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/cvs/deliantra/server/common/loader.C
(Generate patch)

Comparing deliantra/server/common/loader.C (file contents):
Revision 1.140 by root, Sun Nov 8 22:30:48 2009 UTC vs.
Revision 1.145 by root, Tue Nov 10 16:29:20 2009 UTC

330 330
331 if (!name_pl) 331 if (!name_pl)
332 name_pl = name; 332 name_pl = name;
333 333
334 /* objects now have a materialname. try to patch it in */ 334 /* objects now have a materialname. try to patch it in */
335 if (!(is_weapon () && level > 0)) 335 if (material == MATERIAL_NULL && !(is_weapon () && level > 0))
336 set_materialname (this, map ? map->difficulty : 5, 0); 336 select_material (this, map ? map->difficulty : 5);
337 337
338 /* only do these when program is first run - a bit 338 /* only do these when program is first run - a bit
339 * excessive to do this at every run - most of this is 339 * excessive to do this at every run - most of this is
340 * really just to catch any errors - program will still run, but 340 * really just to catch any errors - program will still run, but
341 * not in the ideal fashion. 341 * not in the ideal fashion.
725 case KW_invisible: f.get (invisible); break; 725 case KW_invisible: f.get (invisible); break;
726 case KW_magic: f.get (magic); break; 726 case KW_magic: f.get (magic); break;
727 case KW_state: f.get (state); break; 727 case KW_state: f.get (state); break;
728 case KW_move_slow_penalty: f.get (move_slow_penalty); break; 728 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
729 case KW_material: f.get (materials); break; //TODO: nuke 729 case KW_material: f.get (materials); break; //TODO: nuke
730 case KW_materialname: f.get (materialname); break; 730
731 case KW_materialname:
732 {
733 shstr sh;
734 f.get (sh);
735 material = name_to_material (sh);
736 }
737 break;
731 738
732 /* These are the new values */ 739 /* These are the new values */
733 case KW_move_block: set_move (move_block, f.get_str ()); break; 740 case KW_move_block: set_move (move_block, f.get_str ()); break;
734 case KW_move_allow: set_move (move_allow, f.get_str ()); break; 741 case KW_move_allow: set_move (move_allow, f.get_str ()); break;
735 case KW_move_type: set_move (move_type, f.get_str ()); break; 742 case KW_move_type: set_move (move_type, f.get_str ()); break;
1132 KW_applied, 1139 KW_applied,
1133 KW_unpaid, 1140 KW_unpaid,
1134 KW_can_use_shield, 1141 KW_can_use_shield,
1135 KW_no_pick, 1142 KW_no_pick,
1136 KW_NULL, // walk_on 1143 KW_NULL, // walk_on
1144 /* 10 */
1137 KW_NULL, // no_pass 1145 KW_NULL, // no_pass
1138 /* 10 */
1139 KW_is_animated, 1146 KW_is_animated,
1140 KW_NULL, // slow_move 1147 KW_NULL, // slow_move
1141 KW_NULL, // flying 1148 KW_NULL, // flying
1142 KW_monster, 1149 KW_monster,
1143 KW_friendly, 1150 KW_friendly,
1144 KW_generator, 1151 KW_generator,
1145 KW_is_thrown, 1152 KW_is_thrown,
1146 KW_auto_apply, 1153 KW_auto_apply,
1147 KW_treasure_env, 1154 KW_treasure_env,
1155 /* 20 */
1148 KW_player_sold, 1156 KW_player_sold,
1149 /* 20 */
1150 KW_see_invisible, 1157 KW_see_invisible,
1151 KW_can_roll, 1158 KW_can_roll,
1152 KW_overlay_floor, 1159 KW_overlay_floor,
1153 KW_is_turnable, 1160 KW_is_turnable,
1154 KW_NULL, // walk_off 1161 KW_NULL, // walk_off
1155 KW_NULL, // fly_on 1162 KW_NULL, // fly_on
1156 KW_NULL, // fly_off 1163 KW_NULL, // fly_off
1157 KW_is_used_up, 1164 KW_is_used_up,
1158 KW_identified, 1165 KW_identified,
1166 /* 30 */
1159 KW_reflecting, 1167 KW_reflecting,
1160 /* 30 */
1161 KW_changing, 1168 KW_changing,
1162 KW_splitting, 1169 KW_splitting,
1163 KW_hitback, 1170 KW_hitback,
1164 KW_startequip, 1171 KW_startequip,
1165 KW_blocksview, 1172 KW_blocksview,
1166 KW_undead, 1173 KW_undead,
1167 KW_scared, 1174 KW_scared,
1168 KW_unaggressive, 1175 KW_unaggressive,
1169 KW_reflect_missile, 1176 KW_reflect_missile,
1177 /* 40 */
1170 KW_reflect_spell, 1178 KW_reflect_spell,
1171 /* 40 */
1172 KW_no_magic, 1179 KW_no_magic,
1173 KW_no_fix_player, 1180 KW_no_fix_player,
1174 KW_is_lightable, 1181 KW_is_lightable,
1175 KW_tear_down, 1182 KW_tear_down,
1176 KW_run_away, 1183 KW_run_away,
1177 KW_NULL, // pass_thru 1184 KW_NULL, // pass_thru
1178 KW_NULL, // an_pass_thru 1185 KW_NULL, // an_pass_thru
1179 KW_pick_up, 1186 KW_pick_up,
1180 KW_unique, 1187 KW_unique,
1188 /* 50 */
1181 KW_no_drop, 1189 KW_no_drop,
1182 /* 50 */
1183 KW_NULL, // wizcast 1190 KW_NULL, // wizcast
1184 KW_can_cast_spell, 1191 KW_can_cast_spell,
1185 KW_can_use_scroll, 1192 KW_can_use_scroll,
1186 KW_can_use_range, 1193 KW_can_use_range,
1187 KW_can_use_bow, 1194 KW_can_use_bow,
1188 KW_can_use_armour, 1195 KW_can_use_armour,
1189 KW_can_use_weapon, 1196 KW_can_use_weapon,
1190 KW_can_use_ring, 1197 KW_can_use_ring,
1191 KW_has_ready_range, 1198 KW_has_ready_range,
1199 /* 60 */
1192 KW_has_ready_bow, 1200 KW_has_ready_bow,
1193 /* 60 */
1194 KW_xrays, 1201 KW_xrays,
1195 KW_NULL, 1202 KW_NULL,
1196 KW_is_floor, 1203 KW_is_floor,
1197 KW_lifesave, 1204 KW_lifesave,
1198 KW_no_strength, 1205 KW_no_strength,
1199 KW_sleep, 1206 KW_sleep,
1200 KW_stand_still, 1207 KW_stand_still,
1201 KW_random_move, 1208 KW_random_move,
1202 KW_only_attack, 1209 KW_only_attack,
1210 /* 70 */
1203 KW_confused, 1211 KW_confused,
1204 /* 70 */
1205 KW_stealth, 1212 KW_stealth,
1206 KW_NULL, 1213 KW_NULL,
1207 KW_NULL, 1214 KW_NULL,
1208 KW_cursed, 1215 KW_cursed,
1209 KW_damned, 1216 KW_damned,
1210 KW_see_anywhere, 1217 KW_see_anywhere,
1211 KW_known_magical, 1218 KW_known_magical,
1212 KW_known_cursed, 1219 KW_known_cursed,
1213 KW_can_use_skill, 1220 KW_can_use_skill,
1221 /* 80 */
1214 KW_been_applied, 1222 KW_been_applied,
1215 /* 80 */
1216 KW_has_ready_scroll, 1223 KW_has_ready_scroll,
1217 KW_can_use_rod, 1224 KW_can_use_rod,
1218 KW_precious, 1225 KW_precious,
1219 KW_can_use_horn, 1226 KW_can_use_horn,
1220 KW_make_invisible, 1227 KW_make_invisible,
1221 KW_inv_locked, 1228 KW_inv_locked,
1222 KW_is_wooded, 1229 KW_is_wooded,
1223 KW_is_hilly, 1230 KW_is_hilly,
1224 KW_has_ready_skill, 1231 KW_has_ready_skill,
1232 /* 90 */
1225 KW_has_ready_weapon, 1233 KW_has_ready_weapon,
1226 /* 90 */
1227 KW_no_skill_ident, 1234 KW_no_skill_ident,
1228 KW_is_blind, 1235 KW_is_blind,
1229 KW_can_see_in_dark, 1236 KW_can_see_in_dark,
1230 KW_is_cauldron, 1237 KW_is_cauldron,
1231 KW_NULL, 1238 KW_NULL,
1232 KW_no_steal, 1239 KW_no_steal,
1233 KW_one_hit, 1240 KW_one_hit,
1234 KW_NULL, 1241 KW_NULL,
1235 KW_berserk, 1242 KW_berserk,
1243 /* 100 */
1236 KW_neutral, 1244 KW_neutral,
1237 /* 100 */
1238 KW_no_attack, 1245 KW_no_attack,
1239 KW_no_damage, 1246 KW_no_damage,
1240 KW_obj_original, 1247 KW_obj_original,
1241 KW_NULL, 1248 KW_NULL,
1242 KW_activate_on_push, 1249 KW_activate_on_push,
1243 KW_activate_on_release, 1250 KW_activate_on_release,
1244 KW_is_water, 1251 KW_is_water,
1245 KW_use_content_on_gen, 1252 KW_use_content_on_gen,
1246 KW_NULL, 1253 KW_NULL,
1254 /* 110 */
1247 KW_is_buildable, 1255 KW_is_buildable,
1248 /* 110 */
1249 KW_destroy_on_death, 1256 KW_destroy_on_death,
1250 KW_NULL, 1257 KW_NULL,
1251 }; 1258 };
1259
1260 // obj_original is the only commonly differing flag between archetype
1261 // and object, so special-case it here to be able to skip the loop
1262 static const struct flagmask : object::flags_t
1263 {
1264 flagmask ()
1265 {
1266 for (int i = 0; i < NUM_FLAGS; i++)
1267 if (flag_names [i])
1268 set (i);
1269 }
1270 } flagmask;
1252 1271
1253 /* This saves the key/value lists. We do it first so that any 1272 /* This saves the key/value lists. We do it first so that any
1254 * keys that match field names will be overwritten by the loader. 1273 * keys that match field names will be overwritten by the loader.
1255 */ 1274 */
1256 for (key_value *kv = op->key_values; kv; kv = kv->next) 1275 for (key_value *kv = op->key_values; kv; kv = kv->next)
1257 if (!arch->key_values || arch->kv (kv->key) != kv->value) 1276 if (!arch->key_values || arch->kv (kv->key) != kv->value)
1258 f.put (kv->key, kv->value); 1277 f.put (kv->key, kv->value);
1259 1278
1260 if (op->uuid) 1279 if (op->uuid)
1261 f.put (KW_uuid, op->uuid.c_str ()); 1280 {
1281 // highly optimised - this is often 25% of all data written
1282 char *cur = f.force (sizeof ("uuid ") + UUID::MAX_LEN + 1);
1283 char *ptr = cur;
1284
1285 memcpy (ptr, "uuid ", sizeof ("uuid ") - 1);
1286 ptr += sizeof ("uuid ") - 1;
1287 ptr = op->uuid.append (ptr);
1288 *ptr++ = '\n';
1289
1290 f.alloc (ptr - cur);
1291 }
1262 1292
1263#define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW_ ## v, op->v) 1293#define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW_ ## v, op->v)
1264#define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW_ ## k, op->v) 1294#define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW_ ## k, op->v)
1265 1295
1266 CMP_OUT (x); 1296 CMP_OUT (x);
1336 CMP_OUT (attack_movement); 1366 CMP_OUT (attack_movement);
1337 CMP_OUT (nrof); 1367 CMP_OUT (nrof);
1338 CMP_OUT (level); 1368 CMP_OUT (level);
1339 CMP_OUT (attacktype); 1369 CMP_OUT (attacktype);
1340 1370
1341 // using memcmp here seems to be a loss - us gcc vectorising? 1371 // using memcmp here seems to be a loss - is gcc vectorising?
1342 for (int i = 0; i < NROFATTACKS; i++) 1372 for (int i = 0; i < NROFATTACKS; i++)
1343 if (expect_false (op->resist[i] != arch->resist[i])) 1373 if (expect_false (op->resist[i] != arch->resist[i]))
1344 f.put (resist_save[i], op->resist[i]); 1374 f.put (resist_save[i], op->resist[i]);
1345 1375
1346 CMP_OUT (path_attuned); 1376 CMP_OUT (path_attuned);
1347 CMP_OUT (path_repelled); 1377 CMP_OUT (path_repelled);
1348 CMP_OUT (path_denied); 1378 CMP_OUT (path_denied);
1379
1349 CMP_OUT2 (material, materials);//TODO: nuke 1380 CMP_OUT2 (material, materials);//TODO: nuke
1350 CMP_OUT (materialname); 1381 if (op->material != arch->material)
1382 f.put (KW_materialname, op->material->name);
1383
1351 CMP_OUT (value); 1384 CMP_OUT (value);
1352 CMP_OUT (carrying); 1385 CMP_OUT (carrying);
1353 CMP_OUT (weight); 1386 CMP_OUT (weight);
1354 CMP_OUT (invisible); 1387 CMP_OUT (invisible);
1355 CMP_OUT (state); 1388 CMP_OUT (state);
1387 CMP_OUT (move_on); 1420 CMP_OUT (move_on);
1388 CMP_OUT (move_off); 1421 CMP_OUT (move_off);
1389 CMP_OUT (move_slow); 1422 CMP_OUT (move_slow);
1390 CMP_OUT (move_slow_penalty); 1423 CMP_OUT (move_slow_penalty);
1391 1424
1392 // obj_original is the only commonly differing flag between archetype
1393 // and object, so special-case it here to be able to skip the loop
1394 object::flags_t diff = op->flags ^ arch->flags; 1425 object::flags_t diff = (op->flag ^ arch->flag) & flagmask;
1395 1426
1427 if (diff [FLAG_OBJ_ORIGINAL])
1428 f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? "1" : "0");
1429
1430 diff.reset (FLAG_OBJ_ORIGINAL);
1431
1432 // quickly test whether any other flags differ
1396 if (expect_true (diff.any ())) 1433 if (expect_true (diff.any ()))
1397 {
1398 if (expect_false (diff.reset (FLAG_OBJ_ORIGINAL).any ()))
1399 {
1400 // some other flags differ, too
1401 for (int i = 0; i < NUM_FLAGS; i++) 1434 for (int i = 0; i < NUM_FLAGS; i++)
1402 if (expect_false (flag_names [i] && op->flag [i] != arch->flag [i])) 1435 if (expect_false (diff [i]))
1403 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1436 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1404 }
1405 else
1406 {
1407 // only obj_original differs
1408 f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? "1" : "0");
1409 }
1410 }
1411 1437
1412 // save body locations. gcc's memcmp does an abysmal job when used 1438 // save body locations. gcc's memcmp does an abysmal job when used
1413 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 1439 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1414 if (expect_false (op->slot[i].info != arch->slot[i].info)) 1440 if (expect_false (op->slot[i].info != arch->slot[i].info))
1415 f.put (body_locations[i].save_name, op->slot[i].info); 1441 f.put (body_locations[i].save_name, op->slot[i].info);

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