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(Generate patch)

Comparing deliantra/server/common/loader.C (file contents):
Revision 1.144 by root, Tue Nov 10 04:38:45 2009 UTC vs.
Revision 1.156 by root, Sun Apr 18 12:37:07 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <loader.h>
27#include <sproto.h> 26#include <sproto.h>
28 27
29///////////////////////////////////////////////////////////////////////////// 28/////////////////////////////////////////////////////////////////////////////
30 29
31extern archetype *loading_arch; 30extern archetype *loading_arch;
330 329
331 if (!name_pl) 330 if (!name_pl)
332 name_pl = name; 331 name_pl = name;
333 332
334 /* objects now have a materialname. try to patch it in */ 333 /* objects now have a materialname. try to patch it in */
335 if (material == &material_null && !(is_weapon () && level > 0)) 334 if (material == MATERIAL_NULL && !(is_weapon () && level > 0))
336 select_material (this, map ? map->difficulty : 5); 335 select_material (this, map ? map->difficulty : 5);
336
337 if (speed < 0.)
338 {
339 flag [FLAG_RANDOM_SPEED] = true;
340 speed = -speed;
341 // speed_left will be randomised in instantiate () and copy_to ()
342 }
337 343
338 /* only do these when program is first run - a bit 344 /* only do these when program is first run - a bit
339 * excessive to do this at every run - most of this is 345 * excessive to do this at every run - most of this is
340 * really just to catch any errors - program will still run, but 346 * really just to catch any errors - program will still run, but
341 * not in the ideal fashion. 347 * not in the ideal fashion.
388 if (ip > 2 * item_power && ip > (item_power + 3)) 394 if (ip > 2 * item_power && ip > (item_power + 3))
389 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); 395 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
390#endif 396#endif
391 } 397 }
392 398
393 /* old style spellcasting object (pretty common) - need to load in the appropiate object */ 399 /* old style spellcasting object (pretty common) - need to load in the appropriate object */
394 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */ 400 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
395 if ((type == ROD 401 if ((type == ROD
396 || type == WAND 402 || type == WAND
397 || type == SCROLL 403 || type == SCROLL
398 || type == HORN 404 || type == HORN
423 randomitems = 0; /* So another spell isn't created for this object */ 429 randomitems = 0; /* So another spell isn't created for this object */
424 /* without this, value is all screwed up */ 430 /* without this, value is all screwed up */
425 value = arch->value * inv->value; 431 value = arch->value * inv->value;
426 } 432 }
427 433
428 if (QUERY_FLAG (this, FLAG_MONSTER)) 434 if (this->flag [FLAG_MONSTER])
429 { 435 {
430 if (stats.hp > stats.maxhp) 436 if (stats.hp > stats.maxhp)
431 { 437 {
432 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); 438 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
433 stats.maxhp = stats.hp; 439 stats.maxhp = stats.hp;
436 /* The archs just need to be updated for this */ 442 /* The archs just need to be updated for this */
437 if (move_type == 0) 443 if (move_type == 0)
438 move_type = MOVE_WALK; 444 move_type = MOVE_WALK;
439 } 445 }
440 446
441 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) 447 if ((this->flag [FLAG_GENERATOR] && this->flag [FLAG_CONTENT_ON_GEN]) || type == CREATOR || type == CONVERTER)
442 /* Object will duplicate it's content as part of the 448 /* Object will duplicate it's content as part of the
443 * generation process. To do this, we must flag inventory 449 * generation process. To do this, we must flag inventory
444 * so it remains unevaluated concerning the randomitems and 450 * so it remains unevaluated concerning the randomitems and
445 * the living (a demonlord shouldn't cast from inside generator!) 451 * the living (a demonlord shouldn't cast from inside generator!)
446 */ 452 */
480 animate_object (this, direction); 486 animate_object (this, direction);
481 } 487 }
482} 488}
483 489
484static void 490static void
485set_move (MoveType &mt, const char *str) 491set_move (MoveType &mt, object_thawer &f)
486{ 492{
487 static const struct flagstr { 493 static const struct flagstr {
488 const char *name; 494 const char *name;
489 MoveType flags; 495 MoveType flags;
490 } move_flags[] = { 496 } move_flags[] = {
496 { "boat" , MOVE_BOAT }, 502 { "boat" , MOVE_BOAT },
497 { "ship" , MOVE_SHIP }, 503 { "ship" , MOVE_SHIP },
498 { "all" , MOVE_ALL }, 504 { "all" , MOVE_ALL },
499 }; 505 };
500 506
501 if (!str) 507 const char *str = f.get_str ();
502 {
503 mt = 0;
504 return;
505 }
506 508
507 if (isdigit (*str)) 509 if (!*str || isdigit (*str))
508 { 510 {
509 mt = atoi (str); 511 mt = atoi (str);
510 return; 512 return;
511 } 513 }
512 514
513 mt = 0; 515 mt = 0;
514 516
515 for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) 517 for (str = strtok ((char *)str, " "); str; str = strtok (0, " "))
516 { 518 {
517 bool negate = 0; 519 bool negate = 0;
518 520
519 if (*str == '-') 521 if (*str == '-')
520 { 522 {
554 for (;;) 556 for (;;)
555 { 557 {
556 switch (f.kw) 558 switch (f.kw)
557 { 559 {
558 case KW_uuid: 560 case KW_uuid:
559 if (const char *s = f.get_str ())
560 if (!uuid.parse (s)) 561 if (!uuid.parse (f.get_str ()))
561 { 562 {
562 f.parse_warn ("unparseable uuid"); 563 f.parse_warn ("unparseable uuid");
563 uuid = UUID::gen (); 564 uuid = UUID::gen ();
564 } 565 }
565 break; 566 break;
566 567
567 case KW_oid: 568 case KW_oid:
568 f.get (this, f.get_sint32 ()); 569 f.get (this, f.get_sint32 ());
569 break; 570 break;
587 // was: insert_ob_in_ob (tmp, op); 588 // was: insert_ob_in_ob (tmp, op);
588 // but manually adding it can improve map loading times a lot 589 // but manually adding it can improve map loading times a lot
589 // also, appending instead of prepending keeps the 590 // also, appending instead of prepending keeps the
590 // save ordering the same between repeated load/saves. 591 // save ordering the same between repeated load/saves.
591 // and finally we do not want any funny effects 592 // and finally we do not want any funny effects
592 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 593 tmp->clr_flag (FLAG_OBJ_ORIGINAL);
593 CLEAR_FLAG (tmp, FLAG_REMOVED); 594 tmp->clr_flag (FLAG_REMOVED);
594 595
595 if (!op_inv) 596 if (!op_inv)
596 { 597 {
597 inv = tmp; 598 inv = tmp;
598 tmp->above = 0; 599 tmp->above = 0;
631 f.delayed_deref (this, owner, f.get_str ()); 632 f.delayed_deref (this, owner, f.get_str ());
632 break; 633 break;
633 634
634 case KW_animation: 635 case KW_animation:
635 { 636 {
636 CLEAR_FLAG (this, FLAG_ANIMATE); 637 this->clr_flag (FLAG_ANIMATE);
637 animation_id = 0; 638 animation_id = 0;
638 639
639 const char *str = f.get_str ();
640 if (str && (animation_id = find_animation (str))) 640 if (f.has_value () && (animation_id = find_animation (f.get_str ())))
641 SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here 641 this->set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here
642 } 642 }
643 break; 643 break;
644 644
645 case KW_last_heal: f.get (last_heal); break; 645 case KW_last_heal: f.get (last_heal); break;
646 case KW_last_sp: f.get (last_sp); break; 646 case KW_last_sp: f.get (last_sp); break;
647 case KW_last_grace: f.get (last_grace); break; 647 case KW_last_grace: f.get (last_grace); break;
648 case KW_last_eat: f.get (last_eat); break; 648 case KW_last_eat: f.get (last_eat); break;
649 case KW_sl:
649 case KW_speed_left: f.get (speed_left); break; 650 case KW_speed_left: f.get (speed_left); break;
650 651
651 case KW_speed: 652 case KW_speed:
652 f.get (speed); 653 f.get (speed);
653 654
662 move_slow |= MOVE_WALK; 663 move_slow |= MOVE_WALK;
663 f.get (move_slow_penalty); 664 f.get (move_slow_penalty);
664 break; 665 break;
665 666
666 case KW_face: 667 case KW_face:
667 face = face_find (f.get_str ()); 668 face = f.has_value () ? face_find (f.get_str ()) : blank_face;
668 break; 669 break;
669 670
670 case KW_sound: 671 case KW_sound:
672 if (f.has_value ())
673 {
671 sound = sound_find (f.get_str ()); 674 sound = sound_find (f.get_str ());
672 if (!sound) 675 if (!sound)
673 f.parse_warn ("sound not found"); 676 f.parse_warn (format ("sound '%s' not found", f.get_str ()));
677 }
678 else
679 sound = 0;
674 break; 680 break;
675 681
676 case KW_sound_destroy: 682 case KW_sound_destroy:
683 if (f.has_value ())
684 {
677 sound_destroy = sound_find (f.get_str ()); 685 sound_destroy = sound_find (f.get_str ());
678 if (!sound_destroy) 686 if (!sound_destroy)
679 f.parse_warn ("sound not found"); 687 f.parse_warn (format ("sound '%s' not found", f.get_str ()));
688 }
689 else
690 sound_destroy = 0;
680 break; 691 break;
681 692
682 case KW_x: f.get (x); break; 693 case KW_x: f.get (x); break;
683 case KW_y: f.get (y); break; 694 case KW_y: f.get (y); break;
684 695
735 material = name_to_material (sh); 746 material = name_to_material (sh);
736 } 747 }
737 break; 748 break;
738 749
739 /* These are the new values */ 750 /* These are the new values */
740 case KW_move_block: set_move (move_block, f.get_str ()); break; 751 case KW_move_block: set_move (move_block, f); break;
741 case KW_move_allow: set_move (move_allow, f.get_str ()); break; 752 case KW_move_allow: set_move (move_allow, f); break;
742 case KW_move_type: set_move (move_type, f.get_str ()); break; 753 case KW_move_type: set_move (move_type , f); break;
743 case KW_move_on: set_move (move_on, f.get_str ()); break; 754 case KW_move_on: set_move (move_on , f); break;
744 case KW_move_off: set_move (move_off, f.get_str ()); break; 755 case KW_move_off: set_move (move_off , f); break;
745 case KW_move_slow: set_move (move_slow, f.get_str ()); break; 756 case KW_move_slow: set_move (move_slow , f); break;
746 757
747 /* These are all legacy - any new objects should use the move_ .. values */ 758 /* These are all legacy - any new objects should use the move_ .. values */
748 case KW_no_pass: 759 case KW_no_pass:
749 { 760 {
750 if (f.get_sint32 ()) 761 if (f.get_sint32 ())
813 824
814 825
815 case KW_identified: 826 case KW_identified:
816 GET_FLAG (this, FLAG_IDENTIFIED); 827 GET_FLAG (this, FLAG_IDENTIFIED);
817 //TODO: move to check_object or so 828 //TODO: move to check_object or so
818 if (QUERY_FLAG (this, FLAG_IDENTIFIED)) 829 if (this->flag [FLAG_IDENTIFIED])
819 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); 830 this->clr_flag (FLAG_KNOWN_MAGICAL);
820 831
821 break; 832 break;
822 833
823 case KW_friendly: 834 case KW_friendly:
824 if (f.get_bool ()) 835 if (f.get_bool ())
859 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; 870 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
860 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; 871 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
861 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; 872 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
862 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; 873 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
863 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; 874 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
864 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
865 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; 875 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
866 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; 876 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
867 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; 877 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
868 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; 878 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
869 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break; 879 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
913 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; 923 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
914 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; 924 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
915 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; 925 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
916 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; 926 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
917 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; 927 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
928 case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break;
918 929
919 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; 930 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
920 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; 931 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
921 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; 932 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
922 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; 933 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
997 add_link (map, connected); 1008 add_link (map, connected);
998 } 1009 }
999 break; 1010 break;
1000 1011
1001 case KW_randomitems: 1012 case KW_randomitems:
1002 if (f.get_str ()) 1013 if (f.has_value ())
1003 { 1014 {
1004 randomitems = 1015 randomitems =
1005 loading_arch 1016 loading_arch
1006 ? treasurelist::get (f.get_str ()) 1017 ? treasurelist::get (f.get_str ())
1007 : treasurelist::find (f.get_str ()); 1018 : treasurelist::find (f.get_str ());
1175 KW_unaggressive, 1186 KW_unaggressive,
1176 KW_reflect_missile, 1187 KW_reflect_missile,
1177 /* 40 */ 1188 /* 40 */
1178 KW_reflect_spell, 1189 KW_reflect_spell,
1179 KW_no_magic, 1190 KW_no_magic,
1180 KW_no_fix_player, 1191 KW_NULL,
1181 KW_is_lightable, 1192 KW_is_lightable,
1182 KW_tear_down, 1193 KW_tear_down,
1183 KW_run_away, 1194 KW_run_away,
1184 KW_NULL, // pass_thru 1195 KW_NULL, // pass_thru
1185 KW_NULL, // an_pass_thru 1196 KW_NULL, // an_pass_thru
1243 /* 100 */ 1254 /* 100 */
1244 KW_neutral, 1255 KW_neutral,
1245 KW_no_attack, 1256 KW_no_attack,
1246 KW_no_damage, 1257 KW_no_damage,
1247 KW_obj_original, 1258 KW_obj_original,
1248 KW_NULL, 1259 KW_random_speed,
1249 KW_activate_on_push, 1260 KW_activate_on_push,
1250 KW_activate_on_release, 1261 KW_activate_on_release,
1251 KW_is_water, 1262 KW_is_water,
1252 KW_use_content_on_gen, 1263 KW_use_content_on_gen,
1253 KW_NULL, 1264 KW_NULL,
1288 *ptr++ = '\n'; 1299 *ptr++ = '\n';
1289 1300
1290 f.alloc (ptr - cur); 1301 f.alloc (ptr - cur);
1291 } 1302 }
1292 1303
1293#define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW_ ## v, op->v) 1304#define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW (v), op->v)
1294#define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW_ ## k, op->v) 1305#define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW (k), op->v)
1295 1306
1296 CMP_OUT (x); 1307 CMP_OUT (x);
1297 CMP_OUT (y); 1308 CMP_OUT (y);
1298 1309
1299 CMP_OUT (type); 1310 CMP_OUT (type);
1300 CMP_OUT (subtype); 1311 CMP_OUT (subtype);
1301 CMP_OUT (direction); 1312 CMP_OUT (direction);
1302 1313
1303 CMP_OUT (name); 1314 CMP_OUT (name);
1304 CMP_OUT (name_pl); 1315 CMP_OUT (name_pl);
1305
1306 CMP_OUT (speed); 1316 CMP_OUT (speed);
1307 CMP_OUT (speed_left); 1317
1318 // speed_left is a major time-burner, and has good locality, so
1319 // we use a simple lookup-cache to avoid the very slow printf.
1320 if (op->speed_left != arch->speed_left)
1321 {
1322 static double last_speed_left = 0.;
1323 static char last_speed_left_str [256] = "sl 0\n";
1324 static int last_speed_left_len = sizeof ("sl 0\n") - 1;
1325
1326 if (last_speed_left != op->speed_left)
1327 {
1328 last_speed_left = op->speed_left;
1329 last_speed_left_len = sizeof ("sl ") - 1
1330 + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left);
1331 }
1332
1333 f.add (last_speed_left_str, last_speed_left_len);
1334 }
1308 1335
1309 CMP_OUT (title); 1336 CMP_OUT (title);
1310 CMP_OUT (race); 1337 CMP_OUT (race);
1311 CMP_OUT (slaying); 1338 CMP_OUT (slaying);
1312 CMP_OUT (skill); 1339 CMP_OUT (skill);
1313 1340
1314 CMP_OUT (tag); 1341 CMP_OUT (tag);
1315 CMP_OUT (custom_name); 1342 CMP_OUT (custom_name);
1316 1343
1317 if (object *owner = op->owner) 1344 if (object *owner = op->owner)
1318 f.put (KW_owner, static_cast<const char *>(owner->ref ())); 1345 if (const char *ref = owner->ref ())
1346 f.put (KW(owner), ref);
1319 1347
1320 // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved 1348 // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved
1321 1349
1322 CMP_OUT (other_arch); 1350 CMP_OUT (other_arch);
1323 1351
1324 if (op->msg != arch->msg ) f.put (KW_msg , KW_endmsg , op->msg ); 1352 if (op->msg != arch->msg ) f.put (KW(msg) , KW(endmsg) , op->msg );
1325 if (op->lore != arch->lore) f.put (KW_lore, KW_endlore, op->lore); 1353 if (op->lore != arch->lore) f.put (KW(lore), KW(endlore), op->lore);
1326 1354
1327 if (op->face != arch->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); 1355 if (op->face != arch->face ) f.put (KW(face) , op->face ? &faces [op->face ] : 0);
1328 if (op->sound != arch->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); 1356 if (op->sound != arch->sound ) f.put (KW(sound) , op->sound ? &faces [op->sound ] : 0);
1329 if (op->sound_destroy != arch->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); 1357 if (op->sound_destroy != arch->sound_destroy) f.put (KW(sound_destroy), op->sound_destroy ? &faces [op->sound_destroy] : 0);
1330 1358
1331 if (op->animation_id != arch->animation_id) 1359 if (op->animation_id != arch->animation_id)
1332 if (op->has_anim ()) 1360 if (op->has_anim ())
1333 f.put (KW_animation, op->anim ().name); 1361 f.put (KW(animation), op->anim ().name);
1334 else 1362 else
1335 { 1363 {
1336 f.put (KW_animation, (const char *)0); 1364 f.put (KW(animation));
1337 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? 1365 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1338 } 1366 }
1339 1367
1340 CMP_OUT2 (str, stats.Str); 1368 CMP_OUT2 (str, stats.Str);
1341 CMP_OUT2 (dex, stats.Dex); 1369 CMP_OUT2 (dex, stats.Dex);
1377 CMP_OUT (path_repelled); 1405 CMP_OUT (path_repelled);
1378 CMP_OUT (path_denied); 1406 CMP_OUT (path_denied);
1379 1407
1380 CMP_OUT2 (material, materials);//TODO: nuke 1408 CMP_OUT2 (material, materials);//TODO: nuke
1381 if (op->material != arch->material) 1409 if (op->material != arch->material)
1382 f.put (KW_materialname, op->material->name); 1410 f.put (KW(materialname), op->material->name);
1383 1411
1384 CMP_OUT (value); 1412 CMP_OUT (value);
1385 CMP_OUT (carrying); 1413 CMP_OUT (carrying);
1386 CMP_OUT (weight); 1414 CMP_OUT (weight);
1387 CMP_OUT (invisible); 1415 CMP_OUT (invisible);
1393 CMP_OUT (last_eat); 1421 CMP_OUT (last_eat);
1394 CMP_OUT (glow_radius); 1422 CMP_OUT (glow_radius);
1395 1423
1396 if (op->flag [FLAG_IS_LINKED]) 1424 if (op->flag [FLAG_IS_LINKED])
1397 if (auto (ol, op->find_link ())) 1425 if (auto (ol, op->find_link ()))
1398 f.put (KW_connected, ol->id); 1426 f.put (KW(connected), ol->id);
1399 1427
1400 CMP_OUT (randomitems); 1428 CMP_OUT (randomitems);
1429
1401 CMP_OUT2 (container, weight_limit); 1430 CMP_OUT2 (container, weight_limit);
1402 1431
1403 CMP_OUT (run_away); 1432 CMP_OUT (run_away);
1404 CMP_OUT (pick_up); 1433 CMP_OUT (pick_up);
1405 CMP_OUT (will_apply); 1434 CMP_OUT (will_apply);
1422 CMP_OUT (move_slow); 1451 CMP_OUT (move_slow);
1423 CMP_OUT (move_slow_penalty); 1452 CMP_OUT (move_slow_penalty);
1424 1453
1425 object::flags_t diff = (op->flag ^ arch->flag) & flagmask; 1454 object::flags_t diff = (op->flag ^ arch->flag) & flagmask;
1426 1455
1456#if stdcpp // we need gcc, sorry
1427 if (diff [FLAG_OBJ_ORIGINAL]) 1457 if (diff [FLAG_OBJ_ORIGINAL])
1428 f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? "1" : "0"); 1458 f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0));
1429 1459
1430 diff.reset (FLAG_OBJ_ORIGINAL); 1460 diff.reset (FLAG_OBJ_ORIGINAL);
1431 1461
1432 // quickly test whether any other flags differ 1462 // quickly test whether any other flags differ
1433 if (expect_true (diff.any ())) 1463 if (expect_true (diff.any ()))
1434 for (int i = 0; i < NUM_FLAGS; i++) 1464 for (int i = 0; i < NUM_FLAGS; i++)
1435 if (expect_false (diff [i])) 1465 if (expect_false (diff [i]))
1436 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1466 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1467#else
1468 // use sgi extensions
1469 for (int i = diff._Find_first (); i < diff.size (); i = diff._Find_next (i))
1470 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1471#endif
1437 1472
1438 // save body locations. gcc's memcmp does an abysmal job when used 1473 // save body locations. gcc's memcmp does an abysmal job when used
1439 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 1474 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1440 if (expect_false (op->slot[i].info != arch->slot[i].info)) 1475 if (expect_false (op->slot[i].info != arch->slot[i].info))
1441 f.put (body_locations[i].save_name, op->slot[i].info); 1476 f.put (body_locations[i].save_name, op->slot[i].info);
1447 * the only place this is not set is when saving the player. 1482 * the only place this is not set is when saving the player.
1448 */ 1483 */
1449bool 1484bool
1450object::write (object_freezer &f) 1485object::write (object_freezer &f)
1451{ 1486{
1452 if (is_arch ()) 1487 if (expect_false (is_arch ()))
1453 { 1488 {
1454 f.put (KW_object, arch->archname); 1489 f.put (KW(object), arch->archname);
1455 write_diff (f, this, archetype::empty); 1490 write_diff (f, this, archetype::empty);
1456 } 1491 }
1457 else 1492 else
1458 { 1493 {
1459 f.put (KW_arch, arch->archname); 1494 f.put (KW(arch), arch->archname);
1460 write_diff (f, this, arch); 1495 write_diff (f, this, arch);
1461 } 1496 }
1462 1497
1463 for (object *tmp = inv; tmp; tmp = tmp->below) 1498 for (object *tmp = inv; tmp; tmp = tmp->below)
1464 tmp->write (f); 1499 tmp->write (f);
1465 1500
1466 f.put (this); 1501 f.put (this);
1467 f.put (KW_end); 1502 f.put (KW(end));
1468 1503
1469 return true; 1504 return true;
1470} 1505}
1471 1506
1472///////////////////////////////////////////////////////////////////////////// 1507/////////////////////////////////////////////////////////////////////////////

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