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/cvs/deliantra/server/common/loader.C
(Generate patch)

Comparing deliantra/server/common/loader.C (file contents):
Revision 1.140 by root, Sun Nov 8 22:30:48 2009 UTC vs.
Revision 1.155 by root, Tue Apr 13 03:24:32 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <loader.h>
27#include <sproto.h> 26#include <sproto.h>
28 27
29///////////////////////////////////////////////////////////////////////////// 28/////////////////////////////////////////////////////////////////////////////
30 29
31extern archetype *loading_arch; 30extern archetype *loading_arch;
330 329
331 if (!name_pl) 330 if (!name_pl)
332 name_pl = name; 331 name_pl = name;
333 332
334 /* objects now have a materialname. try to patch it in */ 333 /* objects now have a materialname. try to patch it in */
335 if (!(is_weapon () && level > 0)) 334 if (material == MATERIAL_NULL && !(is_weapon () && level > 0))
336 set_materialname (this, map ? map->difficulty : 5, 0); 335 select_material (this, map ? map->difficulty : 5);
336
337 if (speed < 0.)
338 {
339 flag [FLAG_RANDOM_SPEED] = true;
340 speed = -speed;
341 // speed_left will be randomised in instantiate () and copy_to ()
342 }
337 343
338 /* only do these when program is first run - a bit 344 /* only do these when program is first run - a bit
339 * excessive to do this at every run - most of this is 345 * excessive to do this at every run - most of this is
340 * really just to catch any errors - program will still run, but 346 * really just to catch any errors - program will still run, but
341 * not in the ideal fashion. 347 * not in the ideal fashion.
388 if (ip > 2 * item_power && ip > (item_power + 3)) 394 if (ip > 2 * item_power && ip > (item_power + 3))
389 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); 395 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
390#endif 396#endif
391 } 397 }
392 398
393 /* old style spellcasting object (pretty common) - need to load in the appropiate object */ 399 /* old style spellcasting object (pretty common) - need to load in the appropriate object */
394 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */ 400 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
395 if ((type == ROD 401 if ((type == ROD
396 || type == WAND 402 || type == WAND
397 || type == SCROLL 403 || type == SCROLL
398 || type == HORN 404 || type == HORN
423 randomitems = 0; /* So another spell isn't created for this object */ 429 randomitems = 0; /* So another spell isn't created for this object */
424 /* without this, value is all screwed up */ 430 /* without this, value is all screwed up */
425 value = arch->value * inv->value; 431 value = arch->value * inv->value;
426 } 432 }
427 433
428 if (QUERY_FLAG (this, FLAG_MONSTER)) 434 if (this->flag [FLAG_MONSTER])
429 { 435 {
430 if (stats.hp > stats.maxhp) 436 if (stats.hp > stats.maxhp)
431 { 437 {
432 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); 438 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
433 stats.maxhp = stats.hp; 439 stats.maxhp = stats.hp;
436 /* The archs just need to be updated for this */ 442 /* The archs just need to be updated for this */
437 if (move_type == 0) 443 if (move_type == 0)
438 move_type = MOVE_WALK; 444 move_type = MOVE_WALK;
439 } 445 }
440 446
441 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) 447 if ((this->flag [FLAG_GENERATOR] && this->flag [FLAG_CONTENT_ON_GEN]) || type == CREATOR || type == CONVERTER)
442 /* Object will duplicate it's content as part of the 448 /* Object will duplicate it's content as part of the
443 * generation process. To do this, we must flag inventory 449 * generation process. To do this, we must flag inventory
444 * so it remains unevaluated concerning the randomitems and 450 * so it remains unevaluated concerning the randomitems and
445 * the living (a demonlord shouldn't cast from inside generator!) 451 * the living (a demonlord shouldn't cast from inside generator!)
446 */ 452 */
480 animate_object (this, direction); 486 animate_object (this, direction);
481 } 487 }
482} 488}
483 489
484static void 490static void
485set_move (MoveType &mt, const char *str) 491set_move (MoveType &mt, object_thawer &f)
486{ 492{
487 static const struct flagstr { 493 static const struct flagstr {
488 const char *name; 494 const char *name;
489 MoveType flags; 495 MoveType flags;
490 } move_flags[] = { 496 } move_flags[] = {
496 { "boat" , MOVE_BOAT }, 502 { "boat" , MOVE_BOAT },
497 { "ship" , MOVE_SHIP }, 503 { "ship" , MOVE_SHIP },
498 { "all" , MOVE_ALL }, 504 { "all" , MOVE_ALL },
499 }; 505 };
500 506
501 if (!str) 507 const char *str = f.get_str ();
502 {
503 mt = 0;
504 return;
505 }
506 508
507 if (isdigit (*str)) 509 if (!*str || isdigit (*str))
508 { 510 {
509 mt = atoi (str); 511 mt = atoi (str);
510 return; 512 return;
511 } 513 }
512 514
513 mt = 0; 515 mt = 0;
514 516
515 for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) 517 for (str = strtok ((char *)str, " "); str; str = strtok (0, " "))
516 { 518 {
517 bool negate = 0; 519 bool negate = 0;
518 520
519 if (*str == '-') 521 if (*str == '-')
520 { 522 {
554 for (;;) 556 for (;;)
555 { 557 {
556 switch (f.kw) 558 switch (f.kw)
557 { 559 {
558 case KW_uuid: 560 case KW_uuid:
559 if (const char *s = f.get_str ())
560 if (!uuid.parse (s)) 561 if (!uuid.parse (f.get_str ()))
561 { 562 {
562 f.parse_warn ("unparseable uuid"); 563 f.parse_warn ("unparseable uuid");
563 uuid = UUID::gen (); 564 uuid = UUID::gen ();
564 } 565 }
565 break; 566 break;
566 567
567 case KW_oid: 568 case KW_oid:
568 f.get (this, f.get_sint32 ()); 569 f.get (this, f.get_sint32 ());
569 break; 570 break;
587 // was: insert_ob_in_ob (tmp, op); 588 // was: insert_ob_in_ob (tmp, op);
588 // but manually adding it can improve map loading times a lot 589 // but manually adding it can improve map loading times a lot
589 // also, appending instead of prepending keeps the 590 // also, appending instead of prepending keeps the
590 // save ordering the same between repeated load/saves. 591 // save ordering the same between repeated load/saves.
591 // and finally we do not want any funny effects 592 // and finally we do not want any funny effects
592 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 593 tmp->clr_flag (FLAG_OBJ_ORIGINAL);
593 CLEAR_FLAG (tmp, FLAG_REMOVED); 594 tmp->clr_flag (FLAG_REMOVED);
594 595
595 if (!op_inv) 596 if (!op_inv)
596 { 597 {
597 inv = tmp; 598 inv = tmp;
598 tmp->above = 0; 599 tmp->above = 0;
631 f.delayed_deref (this, owner, f.get_str ()); 632 f.delayed_deref (this, owner, f.get_str ());
632 break; 633 break;
633 634
634 case KW_animation: 635 case KW_animation:
635 { 636 {
636 CLEAR_FLAG (this, FLAG_ANIMATE); 637 this->clr_flag (FLAG_ANIMATE);
637 animation_id = 0; 638 animation_id = 0;
638 639
639 const char *str = f.get_str ();
640 if (str && (animation_id = find_animation (str))) 640 if (f.has_value () && (animation_id = find_animation (f.get_str ())))
641 SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here 641 this->set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here
642 } 642 }
643 break; 643 break;
644 644
645 case KW_last_heal: f.get (last_heal); break; 645 case KW_last_heal: f.get (last_heal); break;
646 case KW_last_sp: f.get (last_sp); break; 646 case KW_last_sp: f.get (last_sp); break;
647 case KW_last_grace: f.get (last_grace); break; 647 case KW_last_grace: f.get (last_grace); break;
648 case KW_last_eat: f.get (last_eat); break; 648 case KW_last_eat: f.get (last_eat); break;
649 case KW_sl:
649 case KW_speed_left: f.get (speed_left); break; 650 case KW_speed_left: f.get (speed_left); break;
650 651
651 case KW_speed: 652 case KW_speed:
652 f.get (speed); 653 f.get (speed);
653 654
662 move_slow |= MOVE_WALK; 663 move_slow |= MOVE_WALK;
663 f.get (move_slow_penalty); 664 f.get (move_slow_penalty);
664 break; 665 break;
665 666
666 case KW_face: 667 case KW_face:
667 face = face_find (f.get_str ()); 668 face = f.has_value () ? face_find (f.get_str ()) : blank_face;
668 break; 669 break;
669 670
670 case KW_sound: 671 case KW_sound:
672 if (f.has_value ())
673 {
671 sound = sound_find (f.get_str ()); 674 sound = sound_find (f.get_str ());
672 if (!sound) 675 if (!sound)
673 f.parse_warn ("sound not found"); 676 f.parse_warn (format ("sound '%s' not found", f.get_str ()));
677 }
678 else
679 sound = 0;
674 break; 680 break;
675 681
676 case KW_sound_destroy: 682 case KW_sound_destroy:
683 if (f.has_value ())
684 {
677 sound_destroy = sound_find (f.get_str ()); 685 sound_destroy = sound_find (f.get_str ());
678 if (!sound_destroy) 686 if (!sound_destroy)
679 f.parse_warn ("sound not found"); 687 f.parse_warn (format ("sound '%s' not found", f.get_str ()));
688 }
689 else
690 sound_destroy = 0;
680 break; 691 break;
681 692
682 case KW_x: f.get (x); break; 693 case KW_x: f.get (x); break;
683 case KW_y: f.get (y); break; 694 case KW_y: f.get (y); break;
684 695
725 case KW_invisible: f.get (invisible); break; 736 case KW_invisible: f.get (invisible); break;
726 case KW_magic: f.get (magic); break; 737 case KW_magic: f.get (magic); break;
727 case KW_state: f.get (state); break; 738 case KW_state: f.get (state); break;
728 case KW_move_slow_penalty: f.get (move_slow_penalty); break; 739 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
729 case KW_material: f.get (materials); break; //TODO: nuke 740 case KW_material: f.get (materials); break; //TODO: nuke
730 case KW_materialname: f.get (materialname); break; 741
742 case KW_materialname:
743 {
744 shstr sh;
745 f.get (sh);
746 material = name_to_material (sh);
747 }
748 break;
731 749
732 /* These are the new values */ 750 /* These are the new values */
733 case KW_move_block: set_move (move_block, f.get_str ()); break; 751 case KW_move_block: set_move (move_block, f); break;
734 case KW_move_allow: set_move (move_allow, f.get_str ()); break; 752 case KW_move_allow: set_move (move_allow, f); break;
735 case KW_move_type: set_move (move_type, f.get_str ()); break; 753 case KW_move_type: set_move (move_type , f); break;
736 case KW_move_on: set_move (move_on, f.get_str ()); break; 754 case KW_move_on: set_move (move_on , f); break;
737 case KW_move_off: set_move (move_off, f.get_str ()); break; 755 case KW_move_off: set_move (move_off , f); break;
738 case KW_move_slow: set_move (move_slow, f.get_str ()); break; 756 case KW_move_slow: set_move (move_slow , f); break;
739 757
740 /* These are all legacy - any new objects should use the move_ .. values */ 758 /* These are all legacy - any new objects should use the move_ .. values */
741 case KW_no_pass: 759 case KW_no_pass:
742 { 760 {
743 if (f.get_sint32 ()) 761 if (f.get_sint32 ())
806 824
807 825
808 case KW_identified: 826 case KW_identified:
809 GET_FLAG (this, FLAG_IDENTIFIED); 827 GET_FLAG (this, FLAG_IDENTIFIED);
810 //TODO: move to check_object or so 828 //TODO: move to check_object or so
811 if (QUERY_FLAG (this, FLAG_IDENTIFIED)) 829 if (this->flag [FLAG_IDENTIFIED])
812 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); 830 this->clr_flag (FLAG_KNOWN_MAGICAL);
813 831
814 break; 832 break;
815 833
816 case KW_friendly: 834 case KW_friendly:
817 if (f.get_bool ()) 835 if (f.get_bool ())
852 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; 870 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
853 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; 871 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
854 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; 872 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
855 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; 873 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
856 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; 874 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
857 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
858 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; 875 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
859 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; 876 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
860 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; 877 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
861 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; 878 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
862 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break; 879 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
906 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; 923 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
907 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; 924 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
908 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; 925 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
909 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; 926 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
910 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; 927 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
928 case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break;
911 929
912 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; 930 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
913 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; 931 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
914 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; 932 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
915 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; 933 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
990 add_link (map, connected); 1008 add_link (map, connected);
991 } 1009 }
992 break; 1010 break;
993 1011
994 case KW_randomitems: 1012 case KW_randomitems:
995 if (f.get_str ()) 1013 if (f.has_value ())
996 { 1014 {
997 randomitems = 1015 randomitems =
998 loading_arch 1016 loading_arch
999 ? treasurelist::get (f.get_str ()) 1017 ? treasurelist::get (f.get_str ())
1000 : treasurelist::find (f.get_str ()); 1018 : treasurelist::find (f.get_str ());
1132 KW_applied, 1150 KW_applied,
1133 KW_unpaid, 1151 KW_unpaid,
1134 KW_can_use_shield, 1152 KW_can_use_shield,
1135 KW_no_pick, 1153 KW_no_pick,
1136 KW_NULL, // walk_on 1154 KW_NULL, // walk_on
1155 /* 10 */
1137 KW_NULL, // no_pass 1156 KW_NULL, // no_pass
1138 /* 10 */
1139 KW_is_animated, 1157 KW_is_animated,
1140 KW_NULL, // slow_move 1158 KW_NULL, // slow_move
1141 KW_NULL, // flying 1159 KW_NULL, // flying
1142 KW_monster, 1160 KW_monster,
1143 KW_friendly, 1161 KW_friendly,
1144 KW_generator, 1162 KW_generator,
1145 KW_is_thrown, 1163 KW_is_thrown,
1146 KW_auto_apply, 1164 KW_auto_apply,
1147 KW_treasure_env, 1165 KW_treasure_env,
1166 /* 20 */
1148 KW_player_sold, 1167 KW_player_sold,
1149 /* 20 */
1150 KW_see_invisible, 1168 KW_see_invisible,
1151 KW_can_roll, 1169 KW_can_roll,
1152 KW_overlay_floor, 1170 KW_overlay_floor,
1153 KW_is_turnable, 1171 KW_is_turnable,
1154 KW_NULL, // walk_off 1172 KW_NULL, // walk_off
1155 KW_NULL, // fly_on 1173 KW_NULL, // fly_on
1156 KW_NULL, // fly_off 1174 KW_NULL, // fly_off
1157 KW_is_used_up, 1175 KW_is_used_up,
1158 KW_identified, 1176 KW_identified,
1177 /* 30 */
1159 KW_reflecting, 1178 KW_reflecting,
1160 /* 30 */
1161 KW_changing, 1179 KW_changing,
1162 KW_splitting, 1180 KW_splitting,
1163 KW_hitback, 1181 KW_hitback,
1164 KW_startequip, 1182 KW_startequip,
1165 KW_blocksview, 1183 KW_blocksview,
1166 KW_undead, 1184 KW_undead,
1167 KW_scared, 1185 KW_scared,
1168 KW_unaggressive, 1186 KW_unaggressive,
1169 KW_reflect_missile, 1187 KW_reflect_missile,
1188 /* 40 */
1170 KW_reflect_spell, 1189 KW_reflect_spell,
1171 /* 40 */
1172 KW_no_magic, 1190 KW_no_magic,
1173 KW_no_fix_player, 1191 KW_NULL,
1174 KW_is_lightable, 1192 KW_is_lightable,
1175 KW_tear_down, 1193 KW_tear_down,
1176 KW_run_away, 1194 KW_run_away,
1177 KW_NULL, // pass_thru 1195 KW_NULL, // pass_thru
1178 KW_NULL, // an_pass_thru 1196 KW_NULL, // an_pass_thru
1179 KW_pick_up, 1197 KW_pick_up,
1180 KW_unique, 1198 KW_unique,
1199 /* 50 */
1181 KW_no_drop, 1200 KW_no_drop,
1182 /* 50 */
1183 KW_NULL, // wizcast 1201 KW_NULL, // wizcast
1184 KW_can_cast_spell, 1202 KW_can_cast_spell,
1185 KW_can_use_scroll, 1203 KW_can_use_scroll,
1186 KW_can_use_range, 1204 KW_can_use_range,
1187 KW_can_use_bow, 1205 KW_can_use_bow,
1188 KW_can_use_armour, 1206 KW_can_use_armour,
1189 KW_can_use_weapon, 1207 KW_can_use_weapon,
1190 KW_can_use_ring, 1208 KW_can_use_ring,
1191 KW_has_ready_range, 1209 KW_has_ready_range,
1210 /* 60 */
1192 KW_has_ready_bow, 1211 KW_has_ready_bow,
1193 /* 60 */
1194 KW_xrays, 1212 KW_xrays,
1195 KW_NULL, 1213 KW_NULL,
1196 KW_is_floor, 1214 KW_is_floor,
1197 KW_lifesave, 1215 KW_lifesave,
1198 KW_no_strength, 1216 KW_no_strength,
1199 KW_sleep, 1217 KW_sleep,
1200 KW_stand_still, 1218 KW_stand_still,
1201 KW_random_move, 1219 KW_random_move,
1202 KW_only_attack, 1220 KW_only_attack,
1221 /* 70 */
1203 KW_confused, 1222 KW_confused,
1204 /* 70 */
1205 KW_stealth, 1223 KW_stealth,
1206 KW_NULL, 1224 KW_NULL,
1207 KW_NULL, 1225 KW_NULL,
1208 KW_cursed, 1226 KW_cursed,
1209 KW_damned, 1227 KW_damned,
1210 KW_see_anywhere, 1228 KW_see_anywhere,
1211 KW_known_magical, 1229 KW_known_magical,
1212 KW_known_cursed, 1230 KW_known_cursed,
1213 KW_can_use_skill, 1231 KW_can_use_skill,
1232 /* 80 */
1214 KW_been_applied, 1233 KW_been_applied,
1215 /* 80 */
1216 KW_has_ready_scroll, 1234 KW_has_ready_scroll,
1217 KW_can_use_rod, 1235 KW_can_use_rod,
1218 KW_precious, 1236 KW_precious,
1219 KW_can_use_horn, 1237 KW_can_use_horn,
1220 KW_make_invisible, 1238 KW_make_invisible,
1221 KW_inv_locked, 1239 KW_inv_locked,
1222 KW_is_wooded, 1240 KW_is_wooded,
1223 KW_is_hilly, 1241 KW_is_hilly,
1224 KW_has_ready_skill, 1242 KW_has_ready_skill,
1243 /* 90 */
1225 KW_has_ready_weapon, 1244 KW_has_ready_weapon,
1226 /* 90 */
1227 KW_no_skill_ident, 1245 KW_no_skill_ident,
1228 KW_is_blind, 1246 KW_is_blind,
1229 KW_can_see_in_dark, 1247 KW_can_see_in_dark,
1230 KW_is_cauldron, 1248 KW_is_cauldron,
1231 KW_NULL, 1249 KW_NULL,
1232 KW_no_steal, 1250 KW_no_steal,
1233 KW_one_hit, 1251 KW_one_hit,
1234 KW_NULL, 1252 KW_NULL,
1235 KW_berserk, 1253 KW_berserk,
1254 /* 100 */
1236 KW_neutral, 1255 KW_neutral,
1237 /* 100 */
1238 KW_no_attack, 1256 KW_no_attack,
1239 KW_no_damage, 1257 KW_no_damage,
1240 KW_obj_original, 1258 KW_obj_original,
1241 KW_NULL, 1259 KW_random_speed,
1242 KW_activate_on_push, 1260 KW_activate_on_push,
1243 KW_activate_on_release, 1261 KW_activate_on_release,
1244 KW_is_water, 1262 KW_is_water,
1245 KW_use_content_on_gen, 1263 KW_use_content_on_gen,
1246 KW_NULL, 1264 KW_NULL,
1265 /* 110 */
1247 KW_is_buildable, 1266 KW_is_buildable,
1248 /* 110 */
1249 KW_destroy_on_death, 1267 KW_destroy_on_death,
1250 KW_NULL, 1268 KW_NULL,
1251 }; 1269 };
1270
1271 // obj_original is the only commonly differing flag between archetype
1272 // and object, so special-case it here to be able to skip the loop
1273 static const struct flagmask : object::flags_t
1274 {
1275 flagmask ()
1276 {
1277 for (int i = 0; i < NUM_FLAGS; i++)
1278 if (flag_names [i])
1279 set (i);
1280 }
1281 } flagmask;
1252 1282
1253 /* This saves the key/value lists. We do it first so that any 1283 /* This saves the key/value lists. We do it first so that any
1254 * keys that match field names will be overwritten by the loader. 1284 * keys that match field names will be overwritten by the loader.
1255 */ 1285 */
1256 for (key_value *kv = op->key_values; kv; kv = kv->next) 1286 for (key_value *kv = op->key_values; kv; kv = kv->next)
1257 if (!arch->key_values || arch->kv (kv->key) != kv->value) 1287 if (!arch->key_values || arch->kv (kv->key) != kv->value)
1258 f.put (kv->key, kv->value); 1288 f.put (kv->key, kv->value);
1259 1289
1260 if (op->uuid) 1290 if (op->uuid)
1261 f.put (KW_uuid, op->uuid.c_str ()); 1291 {
1292 // highly optimised - this is often 25% of all data written
1293 char *cur = f.force (sizeof ("uuid ") + UUID::MAX_LEN + 1);
1294 char *ptr = cur;
1262 1295
1296 memcpy (ptr, "uuid ", sizeof ("uuid ") - 1);
1297 ptr += sizeof ("uuid ") - 1;
1298 ptr = op->uuid.append (ptr);
1299 *ptr++ = '\n';
1300
1301 f.alloc (ptr - cur);
1302 }
1303
1263#define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW_ ## v, op->v) 1304#define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW (v), op->v)
1264#define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW_ ## k, op->v) 1305#define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW (k), op->v)
1265 1306
1266 CMP_OUT (x); 1307 CMP_OUT (x);
1267 CMP_OUT (y); 1308 CMP_OUT (y);
1268 1309
1269 CMP_OUT (type); 1310 CMP_OUT (type);
1270 CMP_OUT (subtype); 1311 CMP_OUT (subtype);
1271 CMP_OUT (direction); 1312 CMP_OUT (direction);
1272 1313
1273 CMP_OUT (name); 1314 CMP_OUT (name);
1274 CMP_OUT (name_pl); 1315 CMP_OUT (name_pl);
1275
1276 CMP_OUT (speed); 1316 CMP_OUT (speed);
1277 CMP_OUT (speed_left); 1317
1318 // speed_left is a major time-burner, and has good locality, so
1319 // we use a simple lookup-cache to avoid the very slow printf.
1320 if (op->speed_left != arch->speed_left)
1321 {
1322 static double last_speed_left = 0.;
1323 static char last_speed_left_str [256] = "sl 0\n";
1324 static int last_speed_left_len = sizeof ("sl 0\n") - 1;
1325
1326 if (last_speed_left != op->speed_left)
1327 {
1328 last_speed_left = op->speed_left;
1329 last_speed_left_len = sizeof ("sl ") - 1
1330 + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left);
1331 }
1332
1333 f.add (last_speed_left_str, last_speed_left_len);
1334 }
1278 1335
1279 CMP_OUT (title); 1336 CMP_OUT (title);
1280 CMP_OUT (race); 1337 CMP_OUT (race);
1281 CMP_OUT (slaying); 1338 CMP_OUT (slaying);
1282 CMP_OUT (skill); 1339 CMP_OUT (skill);
1283 1340
1284 CMP_OUT (tag); 1341 CMP_OUT (tag);
1285 CMP_OUT (custom_name); 1342 CMP_OUT (custom_name);
1286 1343
1287 if (object *owner = op->owner) 1344 if (object *owner = op->owner)
1288 f.put (KW_owner, static_cast<const char *>(owner->ref ())); 1345 if (const char *ref = owner->ref ())
1346 f.put (KW(owner), ref);
1289 1347
1290 // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved 1348 // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved
1291 1349
1292 CMP_OUT (other_arch); 1350 CMP_OUT (other_arch);
1293 1351
1294 if (op->msg != arch->msg ) f.put (KW_msg , KW_endmsg , op->msg ); 1352 if (op->msg != arch->msg ) f.put (KW(msg) , KW(endmsg) , op->msg );
1295 if (op->lore != arch->lore) f.put (KW_lore, KW_endlore, op->lore); 1353 if (op->lore != arch->lore) f.put (KW(lore), KW(endlore), op->lore);
1296 1354
1297 if (op->face != arch->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); 1355 if (op->face != arch->face ) f.put (KW(face) , op->face ? &faces [op->face ] : 0);
1298 if (op->sound != arch->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); 1356 if (op->sound != arch->sound ) f.put (KW(sound) , op->sound ? &faces [op->sound ] : 0);
1299 if (op->sound_destroy != arch->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); 1357 if (op->sound_destroy != arch->sound_destroy) f.put (KW(sound_destroy), op->sound_destroy ? &faces [op->sound_destroy] : 0);
1300 1358
1301 if (op->animation_id != arch->animation_id) 1359 if (op->animation_id != arch->animation_id)
1302 if (op->has_anim ()) 1360 if (op->has_anim ())
1303 f.put (KW_animation, op->anim ().name); 1361 f.put (KW(animation), op->anim ().name);
1304 else 1362 else
1305 { 1363 {
1306 f.put (KW_animation, (const char *)0); 1364 f.put (KW(animation));
1307 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? 1365 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1308 } 1366 }
1309 1367
1310 CMP_OUT2 (str, stats.Str); 1368 CMP_OUT2 (str, stats.Str);
1311 CMP_OUT2 (dex, stats.Dex); 1369 CMP_OUT2 (dex, stats.Dex);
1336 CMP_OUT (attack_movement); 1394 CMP_OUT (attack_movement);
1337 CMP_OUT (nrof); 1395 CMP_OUT (nrof);
1338 CMP_OUT (level); 1396 CMP_OUT (level);
1339 CMP_OUT (attacktype); 1397 CMP_OUT (attacktype);
1340 1398
1341 // using memcmp here seems to be a loss - us gcc vectorising? 1399 // using memcmp here seems to be a loss - is gcc vectorising?
1342 for (int i = 0; i < NROFATTACKS; i++) 1400 for (int i = 0; i < NROFATTACKS; i++)
1343 if (expect_false (op->resist[i] != arch->resist[i])) 1401 if (expect_false (op->resist[i] != arch->resist[i]))
1344 f.put (resist_save[i], op->resist[i]); 1402 f.put (resist_save[i], op->resist[i]);
1345 1403
1346 CMP_OUT (path_attuned); 1404 CMP_OUT (path_attuned);
1347 CMP_OUT (path_repelled); 1405 CMP_OUT (path_repelled);
1348 CMP_OUT (path_denied); 1406 CMP_OUT (path_denied);
1407
1349 CMP_OUT2 (material, materials);//TODO: nuke 1408 CMP_OUT2 (material, materials);//TODO: nuke
1350 CMP_OUT (materialname); 1409 if (op->material != arch->material)
1410 f.put (KW(materialname), op->material->name);
1411
1351 CMP_OUT (value); 1412 CMP_OUT (value);
1352 CMP_OUT (carrying); 1413 CMP_OUT (carrying);
1353 CMP_OUT (weight); 1414 CMP_OUT (weight);
1354 CMP_OUT (invisible); 1415 CMP_OUT (invisible);
1355 CMP_OUT (state); 1416 CMP_OUT (state);
1360 CMP_OUT (last_eat); 1421 CMP_OUT (last_eat);
1361 CMP_OUT (glow_radius); 1422 CMP_OUT (glow_radius);
1362 1423
1363 if (op->flag [FLAG_IS_LINKED]) 1424 if (op->flag [FLAG_IS_LINKED])
1364 if (auto (ol, op->find_link ())) 1425 if (auto (ol, op->find_link ()))
1365 f.put (KW_connected, ol->id); 1426 f.put (KW(connected), ol->id);
1366 1427
1367 CMP_OUT (randomitems); 1428 CMP_OUT (randomitems);
1429
1368 CMP_OUT2 (container, weight_limit); 1430 CMP_OUT2 (container, weight_limit);
1369 1431
1370 CMP_OUT (run_away); 1432 CMP_OUT (run_away);
1371 CMP_OUT (pick_up); 1433 CMP_OUT (pick_up);
1372 CMP_OUT (will_apply); 1434 CMP_OUT (will_apply);
1387 CMP_OUT (move_on); 1449 CMP_OUT (move_on);
1388 CMP_OUT (move_off); 1450 CMP_OUT (move_off);
1389 CMP_OUT (move_slow); 1451 CMP_OUT (move_slow);
1390 CMP_OUT (move_slow_penalty); 1452 CMP_OUT (move_slow_penalty);
1391 1453
1392 // obj_original is the only commonly differing flag between archetype
1393 // and object, so special-case it here to be able to skip the loop
1394 object::flags_t diff = op->flags ^ arch->flags; 1454 object::flags_t diff = (op->flag ^ arch->flag) & flagmask;
1395 1455
1456 if (diff [FLAG_OBJ_ORIGINAL])
1457 f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0));
1458
1459 diff.reset (FLAG_OBJ_ORIGINAL);
1460
1461 // quickly test whether any other flags differ
1396 if (expect_true (diff.any ())) 1462 if (expect_true (diff.any ()))
1397 {
1398 if (expect_false (diff.reset (FLAG_OBJ_ORIGINAL).any ()))
1399 {
1400 // some other flags differ, too
1401 for (int i = 0; i < NUM_FLAGS; i++) 1463 for (int i = 0; i < NUM_FLAGS; i++)
1402 if (expect_false (flag_names [i] && op->flag [i] != arch->flag [i])) 1464 if (expect_false (diff [i]))
1403 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1465 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1404 }
1405 else
1406 {
1407 // only obj_original differs
1408 f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? "1" : "0");
1409 }
1410 }
1411 1466
1412 // save body locations. gcc's memcmp does an abysmal job when used 1467 // save body locations. gcc's memcmp does an abysmal job when used
1413 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 1468 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1414 if (expect_false (op->slot[i].info != arch->slot[i].info)) 1469 if (expect_false (op->slot[i].info != arch->slot[i].info))
1415 f.put (body_locations[i].save_name, op->slot[i].info); 1470 f.put (body_locations[i].save_name, op->slot[i].info);
1421 * the only place this is not set is when saving the player. 1476 * the only place this is not set is when saving the player.
1422 */ 1477 */
1423bool 1478bool
1424object::write (object_freezer &f) 1479object::write (object_freezer &f)
1425{ 1480{
1426 if (is_arch ()) 1481 if (expect_false (is_arch ()))
1427 { 1482 {
1428 f.put (KW_object, arch->archname); 1483 f.put (KW(object), arch->archname);
1429 write_diff (f, this, archetype::empty); 1484 write_diff (f, this, archetype::empty);
1430 } 1485 }
1431 else 1486 else
1432 { 1487 {
1433 f.put (KW_arch, arch->archname); 1488 f.put (KW(arch), arch->archname);
1434 write_diff (f, this, arch); 1489 write_diff (f, this, arch);
1435 } 1490 }
1436 1491
1437 for (object *tmp = inv; tmp; tmp = tmp->below) 1492 for (object *tmp = inv; tmp; tmp = tmp->below)
1438 tmp->write (f); 1493 tmp->write (f);
1439 1494
1440 f.put (this); 1495 f.put (this);
1441 f.put (KW_end); 1496 f.put (KW(end));
1442 1497
1443 return true; 1498 return true;
1444} 1499}
1445 1500
1446///////////////////////////////////////////////////////////////////////////// 1501/////////////////////////////////////////////////////////////////////////////

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