… | |
… | |
27 | #include <sproto.h> |
27 | #include <sproto.h> |
28 | |
28 | |
29 | ///////////////////////////////////////////////////////////////////////////// |
29 | ///////////////////////////////////////////////////////////////////////////// |
30 | |
30 | |
31 | extern archetype *loading_arch; |
31 | extern archetype *loading_arch; |
|
|
32 | |
|
|
33 | //+GPL |
32 | |
34 | |
33 | /* This table is only necessary to convert objects that existed before the |
35 | /* This table is only necessary to convert objects that existed before the |
34 | * spell object conversion to the new object. It was not practical |
36 | * spell object conversion to the new object. It was not practical |
35 | * to go through every mapping looking for every potion, rod, wand, etc |
37 | * to go through every mapping looking for every potion, rod, wand, etc |
36 | * that had a sp set and update to the new value. So this maps the |
38 | * that had a sp set and update to the new value. So this maps the |
… | |
… | |
537 | |
539 | |
538 | next: ; |
540 | next: ; |
539 | } |
541 | } |
540 | } |
542 | } |
541 | |
543 | |
|
|
544 | //-GPL |
|
|
545 | |
542 | #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () |
546 | #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () |
543 | |
547 | |
544 | bool |
548 | bool |
545 | object::parse_kv (object_thawer &f) |
549 | object::parse_kv (object_thawer &f) |
546 | { |
550 | { |
… | |
… | |
1066 | archetype *arch = archetype::find (f.get_str ()); |
1070 | archetype *arch = archetype::find (f.get_str ()); |
1067 | |
1071 | |
1068 | if (!arch) |
1072 | if (!arch) |
1069 | { |
1073 | { |
1070 | LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); |
1074 | LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); |
1071 | arch = archetype::find ("earthwall"); |
1075 | arch = archetype::find (shstr_earthwall); |
1072 | } |
1076 | } |
1073 | |
1077 | |
1074 | assert (arch); //D maybe use exception handling of sorts? |
1078 | assert (arch); //D maybe use exception handling of sorts? |
1075 | |
1079 | |
1076 | f.next (); |
1080 | f.next (); |
… | |
… | |
1102 | object_thawer f (buf, (AV *)0); |
1106 | object_thawer f (buf, (AV *)0); |
1103 | |
1107 | |
1104 | return op->parse_kv (f); |
1108 | return op->parse_kv (f); |
1105 | } |
1109 | } |
1106 | |
1110 | |
1107 | // compare *op against *tmp and output differences |
1111 | // compare *op against *arch and output differences |
1108 | static void |
1112 | static void |
1109 | write_diff (object_freezer &f, object *op, object *tmp) |
1113 | write_diff (object_freezer &f, object *op, object *arch) |
1110 | { |
1114 | { |
1111 | static const keyword resist_save[NROFATTACKS] = { |
1115 | static const keyword resist_save[NROFATTACKS] = { |
1112 | # define def(uc, lc, name, plus, change) KW_resist_ ## lc, |
1116 | # define def(uc, lc, name, plus, change) KW_resist_ ## lc, |
1113 | # include "attackinc.h" |
1117 | # include "attackinc.h" |
1114 | # undef def |
1118 | # undef def |
… | |
… | |
1128 | KW_applied, |
1132 | KW_applied, |
1129 | KW_unpaid, |
1133 | KW_unpaid, |
1130 | KW_can_use_shield, |
1134 | KW_can_use_shield, |
1131 | KW_no_pick, |
1135 | KW_no_pick, |
1132 | KW_NULL, // walk_on |
1136 | KW_NULL, // walk_on |
|
|
1137 | /* 10 */ |
1133 | KW_NULL, // no_pass |
1138 | KW_NULL, // no_pass |
1134 | /* 10 */ |
|
|
1135 | KW_is_animated, |
1139 | KW_is_animated, |
1136 | KW_NULL, // slow_move |
1140 | KW_NULL, // slow_move |
1137 | KW_NULL, // flying |
1141 | KW_NULL, // flying |
1138 | KW_monster, |
1142 | KW_monster, |
1139 | KW_friendly, |
1143 | KW_friendly, |
1140 | KW_generator, |
1144 | KW_generator, |
1141 | KW_is_thrown, |
1145 | KW_is_thrown, |
1142 | KW_auto_apply, |
1146 | KW_auto_apply, |
1143 | KW_treasure_env, |
1147 | KW_treasure_env, |
|
|
1148 | /* 20 */ |
1144 | KW_player_sold, |
1149 | KW_player_sold, |
1145 | /* 20 */ |
|
|
1146 | KW_see_invisible, |
1150 | KW_see_invisible, |
1147 | KW_can_roll, |
1151 | KW_can_roll, |
1148 | KW_overlay_floor, |
1152 | KW_overlay_floor, |
1149 | KW_is_turnable, |
1153 | KW_is_turnable, |
1150 | KW_NULL, // walk_off |
1154 | KW_NULL, // walk_off |
1151 | KW_NULL, // fly_on |
1155 | KW_NULL, // fly_on |
1152 | KW_NULL, // fly_off |
1156 | KW_NULL, // fly_off |
1153 | KW_is_used_up, |
1157 | KW_is_used_up, |
1154 | KW_identified, |
1158 | KW_identified, |
|
|
1159 | /* 30 */ |
1155 | KW_reflecting, |
1160 | KW_reflecting, |
1156 | /* 30 */ |
|
|
1157 | KW_changing, |
1161 | KW_changing, |
1158 | KW_splitting, |
1162 | KW_splitting, |
1159 | KW_hitback, |
1163 | KW_hitback, |
1160 | KW_startequip, |
1164 | KW_startequip, |
1161 | KW_blocksview, |
1165 | KW_blocksview, |
1162 | KW_undead, |
1166 | KW_undead, |
1163 | KW_scared, |
1167 | KW_scared, |
1164 | KW_unaggressive, |
1168 | KW_unaggressive, |
1165 | KW_reflect_missile, |
1169 | KW_reflect_missile, |
|
|
1170 | /* 40 */ |
1166 | KW_reflect_spell, |
1171 | KW_reflect_spell, |
1167 | /* 40 */ |
|
|
1168 | KW_no_magic, |
1172 | KW_no_magic, |
1169 | KW_no_fix_player, |
1173 | KW_no_fix_player, |
1170 | KW_is_lightable, |
1174 | KW_is_lightable, |
1171 | KW_tear_down, |
1175 | KW_tear_down, |
1172 | KW_run_away, |
1176 | KW_run_away, |
1173 | KW_NULL, // pass_thru |
1177 | KW_NULL, // pass_thru |
1174 | KW_NULL, // an_pass_thru |
1178 | KW_NULL, // an_pass_thru |
1175 | KW_pick_up, |
1179 | KW_pick_up, |
1176 | KW_unique, |
1180 | KW_unique, |
|
|
1181 | /* 50 */ |
1177 | KW_no_drop, |
1182 | KW_no_drop, |
1178 | /* 50 */ |
|
|
1179 | KW_NULL, // wizcast |
1183 | KW_NULL, // wizcast |
1180 | KW_can_cast_spell, |
1184 | KW_can_cast_spell, |
1181 | KW_can_use_scroll, |
1185 | KW_can_use_scroll, |
1182 | KW_can_use_range, |
1186 | KW_can_use_range, |
1183 | KW_can_use_bow, |
1187 | KW_can_use_bow, |
1184 | KW_can_use_armour, |
1188 | KW_can_use_armour, |
1185 | KW_can_use_weapon, |
1189 | KW_can_use_weapon, |
1186 | KW_can_use_ring, |
1190 | KW_can_use_ring, |
1187 | KW_has_ready_range, |
1191 | KW_has_ready_range, |
|
|
1192 | /* 60 */ |
1188 | KW_has_ready_bow, |
1193 | KW_has_ready_bow, |
1189 | /* 60 */ |
|
|
1190 | KW_xrays, |
1194 | KW_xrays, |
1191 | KW_NULL, |
1195 | KW_NULL, |
1192 | KW_is_floor, |
1196 | KW_is_floor, |
1193 | KW_lifesave, |
1197 | KW_lifesave, |
1194 | KW_no_strength, |
1198 | KW_no_strength, |
1195 | KW_sleep, |
1199 | KW_sleep, |
1196 | KW_stand_still, |
1200 | KW_stand_still, |
1197 | KW_random_move, |
1201 | KW_random_move, |
1198 | KW_only_attack, |
1202 | KW_only_attack, |
|
|
1203 | /* 70 */ |
1199 | KW_confused, |
1204 | KW_confused, |
1200 | /* 70 */ |
|
|
1201 | KW_stealth, |
1205 | KW_stealth, |
1202 | KW_NULL, |
1206 | KW_NULL, |
1203 | KW_NULL, |
1207 | KW_NULL, |
1204 | KW_cursed, |
1208 | KW_cursed, |
1205 | KW_damned, |
1209 | KW_damned, |
1206 | KW_see_anywhere, |
1210 | KW_see_anywhere, |
1207 | KW_known_magical, |
1211 | KW_known_magical, |
1208 | KW_known_cursed, |
1212 | KW_known_cursed, |
1209 | KW_can_use_skill, |
1213 | KW_can_use_skill, |
|
|
1214 | /* 80 */ |
1210 | KW_been_applied, |
1215 | KW_been_applied, |
1211 | /* 80 */ |
|
|
1212 | KW_has_ready_scroll, |
1216 | KW_has_ready_scroll, |
1213 | KW_can_use_rod, |
1217 | KW_can_use_rod, |
1214 | KW_precious, |
1218 | KW_precious, |
1215 | KW_can_use_horn, |
1219 | KW_can_use_horn, |
1216 | KW_make_invisible, |
1220 | KW_make_invisible, |
1217 | KW_inv_locked, |
1221 | KW_inv_locked, |
1218 | KW_is_wooded, |
1222 | KW_is_wooded, |
1219 | KW_is_hilly, |
1223 | KW_is_hilly, |
1220 | KW_has_ready_skill, |
1224 | KW_has_ready_skill, |
|
|
1225 | /* 90 */ |
1221 | KW_has_ready_weapon, |
1226 | KW_has_ready_weapon, |
1222 | /* 90 */ |
|
|
1223 | KW_no_skill_ident, |
1227 | KW_no_skill_ident, |
1224 | KW_is_blind, |
1228 | KW_is_blind, |
1225 | KW_can_see_in_dark, |
1229 | KW_can_see_in_dark, |
1226 | KW_is_cauldron, |
1230 | KW_is_cauldron, |
1227 | KW_NULL, |
1231 | KW_NULL, |
1228 | KW_no_steal, |
1232 | KW_no_steal, |
1229 | KW_one_hit, |
1233 | KW_one_hit, |
1230 | KW_NULL, |
1234 | KW_NULL, |
1231 | KW_berserk, |
1235 | KW_berserk, |
|
|
1236 | /* 100 */ |
1232 | KW_neutral, |
1237 | KW_neutral, |
1233 | /* 100 */ |
|
|
1234 | KW_no_attack, |
1238 | KW_no_attack, |
1235 | KW_no_damage, |
1239 | KW_no_damage, |
1236 | KW_obj_original, |
1240 | KW_obj_original, |
1237 | KW_NULL, |
1241 | KW_NULL, |
1238 | KW_activate_on_push, |
1242 | KW_activate_on_push, |
1239 | KW_activate_on_release, |
1243 | KW_activate_on_release, |
1240 | KW_is_water, |
1244 | KW_is_water, |
1241 | KW_use_content_on_gen, |
1245 | KW_use_content_on_gen, |
1242 | KW_NULL, |
1246 | KW_NULL, |
|
|
1247 | /* 110 */ |
1243 | KW_is_buildable, |
1248 | KW_is_buildable, |
1244 | /* 110 */ |
|
|
1245 | KW_destroy_on_death, |
1249 | KW_destroy_on_death, |
1246 | KW_NULL, |
1250 | KW_NULL, |
1247 | }; |
1251 | }; |
|
|
1252 | |
|
|
1253 | // obj_original is the only commonly differing flag between archetype |
|
|
1254 | // and object, so special-case it here to be able to skip the loop |
|
|
1255 | static const struct flagmask : object::flags_t |
|
|
1256 | { |
|
|
1257 | flagmask () |
|
|
1258 | { |
|
|
1259 | for (int i = 0; i < NUM_FLAGS; i++) |
|
|
1260 | if (flag_names [i]) |
|
|
1261 | set (i); |
|
|
1262 | } |
|
|
1263 | } flagmask; |
1248 | |
1264 | |
1249 | /* This saves the key/value lists. We do it first so that any |
1265 | /* This saves the key/value lists. We do it first so that any |
1250 | * keys that match field names will be overwritten by the loader. |
1266 | * keys that match field names will be overwritten by the loader. |
1251 | */ |
1267 | */ |
1252 | for (key_value *kv = op->key_values; kv; kv = kv->next) |
1268 | for (key_value *kv = op->key_values; kv; kv = kv->next) |
1253 | if (!tmp->key_values || tmp->kv (kv->key) != kv->value) |
1269 | if (!arch->key_values || arch->kv (kv->key) != kv->value) |
1254 | f.put (kv->key, kv->value); |
1270 | f.put (kv->key, kv->value); |
1255 | |
1271 | |
1256 | /* We don't need to worry about the arch's extra fields - they |
|
|
1257 | * will get taken care of the copy_to method. |
|
|
1258 | */ |
|
|
1259 | |
|
|
1260 | if (op->uuid) |
1272 | if (op->uuid) |
1261 | f.put (KW_uuid, op->uuid.c_str ()); |
1273 | { |
|
|
1274 | // highly optimised - this is often 25% of all data written |
|
|
1275 | char *cur = f.force (sizeof ("uuid ") + UUID::MAX_LEN + 1); |
|
|
1276 | char *ptr = cur; |
1262 | |
1277 | |
|
|
1278 | memcpy (ptr, "uuid ", sizeof ("uuid ") - 1); |
|
|
1279 | ptr += sizeof ("uuid ") - 1; |
|
|
1280 | ptr = op->uuid.append (ptr); |
|
|
1281 | *ptr++ = '\n'; |
|
|
1282 | |
|
|
1283 | f.alloc (ptr - cur); |
|
|
1284 | } |
|
|
1285 | |
1263 | #define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) |
1286 | #define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW_ ## v, op->v) |
1264 | #define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) |
1287 | #define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW_ ## k, op->v) |
|
|
1288 | |
|
|
1289 | CMP_OUT (x); |
|
|
1290 | CMP_OUT (y); |
|
|
1291 | |
|
|
1292 | CMP_OUT (type); |
|
|
1293 | CMP_OUT (subtype); |
|
|
1294 | CMP_OUT (direction); |
|
|
1295 | |
|
|
1296 | CMP_OUT (name); |
|
|
1297 | CMP_OUT (name_pl); |
|
|
1298 | |
|
|
1299 | CMP_OUT (speed); |
|
|
1300 | CMP_OUT (speed_left); |
|
|
1301 | |
|
|
1302 | CMP_OUT (title); |
|
|
1303 | CMP_OUT (race); |
|
|
1304 | CMP_OUT (slaying); |
|
|
1305 | CMP_OUT (skill); |
|
|
1306 | |
|
|
1307 | CMP_OUT (tag); |
|
|
1308 | CMP_OUT (custom_name); |
1265 | |
1309 | |
1266 | if (object *owner = op->owner) |
1310 | if (object *owner = op->owner) |
1267 | f.put (KW_owner, static_cast<const char *>(owner->ref ())); |
1311 | f.put (KW_owner, static_cast<const char *>(owner->ref ())); |
1268 | |
1312 | |
1269 | CMP_OUT (name); |
1313 | // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved |
1270 | CMP_OUT (name_pl); |
1314 | |
1271 | CMP_OUT (custom_name); |
|
|
1272 | CMP_OUT (title); |
|
|
1273 | CMP_OUT (race); |
|
|
1274 | CMP_OUT (skill); |
|
|
1275 | CMP_OUT (slaying); |
|
|
1276 | CMP_OUT (tag); |
|
|
1277 | CMP_OUT (other_arch); |
1315 | CMP_OUT (other_arch); |
1278 | |
1316 | |
1279 | if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); |
1317 | if (op->msg != arch->msg ) f.put (KW_msg , KW_endmsg , op->msg ); |
1280 | if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); |
1318 | if (op->lore != arch->lore) f.put (KW_lore, KW_endlore, op->lore); |
1281 | |
1319 | |
1282 | if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); |
1320 | if (op->face != arch->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); |
1283 | if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
1321 | if (op->sound != arch->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
1284 | if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1322 | if (op->sound_destroy != arch->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1285 | |
1323 | |
1286 | if (op->animation_id != tmp->animation_id) |
1324 | if (op->animation_id != arch->animation_id) |
1287 | if (op->has_anim ()) |
1325 | if (op->has_anim ()) |
1288 | f.put (KW_animation, op->anim ().name); |
1326 | f.put (KW_animation, op->anim ().name); |
1289 | else |
1327 | else |
1290 | { |
1328 | { |
1291 | f.put (KW_animation, (const char *)0); |
1329 | f.put (KW_animation, (const char *)0); |
… | |
… | |
1307 | CMP_OUT2 (grace, stats.grace); |
1345 | CMP_OUT2 (grace, stats.grace); |
1308 | CMP_OUT2 (maxgrace, stats.maxgrace); |
1346 | CMP_OUT2 (maxgrace, stats.maxgrace); |
1309 | CMP_OUT2 (exp, stats.exp); |
1347 | CMP_OUT2 (exp, stats.exp); |
1310 | |
1348 | |
1311 | CMP_OUT (perm_exp); |
1349 | CMP_OUT (perm_exp); |
1312 | CMP_OUT (expmul); |
1350 | //CMP_OUT (expmul); |
1313 | |
1351 | |
1314 | CMP_OUT2 (food, stats.food); |
1352 | CMP_OUT2 (food, stats.food); |
1315 | CMP_OUT2 (dam, stats.dam); |
1353 | CMP_OUT2 (dam, stats.dam); |
1316 | CMP_OUT2 (luck, stats.luck); |
1354 | CMP_OUT2 (luck, stats.luck); |
1317 | CMP_OUT2 (wc, stats.wc); |
1355 | CMP_OUT2 (wc, stats.wc); |
1318 | CMP_OUT2 (ac, stats.ac); |
1356 | CMP_OUT2 (ac, stats.ac); |
1319 | |
1357 | |
1320 | CMP_OUT (x); |
|
|
1321 | CMP_OUT (y); |
|
|
1322 | CMP_OUT (speed); |
|
|
1323 | CMP_OUT (speed_left); |
|
|
1324 | CMP_OUT2 (move_state, move_status); |
1358 | CMP_OUT2 (move_state, move_status); |
1325 | CMP_OUT (attack_movement); |
1359 | CMP_OUT (attack_movement); |
1326 | CMP_OUT (nrof); |
1360 | CMP_OUT (nrof); |
1327 | CMP_OUT (level); |
1361 | CMP_OUT (level); |
1328 | CMP_OUT (direction); |
|
|
1329 | CMP_OUT (type); |
|
|
1330 | CMP_OUT (subtype); |
|
|
1331 | CMP_OUT (attacktype); |
1362 | CMP_OUT (attacktype); |
1332 | |
1363 | |
|
|
1364 | // using memcmp here seems to be a loss - us gcc vectorising? |
1333 | for (int i = 0; i < NROFATTACKS; i++) |
1365 | for (int i = 0; i < NROFATTACKS; i++) |
1334 | if (expect_false (op->resist[i] != tmp->resist[i])) |
1366 | if (expect_false (op->resist[i] != arch->resist[i])) |
1335 | f.put (resist_save[i], op->resist[i]); |
1367 | f.put (resist_save[i], op->resist[i]); |
1336 | |
1368 | |
1337 | CMP_OUT (path_attuned); |
1369 | CMP_OUT (path_attuned); |
1338 | CMP_OUT (path_repelled); |
1370 | CMP_OUT (path_repelled); |
1339 | CMP_OUT (path_denied); |
1371 | CMP_OUT (path_denied); |
… | |
… | |
1378 | CMP_OUT (move_on); |
1410 | CMP_OUT (move_on); |
1379 | CMP_OUT (move_off); |
1411 | CMP_OUT (move_off); |
1380 | CMP_OUT (move_slow); |
1412 | CMP_OUT (move_slow); |
1381 | CMP_OUT (move_slow_penalty); |
1413 | CMP_OUT (move_slow_penalty); |
1382 | |
1414 | |
1383 | if (op->flag != tmp->flag) |
1415 | object::flags_t diff = (op->flag ^ arch->flag) & flagmask; |
|
|
1416 | |
|
|
1417 | if (diff [FLAG_OBJ_ORIGINAL]) |
|
|
1418 | f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? "1" : "0"); |
|
|
1419 | |
|
|
1420 | diff.reset (FLAG_OBJ_ORIGINAL); |
|
|
1421 | |
|
|
1422 | // quickly test whether any other flags differ |
|
|
1423 | if (expect_true (diff.any ())) |
1384 | for (int i = 0; i <= NUM_FLAGS; i++) |
1424 | for (int i = 0; i < NUM_FLAGS; i++) |
1385 | if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i])) |
1425 | if (expect_false (diff [i])) |
1386 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1426 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1387 | |
1427 | |
1388 | // save body locations |
1428 | // save body locations. gcc's memcmp does an abysmal job when used |
1389 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1429 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1390 | if (expect_false (op->slot[i].info != tmp->slot[i].info)) |
1430 | if (expect_false (op->slot[i].info != arch->slot[i].info)) |
1391 | f.put (body_locations[i].save_name, op->slot[i].info); |
1431 | f.put (body_locations[i].save_name, op->slot[i].info); |
1392 | } |
1432 | } |
1393 | |
1433 | |
1394 | /* |
1434 | /* |
1395 | * Dumps all variables in an object to a file. |
1435 | * Dumps all variables in an object to a file. |