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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.9 by root, Thu Sep 7 14:21:04 2006 UTC vs.
Revision 1.140 by root, Sun Nov 8 22:30:48 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27
28 24
29#include <global.h> 25#include <global.h>
30#include <loader.h> 26#include <loader.h>
31#include <newserver.h>
32#include <sproto.h> 27#include <sproto.h>
33 28
34/* Maps the MOVE_* values to names */ 29/////////////////////////////////////////////////////////////////////////////
35static const char *const move_name[] = {"walk", "fly_low", "fly_high", "swim", "boat", NULL}; 30
31extern archetype *loading_arch;
32
33//+GPL
36 34
37/* This table is only necessary to convert objects that existed before the 35/* This table is only necessary to convert objects that existed before the
38 * spell object conversion to the new object. It was not practical 36 * spell object conversion to the new object. It was not practical
39 * to go through every mapping looking for every potion, rod, wand, etc 37 * to go through every mapping looking for every potion, rod, wand, etc
40 * that had a sp set and update to the new value. So this maps the 38 * that had a sp set and update to the new value. So this maps the
43 * new spell won't have been used, and thus won't have any legacy object. 41 * new spell won't have been used, and thus won't have any legacy object.
44 * NULL entries in this table are valid - to denote objects that should 42 * NULL entries in this table are valid - to denote objects that should
45 * not be updated for whatever reason. 43 * not be updated for whatever reason.
46 */ 44 */
47const char *spell_mapping[] = { 45const char *spell_mapping[] = {
48"spell_magic_bullet", /* 0 */ 46 "spell_magic_bullet", /* 0 */
49"spell_small_fireball", /* 1 */ 47 "spell_small_fireball", /* 1 */
50"spell_medium_fireball", /* 2 */ 48 "spell_medium_fireball", /* 2 */
51"spell_large_fireball", /* 3 */ 49 "spell_large_fireball", /* 3 */
52"spell_burning_hands", /* 4 */ 50 "spell_burning_hands", /* 4 */
53"spell_sm_lightning", /* 5 */ 51 "spell_sm_lightning", /* 5 */
54"spell_large_lightning", /* 6 */ 52 "spell_large_lightning", /* 6 */
55"spell_magic_missile", /* 7 */ 53 "spell_magic_missile", /* 7 */
56"spell_create_bomb", /* 8 */ 54 "spell_create_bomb", /* 8 */
57"spell_summon_golem", /* 9 */ 55 "spell_summon_golem", /* 9 */
58"spell_summon_fire_elemental", /* 10 */ 56 "spell_summon_fire_elemental", /* 10 */
59"spell_summon_earth_elemental", /* 11 */ 57 "spell_summon_earth_elemental", /* 11 */
60"spell_summon_water_elemental", /* 12 */ 58 "spell_summon_water_elemental", /* 12 */
61"spell_summon_air_elemental", /* 13 */ 59 "spell_summon_air_elemental", /* 13 */
62"spell_dimension_door", /* 14 */ 60 "spell_dimension_door", /* 14 */
63"spell_create_earth_wall", /* 15 */ 61 "spell_create_earth_wall", /* 15 */
64"spell_paralyze", /* 16 */ 62 "spell_paralyze", /* 16 */
65"spell_icestorm", /* 17 */ 63 "spell_icestorm", /* 17 */
66"spell_magic_mapping", /* 18 */ 64 "spell_magic_mapping", /* 18 */
67"spell_turn_undead", /* 19 */ 65 "spell_turn_undead", /* 19 */
68"spell_fear", /* 20 */ 66 "spell_fear", /* 20 */
69"spell_poison_cloud", /* 21 */ 67 "spell_poison_cloud", /* 21 */
70"spell_wonder", /* 22 */ 68 "spell_wonder", /* 22 */
71"spell_destruction", /* 23 */ 69 "spell_destruction", /* 23 */
72"spell_perceive_self", /* 24 */ 70 "spell_perceive_self", /* 24 */
73"spell_word_of_recall", /* 25 */ 71 "spell_word_of_recall", /* 25 */
74"spell_invisible", /* 26 */ 72 "spell_invisible", /* 26 */
75"spell_invisible_to_undead", /* 27 */ 73 "spell_invisible_to_undead", /* 27 */
76"spell_probe", /* 28 */ 74 "spell_probe", /* 28 */
77"spell_lg_magic_bullet", /* 29 */ 75 "spell_lg_magic_bullet", /* 29 */
78"spell_improved_invisibility", /* 30 */ 76 "spell_improved_invisibility", /* 30 */
79"spell_holy_word", /* 31 */ 77 "spell_holy_word", /* 31 */
80"spell_minor_healing", /* 32 */ 78 "spell_minor_healing", /* 32 */
81"spell_medium_healing", /* 33 */ 79 "spell_medium_healing", /* 33 */
82"spell_major_healing", /* 34 */ 80 "spell_major_healing", /* 34 */
83"spell_heal", /* 35 */ 81 "spell_heal", /* 35 */
84"spell_create_food", /* 36 */ 82 "spell_create_food", /* 36 */
85"spell_earth_to_dust", /* 37 */ 83 "spell_earth_to_dust", /* 37 */
86"spell_armour", /* 38 */ 84 "spell_armour", /* 38 */
87"spell_strength", /* 39 */ 85 "spell_strength", /* 39 */
88"spell_dexterity", /* 40 */ 86 "spell_dexterity", /* 40 */
89"spell_constitution", /* 41 */ 87 "spell_constitution", /* 41 */
90"spell_charisma", /* 42 */ 88 "spell_charisma", /* 42 */
91"spell_create_fire_wall", /* 43 */ 89 "spell_create_fire_wall", /* 43 */
92"spell_create_frost_wall", /* 44 */ 90 "spell_create_frost_wall", /* 44 */
93"spell_protection_from_cold", /* 45 */ 91 "spell_protection_from_cold", /* 45 */
94"spell_protection_from_electricity", /* 46 */ 92 "spell_protection_from_electricity", /* 46 */
95"spell_protection_from_fire", /* 47 */ 93 "spell_protection_from_fire", /* 47 */
96"spell_protection_from_poison", /* 48 */ 94 "spell_protection_from_poison", /* 48 */
97"spell_protection_from_slow", /* 49 */ 95 "spell_protection_from_slow", /* 49 */
98"spell_protection_from_paralysis", /* 50 */ 96 "spell_protection_from_paralysis", /* 50 */
99"spell_protection_from_draining", /* 51 */ 97 "spell_protection_from_draining", /* 51 */
100"spell_protection_from_magic", /* 52 */ 98 "spell_protection_from_magic", /* 52 */
101"spell_protection_from_attack", /* 53 */ 99 "spell_protection_from_attack", /* 53 */
102"spell_levitate", /* 54 */ 100 "spell_levitate", /* 54 */
103"spell_small_speedball", /* 55 */ 101 "spell_small_speedball", /* 55 */
104"spell_large_speedball", /* 56 */ 102 "spell_large_speedball", /* 56 */
105"spell_hellfire", /* 57 */ 103 "spell_hellfire", /* 57 */
106"spell_dragonbreath", /* 58 */ 104 "spell_dragonbreath", /* 58 */
107"spell_large_icestorm", /* 59 */ 105 "spell_large_icestorm", /* 59 */
108"spell_charging", /* 60 */ 106 "spell_charging", /* 60 */
109"spell_polymorph", /* 61 */ 107 "spell_polymorph", /* 61 */
110"spell_cancellation", /* 62 */ 108 "spell_cancellation", /* 62 */
111"spell_confusion", /* 63 */ 109 "spell_confusion", /* 63 */
112"spell_mass_confusion", /* 64 */ 110 "spell_mass_confusion", /* 64 */
113"spell_summon_pet_monster", /* 65 */ 111 "spell_summon_pet_monster", /* 65 */
114"spell_slow", /* 66 */ 112 "spell_slow", /* 66 */
115"spell_regenerate_spellpoints", /* 67 */ 113 "spell_regenerate_spellpoints", /* 67 */
116"spell_cure_poison", /* 68 */ 114 "spell_cure_poison", /* 68 */
117"spell_protection_from_confusion", /* 69 */ 115 "spell_protection_from_confusion", /* 69 */
118"spell_protection_from_cancellation", /* 70 */ 116 "spell_protection_from_cancellation", /* 70 */
119"spell_protection_from_depletion", /* 71 */ 117 "spell_protection_from_depletion", /* 71 */
120"spell_alchemy", /* 72 */ 118 "spell_alchemy", /* 72 */
121"spell_remove_curse", /* 73 */ 119 "spell_remove_curse", /* 73 */
122"spell_remove_damnation", /* 74 */ 120 "spell_remove_damnation", /* 74 */
123"spell_identify", /* 75*/ 121 "spell_identify", /* 75 */
124"spell_detect_magic", /* 76 */ 122 "spell_detect_magic", /* 76 */
125"spell_detect_monster", /* 77 */ 123 "spell_detect_monster", /* 77 */
126"spell_detect_evil", /* 78 */ 124 "spell_detect_evil", /* 78 */
127"spell_detect_curse", /* 79 */ 125 "spell_detect_curse", /* 79 */
128"spell_heroism", /* 80 */ 126 "spell_heroism", /* 80 */
129"spell_aggravation", /* 81 */ 127 "spell_aggravation", /* 81 */
130"spell_firebolt", /* 82 */ 128 "spell_firebolt", /* 82 */
131"spell_frostbolt", /* 83 */ 129 "spell_frostbolt", /* 83 */
132"spell_shockwave", /* 84 */ 130 "spell_shockwave", /* 84 */
133"spell_color_spray", /* 85 */ 131 "spell_color_spray", /* 85 */
134"spell_haste", /* 86 */ 132 "spell_haste", /* 86 */
135"spell_face_of_death", /* 87 */ 133 "spell_face_of_death", /* 87 */
136"spell_ball_lightning", /* 88 */ 134 "spell_ball_lightning", /* 88 */
137"spell_meteor_swarm", /* 89 */ 135 "spell_meteor_swarm", /* 89 */
138"spell_comet", /* 90 */ 136 "spell_comet", /* 90 */
139"spell_mystic_fist", /* 91 */ 137 "spell_mystic_fist", /* 91 */
140"spell_raise_dead", /* 92 */ 138 "spell_raise_dead", /* 92 */
141"spell_resurrection", /* 93 */ 139 "spell_resurrection", /* 93 */
142"spell_reincarnation", /* 94 */ 140 "spell_reincarnation", /* 94 */
143"spell_immunity_to_cold", /* 95 */ 141 "spell_immunity_to_cold", /* 95 */
144"spell_immunity_to_electricity",/* 96 */ 142 "spell_immunity_to_electricity", /* 96 */
145"spell_immunity_to_fire", /* 97 */ 143 "spell_immunity_to_fire", /* 97 */
146"spell_immunity_to_poison", /* 98 */ 144 "spell_immunity_to_poison", /* 98 */
147"spell_immunity_to_slow", /* 99 */ 145 "spell_immunity_to_slow", /* 99 */
148"spell_immunity_to_paralysis", /* 100 */ 146 "spell_immunity_to_paralysis", /* 100 */
149"spell_immunity_to_draining", /* 101 */ 147 "spell_immunity_to_draining", /* 101 */
150"spell_immunity_to_magic", /* 102 */ 148 "spell_immunity_to_magic", /* 102 */
151"spell_immunity_to_attack", /* 103 */ 149 "spell_immunity_to_attack", /* 103 */
152"spell_invulnerability", /* 104 */ 150 "spell_invulnerability", /* 104 */
153"spell_defense", /* 105 */ 151 "spell_defense", /* 105 */
154"spell_rune_of_fire", /* 106 */ 152 "spell_rune_of_fire", /* 106 */
155"spell_rune_of_frost", /* 107 */ 153 "spell_rune_of_frost", /* 107 */
156"spell_rune_of_shocking", /* 108 */ 154 "spell_rune_of_shocking", /* 108 */
157"spell_rune_of_blasting", /* 109 */ 155 "spell_rune_of_blasting", /* 109 */
158"spell_rune_of_death", /* 110 */ 156 "spell_rune_of_death", /* 110 */
159"spell_marking_rune", /* 111 */ 157 "spell_marking_rune", /* 111 */
160"spell_build_director", /* 112 */ 158 "spell_build_director", /* 112 */
161"spell_create_pool_of_chaos", /* 113 */ 159 "spell_create_pool_of_chaos", /* 113 */
162"spell_build_bullet_wall", /* 114 */ 160 "spell_build_bullet_wall", /* 114 */
163"spell_build_lightning_wall", /* 115 */ 161 "spell_build_lightning_wall", /* 115 */
164"spell_build_fireball_wall", /* 116 */ 162 "spell_build_fireball_wall", /* 116 */
165"spell_magic_rune", /* 117 */ 163 "spell_magic_rune", /* 117 */
166"spell_rune_of_magic_drain", /* 118 */ 164 "spell_rune_of_magic_drain", /* 118 */
167"spell_antimagic_rune", /* 119 */ 165 "spell_antimagic_rune", /* 119 */
168"spell_rune_of_transference", /* 120 */ 166 "spell_rune_of_transference", /* 120 */
169"spell_transference", /* 121 */ 167 "spell_transference", /* 121 */
170"spell_magic_drain", /* 122 */ 168 "spell_magic_drain", /* 122 */
171"spell_counterspell", /* 123 */ 169 "spell_counterspell", /* 123 */
172"spell_disarm", /* 124 */ 170 "spell_disarm", /* 124 */
173"spell_cure_confusion", /* 125 */ 171 "spell_cure_confusion", /* 125 */
174"spell_restoration", /* 126 */ 172 "spell_restoration", /* 126 */
175"was summon evil monster", /* 127 */ /* Not implenented as nothing used it */ 173 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
176"spell_counterwall", /* 128 */ 174 "spell_counterwall", /* 128 */
177"spell_cause_light_wounds", /* 129 */ 175 "spell_cause_light_wounds", /* 129 */
178"spell_cause_medium_wounds", /* 130 */ 176 "spell_cause_medium_wounds", /* 130 */
179"spell_cause_heavy_wounds", /* 131 */ 177 "spell_cause_heavy_wounds", /* 131 */
180"spell_charm_monsters", /* 132 */ 178 "spell_charm_monsters", /* 132 */
181"spell_banishment", /* 133 */ 179 "spell_banishment", /* 133 */
182"spell_create_missile", /* 134 */ 180 "spell_create_missile", /* 134 */
183"spell_show_invisible", /* 135 */ 181 "spell_show_invisible", /* 135 */
184"spell_xray", /* 136 */ 182 "spell_xray", /* 136 */
185"spell_pacify", /* 137 */ 183 "spell_pacify", /* 137 */
186"spell_summon_fog", /* 138 */ 184 "spell_summon_fog", /* 138 */
187"spell_steambolt", /* 139 */ 185 "spell_steambolt", /* 139 */
188"spell_command_undead", /* 140 */ 186 "spell_command_undead", /* 140 */
189"spell_holy_orb", /* 141 */ 187 "spell_holy_orb", /* 141 */
190"spell_summon_avatar", /* 142 */ 188 "spell_summon_avatar", /* 142 */
191"spell_holy_possession", /* 143 */ 189 "spell_holy_possession", /* 143 */
192"spell_bless", /* 144 */ 190 "spell_bless", /* 144 */
193"spell_curse", /* 145 */ 191 "spell_curse", /* 145 */
194"spell_regeneration", /* 146 */ 192 "spell_regeneration", /* 146 */
195"spell_consecrate", /* 147 */ 193 "spell_consecrate", /* 147 */
196"spell_summon_cult_monsters", /* 148 */ 194 "spell_summon_cult_monsters", /* 148 */
197"spell_cause_critical_wounds", /* 149 */ 195 "spell_cause_critical_wounds", /* 149 */
198"spell_holy_wrath", /* 150 */ 196 "spell_holy_wrath", /* 150 */
199"spell_retributive_strike", /* 151 */ 197 "spell_retributive_strike", /* 151 */
200"spell_finger_of_death", /* 152 */ 198 "spell_finger_of_death", /* 152 */
201"spell_insect_plague", /* 153 */ 199 "spell_insect_plague", /* 153 */
202"spell_call_holy_servant", /* 154 */ 200 "spell_call_holy_servant", /* 154 */
203"spell_wall_of_thorns", /* 155 */ 201 "spell_wall_of_thorns", /* 155 */
204"spell_staff_to_snake", /* 156 */ 202 "spell_staff_to_snake", /* 156 */
205"spell_light", /* 157 */ 203 "spell_light", /* 157 */
206"spell_darkness", /* 158 */ 204 "spell_darkness", /* 158 */
207"spell_nightfall", /* 159 */ 205 "spell_nightfall", /* 159 */
208"spell_daylight", /* 160 */ 206 "spell_daylight", /* 160 */
209"spell_sunspear", /* 161 */ 207 "spell_sunspear", /* 161 */
210"spell_faery_fire", /* 162 */ 208 "spell_faery_fire", /* 162 */
211"spell_cure_blindness", /* 163 */ 209 "spell_cure_blindness", /* 163 */
212"spell_dark_vision", /* 164 */ 210 "spell_dark_vision", /* 164 */
213"spell_bullet_swarm", /* 165 */ 211 "spell_bullet_swarm", /* 165 */
214"spell_bullet_storm", /* 166 */ 212 "spell_bullet_storm", /* 166 */
215"spell_cause_many_wounds", /* 167 */ 213 "spell_cause_many_wounds", /* 167 */
216"spell_small_snowstorm", /* 168 */ 214 "spell_small_snowstorm", /* 168 */
217"spell_medium_snowstorm", /* 169 */ 215 "spell_medium_snowstorm", /* 169 */
218"spell_large_snowstorm", /* 170 */ 216 "spell_large_snowstorm", /* 170 */
219"spell_cure_disease", /* 171 */ 217 "spell_cure_disease", /* 171 */
220"spell_cause_red_death", /* 172 */ 218 "spell_cause_red_death", /* 172 */
221"spell_cause_flu", /* 173 */ 219 "spell_cause_flu", /* 173 */
222"spell_cause_black_death", /* 174 */ 220 "spell_cause_black_death", /* 174 */
223"spell_cause_leprosy", /* 175 */ 221 "spell_cause_leprosy", /* 175 */
224"spell_cause_smallpox", /* 176 */ 222 "spell_cause_smallpox", /* 176 */
225"spell_cause_white_death", /* 177 */ 223 "spell_cause_white_death", /* 177 */
226"spell_cause_anthrax", /* 178 */ 224 "spell_cause_anthrax", /* 178 */
227"spell_cause_typhoid", /* 179 */ 225 "spell_cause_typhoid", /* 179 */
228"spell_mana_blast", /* 180 */ 226 "spell_mana_blast", /* 180 */
229"spell_small_manaball", /* 181 */ 227 "spell_small_manaball", /* 181 */
230"spell_medium_manaball", /* 182 */ 228 "spell_medium_manaball", /* 182 */
231"spell_large_manaball", /* 183 */ 229 "spell_large_manaball", /* 183 */
232"spell_manabolt", /* 184 */ 230 "spell_manabolt", /* 184 */
233"spell_dancing_sword", /* 185 */ 231 "spell_dancing_sword", /* 185 */
234"spell_animate_weapon", /* 186 */ 232 "spell_animate_weapon", /* 186 */
235"spell_cause_cold", /* 187 */ 233 "spell_cause_cold", /* 187 */
236"spell_divine_shock", /* 188 */ 234 "spell_divine_shock", /* 188 */
237"spell_windstorm", /* 189 */ 235 "spell_windstorm", /* 189 */
238"spell_sanctuary", /* 190 */ 236 "spell_sanctuary", /* 190 */
239"spell_peace", /* 191 */ 237 "spell_peace", /* 191 */
240"spell_spiderweb", /* 192 */ 238 "spell_spiderweb", /* 192 */
241"spell_conflict", /* 193 */ 239 "spell_conflict", /* 193 */
242"spell_rage", /* 194 */ 240 "spell_rage", /* 194 */
243"spell_forked_lightning", /* 195 */ 241 "spell_forked_lightning", /* 195 */
244"spell_poison_fog", /* 196 */ 242 "spell_poison_fog", /* 196 */
245"spell_flaming_aura", /* 197 */ 243 "spell_flaming_aura", /* 197 */
246"spell_vitriol", /* 198 */ 244 "spell_vitriol", /* 198 */
247"spell_vitriol_splash", /* 199 */ 245 "spell_vitriol_splash", /* 199 */
248"spell_iron_skin", /* 200 */ 246 "spell_iron_skin", /* 200 */
249"spell_wrathful_eye", /* 201 */ 247 "spell_wrathful_eye", /* 201 */
250"spell_town_portal", /* 202 */ 248 "spell_town_portal", /* 202 */
251"spell_missile_swarm", /* 203 */ 249 "spell_missile_swarm", /* 203 */
252"spell_cause_rabies", /* 204 */ 250 "spell_cause_rabies", /* 204 */
253"spell_glyph", /* 205 */ 251 "spell_glyph", /* 205 */
254NULL 252 NULL
255}; 253};
256
257extern int arch_init;
258
259// return a suitable strign describign an objetc in enough detail to find it
260// used only in check_loaded_object: TODO remove static, move it elsewhere and
261// use it in more log messages.
262static char *op_debug_info_ (object *op, char *info)
263{
264 char info2[256 * 3];
265 char *p = info;
266
267 p += snprintf (p, 256, "%d=\"%s%s%s\"",
268 op->count,
269 op->name ? (const char *)op->name : "(anon)",
270 op->title ? " " : "",
271 op->title ? (const char *)op->title : "");
272
273 if (op->env)
274 p += snprintf (p, 256, "(in %s)", op_debug_info_ (op->env, info2));
275
276 if (op->map)
277 p += snprintf (p, 256, "(on %s@%d+%d)", op->map->path, op->x, op->y);
278
279 return info;
280}
281
282static char *op_debug_info (object *op)
283{
284 static char info[256 * 3];
285
286 return op_debug_info_ (op, info);
287}
288 254
289/* This function checks the object after it has been loaded (when we 255/* This function checks the object after it has been loaded (when we
290 * get the 'end' in the input stream). This function can be used to 256 * get the 'end' in the input stream). This function can be used to
291 * deal with legacy objects where fields may have changed. It can also be used 257 * deal with legacy objects where fields may have changed. It can also be used
292 * to check for objects to make sure there are no common errors. 258 * to check for objects to make sure there are no common errors.
293 */ 259 */
294static void check_loaded_object(object *op) { 260void
295 int ip; 261object::post_load_check ()
262{
263 if (type >= NUM_TYPES)
264 {
265 LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ());
266 type = 0;
267 }
296 268
269 switch (type)
270 {
271 case BOW:
272 case WAND:
273 case ROD:
274 case HORN:
275 if (slot [body_range].info != -1)
276 {
277 LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
278 slot [body_range].info = -1;
279 }
280 break;
281
282 case WEAPON:
283 if (slot [body_combat].info != -1)
284 {
285 LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
286 slot [body_combat].info = -1;
287 }
288 break;
289
290 case SHIELD:
291 if (slot [body_shield].info != -1)
292 {
293 LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
294 slot [body_shield].info = -1;
295 }
296 break;
297
298 case PLAYER:
299 if (slot [body_shield].info != 1)
300 {
301 LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
302 slot [body_shield].info = 1;
303 }
304
305 if (slot [body_combat].info != 1)
306 {
307 LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
308 slot [body_combat].info = 1;
309 }
310
311 if (slot [body_range].info != 1)
312 {
313 LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
314 slot [body_range].info = 1;
315 }
316 break;
317 }
318
297 /* We do some specialized handling to handle legacy cases of name_pl. 319 /* We do some specialised handling to handle legacy cases of name_pl.
298 * If the object doesn't have a name_pl, we just use the object name - 320 * If the object doesn't have a name_pl, we just use the object name -
299 * this isn't perfect (things won't be properly pluralized), but works to 321 * this isn't perfect (things won't be properly pluralised), but works to
300 * that degree (5 heart is still quite understandable). But the case we 322 * that degree (5 heart is still quite understandable). But the case we
301 * also have to catch is if this object is not using the normal name for 323 * also have to catch is if this object is not using the normal name for
302 * the object. In that case, we also want to use the loaded name. 324 * the object. In that case, we also want to use the loaded name.
303 * Otherwise, what happens is that the the plural name will lose 325 * Otherwise, what happens is that the the plural name will lose
304 * information (appear as just 'hearts' and not 'goblins heart') 326 * information (appear as just 'hearts' and not 'goblins heart')
327 */
328 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
329 name_pl = 0;
330
331 if (!name_pl)
332 name_pl = name;
333
334 /* objects now have a materialname. try to patch it in */
335 if (!(is_weapon () && level > 0))
336 set_materialname (this, map ? map->difficulty : 5, 0);
337
338 /* only do these when program is first run - a bit
339 * excessive to do this at every run - most of this is
340 * really just to catch any errors - program will still run, but
341 * not in the ideal fashion.
342 */
343 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
344 {
345 if (!skill)
346 LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ());
347 else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) ||
348 (skill == shstr_two_handed_weapons && slot[body_arm].info != -2))
349 LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
350 }
351
352 /* We changed last_heal to gen_sp_armour, which is what it
353 * really does for many objects. Need to catch any in maps
354 * that may have an old value.
355 */
356 if (type == WEAPON
357 || type == ARMOUR || type == HELMET
358 || type == SHIELD || type == RING
359 || type == BOOTS || type == GLOVES
360 || type == AMULET || type == GIRDLE
361 || type == BRACERS || type == CLOAK)
362 {
363 if (last_heal)
364 {
365 LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
366 gen_sp_armour = last_heal;
367 last_heal = 0;
368 }
369
370 int ip = calc_item_power (this, 0);
371
372 /* Legacy objects from before item power was in the game */
373 if (!item_power && ip)
374 {
375 if (ip > 3)
376 LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip);
377
378 item_power = ip;
379 }
380
381 /* Check for possibly bogus values. Has to meet both these criteria -
382 * something that has item_power 1 is probably just fine if our calculated
383 * value is 1 or 2 - these values are small enough that hard to be precise.
384 * similarly, it item_power is 0, the first check will always pass,
385 * but not the second one.
386 */
387#if 0 //TODO
388 if (ip > 2 * item_power && ip > (item_power + 3))
389 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
390#endif
391 }
392
393 /* old style spellcasting object (pretty common) - need to load in the appropiate object */
394 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
395 if ((type == ROD
396 || type == WAND
397 || type == SCROLL
398 || type == HORN
399 || type == FIREWALL
400 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
401 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
402 && !inv
403 && !loading_arch
404 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
405 // TODO: at least one watchout-comments is redundant - investigate/remove
406 {
407 // TODO: fix firewall object on map
408 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
409 * in that spell was stored in sp.
410 */
411 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
412 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
413 insert_ob_in_ob (tmp, this);
414 randomitems = 0;
415 }
416
417 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
418 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
419 {
420 LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ());
421 object *tmp = get_archetype_by_object_name (slaying);
422 insert_ob_in_ob (tmp, this);
423 randomitems = 0; /* So another spell isn't created for this object */
424 /* without this, value is all screwed up */
425 value = arch->value * inv->value;
426 }
427
428 if (QUERY_FLAG (this, FLAG_MONSTER))
429 {
430 if (stats.hp > stats.maxhp)
431 {
432 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
433 stats.maxhp = stats.hp;
434 }
435
436 /* The archs just need to be updated for this */
437 if (move_type == 0)
438 move_type = MOVE_WALK;
439 }
440
441 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
442 /* Object will duplicate it's content as part of the
443 * generation process. To do this, we must flag inventory
444 * so it remains unevaluated concerning the randomitems and
445 * the living (a demonlord shouldn't cast from inside generator!)
305 */ 446 */
306 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 447 /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
307 op->name_pl = NULL; 448 flag_inv (this, FLAG_IS_A_TEMPLATE);
308 449
309 if (!op->name_pl) op->name_pl = op->name; 450 /* Handle player movers. We use move_type for player movers
310 451 * because they operate on their own time (move_on
311 /* objects now have a materialname. try to patch it in */ 452 * would potentially cause them to be triggered when someone steps
312 if (!(IS_WEAPON(op) && op->level > 0)) { 453 * on them). If move_type is set, presume person knows what they
313 if (op->map != NULL) 454 * are doing, otherwise, set move_type based on maxhp value.
314 set_materialname(op, op->map->difficulty, NULL); 455 */
456 if (type == PLAYERMOVER)
457 {
458 if (!move_type)
459 {
460 if (stats.maxhp)
461 {
462 move_type = MOVE_ALL;
463 stats.maxhp = 0;
464 }
315 else 465 else
316 set_materialname(op, 5, NULL); 466 move_type = MOVE_WALK;
317 }
318 /* only do these when program is first run - a bit
319 * excessive to do this at every run - most of this is
320 * really just to catch any errors - program will still run, but
321 * not in the ideal fashion.
322 */
323 if ((op->type == WEAPON || op->type==BOW) && arch_init) {
324 if (!op->skill) {
325 LOG(llevError,"Weapon %s lacks a skill.\n", op_debug_info (op));
326 } else if ((!strcmp(op->skill,"one handed weapons") && op->body_info[1] != -1) ||
327 (!strcmp(op->skill,"two handed weapons") && op->body_info[1] != -2)) {
328 LOG(llevError,"weapon %s arm usage does not match skill: %d, %s\n",
329 op_debug_info (op), op->body_info[1], &op->skill);
330 } 467 }
331 } 468 }
332 469
333 /* We changed last_heal to gen_sp_armour, which is what it 470 // if the object has an animation, try to provide a default face
334 * really does for many objects. Need to catch any in maps 471 if (has_anim ())
335 * that may have an old value.
336 */
337 if ((op->type == WEAPON) ||
338 (op->type == ARMOUR) || (op->type == HELMET) ||
339 (op->type == SHIELD) || (op->type == RING) ||
340 (op->type == BOOTS) || (op->type == GLOVES) ||
341 (op->type == AMULET ) || (op->type == GIRDLE) ||
342 (op->type == BRACERS ) || (op->type == CLOAK)) {
343 if (op->last_heal) {
344 LOG(llevDebug,"Object %s still has last_heal set, not gen_sp_armour\n", op_debug_info (op));
345 op->gen_sp_armour = op->last_heal;
346 op->last_heal = 0;
347 }
348 if (editor) ip =0;
349 else ip = calc_item_power(op, 0);
350 /* Legacy objects from before item power was in the game */
351 if (!op->item_power && ip) {
352 if (ip > 3) {
353 LOG(llevDebug,"Object %s had no item power, using %d\n", op_debug_info (op), ip);
354 }
355 op->item_power = ip;
356 }
357 /* Check for possibly bogus values. Has to meet both these criteria -
358 * something that has item_power 1 is probably just fine if our calculated
359 * value is 1 or 2 - these values are small enough that hard to be precise.
360 * similarly, it item_power is 0, the first check will always pass,
361 * but not the second one.
362 */
363 if (ip > 2 *op->item_power && ip > (op->item_power + 3)) {
364 LOG(llevDebug,"Object %s seems to have too low item power? %d > %d\n",
365 op_debug_info (op), ip, op->item_power);
366 }
367
368 } 472 {
369 /* Old spellcasting object - need to load in the appropiate object */ 473 const animation &anim_ob = anim ();
370 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN
371 || op->type == FIREWALL ||
372 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
373 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) {
374 object *tmp;
375 474
376 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 475 if (anim_speed)
377 * in that spell was stored in sp. 476 // if this item is time-animated, force the last frame
378 */ 477 animate_object (this, 0);
379 tmp = get_archetype(spell_mapping[op->type == FIREWALL?op->stats.dam:op->stats.sp]); 478 else if (flag [FLAG_MONSTER])
380 insert_ob_in_ob(tmp, op); 479 // if it is a monster, set appropriate facing
381 op->randomitems = NULL; /* So another spell isn't created for this object */ 480 animate_object (this, direction);
382 } 481 }
383 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
384
385 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) {
386 object *tmp;
387
388 tmp = get_archetype_by_object_name(op->slaying);
389 insert_ob_in_ob(tmp, op);
390 op->randomitems = NULL; /* So another spell isn't created for this object */
391 /* without this, value is all screwed up */
392 op->value = op->arch->clone.value * op->inv->value;
393 }
394
395 if (QUERY_FLAG(op, FLAG_MONSTER)) {
396 if (op->stats.hp > op->stats.maxhp)
397 LOG(llevDebug,"Monster %s has hp set higher than maxhp (%d>%d)\n",
398 op_debug_info (op),
399 op->stats.hp, op->stats.maxhp);
400
401 /* The archs just need to be updated for this */
402 if (op->move_type ==0) op->move_type = MOVE_WALK;
403 }
404 if ((QUERY_FLAG(op,FLAG_GENERATOR) && QUERY_FLAG(op,FLAG_CONTENT_ON_GEN))
405 || op->type == CREATOR
406 || op->type == CONVERTER) {
407 /* Object will duplicate it's content as part of the
408 * generation process. To do this, we must flag inventory
409 * so it remains unevaluated concerning the randomitems and
410 * the living (a demonlord shouldn't cast from inside generator!)
411 */
412 flag_inv(op,FLAG_IS_A_TEMPLATE);
413 }
414
415 /* Handle player movers. We use move_type for player movers
416 * because they operate on their own time (move_on
417 * would potentially cause them to be triggered when someone steps
418 * on them). If move_type is set, presume person knows what they
419 * are doing, otherwise, set move_type based on maxhp value.
420 */
421 if (op->type == PLAYERMOVER) {
422 if (!op->move_type) {
423 if (op->stats.maxhp) {
424 op->move_type = MOVE_ALL;
425 op->stats.maxhp=0;
426 } else {
427 op->move_type = MOVE_WALK;
428 }
429 }
430 }
431
432} 482}
433 483
434static void 484static void
435set_move (MoveType &mt, const char *str) 485set_move (MoveType &mt, const char *str)
436{ 486{
487 static const struct flagstr {
488 const char *name;
489 MoveType flags;
490 } move_flags[] = {
491 { "walk" , MOVE_WALK },
492 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
493 { "fly_low" , MOVE_FLY_LOW },
494 { "fly_high", MOVE_FLY_HIGH },
495 { "swim" , MOVE_SWIM },
496 { "boat" , MOVE_BOAT },
497 { "ship" , MOVE_SHIP },
498 { "all" , MOVE_ALL },
499 };
500
437 if (!str) 501 if (!str)
438 { 502 {
439 mt = 0; 503 mt = 0;
440 return; 504 return;
441 } 505 }
446 return; 510 return;
447 } 511 }
448 512
449 mt = 0; 513 mt = 0;
450 514
451 for (str = strtok ((char *)str, " "); str; str = strtok (0, " ")) 515 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
452 { 516 {
453 if (!strcasecmp (str, "all")) 517 bool negate = 0;
454 mt |= MOVE_ALL; 518
455 else 519 if (*str == '-')
456 { 520 {
457 int i, negate = 0; 521 negate = 1;
522 str++;
523 }
458 524
459 if (*str == '-') 525 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
526 {
527 if (!strcmp (f->name, str))
460 { 528 {
461 negate = 1; 529 if (negate)
530 mt &= ~f->flags;
462 str++; 531 else
532 mt |= f->flags;
533
534 goto next;
463 } 535 }
536 }
464 537
465 for (i = 0; move_name [i]; i++) 538 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
539
540next: ;
541 }
542}
543
544//-GPL
545
546#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
547
548bool
549object::parse_kv (object_thawer &f)
550{
551 object *op_inv = inv;
552 key_value *last_kv = key_values;
553
554 for (;;)
555 {
556 switch (f.kw)
557 {
558 case KW_uuid:
559 if (const char *s = f.get_str ())
560 if (!uuid.parse (s))
561 {
562 f.parse_warn ("unparseable uuid");
563 uuid = UUID::gen ();
564 }
565 break;
566
567 case KW_oid:
568 f.get (this, f.get_sint32 ());
569 break;
570
571 case KW_name: f.get (name); break;
572 case KW_name_pl: f.get (name_pl); break;
573 case KW_title: f.get (title); break;
574 case KW_custom_name: f.get (custom_name); break;
575
576 case KW_attach: f.get_ornull (attach); break;
577 case KW_skill: f.get_ornull (skill); break;
578 case KW_race: f.get_ornull (race); break;
579 case KW_slaying: f.get_ornull (slaying); break;
580 case KW_tag: f.get_ornull (tag); break;
581
582 case KW_arch:
583 if (object *tmp = object::read (f))
584 {
585 tmp->deactivate ();
586
587 // was: insert_ob_in_ob (tmp, op);
588 // but manually adding it can improve map loading times a lot
589 // also, appending instead of prepending keeps the
590 // save ordering the same between repeated load/saves.
591 // and finally we do not want any funny effects
592 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
593 CLEAR_FLAG (tmp, FLAG_REMOVED);
594
595 if (!op_inv)
596 {
597 inv = tmp;
598 tmp->above = 0;
599 }
600 else
601 {
602 while (op_inv->below)
603 op_inv = op_inv->below;
604
605 op_inv->below = tmp;
606 tmp->above = op_inv;
607 }
608
609 tmp->below = 0;
610 tmp->env = this;
611 op_inv = tmp;
612 }
613 else
614 LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n");
615
616 continue;
617
618 case KW_other_arch:
619 if (loading_arch == this)
620 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
621 else
622 {
623 other_arch = archetype::find (f.get_str ());
624
625 if (!other_arch)
626 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
627 }
628 break;
629
630 case KW_owner:
631 f.delayed_deref (this, owner, f.get_str ());
632 break;
633
634 case KW_animation:
466 { 635 {
467 if (!strcasecmp (move_name [i], str)) 636 CLEAR_FLAG (this, FLAG_ANIMATE);
637 animation_id = 0;
638
639 const char *str = f.get_str ();
640 if (str && (animation_id = find_animation (str)))
641 SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here
642 }
643 break;
644
645 case KW_last_heal: f.get (last_heal); break;
646 case KW_last_sp: f.get (last_sp); break;
647 case KW_last_grace: f.get (last_grace); break;
648 case KW_last_eat: f.get (last_eat); break;
649 case KW_speed_left: f.get (speed_left); break;
650
651 case KW_speed:
652 f.get (speed);
653
654 //TODO: maybe do in check_object
655 // removed check for style maps
656 if (speed < 0)
657 speed_left = speed_left - rndm ();
658
659 break;
660
661 case KW_slow_move:
662 move_slow |= MOVE_WALK;
663 f.get (move_slow_penalty);
664 break;
665
666 case KW_face:
667 face = face_find (f.get_str ());
668 break;
669
670 case KW_sound:
671 sound = sound_find (f.get_str ());
672 if (!sound)
673 f.parse_warn ("sound not found");
674 break;
675
676 case KW_sound_destroy:
677 sound_destroy = sound_find (f.get_str ());
678 if (!sound_destroy)
679 f.parse_warn ("sound not found");
680 break;
681
682 case KW_x: f.get (x); break;
683 case KW_y: f.get (y); break;
684
685 case KW_Str: // uppercase alias
686 case KW_str: f.get (stats.Str); break;
687 case KW_Dex: // uppercase alias
688 case KW_dex: f.get (stats.Dex); break;
689 case KW_Con: // uppercase alias
690 case KW_con: f.get (stats.Con); break;
691 case KW_Wis: // uppercase alias
692 case KW_wis: f.get (stats.Wis); break;
693 case KW_Cha: // uppercase alias
694 case KW_cha: f.get (stats.Cha); break;
695 case KW_Int: // uppercase alias
696 case KW_int: f.get (stats.Int); break;
697 case KW_Pow: // uppercase alias
698 case KW_pow: f.get (stats.Pow); break;
699
700 case KW_hp: f.get (stats.hp); break;
701 case KW_maxhp: f.get (stats.maxhp); break;
702 case KW_sp: f.get (stats.sp); break;
703 case KW_maxsp: f.get (stats.maxsp); break;
704 case KW_grace: f.get (stats.grace); break;
705 case KW_maxgrace: f.get (stats.maxgrace); break;
706
707 case KW_exp: f.get (stats.exp); break;
708 case KW_perm_exp: f.get (perm_exp); break;
709 case KW_food: f.get (stats.food); break;
710 case KW_dam: f.get (stats.dam); break;
711 case KW_wc: f.get (stats.wc); break;
712 case KW_ac: f.get (stats.ac); break;
713 case KW_nrof: f.get (nrof); break;
714 case KW_level: f.get (level); break;
715 case KW_direction: f.get (direction); break;
716 case KW_type: f.get (type); break;
717 case KW_subtype: f.get (subtype); break;
718 case KW_value: f.get (value); break;
719 case KW_weight: f.get (weight); break;
720 case KW_carrying: f.get (carrying); break;
721 case KW_attacktype: f.get (attacktype); break;
722 case KW_path_attuned: f.get (path_attuned); break;
723 case KW_path_repelled: f.get (path_repelled); break;
724 case KW_path_denied: f.get (path_denied); break;
725 case KW_invisible: f.get (invisible); break;
726 case KW_magic: f.get (magic); break;
727 case KW_state: f.get (state); break;
728 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
729 case KW_material: f.get (materials); break; //TODO: nuke
730 case KW_materialname: f.get (materialname); break;
731
732 /* These are the new values */
733 case KW_move_block: set_move (move_block, f.get_str ()); break;
734 case KW_move_allow: set_move (move_allow, f.get_str ()); break;
735 case KW_move_type: set_move (move_type, f.get_str ()); break;
736 case KW_move_on: set_move (move_on, f.get_str ()); break;
737 case KW_move_off: set_move (move_off, f.get_str ()); break;
738 case KW_move_slow: set_move (move_slow, f.get_str ()); break;
739
740 /* These are all legacy - any new objects should use the move_ .. values */
741 case KW_no_pass:
742 {
743 if (f.get_sint32 ())
744 move_block = MOVE_ALL;
745 else
746 move_block = 0;
747 }
748
749 break;
750
751 /* These are all legacy - any new objects should use the move_ .. values */
752 case KW_walk_on:
753 {
754 if (f.get_sint32 ())
755 move_on |= MOVE_WALK;
756 else
757 move_on &= ~MOVE_WALK;
758 }
759
760 break;
761
762 /* These are all legacy - any new objects should use the move_ .. values */
763 case KW_walk_off:
764 {
765 if (f.get_sint32 ())
766 move_off |= MOVE_WALK;
767 else
768 move_off &= ~MOVE_WALK;
769 }
770 break;
771
772 /* These are all legacy - any new objects should use the move_ .. values */
773 case KW_fly_on:
774 {
775 if (f.get_sint32 ())
776 move_on |= MOVE_FLY_LOW;
777 else
778 move_on &= ~MOVE_FLY_LOW;
779 }
780 break;
781
782 /* These are all legacy - any new objects should use the move_ .. values */
783 case KW_fly_off:
784 {
785 if (f.get_sint32 ())
786 move_off |= MOVE_FLY_LOW;
787 else
788 move_off &= ~MOVE_FLY_LOW;
789 }
790 break;
791
792 //TODO: remove these after converting archetypes
793 case KW_can_use_wand:
794 GET_FLAG (this, FLAG_USE_RANGE);
795 break;
796
797 /* These are all legacy - any new objects should use the move_ .. values */
798 case KW_flying:
799 {
800 if (f.get_sint32 ())
801 move_type |= MOVE_FLY_LOW;
802 else
803 move_type &= ~MOVE_FLY_LOW;
804 }
805 break;
806
807
808 case KW_identified:
809 GET_FLAG (this, FLAG_IDENTIFIED);
810 //TODO: move to check_object or so
811 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
812 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
813
814 break;
815
816 case KW_friendly:
817 if (f.get_bool ())
818 if (type != PLAYER)
819 add_friendly_object (this);
820
821 break;
822
823 case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
824 case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
825 case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
826 case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
827 case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
828 case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
829 case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
830 case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
831 case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
832 case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
833 case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
834 case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
835 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
836 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
837 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
838 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
839 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
840 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
841 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
842 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
843 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
844 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
845 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
846 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
847 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
848 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
849 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
850 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
851 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
852 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
853 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
854 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
855 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
856 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
857 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
858 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
859 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
860 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
861 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
862 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
863 case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
864 case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
865 case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
866 case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
867 case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
868 case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
869 case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
870 case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
871 case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
872 case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
873 case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
874 case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
875 case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
876 case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
877 case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
878 case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
879 case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
880 case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
881 case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
882 case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
883 case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
884 case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
885 case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
886 case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
887 case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
888 case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
889 case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
890 case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
891 case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
892 case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
893 case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
894 case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
895 case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
896 case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
897 case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
898 case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
899 case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
900 case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
901 case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
902 case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
903 case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
904 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
905 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
906 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
907 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
908 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
909 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
910 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
911
912 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
913 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
914 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
915 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
916 case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
917 case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
918 case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
919 case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
920 case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
921 case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
922 case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
923 case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
924 case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
925 case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
926 case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
927 case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
928 case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
929 case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
930 case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
931 case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
932 case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
933 case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
934 case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
935 case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
936 case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
937 case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
938 case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
939
940 case KW_luck: f.get (stats.luck); break;
941 case KW_run_away: f.get (run_away); break;
942 case KW_pick_up: f.get (pick_up); break;
943 case KW_item_power: f.get (item_power); break;
944 case KW_gen_sp_armour: f.get (gen_sp_armour); break;
945 case KW_anim_speed: f.get (anim_speed); break;
946 case KW_container: f.get (weight_limit); break;
947 case KW_will_apply: f.get (will_apply); break;
948 case KW_attack_movement: f.get (attack_movement); break;
949 case KW_move_state: f.get (move_status); break;
950 //case KW_expmul: f.get (expmul); break;//D declared const for the time being
951 case KW_glow_radius: f.get (glow_radius); break;
952 case KW_weapontype: f.get (weapontype); break;
953 case KW_casting_time: f.get (casting_time); break;
954
955 // elevation is deprecated
956 case KW_elevation: break;
957
958 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
959 case KW_client_type: f.get (client_type); break;
960 case KW_duration: f.get (duration); break;
961 case KW_range: f.get (range); break;
962 case KW_range_modifier: f.get (range_modifier); break;
963 case KW_dam_modifier: f.get (dam_modifier); break;
964 case KW_duration_modifier: f.get (duration_modifier); break;
965
966 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
967 //TODO: parse from other include files
968 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
969 case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
970 case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
971 case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
972 case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
973 case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
974 case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
975 case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
976 case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
977 case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
978 case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
979 case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
980 case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
981 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
982 case KW_can_apply:
983 break;
984
985 case KW_connected:
986 {
987 shstr connected;
988
989 f.get (connected);
990 add_link (map, connected);
991 }
992 break;
993
994 case KW_randomitems:
995 if (f.get_str ())
996 {
997 randomitems =
998 loading_arch
999 ? treasurelist::get (f.get_str ())
1000 : treasurelist::find (f.get_str ());
1001
1002 if (!randomitems)
1003 {
1004 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
1005 randomitems = treasurelist::get (shstr_none); // avoid crashes
1006 }
1007 }
1008 else
1009 randomitems = 0;
1010 break;
1011
1012 case KW_msg:
1013 f.get_ml (KW_endmsg, msg);
1014 break;
1015
1016 case KW_lore:
1017 f.get_ml (KW_endlore, lore);
1018 break;
1019
1020 case KW_editable:
1021 case KW_editor_folder:
1022 break;
1023
1024 case KW_end:
1025 if (!loading_arch)
1026 instantiate ();
1027
1028 f.next ();
1029 return true;
1030
1031 case KW_ERROR:
1032 // append as key value pair (do not use kv_set as it prepends)
1033 // we also do not even try to find old values, duplicate keys stay duplicate
1034 {
1035 key_value *kv = new key_value;
1036
1037 kv->next = 0;
1038 kv->key = shstr (f.kw_str);
1039 kv->value = shstr (f.value);
1040
1041 if (!last_kv)
1042 key_values = last_kv = kv;
1043 else
468 { 1044 {
469 if (negate) 1045 while (last_kv->next)
470 mt &= ~(1 << i); 1046 last_kv = last_kv->next;
471 else
472 mt |= (1 << i);
473 1047
474 break; 1048 last_kv->next = kv;
1049 last_kv = kv;
475 } 1050 }
476 } 1051 }
477 1052 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
478 if (!move_name [i])
479 { 1053 break;
480 /* fly is a special case - covers both fly_low and 1054
481 * fly_high - since it doesn't match to a specific 1055 default:
482 * single bit, have to special case it. 1056 if (!f.parse_error ("object", name))
483 */
484 if (!strcasecmp (str, "flying"))
485 {
486 if (negate)
487 mt &= ~MOVE_FLYING;
488 else
489 mt |= MOVE_FLYING;
490 }
491 else 1057 return false;
492 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
493 } 1058 break;
494 } 1059 }
1060
1061 f.next ();
495 } 1062 }
496} 1063}
497 1064
498#define GET_FLAG(op,flag) \ 1065object *
499 if (thawer.get_sint32 ()) \ 1066object::read (object_thawer &f, maptile *map)
500 SET_FLAG (op, flag); \
501 else \
502 CLEAR_FLAG (op, flag) \
503
504int parse_object (object *op, object_thawer &thawer, int map_flags)
505{ 1067{
506 bool ismore = 0; 1068 assert (f.kw == KW_arch);
507 object *op_inv = op->inv;
508 1069
509 for (;;) 1070 archetype *arch = archetype::find (f.get_str ());
510 {
511 keyword kw = thawer.get_kv ();
512 1071
513 switch (kw) 1072 if (!arch)
514 {
515 case KW_Object: // uppercase alias
516 case KW_object:
517 thawer.get (op->name);
518
519 if (op->arch != NULL)
520 op->arch->name = op->name;
521
522 break;
523
524 case KW_oid: thawer.get (op, thawer.get_sint32 ()); break;
525
526 case KW_name: thawer.get (op->name); break;
527 case KW_name_pl: thawer.get (op->name_pl); break;
528 case KW_title: thawer.get (op->title); break;
529 case KW_custom_name: thawer.get (op->custom_name); break;
530 case KW_attach: thawer.get_ornull (op->attach); break;
531 case KW_skill: thawer.get_ornull (op->skill); break;
532 case KW_race: thawer.get_ornull (op->race); break;
533 case KW_slaying: thawer.get_ornull (op->slaying); break;
534
535 case KW_arch:
536 {
537 const char *str = thawer.get_str ();
538
539 if (op->arch)
540 {
541 /* If op->arch has been set, then this new object
542 * must be part of the inventory. So process
543 * appropriately.
544 */
545 archetype *arch = find_archetype (str);
546
547 object *tmp;
548
549 if (arch != NULL)
550 tmp = arch_to_object (arch);
551 else
552 {
553 tmp = get_object ();
554 /* record the name of the broken object */
555 tmp->name = str;
556 }
557
558 parse_object (tmp, thawer, map_flags);
559
560 if (tmp->arch)
561 {
562 // was: insert_ob_in_ob (tmp, op);
563 // but manually adding it can improve map loading times a lot
564 // also, appending instead of prepending keeps the
565 // save ordering the same between repeated load/saves.
566 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
567 CLEAR_FLAG (tmp, FLAG_REMOVED);
568
569 if (!op_inv)
570 {
571 op->inv = tmp;
572 tmp->above = 0;
573 }
574 else
575 {
576 while (op_inv->below)
577 op_inv = op_inv->below;
578
579 op_inv->below = tmp;
580 tmp->above = op_inv;
581 }
582
583 tmp->below = 0;
584 tmp->env = op;
585 op_inv = tmp;
586 }
587 else
588 {
589 LOG (llevDebug, "Discarding object without arch: %s\n",
590 tmp->name ? (const char *) tmp->name : "(null)");
591 free_object (tmp);
592 }
593 }
594 else
595 {
596 /* This is the actual archetype definition then */
597 op->arch = find_archetype (str);
598
599 if (op->arch != NULL)
600 copy_object (&op->arch->clone, op);
601 else if (!arch_init)
602 /* record the name of the broken object */
603 op->name = str;
604 }
605 }
606 break;
607
608 case KW_other_arch:
609 op->other_arch = find_archetype (thawer.get_str ());
610 break;
611
612 case KW_animation:
613 {
614 const char *str = thawer.get_str ();
615
616 if (!str)
617 {
618 op->animation_id = 0;
619 CLEAR_FLAG (op, FLAG_ANIMATE);
620 }
621 else
622 {
623 op->animation_id = find_animation (str);
624 SET_FLAG (op, FLAG_ANIMATE);
625 }
626 }
627
628 break;
629
630 case KW_last_heal: thawer.get (op->last_heal); break;
631 case KW_last_sp: thawer.get (op->last_sp); break;
632 case KW_last_grace: thawer.get (op->last_grace); break;
633 case KW_last_eat: thawer.get (op->last_eat); break;
634 case KW_speed_left: thawer.get (op->speed_left); break;
635
636 case KW_speed:
637 thawer.get (op->speed);
638
639 //TODO: maybe do in check_object
640 if (!(map_flags & MAP_STYLE))
641 {
642 if (op->speed < 0)
643 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
644
645 update_ob_speed (op);
646 }
647
648 break;
649
650 case KW_slow_move:
651 op->move_slow |= MOVE_WALK;
652 thawer.get (op->move_slow_penalty);
653 break;
654
655 case KW_face:
656 if (const char *str = thawer.get_str ())
657 op->face = &new_faces[FindFace (str, 0)];
658 else
659 op->face = 0;
660 break;
661
662 case KW_x: thawer.get (op->x); break;
663 case KW_y: thawer.get (op->y); break;
664 case KW_Str: // uppercase alias
665 case KW_str: thawer.get (op->stats.Str); break;
666 case KW_Dex: // uppercase alias
667 case KW_dex: thawer.get (op->stats.Dex); break;
668 case KW_Con: // uppercase alias
669 case KW_con: thawer.get (op->stats.Con); break;
670 case KW_Wis: // uppercase alias
671 case KW_wis: thawer.get (op->stats.Wis); break;
672 case KW_Cha: // uppercase alias
673 case KW_cha: thawer.get (op->stats.Cha); break;
674 case KW_Int: // uppercase alias
675 case KW_int: thawer.get (op->stats.Int); break;
676 case KW_Pow: // uppercase alias
677 case KW_pow: thawer.get (op->stats.Pow); break;
678 case KW_hp: thawer.get (op->stats.hp); break;
679 case KW_maxhp: thawer.get (op->stats.maxhp); break;
680 case KW_sp: thawer.get (op->stats.sp); break;
681 case KW_maxsp: thawer.get (op->stats.maxsp); break;
682 case KW_grace: thawer.get (op->stats.grace); break;
683 case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
684
685 case KW_exp: thawer.get (op->stats.exp); break;
686 case KW_perm_exp: thawer.get (op->perm_exp); break;
687 case KW_food: thawer.get (op->stats.food); break;
688 case KW_dam: thawer.get (op->stats.dam); break;
689 case KW_wc: thawer.get (op->stats.wc); break;
690 case KW_ac: thawer.get (op->stats.ac); break;
691 case KW_nrof: thawer.get (op->nrof); break;
692 case KW_level: thawer.get (op->level); break;
693 case KW_direction: thawer.get (op->direction); break;
694 case KW_type: thawer.get (op->type); break;
695 case KW_subtype: thawer.get (op->subtype); break;
696 case KW_value: thawer.get (op->value); break;
697 case KW_weight: thawer.get (op->weight); break;
698 case KW_carrying: thawer.get (op->carrying); break;
699 case KW_attacktype: thawer.get (op->attacktype); break;
700 case KW_path_attuned: thawer.get (op->path_attuned); break;
701 case KW_path_repelled: thawer.get (op->path_repelled); break;
702 case KW_path_denied: thawer.get (op->path_denied); break;
703 case KW_invisible: thawer.get (op->invisible); break;
704 case KW_magic: thawer.get (op->magic); break;
705 case KW_state: thawer.get (op->state); break;
706 case KW_move_slow_penalty:thawer.get (op->move_slow_penalty); break;
707 case KW_material: thawer.get (op->material); break;
708 case KW_materialname: thawer.get (op->materialname); break;
709
710 /* These are the new values */
711 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
712 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
713 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
714 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
715 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
716 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
717
718 /* These are all legacy - any new objects should use the move_ .. values */
719 case KW_no_pass:
720 {
721 if (thawer.get_sint32 ())
722 op->move_block = MOVE_ALL;
723 else
724 op->move_block = 0;
725 }
726
727 break;
728
729 /* These are all legacy - any new objects should use the move_ .. values */
730 case KW_walk_on:
731 {
732 if (thawer.get_sint32 ())
733 op->move_on |= MOVE_WALK;
734 else
735 op->move_on &= ~MOVE_WALK;
736 }
737
738 break;
739
740 /* These are all legacy - any new objects should use the move_ .. values */
741 case KW_walk_off:
742 {
743 if (thawer.get_sint32 ())
744 op->move_off |= MOVE_WALK;
745 else
746 op->move_off &= ~MOVE_WALK;
747 }
748 break;
749
750 /* These are all legacy - any new objects should use the move_ .. values */
751 case KW_fly_on:
752 {
753 if (thawer.get_sint32 ())
754 op->move_on |= MOVE_FLY_LOW;
755 else
756 op->move_on &= ~MOVE_FLY_LOW;
757 }
758 break;
759
760 /* These are all legacy - any new objects should use the move_ .. values */
761 case KW_fly_off:
762 {
763 if (thawer.get_sint32 ())
764 op->move_off |= MOVE_FLY_LOW;
765 else
766 op->move_off &= ~MOVE_FLY_LOW;
767 }
768 break;
769
770 //TODO: remove these after convertign archetypes
771 case KW_can_use_wand: GET_FLAG (op, FLAG_USE_RANGE); break;
772
773 /* These are all legacy - any new objects should use the move_ .. values */
774 case KW_flying:
775 {
776 if (thawer.get_sint32 ())
777 op->move_type |= MOVE_FLY_LOW;
778 else
779 op->move_type &= ~MOVE_FLY_LOW;
780 }
781 break;
782
783
784 case KW_identified:
785 GET_FLAG (op, FLAG_IDENTIFIED);
786 //TODO: move to check_object or so
787 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
788 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
789
790 break;
791
792 case KW_wiz:
793 GET_FLAG (op, FLAG_WIZ);
794 //TODO: move to check_object
795 if (QUERY_FLAG (op, FLAG_WIZ))
796 {
797 SET_FLAG (op, FLAG_WAS_WIZ);
798 SET_FLAG (op, FLAG_WIZPASS);
799 SET_FLAG (op, FLAG_WIZCAST);
800 }
801 else
802 {
803 CLEAR_FLAG (op, FLAG_WIZPASS);
804 CLEAR_FLAG (op, FLAG_WIZCAST);
805 }
806 break;
807
808 case KW_friendly:
809 GET_FLAG (op, FLAG_FRIENDLY);
810 //TODO: move to check_object or so
811 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
812 add_friendly_object (op);
813 break;
814
815 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
816 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
817 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
818 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
819 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
820 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
821 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
822 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
823 case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break;
824 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
825 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
826 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
827 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
828 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
829 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
830 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
831 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
832 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
833 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
834 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
835 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
836 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
837 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
838 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
839 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
840 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
841 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
842 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
843 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
844 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
845 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
846 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
847 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
848 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
849 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
850 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
851 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
852 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
853 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
854 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
855 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
856 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
857 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
858 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
859 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
860 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
861 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
862 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
863 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
864 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
865 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
866 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
867 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
868 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
869 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
870 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
871 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
872 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
873 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
874 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
875 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
876 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
877 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
878 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
879 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
880 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
881 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
882 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
883 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
884 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
885 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
886 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
887 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
888 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
889 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
890 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
891 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
892 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
893 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
894 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
895 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
896 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
897 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
898 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
899
900 case KW_armour: thawer.get (op->resist [ATNR_PHYSICAL]); break;
901 case KW_resist_physical: thawer.get (op->resist [ATNR_PHYSICAL]); break;
902 case KW_resist_magic: thawer.get (op->resist [ATNR_MAGIC]); break;
903 case KW_resist_fire: thawer.get (op->resist [ATNR_FIRE]); break;
904 case KW_resist_electricity: thawer.get (op->resist [ATNR_ELECTRICITY]); break;
905 case KW_resist_cold: thawer.get (op->resist [ATNR_COLD]); break;
906 case KW_resist_confusion: thawer.get (op->resist [ATNR_CONFUSION]); break;
907 case KW_resist_acid: thawer.get (op->resist [ATNR_ACID]); break;
908 case KW_resist_drain: thawer.get (op->resist [ATNR_DRAIN]); break;
909 case KW_resist_weaponmagic: thawer.get (op->resist [ATNR_WEAPONMAGIC]); break;
910 case KW_resist_ghosthit: thawer.get (op->resist [ATNR_GHOSTHIT]); break;
911 case KW_resist_poison: thawer.get (op->resist [ATNR_POISON]); break;
912 case KW_resist_slow: thawer.get (op->resist [ATNR_SLOW]); break;
913 case KW_resist_paralyze: thawer.get (op->resist [ATNR_PARALYZE]); break;
914 case KW_resist_turn_undead: thawer.get (op->resist [ATNR_TURN_UNDEAD]); break;
915 case KW_resist_fear: thawer.get (op->resist [ATNR_FEAR]); break;
916 case KW_resist_cancellation: thawer.get (op->resist [ATNR_CANCELLATION]); break;
917 case KW_resist_deplete: thawer.get (op->resist [ATNR_DEPLETE]); break;
918 case KW_resist_death: thawer.get (op->resist [ATNR_DEATH]); break;
919 case KW_resist_chaos: thawer.get (op->resist [ATNR_CHAOS]); break;
920 case KW_resist_counterspell: thawer.get (op->resist [ATNR_COUNTERSPELL]); break;
921 case KW_resist_godpower: thawer.get (op->resist [ATNR_GODPOWER]); break;
922 case KW_resist_holyword: thawer.get (op->resist [ATNR_HOLYWORD]); break;
923 case KW_resist_blind: thawer.get (op->resist [ATNR_BLIND]); break;
924 case KW_resist_internal: thawer.get (op->resist [ATNR_INTERNAL]); break;
925 case KW_resist_life_stealing: thawer.get (op->resist [ATNR_LIFE_STEALING]); break;
926 case KW_resist_disease: thawer.get (op->resist [ATNR_DISEASE]); break;
927
928 case KW_luck: thawer.get (op->stats.luck); break;
929 case KW_run_away: thawer.get (op->run_away); break;
930 case KW_pick_up: thawer.get (op->pick_up); break;
931 case KW_item_power: thawer.get (op->item_power); break;
932 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
933 case KW_anim_speed: thawer.get (op->anim_speed); break;
934 case KW_container: thawer.get (op->weight_limit); break;
935 case KW_will_apply: thawer.get (op->will_apply); break;
936 case KW_attack_movement: thawer.get (op->attack_movement); break;
937 case KW_move_state: thawer.get (op->move_status); break;
938 case KW_expmul: thawer.get (op->expmul); break;
939 case KW_glow_radius: thawer.get (op->glow_radius); break;
940 case KW_weapontype: thawer.get (op->weapontype); break;
941 case KW_tooltype: thawer.get (op->tooltype); break;
942 case KW_casting_time: thawer.get (op->casting_time); break;
943 case KW_elevation: thawer.get (op->elevation); break;
944 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
945 case KW_client_type: thawer.get (op->client_type); break;
946 case KW_duration: thawer.get (op->duration); break;
947 case KW_range: thawer.get (op->range); break;
948 case KW_range_modifier: thawer.get (op->range_modifier); break;
949 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
950 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
951
952 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
953 //TODO: parse from other include files
954 case KW_body_range: thawer.get (op->body_info [ 0]); break;
955 case KW_body_arm: thawer.get (op->body_info [ 1]); break;
956 case KW_body_torso: thawer.get (op->body_info [ 2]); break;
957 case KW_body_head: thawer.get (op->body_info [ 3]); break;
958 case KW_body_neck: thawer.get (op->body_info [ 4]); break;
959 case KW_body_skill: thawer.get (op->body_info [ 5]); break;
960 case KW_body_finger: thawer.get (op->body_info [ 6]); break;
961 case KW_body_shoulder: thawer.get (op->body_info [ 7]); break;
962 case KW_body_foot: thawer.get (op->body_info [ 8]); break;
963 case KW_body_hand: thawer.get (op->body_info [ 9]); break;
964 case KW_body_wrist: thawer.get (op->body_info [10]); break;
965 case KW_body_waist: thawer.get (op->body_info [11]); break;
966 case KW_can_apply:
967 break;
968
969 case KW_connected:
970 add_button_link (op, op->map, thawer.get_sint32 ());
971 break;
972
973 case KW_randomitems:
974 op->randomitems = find_treasurelist (thawer.get_str ());
975 break;
976
977 case KW_msg:
978 {
979 thawer.get_ml (KW_endmsg, op->msg);
980 //TODO: allow longer messages
981 if (strlen (op->msg) >= HUGE_BUF)
982 {
983 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
984 op->msg = "ERROR, please report: string too long, winged.\n";
985 }
986 }
987 break;
988
989 case KW_lore:
990 {
991 shstr msgbuf;
992 thawer.get_ml (KW_endlore, op->lore);
993 //TODO: allow longer messages
994 /* Just print a warning so we can be reasonably safe
995 * about not overflowing the buffer.
996 */
997 if (strlen (op->lore) > (HUGE_BUF / 2))
998 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
999 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1000 }
1001 break;
1002
1003 case KW_editable:
1004 case KW_editor_folder:
1005 break;
1006
1007 case KW_More: // uppercase alias
1008 case KW_more:
1009 /* We need to record that this is a multipart object,
1010 * so the calling function can glue things back together
1011 */
1012 ismore = 1;
1013 break;
1014
1015 case KW_end:
1016 check_loaded_object (op);
1017
1018 if (!arch_init)
1019 op->instantiate ();
1020
1021 return ismore ? LL_MORE : LL_NORMAL;
1022
1023 case KW_EOF:
1024 return LL_EOF;
1025
1026 case KW_ERROR:
1027 set_ob_key_value (op, thawer.line, thawer.last_value, true);
1028 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D
1029
1030 //TODO: skip line, ugly, factor parsing better
1031 if (thawer.last_value)
1032 thawer.line = thawer.last_value;
1033
1034 thawer.line += strlen (thawer.line) + 1;
1035
1036 break;
1037
1038 default:
1039 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str [kw]);
1040 break;
1041 }
1042 } 1073 {
1074 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1075 arch = archetype::find (shstr_earthwall);
1076 }
1077
1078 assert (arch); //D maybe use exception handling of sorts?
1079
1080 f.next ();
1081
1082 object *op = arch->instance ();
1083 op->map = map;
1084 // instance() activates, this should be fixed properly
1085 op->deactivate ();
1086
1087 if (!op->parse_kv (f))
1088 {
1089 op->destroy ();
1090 return 0;
1091 }
1092
1093 op->post_load_check ();
1094 return op;
1043} 1095}
1044
1045/*
1046 * Loads an object from the given file-pointer.
1047 * Variables will be read and parsed and patched into the object
1048 * until the string "end" is reached, or the end of the file.
1049 *
1050 * bufstat is used to determine various file attributes:
1051 * LO_REPATE (0): We are reading from the same buffer as the last call.
1052 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1053 * will also be reading from this (treasure file, artifacts.)
1054 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1055 * be reset.
1056 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1057 *
1058 */
1059
1060int load_object(object_thawer &fp, object *op, int map_flags) {
1061 return parse_object(op, fp, map_flags);
1062}
1063
1064 1096
1065/* This takes a buffer, scans it for variables, and sets those variables 1097/* This takes a buffer, scans it for variables, and sets those variables
1066 * as appropriate in op. 1098 * as appropriate in op.
1067 * 1099 *
1068 * This function appears to be used in only 2 places - in crossedit to 1100 * This function appears to be used in only 2 places - in crossedit to
1069 * override values and in c_wiz to mutate values. 1101 * override values and in c_wiz to mutate values.
1070 */ 1102 */
1071int 1103int
1072set_variable(object *op, char *buf) 1104set_variable (object *op, char *buf)
1073{ 1105{
1074 return 0; 1106 object_thawer f (buf, (AV *)0);
1075#if 0
1076 int retval;
1077 object_thawer thawer (0);
1078 1107
1079 strcpy(msgbuf, ""); 1108 return op->parse_kv (f);
1080 strcpy(lorebuf, "");
1081 retval=parse_object(op,thawer,0);
1082 yy_switch_to_buffer(yycurbuf);
1083 yy_delete_buffer(yybufstate);
1084 yy_pop_state();
1085 return retval;
1086#endif
1087} 1109}
1088 1110
1089/* This array equates the FLAG_ values with the V_ values. Use -1 to 1111// compare *op against *arch and output differences
1090 * put gaps in the array that should not be processed. 1112static void
1091 * The order matches the order of the define values in 'define.h'. 1113write_diff (object_freezer &f, object *op, object *arch)
1092 */
1093/* This is a list of pointers that correspond to the FLAG_.. values.
1094 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1095 * the 15'th element of this array should match that name.
1096 * If an entry is NULL, that is a flag not to loaded/saved.
1097 */
1098static const char *const flag_names[NUM_FLAGS+1] = {
1099"alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1100"can_use_shield", "no_pick", NULL /* walk_on*/, NULL /* no_pass */, /* 10 */
1101"is_animated", NULL /* slow_move */,
1102NULL /* flying */, "monster", "friendly", "generator",
1103"is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1104"see_invisible", "can_roll", "overlay_floor",
1105"is_turnable", NULL /* walk_off */, NULL /* fly_on */,
1106NULL /*fly_off*/, "is_used_up", "identified", "reflecting", /* 30 */
1107"changing", "splitting", "hitback", "startequip",
1108"blocksview", "undead", "scared", "unaggressive",
1109"reflect_missile", "reflect_spell", /* 40 */
1110"no_magic", "no_fix_player", "is_lightable", "tear_down",
1111"run_away", NULL /*pass_thru */, NULL /*can_pass_thru*/,
1112"pick_up", "unique", "no_drop", /* 50 */
1113NULL /* wizcast*/, "can_cast_spell", "can_use_scroll", "can_use_range",
1114"can_use_bow", "can_use_armour", "can_use_weapon",
1115"can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1116"xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1117"stand_still", "random_move", "only_attack", "confused", /* 70 */
1118 "stealth", NULL, NULL, "cursed", "damned",
1119"see_anywhere", "known_magical", "known_cursed",
1120"can_use_skill", "been_applied", /* 80 */
1121"has_ready_scroll", "can_use_rod", NULL,
1122"can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1123"is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1124"no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1125"is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1126"no_attack", "no_damage", NULL, NULL, "activate_on_push",
1127"activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1128NULL
1129};
1130
1131
1132/*
1133 * Initialises the array of variable-names. Needed before any
1134 * objects can be loaded. Called by init_library().
1135 */
1136
1137void init_vars() {
1138}
1139
1140/* This returns a string of the integer movement type */
1141#if 0
1142// unused function
1143static char* get_string_move_type(MoveType mt)
1144{ 1114{
1145 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF]; 1115 static const keyword resist_save[NROFATTACKS] = {
1146 int i, all_count=0, count; 1116# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1117# include "attackinc.h"
1118# undef def
1119 };
1147 1120
1148 strcpy(retbuf,""); 1121 /* This is a list of keywords that correspond to the FLAG_.. values.
1149 strcpy(retbuf_all," all"); 1122 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1150 1123 * the 15'th element of this array should match that name.
1151 /* Quick check, and probably fairly common */ 1124 * If an entry is NULL, that is a flag not to loaded/saved.
1152 if (mt == MOVE_ALL) return retbuf_all+1;
1153 if (mt == 0) {
1154 strcpy(retbuf,"0");
1155 return retbuf;
1156 }
1157
1158 /* We basically slide the bits down. Why look at MOVE_ALL?
1159 * because we may want to return a string like 'all -swim',
1160 * and if we just looked at mt, we couldn't get that.
1161 */ 1125 */
1162 for (i=MOVE_ALL, count=0; i!=0; i >>= 1, count++) { 1126 static const keyword flag_names [NUM_FLAGS] = {
1163 if (mt & (1<<count)) { 1127 KW_alive,
1164 strcat(retbuf, " "); 1128 KW_NULL,
1165 strcat(retbuf, move_name[count]); 1129 KW_NULL,
1166 } else { 1130 KW_NULL,
1167 strcat(retbuf_all, " -"); 1131 KW_NULL,
1168 strcat(retbuf_all, move_name[count]); 1132 KW_applied,
1169 all_count++; 1133 KW_unpaid,
1170 } 1134 KW_can_use_shield,
1171 } 1135 KW_no_pick,
1172 /* Basically, if there is a single negation, return it, eg 1136 KW_NULL, // walk_on
1173 * 'all -swim'. But more than that, just return the 1137 KW_NULL, // no_pass
1174 * enumerated values. It doesn't make sense to return 1138 /* 10 */
1175 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim' 1139 KW_is_animated,
1176 */ 1140 KW_NULL, // slow_move
1177 if (all_count <=1) return retbuf_all+1; 1141 KW_NULL, // flying
1178 else return retbuf+1; 1142 KW_monster,
1179} 1143 KW_friendly,
1180#endif 1144 KW_generator,
1181 1145 KW_is_thrown,
1182// compare *op against *tmp and output differences 1146 KW_auto_apply,
1183void 1147 KW_treasure_env,
1184put (object_freezer &f, object *op, object *tmp) 1148 KW_player_sold,
1185{ 1149 /* 20 */
1186 int i; 1150 KW_see_invisible,
1151 KW_can_roll,
1152 KW_overlay_floor,
1153 KW_is_turnable,
1154 KW_NULL, // walk_off
1155 KW_NULL, // fly_on
1156 KW_NULL, // fly_off
1157 KW_is_used_up,
1158 KW_identified,
1159 KW_reflecting,
1160 /* 30 */
1161 KW_changing,
1162 KW_splitting,
1163 KW_hitback,
1164 KW_startequip,
1165 KW_blocksview,
1166 KW_undead,
1167 KW_scared,
1168 KW_unaggressive,
1169 KW_reflect_missile,
1170 KW_reflect_spell,
1171 /* 40 */
1172 KW_no_magic,
1173 KW_no_fix_player,
1174 KW_is_lightable,
1175 KW_tear_down,
1176 KW_run_away,
1177 KW_NULL, // pass_thru
1178 KW_NULL, // an_pass_thru
1179 KW_pick_up,
1180 KW_unique,
1181 KW_no_drop,
1182 /* 50 */
1183 KW_NULL, // wizcast
1184 KW_can_cast_spell,
1185 KW_can_use_scroll,
1186 KW_can_use_range,
1187 KW_can_use_bow,
1188 KW_can_use_armour,
1189 KW_can_use_weapon,
1190 KW_can_use_ring,
1191 KW_has_ready_range,
1192 KW_has_ready_bow,
1193 /* 60 */
1194 KW_xrays,
1195 KW_NULL,
1196 KW_is_floor,
1197 KW_lifesave,
1198 KW_no_strength,
1199 KW_sleep,
1200 KW_stand_still,
1201 KW_random_move,
1202 KW_only_attack,
1203 KW_confused,
1204 /* 70 */
1205 KW_stealth,
1206 KW_NULL,
1207 KW_NULL,
1208 KW_cursed,
1209 KW_damned,
1210 KW_see_anywhere,
1211 KW_known_magical,
1212 KW_known_cursed,
1213 KW_can_use_skill,
1214 KW_been_applied,
1215 /* 80 */
1216 KW_has_ready_scroll,
1217 KW_can_use_rod,
1218 KW_precious,
1219 KW_can_use_horn,
1220 KW_make_invisible,
1221 KW_inv_locked,
1222 KW_is_wooded,
1223 KW_is_hilly,
1224 KW_has_ready_skill,
1225 KW_has_ready_weapon,
1226 /* 90 */
1227 KW_no_skill_ident,
1228 KW_is_blind,
1229 KW_can_see_in_dark,
1230 KW_is_cauldron,
1231 KW_NULL,
1232 KW_no_steal,
1233 KW_one_hit,
1234 KW_NULL,
1235 KW_berserk,
1236 KW_neutral,
1237 /* 100 */
1238 KW_no_attack,
1239 KW_no_damage,
1240 KW_obj_original,
1241 KW_NULL,
1242 KW_activate_on_push,
1243 KW_activate_on_release,
1244 KW_is_water,
1245 KW_use_content_on_gen,
1246 KW_NULL,
1247 KW_is_buildable,
1248 /* 110 */
1249 KW_destroy_on_death,
1250 KW_NULL,
1251 };
1187 1252
1188 /* This saves the key/value lists. We do it first so that any 1253 /* This saves the key/value lists. We do it first so that any
1189 * keys that match field names will be overwritten by the loader. 1254 * keys that match field names will be overwritten by the loader.
1190 */ 1255 */
1191 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) 1256 for (key_value *kv = op->key_values; kv; kv = kv->next)
1192 { 1257 if (!arch->key_values || arch->kv (kv->key) != kv->value)
1193 /* Find the field in the opposing member. */ 1258 f.put (kv->key, kv->value);
1194 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1195 1259
1196 /* If there's no partnering field, or it's got a different value, save our field. */ 1260 if (op->uuid)
1197 if (arch_field == NULL || my_field->value != arch_field->value) 1261 f.put (KW_uuid, op->uuid.c_str ());
1198 f.put (my_field->key, my_field->value);
1199 }
1200 1262
1201 /* We don't need to worry about the arch's extra fields - they
1202 * will get taken care of the copy_object function.
1203 */
1204
1205# define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1263#define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW_ ## v, op->v)
1206# define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1264#define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW_ ## k, op->v)
1265
1266 CMP_OUT (x);
1267 CMP_OUT (y);
1268
1269 CMP_OUT (type);
1270 CMP_OUT (subtype);
1271 CMP_OUT (direction);
1207 1272
1208 CMP_OUT (name); 1273 CMP_OUT (name);
1209 CMP_OUT (name_pl); 1274 CMP_OUT (name_pl);
1210 CMP_OUT (custom_name); 1275
1276 CMP_OUT (speed);
1277 CMP_OUT (speed_left);
1278
1211 CMP_OUT (title); 1279 CMP_OUT (title);
1212 CMP_OUT (race); 1280 CMP_OUT (race);
1213 CMP_OUT (slaying); 1281 CMP_OUT (slaying);
1282 CMP_OUT (skill);
1214 1283
1215 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg); 1284 CMP_OUT (tag);
1216 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); 1285 CMP_OUT (custom_name);
1286
1287 if (object *owner = op->owner)
1288 f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1289
1290 // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved
1217 1291
1218 CMP_OUT (other_arch); 1292 CMP_OUT (other_arch);
1219 CMP_OUT (face);
1220 1293
1221 if (!op->face || !op->face->name) 1294 if (op->msg != arch->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1222 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>");//D 1295 if (op->lore != arch->lore) f.put (KW_lore, KW_endlore, op->lore);
1223 1296
1297 if (op->face != arch->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1298 if (op->sound != arch->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1299 if (op->sound_destroy != arch->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1300
1224 if (op->animation_id != tmp->animation_id) 1301 if (op->animation_id != arch->animation_id)
1225 if (op->animation_id) 1302 if (op->has_anim ())
1303 f.put (KW_animation, op->anim ().name);
1304 else
1226 { 1305 {
1227 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1306 f.put (KW_animation, (const char *)0);
1228 1307 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1229 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1230 f.put (KW_is_animated, (sint32)0);
1231 } 1308 }
1232 else
1233 f.put (KW_animation, (const char *)0);
1234 1309
1235 CMP_OUT2 (str , stats.Str); 1310 CMP_OUT2 (str, stats.Str);
1236 CMP_OUT2 (dex , stats.Dex); 1311 CMP_OUT2 (dex, stats.Dex);
1237 CMP_OUT2 (con , stats.Con); 1312 CMP_OUT2 (con, stats.Con);
1238 CMP_OUT2 (wis , stats.Wis); 1313 CMP_OUT2 (wis, stats.Wis);
1239 CMP_OUT2 (pow , stats.Pow); 1314 CMP_OUT2 (pow, stats.Pow);
1240 CMP_OUT2 (cha , stats.Cha); 1315 CMP_OUT2 (cha, stats.Cha);
1241 CMP_OUT2 (int , stats.Int); 1316 CMP_OUT2 (int, stats.Int);
1317
1242 CMP_OUT2 (hp , stats.hp); 1318 CMP_OUT2 (hp, stats.hp);
1243 CMP_OUT2 (maxhp , stats.maxhp); 1319 CMP_OUT2 (maxhp, stats.maxhp);
1244 CMP_OUT2 (sp , stats.sp); 1320 CMP_OUT2 (sp, stats.sp);
1245 CMP_OUT2 (maxsp , stats.maxsp); 1321 CMP_OUT2 (maxsp, stats.maxsp);
1246 CMP_OUT2 (grace , stats.grace); 1322 CMP_OUT2 (grace, stats.grace);
1247 CMP_OUT2 (maxgrace, stats.maxgrace); 1323 CMP_OUT2 (maxgrace, stats.maxgrace);
1248 CMP_OUT2 (exp , stats.exp); 1324 CMP_OUT2 (exp, stats.exp);
1249 1325
1250 CMP_OUT (perm_exp); 1326 CMP_OUT (perm_exp);
1251 CMP_OUT (expmul); 1327 //CMP_OUT (expmul);
1252 1328
1253 CMP_OUT2 (food , stats.food); 1329 CMP_OUT2 (food, stats.food);
1254 CMP_OUT2 (dam , stats.dam); 1330 CMP_OUT2 (dam, stats.dam);
1255 CMP_OUT2 (luck , stats.luck); 1331 CMP_OUT2 (luck, stats.luck);
1256 CMP_OUT2 (wc , stats.wc); 1332 CMP_OUT2 (wc, stats.wc);
1257 CMP_OUT2 (ac , stats.ac); 1333 CMP_OUT2 (ac, stats.ac);
1258 1334
1259 CMP_OUT (x);
1260 CMP_OUT (y);
1261 CMP_OUT (speed);
1262 CMP_OUT (speed_left);
1263 CMP_OUT2 (move_state, move_status); 1335 CMP_OUT2 (move_state, move_status);
1264 CMP_OUT (attack_movement); 1336 CMP_OUT (attack_movement);
1265 CMP_OUT (nrof); 1337 CMP_OUT (nrof);
1266 CMP_OUT (level); 1338 CMP_OUT (level);
1267 CMP_OUT (direction);
1268 CMP_OUT (type);
1269 CMP_OUT (subtype);
1270 CMP_OUT (attacktype); 1339 CMP_OUT (attacktype);
1271 1340
1341 // using memcmp here seems to be a loss - us gcc vectorising?
1272 for (i = 0; i < NROFATTACKS; i++) 1342 for (int i = 0; i < NROFATTACKS; i++)
1273 if (op->resist [i] != tmp->resist [i]) 1343 if (expect_false (op->resist[i] != arch->resist[i]))
1274 f.put (resist_save [i], op->resist [i]); 1344 f.put (resist_save[i], op->resist[i]);
1275 1345
1276 CMP_OUT (path_attuned); 1346 CMP_OUT (path_attuned);
1277 CMP_OUT (path_repelled); 1347 CMP_OUT (path_repelled);
1278 CMP_OUT (path_denied); 1348 CMP_OUT (path_denied);
1279 CMP_OUT (material); 1349 CMP_OUT2 (material, materials);//TODO: nuke
1280 CMP_OUT (materialname); 1350 CMP_OUT (materialname);
1281 CMP_OUT (value); 1351 CMP_OUT (value);
1282 CMP_OUT (carrying); 1352 CMP_OUT (carrying);
1283 CMP_OUT (weight); 1353 CMP_OUT (weight);
1284 CMP_OUT (invisible); 1354 CMP_OUT (invisible);
1288 CMP_OUT (last_sp); 1358 CMP_OUT (last_sp);
1289 CMP_OUT (last_grace); 1359 CMP_OUT (last_grace);
1290 CMP_OUT (last_eat); 1360 CMP_OUT (last_eat);
1291 CMP_OUT (glow_radius); 1361 CMP_OUT (glow_radius);
1292 1362
1293 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) 1363 if (op->flag [FLAG_IS_LINKED])
1364 if (auto (ol, op->find_link ()))
1294 f.put (KW_connected, i); 1365 f.put (KW_connected, ol->id);
1295 1366
1296 CMP_OUT (randomitems); 1367 CMP_OUT (randomitems);
1297 CMP_OUT2 (container, weight_limit); 1368 CMP_OUT2 (container, weight_limit);
1298 1369
1299 CMP_OUT (run_away); 1370 CMP_OUT (run_away);
1300 CMP_OUT (pick_up); 1371 CMP_OUT (pick_up);
1301 CMP_OUT (will_apply); 1372 CMP_OUT (will_apply);
1302 CMP_OUT (smoothlevel); 1373 CMP_OUT (smoothlevel);
1303 CMP_OUT (weapontype); 1374 CMP_OUT (weapontype);
1304 CMP_OUT (tooltype);
1305 CMP_OUT (elevation);
1306 CMP_OUT (client_type); 1375 CMP_OUT (client_type);
1307 CMP_OUT (item_power); 1376 CMP_OUT (item_power);
1308 CMP_OUT (duration); 1377 CMP_OUT (duration);
1309 CMP_OUT (range); 1378 CMP_OUT (range);
1310 CMP_OUT (range_modifier); 1379 CMP_OUT (range_modifier);
1318 CMP_OUT (move_on); 1387 CMP_OUT (move_on);
1319 CMP_OUT (move_off); 1388 CMP_OUT (move_off);
1320 CMP_OUT (move_slow); 1389 CMP_OUT (move_slow);
1321 CMP_OUT (move_slow_penalty); 1390 CMP_OUT (move_slow_penalty);
1322 1391
1323 if (!COMPARE_FLAGS (op, tmp)) 1392 // obj_original is the only commonly differing flag between archetype
1393 // and object, so special-case it here to be able to skip the loop
1394 object::flags_t diff = op->flags ^ arch->flags;
1395
1396 if (expect_true (diff.any ()))
1397 {
1398 if (expect_false (diff.reset (FLAG_OBJ_ORIGINAL).any ()))
1399 {
1400 // some other flags differ, too
1324 for (i = 0; i <= NUM_FLAGS; i++) 1401 for (int i = 0; i < NUM_FLAGS; i++)
1325 if (flag_names [i] 1402 if (expect_false (flag_names [i] && op->flag [i] != arch->flag [i]))
1326 && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i)))
1327 f.put (flag_names [i], QUERY_FLAG (op, i) ? "1" : "0"); 1403 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1404 }
1405 else
1406 {
1407 // only obj_original differs
1408 f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? "1" : "0");
1409 }
1410 }
1328 1411
1329 /* Save body locations */ 1412 // save body locations. gcc's memcmp does an abysmal job when used
1330 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1413 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1331 if (op->body_info[i] != tmp->body_info[i]) 1414 if (expect_false (op->slot[i].info != arch->slot[i].info))
1332 f.put (body_locations[i].save_name, op->body_info[i]); 1415 f.put (body_locations[i].save_name, op->slot[i].info);
1333} 1416}
1334 1417
1335/* 1418/*
1336 * Dumps all variables in an object to a file. 1419 * Dumps all variables in an object to a file.
1337 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1420 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1338 * the only place this is not set is when saving the player. 1421 * the only place this is not set is when saving the player.
1339 * If bit 1 of flag is set, don't remove the object after save. As of now,
1340 * all of the callers are setting this.
1341 */ 1422 */
1342 1423bool
1343void 1424object::write (object_freezer &f)
1344save_object (object_freezer &fp, object *op, int flag)
1345{ 1425{
1346 archetype *at; 1426 if (is_arch ())
1347 object *tmp, *old; 1427 {
1348 1428 f.put (KW_object, arch->archname);
1349 /* Even if the object does have an owner, it would seem that we should 1429 write_diff (f, this, archetype::empty);
1350 * still save it. 1430 }
1351 */
1352 if (op->owner != NULL)
1353 return;
1354
1355 /* If it is unpaid and we don't want to save those, just return. */
1356 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID)))
1357 return;
1358
1359 if ((at = op->arch) == NULL)
1360 at = empty_archetype;
1361
1362 fp.put (KW_arch, at->name);
1363
1364 put (fp, op, &at->clone);
1365
1366 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1367
1368 old = NULL;
1369
1370 if (flag & 2)
1371 for (tmp = op->inv; tmp != NULL; tmp = tmp->below)
1372 save_object (fp, tmp, flag);
1373 else 1431 else
1374 /* Slightly different logic because tmp/op will be removed by
1375 * the save_object we call. So we just keep looking at op->inv
1376 * until there is nothing left. In theory, the variable old
1377 * should not be needed, as recursive loops shouldn't happen.
1378 */
1379 while ((tmp = op->inv) != NULL)
1380 { 1432 {
1381 if (old == tmp) 1433 f.put (KW_arch, arch->archname);
1382 { 1434 write_diff (f, this, arch);
1383 LOG (llevError, " Recursive loop in inventory\n");
1384 break;
1385 }
1386
1387 save_object (fp, tmp, flag);
1388 old = tmp;
1389 } 1435 }
1390 1436
1391 if (!(flag & 2)) 1437 for (object *tmp = inv; tmp; tmp = tmp->below)
1392 { 1438 tmp->write (f);
1393 remove_ob (op);
1394 free_object (op);
1395 }
1396 1439
1397 fp.put (op); 1440 f.put (this);
1398 fprintf (fp, "end\n"); 1441 f.put (KW_end);
1442
1443 return true;
1399} 1444}
1400 1445
1446/////////////////////////////////////////////////////////////////////////////
1447
1448// generic resource file load,
1449// currently supports: region, treasures, archetypes
1450bool
1451load_resource_file_ (const char *filename)
1452{
1453 object_thawer f (filename);
1454
1455 for (;;)
1456 {
1457 switch (f.kw)
1458 {
1459 case KW_region:
1460 if (!region::read (f))
1461 return false;
1462 break;
1463
1464 case KW_treasure:
1465 case KW_treasureone:
1466 if (!treasurelist::read (f))
1467 return false;
1468 break;
1469
1470 case KW_object:
1471 if (!archetype::read (f))
1472 return false;
1473 break;
1474
1475 case KW_EOF:
1476 return true;
1477
1478 default:
1479 if (!f.parse_error ("resource file"))
1480 return false;
1481
1482 f.next ();
1483 break;
1484 }
1485 }
1486}
1487

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