1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <loader.h> |
|
|
27 | #include <sproto.h> |
26 | #include <sproto.h> |
28 | |
27 | |
29 | ///////////////////////////////////////////////////////////////////////////// |
28 | ///////////////////////////////////////////////////////////////////////////// |
30 | |
29 | |
31 | extern archetype *loading_arch; |
30 | extern archetype *loading_arch; |
… | |
… | |
266 | type = 0; |
265 | type = 0; |
267 | } |
266 | } |
268 | |
267 | |
269 | switch (type) |
268 | switch (type) |
270 | { |
269 | { |
|
|
270 | case RANGED: |
271 | case BOW: |
271 | case BOW: |
272 | case WAND: |
272 | case WAND: |
273 | case ROD: |
273 | case ROD: |
274 | case HORN: |
274 | case HORN: |
275 | if (slot [body_range].info != -1) |
275 | if (slot [body_range].info != -1) |
… | |
… | |
395 | if (ip > 2 * item_power && ip > (item_power + 3)) |
395 | if (ip > 2 * item_power && ip > (item_power + 3)) |
396 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
396 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
397 | #endif |
397 | #endif |
398 | } |
398 | } |
399 | |
399 | |
400 | /* old style spellcasting object (pretty common) - need to load in the appropiate object */ |
400 | /* old style spellcasting object (pretty common) - need to load in the appropriate object */ |
401 | /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */ |
401 | /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */ |
402 | if ((type == ROD |
402 | if ((type == ROD |
403 | || type == WAND |
403 | || type == WAND |
404 | || type == SCROLL |
404 | || type == SCROLL |
405 | || type == HORN |
405 | || type == HORN |
… | |
… | |
414 | // TODO: fix firewall object on map |
414 | // TODO: fix firewall object on map |
415 | /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' |
415 | /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' |
416 | * in that spell was stored in sp. |
416 | * in that spell was stored in sp. |
417 | */ |
417 | */ |
418 | //LOG (llevError, "old spellcasting object found: %s", debug_desc ()); |
418 | //LOG (llevError, "old spellcasting object found: %s", debug_desc ()); |
419 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
419 | object *tmp = archetype::get (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
420 | insert_ob_in_ob (tmp, this); |
420 | insert_ob_in_ob (tmp, this); |
421 | randomitems = 0; |
421 | randomitems = 0; |
422 | } |
422 | } |
423 | |
423 | |
424 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
424 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
… | |
… | |
430 | randomitems = 0; /* So another spell isn't created for this object */ |
430 | randomitems = 0; /* So another spell isn't created for this object */ |
431 | /* without this, value is all screwed up */ |
431 | /* without this, value is all screwed up */ |
432 | value = arch->value * inv->value; |
432 | value = arch->value * inv->value; |
433 | } |
433 | } |
434 | |
434 | |
435 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
435 | if (this->flag [FLAG_MONSTER]) |
436 | { |
436 | { |
437 | if (stats.hp > stats.maxhp) |
437 | if (stats.hp > stats.maxhp) |
438 | { |
438 | { |
439 | LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
439 | LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
440 | stats.maxhp = stats.hp; |
440 | stats.maxhp = stats.hp; |
… | |
… | |
443 | /* The archs just need to be updated for this */ |
443 | /* The archs just need to be updated for this */ |
444 | if (move_type == 0) |
444 | if (move_type == 0) |
445 | move_type = MOVE_WALK; |
445 | move_type = MOVE_WALK; |
446 | } |
446 | } |
447 | |
447 | |
448 | if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) |
448 | if ((this->flag [FLAG_GENERATOR] && this->flag [FLAG_CONTENT_ON_GEN]) || type == CREATOR || type == CONVERTER) |
449 | /* Object will duplicate it's content as part of the |
449 | /* Object will duplicate it's content as part of the |
450 | * generation process. To do this, we must flag inventory |
450 | * generation process. To do this, we must flag inventory |
451 | * so it remains unevaluated concerning the randomitems and |
451 | * so it remains unevaluated concerning the randomitems and |
452 | * the living (a demonlord shouldn't cast from inside generator!) |
452 | * the living (a demonlord shouldn't cast from inside generator!) |
453 | */ |
453 | */ |
… | |
… | |
475 | } |
475 | } |
476 | |
476 | |
477 | // if the object has an animation, try to provide a default face |
477 | // if the object has an animation, try to provide a default face |
478 | if (has_anim ()) |
478 | if (has_anim ()) |
479 | { |
479 | { |
480 | const animation &anim_ob = anim (); |
|
|
481 | |
|
|
482 | if (anim_speed) |
480 | if (anim_speed) |
483 | // if this item is time-animated, force the last frame |
481 | // if this item is time-animated, force the last frame |
484 | animate_object (this, 0); |
482 | animate_object (this, 0); |
485 | else if (flag [FLAG_MONSTER]) |
483 | else if (flag [FLAG_MONSTER]) |
486 | // if it is a monster, set appropriate facing |
484 | // if it is a monster, set appropriate facing |
… | |
… | |
523 | { |
521 | { |
524 | negate = 1; |
522 | negate = 1; |
525 | str++; |
523 | str++; |
526 | } |
524 | } |
527 | |
525 | |
528 | for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f) |
526 | for (const flagstr *f = move_flags; f < move_flags + array_length (move_flags); ++f) |
529 | { |
527 | { |
530 | if (!strcmp (f->name, str)) |
528 | if (!strcmp (f->name, str)) |
531 | { |
529 | { |
532 | if (negate) |
530 | if (negate) |
533 | mt &= ~f->flags; |
531 | mt &= ~f->flags; |
… | |
… | |
550 | |
548 | |
551 | bool |
549 | bool |
552 | object::parse_kv (object_thawer &f) |
550 | object::parse_kv (object_thawer &f) |
553 | { |
551 | { |
554 | object *op_inv = inv; |
552 | object *op_inv = inv; |
555 | key_value *last_kv = key_values; |
|
|
556 | |
553 | |
557 | for (;;) |
554 | for (;;) |
558 | { |
555 | { |
559 | switch (f.kw) |
556 | switch (f.kw) |
560 | { |
557 | { |
… | |
… | |
589 | // was: insert_ob_in_ob (tmp, op); |
586 | // was: insert_ob_in_ob (tmp, op); |
590 | // but manually adding it can improve map loading times a lot |
587 | // but manually adding it can improve map loading times a lot |
591 | // also, appending instead of prepending keeps the |
588 | // also, appending instead of prepending keeps the |
592 | // save ordering the same between repeated load/saves. |
589 | // save ordering the same between repeated load/saves. |
593 | // and finally we do not want any funny effects |
590 | // and finally we do not want any funny effects |
594 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
591 | tmp->clr_flag (FLAG_OBJ_ORIGINAL); |
595 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
592 | tmp->clr_flag (FLAG_REMOVED); |
596 | |
593 | |
597 | if (!op_inv) |
594 | if (!op_inv) |
598 | { |
595 | { |
599 | inv = tmp; |
596 | inv = tmp; |
600 | tmp->above = 0; |
597 | tmp->above = 0; |
… | |
… | |
633 | f.delayed_deref (this, owner, f.get_str ()); |
630 | f.delayed_deref (this, owner, f.get_str ()); |
634 | break; |
631 | break; |
635 | |
632 | |
636 | case KW_animation: |
633 | case KW_animation: |
637 | { |
634 | { |
638 | CLEAR_FLAG (this, FLAG_ANIMATE); |
635 | clr_flag (FLAG_ANIMATE); |
639 | animation_id = 0; |
636 | animation_id = 0; |
640 | |
637 | |
641 | if (f.has_value () && (animation_id = find_animation (f.get_str ()))) |
638 | if (f.has_value () && (animation_id = animation::find (f.get_str ()).number)) |
642 | SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here |
639 | set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here |
643 | } |
640 | } |
644 | break; |
641 | break; |
645 | |
642 | |
646 | case KW_last_heal: f.get (last_heal); break; |
643 | case KW_last_heal: f.get (last_heal); break; |
647 | case KW_last_sp: f.get (last_sp); break; |
644 | case KW_last_sp: f.get (last_sp); break; |
… | |
… | |
737 | case KW_invisible: f.get (invisible); break; |
734 | case KW_invisible: f.get (invisible); break; |
738 | case KW_magic: f.get (magic); break; |
735 | case KW_magic: f.get (magic); break; |
739 | case KW_state: f.get (state); break; |
736 | case KW_state: f.get (state); break; |
740 | case KW_move_slow_penalty: f.get (move_slow_penalty); break; |
737 | case KW_move_slow_penalty: f.get (move_slow_penalty); break; |
741 | case KW_material: f.get (materials); break; //TODO: nuke |
738 | case KW_material: f.get (materials); break; //TODO: nuke |
742 | |
739 | case KW_materialname: f.get (material); break; |
743 | case KW_materialname: |
|
|
744 | { |
|
|
745 | shstr sh; |
|
|
746 | f.get (sh); |
|
|
747 | material = name_to_material (sh); |
|
|
748 | } |
|
|
749 | break; |
|
|
750 | |
740 | |
751 | /* These are the new values */ |
741 | /* These are the new values */ |
752 | case KW_move_block: set_move (move_block, f); break; |
742 | case KW_move_block: set_move (move_block, f); break; |
753 | case KW_move_allow: set_move (move_allow, f); break; |
743 | case KW_move_allow: set_move (move_allow, f); break; |
754 | case KW_move_type: set_move (move_type , f); break; |
744 | case KW_move_type: set_move (move_type , f); break; |
755 | case KW_move_on: set_move (move_on , f); break; |
745 | case KW_move_on: set_move (move_on , f); break; |
756 | case KW_move_off: set_move (move_off , f); break; |
746 | case KW_move_off: set_move (move_off , f); break; |
757 | case KW_move_slow: set_move (move_slow , f); break; |
747 | case KW_move_slow: set_move (move_slow , f); break; |
758 | |
748 | |
759 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
760 | case KW_no_pass: |
|
|
761 | { |
|
|
762 | if (f.get_sint32 ()) |
|
|
763 | move_block = MOVE_ALL; |
|
|
764 | else |
|
|
765 | move_block = 0; |
|
|
766 | } |
|
|
767 | |
|
|
768 | break; |
|
|
769 | |
|
|
770 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
771 | case KW_walk_on: |
|
|
772 | { |
|
|
773 | if (f.get_sint32 ()) |
|
|
774 | move_on |= MOVE_WALK; |
|
|
775 | else |
|
|
776 | move_on &= ~MOVE_WALK; |
|
|
777 | } |
|
|
778 | |
|
|
779 | break; |
|
|
780 | |
|
|
781 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
782 | case KW_walk_off: |
|
|
783 | { |
|
|
784 | if (f.get_sint32 ()) |
|
|
785 | move_off |= MOVE_WALK; |
|
|
786 | else |
|
|
787 | move_off &= ~MOVE_WALK; |
|
|
788 | } |
|
|
789 | break; |
|
|
790 | |
|
|
791 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
792 | case KW_fly_on: |
|
|
793 | { |
|
|
794 | if (f.get_sint32 ()) |
|
|
795 | move_on |= MOVE_FLY_LOW; |
|
|
796 | else |
|
|
797 | move_on &= ~MOVE_FLY_LOW; |
|
|
798 | } |
|
|
799 | break; |
|
|
800 | |
|
|
801 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
802 | case KW_fly_off: |
|
|
803 | { |
|
|
804 | if (f.get_sint32 ()) |
|
|
805 | move_off |= MOVE_FLY_LOW; |
|
|
806 | else |
|
|
807 | move_off &= ~MOVE_FLY_LOW; |
|
|
808 | } |
|
|
809 | break; |
|
|
810 | |
|
|
811 | //TODO: remove these after converting archetypes |
749 | //TODO: remove these after converting archetypes |
812 | case KW_can_use_wand: |
750 | case KW_can_use_wand: |
813 | GET_FLAG (this, FLAG_USE_RANGE); |
751 | GET_FLAG (this, FLAG_USE_RANGE); |
814 | break; |
752 | break; |
815 | |
753 | |
816 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
817 | case KW_flying: |
|
|
818 | { |
|
|
819 | if (f.get_sint32 ()) |
|
|
820 | move_type |= MOVE_FLY_LOW; |
|
|
821 | else |
|
|
822 | move_type &= ~MOVE_FLY_LOW; |
|
|
823 | } |
|
|
824 | break; |
|
|
825 | |
|
|
826 | |
|
|
827 | case KW_identified: |
754 | case KW_identified: |
828 | GET_FLAG (this, FLAG_IDENTIFIED); |
755 | GET_FLAG (this, FLAG_IDENTIFIED); |
829 | //TODO: move to check_object or so |
756 | //TODO: move to check_object or so |
830 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
757 | if (this->flag [FLAG_IDENTIFIED]) |
831 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
758 | this->clr_flag (FLAG_KNOWN_MAGICAL); |
832 | |
759 | |
833 | break; |
760 | break; |
834 | |
761 | |
835 | case KW_friendly: |
762 | case KW_friendly: |
836 | if (f.get_bool ()) |
763 | if (f.get_bool ()) |
… | |
… | |
863 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
790 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
864 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
791 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
865 | case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break; |
792 | case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break; |
866 | case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break; |
793 | case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break; |
867 | case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break; |
794 | case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break; |
|
|
795 | case KW_is_transparent_floor: GET_FLAG (this, FLAG_IS_TRANSPARENT_FLOOR); break; |
868 | case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break; |
796 | case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break; |
869 | case KW_scared: GET_FLAG (this, FLAG_SCARED); break; |
797 | case KW_scared: GET_FLAG (this, FLAG_SCARED); break; |
870 | case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break; |
798 | case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break; |
871 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
799 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
872 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
800 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
… | |
… | |
925 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
853 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
926 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
854 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
927 | case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; |
855 | case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; |
928 | case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; |
856 | case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; |
929 | case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break; |
857 | case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break; |
|
|
858 | case KW_is_quad: GET_FLAG (this, FLAG_IS_QUAD); break; |
930 | |
859 | |
931 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
860 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
932 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
861 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
933 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
862 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
934 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
863 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
… | |
… | |
1046 | |
975 | |
1047 | f.next (); |
976 | f.next (); |
1048 | return true; |
977 | return true; |
1049 | |
978 | |
1050 | case KW_ERROR: |
979 | case KW_ERROR: |
1051 | // append as key value pair (do not use kv_set as it prepends) |
|
|
1052 | // we also do not even try to find old values, duplicate keys stay duplicate |
980 | // we do not even try to find old values, duplicate keys stay duplicate |
1053 | { |
981 | // the list gets reversed after loading |
1054 | key_value *kv = new key_value; |
982 | kv.add (shstr (f.kw_str), shstr (f.value)); |
1055 | |
|
|
1056 | kv->next = 0; |
|
|
1057 | kv->key = shstr (f.kw_str); |
|
|
1058 | kv->value = shstr (f.value); |
|
|
1059 | |
|
|
1060 | if (!last_kv) |
|
|
1061 | key_values = last_kv = kv; |
|
|
1062 | else |
|
|
1063 | { |
|
|
1064 | while (last_kv->next) |
|
|
1065 | last_kv = last_kv->next; |
|
|
1066 | |
|
|
1067 | last_kv->next = kv; |
|
|
1068 | last_kv = kv; |
|
|
1069 | } |
|
|
1070 | } |
|
|
1071 | //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D |
|
|
1072 | break; |
983 | break; |
1073 | |
984 | |
1074 | default: |
985 | default: |
1075 | if (!f.parse_error ("object", name)) |
986 | if (!f.parse_error ("object", name)) |
1076 | return false; |
987 | return false; |
… | |
… | |
1088 | |
999 | |
1089 | archetype *arch = archetype::find (f.get_str ()); |
1000 | archetype *arch = archetype::find (f.get_str ()); |
1090 | |
1001 | |
1091 | if (!arch) |
1002 | if (!arch) |
1092 | { |
1003 | { |
1093 | LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); |
1004 | LOG (llevError, "object referring to nonexistent archetype '%s'.\n", f.get_str ()); |
1094 | arch = archetype::find (shstr_earthwall); |
1005 | arch = archetype::find (shstr_earthwall); |
1095 | } |
1006 | } |
1096 | |
1007 | |
1097 | assert (arch); //D maybe use exception handling of sorts? |
1008 | assert (arch); //D maybe use exception handling of sorts? |
1098 | |
1009 | |
… | |
… | |
1106 | if (!op->parse_kv (f)) |
1017 | if (!op->parse_kv (f)) |
1107 | { |
1018 | { |
1108 | op->destroy (); |
1019 | op->destroy (); |
1109 | return 0; |
1020 | return 0; |
1110 | } |
1021 | } |
|
|
1022 | |
|
|
1023 | // the loader reverses the ordering of kv-pairs, so we reverse it again after loading |
|
|
1024 | // that greatly simplifies the loading code. |
|
|
1025 | op->kv.reverse (); |
1111 | |
1026 | |
1112 | op->post_load_check (); |
1027 | op->post_load_check (); |
1113 | return op; |
1028 | return op; |
1114 | } |
1029 | } |
1115 | |
1030 | |
… | |
… | |
1120 | * override values and in c_wiz to mutate values. |
1035 | * override values and in c_wiz to mutate values. |
1121 | */ |
1036 | */ |
1122 | int |
1037 | int |
1123 | set_variable (object *op, char *buf) |
1038 | set_variable (object *op, char *buf) |
1124 | { |
1039 | { |
1125 | object_thawer f (buf, (AV *)0); |
1040 | object_thawer f (format ("%s\nend", buf), (AV *)0); |
1126 | |
1041 | |
1127 | return op->parse_kv (f); |
1042 | return op->parse_kv (f); |
1128 | } |
1043 | } |
1129 | |
1044 | |
1130 | // compare *op against *arch and output differences |
1045 | // compare *op against *arch and output differences |
… | |
… | |
1150 | KW_NULL, |
1065 | KW_NULL, |
1151 | KW_applied, |
1066 | KW_applied, |
1152 | KW_unpaid, |
1067 | KW_unpaid, |
1153 | KW_can_use_shield, |
1068 | KW_can_use_shield, |
1154 | KW_no_pick, |
1069 | KW_no_pick, |
1155 | KW_NULL, // walk_on |
1070 | KW_is_transparent_floor, |
1156 | /* 10 */ |
1071 | /* 10 */ |
1157 | KW_NULL, // no_pass |
1072 | KW_NULL, // no_pass |
1158 | KW_is_animated, |
1073 | KW_is_animated, |
1159 | KW_NULL, // slow_move |
1074 | KW_NULL, // slow_move |
1160 | KW_NULL, // flying |
1075 | KW_NULL, // flying |
… | |
… | |
1282 | } flagmask; |
1197 | } flagmask; |
1283 | |
1198 | |
1284 | /* This saves the key/value lists. We do it first so that any |
1199 | /* This saves the key/value lists. We do it first so that any |
1285 | * keys that match field names will be overwritten by the loader. |
1200 | * keys that match field names will be overwritten by the loader. |
1286 | */ |
1201 | */ |
1287 | for (key_value *kv = op->key_values; kv; kv = kv->next) |
1202 | for (key_value *kv = op->kv.first; kv; kv = kv->next) |
1288 | if (!arch->key_values || arch->kv (kv->key) != kv->value) |
1203 | if (arch->kv.empty () || arch->kv [kv->key] != kv->value) |
1289 | f.put (kv->key, kv->value); |
1204 | f.put (kv->key, kv->value); |
1290 | |
1205 | |
1291 | if (op->uuid) |
1206 | if (op->uuid) |
1292 | { |
1207 | { |
1293 | // highly optimised - this is often 25% of all data written |
1208 | // highly optimised - this is often 25% of all data written |
… | |
… | |
1341 | |
1256 | |
1342 | CMP_OUT (tag); |
1257 | CMP_OUT (tag); |
1343 | CMP_OUT (custom_name); |
1258 | CMP_OUT (custom_name); |
1344 | |
1259 | |
1345 | if (object *owner = op->owner) |
1260 | if (object *owner = op->owner) |
1346 | f.put (KW(owner), static_cast<const char *>(owner->ref ())); |
1261 | if (const char *ref = owner->ref ()) |
|
|
1262 | f.put (KW(owner), ref); |
1347 | |
1263 | |
1348 | // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved |
1264 | // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved |
1349 | |
1265 | |
1350 | CMP_OUT (other_arch); |
1266 | CMP_OUT (other_arch); |
1351 | |
1267 | |
… | |
… | |
1451 | CMP_OUT (move_slow); |
1367 | CMP_OUT (move_slow); |
1452 | CMP_OUT (move_slow_penalty); |
1368 | CMP_OUT (move_slow_penalty); |
1453 | |
1369 | |
1454 | object::flags_t diff = (op->flag ^ arch->flag) & flagmask; |
1370 | object::flags_t diff = (op->flag ^ arch->flag) & flagmask; |
1455 | |
1371 | |
|
|
1372 | #if stdcpp // we need gcc, sorry |
1456 | if (diff [FLAG_OBJ_ORIGINAL]) |
1373 | if (diff [FLAG_OBJ_ORIGINAL]) |
1457 | f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0)); |
1374 | f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0)); |
1458 | |
1375 | |
1459 | diff.reset (FLAG_OBJ_ORIGINAL); |
1376 | diff.reset (FLAG_OBJ_ORIGINAL); |
1460 | |
1377 | |
1461 | // quickly test whether any other flags differ |
1378 | // quickly test whether any other flags differ |
1462 | if (expect_true (diff.any ())) |
1379 | if (expect_true (diff.any ())) |
1463 | for (int i = 0; i < NUM_FLAGS; i++) |
1380 | for (int i = 0; i < NUM_FLAGS; i++) |
1464 | if (expect_false (diff [i])) |
1381 | if (expect_false (diff [i])) |
1465 | f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0)); |
1382 | f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0)); |
|
|
1383 | #else |
|
|
1384 | // use sgi extensions |
|
|
1385 | for (int i = diff._Find_first (); i < diff.size (); i = diff._Find_next (i)) |
|
|
1386 | f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0)); |
|
|
1387 | #endif |
1466 | |
1388 | |
1467 | // save body locations. gcc's memcmp does an abysmal job when used |
1389 | // save body locations. gcc's memcmp does an abysmal job when used |
1468 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1390 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1469 | if (expect_false (op->slot[i].info != arch->slot[i].info)) |
1391 | if (expect_false (op->slot[i].info != arch->slot[i].info)) |
1470 | f.put (body_locations[i].save_name, op->slot[i].info); |
1392 | f.put (body_locations[i].kw, op->slot[i].info); |
1471 | } |
1393 | } |
1472 | |
1394 | |
1473 | /* |
1395 | /* |
1474 | * Dumps all variables in an object to a file. |
1396 | * Dumps all variables in an object to a file. |
1475 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1397 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
… | |
… | |
1507 | { |
1429 | { |
1508 | object_thawer f (filename); |
1430 | object_thawer f (filename); |
1509 | |
1431 | |
1510 | for (;;) |
1432 | for (;;) |
1511 | { |
1433 | { |
|
|
1434 | coroapi::cede_to_tick (); |
|
|
1435 | |
1512 | switch (f.kw) |
1436 | switch (f.kw) |
1513 | { |
1437 | { |
1514 | case KW_region: |
1438 | case KW_region: |
1515 | if (!region::read (f)) |
1439 | if (!region::read (f)) |
1516 | return false; |
1440 | return false; |