 case KW_can_use_armour:
1048 GET_FLAG (op, FLAG_USE_ARMOUR);
1049 break;
1050 case KW_can_use_weapon:
1051 GET_FLAG (op, FLAG_USE_WEAPON);
1052 break;
1053 case KW_can_use_ring:
1054 GET_FLAG (op, FLAG_USE_RING);
1055 break;
1056 case KW_has_ready_bow:
1057 GET_FLAG (op, FLAG_READY_BOW);
1058 break;
1059 case KW_xrays:
1060 GET_FLAG (op, FLAG_XRAYS);
1061 break;
1062 case KW_is_floor:
1063 GET_FLAG (op, FLAG_IS_FLOOR);
1064 break;
1065 case KW_lifesave:
1066 GET_FLAG (op, FLAG_LIFESAVE);
1067 break;
1068 case KW_no_strength:
1069 GET_FLAG (op, FLAG_NO_STRENGTH);
1070 break;
1071 case KW_sleep:
1072 GET_FLAG (op, FLAG_SLEEP);
1073 break;
1074 case KW_stand_still:
1075 GET_FLAG (op, FLAG_STAND_STILL);
1076 break;
1077 case KW_random_move:
1078 GET_FLAG (op, FLAG_RANDOM_MOVE);
1079 break;
1080 case KW_only_attack:
1081 GET_FLAG (op, FLAG_ONLY_ATTACK);
1082 break;
1083 case KW_activate_on_push:
1084 GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH);
1085 break;
1086 case KW_activate_on_release:
1087 GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE);
1088 break;
1089 case KW_confused:
1090 GET_FLAG (op, FLAG_CONFUSED);
1091 break;
1092 case KW_stealth:
1093 GET_FLAG (op, FLAG_STEALTH);
1094 break;
1095 case KW_cursed:
1096 GET_FLAG (op, FLAG_CURSED);
1097 break;
1098 case KW_damned:
1099 GET_FLAG (op, FLAG_DAMNED);
1100 break;
1101 case KW_see_anywhere:
1102 GET_FLAG (op, FLAG_SEE_ANYWHERE);
1103 break;
1104 case KW_known_magical:
1105 GET_FLAG (op, FLAG_KNOWN_MAGICAL);
1106 break;
1107 case KW_known_cursed:
1108 GET_FLAG (op, FLAG_KNOWN_CURSED);
1109 break;
1110 case KW_can_use_skill:
1111 GET_FLAG (op, FLAG_CAN_USE_SKILL);
1112 break;
1113 case KW_been_applied:
1114 GET_FLAG (op, FLAG_BEEN_APPLIED);
1115 break;
1116 case KW_has_ready_scroll:
1117 GET_FLAG (op, FLAG_READY_SCROLL);
1118 break;
1119 case KW_can_use_rod:
1120 GET_FLAG (op, FLAG_USE_ROD);
1121 break;
1122 case KW_can_use_horn:
1123 GET_FLAG (op, FLAG_USE_HORN);
1124 break;
1125 case KW_unique:
1126 GET_FLAG (op, FLAG_UNIQUE);
1127 break;
1128 case KW_make_invisible:
1129 GET_FLAG (op, FLAG_MAKE_INVIS);
1130 break;
1131 case KW_inv_locked:
1132 GET_FLAG (op, FLAG_INV_LOCKED);
1133 break;
1134 case KW_is_wooded:
1135 GET_FLAG (op, FLAG_IS_WOODED);
1136 break;
1137 case KW_is_hilly:
1138 GET_FLAG (op, FLAG_IS_HILLY);
1139 break;
1140 case KW_is_water:
1141 GET_FLAG (op, FLAG_IS_WATER);
1142 break;
1143 case KW_has_ready_skill:
1144 GET_FLAG (op, FLAG_READY_SKILL);
1145 break;
1146 case KW_has_ready_weapon:
1147 GET_FLAG (op, FLAG_READY_WEAPON);
1148 break;
1149 case KW_no_skill_ident:
1150 GET_FLAG (op, FLAG_NO_SKILL_IDENT);
1151 break;
1152 case KW_is_blind:
1153 GET_FLAG (op, FLAG_BLIND);
1154 break;
1155 case KW_can_see_in_dark:
1156 GET_FLAG (op, FLAG_SEE_IN_DARK);
1157 break;
1158 case KW_is_cauldron:
1159 GET_FLAG (op, FLAG_IS_CAULDRON);
1160 break;
1161 case KW_no_steal:
1162 GET_FLAG (op, FLAG_NO_STEAL);
1163 break;
1164 case KW_one_hit:
1165 GET_FLAG (op, FLAG_ONE_HIT);
1166 break;
1167 case KW_berserk:
1168 GET_FLAG (op, FLAG_BERSERK);
1169 break;
1170 case KW_is_buildable:
1171 GET_FLAG (op, FLAG_IS_BUILDABLE);
1172 break;
1173
1174 case KW_armour:
1175 thawer.get (op->resist[ATNR_PHYSICAL]);
1176 break;
1177 case KW_resist_physical:
1178 thawer.get (op->resist[ATNR_PHYSICAL]);
1179 break;
1180 case KW_resist_magic:
1181 thawer.get (op->resist[ATNR_MAGIC]);
1182 break;
1183 case KW_resist_fire:
1184 thawer.get (op->resist[ATNR_FIRE]);
1185 break;
1186 case KW_resist_electricity:
1187 thawer.get (op->resist[ATNR_ELECTRICITY]);
1188 break;
1189 case KW_resist_cold:
1190 thawer.get (op->resist[ATNR_COLD]);
1191 break;
1192 case KW_resist_confusion:
1193 thawer.get (op->resist[ATNR_CONFUSION]);
1194 break;
1195 case KW_resist_acid:
1196 thawer.get (op->resist[ATNR_ACID]);
1197 break;
1198 case KW_resist_drain:
1199 thawer.get (op->resist[ATNR_DRAIN]);
1200 break;
1201 case KW_resist_weaponmagic:
1202 thawer.get (op->resist[ATNR_WEAPONMAGIC]);
1203 break;
1204 case KW_resist_ghosthit:
1205 thawer.get (op->resist[ATNR_GHOSTHIT]);
1206 break;
1207 case KW_resist_poison:
1208 thawer.get (op->resist[ATNR_POISON]);
1209 break;
1210 case KW_resist_slow:
1211 thawer.get (op->resist[ATNR_SLOW]);
1212 break;
1213 case KW_resist_paralyze:
1214 thawer.get (op->resist[ATNR_PARALYZE]);
1215 break;
1216 case KW_resist_turn_undead:
1217 thawer.get (op->resist[ATNR_TURN_UNDEAD]);
1218 break;
1219 case KW_resist_fear:
1220 thawer.get (op->resist[ATNR_FEAR]);
1221 break;
1222 case KW_resist_cancellation:
1223 thawer.get (op->resist[ATNR_CANCELLATION]);
1224 break;
1225 case KW_resist_deplete:
1226 thawer.get (op->resist[ATNR_DEPLETE]);
1227 break;
1228 case KW_resist_death:
1229 thawer.get (op->resist[ATNR_DEATH]);
1230 break;
1231 case KW_resist_chaos:
1232 thawer.get (op->resist[ATNR_CHAOS]);
1233 break;
1234 case KW_resist_counterspell:
1235 thawer.get (op->resist[ATNR_COUNTERSPELL]);
1236 break;
1237 case KW_resist_godpower:
1238 thawer.get (op->resist[ATNR_GODPOWER]);
1239 break;
1240 case KW_resist_holyword:
1241 thawer.get (op->resist[ATNR_HOLYWORD]);
1242 break;
1243 case KW_resist_blind:
1244 thawer.get (op->resist[ATNR_BLIND]);
1245 break;
1246 case KW_resist_internal:
1247 thawer.get (op->resist[ATNR_INTERNAL]);
1248 break;
1249 case KW_resist_life_stealing:
1250 thawer.get (op->resist[ATNR_LIFE_STEALING]);
1251 break;
1252 case KW_resist_disease:
1253 thawer.get (op->resist[ATNR_DISEASE]);
1254 break;
1255
1256 case KW_luck:
1257 thawer.get (op->stats.luck);
1258 break;
1259 case KW_run_away:
1260 thawer.get (op->run_away);
1261 break;
1262 case KW_pick_up:
1263 thawer.get (op->pick_up);
1264 break;
1265 case KW_item_power:
1266 thawer.get (op->item_power);
1267 break;
1268 case KW_gen_sp_armour:
1269 thawer.get (op->gen_sp_armour);
1270 break;
1271 case KW_anim_speed:
1272 thawer.get (op->anim_speed);
1273 break;
1274 case KW_container:
1275 thawer.get (op->weight_limit);
1276 break;
1277 case KW_will_apply:
1278 thawer.get (op->will_apply);
1279 break;
1280 case KW_attack_movement:
1281 thawer.get (op->attack_movement);
1282 break;
1283 case KW_move_state:
1284 thawer.get (op->move_status);
1285 break;
1286 case KW_expmul:
1287 thawer.get (op->expmul);
1288 break;
1289 case KW_glow_radius:
1290 thawer.get (op->glow_radius);
1291 break;
1292 case KW_weapontype:
1293 thawer.get (op->weapontype);
1294 break;
1295 case KW_tooltype:
1296 thawer.get (op->tooltype);
1297 break;
1298 case KW_casting_time:
1299 thawer.get (op->casting_time);
1300 break;
1301 case KW_elevation:
1302 thawer.get (op->elevation);
1303 break;
1304 case KW_smoothlevel:
1305 thawer.get (op->smoothlevel);
1306 break;
1307 case KW_client_type:
1308 thawer.get (op->client_type);
1309 break;
1310 case KW_duration:
1311 thawer.get (op->duration);
1312 break;
1313 case KW_range:
1314 thawer.get (op->range);
1315 break;
1316 case KW_range_modifier:
1317 thawer.get (op->range_modifier);
1318 break;
1319 case KW_dam_modifier:
1320 thawer.get (op->dam_modifier);
1321 break;
1322 case KW_duration_modifier:
1323 thawer.get (op->duration_modifier);
1324 break;
1325
1326 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1327 //TODO: parse from other include files
1328 case KW_body_range:
1329 thawer.get (op->body_info[0]);
1330 break;
1331 case KW_body_arm:
1332 thawer.get (op->body_info[1]);
1333 break;
1334 case KW_body_torso:
1335 thawer.get (op->body_info[2]);
1336 break;
1337 case KW_body_head:
1338 thawer.get (op->body_info[3]);
1339 break;
1340 case KW_body_neck:
1341 thawer.get (op->body_info[4]);
1342 break;
1343 case KW_body_skill:
1344 thawer.get (op->body_info[5]);
1345 break;
1346 case KW_body_finger:
1347 thawer.get (op->body_info[6]);
1348 break;
1349 case KW_body_shoulder:
1350 thawer.get (op->body_info[7]);
1351 break;
1352 case KW_body_foot:
1353 thawer.get (op->body_info[8]);
1354 break;
1355 case KW_body_hand:
1356 thawer.get (op->body_info[9]);
1357 break;
1358 case KW_body_wrist:
1359 thawer.get (op->body_info[10]);
1360 break;
1361 case KW_body_waist:
1362 thawer.get (op->body_info[11]);
1363 break;
1364 case KW_can_apply:
1365 break;
1366
1367 case KW_connected:
1368 add_button_link (op, op->map, thawer.get_sint32 ());
1369 break;
1370
1371 case KW_randomitems:
1372 op->randomitems = find_treasurelist (thawer.get_str ());
1373 break;
1374
1375 case KW_msg:
1376 {
1377 thawer.get_ml (KW_endmsg, op->msg);
1378 //TODO: allow longer messages
1379 if (strlen (op->msg) >= HUGE_BUF)
1380 {
1381 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1382 op->msg = "ERROR, please report: string too long, winged.\n";
1383 }
1384 }
1385 break;
1386
1387 case KW_lore: 936 case KW_lore:
1388 {
1389 shstr msgbuf;
1390
1391 thawer.get_ml (KW_endlore, op->lore); 937 f.get_ml (KW_endlore, lore);
1392 //TODO: allow longer messages 938 //TODO: allow longer messages
1393 /* Just print a warning so we can be reasonably safe 939 /* Just print a warning so we can be reasonably safe
1394 * about not overflowing the buffer. 940 * about not overflowing the buffer.
1395 */ 941 */
1396 if (strlen (op->lore) > (HUGE_BUF / 2)) 942 if (strlen (lore) > (HUGE_BUF / 2))
1397 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 943 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1398 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 944 HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore);
1399 }
1400 break; 945 break;
1401 946
1402 case KW_editable: 947 case KW_editable:
1403 case KW_editor_folder: 948 case KW_editor_folder:
1404 break; 949 break;
1405 950
1406 case KW_More: // uppercase alias
1407 case KW_more:
1408 /* We need to record that this is a multipart object,
1409 * so the calling function can glue things back together
1410 */
1411 ismore = 1;
1412 break;
1413
1414 case KW_end: 951 case KW_end:
1415 check_loaded_object (op); 952 check_loaded_object (this);
1416 953
1417 if (!arch_init) 954 if (!arch_init)
1418 op->instantiate (); 955 instantiate ();
1419 956
1420 return ismore ? LL_MORE : LL_NORMAL; 957 f.next ();
1421
1422 case KW_EOF:
1423 return LL_EOF; 958 return true;
1424 959
1425 case KW_ERROR: 960 case KW_ERROR:
1426 set_ob_key_value (op, thawer.line, thawer.last_value, true); 961 set_ob_key_value (this, f.kw_str, f.value, true);
1427 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 962 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1428
1429 //TODO: skip line, ugly, factor parsing better
1430 if (thawer.last_value)
1431 thawer.line = thawer.last_value;
1432
1433 thawer.line += strlen (thawer.line) + 1;
1434
1435 break; 963 break;
1436 964
1437 default: 965 default:
1438 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 966 if (!f.parse_error ("object", name))
967 return false;
1439 break; 968 break;
1440 } 969 }
970
971 f.next ();
1441 } 972 }
1442} 973}
1443 974
1444/* 975object *
1445 * Loads an object from the given file-pointer. 976object::read (object_thawer &f)
1446 * Variables will be read and parsed and patched into the object
1447 * until the string "end" is reached, or the end of the file.
1448 *
1449 * bufstat is used to determine various file attributes:
1450 * LO_REPATE (0): We are reading from the same buffer as the last call.
1451 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1452 * will also be reading from this (treasure file, artifacts.)
1453 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1454 * be reset.
1455 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1456 *
1457 */
1458
1459int
1460load_object (object_thawer & fp, object *op, int map_flags)
1461{ 977{
1462 return parse_object (op, fp, map_flags); 978 assert (f.kw == KW_arch);
979
980 archetype *arch = archetype::find (f.get_str ());
981 assert (arch); //D maybe use exception handling of sorts?
982
983 object *op = object::create ();
984
985 op->arch = arch;
986 arch->clone.copy_to (op);
987 // copy_to activates, this should be fixed properly
988 op->deactivate ();
989
990 if (!op->parse_kv (f))
991 {
992 delete op;
993 return 0;
994 }
995
996 return op;
1463} 997}
1464
1465 998
1466/* This takes a buffer, scans it for variables, and sets those variables 999/* This takes a buffer, scans it for variables, and sets those variables
1467 * as appropriate in op. 1000 * as appropriate in op.
1468 * 1001 *
1469 * This function appears to be used in only 2 places - in crossedit to 1002 * This function appears to be used in only 2 places - in crossedit to
1470 * override values and in c_wiz to mutate values. 1003 * override values and in c_wiz to mutate values.
1471 */ 1004 */
1472int 1005int
1473set_variable (object *op, char *buf) 1006set_variable (object *op, char *buf)
1474{ 1007{
1475 return 0; 1008 object_thawer f (buf, (AV *)0);
1476#if 0
1477 int retval;
1478 object_thawer thawer (0);
1479 1009
1480 strcpy (msgbuf, ""); 1010 return op->parse_kv (f);
1481 strcpy (lorebuf, "");
1482 retval = parse_object (op, thawer, 0);
1483 yy_switch_to_buffer (yycurbuf);
1484 yy_delete_buffer (yybufstate);
1485 yy_pop_state ();
1486 return retval;
1487#endif
1488}
1489
1490/* This array equates the FLAG_ values with the V_ values. Use -1 to
1491 * put gaps in the array that should not be processed.
1492 * The order matches the order of the define values in 'define.h'.
1493 */
1494
1495/* This is a list of pointers that correspond to the FLAG_.. values.
1496 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1497 * the 15'th element of this array should match that name.
1498 * If an entry is NULL, that is a flag not to loaded/saved.
1499 */
1500static const char *const flag_names[NUM_FLAGS + 1] = {
1501 "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1502 "can_use_shield", "no_pick", NULL /* walk_on */ , NULL /* no_pass */ , /* 10 */
1503 "is_animated", NULL /* slow_move */ ,
1504 NULL /* flying */ , "monster", "friendly", "generator",
1505 "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1506 "see_invisible", "can_roll", "overlay_floor",
1507 "is_turnable", NULL /* walk_off */ , NULL /* fly_on */ ,
1508 NULL /*fly_off */ , "is_used_up", "identified", "reflecting", /* 30 */
1509 "changing", "splitting", "hitback", "startequip",
1510 "blocksview", "undead", "scared", "unaggressive",
1511 "reflect_missile", "reflect_spell", /* 40 */
1512 "no_magic", "no_fix_player", "is_lightable", "tear_down",
1513 "run_away", NULL /*pass_thru */ , NULL /*can_pass_thru */ ,
1514 "pick_up", "unique", "no_drop", /* 50 */
1515 NULL /* wizcast */ , "can_cast_spell", "can_use_scroll", "can_use_range",
1516 "can_use_bow", "can_use_armour", "can_use_weapon",
1517 "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1518 "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1519 "stand_still", "random_move", "only_attack", "confused", /* 70 */
1520 "stealth", NULL, NULL, "cursed", "damned",
1521 "see_anywhere", "known_magical", "known_cursed",
1522 "can_use_skill", "been_applied", /* 80 */
1523 "has_ready_scroll", "can_use_rod", NULL,
1524 "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1525 "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1526 "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1527 "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1528 "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1529 "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1530 NULL
1531};
1532
1533
1534/*
1535 * Initialises the array of variable-names. Needed before any
1536 * objects can be loaded. Called by init_library().
1537 */
1538
1539void
1540init_vars ()
1541{
1542} 1011}
1543 1012
1544/* This returns a string of the integer movement type */ 1013/* This returns a string of the integer movement type */
1545#if 0 1014#if 0
1546// unused function 1015// unused function
1591 return retbuf + 1; 1060 return retbuf + 1;
1592} 1061}
1593#endif 1062#endif
1594 1063
1595// compare *op against *tmp and output differences 1064// compare *op against *tmp and output differences
1596void 1065static void
1597put (object_freezer & f, object *op, object *tmp) 1066write_diff (object_freezer &f, object *op, object *tmp)
1598{ 1067{
1068 static const keyword resist_save[NROFATTACKS] = {
1069# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1070# include "attackinc.h"
1071# undef def
1072 };
1073
1074 /* This is a list of keywords that correspond to the FLAG_.. values.
1075 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1076 * the 15'th element of this array should match that name.
1077 * If an entry is NULL, that is a flag not to loaded/saved.
1078 */
1079 static const keyword flag_names [NUM_FLAGS] = {
1080 KW_alive,
1081 KW_wiz,
1082 KW_NULL,
1083 KW_NULL,
1084 KW_was_wiz,
1085 KW_applied,
1086 KW_unpaid,
1087 KW_can_use_shield,
1088 KW_no_pick,
1089 KW_NULL, // walk_on
1090 KW_NULL, // no_pass
1091 /* 10 */
1092 KW_is_animated,
1093 KW_NULL, // slow_move
1094 KW_NULL, // flying
1095 KW_monster,
1096 KW_friendly,
1097 KW_generator,
1098 KW_is_thrown,
1099 KW_auto_apply,
1100 KW_NULL, // was KW_treasure
1101 KW_player_sold,
1102 /* 20 */
1103 KW_see_invisible,
1104 KW_can_roll,
1105 KW_overlay_floor,
1106 KW_is_turnable,
1107 KW_NULL, // walk_off
1108 KW_NULL, // fly_on
1109 KW_NULL, // fly_off
1110 KW_is_used_up,
1111 KW_identified,
1112 KW_reflecting,
1113 /* 30 */
1114 KW_changing,
1115 KW_splitting,
1116 KW_hitback,
1117 KW_startequip,
1118 KW_blocksview,
1119 KW_undead,
1120 KW_scared,
1121 KW_unaggressive,
1122 KW_reflect_missile,
1123 KW_reflect_spell,
1124 /* 40 */
1125 KW_no_magic,
1126 KW_no_fix_player,
1127 KW_is_lightable,
1128 KW_tear_down,
1129 KW_run_away,
1130 KW_NULL, // pass_thru
1131 KW_NULL, // an_pass_thru
1132 KW_pick_up,
1133 KW_unique,
1134 KW_no_drop,
1135 /* 50 */
1136 KW_NULL, // wizcast
1137 KW_can_cast_spell,
1138 KW_can_use_scroll,
1139 KW_can_use_range,
1140 KW_can_use_bow,
1141 KW_can_use_armour,
1142 KW_can_use_weapon,
1143 KW_can_use_ring,
1144 KW_has_ready_range,
1145 KW_has_ready_bow,
1146 /* 60 */
1147 KW_xrays,
1148 KW_NULL,
1149 KW_is_floor,
1150 KW_lifesave,
1151 KW_no_strength,
1152 KW_sleep,
1153 KW_stand_still,
1154 KW_random_move,
1155 KW_only_attack,
1156 KW_confused,
1157 /* 70 */
1158 KW_stealth,
1159 KW_NULL,
1160 KW_NULL,
1161 KW_cursed,
1162 KW_damned,
1163 KW_see_anywhere,
1164 KW_known_magical,
1165 KW_known_cursed,
1166 KW_can_use_skill,
1167 KW_been_applied,
1168 /* 80 */
1169 KW_has_ready_scroll,
1170 KW_can_use_rod,
1171 KW_NULL,
1172 KW_can_use_horn,
1173 KW_make_invisible,
1174 KW_inv_locked,
1175 KW_is_wooded,
1176 KW_is_hilly,
1177 KW_has_ready_skill,
1178 KW_has_ready_weapon,
1179 /* 90 */
1180 KW_no_skill_ident,
1181 KW_is_blind,
1182 KW_can_see_in_dark,
1183 KW_is_cauldron,
1184 KW_NULL,
1185 KW_no_steal,
1186 KW_one_hit,
1187 KW_NULL,
1188 KW_berserk,
1189 KW_neutral,
1190 /* 100 */
1191 KW_no_attack,
1192 KW_no_damage,
1193 KW_obj_original,
1194 KW_NULL,
1195 KW_activate_on_push,
1196 KW_activate_on_release,
1197 KW_is_water,
1198 KW_use_content_on_gen,
1199 KW_NULL,
1200 KW_is_buildable,
1201 /* 110 */
1202 KW_destroy_on_death,
1203 KW_NULL,
1204 };
1205
1599 int i; 1206 int i;
1600 1207
1601 /* This saves the key/value lists. We do it first so that any 1208 /* This saves the key/value lists. We do it first so that any
1602 * keys that match field names will be overwritten by the loader. 1209 * keys that match field names will be overwritten by the loader.
1603 */ 1210 */
1604 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) 1211 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1605 { 1212 {
1606 /* Find the field in the opposing member. */ 1213 /* Find the field in the opposing member. */
1607 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1214 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1608 1215
1609 /* If there's no partnering field, or it's got a different value, save our field. */ 1216 /* If there's no partnering field, or it's got a different value, save our field. */
1610 if (arch_field == NULL || my_field->value != arch_field->value) 1217 if (!arch_field || my_field->value != arch_field->value)
1611 f.put (my_field->key, my_field->value); 1218 f.put (my_field->key, my_field->value);
1612 } 1219 }
1613 1220
1614 /* We don't need to worry about the arch's extra fields - they 1221 /* We don't need to worry about the arch's extra fields - they
1615 * will get taken care of the copy_object function. 1222 * will get taken care of the copy_to method.
1616 */ 1223 */
1224
1225 {
1226 char uids[64];
1227 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1228 f.put (KW_uuid, (const char *)uids);
1229 }
1617 1230
1618#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1231#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1619#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1232#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1620 1233
1621 CMP_OUT (name); 1234 CMP_OUT (name);
1630 if (op->lore != tmp->lore) 1243 if (op->lore != tmp->lore)
1631 f.put (KW_lore, KW_endlore, op->lore); 1244 f.put (KW_lore, KW_endlore, op->lore);
1632 1245
1633 CMP_OUT (other_arch); 1246 CMP_OUT (other_arch);
1634 CMP_OUT (face); 1247 CMP_OUT (face);
1635
1636 if (!op->face || !op->face->name)
1637 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>"); //D
1638 1248
1639 if (op->animation_id != tmp->animation_id) 1249 if (op->animation_id != tmp->animation_id)
1640 if (op->animation_id) 1250 if (op->animation_id)
1641 { 1251 {
1642 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1252 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1690 f.put (resist_save[i], op->resist[i]); 1300 f.put (resist_save[i], op->resist[i]);
1691 1301
1692 CMP_OUT (path_attuned); 1302 CMP_OUT (path_attuned);
1693 CMP_OUT (path_repelled); 1303 CMP_OUT (path_repelled);
1694 CMP_OUT (path_denied); 1304 CMP_OUT (path_denied);
1695 CMP_OUT (material); 1305 CMP_OUT2 (material, materials);//TODO: nuke
1696 CMP_OUT (materialname); 1306 CMP_OUT (materialname);
1697 CMP_OUT (value); 1307 CMP_OUT (value);
1698 CMP_OUT (carrying); 1308 CMP_OUT (carrying);
1699 CMP_OUT (weight); 1309 CMP_OUT (weight);
1700 CMP_OUT (invisible); 1310 CMP_OUT (invisible);
1734 CMP_OUT (move_on); 1344 CMP_OUT (move_on);
1735 CMP_OUT (move_off); 1345 CMP_OUT (move_off);
1736 CMP_OUT (move_slow); 1346 CMP_OUT (move_slow);
1737 CMP_OUT (move_slow_penalty); 1347 CMP_OUT (move_slow_penalty);
1738 1348
1739 if (!COMPARE_FLAGS (op, tmp)) 1349 if (op->flag != tmp->flag)
1740 for (i = 0; i <= NUM_FLAGS; i++) 1350 for (i = 0; i <= NUM_FLAGS; i++)
1741 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1351 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1742 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); 1352 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1743 1353
1744 /* Save body locations */ 1354 /* Save body locations */
1745 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1355 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1746 if (op->body_info[i] != tmp->body_info[i]) 1356 if (op->body_info[i] != tmp->body_info[i])
1747 f.put (body_locations[i].save_name, op->body_info[i]); 1357 f.put (body_locations[i].save_name, op->body_info[i]);
1749 1359
1750/* 1360/*
1751 * Dumps all variables in an object to a file. 1361 * Dumps all variables in an object to a file.
1752 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1362 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1753 * the only place this is not set is when saving the player. 1363 * the only place this is not set is when saving the player.
1754 * If bit 1 of flag is set, don't remove the object after save. As of now,
1755 * all of the callers are setting this.
1756 */ 1364 */
1757 1365bool
1758void 1366object::write (object_freezer &f)
1759save_object (object_freezer & fp, object *op, int flag)
1760{ 1367{
1761 archetype *at;
1762 object *tmp, *old;
1763
1764 /* Even if the object does have an owner, it would seem that we should 1368 /* Even if the object does have an owner, it would seem that we should
1765 * still save it. 1369 * still save it.
1766 */ 1370 */
1767 if (op->owner) 1371 if (owner)
1768 return; 1372 return true;
1769 1373
1770 /* If it is unpaid and we don't want to save those, just return. */ 1374 archetype *at = arch ? (archetype *)arch : empty_archetype;
1771 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID)))
1772 return;
1773 1375
1774 if ((at = op->arch) == NULL)
1775 at = empty_archetype;
1776
1777 fp.put (KW_arch, at->name); 1376 f.put (KW_arch, at->name);
1377 write_diff (f, this, &at->clone);
1778 1378
1779 put (fp, op, &at->clone);
1780
1781 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1782
1783 old = NULL;
1784
1785 if (flag & 2)
1786 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1379 for (object *tmp = inv; tmp; tmp = tmp->below)
1787 save_object (fp, tmp, flag); 1380 tmp->write (f);
1788 else
1789 /* Slightly different logic because tmp/op will be removed by
1790 * the save_object we call. So we just keep looking at op->inv
1791 * until there is nothing left. In theory, the variable old
1792 * should not be needed, as recursive loops shouldn't happen.
1793 */
1794 while ((tmp = op->inv) != NULL)
1795 {
1796 if (old == tmp)
1797 {
1798 LOG (llevError, " Recursive loop in inventory\n");
1799 break;
1800 }
1801 1381
1802 save_object (fp, tmp, flag);
1803 old = tmp;
1804 }
1805
1806 if (!(flag & 2))
1807 {
1808 remove_ob (op);
1809 free_object (op);
1810 }
1811
1812 fp.put (op); 1382 f.put (this);
1813 fprintf (fp, "end\n"); 1383 f.put (KW_end);
1384
1385 return true;
1814} 1386}
1387
1388/////////////////////////////////////////////////////////////////////////////
1389
1390bool load_resource_file (const char *filename)
1391{
1392 object_thawer f (filename);
1393
1394 f.next ();
1395
1396 for (;;)
1397 {
1398 switch (f.kw)
1399 {
1400 case KW_region:
1401 if (!region::read (f))
1402 return false;
1403 break;
1404
1405 case KW_EOF:
1406 return true;
1407
1408 default:
1409 if (!f.parse_error ("resource file"))
1410 return false;
1411 }
1412
1413 f.next ();
1414 }
1415}
1416

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