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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.151 by root, Sat Jan 16 13:41:37 2010 UTC vs.
Revision 1.171 by root, Sat May 7 20:03:27 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
265 type = 0; 265 type = 0;
266 } 266 }
267 267
268 switch (type) 268 switch (type)
269 { 269 {
270 case RANGED:
270 case BOW: 271 case BOW:
271 case WAND: 272 case WAND:
272 case ROD: 273 case ROD:
273 case HORN: 274 case HORN:
274 if (slot [body_range].info != -1) 275 if (slot [body_range].info != -1)
394 if (ip > 2 * item_power && ip > (item_power + 3)) 395 if (ip > 2 * item_power && ip > (item_power + 3))
395 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); 396 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
396#endif 397#endif
397 } 398 }
398 399
399 /* old style spellcasting object (pretty common) - need to load in the appropiate object */ 400 /* old style spellcasting object (pretty common) - need to load in the appropriate object */
400 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */ 401 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
401 if ((type == ROD 402 if ((type == ROD
402 || type == WAND 403 || type == WAND
403 || type == SCROLL 404 || type == SCROLL
404 || type == HORN 405 || type == HORN
413 // TODO: fix firewall object on map 414 // TODO: fix firewall object on map
414 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' 415 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
415 * in that spell was stored in sp. 416 * in that spell was stored in sp.
416 */ 417 */
417 //LOG (llevError, "old spellcasting object found: %s", debug_desc ()); 418 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
418 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); 419 object *tmp = archetype::get (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
419 insert_ob_in_ob (tmp, this); 420 insert_ob_in_ob (tmp, this);
420 randomitems = 0; 421 randomitems = 0;
421 } 422 }
422 423
423 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 424 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
429 randomitems = 0; /* So another spell isn't created for this object */ 430 randomitems = 0; /* So another spell isn't created for this object */
430 /* without this, value is all screwed up */ 431 /* without this, value is all screwed up */
431 value = arch->value * inv->value; 432 value = arch->value * inv->value;
432 } 433 }
433 434
434 if (QUERY_FLAG (this, FLAG_MONSTER)) 435 if (this->flag [FLAG_MONSTER])
435 { 436 {
436 if (stats.hp > stats.maxhp) 437 if (stats.hp > stats.maxhp)
437 { 438 {
438 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); 439 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
439 stats.maxhp = stats.hp; 440 stats.maxhp = stats.hp;
442 /* The archs just need to be updated for this */ 443 /* The archs just need to be updated for this */
443 if (move_type == 0) 444 if (move_type == 0)
444 move_type = MOVE_WALK; 445 move_type = MOVE_WALK;
445 } 446 }
446 447
447 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) 448 if ((this->flag [FLAG_GENERATOR] && this->flag [FLAG_CONTENT_ON_GEN]) || type == CREATOR || type == CONVERTER)
448 /* Object will duplicate it's content as part of the 449 /* Object will duplicate it's content as part of the
449 * generation process. To do this, we must flag inventory 450 * generation process. To do this, we must flag inventory
450 * so it remains unevaluated concerning the randomitems and 451 * so it remains unevaluated concerning the randomitems and
451 * the living (a demonlord shouldn't cast from inside generator!) 452 * the living (a demonlord shouldn't cast from inside generator!)
452 */ 453 */
522 { 523 {
523 negate = 1; 524 negate = 1;
524 str++; 525 str++;
525 } 526 }
526 527
527 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f) 528 for (const flagstr *f = move_flags; f < move_flags + array_length (move_flags); ++f)
528 { 529 {
529 if (!strcmp (f->name, str)) 530 if (!strcmp (f->name, str))
530 { 531 {
531 if (negate) 532 if (negate)
532 mt &= ~f->flags; 533 mt &= ~f->flags;
549 550
550bool 551bool
551object::parse_kv (object_thawer &f) 552object::parse_kv (object_thawer &f)
552{ 553{
553 object *op_inv = inv; 554 object *op_inv = inv;
554 key_value *last_kv = key_values; 555 key_value *last_kv = kv.first;
555 556
556 for (;;) 557 for (;;)
557 { 558 {
558 switch (f.kw) 559 switch (f.kw)
559 { 560 {
588 // was: insert_ob_in_ob (tmp, op); 589 // was: insert_ob_in_ob (tmp, op);
589 // but manually adding it can improve map loading times a lot 590 // but manually adding it can improve map loading times a lot
590 // also, appending instead of prepending keeps the 591 // also, appending instead of prepending keeps the
591 // save ordering the same between repeated load/saves. 592 // save ordering the same between repeated load/saves.
592 // and finally we do not want any funny effects 593 // and finally we do not want any funny effects
593 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 594 tmp->clr_flag (FLAG_OBJ_ORIGINAL);
594 CLEAR_FLAG (tmp, FLAG_REMOVED); 595 tmp->clr_flag (FLAG_REMOVED);
595 596
596 if (!op_inv) 597 if (!op_inv)
597 { 598 {
598 inv = tmp; 599 inv = tmp;
599 tmp->above = 0; 600 tmp->above = 0;
632 f.delayed_deref (this, owner, f.get_str ()); 633 f.delayed_deref (this, owner, f.get_str ());
633 break; 634 break;
634 635
635 case KW_animation: 636 case KW_animation:
636 { 637 {
637 CLEAR_FLAG (this, FLAG_ANIMATE); 638 this->clr_flag (FLAG_ANIMATE);
638 animation_id = 0; 639 animation_id = 0;
639 640
640 if (f.has_value () && (animation_id = find_animation (f.get_str ()))) 641 if (f.has_value () && (animation_id = find_animation (f.get_str ())))
641 SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here 642 this->set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here
642 } 643 }
643 break; 644 break;
644 645
645 case KW_last_heal: f.get (last_heal); break; 646 case KW_last_heal: f.get (last_heal); break;
646 case KW_last_sp: f.get (last_sp); break; 647 case KW_last_sp: f.get (last_sp); break;
736 case KW_invisible: f.get (invisible); break; 737 case KW_invisible: f.get (invisible); break;
737 case KW_magic: f.get (magic); break; 738 case KW_magic: f.get (magic); break;
738 case KW_state: f.get (state); break; 739 case KW_state: f.get (state); break;
739 case KW_move_slow_penalty: f.get (move_slow_penalty); break; 740 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
740 case KW_material: f.get (materials); break; //TODO: nuke 741 case KW_material: f.get (materials); break; //TODO: nuke
741 742 case KW_materialname: f.get (material); break;
742 case KW_materialname:
743 {
744 shstr sh;
745 f.get (sh);
746 material = name_to_material (sh);
747 }
748 break;
749 743
750 /* These are the new values */ 744 /* These are the new values */
751 case KW_move_block: set_move (move_block, f); break; 745 case KW_move_block: set_move (move_block, f); break;
752 case KW_move_allow: set_move (move_allow, f); break; 746 case KW_move_allow: set_move (move_allow, f); break;
753 case KW_move_type: set_move (move_type , f); break; 747 case KW_move_type: set_move (move_type , f); break;
754 case KW_move_on: set_move (move_on , f); break; 748 case KW_move_on: set_move (move_on , f); break;
755 case KW_move_off: set_move (move_off , f); break; 749 case KW_move_off: set_move (move_off , f); break;
756 case KW_move_slow: set_move (move_slow , f); break; 750 case KW_move_slow: set_move (move_slow , f); break;
757 751
758 /* These are all legacy - any new objects should use the move_ .. values */
759 case KW_no_pass:
760 {
761 if (f.get_sint32 ())
762 move_block = MOVE_ALL;
763 else
764 move_block = 0;
765 }
766
767 break;
768
769 /* These are all legacy - any new objects should use the move_ .. values */
770 case KW_walk_on:
771 {
772 if (f.get_sint32 ())
773 move_on |= MOVE_WALK;
774 else
775 move_on &= ~MOVE_WALK;
776 }
777
778 break;
779
780 /* These are all legacy - any new objects should use the move_ .. values */
781 case KW_walk_off:
782 {
783 if (f.get_sint32 ())
784 move_off |= MOVE_WALK;
785 else
786 move_off &= ~MOVE_WALK;
787 }
788 break;
789
790 /* These are all legacy - any new objects should use the move_ .. values */
791 case KW_fly_on:
792 {
793 if (f.get_sint32 ())
794 move_on |= MOVE_FLY_LOW;
795 else
796 move_on &= ~MOVE_FLY_LOW;
797 }
798 break;
799
800 /* These are all legacy - any new objects should use the move_ .. values */
801 case KW_fly_off:
802 {
803 if (f.get_sint32 ())
804 move_off |= MOVE_FLY_LOW;
805 else
806 move_off &= ~MOVE_FLY_LOW;
807 }
808 break;
809
810 //TODO: remove these after converting archetypes 752 //TODO: remove these after converting archetypes
811 case KW_can_use_wand: 753 case KW_can_use_wand:
812 GET_FLAG (this, FLAG_USE_RANGE); 754 GET_FLAG (this, FLAG_USE_RANGE);
813 break; 755 break;
814 756
815 /* These are all legacy - any new objects should use the move_ .. values */
816 case KW_flying:
817 {
818 if (f.get_sint32 ())
819 move_type |= MOVE_FLY_LOW;
820 else
821 move_type &= ~MOVE_FLY_LOW;
822 }
823 break;
824
825
826 case KW_identified: 757 case KW_identified:
827 GET_FLAG (this, FLAG_IDENTIFIED); 758 GET_FLAG (this, FLAG_IDENTIFIED);
828 //TODO: move to check_object or so 759 //TODO: move to check_object or so
829 if (QUERY_FLAG (this, FLAG_IDENTIFIED)) 760 if (this->flag [FLAG_IDENTIFIED])
830 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); 761 this->clr_flag (FLAG_KNOWN_MAGICAL);
831 762
832 break; 763 break;
833 764
834 case KW_friendly: 765 case KW_friendly:
835 if (f.get_bool ()) 766 if (f.get_bool ())
862 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; 793 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
863 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; 794 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
864 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break; 795 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
865 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break; 796 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
866 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break; 797 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
798 case KW_is_transparent_floor: GET_FLAG (this, FLAG_IS_TRANSPARENT_FLOOR); break;
867 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break; 799 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
868 case KW_scared: GET_FLAG (this, FLAG_SCARED); break; 800 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
869 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break; 801 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
870 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; 802 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
871 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; 803 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
924 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; 856 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
925 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; 857 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
926 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; 858 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
927 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; 859 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
928 case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break; 860 case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break;
861 case KW_is_quad: GET_FLAG (this, FLAG_IS_QUAD); break;
929 862
930 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; 863 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
931 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; 864 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
932 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; 865 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
933 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; 866 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
1045 978
1046 f.next (); 979 f.next ();
1047 return true; 980 return true;
1048 981
1049 case KW_ERROR: 982 case KW_ERROR:
1050 // append as key value pair (do not use kv_set as it prepends)
1051 // we also do not even try to find old values, duplicate keys stay duplicate 983 // we do not even try to find old values, duplicate keys stay duplicate
1052 { 984 // the list gets reversed after loading
1053 key_value *kv = new key_value; 985 kv.add (shstr (f.kw_str), shstr (f.value));
1054
1055 kv->next = 0;
1056 kv->key = shstr (f.kw_str);
1057 kv->value = shstr (f.value);
1058
1059 if (!last_kv)
1060 key_values = last_kv = kv;
1061 else
1062 {
1063 while (last_kv->next)
1064 last_kv = last_kv->next;
1065
1066 last_kv->next = kv;
1067 last_kv = kv;
1068 }
1069 }
1070 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1071 break; 986 break;
1072 987
1073 default: 988 default:
1074 if (!f.parse_error ("object", name)) 989 if (!f.parse_error ("object", name))
1075 return false; 990 return false;
1087 1002
1088 archetype *arch = archetype::find (f.get_str ()); 1003 archetype *arch = archetype::find (f.get_str ());
1089 1004
1090 if (!arch) 1005 if (!arch)
1091 { 1006 {
1092 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); 1007 LOG (llevError, "object referring to nonexistent archetype '%s'.\n", f.get_str ());
1093 arch = archetype::find (shstr_earthwall); 1008 arch = archetype::find (shstr_earthwall);
1094 } 1009 }
1095 1010
1096 assert (arch); //D maybe use exception handling of sorts? 1011 assert (arch); //D maybe use exception handling of sorts?
1097 1012
1105 if (!op->parse_kv (f)) 1020 if (!op->parse_kv (f))
1106 { 1021 {
1107 op->destroy (); 1022 op->destroy ();
1108 return 0; 1023 return 0;
1109 } 1024 }
1025
1026 // the loader reverses the ordering of kv-pairs, so we reverse it again after loading
1027 // that greatly simplifies the loading code.
1028 op->kv.reverse ();
1110 1029
1111 op->post_load_check (); 1030 op->post_load_check ();
1112 return op; 1031 return op;
1113} 1032}
1114 1033
1119 * override values and in c_wiz to mutate values. 1038 * override values and in c_wiz to mutate values.
1120 */ 1039 */
1121int 1040int
1122set_variable (object *op, char *buf) 1041set_variable (object *op, char *buf)
1123{ 1042{
1124 object_thawer f (buf, (AV *)0); 1043 object_thawer f (format ("%s\nend", buf), (AV *)0);
1125 1044
1126 return op->parse_kv (f); 1045 return op->parse_kv (f);
1127} 1046}
1128 1047
1129// compare *op against *arch and output differences 1048// compare *op against *arch and output differences
1149 KW_NULL, 1068 KW_NULL,
1150 KW_applied, 1069 KW_applied,
1151 KW_unpaid, 1070 KW_unpaid,
1152 KW_can_use_shield, 1071 KW_can_use_shield,
1153 KW_no_pick, 1072 KW_no_pick,
1154 KW_NULL, // walk_on 1073 KW_is_transparent_floor,
1155 /* 10 */ 1074 /* 10 */
1156 KW_NULL, // no_pass 1075 KW_NULL, // no_pass
1157 KW_is_animated, 1076 KW_is_animated,
1158 KW_NULL, // slow_move 1077 KW_NULL, // slow_move
1159 KW_NULL, // flying 1078 KW_NULL, // flying
1281 } flagmask; 1200 } flagmask;
1282 1201
1283 /* This saves the key/value lists. We do it first so that any 1202 /* This saves the key/value lists. We do it first so that any
1284 * keys that match field names will be overwritten by the loader. 1203 * keys that match field names will be overwritten by the loader.
1285 */ 1204 */
1286 for (key_value *kv = op->key_values; kv; kv = kv->next) 1205 for (key_value *kv = op->kv.first; kv; kv = kv->next)
1287 if (!arch->key_values || arch->kv (kv->key) != kv->value) 1206 if (arch->kv.empty () || arch->kv [kv->key] != kv->value)
1288 f.put (kv->key, kv->value); 1207 f.put (kv->key, kv->value);
1289 1208
1290 if (op->uuid) 1209 if (op->uuid)
1291 { 1210 {
1292 // highly optimised - this is often 25% of all data written 1211 // highly optimised - this is often 25% of all data written
1340 1259
1341 CMP_OUT (tag); 1260 CMP_OUT (tag);
1342 CMP_OUT (custom_name); 1261 CMP_OUT (custom_name);
1343 1262
1344 if (object *owner = op->owner) 1263 if (object *owner = op->owner)
1345 f.put (KW(owner), static_cast<const char *>(owner->ref ())); 1264 if (const char *ref = owner->ref ())
1265 f.put (KW(owner), ref);
1346 1266
1347 // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved 1267 // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved
1348 1268
1349 CMP_OUT (other_arch); 1269 CMP_OUT (other_arch);
1350 1270
1450 CMP_OUT (move_slow); 1370 CMP_OUT (move_slow);
1451 CMP_OUT (move_slow_penalty); 1371 CMP_OUT (move_slow_penalty);
1452 1372
1453 object::flags_t diff = (op->flag ^ arch->flag) & flagmask; 1373 object::flags_t diff = (op->flag ^ arch->flag) & flagmask;
1454 1374
1375#if stdcpp // we need gcc, sorry
1455 if (diff [FLAG_OBJ_ORIGINAL]) 1376 if (diff [FLAG_OBJ_ORIGINAL])
1456 f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0)); 1377 f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0));
1457 1378
1458 diff.reset (FLAG_OBJ_ORIGINAL); 1379 diff.reset (FLAG_OBJ_ORIGINAL);
1459 1380
1460 // quickly test whether any other flags differ 1381 // quickly test whether any other flags differ
1461 if (expect_true (diff.any ())) 1382 if (expect_true (diff.any ()))
1462 for (int i = 0; i < NUM_FLAGS; i++) 1383 for (int i = 0; i < NUM_FLAGS; i++)
1463 if (expect_false (diff [i])) 1384 if (expect_false (diff [i]))
1464 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0)); 1385 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1386#else
1387 // use sgi extensions
1388 for (int i = diff._Find_first (); i < diff.size (); i = diff._Find_next (i))
1389 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1390#endif
1465 1391
1466 // save body locations. gcc's memcmp does an abysmal job when used 1392 // save body locations. gcc's memcmp does an abysmal job when used
1467 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 1393 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1468 if (expect_false (op->slot[i].info != arch->slot[i].info)) 1394 if (expect_false (op->slot[i].info != arch->slot[i].info))
1469 f.put (body_locations[i].save_name, op->slot[i].info); 1395 f.put (body_locations[i].kw, op->slot[i].info);
1470} 1396}
1471 1397
1472/* 1398/*
1473 * Dumps all variables in an object to a file. 1399 * Dumps all variables in an object to a file.
1474 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1400 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1506{ 1432{
1507 object_thawer f (filename); 1433 object_thawer f (filename);
1508 1434
1509 for (;;) 1435 for (;;)
1510 { 1436 {
1437 coroapi::cede_to_tick ();
1438
1511 switch (f.kw) 1439 switch (f.kw)
1512 { 1440 {
1513 case KW_region: 1441 case KW_region:
1514 if (!region::read (f)) 1442 if (!region::read (f))
1515 return false; 1443 return false;

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