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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.127 by root, Thu Jan 8 03:03:23 2009 UTC vs.
Revision 1.143 by root, Mon Nov 9 19:17:58 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <global.h> 25#include <global.h>
26#include <sproto.h> 27#include <sproto.h>
27 28
28///////////////////////////////////////////////////////////////////////////// 29/////////////////////////////////////////////////////////////////////////////
29 30
30extern archetype *loading_arch; 31extern archetype *loading_arch;
32
33//+GPL
31 34
32/* This table is only necessary to convert objects that existed before the 35/* This table is only necessary to convert objects that existed before the
33 * spell object conversion to the new object. It was not practical 36 * spell object conversion to the new object. It was not practical
34 * to go through every mapping looking for every potion, rod, wand, etc 37 * to go through every mapping looking for every potion, rod, wand, etc
35 * that had a sp set and update to the new value. So this maps the 38 * that had a sp set and update to the new value. So this maps the
461 } 464 }
462 else 465 else
463 move_type = MOVE_WALK; 466 move_type = MOVE_WALK;
464 } 467 }
465 } 468 }
469
470 // if the object has an animation, try to provide a default face
471 if (has_anim ())
472 {
473 const animation &anim_ob = anim ();
474
475 if (anim_speed)
476 // if this item is time-animated, force the last frame
477 animate_object (this, 0);
478 else if (flag [FLAG_MONSTER])
479 // if it is a monster, set appropriate facing
480 animate_object (this, direction);
481 }
466} 482}
467 483
468static void 484static void
469set_move (MoveType &mt, const char *str) 485set_move (MoveType &mt, const char *str)
470{ 486{
522 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str); 538 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
523 539
524next: ; 540next: ;
525 } 541 }
526} 542}
543
544//-GPL
527 545
528#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () 546#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
529 547
530bool 548bool
531object::parse_kv (object_thawer &f) 549object::parse_kv (object_thawer &f)
927 case KW_anim_speed: f.get (anim_speed); break; 945 case KW_anim_speed: f.get (anim_speed); break;
928 case KW_container: f.get (weight_limit); break; 946 case KW_container: f.get (weight_limit); break;
929 case KW_will_apply: f.get (will_apply); break; 947 case KW_will_apply: f.get (will_apply); break;
930 case KW_attack_movement: f.get (attack_movement); break; 948 case KW_attack_movement: f.get (attack_movement); break;
931 case KW_move_state: f.get (move_status); break; 949 case KW_move_state: f.get (move_status); break;
932 case KW_expmul: f.get (expmul); break; 950 //case KW_expmul: f.get (expmul); break;//D declared const for the time being
933 case KW_glow_radius: f.get (glow_radius); break; 951 case KW_glow_radius: f.get (glow_radius); break;
934 case KW_weapontype: f.get (weapontype); break; 952 case KW_weapontype: f.get (weapontype); break;
935 case KW_casting_time: f.get (casting_time); break; 953 case KW_casting_time: f.get (casting_time); break;
936 954
937 // elevation is deprecated 955 // elevation is deprecated
980 loading_arch 998 loading_arch
981 ? treasurelist::get (f.get_str ()) 999 ? treasurelist::get (f.get_str ())
982 : treasurelist::find (f.get_str ()); 1000 : treasurelist::find (f.get_str ());
983 1001
984 if (!randomitems) 1002 if (!randomitems)
1003 {
985 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); 1004 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
1005 randomitems = treasurelist::get (shstr_none); // avoid crashes
1006 }
986 } 1007 }
987 else 1008 else
988 randomitems = 0; 1009 randomitems = 0;
989 break; 1010 break;
990 1011
1049 archetype *arch = archetype::find (f.get_str ()); 1070 archetype *arch = archetype::find (f.get_str ());
1050 1071
1051 if (!arch) 1072 if (!arch)
1052 { 1073 {
1053 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); 1074 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1054 arch = archetype::find ("earthwall"); 1075 arch = archetype::find (shstr_earthwall);
1055 } 1076 }
1056 1077
1057 assert (arch); //D maybe use exception handling of sorts? 1078 assert (arch); //D maybe use exception handling of sorts?
1058 1079
1059 f.next (); 1080 f.next ();
1085 object_thawer f (buf, (AV *)0); 1106 object_thawer f (buf, (AV *)0);
1086 1107
1087 return op->parse_kv (f); 1108 return op->parse_kv (f);
1088} 1109}
1089 1110
1090/* This returns a string of the integer movement type */
1091#if 0
1092// unused function
1093static char *
1094get_string_move_type (MoveType mt)
1095{
1096 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1097 int i, all_count = 0, count;
1098
1099 strcpy (retbuf, "");
1100 strcpy (retbuf_all, " all");
1101
1102 /* Quick check, and probably fairly common */
1103 if (mt == MOVE_ALL)
1104 return retbuf_all + 1;
1105 if (mt == 0)
1106 {
1107 strcpy (retbuf, "0");
1108 return retbuf;
1109 }
1110
1111 /* We basically slide the bits down. Why look at MOVE_ALL?
1112 * because we may want to return a string like 'all -swim',
1113 * and if we just looked at mt, we couldn't get that.
1114 */
1115 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1116 {
1117 if (mt & (1 << count))
1118 {
1119 strcat (retbuf, " ");
1120 strcat (retbuf, move_name[count]);
1121 }
1122 else
1123 {
1124 strcat (retbuf_all, " -");
1125 strcat (retbuf_all, move_name[count]);
1126 all_count++;
1127 }
1128 }
1129 /* Basically, if there is a single negation, return it, eg
1130 * 'all -swim'. But more than that, just return the
1131 * enumerated values. It doesn't make sense to return
1132 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1133 */
1134 if (all_count <= 1)
1135 return retbuf_all + 1;
1136 else
1137 return retbuf + 1;
1138}
1139#endif
1140
1141// compare *op against *tmp and output differences 1111// compare *op against *arch and output differences
1142static void 1112static void
1143write_diff (object_freezer &f, object *op, object *tmp) 1113write_diff (object_freezer &f, object *op, object *arch)
1144{ 1114{
1145 static const keyword resist_save[NROFATTACKS] = { 1115 static const keyword resist_save[NROFATTACKS] = {
1146# define def(uc, lc, name, plus, change) KW_resist_ ## lc, 1116# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1147# include "attackinc.h" 1117# include "attackinc.h"
1148# undef def 1118# undef def
1162 KW_applied, 1132 KW_applied,
1163 KW_unpaid, 1133 KW_unpaid,
1164 KW_can_use_shield, 1134 KW_can_use_shield,
1165 KW_no_pick, 1135 KW_no_pick,
1166 KW_NULL, // walk_on 1136 KW_NULL, // walk_on
1137 /* 10 */
1167 KW_NULL, // no_pass 1138 KW_NULL, // no_pass
1168 /* 10 */
1169 KW_is_animated, 1139 KW_is_animated,
1170 KW_NULL, // slow_move 1140 KW_NULL, // slow_move
1171 KW_NULL, // flying 1141 KW_NULL, // flying
1172 KW_monster, 1142 KW_monster,
1173 KW_friendly, 1143 KW_friendly,
1174 KW_generator, 1144 KW_generator,
1175 KW_is_thrown, 1145 KW_is_thrown,
1176 KW_auto_apply, 1146 KW_auto_apply,
1177 KW_treasure_env, 1147 KW_treasure_env,
1148 /* 20 */
1178 KW_player_sold, 1149 KW_player_sold,
1179 /* 20 */
1180 KW_see_invisible, 1150 KW_see_invisible,
1181 KW_can_roll, 1151 KW_can_roll,
1182 KW_overlay_floor, 1152 KW_overlay_floor,
1183 KW_is_turnable, 1153 KW_is_turnable,
1184 KW_NULL, // walk_off 1154 KW_NULL, // walk_off
1185 KW_NULL, // fly_on 1155 KW_NULL, // fly_on
1186 KW_NULL, // fly_off 1156 KW_NULL, // fly_off
1187 KW_is_used_up, 1157 KW_is_used_up,
1188 KW_identified, 1158 KW_identified,
1159 /* 30 */
1189 KW_reflecting, 1160 KW_reflecting,
1190 /* 30 */
1191 KW_changing, 1161 KW_changing,
1192 KW_splitting, 1162 KW_splitting,
1193 KW_hitback, 1163 KW_hitback,
1194 KW_startequip, 1164 KW_startequip,
1195 KW_blocksview, 1165 KW_blocksview,
1196 KW_undead, 1166 KW_undead,
1197 KW_scared, 1167 KW_scared,
1198 KW_unaggressive, 1168 KW_unaggressive,
1199 KW_reflect_missile, 1169 KW_reflect_missile,
1170 /* 40 */
1200 KW_reflect_spell, 1171 KW_reflect_spell,
1201 /* 40 */
1202 KW_no_magic, 1172 KW_no_magic,
1203 KW_no_fix_player, 1173 KW_no_fix_player,
1204 KW_is_lightable, 1174 KW_is_lightable,
1205 KW_tear_down, 1175 KW_tear_down,
1206 KW_run_away, 1176 KW_run_away,
1207 KW_NULL, // pass_thru 1177 KW_NULL, // pass_thru
1208 KW_NULL, // an_pass_thru 1178 KW_NULL, // an_pass_thru
1209 KW_pick_up, 1179 KW_pick_up,
1210 KW_unique, 1180 KW_unique,
1181 /* 50 */
1211 KW_no_drop, 1182 KW_no_drop,
1212 /* 50 */
1213 KW_NULL, // wizcast 1183 KW_NULL, // wizcast
1214 KW_can_cast_spell, 1184 KW_can_cast_spell,
1215 KW_can_use_scroll, 1185 KW_can_use_scroll,
1216 KW_can_use_range, 1186 KW_can_use_range,
1217 KW_can_use_bow, 1187 KW_can_use_bow,
1218 KW_can_use_armour, 1188 KW_can_use_armour,
1219 KW_can_use_weapon, 1189 KW_can_use_weapon,
1220 KW_can_use_ring, 1190 KW_can_use_ring,
1221 KW_has_ready_range, 1191 KW_has_ready_range,
1192 /* 60 */
1222 KW_has_ready_bow, 1193 KW_has_ready_bow,
1223 /* 60 */
1224 KW_xrays, 1194 KW_xrays,
1225 KW_NULL, 1195 KW_NULL,
1226 KW_is_floor, 1196 KW_is_floor,
1227 KW_lifesave, 1197 KW_lifesave,
1228 KW_no_strength, 1198 KW_no_strength,
1229 KW_sleep, 1199 KW_sleep,
1230 KW_stand_still, 1200 KW_stand_still,
1231 KW_random_move, 1201 KW_random_move,
1232 KW_only_attack, 1202 KW_only_attack,
1203 /* 70 */
1233 KW_confused, 1204 KW_confused,
1234 /* 70 */
1235 KW_stealth, 1205 KW_stealth,
1236 KW_NULL, 1206 KW_NULL,
1237 KW_NULL, 1207 KW_NULL,
1238 KW_cursed, 1208 KW_cursed,
1239 KW_damned, 1209 KW_damned,
1240 KW_see_anywhere, 1210 KW_see_anywhere,
1241 KW_known_magical, 1211 KW_known_magical,
1242 KW_known_cursed, 1212 KW_known_cursed,
1243 KW_can_use_skill, 1213 KW_can_use_skill,
1214 /* 80 */
1244 KW_been_applied, 1215 KW_been_applied,
1245 /* 80 */
1246 KW_has_ready_scroll, 1216 KW_has_ready_scroll,
1247 KW_can_use_rod, 1217 KW_can_use_rod,
1248 KW_precious, 1218 KW_precious,
1249 KW_can_use_horn, 1219 KW_can_use_horn,
1250 KW_make_invisible, 1220 KW_make_invisible,
1251 KW_inv_locked, 1221 KW_inv_locked,
1252 KW_is_wooded, 1222 KW_is_wooded,
1253 KW_is_hilly, 1223 KW_is_hilly,
1254 KW_has_ready_skill, 1224 KW_has_ready_skill,
1225 /* 90 */
1255 KW_has_ready_weapon, 1226 KW_has_ready_weapon,
1256 /* 90 */
1257 KW_no_skill_ident, 1227 KW_no_skill_ident,
1258 KW_is_blind, 1228 KW_is_blind,
1259 KW_can_see_in_dark, 1229 KW_can_see_in_dark,
1260 KW_is_cauldron, 1230 KW_is_cauldron,
1261 KW_NULL, 1231 KW_NULL,
1262 KW_no_steal, 1232 KW_no_steal,
1263 KW_one_hit, 1233 KW_one_hit,
1264 KW_NULL, 1234 KW_NULL,
1265 KW_berserk, 1235 KW_berserk,
1236 /* 100 */
1266 KW_neutral, 1237 KW_neutral,
1267 /* 100 */
1268 KW_no_attack, 1238 KW_no_attack,
1269 KW_no_damage, 1239 KW_no_damage,
1270 KW_obj_original, 1240 KW_obj_original,
1271 KW_NULL, 1241 KW_NULL,
1272 KW_activate_on_push, 1242 KW_activate_on_push,
1273 KW_activate_on_release, 1243 KW_activate_on_release,
1274 KW_is_water, 1244 KW_is_water,
1275 KW_use_content_on_gen, 1245 KW_use_content_on_gen,
1276 KW_NULL, 1246 KW_NULL,
1247 /* 110 */
1277 KW_is_buildable, 1248 KW_is_buildable,
1278 /* 110 */
1279 KW_destroy_on_death, 1249 KW_destroy_on_death,
1280 KW_NULL, 1250 KW_NULL,
1281 }; 1251 };
1252
1253 // obj_original is the only commonly differing flag between archetype
1254 // and object, so special-case it here to be able to skip the loop
1255 static const struct flagmask : object::flags_t
1256 {
1257 flagmask ()
1258 {
1259 for (int i = 0; i < NUM_FLAGS; i++)
1260 if (flag_names [i])
1261 set (i);
1262 }
1263 } flagmask;
1282 1264
1283 /* This saves the key/value lists. We do it first so that any 1265 /* This saves the key/value lists. We do it first so that any
1284 * keys that match field names will be overwritten by the loader. 1266 * keys that match field names will be overwritten by the loader.
1285 */ 1267 */
1286 for (key_value *kv = op->key_values; kv; kv = kv->next) 1268 for (key_value *kv = op->key_values; kv; kv = kv->next)
1287 if (!tmp->key_values || tmp->kv (kv->key) != kv->value) 1269 if (!arch->key_values || arch->kv (kv->key) != kv->value)
1288 f.put (kv->key, kv->value); 1270 f.put (kv->key, kv->value);
1289 1271
1290 /* We don't need to worry about the arch's extra fields - they 1272 if (op->uuid)
1291 * will get taken care of the copy_to method. 1273 {
1292 */ 1274 // highly optimised - this is often 25% of all data written
1275 char *cur = f.force (sizeof ("uuid ") + UUID::MAX_LEN + 1);
1276 char *ptr = cur;
1293 1277
1294 f.put (KW_uuid, op->uuid.c_str ()); 1278 memcpy (ptr, "uuid ", sizeof ("uuid ") - 1);
1279 ptr += sizeof ("uuid ") - 1;
1280 ptr = op->uuid.append (ptr);
1281 *ptr++ = '\n';
1295 1282
1283 f.alloc (ptr - cur);
1284 }
1285
1296#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) 1286#define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW_ ## v, op->v)
1297#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) 1287#define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW_ ## k, op->v)
1288
1289 CMP_OUT (x);
1290 CMP_OUT (y);
1291
1292 CMP_OUT (type);
1293 CMP_OUT (subtype);
1294 CMP_OUT (direction);
1295
1296 CMP_OUT (name);
1297 CMP_OUT (name_pl);
1298
1299 CMP_OUT (speed);
1300 CMP_OUT (speed_left);
1301
1302 CMP_OUT (title);
1303 CMP_OUT (race);
1304 CMP_OUT (slaying);
1305 CMP_OUT (skill);
1306
1307 CMP_OUT (tag);
1308 CMP_OUT (custom_name);
1298 1309
1299 if (object *owner = op->owner) 1310 if (object *owner = op->owner)
1300 f.put (KW_owner, static_cast<const char *>(owner->ref ())); 1311 f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1301 1312
1302 CMP_OUT (name); 1313 // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved
1303 CMP_OUT (name_pl); 1314
1304 CMP_OUT (custom_name);
1305 CMP_OUT (title);
1306 CMP_OUT (race);
1307 CMP_OUT (skill);
1308 CMP_OUT (slaying);
1309 CMP_OUT (tag);
1310 CMP_OUT (other_arch); 1315 CMP_OUT (other_arch);
1311 1316
1312 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); 1317 if (op->msg != arch->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1313 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); 1318 if (op->lore != arch->lore) f.put (KW_lore, KW_endlore, op->lore);
1314 1319
1315 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); 1320 if (op->face != arch->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1316 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); 1321 if (op->sound != arch->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1317 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); 1322 if (op->sound_destroy != arch->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1318 1323
1319 if (op->animation_id != tmp->animation_id) 1324 if (op->animation_id != arch->animation_id)
1320 if (op->animation_id) 1325 if (op->has_anim ())
1321 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1326 f.put (KW_animation, op->anim ().name);
1322 else 1327 else
1323 { 1328 {
1324 f.put (KW_animation, (const char *)0); 1329 f.put (KW_animation, (const char *)0);
1325 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? 1330 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1326 } 1331 }
1340 CMP_OUT2 (grace, stats.grace); 1345 CMP_OUT2 (grace, stats.grace);
1341 CMP_OUT2 (maxgrace, stats.maxgrace); 1346 CMP_OUT2 (maxgrace, stats.maxgrace);
1342 CMP_OUT2 (exp, stats.exp); 1347 CMP_OUT2 (exp, stats.exp);
1343 1348
1344 CMP_OUT (perm_exp); 1349 CMP_OUT (perm_exp);
1345 CMP_OUT (expmul); 1350 //CMP_OUT (expmul);
1346 1351
1347 CMP_OUT2 (food, stats.food); 1352 CMP_OUT2 (food, stats.food);
1348 CMP_OUT2 (dam, stats.dam); 1353 CMP_OUT2 (dam, stats.dam);
1349 CMP_OUT2 (luck, stats.luck); 1354 CMP_OUT2 (luck, stats.luck);
1350 CMP_OUT2 (wc, stats.wc); 1355 CMP_OUT2 (wc, stats.wc);
1351 CMP_OUT2 (ac, stats.ac); 1356 CMP_OUT2 (ac, stats.ac);
1352 1357
1353 CMP_OUT (x);
1354 CMP_OUT (y);
1355 CMP_OUT (speed);
1356 CMP_OUT (speed_left);
1357 CMP_OUT2 (move_state, move_status); 1358 CMP_OUT2 (move_state, move_status);
1358 CMP_OUT (attack_movement); 1359 CMP_OUT (attack_movement);
1359 CMP_OUT (nrof); 1360 CMP_OUT (nrof);
1360 CMP_OUT (level); 1361 CMP_OUT (level);
1361 CMP_OUT (direction);
1362 CMP_OUT (type);
1363 CMP_OUT (subtype);
1364 CMP_OUT (attacktype); 1362 CMP_OUT (attacktype);
1365 1363
1364 // using memcmp here seems to be a loss - us gcc vectorising?
1366 for (int i = 0; i < NROFATTACKS; i++) 1365 for (int i = 0; i < NROFATTACKS; i++)
1367 if (expect_false (op->resist[i] != tmp->resist[i])) 1366 if (expect_false (op->resist[i] != arch->resist[i]))
1368 f.put (resist_save[i], op->resist[i]); 1367 f.put (resist_save[i], op->resist[i]);
1369 1368
1370 CMP_OUT (path_attuned); 1369 CMP_OUT (path_attuned);
1371 CMP_OUT (path_repelled); 1370 CMP_OUT (path_repelled);
1372 CMP_OUT (path_denied); 1371 CMP_OUT (path_denied);
1411 CMP_OUT (move_on); 1410 CMP_OUT (move_on);
1412 CMP_OUT (move_off); 1411 CMP_OUT (move_off);
1413 CMP_OUT (move_slow); 1412 CMP_OUT (move_slow);
1414 CMP_OUT (move_slow_penalty); 1413 CMP_OUT (move_slow_penalty);
1415 1414
1416 if (op->flag != tmp->flag) 1415 object::flags_t diff = (op->flag ^ arch->flag) & flagmask;
1416
1417 if (diff [FLAG_OBJ_ORIGINAL])
1418 f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? "1" : "0");
1419
1420 diff.reset (FLAG_OBJ_ORIGINAL);
1421
1422 // quickly test whether any other flags differ
1423 if (expect_true (diff.any ()))
1417 for (int i = 0; i <= NUM_FLAGS; i++) 1424 for (int i = 0; i < NUM_FLAGS; i++)
1418 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i])) 1425 if (expect_false (diff [i]))
1419 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1426 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1420 1427
1421 // save body locations 1428 // save body locations. gcc's memcmp does an abysmal job when used
1422 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 1429 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1423 if (expect_false (op->slot[i].info != tmp->slot[i].info)) 1430 if (expect_false (op->slot[i].info != arch->slot[i].info))
1424 f.put (body_locations[i].save_name, op->slot[i].info); 1431 f.put (body_locations[i].save_name, op->slot[i].info);
1425} 1432}
1426 1433
1427/* 1434/*
1428 * Dumps all variables in an object to a file. 1435 * Dumps all variables in an object to a file.
1430 * the only place this is not set is when saving the player. 1437 * the only place this is not set is when saving the player.
1431 */ 1438 */
1432bool 1439bool
1433object::write (object_freezer &f) 1440object::write (object_freezer &f)
1434{ 1441{
1435 archetype *at = arch ? arch : archetype::empty; 1442 if (is_arch ())
1436 1443 {
1444 f.put (KW_object, arch->archname);
1445 write_diff (f, this, archetype::empty);
1446 }
1447 else
1448 {
1437 f.put (KW_arch, at->archname); 1449 f.put (KW_arch, arch->archname);
1438 write_diff (f, this, at); 1450 write_diff (f, this, arch);
1451 }
1439 1452
1440 for (object *tmp = inv; tmp; tmp = tmp->below) 1453 for (object *tmp = inv; tmp; tmp = tmp->below)
1441 tmp->write (f); 1454 tmp->write (f);
1442 1455
1443 f.put (this); 1456 f.put (this);

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