1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
|
|
4 | * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
21 | * <http://www.gnu.org/licenses/>. |
21 | * |
22 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
24 | */ |
24 | |
25 | |
25 | #include <global.h> |
26 | #include <global.h> |
26 | #include <loader.h> |
|
|
27 | #include <sproto.h> |
27 | #include <sproto.h> |
28 | |
28 | |
29 | ///////////////////////////////////////////////////////////////////////////// |
29 | ///////////////////////////////////////////////////////////////////////////// |
30 | |
30 | |
31 | extern archetype *loading_arch; |
31 | extern archetype *loading_arch; |
… | |
… | |
251 | "spell_glyph", /* 205 */ |
251 | "spell_glyph", /* 205 */ |
252 | NULL |
252 | NULL |
253 | }; |
253 | }; |
254 | |
254 | |
255 | /* This function checks the object after it has been loaded (when we |
255 | /* This function checks the object after it has been loaded (when we |
256 | * get the 'end' in the input stream). This function can be used to |
256 | * get the 'end' in the input stream). This function can be used to |
257 | * deal with legacy objects where fields may have changed. It can also be used |
257 | * deal with legacy objects where fields may have changed. It can also be used |
258 | * to check for objects to make sure there are no common errors. |
258 | * to check for objects to make sure there are no common errors. |
259 | */ |
259 | */ |
260 | void |
260 | void |
261 | object::post_load_check () |
261 | object::post_load_check () |
… | |
… | |
266 | type = 0; |
266 | type = 0; |
267 | } |
267 | } |
268 | |
268 | |
269 | switch (type) |
269 | switch (type) |
270 | { |
270 | { |
|
|
271 | case RANGED: |
271 | case BOW: |
272 | case BOW: |
272 | case WAND: |
273 | case WAND: |
273 | case ROD: |
274 | case ROD: |
274 | case HORN: |
275 | case HORN: |
275 | if (slot [body_range].info != -1) |
276 | if (slot [body_range].info != -1) |
… | |
… | |
293 | LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); |
294 | LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); |
294 | slot [body_shield].info = -1; |
295 | slot [body_shield].info = -1; |
295 | } |
296 | } |
296 | break; |
297 | break; |
297 | |
298 | |
|
|
299 | case CONTAINER: |
|
|
300 | if (nrof) |
|
|
301 | { |
|
|
302 | LOG (llevError, "ITEMBUG: %s: stackable container (nrof %d)\n", debug_desc (), (int)nrof); |
|
|
303 | nrof = 0; |
|
|
304 | } |
|
|
305 | break; |
|
|
306 | |
298 | case PLAYER: |
307 | case PLAYER: |
299 | if (slot [body_shield].info != 1) |
308 | if (slot [body_shield].info != 1) |
300 | { |
309 | { |
301 | LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
310 | LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
302 | slot [body_shield].info = 1; |
311 | slot [body_shield].info = 1; |
… | |
… | |
321 | * this isn't perfect (things won't be properly pluralised), but works to |
330 | * this isn't perfect (things won't be properly pluralised), but works to |
322 | * that degree (5 heart is still quite understandable). But the case we |
331 | * that degree (5 heart is still quite understandable). But the case we |
323 | * also have to catch is if this object is not using the normal name for |
332 | * also have to catch is if this object is not using the normal name for |
324 | * the object. In that case, we also want to use the loaded name. |
333 | * the object. In that case, we also want to use the loaded name. |
325 | * Otherwise, what happens is that the the plural name will lose |
334 | * Otherwise, what happens is that the the plural name will lose |
326 | * information (appear as just 'hearts' and not 'goblins heart') |
335 | * information (appear as just 'hearts' and not 'goblins heart') |
327 | */ |
336 | */ |
328 | if (arch && name != arch->object::name && name_pl == arch->object::name_pl) |
337 | if (arch && name != arch->object::name && name_pl == arch->object::name_pl) |
329 | name_pl = 0; |
338 | name_pl = 0; |
330 | |
339 | |
331 | if (!name_pl) |
340 | if (!name_pl) |
332 | name_pl = name; |
341 | name_pl = name; |
333 | |
342 | |
334 | /* objects now have a materialname. try to patch it in */ |
343 | /* objects now have a materialname. try to patch it in */ |
335 | if (material == MATERIAL_NULL && !(is_weapon () && level > 0)) |
344 | if (material == MATERIAL_NULL && !(is_weapon () && level > 0)) |
336 | select_material (this, map ? map->difficulty : 5); |
345 | select_material (this, map ? map->difficulty : 5); |
|
|
346 | |
|
|
347 | if (speed < 0.) |
|
|
348 | { |
|
|
349 | flag [FLAG_RANDOM_SPEED] = true; |
|
|
350 | speed = -speed; |
|
|
351 | // speed_left will be randomised in instantiate () and copy_to () |
|
|
352 | } |
337 | |
353 | |
338 | /* only do these when program is first run - a bit |
354 | /* only do these when program is first run - a bit |
339 | * excessive to do this at every run - most of this is |
355 | * excessive to do this at every run - most of this is |
340 | * really just to catch any errors - program will still run, but |
356 | * really just to catch any errors - program will still run, but |
341 | * not in the ideal fashion. |
357 | * not in the ideal fashion. |
… | |
… | |
388 | if (ip > 2 * item_power && ip > (item_power + 3)) |
404 | if (ip > 2 * item_power && ip > (item_power + 3)) |
389 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
405 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
390 | #endif |
406 | #endif |
391 | } |
407 | } |
392 | |
408 | |
393 | /* old style spellcasting object (pretty common) - need to load in the appropiate object */ |
409 | /* old style spellcasting object (pretty common) - need to load in the appropriate object */ |
394 | /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */ |
410 | /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */ |
395 | if ((type == ROD |
411 | if ((type == ROD |
396 | || type == WAND |
412 | || type == WAND |
397 | || type == SCROLL |
413 | || type == SCROLL |
398 | || type == HORN |
414 | || type == HORN |
… | |
… | |
407 | // TODO: fix firewall object on map |
423 | // TODO: fix firewall object on map |
408 | /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' |
424 | /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' |
409 | * in that spell was stored in sp. |
425 | * in that spell was stored in sp. |
410 | */ |
426 | */ |
411 | //LOG (llevError, "old spellcasting object found: %s", debug_desc ()); |
427 | //LOG (llevError, "old spellcasting object found: %s", debug_desc ()); |
412 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
428 | object *tmp = archetype::get (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
413 | insert_ob_in_ob (tmp, this); |
429 | insert_ob_in_ob (tmp, this); |
414 | randomitems = 0; |
430 | randomitems = 0; |
415 | } |
431 | } |
416 | |
432 | |
417 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
433 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
… | |
… | |
423 | randomitems = 0; /* So another spell isn't created for this object */ |
439 | randomitems = 0; /* So another spell isn't created for this object */ |
424 | /* without this, value is all screwed up */ |
440 | /* without this, value is all screwed up */ |
425 | value = arch->value * inv->value; |
441 | value = arch->value * inv->value; |
426 | } |
442 | } |
427 | |
443 | |
428 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
444 | if (this->flag [FLAG_MONSTER]) |
429 | { |
445 | { |
430 | if (stats.hp > stats.maxhp) |
446 | if (stats.hp > stats.maxhp) |
431 | { |
447 | { |
432 | LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
448 | LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
433 | stats.maxhp = stats.hp; |
449 | stats.maxhp = stats.hp; |
… | |
… | |
436 | /* The archs just need to be updated for this */ |
452 | /* The archs just need to be updated for this */ |
437 | if (move_type == 0) |
453 | if (move_type == 0) |
438 | move_type = MOVE_WALK; |
454 | move_type = MOVE_WALK; |
439 | } |
455 | } |
440 | |
456 | |
441 | if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) |
457 | if ((this->flag [FLAG_GENERATOR] && this->flag [FLAG_CONTENT_ON_GEN]) || type == CREATOR || type == CONVERTER) |
442 | /* Object will duplicate it's content as part of the |
458 | /* Object will duplicate it's content as part of the |
443 | * generation process. To do this, we must flag inventory |
459 | * generation process. To do this, we must flag inventory |
444 | * so it remains unevaluated concerning the randomitems and |
460 | * so it remains unevaluated concerning the randomitems and |
445 | * the living (a demonlord shouldn't cast from inside generator!) |
461 | * the living (a demonlord shouldn't cast from inside generator!) |
446 | */ |
462 | */ |
… | |
… | |
468 | } |
484 | } |
469 | |
485 | |
470 | // if the object has an animation, try to provide a default face |
486 | // if the object has an animation, try to provide a default face |
471 | if (has_anim ()) |
487 | if (has_anim ()) |
472 | { |
488 | { |
473 | const animation &anim_ob = anim (); |
|
|
474 | |
|
|
475 | if (anim_speed) |
489 | if (anim_speed) |
476 | // if this item is time-animated, force the last frame |
490 | // if this item is time-animated, force the last frame |
477 | animate_object (this, 0); |
491 | animate_object (this, 0); |
478 | else if (flag [FLAG_MONSTER]) |
492 | else if (flag [FLAG_MONSTER]) |
479 | // if it is a monster, set appropriate facing |
493 | // if it is a monster, set appropriate facing |
… | |
… | |
516 | { |
530 | { |
517 | negate = 1; |
531 | negate = 1; |
518 | str++; |
532 | str++; |
519 | } |
533 | } |
520 | |
534 | |
521 | for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f) |
535 | for (const flagstr *f = move_flags; f < move_flags + array_length (move_flags); ++f) |
522 | { |
536 | { |
523 | if (!strcmp (f->name, str)) |
537 | if (!strcmp (f->name, str)) |
524 | { |
538 | { |
525 | if (negate) |
539 | if (negate) |
526 | mt &= ~f->flags; |
540 | mt &= ~f->flags; |
… | |
… | |
543 | |
557 | |
544 | bool |
558 | bool |
545 | object::parse_kv (object_thawer &f) |
559 | object::parse_kv (object_thawer &f) |
546 | { |
560 | { |
547 | object *op_inv = inv; |
561 | object *op_inv = inv; |
548 | key_value *last_kv = key_values; |
|
|
549 | |
562 | |
550 | for (;;) |
563 | for (;;) |
551 | { |
564 | { |
552 | switch (f.kw) |
565 | switch (f.kw) |
553 | { |
566 | { |
… | |
… | |
582 | // was: insert_ob_in_ob (tmp, op); |
595 | // was: insert_ob_in_ob (tmp, op); |
583 | // but manually adding it can improve map loading times a lot |
596 | // but manually adding it can improve map loading times a lot |
584 | // also, appending instead of prepending keeps the |
597 | // also, appending instead of prepending keeps the |
585 | // save ordering the same between repeated load/saves. |
598 | // save ordering the same between repeated load/saves. |
586 | // and finally we do not want any funny effects |
599 | // and finally we do not want any funny effects |
587 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
600 | tmp->clr_flag (FLAG_OBJ_ORIGINAL); |
588 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
601 | tmp->clr_flag (FLAG_REMOVED); |
589 | |
602 | |
590 | if (!op_inv) |
603 | if (!op_inv) |
591 | { |
604 | { |
592 | inv = tmp; |
605 | inv = tmp; |
593 | tmp->above = 0; |
606 | tmp->above = 0; |
… | |
… | |
626 | f.delayed_deref (this, owner, f.get_str ()); |
639 | f.delayed_deref (this, owner, f.get_str ()); |
627 | break; |
640 | break; |
628 | |
641 | |
629 | case KW_animation: |
642 | case KW_animation: |
630 | { |
643 | { |
631 | CLEAR_FLAG (this, FLAG_ANIMATE); |
644 | clr_flag (FLAG_ANIMATE); |
632 | animation_id = 0; |
645 | animation_id = 0; |
633 | |
646 | |
634 | if (f.has_value () && (animation_id = find_animation (f.get_str ()))) |
647 | if (f.has_value () && (animation_id = animation::find (f.get_str ()).number)) |
635 | SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here |
648 | set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here |
636 | } |
649 | } |
637 | break; |
650 | break; |
638 | |
651 | |
639 | case KW_last_heal: f.get (last_heal); break; |
652 | case KW_last_heal: f.get (last_heal); break; |
640 | case KW_last_sp: f.get (last_sp); break; |
653 | case KW_last_sp: f.get (last_sp); break; |
641 | case KW_last_grace: f.get (last_grace); break; |
654 | case KW_last_grace: f.get (last_grace); break; |
642 | case KW_last_eat: f.get (last_eat); break; |
655 | case KW_last_eat: f.get (last_eat); break; |
|
|
656 | case KW_sl: |
643 | case KW_speed_left: f.get (speed_left); break; |
657 | case KW_speed_left: f.get (speed_left); break; |
644 | |
658 | |
645 | case KW_speed: |
659 | case KW_speed: |
646 | f.get (speed); |
660 | f.get (speed); |
647 | |
661 | |
… | |
… | |
729 | case KW_invisible: f.get (invisible); break; |
743 | case KW_invisible: f.get (invisible); break; |
730 | case KW_magic: f.get (magic); break; |
744 | case KW_magic: f.get (magic); break; |
731 | case KW_state: f.get (state); break; |
745 | case KW_state: f.get (state); break; |
732 | case KW_move_slow_penalty: f.get (move_slow_penalty); break; |
746 | case KW_move_slow_penalty: f.get (move_slow_penalty); break; |
733 | case KW_material: f.get (materials); break; //TODO: nuke |
747 | case KW_material: f.get (materials); break; //TODO: nuke |
734 | |
748 | case KW_materialname: f.get (material); break; |
735 | case KW_materialname: |
|
|
736 | { |
|
|
737 | shstr sh; |
|
|
738 | f.get (sh); |
|
|
739 | material = name_to_material (sh); |
|
|
740 | } |
|
|
741 | break; |
|
|
742 | |
749 | |
743 | /* These are the new values */ |
750 | /* These are the new values */ |
744 | case KW_move_block: set_move (move_block, f); break; |
751 | case KW_move_block: set_move (move_block, f); break; |
745 | case KW_move_allow: set_move (move_allow, f); break; |
752 | case KW_move_allow: set_move (move_allow, f); break; |
746 | case KW_move_type: set_move (move_type , f); break; |
753 | case KW_move_type: set_move (move_type , f); break; |
747 | case KW_move_on: set_move (move_on , f); break; |
754 | case KW_move_on: set_move (move_on , f); break; |
748 | case KW_move_off: set_move (move_off , f); break; |
755 | case KW_move_off: set_move (move_off , f); break; |
749 | case KW_move_slow: set_move (move_slow , f); break; |
756 | case KW_move_slow: set_move (move_slow , f); break; |
750 | |
757 | |
751 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
752 | case KW_no_pass: |
|
|
753 | { |
|
|
754 | if (f.get_sint32 ()) |
|
|
755 | move_block = MOVE_ALL; |
|
|
756 | else |
|
|
757 | move_block = 0; |
|
|
758 | } |
|
|
759 | |
|
|
760 | break; |
|
|
761 | |
|
|
762 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
763 | case KW_walk_on: |
|
|
764 | { |
|
|
765 | if (f.get_sint32 ()) |
|
|
766 | move_on |= MOVE_WALK; |
|
|
767 | else |
|
|
768 | move_on &= ~MOVE_WALK; |
|
|
769 | } |
|
|
770 | |
|
|
771 | break; |
|
|
772 | |
|
|
773 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
774 | case KW_walk_off: |
|
|
775 | { |
|
|
776 | if (f.get_sint32 ()) |
|
|
777 | move_off |= MOVE_WALK; |
|
|
778 | else |
|
|
779 | move_off &= ~MOVE_WALK; |
|
|
780 | } |
|
|
781 | break; |
|
|
782 | |
|
|
783 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
784 | case KW_fly_on: |
|
|
785 | { |
|
|
786 | if (f.get_sint32 ()) |
|
|
787 | move_on |= MOVE_FLY_LOW; |
|
|
788 | else |
|
|
789 | move_on &= ~MOVE_FLY_LOW; |
|
|
790 | } |
|
|
791 | break; |
|
|
792 | |
|
|
793 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
794 | case KW_fly_off: |
|
|
795 | { |
|
|
796 | if (f.get_sint32 ()) |
|
|
797 | move_off |= MOVE_FLY_LOW; |
|
|
798 | else |
|
|
799 | move_off &= ~MOVE_FLY_LOW; |
|
|
800 | } |
|
|
801 | break; |
|
|
802 | |
|
|
803 | //TODO: remove these after converting archetypes |
758 | //TODO: remove these after converting archetypes |
804 | case KW_can_use_wand: |
759 | case KW_can_use_wand: |
805 | GET_FLAG (this, FLAG_USE_RANGE); |
760 | GET_FLAG (this, FLAG_USE_RANGE); |
806 | break; |
761 | break; |
807 | |
762 | |
808 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
809 | case KW_flying: |
|
|
810 | { |
|
|
811 | if (f.get_sint32 ()) |
|
|
812 | move_type |= MOVE_FLY_LOW; |
|
|
813 | else |
|
|
814 | move_type &= ~MOVE_FLY_LOW; |
|
|
815 | } |
|
|
816 | break; |
|
|
817 | |
|
|
818 | |
|
|
819 | case KW_identified: |
763 | case KW_identified: |
820 | GET_FLAG (this, FLAG_IDENTIFIED); |
764 | GET_FLAG (this, FLAG_IDENTIFIED); |
821 | //TODO: move to check_object or so |
765 | //TODO: move to check_object or so |
822 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
766 | if (this->flag [FLAG_IDENTIFIED]) |
823 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
767 | this->clr_flag (FLAG_KNOWN_MAGICAL); |
824 | |
768 | |
825 | break; |
769 | break; |
826 | |
770 | |
827 | case KW_friendly: |
771 | case KW_friendly: |
828 | if (f.get_bool ()) |
772 | if (f.get_bool ()) |
… | |
… | |
855 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
799 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
856 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
800 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
857 | case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break; |
801 | case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break; |
858 | case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break; |
802 | case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break; |
859 | case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break; |
803 | case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break; |
|
|
804 | case KW_is_transparent_floor: GET_FLAG (this, FLAG_IS_TRANSPARENT_FLOOR); break; |
860 | case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break; |
805 | case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break; |
861 | case KW_scared: GET_FLAG (this, FLAG_SCARED); break; |
806 | case KW_scared: GET_FLAG (this, FLAG_SCARED); break; |
862 | case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break; |
807 | case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break; |
863 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
808 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
864 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
809 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
… | |
… | |
916 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
861 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
917 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
862 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
918 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
863 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
919 | case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; |
864 | case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; |
920 | case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; |
865 | case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; |
|
|
866 | case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break; |
|
|
867 | case KW_is_quad: GET_FLAG (this, FLAG_IS_QUAD); break; |
921 | |
868 | |
922 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
869 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
923 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
870 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
924 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
871 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
925 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
872 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
… | |
… | |
1037 | |
984 | |
1038 | f.next (); |
985 | f.next (); |
1039 | return true; |
986 | return true; |
1040 | |
987 | |
1041 | case KW_ERROR: |
988 | case KW_ERROR: |
1042 | // append as key value pair (do not use kv_set as it prepends) |
|
|
1043 | // we also do not even try to find old values, duplicate keys stay duplicate |
989 | // we do not even try to find old values, duplicate keys stay duplicate |
1044 | { |
990 | // the list gets reversed after loading |
1045 | key_value *kv = new key_value; |
991 | kv.add (shstr (f.kw_str), shstr (f.value)); |
1046 | |
|
|
1047 | kv->next = 0; |
|
|
1048 | kv->key = shstr (f.kw_str); |
|
|
1049 | kv->value = shstr (f.value); |
|
|
1050 | |
|
|
1051 | if (!last_kv) |
|
|
1052 | key_values = last_kv = kv; |
|
|
1053 | else |
|
|
1054 | { |
|
|
1055 | while (last_kv->next) |
|
|
1056 | last_kv = last_kv->next; |
|
|
1057 | |
|
|
1058 | last_kv->next = kv; |
|
|
1059 | last_kv = kv; |
|
|
1060 | } |
|
|
1061 | } |
|
|
1062 | //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D |
|
|
1063 | break; |
992 | break; |
1064 | |
993 | |
1065 | default: |
994 | default: |
1066 | if (!f.parse_error ("object", name)) |
995 | if (!f.parse_error ("object", name)) |
1067 | return false; |
996 | return false; |
… | |
… | |
1079 | |
1008 | |
1080 | archetype *arch = archetype::find (f.get_str ()); |
1009 | archetype *arch = archetype::find (f.get_str ()); |
1081 | |
1010 | |
1082 | if (!arch) |
1011 | if (!arch) |
1083 | { |
1012 | { |
1084 | LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); |
1013 | LOG (llevError, "object referring to nonexistent archetype '%s'.\n", f.get_str ()); |
1085 | arch = archetype::find (shstr_earthwall); |
1014 | arch = archetype::find (shstr_earthwall); |
1086 | } |
1015 | } |
1087 | |
1016 | |
1088 | assert (arch); //D maybe use exception handling of sorts? |
1017 | assert (arch); //D maybe use exception handling of sorts? |
1089 | |
1018 | |
… | |
… | |
1097 | if (!op->parse_kv (f)) |
1026 | if (!op->parse_kv (f)) |
1098 | { |
1027 | { |
1099 | op->destroy (); |
1028 | op->destroy (); |
1100 | return 0; |
1029 | return 0; |
1101 | } |
1030 | } |
|
|
1031 | |
|
|
1032 | // the loader reverses the ordering of kv-pairs, so we reverse it again after loading |
|
|
1033 | // that greatly simplifies the loading code. |
|
|
1034 | op->kv.reverse (); |
1102 | |
1035 | |
1103 | op->post_load_check (); |
1036 | op->post_load_check (); |
1104 | return op; |
1037 | return op; |
1105 | } |
1038 | } |
1106 | |
1039 | |
… | |
… | |
1111 | * override values and in c_wiz to mutate values. |
1044 | * override values and in c_wiz to mutate values. |
1112 | */ |
1045 | */ |
1113 | int |
1046 | int |
1114 | set_variable (object *op, char *buf) |
1047 | set_variable (object *op, char *buf) |
1115 | { |
1048 | { |
1116 | object_thawer f (buf, (AV *)0); |
1049 | object_thawer f (format ("%s\nend", buf), (AV *)0); |
1117 | |
1050 | |
1118 | return op->parse_kv (f); |
1051 | return op->parse_kv (f); |
1119 | } |
1052 | } |
1120 | |
1053 | |
1121 | // compare *op against *arch and output differences |
1054 | // compare *op against *arch and output differences |
… | |
… | |
1141 | KW_NULL, |
1074 | KW_NULL, |
1142 | KW_applied, |
1075 | KW_applied, |
1143 | KW_unpaid, |
1076 | KW_unpaid, |
1144 | KW_can_use_shield, |
1077 | KW_can_use_shield, |
1145 | KW_no_pick, |
1078 | KW_no_pick, |
1146 | KW_NULL, // walk_on |
1079 | KW_is_transparent_floor, |
1147 | /* 10 */ |
1080 | /* 10 */ |
1148 | KW_NULL, // no_pass |
1081 | KW_NULL, // no_pass |
1149 | KW_is_animated, |
1082 | KW_is_animated, |
1150 | KW_NULL, // slow_move |
1083 | KW_NULL, // slow_move |
1151 | KW_NULL, // flying |
1084 | KW_NULL, // flying |
… | |
… | |
1246 | /* 100 */ |
1179 | /* 100 */ |
1247 | KW_neutral, |
1180 | KW_neutral, |
1248 | KW_no_attack, |
1181 | KW_no_attack, |
1249 | KW_no_damage, |
1182 | KW_no_damage, |
1250 | KW_obj_original, |
1183 | KW_obj_original, |
1251 | KW_NULL, |
1184 | KW_random_speed, |
1252 | KW_activate_on_push, |
1185 | KW_activate_on_push, |
1253 | KW_activate_on_release, |
1186 | KW_activate_on_release, |
1254 | KW_is_water, |
1187 | KW_is_water, |
1255 | KW_use_content_on_gen, |
1188 | KW_use_content_on_gen, |
1256 | KW_NULL, |
1189 | KW_NULL, |
… | |
… | |
1273 | } flagmask; |
1206 | } flagmask; |
1274 | |
1207 | |
1275 | /* This saves the key/value lists. We do it first so that any |
1208 | /* This saves the key/value lists. We do it first so that any |
1276 | * keys that match field names will be overwritten by the loader. |
1209 | * keys that match field names will be overwritten by the loader. |
1277 | */ |
1210 | */ |
1278 | for (key_value *kv = op->key_values; kv; kv = kv->next) |
1211 | for (key_value *kv = op->kv.first; kv; kv = kv->next) |
1279 | if (!arch->key_values || arch->kv (kv->key) != kv->value) |
1212 | if (arch->kv.empty () || arch->kv [kv->key] != kv->value) |
1280 | f.put (kv->key, kv->value); |
1213 | f.put (kv->key, kv->value); |
1281 | |
1214 | |
1282 | if (op->uuid) |
1215 | if (op->uuid) |
1283 | { |
1216 | { |
1284 | // highly optimised - this is often 25% of all data written |
1217 | // highly optimised - this is often 25% of all data written |
… | |
… | |
1303 | CMP_OUT (subtype); |
1236 | CMP_OUT (subtype); |
1304 | CMP_OUT (direction); |
1237 | CMP_OUT (direction); |
1305 | |
1238 | |
1306 | CMP_OUT (name); |
1239 | CMP_OUT (name); |
1307 | CMP_OUT (name_pl); |
1240 | CMP_OUT (name_pl); |
1308 | |
|
|
1309 | CMP_OUT (speed); |
1241 | CMP_OUT (speed); |
1310 | |
1242 | |
1311 | // speed_left is a major time-burner, and has good locality, so |
1243 | // speed_left is a major time-burner, and has good locality, so |
1312 | // we use a simple lookup-cache to avoid the very slow printf. |
1244 | // we use a simple lookup-cache to avoid the very slow printf. |
1313 | if (op->speed_left != arch->speed_left) |
1245 | if (op->speed_left != arch->speed_left) |
1314 | { |
1246 | { |
1315 | static double last_speed_left = 0.; |
1247 | static double last_speed_left = 0.; |
1316 | static char last_speed_left_str [256] = "speed_left 0\n"; |
1248 | static char last_speed_left_str [256] = "sl 0\n"; |
1317 | static int last_speed_left_len = sizeof ("speed_left 0\n") - 1; |
1249 | static int last_speed_left_len = sizeof ("sl 0\n") - 1; |
1318 | |
1250 | |
1319 | if (last_speed_left != op->speed_left) |
1251 | if (last_speed_left != op->speed_left) |
1320 | { |
1252 | { |
1321 | last_speed_left = op->speed_left; |
1253 | last_speed_left = op->speed_left; |
|
|
1254 | // .7g loses precision even for float, but gives nice round numbers and smaller files |
|
|
1255 | // maybe hex format or a raw binary dump of the float is good enough, more exact, and much faster? |
|
|
1256 | // (printf is typically very slow) |
1322 | last_speed_left_len = sizeof ("speed_left ") - 1 |
1257 | last_speed_left_len = sizeof ("sl ") - 1 |
1323 | + sprintf (last_speed_left_str + sizeof ("speed_left ") - 1, "%.7g\n", last_speed_left); |
1258 | + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left); |
1324 | } |
1259 | } |
1325 | |
1260 | |
1326 | f.add (last_speed_left_str, last_speed_left_len); |
1261 | f.add (last_speed_left_str, last_speed_left_len); |
1327 | } |
1262 | } |
1328 | |
1263 | |
… | |
… | |
1333 | |
1268 | |
1334 | CMP_OUT (tag); |
1269 | CMP_OUT (tag); |
1335 | CMP_OUT (custom_name); |
1270 | CMP_OUT (custom_name); |
1336 | |
1271 | |
1337 | if (object *owner = op->owner) |
1272 | if (object *owner = op->owner) |
1338 | f.put (KW(owner), static_cast<const char *>(owner->ref ())); |
1273 | if (const char *ref = owner->ref ()) |
|
|
1274 | f.put (KW(owner), ref); |
1339 | |
1275 | |
1340 | // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved |
1276 | // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved |
1341 | |
1277 | |
1342 | CMP_OUT (other_arch); |
1278 | CMP_OUT (other_arch); |
1343 | |
1279 | |
… | |
… | |
1416 | if (op->flag [FLAG_IS_LINKED]) |
1352 | if (op->flag [FLAG_IS_LINKED]) |
1417 | if (auto (ol, op->find_link ())) |
1353 | if (auto (ol, op->find_link ())) |
1418 | f.put (KW(connected), ol->id); |
1354 | f.put (KW(connected), ol->id); |
1419 | |
1355 | |
1420 | CMP_OUT (randomitems); |
1356 | CMP_OUT (randomitems); |
|
|
1357 | |
1421 | CMP_OUT2 (container, weight_limit); |
1358 | CMP_OUT2 (container, weight_limit); |
1422 | |
1359 | |
1423 | CMP_OUT (run_away); |
1360 | CMP_OUT (run_away); |
1424 | CMP_OUT (pick_up); |
1361 | CMP_OUT (pick_up); |
1425 | CMP_OUT (will_apply); |
1362 | CMP_OUT (will_apply); |
… | |
… | |
1442 | CMP_OUT (move_slow); |
1379 | CMP_OUT (move_slow); |
1443 | CMP_OUT (move_slow_penalty); |
1380 | CMP_OUT (move_slow_penalty); |
1444 | |
1381 | |
1445 | object::flags_t diff = (op->flag ^ arch->flag) & flagmask; |
1382 | object::flags_t diff = (op->flag ^ arch->flag) & flagmask; |
1446 | |
1383 | |
|
|
1384 | #if stdcpp // we need gcc, sorry |
1447 | if (diff [FLAG_OBJ_ORIGINAL]) |
1385 | if (diff [FLAG_OBJ_ORIGINAL]) |
1448 | f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0)); |
1386 | f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0)); |
1449 | |
1387 | |
1450 | diff.reset (FLAG_OBJ_ORIGINAL); |
1388 | diff.reset (FLAG_OBJ_ORIGINAL); |
1451 | |
1389 | |
1452 | // quickly test whether any other flags differ |
1390 | // quickly test whether any other flags differ |
1453 | if (expect_true (diff.any ())) |
1391 | if (expect_true (diff.any ())) |
1454 | for (int i = 0; i < NUM_FLAGS; i++) |
1392 | for (int i = 0; i < NUM_FLAGS; i++) |
1455 | if (expect_false (diff [i])) |
1393 | if (expect_false (diff [i])) |
1456 | f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0)); |
1394 | f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0)); |
|
|
1395 | #else |
|
|
1396 | // use sgi extensions |
|
|
1397 | for (int i = diff._Find_first (); i < diff.size (); i = diff._Find_next (i)) |
|
|
1398 | f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0)); |
|
|
1399 | #endif |
1457 | |
1400 | |
1458 | // save body locations. gcc's memcmp does an abysmal job when used |
1401 | // save body locations. gcc's memcmp does an abysmal job when used |
1459 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1402 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
1460 | if (expect_false (op->slot[i].info != arch->slot[i].info)) |
1403 | if (expect_false (op->slot[i].info != arch->slot[i].info)) |
1461 | f.put (body_locations[i].save_name, op->slot[i].info); |
1404 | f.put (body_locations[i].kw, op->slot[i].info); |
1462 | } |
1405 | } |
1463 | |
1406 | |
1464 | /* |
1407 | /* |
1465 | * Dumps all variables in an object to a file. |
1408 | * Dumps all variables in an object to a file. |
1466 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1409 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
… | |
… | |
1498 | { |
1441 | { |
1499 | object_thawer f (filename); |
1442 | object_thawer f (filename); |
1500 | |
1443 | |
1501 | for (;;) |
1444 | for (;;) |
1502 | { |
1445 | { |
|
|
1446 | coroapi::cede_to_tick (); |
|
|
1447 | |
1503 | switch (f.kw) |
1448 | switch (f.kw) |
1504 | { |
1449 | { |
1505 | case KW_region: |
1450 | case KW_region: |
1506 | if (!region::read (f)) |
1451 | if (!region::read (f)) |
1507 | return false; |
1452 | return false; |