1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <loader.h> |
|
|
27 | #include <sproto.h> |
26 | #include <sproto.h> |
28 | |
27 | |
29 | ///////////////////////////////////////////////////////////////////////////// |
28 | ///////////////////////////////////////////////////////////////////////////// |
30 | |
29 | |
31 | extern archetype *loading_arch; |
30 | extern archetype *loading_arch; |
… | |
… | |
333 | |
332 | |
334 | /* objects now have a materialname. try to patch it in */ |
333 | /* objects now have a materialname. try to patch it in */ |
335 | if (material == MATERIAL_NULL && !(is_weapon () && level > 0)) |
334 | if (material == MATERIAL_NULL && !(is_weapon () && level > 0)) |
336 | select_material (this, map ? map->difficulty : 5); |
335 | select_material (this, map ? map->difficulty : 5); |
337 | |
336 | |
|
|
337 | if (speed < 0.) |
|
|
338 | { |
|
|
339 | flag [FLAG_RANDOM_SPEED] = true; |
|
|
340 | speed = -speed; |
|
|
341 | // speed_left will be randomised in instantiate () and copy_to () |
|
|
342 | } |
|
|
343 | |
338 | /* only do these when program is first run - a bit |
344 | /* only do these when program is first run - a bit |
339 | * excessive to do this at every run - most of this is |
345 | * excessive to do this at every run - most of this is |
340 | * really just to catch any errors - program will still run, but |
346 | * really just to catch any errors - program will still run, but |
341 | * not in the ideal fashion. |
347 | * not in the ideal fashion. |
342 | */ |
348 | */ |
… | |
… | |
423 | randomitems = 0; /* So another spell isn't created for this object */ |
429 | randomitems = 0; /* So another spell isn't created for this object */ |
424 | /* without this, value is all screwed up */ |
430 | /* without this, value is all screwed up */ |
425 | value = arch->value * inv->value; |
431 | value = arch->value * inv->value; |
426 | } |
432 | } |
427 | |
433 | |
428 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
434 | if (this->flag [FLAG_MONSTER]) |
429 | { |
435 | { |
430 | if (stats.hp > stats.maxhp) |
436 | if (stats.hp > stats.maxhp) |
431 | { |
437 | { |
432 | LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
438 | LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
433 | stats.maxhp = stats.hp; |
439 | stats.maxhp = stats.hp; |
… | |
… | |
436 | /* The archs just need to be updated for this */ |
442 | /* The archs just need to be updated for this */ |
437 | if (move_type == 0) |
443 | if (move_type == 0) |
438 | move_type = MOVE_WALK; |
444 | move_type = MOVE_WALK; |
439 | } |
445 | } |
440 | |
446 | |
441 | if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) |
447 | if ((this->flag [FLAG_GENERATOR] && this->flag [FLAG_CONTENT_ON_GEN]) || type == CREATOR || type == CONVERTER) |
442 | /* Object will duplicate it's content as part of the |
448 | /* Object will duplicate it's content as part of the |
443 | * generation process. To do this, we must flag inventory |
449 | * generation process. To do this, we must flag inventory |
444 | * so it remains unevaluated concerning the randomitems and |
450 | * so it remains unevaluated concerning the randomitems and |
445 | * the living (a demonlord shouldn't cast from inside generator!) |
451 | * the living (a demonlord shouldn't cast from inside generator!) |
446 | */ |
452 | */ |
… | |
… | |
582 | // was: insert_ob_in_ob (tmp, op); |
588 | // was: insert_ob_in_ob (tmp, op); |
583 | // but manually adding it can improve map loading times a lot |
589 | // but manually adding it can improve map loading times a lot |
584 | // also, appending instead of prepending keeps the |
590 | // also, appending instead of prepending keeps the |
585 | // save ordering the same between repeated load/saves. |
591 | // save ordering the same between repeated load/saves. |
586 | // and finally we do not want any funny effects |
592 | // and finally we do not want any funny effects |
587 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
593 | tmp->clr_flag (FLAG_OBJ_ORIGINAL); |
588 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
594 | tmp->clr_flag (FLAG_REMOVED); |
589 | |
595 | |
590 | if (!op_inv) |
596 | if (!op_inv) |
591 | { |
597 | { |
592 | inv = tmp; |
598 | inv = tmp; |
593 | tmp->above = 0; |
599 | tmp->above = 0; |
… | |
… | |
626 | f.delayed_deref (this, owner, f.get_str ()); |
632 | f.delayed_deref (this, owner, f.get_str ()); |
627 | break; |
633 | break; |
628 | |
634 | |
629 | case KW_animation: |
635 | case KW_animation: |
630 | { |
636 | { |
631 | CLEAR_FLAG (this, FLAG_ANIMATE); |
637 | this->clr_flag (FLAG_ANIMATE); |
632 | animation_id = 0; |
638 | animation_id = 0; |
633 | |
639 | |
634 | if (f.has_value () && (animation_id = find_animation (f.get_str ()))) |
640 | if (f.has_value () && (animation_id = find_animation (f.get_str ()))) |
635 | SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here |
641 | this->set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here |
636 | } |
642 | } |
637 | break; |
643 | break; |
638 | |
644 | |
639 | case KW_last_heal: f.get (last_heal); break; |
645 | case KW_last_heal: f.get (last_heal); break; |
640 | case KW_last_sp: f.get (last_sp); break; |
646 | case KW_last_sp: f.get (last_sp); break; |
641 | case KW_last_grace: f.get (last_grace); break; |
647 | case KW_last_grace: f.get (last_grace); break; |
642 | case KW_last_eat: f.get (last_eat); break; |
648 | case KW_last_eat: f.get (last_eat); break; |
|
|
649 | case KW_sl: |
643 | case KW_speed_left: f.get (speed_left); break; |
650 | case KW_speed_left: f.get (speed_left); break; |
644 | |
651 | |
645 | case KW_speed: |
652 | case KW_speed: |
646 | f.get (speed); |
653 | f.get (speed); |
647 | |
654 | |
… | |
… | |
817 | |
824 | |
818 | |
825 | |
819 | case KW_identified: |
826 | case KW_identified: |
820 | GET_FLAG (this, FLAG_IDENTIFIED); |
827 | GET_FLAG (this, FLAG_IDENTIFIED); |
821 | //TODO: move to check_object or so |
828 | //TODO: move to check_object or so |
822 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
829 | if (this->flag [FLAG_IDENTIFIED]) |
823 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
830 | this->clr_flag (FLAG_KNOWN_MAGICAL); |
824 | |
831 | |
825 | break; |
832 | break; |
826 | |
833 | |
827 | case KW_friendly: |
834 | case KW_friendly: |
828 | if (f.get_bool ()) |
835 | if (f.get_bool ()) |
… | |
… | |
916 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
923 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
917 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
924 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
918 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
925 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
919 | case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; |
926 | case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; |
920 | case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; |
927 | case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; |
|
|
928 | case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break; |
921 | |
929 | |
922 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
930 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
923 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
931 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
924 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
932 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
925 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
933 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
… | |
… | |
1246 | /* 100 */ |
1254 | /* 100 */ |
1247 | KW_neutral, |
1255 | KW_neutral, |
1248 | KW_no_attack, |
1256 | KW_no_attack, |
1249 | KW_no_damage, |
1257 | KW_no_damage, |
1250 | KW_obj_original, |
1258 | KW_obj_original, |
1251 | KW_NULL, |
1259 | KW_random_speed, |
1252 | KW_activate_on_push, |
1260 | KW_activate_on_push, |
1253 | KW_activate_on_release, |
1261 | KW_activate_on_release, |
1254 | KW_is_water, |
1262 | KW_is_water, |
1255 | KW_use_content_on_gen, |
1263 | KW_use_content_on_gen, |
1256 | KW_NULL, |
1264 | KW_NULL, |
… | |
… | |
1303 | CMP_OUT (subtype); |
1311 | CMP_OUT (subtype); |
1304 | CMP_OUT (direction); |
1312 | CMP_OUT (direction); |
1305 | |
1313 | |
1306 | CMP_OUT (name); |
1314 | CMP_OUT (name); |
1307 | CMP_OUT (name_pl); |
1315 | CMP_OUT (name_pl); |
1308 | |
|
|
1309 | CMP_OUT (speed); |
1316 | CMP_OUT (speed); |
1310 | |
1317 | |
1311 | // speed_left is a major time-burner, and has good locality, so |
1318 | // speed_left is a major time-burner, and has good locality, so |
1312 | // we use a simple lookup-cache to avoid the very slow printf. |
1319 | // we use a simple lookup-cache to avoid the very slow printf. |
1313 | if (op->speed_left != arch->speed_left) |
1320 | if (op->speed_left != arch->speed_left) |
1314 | { |
1321 | { |
1315 | static double last_speed_left = 0.; |
1322 | static double last_speed_left = 0.; |
1316 | static char last_speed_left_str [256] = "speed_left 0\n"; |
1323 | static char last_speed_left_str [256] = "sl 0\n"; |
1317 | static int last_speed_left_len = sizeof ("speed_left 0\n") - 1; |
1324 | static int last_speed_left_len = sizeof ("sl 0\n") - 1; |
1318 | |
1325 | |
1319 | if (last_speed_left != op->speed_left) |
1326 | if (last_speed_left != op->speed_left) |
1320 | { |
1327 | { |
1321 | last_speed_left = op->speed_left; |
1328 | last_speed_left = op->speed_left; |
1322 | last_speed_left_len = sizeof ("speed_left ") - 1 |
1329 | last_speed_left_len = sizeof ("sl ") - 1 |
1323 | + sprintf (last_speed_left_str + sizeof ("speed_left ") - 1, "%.7g\n", last_speed_left); |
1330 | + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left); |
1324 | } |
1331 | } |
1325 | |
1332 | |
1326 | f.add (last_speed_left_str, last_speed_left_len); |
1333 | f.add (last_speed_left_str, last_speed_left_len); |
1327 | } |
1334 | } |
1328 | |
1335 | |
… | |
… | |
1416 | if (op->flag [FLAG_IS_LINKED]) |
1423 | if (op->flag [FLAG_IS_LINKED]) |
1417 | if (auto (ol, op->find_link ())) |
1424 | if (auto (ol, op->find_link ())) |
1418 | f.put (KW(connected), ol->id); |
1425 | f.put (KW(connected), ol->id); |
1419 | |
1426 | |
1420 | CMP_OUT (randomitems); |
1427 | CMP_OUT (randomitems); |
|
|
1428 | |
1421 | CMP_OUT2 (container, weight_limit); |
1429 | CMP_OUT2 (container, weight_limit); |
1422 | |
1430 | |
1423 | CMP_OUT (run_away); |
1431 | CMP_OUT (run_away); |
1424 | CMP_OUT (pick_up); |
1432 | CMP_OUT (pick_up); |
1425 | CMP_OUT (will_apply); |
1433 | CMP_OUT (will_apply); |