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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.110 by root, Sun Apr 20 05:24:55 2008 UTC vs.
Revision 1.149 by root, Mon Nov 16 22:31:13 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27
28#include <global.h> 25#include <global.h>
29#include <loader.h> 26#include <loader.h>
30#include <sproto.h> 27#include <sproto.h>
31 28
32///////////////////////////////////////////////////////////////////////////// 29/////////////////////////////////////////////////////////////////////////////
33 30
34extern archetype *loading_arch; 31extern archetype *loading_arch;
32
33//+GPL
35 34
36/* This table is only necessary to convert objects that existed before the 35/* This table is only necessary to convert objects that existed before the
37 * spell object conversion to the new object. It was not practical 36 * spell object conversion to the new object. It was not practical
38 * to go through every mapping looking for every potion, rod, wand, etc 37 * to go through every mapping looking for every potion, rod, wand, etc
39 * that had a sp set and update to the new value. So this maps the 38 * that had a sp set and update to the new value. So this maps the
261void 260void
262object::post_load_check () 261object::post_load_check ()
263{ 262{
264 if (type >= NUM_TYPES) 263 if (type >= NUM_TYPES)
265 { 264 {
266 LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ()); 265 LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ());
267 type = 0; 266 type = 0;
268 } 267 }
269 268
270 switch (type) 269 switch (type)
271 { 270 {
273 case WAND: 272 case WAND:
274 case ROD: 273 case ROD:
275 case HORN: 274 case HORN:
276 if (slot [body_range].info != -1) 275 if (slot [body_range].info != -1)
277 { 276 {
278 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); 277 LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
279 slot [body_range].info = -1; 278 slot [body_range].info = -1;
280 } 279 }
281 break; 280 break;
282 281
283 case WEAPON: 282 case WEAPON:
284 if (slot [body_combat].info != -1) 283 if (slot [body_combat].info != -1)
285 { 284 {
286 LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); 285 LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
287 slot [body_combat].info = -1; 286 slot [body_combat].info = -1;
288 } 287 }
289 break; 288 break;
290 289
291 case SHIELD: 290 case SHIELD:
292 if (slot [body_shield].info != -1) 291 if (slot [body_shield].info != -1)
293 { 292 {
294 LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); 293 LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
295 slot [body_shield].info = -1; 294 slot [body_shield].info = -1;
296 } 295 }
297 break; 296 break;
298 297
299 case PLAYER: 298 case PLAYER:
300 if (slot [body_shield].info != 1) 299 if (slot [body_shield].info != 1)
301 { 300 {
302 LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); 301 LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
303 slot [body_shield].info = 1; 302 slot [body_shield].info = 1;
304 } 303 }
305 304
306 if (slot [body_combat].info != 1) 305 if (slot [body_combat].info != 1)
307 { 306 {
308 LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); 307 LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
309 slot [body_combat].info = 1; 308 slot [body_combat].info = 1;
310 } 309 }
311 310
312 if (slot [body_range].info != 1) 311 if (slot [body_range].info != 1)
313 { 312 {
314 LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); 313 LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
315 slot [body_range].info = 1; 314 slot [body_range].info = 1;
316 } 315 }
317 break; 316 break;
318 } 317 }
319 318
331 330
332 if (!name_pl) 331 if (!name_pl)
333 name_pl = name; 332 name_pl = name;
334 333
335 /* objects now have a materialname. try to patch it in */ 334 /* objects now have a materialname. try to patch it in */
336 if (!(is_weapon () && level > 0)) 335 if (material == MATERIAL_NULL && !(is_weapon () && level > 0))
337 set_materialname (this, map ? map->difficulty : 5, 0); 336 select_material (this, map ? map->difficulty : 5);
338 337
339 /* only do these when program is first run - a bit 338 /* only do these when program is first run - a bit
340 * excessive to do this at every run - most of this is 339 * excessive to do this at every run - most of this is
341 * really just to catch any errors - program will still run, but 340 * really just to catch any errors - program will still run, but
342 * not in the ideal fashion. 341 * not in the ideal fashion.
343 */ 342 */
344 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) 343 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
345 { 344 {
346 if (!skill) 345 if (!skill)
347 LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ()); 346 LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ());
348 else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) || 347 else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) ||
349 (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2)) 348 (skill == shstr_two_handed_weapons && slot[body_arm].info != -2))
350 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); 349 LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
351 } 350 }
352 351
353 /* We changed last_heal to gen_sp_armour, which is what it 352 /* We changed last_heal to gen_sp_armour, which is what it
354 * really does for many objects. Need to catch any in maps 353 * really does for many objects. Need to catch any in maps
355 * that may have an old value. 354 * that may have an old value.
361 || type == AMULET || type == GIRDLE 360 || type == AMULET || type == GIRDLE
362 || type == BRACERS || type == CLOAK) 361 || type == BRACERS || type == CLOAK)
363 { 362 {
364 if (last_heal) 363 if (last_heal)
365 { 364 {
366 LOG (llevError, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); 365 LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
367 gen_sp_armour = last_heal; 366 gen_sp_armour = last_heal;
368 last_heal = 0; 367 last_heal = 0;
369 } 368 }
370 369
371 int ip = calc_item_power (this, 0); 370 int ip = calc_item_power (this, 0);
372 371
373 /* Legacy objects from before item power was in the game */ 372 /* Legacy objects from before item power was in the game */
374 if (!item_power && ip) 373 if (!item_power && ip)
375 { 374 {
376 if (ip > 3) 375 if (ip > 3)
377 LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip); 376 LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip);
378 377
379 item_power = ip; 378 item_power = ip;
380 } 379 }
381 380
382 /* Check for possibly bogus values. Has to meet both these criteria - 381 /* Check for possibly bogus values. Has to meet both these criteria -
389 if (ip > 2 * item_power && ip > (item_power + 3)) 388 if (ip > 2 * item_power && ip > (item_power + 3))
390 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); 389 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
391#endif 390#endif
392 } 391 }
393 392
394 /* Old spellcasting object - need to load in the appropiate object */ 393 /* old style spellcasting object (pretty common) - need to load in the appropiate object */
395 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || 394 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
395 if ((type == ROD
396 || type == WAND
397 || type == SCROLL
398 || type == HORN
399 || type == FIREWALL
396 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 400 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
397 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) 401 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
402 && !inv
403 && !loading_arch
404 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
405 // TODO: at least one watchout-comments is redundant - investigate/remove
398 { 406 {
407 // TODO: fix firewall object on map
399 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' 408 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
400 * in that spell was stored in sp. 409 * in that spell was stored in sp.
401 */ 410 */
402 LOG (llevError, "old spellcasting object found: %s", debug_desc ()); 411 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
403 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); 412 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
404 insert_ob_in_ob (tmp, this); 413 insert_ob_in_ob (tmp, this);
405 randomitems = NULL; /* So another spell isn't created for this object */ 414 randomitems = 0;
406 } 415 }
407 416
408 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 417 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
409 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) 418 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
410 { 419 {
411 LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ()); 420 LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ());
412 object *tmp = get_archetype_by_object_name (slaying); 421 object *tmp = get_archetype_by_object_name (slaying);
413 insert_ob_in_ob (tmp, this); 422 insert_ob_in_ob (tmp, this);
414 randomitems = NULL; /* So another spell isn't created for this object */ 423 randomitems = 0; /* So another spell isn't created for this object */
415 /* without this, value is all screwed up */ 424 /* without this, value is all screwed up */
416 value = arch->value * inv->value; 425 value = arch->value * inv->value;
417 } 426 }
418 427
419 if (QUERY_FLAG (this, FLAG_MONSTER)) 428 if (QUERY_FLAG (this, FLAG_MONSTER))
420 { 429 {
421 if (stats.hp > stats.maxhp) 430 if (stats.hp > stats.maxhp)
422 { 431 {
423 LOG (llevInfo, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); 432 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
424 stats.maxhp = stats.hp; 433 stats.maxhp = stats.hp;
425 } 434 }
426 435
427 /* The archs just need to be updated for this */ 436 /* The archs just need to be updated for this */
428 if (move_type == 0) 437 if (move_type == 0)
455 } 464 }
456 else 465 else
457 move_type = MOVE_WALK; 466 move_type = MOVE_WALK;
458 } 467 }
459 } 468 }
469
470 // if the object has an animation, try to provide a default face
471 if (has_anim ())
472 {
473 const animation &anim_ob = anim ();
474
475 if (anim_speed)
476 // if this item is time-animated, force the last frame
477 animate_object (this, 0);
478 else if (flag [FLAG_MONSTER])
479 // if it is a monster, set appropriate facing
480 animate_object (this, direction);
481 }
460} 482}
461 483
462static void 484static void
463set_move (MoveType &mt, const char *str) 485set_move (MoveType &mt, object_thawer &f)
464{ 486{
465 static const struct flagstr { 487 static const struct flagstr {
466 const char *name; 488 const char *name;
467 MoveType flags; 489 MoveType flags;
468 } move_flags[] = { 490 } move_flags[] = {
474 { "boat" , MOVE_BOAT }, 496 { "boat" , MOVE_BOAT },
475 { "ship" , MOVE_SHIP }, 497 { "ship" , MOVE_SHIP },
476 { "all" , MOVE_ALL }, 498 { "all" , MOVE_ALL },
477 }; 499 };
478 500
479 if (!str) 501 const char *str = f.get_str ();
480 {
481 mt = 0;
482 return;
483 }
484 502
485 if (isdigit (*str)) 503 if (!*str || isdigit (*str))
486 { 504 {
487 mt = atoi (str); 505 mt = atoi (str);
488 return; 506 return;
489 } 507 }
490 508
491 mt = 0; 509 mt = 0;
492 510
493 for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) 511 for (str = strtok ((char *)str, " "); str; str = strtok (0, " "))
494 { 512 {
495 bool negate = 0; 513 bool negate = 0;
496 514
497 if (*str == '-') 515 if (*str == '-')
498 { 516 {
517 535
518next: ; 536next: ;
519 } 537 }
520} 538}
521 539
540//-GPL
541
522#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () 542#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
523 543
524bool 544bool
525object::parse_kv (object_thawer &f) 545object::parse_kv (object_thawer &f)
526{ 546{
527 object *op_inv = inv; 547 object *op_inv = inv;
548 key_value *last_kv = key_values;
528 549
529 for (;;) 550 for (;;)
530 { 551 {
531 switch (f.kw) 552 switch (f.kw)
532 { 553 {
533 case KW_uuid: 554 case KW_uuid:
534 if (const char *s = f.get_str ())
535 if (!uuid.parse (s)) 555 if (!uuid.parse (f.get_str ()))
536 { 556 {
537 f.parse_warn ("unparseable uuid"); 557 f.parse_warn ("unparseable uuid");
538 uuid = UUID::gen (); 558 uuid = UUID::gen ();
539 } 559 }
540 break; 560 break;
541 561
542 case KW_oid: 562 case KW_oid:
543 f.get (this, f.get_sint32 ()); 563 f.get (this, f.get_sint32 ());
544 break; 564 break;
553 case KW_race: f.get_ornull (race); break; 573 case KW_race: f.get_ornull (race); break;
554 case KW_slaying: f.get_ornull (slaying); break; 574 case KW_slaying: f.get_ornull (slaying); break;
555 case KW_tag: f.get_ornull (tag); break; 575 case KW_tag: f.get_ornull (tag); break;
556 576
557 case KW_arch: 577 case KW_arch:
558 {
559 object *tmp = object::read (f); 578 if (object *tmp = object::read (f))
560 tmp->deactivate ();
561
562 { 579 {
580 tmp->deactivate ();
581
563 // was: insert_ob_in_ob (tmp, op); 582 // was: insert_ob_in_ob (tmp, op);
564 // but manually adding it can improve map loading times a lot 583 // but manually adding it can improve map loading times a lot
565 // also, appending instead of prepending keeps the 584 // also, appending instead of prepending keeps the
566 // save ordering the same between repeated load/saves. 585 // save ordering the same between repeated load/saves.
567 // and finally we do not want any funny effects 586 // and finally we do not want any funny effects
584 603
585 tmp->below = 0; 604 tmp->below = 0;
586 tmp->env = this; 605 tmp->env = this;
587 op_inv = tmp; 606 op_inv = tmp;
588 } 607 }
589 } 608 else
609 LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n");
610
590 continue; 611 continue;
591 612
592 case KW_other_arch: 613 case KW_other_arch:
593 if (loading_arch == this) 614 if (loading_arch == this)
594 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ()); 615 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
608 case KW_animation: 629 case KW_animation:
609 { 630 {
610 CLEAR_FLAG (this, FLAG_ANIMATE); 631 CLEAR_FLAG (this, FLAG_ANIMATE);
611 animation_id = 0; 632 animation_id = 0;
612 633
613 const char *str = f.get_str ();
614 if (str && (animation_id = find_animation (str))) 634 if (f.has_value () && (animation_id = find_animation (f.get_str ())))
615 SET_FLAG (this, FLAG_ANIMATE); 635 SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here
616 } 636 }
617 break; 637 break;
618 638
619 case KW_last_heal: f.get (last_heal); break; 639 case KW_last_heal: f.get (last_heal); break;
620 case KW_last_sp: f.get (last_sp); break; 640 case KW_last_sp: f.get (last_sp); break;
636 move_slow |= MOVE_WALK; 656 move_slow |= MOVE_WALK;
637 f.get (move_slow_penalty); 657 f.get (move_slow_penalty);
638 break; 658 break;
639 659
640 case KW_face: 660 case KW_face:
641 face = face_find (f.get_str ()); 661 face = f.has_value () ? face_find (f.get_str ()) : blank_face;
642 break; 662 break;
643 663
644 case KW_sound: 664 case KW_sound:
665 if (f.has_value ())
666 {
645 sound = sound_find (f.get_str ()); 667 sound = sound_find (f.get_str ());
646 if (!sound) 668 if (!sound)
647 f.parse_warn ("sound not found"); 669 f.parse_warn (format ("sound '%s' not found", f.get_str ()));
670 }
671 else
672 sound = 0;
648 break; 673 break;
649 674
650 case KW_sound_destroy: 675 case KW_sound_destroy:
676 if (f.has_value ())
677 {
651 sound_destroy = sound_find (f.get_str ()); 678 sound_destroy = sound_find (f.get_str ());
652 if (!sound_destroy) 679 if (!sound_destroy)
653 f.parse_warn ("sound not found"); 680 f.parse_warn (format ("sound '%s' not found", f.get_str ()));
681 }
682 else
683 sound_destroy = 0;
654 break; 684 break;
655 685
656 case KW_x: f.get (x); break; 686 case KW_x: f.get (x); break;
657 case KW_y: f.get (y); break; 687 case KW_y: f.get (y); break;
658 688
699 case KW_invisible: f.get (invisible); break; 729 case KW_invisible: f.get (invisible); break;
700 case KW_magic: f.get (magic); break; 730 case KW_magic: f.get (magic); break;
701 case KW_state: f.get (state); break; 731 case KW_state: f.get (state); break;
702 case KW_move_slow_penalty: f.get (move_slow_penalty); break; 732 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
703 case KW_material: f.get (materials); break; //TODO: nuke 733 case KW_material: f.get (materials); break; //TODO: nuke
704 case KW_materialname: f.get (materialname); break; 734
735 case KW_materialname:
736 {
737 shstr sh;
738 f.get (sh);
739 material = name_to_material (sh);
740 }
741 break;
705 742
706 /* These are the new values */ 743 /* These are the new values */
707 case KW_move_block: set_move (move_block, f.get_str ()); break; 744 case KW_move_block: set_move (move_block, f); break;
708 case KW_move_allow: set_move (move_allow, f.get_str ()); break; 745 case KW_move_allow: set_move (move_allow, f); break;
709 case KW_move_type: set_move (move_type, f.get_str ()); break; 746 case KW_move_type: set_move (move_type , f); break;
710 case KW_move_on: set_move (move_on, f.get_str ()); break; 747 case KW_move_on: set_move (move_on , f); break;
711 case KW_move_off: set_move (move_off, f.get_str ()); break; 748 case KW_move_off: set_move (move_off , f); break;
712 case KW_move_slow: set_move (move_slow, f.get_str ()); break; 749 case KW_move_slow: set_move (move_slow , f); break;
713 750
714 /* These are all legacy - any new objects should use the move_ .. values */ 751 /* These are all legacy - any new objects should use the move_ .. values */
715 case KW_no_pass: 752 case KW_no_pass:
716 { 753 {
717 if (f.get_sint32 ()) 754 if (f.get_sint32 ())
826 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; 863 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
827 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; 864 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
828 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; 865 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
829 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; 866 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
830 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; 867 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
831 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
832 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; 868 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
833 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; 869 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
834 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; 870 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
835 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; 871 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
836 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break; 872 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
919 case KW_anim_speed: f.get (anim_speed); break; 955 case KW_anim_speed: f.get (anim_speed); break;
920 case KW_container: f.get (weight_limit); break; 956 case KW_container: f.get (weight_limit); break;
921 case KW_will_apply: f.get (will_apply); break; 957 case KW_will_apply: f.get (will_apply); break;
922 case KW_attack_movement: f.get (attack_movement); break; 958 case KW_attack_movement: f.get (attack_movement); break;
923 case KW_move_state: f.get (move_status); break; 959 case KW_move_state: f.get (move_status); break;
924 case KW_expmul: f.get (expmul); break; 960 //case KW_expmul: f.get (expmul); break;//D declared const for the time being
925 case KW_glow_radius: f.get (glow_radius); break; 961 case KW_glow_radius: f.get (glow_radius); break;
926 case KW_weapontype: f.get (weapontype); break; 962 case KW_weapontype: f.get (weapontype); break;
927 case KW_tooltype: f.get (tooltype); break;
928 case KW_casting_time: f.get (casting_time); break; 963 case KW_casting_time: f.get (casting_time); break;
964
965 // elevation is deprecated
929 case KW_elevation: f.get (elevation); break; 966 case KW_elevation: break;
967
930 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; 968 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
931 case KW_client_type: f.get (client_type); break; 969 case KW_client_type: f.get (client_type); break;
932 case KW_duration: f.get (duration); break; 970 case KW_duration: f.get (duration); break;
933 case KW_range: f.get (range); break; 971 case KW_range: f.get (range); break;
934 case KW_range_modifier: f.get (range_modifier); break; 972 case KW_range_modifier: f.get (range_modifier); break;
953 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; 991 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
954 case KW_can_apply: 992 case KW_can_apply:
955 break; 993 break;
956 994
957 case KW_connected: 995 case KW_connected:
958 add_button_link (this, map, f.get_sint32 ()); 996 {
997 shstr connected;
998
999 f.get (connected);
1000 add_link (map, connected);
1001 }
959 break; 1002 break;
960 1003
961 case KW_randomitems: 1004 case KW_randomitems:
962 if (f.get_str ()) 1005 if (f.has_value ())
963 { 1006 {
964 randomitems = 1007 randomitems =
965 loading_arch 1008 loading_arch
966 ? treasurelist::get (f.get_str ()) 1009 ? treasurelist::get (f.get_str ())
967 : treasurelist::find (f.get_str ()); 1010 : treasurelist::find (f.get_str ());
968 1011
969 if (!randomitems) 1012 if (!randomitems)
1013 {
970 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); 1014 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
1015 randomitems = treasurelist::get (shstr_none); // avoid crashes
1016 }
971 } 1017 }
972 else 1018 else
973 randomitems = 0; 1019 randomitems = 0;
974 break; 1020 break;
975 1021
991 1037
992 f.next (); 1038 f.next ();
993 return true; 1039 return true;
994 1040
995 case KW_ERROR: 1041 case KW_ERROR:
996 set_ob_key_value (this, f.kw_str, f.value, true); 1042 // append as key value pair (do not use kv_set as it prepends)
1043 // we also do not even try to find old values, duplicate keys stay duplicate
1044 {
1045 key_value *kv = new key_value;
1046
1047 kv->next = 0;
1048 kv->key = shstr (f.kw_str);
1049 kv->value = shstr (f.value);
1050
1051 if (!last_kv)
1052 key_values = last_kv = kv;
1053 else
1054 {
1055 while (last_kv->next)
1056 last_kv = last_kv->next;
1057
1058 last_kv->next = kv;
1059 last_kv = kv;
1060 }
1061 }
997 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D 1062 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
998 break; 1063 break;
999 1064
1000 default: 1065 default:
1001 if (!f.parse_error ("object", name)) 1066 if (!f.parse_error ("object", name))
1015 archetype *arch = archetype::find (f.get_str ()); 1080 archetype *arch = archetype::find (f.get_str ());
1016 1081
1017 if (!arch) 1082 if (!arch)
1018 { 1083 {
1019 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); 1084 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1020 arch = archetype::find ("earthwall"); 1085 arch = archetype::find (shstr_earthwall);
1021 } 1086 }
1022 1087
1023 assert (arch); //D maybe use exception handling of sorts? 1088 assert (arch); //D maybe use exception handling of sorts?
1024 1089
1025 f.next (); 1090 f.next ();
1026 1091
1027 object *op = object::create (); 1092 object *op = arch->instance ();
1028
1029 op->map = map; 1093 op->map = map;
1030 arch->copy_to (op);
1031 // copy_to activates, this should be fixed properly 1094 // instance() activates, this should be fixed properly
1032 op->deactivate (); 1095 op->deactivate ();
1033 1096
1034 if (!op->parse_kv (f)) 1097 if (!op->parse_kv (f))
1035 { 1098 {
1036 op->destroy (true); 1099 op->destroy ();
1037 return 0; 1100 return 0;
1038 } 1101 }
1039 1102
1040 op->post_load_check (); 1103 op->post_load_check ();
1041 return op; 1104 return op;
1053 object_thawer f (buf, (AV *)0); 1116 object_thawer f (buf, (AV *)0);
1054 1117
1055 return op->parse_kv (f); 1118 return op->parse_kv (f);
1056} 1119}
1057 1120
1058/* This returns a string of the integer movement type */
1059#if 0
1060// unused function
1061static char *
1062get_string_move_type (MoveType mt)
1063{
1064 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1065 int i, all_count = 0, count;
1066
1067 strcpy (retbuf, "");
1068 strcpy (retbuf_all, " all");
1069
1070 /* Quick check, and probably fairly common */
1071 if (mt == MOVE_ALL)
1072 return retbuf_all + 1;
1073 if (mt == 0)
1074 {
1075 strcpy (retbuf, "0");
1076 return retbuf;
1077 }
1078
1079 /* We basically slide the bits down. Why look at MOVE_ALL?
1080 * because we may want to return a string like 'all -swim',
1081 * and if we just looked at mt, we couldn't get that.
1082 */
1083 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1084 {
1085 if (mt & (1 << count))
1086 {
1087 strcat (retbuf, " ");
1088 strcat (retbuf, move_name[count]);
1089 }
1090 else
1091 {
1092 strcat (retbuf_all, " -");
1093 strcat (retbuf_all, move_name[count]);
1094 all_count++;
1095 }
1096 }
1097 /* Basically, if there is a single negation, return it, eg
1098 * 'all -swim'. But more than that, just return the
1099 * enumerated values. It doesn't make sense to return
1100 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1101 */
1102 if (all_count <= 1)
1103 return retbuf_all + 1;
1104 else
1105 return retbuf + 1;
1106}
1107#endif
1108
1109// compare *op against *tmp and output differences 1121// compare *op against *arch and output differences
1110static void 1122static void
1111write_diff (object_freezer &f, object *op, object *tmp) 1123write_diff (object_freezer &f, object *op, object *arch)
1112{ 1124{
1113 static const keyword resist_save[NROFATTACKS] = { 1125 static const keyword resist_save[NROFATTACKS] = {
1114# define def(uc, lc, name, plus, change) KW_resist_ ## lc, 1126# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1115# include "attackinc.h" 1127# include "attackinc.h"
1116# undef def 1128# undef def
1130 KW_applied, 1142 KW_applied,
1131 KW_unpaid, 1143 KW_unpaid,
1132 KW_can_use_shield, 1144 KW_can_use_shield,
1133 KW_no_pick, 1145 KW_no_pick,
1134 KW_NULL, // walk_on 1146 KW_NULL, // walk_on
1147 /* 10 */
1135 KW_NULL, // no_pass 1148 KW_NULL, // no_pass
1136 /* 10 */
1137 KW_is_animated, 1149 KW_is_animated,
1138 KW_NULL, // slow_move 1150 KW_NULL, // slow_move
1139 KW_NULL, // flying 1151 KW_NULL, // flying
1140 KW_monster, 1152 KW_monster,
1141 KW_friendly, 1153 KW_friendly,
1142 KW_generator, 1154 KW_generator,
1143 KW_is_thrown, 1155 KW_is_thrown,
1144 KW_auto_apply, 1156 KW_auto_apply,
1145 KW_treasure_env, 1157 KW_treasure_env,
1158 /* 20 */
1146 KW_player_sold, 1159 KW_player_sold,
1147 /* 20 */
1148 KW_see_invisible, 1160 KW_see_invisible,
1149 KW_can_roll, 1161 KW_can_roll,
1150 KW_overlay_floor, 1162 KW_overlay_floor,
1151 KW_is_turnable, 1163 KW_is_turnable,
1152 KW_NULL, // walk_off 1164 KW_NULL, // walk_off
1153 KW_NULL, // fly_on 1165 KW_NULL, // fly_on
1154 KW_NULL, // fly_off 1166 KW_NULL, // fly_off
1155 KW_is_used_up, 1167 KW_is_used_up,
1156 KW_identified, 1168 KW_identified,
1169 /* 30 */
1157 KW_reflecting, 1170 KW_reflecting,
1158 /* 30 */
1159 KW_changing, 1171 KW_changing,
1160 KW_splitting, 1172 KW_splitting,
1161 KW_hitback, 1173 KW_hitback,
1162 KW_startequip, 1174 KW_startequip,
1163 KW_blocksview, 1175 KW_blocksview,
1164 KW_undead, 1176 KW_undead,
1165 KW_scared, 1177 KW_scared,
1166 KW_unaggressive, 1178 KW_unaggressive,
1167 KW_reflect_missile, 1179 KW_reflect_missile,
1180 /* 40 */
1168 KW_reflect_spell, 1181 KW_reflect_spell,
1169 /* 40 */
1170 KW_no_magic, 1182 KW_no_magic,
1171 KW_no_fix_player, 1183 KW_NULL,
1172 KW_is_lightable, 1184 KW_is_lightable,
1173 KW_tear_down, 1185 KW_tear_down,
1174 KW_run_away, 1186 KW_run_away,
1175 KW_NULL, // pass_thru 1187 KW_NULL, // pass_thru
1176 KW_NULL, // an_pass_thru 1188 KW_NULL, // an_pass_thru
1177 KW_pick_up, 1189 KW_pick_up,
1178 KW_unique, 1190 KW_unique,
1191 /* 50 */
1179 KW_no_drop, 1192 KW_no_drop,
1180 /* 50 */
1181 KW_NULL, // wizcast 1193 KW_NULL, // wizcast
1182 KW_can_cast_spell, 1194 KW_can_cast_spell,
1183 KW_can_use_scroll, 1195 KW_can_use_scroll,
1184 KW_can_use_range, 1196 KW_can_use_range,
1185 KW_can_use_bow, 1197 KW_can_use_bow,
1186 KW_can_use_armour, 1198 KW_can_use_armour,
1187 KW_can_use_weapon, 1199 KW_can_use_weapon,
1188 KW_can_use_ring, 1200 KW_can_use_ring,
1189 KW_has_ready_range, 1201 KW_has_ready_range,
1202 /* 60 */
1190 KW_has_ready_bow, 1203 KW_has_ready_bow,
1191 /* 60 */
1192 KW_xrays, 1204 KW_xrays,
1193 KW_NULL, 1205 KW_NULL,
1194 KW_is_floor, 1206 KW_is_floor,
1195 KW_lifesave, 1207 KW_lifesave,
1196 KW_no_strength, 1208 KW_no_strength,
1197 KW_sleep, 1209 KW_sleep,
1198 KW_stand_still, 1210 KW_stand_still,
1199 KW_random_move, 1211 KW_random_move,
1200 KW_only_attack, 1212 KW_only_attack,
1213 /* 70 */
1201 KW_confused, 1214 KW_confused,
1202 /* 70 */
1203 KW_stealth, 1215 KW_stealth,
1204 KW_NULL, 1216 KW_NULL,
1205 KW_NULL, 1217 KW_NULL,
1206 KW_cursed, 1218 KW_cursed,
1207 KW_damned, 1219 KW_damned,
1208 KW_see_anywhere, 1220 KW_see_anywhere,
1209 KW_known_magical, 1221 KW_known_magical,
1210 KW_known_cursed, 1222 KW_known_cursed,
1211 KW_can_use_skill, 1223 KW_can_use_skill,
1224 /* 80 */
1212 KW_been_applied, 1225 KW_been_applied,
1213 /* 80 */
1214 KW_has_ready_scroll, 1226 KW_has_ready_scroll,
1215 KW_can_use_rod, 1227 KW_can_use_rod,
1216 KW_precious, 1228 KW_precious,
1217 KW_can_use_horn, 1229 KW_can_use_horn,
1218 KW_make_invisible, 1230 KW_make_invisible,
1219 KW_inv_locked, 1231 KW_inv_locked,
1220 KW_is_wooded, 1232 KW_is_wooded,
1221 KW_is_hilly, 1233 KW_is_hilly,
1222 KW_has_ready_skill, 1234 KW_has_ready_skill,
1235 /* 90 */
1223 KW_has_ready_weapon, 1236 KW_has_ready_weapon,
1224 /* 90 */
1225 KW_no_skill_ident, 1237 KW_no_skill_ident,
1226 KW_is_blind, 1238 KW_is_blind,
1227 KW_can_see_in_dark, 1239 KW_can_see_in_dark,
1228 KW_is_cauldron, 1240 KW_is_cauldron,
1229 KW_NULL, 1241 KW_NULL,
1230 KW_no_steal, 1242 KW_no_steal,
1231 KW_one_hit, 1243 KW_one_hit,
1232 KW_NULL, 1244 KW_NULL,
1233 KW_berserk, 1245 KW_berserk,
1246 /* 100 */
1234 KW_neutral, 1247 KW_neutral,
1235 /* 100 */
1236 KW_no_attack, 1248 KW_no_attack,
1237 KW_no_damage, 1249 KW_no_damage,
1238 KW_obj_original, 1250 KW_obj_original,
1239 KW_NULL, 1251 KW_NULL,
1240 KW_activate_on_push, 1252 KW_activate_on_push,
1241 KW_activate_on_release, 1253 KW_activate_on_release,
1242 KW_is_water, 1254 KW_is_water,
1243 KW_use_content_on_gen, 1255 KW_use_content_on_gen,
1244 KW_NULL, 1256 KW_NULL,
1257 /* 110 */
1245 KW_is_buildable, 1258 KW_is_buildable,
1246 /* 110 */
1247 KW_destroy_on_death, 1259 KW_destroy_on_death,
1248 KW_NULL, 1260 KW_NULL,
1249 }; 1261 };
1250 1262
1251 int i; 1263 // obj_original is the only commonly differing flag between archetype
1264 // and object, so special-case it here to be able to skip the loop
1265 static const struct flagmask : object::flags_t
1266 {
1267 flagmask ()
1268 {
1269 for (int i = 0; i < NUM_FLAGS; i++)
1270 if (flag_names [i])
1271 set (i);
1272 }
1273 } flagmask;
1252 1274
1253 /* This saves the key/value lists. We do it first so that any 1275 /* This saves the key/value lists. We do it first so that any
1254 * keys that match field names will be overwritten by the loader. 1276 * keys that match field names will be overwritten by the loader.
1255 */ 1277 */
1256 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) 1278 for (key_value *kv = op->key_values; kv; kv = kv->next)
1257 { 1279 if (!arch->key_values || arch->kv (kv->key) != kv->value)
1258 /* Find the field in the opposing member. */ 1280 f.put (kv->key, kv->value);
1259 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1260 1281
1261 /* If there's no partnering field, or it's got a different value, save our field. */ 1282 if (op->uuid)
1262 if (!arch_field || my_field->value != arch_field->value)
1263 f.put (my_field->key, my_field->value);
1264 } 1283 {
1284 // highly optimised - this is often 25% of all data written
1285 char *cur = f.force (sizeof ("uuid ") + UUID::MAX_LEN + 1);
1286 char *ptr = cur;
1265 1287
1266 /* We don't need to worry about the arch's extra fields - they 1288 memcpy (ptr, "uuid ", sizeof ("uuid ") - 1);
1267 * will get taken care of the copy_to method. 1289 ptr += sizeof ("uuid ") - 1;
1268 */ 1290 ptr = op->uuid.append (ptr);
1291 *ptr++ = '\n';
1269 1292
1270 f.put (KW_uuid, op->uuid.c_str ()); 1293 f.alloc (ptr - cur);
1294 }
1271 1295
1272#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) 1296#define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW (v), op->v)
1273#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) 1297#define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW (k), op->v)
1274 1298
1275 if (object *owner = op->owner) 1299 CMP_OUT (x);
1276 f.put (KW_owner, static_cast<const char *>(owner->ref ())); 1300 CMP_OUT (y);
1301
1302 CMP_OUT (type);
1303 CMP_OUT (subtype);
1304 CMP_OUT (direction);
1277 1305
1278 CMP_OUT (name); 1306 CMP_OUT (name);
1279 CMP_OUT (name_pl); 1307 CMP_OUT (name_pl);
1280 CMP_OUT (custom_name); 1308
1309 CMP_OUT (speed);
1310
1311 // speed_left is a major time-burner, and has good locality, so
1312 // we use a simple lookup-cache to avoid the very slow printf.
1313 if (op->speed_left != arch->speed_left)
1314 {
1315 static double last_speed_left = 0.;
1316 static char last_speed_left_str [256] = "speed_left 0\n";
1317 static int last_speed_left_len = sizeof ("speed_left 0\n") - 1;
1318
1319 if (last_speed_left != op->speed_left)
1320 {
1321 last_speed_left = op->speed_left;
1322 last_speed_left_len = sizeof ("speed_left ") - 1
1323 + sprintf (last_speed_left_str + sizeof ("speed_left ") - 1, "%.7g\n", last_speed_left);
1324 }
1325
1326 f.add (last_speed_left_str, last_speed_left_len);
1327 }
1328
1281 CMP_OUT (title); 1329 CMP_OUT (title);
1282 CMP_OUT (race); 1330 CMP_OUT (race);
1283 CMP_OUT (slaying); 1331 CMP_OUT (slaying);
1332 CMP_OUT (skill);
1333
1284 CMP_OUT (tag); 1334 CMP_OUT (tag);
1335 CMP_OUT (custom_name);
1336
1337 if (object *owner = op->owner)
1338 f.put (KW(owner), static_cast<const char *>(owner->ref ()));
1339
1340 // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved
1341
1285 CMP_OUT (other_arch); 1342 CMP_OUT (other_arch);
1286 1343
1287 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); 1344 if (op->msg != arch->msg ) f.put (KW(msg) , KW(endmsg) , op->msg );
1288 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); 1345 if (op->lore != arch->lore) f.put (KW(lore), KW(endlore), op->lore);
1289 1346
1290 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); 1347 if (op->face != arch->face ) f.put (KW(face) , op->face ? &faces [op->face ] : 0);
1291 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); 1348 if (op->sound != arch->sound ) f.put (KW(sound) , op->sound ? &faces [op->sound ] : 0);
1292 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); 1349 if (op->sound_destroy != arch->sound_destroy) f.put (KW(sound_destroy), op->sound_destroy ? &faces [op->sound_destroy] : 0);
1293 1350
1294 if (op->animation_id != tmp->animation_id) 1351 if (op->animation_id != arch->animation_id)
1295 if (op->animation_id) 1352 if (op->has_anim ())
1353 f.put (KW(animation), op->anim ().name);
1354 else
1296 { 1355 {
1297 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1298
1299 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1300 f.put (KW_is_animated, (sint32)0); 1356 f.put (KW(animation));
1357 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1301 } 1358 }
1302 else
1303 f.put (KW_animation, (const char *)0);
1304 1359
1305 CMP_OUT2 (str, stats.Str); 1360 CMP_OUT2 (str, stats.Str);
1306 CMP_OUT2 (dex, stats.Dex); 1361 CMP_OUT2 (dex, stats.Dex);
1307 CMP_OUT2 (con, stats.Con); 1362 CMP_OUT2 (con, stats.Con);
1308 CMP_OUT2 (wis, stats.Wis); 1363 CMP_OUT2 (wis, stats.Wis);
1317 CMP_OUT2 (grace, stats.grace); 1372 CMP_OUT2 (grace, stats.grace);
1318 CMP_OUT2 (maxgrace, stats.maxgrace); 1373 CMP_OUT2 (maxgrace, stats.maxgrace);
1319 CMP_OUT2 (exp, stats.exp); 1374 CMP_OUT2 (exp, stats.exp);
1320 1375
1321 CMP_OUT (perm_exp); 1376 CMP_OUT (perm_exp);
1322 CMP_OUT (expmul); 1377 //CMP_OUT (expmul);
1323 1378
1324 CMP_OUT2 (food, stats.food); 1379 CMP_OUT2 (food, stats.food);
1325 CMP_OUT2 (dam, stats.dam); 1380 CMP_OUT2 (dam, stats.dam);
1326 CMP_OUT2 (luck, stats.luck); 1381 CMP_OUT2 (luck, stats.luck);
1327 CMP_OUT2 (wc, stats.wc); 1382 CMP_OUT2 (wc, stats.wc);
1328 CMP_OUT2 (ac, stats.ac); 1383 CMP_OUT2 (ac, stats.ac);
1329 1384
1330 CMP_OUT (x);
1331 CMP_OUT (y);
1332 CMP_OUT (speed);
1333 CMP_OUT (speed_left);
1334 CMP_OUT2 (move_state, move_status); 1385 CMP_OUT2 (move_state, move_status);
1335 CMP_OUT (attack_movement); 1386 CMP_OUT (attack_movement);
1336 CMP_OUT (nrof); 1387 CMP_OUT (nrof);
1337 CMP_OUT (level); 1388 CMP_OUT (level);
1338 CMP_OUT (direction);
1339 CMP_OUT (type);
1340 CMP_OUT (subtype);
1341 CMP_OUT (attacktype); 1389 CMP_OUT (attacktype);
1342 1390
1391 // using memcmp here seems to be a loss - is gcc vectorising?
1343 for (i = 0; i < NROFATTACKS; i++) 1392 for (int i = 0; i < NROFATTACKS; i++)
1344 if (expect_false (op->resist[i] != tmp->resist[i])) 1393 if (expect_false (op->resist[i] != arch->resist[i]))
1345 f.put (resist_save[i], op->resist[i]); 1394 f.put (resist_save[i], op->resist[i]);
1346 1395
1347 CMP_OUT (path_attuned); 1396 CMP_OUT (path_attuned);
1348 CMP_OUT (path_repelled); 1397 CMP_OUT (path_repelled);
1349 CMP_OUT (path_denied); 1398 CMP_OUT (path_denied);
1399
1350 CMP_OUT2 (material, materials);//TODO: nuke 1400 CMP_OUT2 (material, materials);//TODO: nuke
1351 CMP_OUT (materialname); 1401 if (op->material != arch->material)
1402 f.put (KW(materialname), op->material->name);
1403
1352 CMP_OUT (value); 1404 CMP_OUT (value);
1353 CMP_OUT (carrying); 1405 CMP_OUT (carrying);
1354 CMP_OUT (weight); 1406 CMP_OUT (weight);
1355 CMP_OUT (invisible); 1407 CMP_OUT (invisible);
1356 CMP_OUT (state); 1408 CMP_OUT (state);
1359 CMP_OUT (last_sp); 1411 CMP_OUT (last_sp);
1360 CMP_OUT (last_grace); 1412 CMP_OUT (last_grace);
1361 CMP_OUT (last_eat); 1413 CMP_OUT (last_eat);
1362 CMP_OUT (glow_radius); 1414 CMP_OUT (glow_radius);
1363 1415
1364 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) 1416 if (op->flag [FLAG_IS_LINKED])
1417 if (auto (ol, op->find_link ()))
1365 f.put (KW_connected, i); 1418 f.put (KW(connected), ol->id);
1366 1419
1367 CMP_OUT (randomitems); 1420 CMP_OUT (randomitems);
1368 CMP_OUT2 (container, weight_limit); 1421 CMP_OUT2 (container, weight_limit);
1369 1422
1370 CMP_OUT (run_away); 1423 CMP_OUT (run_away);
1371 CMP_OUT (pick_up); 1424 CMP_OUT (pick_up);
1372 CMP_OUT (will_apply); 1425 CMP_OUT (will_apply);
1373 CMP_OUT (smoothlevel); 1426 CMP_OUT (smoothlevel);
1374 CMP_OUT (weapontype); 1427 CMP_OUT (weapontype);
1375 CMP_OUT (tooltype);
1376 CMP_OUT (elevation);
1377 CMP_OUT (client_type); 1428 CMP_OUT (client_type);
1378 CMP_OUT (item_power); 1429 CMP_OUT (item_power);
1379 CMP_OUT (duration); 1430 CMP_OUT (duration);
1380 CMP_OUT (range); 1431 CMP_OUT (range);
1381 CMP_OUT (range_modifier); 1432 CMP_OUT (range_modifier);
1389 CMP_OUT (move_on); 1440 CMP_OUT (move_on);
1390 CMP_OUT (move_off); 1441 CMP_OUT (move_off);
1391 CMP_OUT (move_slow); 1442 CMP_OUT (move_slow);
1392 CMP_OUT (move_slow_penalty); 1443 CMP_OUT (move_slow_penalty);
1393 1444
1394 if (op->flag != tmp->flag) 1445 object::flags_t diff = (op->flag ^ arch->flag) & flagmask;
1446
1447 if (diff [FLAG_OBJ_ORIGINAL])
1448 f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0));
1449
1450 diff.reset (FLAG_OBJ_ORIGINAL);
1451
1452 // quickly test whether any other flags differ
1453 if (expect_true (diff.any ()))
1395 for (i = 0; i <= NUM_FLAGS; i++) 1454 for (int i = 0; i < NUM_FLAGS; i++)
1396 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i])) 1455 if (expect_false (diff [i]))
1397 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1456 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1398 1457
1399 // save body locations 1458 // save body locations. gcc's memcmp does an abysmal job when used
1400 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1459 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1401 if (expect_false (op->slot[i].info != tmp->slot[i].info)) 1460 if (expect_false (op->slot[i].info != arch->slot[i].info))
1402 f.put (body_locations[i].save_name, op->slot[i].info); 1461 f.put (body_locations[i].save_name, op->slot[i].info);
1403} 1462}
1404 1463
1405/* 1464/*
1406 * Dumps all variables in an object to a file. 1465 * Dumps all variables in an object to a file.
1408 * the only place this is not set is when saving the player. 1467 * the only place this is not set is when saving the player.
1409 */ 1468 */
1410bool 1469bool
1411object::write (object_freezer &f) 1470object::write (object_freezer &f)
1412{ 1471{
1413 archetype *at = arch ? arch : archetype::empty; 1472 if (expect_false (is_arch ()))
1414 1473 {
1474 f.put (KW(object), arch->archname);
1475 write_diff (f, this, archetype::empty);
1476 }
1477 else
1478 {
1415 f.put (KW_arch, at->archname); 1479 f.put (KW(arch), arch->archname);
1416 write_diff (f, this, at); 1480 write_diff (f, this, arch);
1481 }
1417 1482
1418 for (object *tmp = inv; tmp; tmp = tmp->below) 1483 for (object *tmp = inv; tmp; tmp = tmp->below)
1419 tmp->write (f); 1484 tmp->write (f);
1420 1485
1421 f.put (this); 1486 f.put (this);
1422 f.put (KW_end); 1487 f.put (KW(end));
1423 1488
1424 return true; 1489 return true;
1425} 1490}
1426 1491
1427///////////////////////////////////////////////////////////////////////////// 1492/////////////////////////////////////////////////////////////////////////////

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