… | |
… | |
1132 | KW_applied, |
1132 | KW_applied, |
1133 | KW_unpaid, |
1133 | KW_unpaid, |
1134 | KW_can_use_shield, |
1134 | KW_can_use_shield, |
1135 | KW_no_pick, |
1135 | KW_no_pick, |
1136 | KW_NULL, // walk_on |
1136 | KW_NULL, // walk_on |
|
|
1137 | /* 10 */ |
1137 | KW_NULL, // no_pass |
1138 | KW_NULL, // no_pass |
1138 | /* 10 */ |
|
|
1139 | KW_is_animated, |
1139 | KW_is_animated, |
1140 | KW_NULL, // slow_move |
1140 | KW_NULL, // slow_move |
1141 | KW_NULL, // flying |
1141 | KW_NULL, // flying |
1142 | KW_monster, |
1142 | KW_monster, |
1143 | KW_friendly, |
1143 | KW_friendly, |
1144 | KW_generator, |
1144 | KW_generator, |
1145 | KW_is_thrown, |
1145 | KW_is_thrown, |
1146 | KW_auto_apply, |
1146 | KW_auto_apply, |
1147 | KW_treasure_env, |
1147 | KW_treasure_env, |
|
|
1148 | /* 20 */ |
1148 | KW_player_sold, |
1149 | KW_player_sold, |
1149 | /* 20 */ |
|
|
1150 | KW_see_invisible, |
1150 | KW_see_invisible, |
1151 | KW_can_roll, |
1151 | KW_can_roll, |
1152 | KW_overlay_floor, |
1152 | KW_overlay_floor, |
1153 | KW_is_turnable, |
1153 | KW_is_turnable, |
1154 | KW_NULL, // walk_off |
1154 | KW_NULL, // walk_off |
1155 | KW_NULL, // fly_on |
1155 | KW_NULL, // fly_on |
1156 | KW_NULL, // fly_off |
1156 | KW_NULL, // fly_off |
1157 | KW_is_used_up, |
1157 | KW_is_used_up, |
1158 | KW_identified, |
1158 | KW_identified, |
|
|
1159 | /* 30 */ |
1159 | KW_reflecting, |
1160 | KW_reflecting, |
1160 | /* 30 */ |
|
|
1161 | KW_changing, |
1161 | KW_changing, |
1162 | KW_splitting, |
1162 | KW_splitting, |
1163 | KW_hitback, |
1163 | KW_hitback, |
1164 | KW_startequip, |
1164 | KW_startequip, |
1165 | KW_blocksview, |
1165 | KW_blocksview, |
1166 | KW_undead, |
1166 | KW_undead, |
1167 | KW_scared, |
1167 | KW_scared, |
1168 | KW_unaggressive, |
1168 | KW_unaggressive, |
1169 | KW_reflect_missile, |
1169 | KW_reflect_missile, |
|
|
1170 | /* 40 */ |
1170 | KW_reflect_spell, |
1171 | KW_reflect_spell, |
1171 | /* 40 */ |
|
|
1172 | KW_no_magic, |
1172 | KW_no_magic, |
1173 | KW_no_fix_player, |
1173 | KW_no_fix_player, |
1174 | KW_is_lightable, |
1174 | KW_is_lightable, |
1175 | KW_tear_down, |
1175 | KW_tear_down, |
1176 | KW_run_away, |
1176 | KW_run_away, |
1177 | KW_NULL, // pass_thru |
1177 | KW_NULL, // pass_thru |
1178 | KW_NULL, // an_pass_thru |
1178 | KW_NULL, // an_pass_thru |
1179 | KW_pick_up, |
1179 | KW_pick_up, |
1180 | KW_unique, |
1180 | KW_unique, |
|
|
1181 | /* 50 */ |
1181 | KW_no_drop, |
1182 | KW_no_drop, |
1182 | /* 50 */ |
|
|
1183 | KW_NULL, // wizcast |
1183 | KW_NULL, // wizcast |
1184 | KW_can_cast_spell, |
1184 | KW_can_cast_spell, |
1185 | KW_can_use_scroll, |
1185 | KW_can_use_scroll, |
1186 | KW_can_use_range, |
1186 | KW_can_use_range, |
1187 | KW_can_use_bow, |
1187 | KW_can_use_bow, |
1188 | KW_can_use_armour, |
1188 | KW_can_use_armour, |
1189 | KW_can_use_weapon, |
1189 | KW_can_use_weapon, |
1190 | KW_can_use_ring, |
1190 | KW_can_use_ring, |
1191 | KW_has_ready_range, |
1191 | KW_has_ready_range, |
|
|
1192 | /* 60 */ |
1192 | KW_has_ready_bow, |
1193 | KW_has_ready_bow, |
1193 | /* 60 */ |
|
|
1194 | KW_xrays, |
1194 | KW_xrays, |
1195 | KW_NULL, |
1195 | KW_NULL, |
1196 | KW_is_floor, |
1196 | KW_is_floor, |
1197 | KW_lifesave, |
1197 | KW_lifesave, |
1198 | KW_no_strength, |
1198 | KW_no_strength, |
1199 | KW_sleep, |
1199 | KW_sleep, |
1200 | KW_stand_still, |
1200 | KW_stand_still, |
1201 | KW_random_move, |
1201 | KW_random_move, |
1202 | KW_only_attack, |
1202 | KW_only_attack, |
|
|
1203 | /* 70 */ |
1203 | KW_confused, |
1204 | KW_confused, |
1204 | /* 70 */ |
|
|
1205 | KW_stealth, |
1205 | KW_stealth, |
1206 | KW_NULL, |
1206 | KW_NULL, |
1207 | KW_NULL, |
1207 | KW_NULL, |
1208 | KW_cursed, |
1208 | KW_cursed, |
1209 | KW_damned, |
1209 | KW_damned, |
1210 | KW_see_anywhere, |
1210 | KW_see_anywhere, |
1211 | KW_known_magical, |
1211 | KW_known_magical, |
1212 | KW_known_cursed, |
1212 | KW_known_cursed, |
1213 | KW_can_use_skill, |
1213 | KW_can_use_skill, |
|
|
1214 | /* 80 */ |
1214 | KW_been_applied, |
1215 | KW_been_applied, |
1215 | /* 80 */ |
|
|
1216 | KW_has_ready_scroll, |
1216 | KW_has_ready_scroll, |
1217 | KW_can_use_rod, |
1217 | KW_can_use_rod, |
1218 | KW_precious, |
1218 | KW_precious, |
1219 | KW_can_use_horn, |
1219 | KW_can_use_horn, |
1220 | KW_make_invisible, |
1220 | KW_make_invisible, |
1221 | KW_inv_locked, |
1221 | KW_inv_locked, |
1222 | KW_is_wooded, |
1222 | KW_is_wooded, |
1223 | KW_is_hilly, |
1223 | KW_is_hilly, |
1224 | KW_has_ready_skill, |
1224 | KW_has_ready_skill, |
|
|
1225 | /* 90 */ |
1225 | KW_has_ready_weapon, |
1226 | KW_has_ready_weapon, |
1226 | /* 90 */ |
|
|
1227 | KW_no_skill_ident, |
1227 | KW_no_skill_ident, |
1228 | KW_is_blind, |
1228 | KW_is_blind, |
1229 | KW_can_see_in_dark, |
1229 | KW_can_see_in_dark, |
1230 | KW_is_cauldron, |
1230 | KW_is_cauldron, |
1231 | KW_NULL, |
1231 | KW_NULL, |
1232 | KW_no_steal, |
1232 | KW_no_steal, |
1233 | KW_one_hit, |
1233 | KW_one_hit, |
1234 | KW_NULL, |
1234 | KW_NULL, |
1235 | KW_berserk, |
1235 | KW_berserk, |
|
|
1236 | /* 100 */ |
1236 | KW_neutral, |
1237 | KW_neutral, |
1237 | /* 100 */ |
|
|
1238 | KW_no_attack, |
1238 | KW_no_attack, |
1239 | KW_no_damage, |
1239 | KW_no_damage, |
1240 | KW_obj_original, |
1240 | KW_obj_original, |
1241 | KW_NULL, |
1241 | KW_NULL, |
1242 | KW_activate_on_push, |
1242 | KW_activate_on_push, |
1243 | KW_activate_on_release, |
1243 | KW_activate_on_release, |
1244 | KW_is_water, |
1244 | KW_is_water, |
1245 | KW_use_content_on_gen, |
1245 | KW_use_content_on_gen, |
1246 | KW_NULL, |
1246 | KW_NULL, |
|
|
1247 | /* 110 */ |
1247 | KW_is_buildable, |
1248 | KW_is_buildable, |
1248 | /* 110 */ |
|
|
1249 | KW_destroy_on_death, |
1249 | KW_destroy_on_death, |
1250 | KW_NULL, |
1250 | KW_NULL, |
1251 | }; |
1251 | }; |
|
|
1252 | |
|
|
1253 | // obj_original is the only commonly differing flag between archetype |
|
|
1254 | // and object, so special-case it here to be able to skip the loop |
|
|
1255 | static const struct flagmask : object::flags_t |
|
|
1256 | { |
|
|
1257 | flagmask () |
|
|
1258 | { |
|
|
1259 | for (int i = 0; i < NUM_FLAGS; i++) |
|
|
1260 | if (flag_names [i]) |
|
|
1261 | set (i); |
|
|
1262 | } |
|
|
1263 | } flagmask; |
1252 | |
1264 | |
1253 | /* This saves the key/value lists. We do it first so that any |
1265 | /* This saves the key/value lists. We do it first so that any |
1254 | * keys that match field names will be overwritten by the loader. |
1266 | * keys that match field names will be overwritten by the loader. |
1255 | */ |
1267 | */ |
1256 | for (key_value *kv = op->key_values; kv; kv = kv->next) |
1268 | for (key_value *kv = op->key_values; kv; kv = kv->next) |
… | |
… | |
1398 | CMP_OUT (move_on); |
1410 | CMP_OUT (move_on); |
1399 | CMP_OUT (move_off); |
1411 | CMP_OUT (move_off); |
1400 | CMP_OUT (move_slow); |
1412 | CMP_OUT (move_slow); |
1401 | CMP_OUT (move_slow_penalty); |
1413 | CMP_OUT (move_slow_penalty); |
1402 | |
1414 | |
1403 | // obj_original is the only commonly differing flag between archetype |
|
|
1404 | // and object, so special-case it here to be able to skip the loop |
|
|
1405 | object::flags_t diff = op->flag ^ arch->flag; |
1415 | object::flags_t diff = (op->flag ^ arch->flag) & flagmask; |
1406 | |
1416 | |
|
|
1417 | if (diff [FLAG_OBJ_ORIGINAL]) |
|
|
1418 | f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? "1" : "0"); |
|
|
1419 | |
|
|
1420 | diff.reset (FLAG_OBJ_ORIGINAL); |
|
|
1421 | |
|
|
1422 | // quickly test whether any other flags differ |
1407 | if (expect_true (diff.any ())) |
1423 | if (expect_true (diff.any ())) |
1408 | { |
|
|
1409 | if (expect_false (diff.reset (FLAG_OBJ_ORIGINAL).any ()) || 1) |
|
|
1410 | { |
|
|
1411 | // some other flags differ, too |
|
|
1412 | for (int i = 0; i < NUM_FLAGS; i++) |
1424 | for (int i = 0; i < NUM_FLAGS; i++) |
1413 | if (expect_false (flag_names [i] && op->flag [i] != arch->flag [i])) |
1425 | if (expect_false (diff [i])) |
1414 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1426 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1415 | } |
|
|
1416 | else |
|
|
1417 | { |
|
|
1418 | // only obj_original differs |
|
|
1419 | f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? "1" : "0"); |
|
|
1420 | } |
|
|
1421 | } |
|
|
1422 | |
1427 | |
1423 | // save body locations. gcc's memcmp does an abysmal job when used |
1428 | // save body locations. gcc's memcmp does an abysmal job when used |
1424 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1429 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1425 | if (expect_false (op->slot[i].info != arch->slot[i].info)) |
1430 | if (expect_false (op->slot[i].info != arch->slot[i].info)) |
1426 | f.put (body_locations[i].save_name, op->slot[i].info); |
1431 | f.put (body_locations[i].save_name, op->slot[i].info); |