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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.146 by root, Wed Nov 11 04:45:22 2009 UTC vs.
Revision 1.150 by root, Sun Nov 29 09:41:27 2009 UTC

333 333
334 /* objects now have a materialname. try to patch it in */ 334 /* objects now have a materialname. try to patch it in */
335 if (material == MATERIAL_NULL && !(is_weapon () && level > 0)) 335 if (material == MATERIAL_NULL && !(is_weapon () && level > 0))
336 select_material (this, map ? map->difficulty : 5); 336 select_material (this, map ? map->difficulty : 5);
337 337
338 if (speed < 0.)
339 {
340 flag [FLAG_RANDOM_SPEED] = true;
341 speed = -speed;
342 // speed_left will be randomised in instantiate () and copy_to ()
343 }
344
338 /* only do these when program is first run - a bit 345 /* only do these when program is first run - a bit
339 * excessive to do this at every run - most of this is 346 * excessive to do this at every run - most of this is
340 * really just to catch any errors - program will still run, but 347 * really just to catch any errors - program will still run, but
341 * not in the ideal fashion. 348 * not in the ideal fashion.
342 */ 349 */
480 animate_object (this, direction); 487 animate_object (this, direction);
481 } 488 }
482} 489}
483 490
484static void 491static void
485set_move (MoveType &mt, const char *str) 492set_move (MoveType &mt, object_thawer &f)
486{ 493{
487 static const struct flagstr { 494 static const struct flagstr {
488 const char *name; 495 const char *name;
489 MoveType flags; 496 MoveType flags;
490 } move_flags[] = { 497 } move_flags[] = {
496 { "boat" , MOVE_BOAT }, 503 { "boat" , MOVE_BOAT },
497 { "ship" , MOVE_SHIP }, 504 { "ship" , MOVE_SHIP },
498 { "all" , MOVE_ALL }, 505 { "all" , MOVE_ALL },
499 }; 506 };
500 507
501 if (!str) 508 const char *str = f.get_str ();
502 {
503 mt = 0;
504 return;
505 }
506 509
507 if (isdigit (*str)) 510 if (!*str || isdigit (*str))
508 { 511 {
509 mt = atoi (str); 512 mt = atoi (str);
510 return; 513 return;
511 } 514 }
512 515
513 mt = 0; 516 mt = 0;
514 517
515 for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) 518 for (str = strtok ((char *)str, " "); str; str = strtok (0, " "))
516 { 519 {
517 bool negate = 0; 520 bool negate = 0;
518 521
519 if (*str == '-') 522 if (*str == '-')
520 { 523 {
554 for (;;) 557 for (;;)
555 { 558 {
556 switch (f.kw) 559 switch (f.kw)
557 { 560 {
558 case KW_uuid: 561 case KW_uuid:
559 if (const char *s = f.get_str ())
560 if (!uuid.parse (s)) 562 if (!uuid.parse (f.get_str ()))
561 { 563 {
562 f.parse_warn ("unparseable uuid"); 564 f.parse_warn ("unparseable uuid");
563 uuid = UUID::gen (); 565 uuid = UUID::gen ();
564 } 566 }
565 break; 567 break;
566 568
567 case KW_oid: 569 case KW_oid:
568 f.get (this, f.get_sint32 ()); 570 f.get (this, f.get_sint32 ());
569 break; 571 break;
634 case KW_animation: 636 case KW_animation:
635 { 637 {
636 CLEAR_FLAG (this, FLAG_ANIMATE); 638 CLEAR_FLAG (this, FLAG_ANIMATE);
637 animation_id = 0; 639 animation_id = 0;
638 640
639 const char *str = f.get_str ();
640 if (str && (animation_id = find_animation (str))) 641 if (f.has_value () && (animation_id = find_animation (f.get_str ())))
641 SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here 642 SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here
642 } 643 }
643 break; 644 break;
644 645
645 case KW_last_heal: f.get (last_heal); break; 646 case KW_last_heal: f.get (last_heal); break;
646 case KW_last_sp: f.get (last_sp); break; 647 case KW_last_sp: f.get (last_sp); break;
647 case KW_last_grace: f.get (last_grace); break; 648 case KW_last_grace: f.get (last_grace); break;
648 case KW_last_eat: f.get (last_eat); break; 649 case KW_last_eat: f.get (last_eat); break;
650 case KW_sl:
649 case KW_speed_left: f.get (speed_left); break; 651 case KW_speed_left: f.get (speed_left); break;
650 652
651 case KW_speed: 653 case KW_speed:
652 f.get (speed); 654 f.get (speed);
653 655
662 move_slow |= MOVE_WALK; 664 move_slow |= MOVE_WALK;
663 f.get (move_slow_penalty); 665 f.get (move_slow_penalty);
664 break; 666 break;
665 667
666 case KW_face: 668 case KW_face:
667 face = face_find (f.get_str ()); 669 face = f.has_value () ? face_find (f.get_str ()) : blank_face;
668 break; 670 break;
669 671
670 case KW_sound: 672 case KW_sound:
673 if (f.has_value ())
674 {
671 sound = sound_find (f.get_str ()); 675 sound = sound_find (f.get_str ());
672 if (!sound) 676 if (!sound)
673 f.parse_warn ("sound not found"); 677 f.parse_warn (format ("sound '%s' not found", f.get_str ()));
678 }
679 else
680 sound = 0;
674 break; 681 break;
675 682
676 case KW_sound_destroy: 683 case KW_sound_destroy:
684 if (f.has_value ())
685 {
677 sound_destroy = sound_find (f.get_str ()); 686 sound_destroy = sound_find (f.get_str ());
678 if (!sound_destroy) 687 if (!sound_destroy)
679 f.parse_warn ("sound not found"); 688 f.parse_warn (format ("sound '%s' not found", f.get_str ()));
689 }
690 else
691 sound_destroy = 0;
680 break; 692 break;
681 693
682 case KW_x: f.get (x); break; 694 case KW_x: f.get (x); break;
683 case KW_y: f.get (y); break; 695 case KW_y: f.get (y); break;
684 696
735 material = name_to_material (sh); 747 material = name_to_material (sh);
736 } 748 }
737 break; 749 break;
738 750
739 /* These are the new values */ 751 /* These are the new values */
740 case KW_move_block: set_move (move_block, f.get_str ()); break; 752 case KW_move_block: set_move (move_block, f); break;
741 case KW_move_allow: set_move (move_allow, f.get_str ()); break; 753 case KW_move_allow: set_move (move_allow, f); break;
742 case KW_move_type: set_move (move_type, f.get_str ()); break; 754 case KW_move_type: set_move (move_type , f); break;
743 case KW_move_on: set_move (move_on, f.get_str ()); break; 755 case KW_move_on: set_move (move_on , f); break;
744 case KW_move_off: set_move (move_off, f.get_str ()); break; 756 case KW_move_off: set_move (move_off , f); break;
745 case KW_move_slow: set_move (move_slow, f.get_str ()); break; 757 case KW_move_slow: set_move (move_slow , f); break;
746 758
747 /* These are all legacy - any new objects should use the move_ .. values */ 759 /* These are all legacy - any new objects should use the move_ .. values */
748 case KW_no_pass: 760 case KW_no_pass:
749 { 761 {
750 if (f.get_sint32 ()) 762 if (f.get_sint32 ())
912 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; 924 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
913 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; 925 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
914 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; 926 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
915 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; 927 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
916 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; 928 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
929 case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break;
917 930
918 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; 931 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
919 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; 932 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
920 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; 933 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
921 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; 934 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
996 add_link (map, connected); 1009 add_link (map, connected);
997 } 1010 }
998 break; 1011 break;
999 1012
1000 case KW_randomitems: 1013 case KW_randomitems:
1001 if (f.get_str ()) 1014 if (f.has_value ())
1002 { 1015 {
1003 randomitems = 1016 randomitems =
1004 loading_arch 1017 loading_arch
1005 ? treasurelist::get (f.get_str ()) 1018 ? treasurelist::get (f.get_str ())
1006 : treasurelist::find (f.get_str ()); 1019 : treasurelist::find (f.get_str ());
1242 /* 100 */ 1255 /* 100 */
1243 KW_neutral, 1256 KW_neutral,
1244 KW_no_attack, 1257 KW_no_attack,
1245 KW_no_damage, 1258 KW_no_damage,
1246 KW_obj_original, 1259 KW_obj_original,
1247 KW_NULL, 1260 KW_random_speed,
1248 KW_activate_on_push, 1261 KW_activate_on_push,
1249 KW_activate_on_release, 1262 KW_activate_on_release,
1250 KW_is_water, 1263 KW_is_water,
1251 KW_use_content_on_gen, 1264 KW_use_content_on_gen,
1252 KW_NULL, 1265 KW_NULL,
1287 *ptr++ = '\n'; 1300 *ptr++ = '\n';
1288 1301
1289 f.alloc (ptr - cur); 1302 f.alloc (ptr - cur);
1290 } 1303 }
1291 1304
1292#define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW_ ## v, op->v) 1305#define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW (v), op->v)
1293#define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW_ ## k, op->v) 1306#define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW (k), op->v)
1294 1307
1295 CMP_OUT (x); 1308 CMP_OUT (x);
1296 CMP_OUT (y); 1309 CMP_OUT (y);
1297 1310
1298 CMP_OUT (type); 1311 CMP_OUT (type);
1299 CMP_OUT (subtype); 1312 CMP_OUT (subtype);
1300 CMP_OUT (direction); 1313 CMP_OUT (direction);
1301 1314
1302 CMP_OUT (name); 1315 CMP_OUT (name);
1303 CMP_OUT (name_pl); 1316 CMP_OUT (name_pl);
1304
1305 CMP_OUT (speed); 1317 CMP_OUT (speed);
1306 CMP_OUT (speed_left); 1318
1319 // speed_left is a major time-burner, and has good locality, so
1320 // we use a simple lookup-cache to avoid the very slow printf.
1321 if (op->speed_left != arch->speed_left)
1322 {
1323 static double last_speed_left = 0.;
1324 static char last_speed_left_str [256] = "sl 0\n";
1325 static int last_speed_left_len = sizeof ("sl 0\n") - 1;
1326
1327 if (last_speed_left != op->speed_left)
1328 {
1329 last_speed_left = op->speed_left;
1330 last_speed_left_len = sizeof ("sl ") - 1
1331 + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left);
1332 }
1333
1334 f.add (last_speed_left_str, last_speed_left_len);
1335 }
1307 1336
1308 CMP_OUT (title); 1337 CMP_OUT (title);
1309 CMP_OUT (race); 1338 CMP_OUT (race);
1310 CMP_OUT (slaying); 1339 CMP_OUT (slaying);
1311 CMP_OUT (skill); 1340 CMP_OUT (skill);
1312 1341
1313 CMP_OUT (tag); 1342 CMP_OUT (tag);
1314 CMP_OUT (custom_name); 1343 CMP_OUT (custom_name);
1315 1344
1316 if (object *owner = op->owner) 1345 if (object *owner = op->owner)
1317 f.put (KW_owner, static_cast<const char *>(owner->ref ())); 1346 f.put (KW(owner), static_cast<const char *>(owner->ref ()));
1318 1347
1319 // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved 1348 // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved
1320 1349
1321 CMP_OUT (other_arch); 1350 CMP_OUT (other_arch);
1322 1351
1323 if (op->msg != arch->msg ) f.put (KW_msg , KW_endmsg , op->msg ); 1352 if (op->msg != arch->msg ) f.put (KW(msg) , KW(endmsg) , op->msg );
1324 if (op->lore != arch->lore) f.put (KW_lore, KW_endlore, op->lore); 1353 if (op->lore != arch->lore) f.put (KW(lore), KW(endlore), op->lore);
1325 1354
1326 if (op->face != arch->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); 1355 if (op->face != arch->face ) f.put (KW(face) , op->face ? &faces [op->face ] : 0);
1327 if (op->sound != arch->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); 1356 if (op->sound != arch->sound ) f.put (KW(sound) , op->sound ? &faces [op->sound ] : 0);
1328 if (op->sound_destroy != arch->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); 1357 if (op->sound_destroy != arch->sound_destroy) f.put (KW(sound_destroy), op->sound_destroy ? &faces [op->sound_destroy] : 0);
1329 1358
1330 if (op->animation_id != arch->animation_id) 1359 if (op->animation_id != arch->animation_id)
1331 if (op->has_anim ()) 1360 if (op->has_anim ())
1332 f.put (KW_animation, op->anim ().name); 1361 f.put (KW(animation), op->anim ().name);
1333 else 1362 else
1334 { 1363 {
1335 f.put (KW_animation, (const char *)0); 1364 f.put (KW(animation));
1336 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? 1365 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1337 } 1366 }
1338 1367
1339 CMP_OUT2 (str, stats.Str); 1368 CMP_OUT2 (str, stats.Str);
1340 CMP_OUT2 (dex, stats.Dex); 1369 CMP_OUT2 (dex, stats.Dex);
1376 CMP_OUT (path_repelled); 1405 CMP_OUT (path_repelled);
1377 CMP_OUT (path_denied); 1406 CMP_OUT (path_denied);
1378 1407
1379 CMP_OUT2 (material, materials);//TODO: nuke 1408 CMP_OUT2 (material, materials);//TODO: nuke
1380 if (op->material != arch->material) 1409 if (op->material != arch->material)
1381 f.put (KW_materialname, op->material->name); 1410 f.put (KW(materialname), op->material->name);
1382 1411
1383 CMP_OUT (value); 1412 CMP_OUT (value);
1384 CMP_OUT (carrying); 1413 CMP_OUT (carrying);
1385 CMP_OUT (weight); 1414 CMP_OUT (weight);
1386 CMP_OUT (invisible); 1415 CMP_OUT (invisible);
1392 CMP_OUT (last_eat); 1421 CMP_OUT (last_eat);
1393 CMP_OUT (glow_radius); 1422 CMP_OUT (glow_radius);
1394 1423
1395 if (op->flag [FLAG_IS_LINKED]) 1424 if (op->flag [FLAG_IS_LINKED])
1396 if (auto (ol, op->find_link ())) 1425 if (auto (ol, op->find_link ()))
1397 f.put (KW_connected, ol->id); 1426 f.put (KW(connected), ol->id);
1398 1427
1399 CMP_OUT (randomitems); 1428 CMP_OUT (randomitems);
1429
1400 CMP_OUT2 (container, weight_limit); 1430 CMP_OUT2 (container, weight_limit);
1401 1431
1402 CMP_OUT (run_away); 1432 CMP_OUT (run_away);
1403 CMP_OUT (pick_up); 1433 CMP_OUT (pick_up);
1404 CMP_OUT (will_apply); 1434 CMP_OUT (will_apply);
1422 CMP_OUT (move_slow_penalty); 1452 CMP_OUT (move_slow_penalty);
1423 1453
1424 object::flags_t diff = (op->flag ^ arch->flag) & flagmask; 1454 object::flags_t diff = (op->flag ^ arch->flag) & flagmask;
1425 1455
1426 if (diff [FLAG_OBJ_ORIGINAL]) 1456 if (diff [FLAG_OBJ_ORIGINAL])
1427 f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? "1" : "0"); 1457 f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0));
1428 1458
1429 diff.reset (FLAG_OBJ_ORIGINAL); 1459 diff.reset (FLAG_OBJ_ORIGINAL);
1430 1460
1431 // quickly test whether any other flags differ 1461 // quickly test whether any other flags differ
1432 if (expect_true (diff.any ())) 1462 if (expect_true (diff.any ()))
1433 for (int i = 0; i < NUM_FLAGS; i++) 1463 for (int i = 0; i < NUM_FLAGS; i++)
1434 if (expect_false (diff [i])) 1464 if (expect_false (diff [i]))
1435 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1465 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1436 1466
1437 // save body locations. gcc's memcmp does an abysmal job when used 1467 // save body locations. gcc's memcmp does an abysmal job when used
1438 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 1468 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1439 if (expect_false (op->slot[i].info != arch->slot[i].info)) 1469 if (expect_false (op->slot[i].info != arch->slot[i].info))
1440 f.put (body_locations[i].save_name, op->slot[i].info); 1470 f.put (body_locations[i].save_name, op->slot[i].info);
1446 * the only place this is not set is when saving the player. 1476 * the only place this is not set is when saving the player.
1447 */ 1477 */
1448bool 1478bool
1449object::write (object_freezer &f) 1479object::write (object_freezer &f)
1450{ 1480{
1451 if (is_arch ()) 1481 if (expect_false (is_arch ()))
1452 { 1482 {
1453 f.put (KW_object, arch->archname); 1483 f.put (KW(object), arch->archname);
1454 write_diff (f, this, archetype::empty); 1484 write_diff (f, this, archetype::empty);
1455 } 1485 }
1456 else 1486 else
1457 { 1487 {
1458 f.put (KW_arch, arch->archname); 1488 f.put (KW(arch), arch->archname);
1459 write_diff (f, this, arch); 1489 write_diff (f, this, arch);
1460 } 1490 }
1461 1491
1462 for (object *tmp = inv; tmp; tmp = tmp->below) 1492 for (object *tmp = inv; tmp; tmp = tmp->below)
1463 tmp->write (f); 1493 tmp->write (f);
1464 1494
1465 f.put (this); 1495 f.put (this);
1466 f.put (KW_end); 1496 f.put (KW(end));
1467 1497
1468 return true; 1498 return true;
1469} 1499}
1470 1500
1471///////////////////////////////////////////////////////////////////////////// 1501/////////////////////////////////////////////////////////////////////////////

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