--- deliantra/server/common/loader.C 2010/01/16 13:41:37 1.151
+++ deliantra/server/common/loader.C 2018/11/14 20:34:58 1.181
@@ -1,24 +1,25 @@
/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
- *
- * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
- * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
- * Copyright (©) 1992,2007 Frank Tore Johansen
- *
+ *
+ * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team
+ * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992 Frank Tore Johansen
+ *
* Deliantra is free software: you can redistribute it and/or modify it under
* the terms of the Affero GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
- *
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+ *
* You should have received a copy of the Affero GNU General Public License
* and the GNU General Public License along with this program. If not, see
* .
- *
+ *
* The authors can be reached via e-mail to
*/
@@ -252,7 +253,7 @@
};
/* This function checks the object after it has been loaded (when we
- * get the 'end' in the input stream). This function can be used to
+ * get the 'end' in the input stream). This function can be used to
* deal with legacy objects where fields may have changed. It can also be used
* to check for objects to make sure there are no common errors.
*/
@@ -267,6 +268,7 @@
switch (type)
{
+ case RANGED:
case BOW:
case WAND:
case ROD:
@@ -294,6 +296,14 @@
}
break;
+ case CONTAINER:
+ if (nrof)
+ {
+ LOG (llevError, "ITEMBUG: %s: stackable container\n", debug_desc ());
+ nrof = 0;
+ }
+ break;
+
case PLAYER:
if (slot [body_shield].info != 1)
{
@@ -322,7 +332,7 @@
* also have to catch is if this object is not using the normal name for
* the object. In that case, we also want to use the loaded name.
* Otherwise, what happens is that the the plural name will lose
- * information (appear as just 'hearts' and not 'goblins heart')
+ * information (appear as just 'hearts' and not 'goblins heart')
*/
if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
name_pl = 0;
@@ -396,7 +406,7 @@
#endif
}
- /* old style spellcasting object (pretty common) - need to load in the appropiate object */
+ /* old style spellcasting object (pretty common) - need to load in the appropriate object */
/* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
if ((type == ROD
|| type == WAND
@@ -415,7 +425,7 @@
* in that spell was stored in sp.
*/
//LOG (llevError, "old spellcasting object found: %s", debug_desc ());
- object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
+ object *tmp = archetype::get (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
insert_ob_in_ob (tmp, this);
randomitems = 0;
}
@@ -431,7 +441,7 @@
value = arch->value * inv->value;
}
- if (QUERY_FLAG (this, FLAG_MONSTER))
+ if (this->flag [FLAG_MONSTER])
{
if (stats.hp > stats.maxhp)
{
@@ -444,7 +454,7 @@
move_type = MOVE_WALK;
}
- if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
+ if ((this->flag [FLAG_GENERATOR] && this->flag [FLAG_CONTENT_ON_GEN]) || type == CREATOR || type == CONVERTER)
/* Object will duplicate it's content as part of the
* generation process. To do this, we must flag inventory
* so it remains unevaluated concerning the randomitems and
@@ -476,8 +486,6 @@
// if the object has an animation, try to provide a default face
if (has_anim ())
{
- const animation &anim_ob = anim ();
-
if (anim_speed)
// if this item is time-animated, force the last frame
animate_object (this, 0);
@@ -524,7 +532,7 @@
str++;
}
- for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
+ for (const flagstr *f = move_flags; f < move_flags + array_length (move_flags); ++f)
{
if (!strcmp (f->name, str))
{
@@ -551,7 +559,6 @@
object::parse_kv (object_thawer &f)
{
object *op_inv = inv;
- key_value *last_kv = key_values;
for (;;)
{
@@ -590,8 +597,8 @@
// also, appending instead of prepending keeps the
// save ordering the same between repeated load/saves.
// and finally we do not want any funny effects
- CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
- CLEAR_FLAG (tmp, FLAG_REMOVED);
+ tmp->clr_flag (FLAG_OBJ_ORIGINAL);
+ tmp->clr_flag (FLAG_REMOVED);
if (!op_inv)
{
@@ -634,11 +641,11 @@
case KW_animation:
{
- CLEAR_FLAG (this, FLAG_ANIMATE);
+ clr_flag (FLAG_ANIMATE);
animation_id = 0;
- if (f.has_value () && (animation_id = find_animation (f.get_str ())))
- SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here
+ if (f.has_value () && (animation_id = animation::find (f.get_str ()).number))
+ set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here
}
break;
@@ -738,14 +745,7 @@
case KW_state: f.get (state); break;
case KW_move_slow_penalty: f.get (move_slow_penalty); break;
case KW_material: f.get (materials); break; //TODO: nuke
-
- case KW_materialname:
- {
- shstr sh;
- f.get (sh);
- material = name_to_material (sh);
- }
- break;
+ case KW_materialname: f.get (material); break;
/* These are the new values */
case KW_move_block: set_move (move_block, f); break;
@@ -755,79 +755,16 @@
case KW_move_off: set_move (move_off , f); break;
case KW_move_slow: set_move (move_slow , f); break;
- /* These are all legacy - any new objects should use the move_ .. values */
- case KW_no_pass:
- {
- if (f.get_sint32 ())
- move_block = MOVE_ALL;
- else
- move_block = 0;
- }
-
- break;
-
- /* These are all legacy - any new objects should use the move_ .. values */
- case KW_walk_on:
- {
- if (f.get_sint32 ())
- move_on |= MOVE_WALK;
- else
- move_on &= ~MOVE_WALK;
- }
-
- break;
-
- /* These are all legacy - any new objects should use the move_ .. values */
- case KW_walk_off:
- {
- if (f.get_sint32 ())
- move_off |= MOVE_WALK;
- else
- move_off &= ~MOVE_WALK;
- }
- break;
-
- /* These are all legacy - any new objects should use the move_ .. values */
- case KW_fly_on:
- {
- if (f.get_sint32 ())
- move_on |= MOVE_FLY_LOW;
- else
- move_on &= ~MOVE_FLY_LOW;
- }
- break;
-
- /* These are all legacy - any new objects should use the move_ .. values */
- case KW_fly_off:
- {
- if (f.get_sint32 ())
- move_off |= MOVE_FLY_LOW;
- else
- move_off &= ~MOVE_FLY_LOW;
- }
- break;
-
//TODO: remove these after converting archetypes
case KW_can_use_wand:
GET_FLAG (this, FLAG_USE_RANGE);
break;
- /* These are all legacy - any new objects should use the move_ .. values */
- case KW_flying:
- {
- if (f.get_sint32 ())
- move_type |= MOVE_FLY_LOW;
- else
- move_type &= ~MOVE_FLY_LOW;
- }
- break;
-
-
case KW_identified:
GET_FLAG (this, FLAG_IDENTIFIED);
//TODO: move to check_object or so
- if (QUERY_FLAG (this, FLAG_IDENTIFIED))
- CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
+ if (this->flag [FLAG_IDENTIFIED])
+ this->clr_flag (FLAG_KNOWN_MAGICAL);
break;
@@ -864,6 +801,7 @@
case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
+ case KW_is_transparent_floor: GET_FLAG (this, FLAG_IS_TRANSPARENT_FLOOR); break;
case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
@@ -926,6 +864,7 @@
case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break;
+ case KW_is_quad: GET_FLAG (this, FLAG_IS_QUAD); break;
case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
@@ -1047,27 +986,9 @@
return true;
case KW_ERROR:
- // append as key value pair (do not use kv_set as it prepends)
- // we also do not even try to find old values, duplicate keys stay duplicate
- {
- key_value *kv = new key_value;
-
- kv->next = 0;
- kv->key = shstr (f.kw_str);
- kv->value = shstr (f.value);
-
- if (!last_kv)
- key_values = last_kv = kv;
- else
- {
- while (last_kv->next)
- last_kv = last_kv->next;
-
- last_kv->next = kv;
- last_kv = kv;
- }
- }
- //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
+ // we do not even try to find old values, duplicate keys stay duplicate
+ // the list gets reversed after loading
+ kv.add (shstr (f.kw_str), shstr (f.value));
break;
default:
@@ -1089,7 +1010,7 @@
if (!arch)
{
- LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
+ LOG (llevError, "object referring to nonexistent archetype '%s'.\n", f.get_str ());
arch = archetype::find (shstr_earthwall);
}
@@ -1108,6 +1029,10 @@
return 0;
}
+ // the loader reverses the ordering of kv-pairs, so we reverse it again after loading
+ // that greatly simplifies the loading code.
+ op->kv.reverse ();
+
op->post_load_check ();
return op;
}
@@ -1121,7 +1046,7 @@
int
set_variable (object *op, char *buf)
{
- object_thawer f (buf, (AV *)0);
+ object_thawer f (format ("%s\nend", buf), (AV *)0);
return op->parse_kv (f);
}
@@ -1151,7 +1076,7 @@
KW_unpaid,
KW_can_use_shield,
KW_no_pick,
- KW_NULL, // walk_on
+ KW_is_transparent_floor,
/* 10 */
KW_NULL, // no_pass
KW_is_animated,
@@ -1283,8 +1208,8 @@
/* This saves the key/value lists. We do it first so that any
* keys that match field names will be overwritten by the loader.
*/
- for (key_value *kv = op->key_values; kv; kv = kv->next)
- if (!arch->key_values || arch->kv (kv->key) != kv->value)
+ for (key_value *kv = op->kv.first; kv; kv = kv->next)
+ if (arch->kv.empty () || arch->kv [kv->key] != kv->value)
f.put (kv->key, kv->value);
if (op->uuid)
@@ -1326,6 +1251,9 @@
if (last_speed_left != op->speed_left)
{
last_speed_left = op->speed_left;
+ // .7g loses precision even for float, but gives nice round numbers and smaller files
+ // maybe hex format or a raw binary dump of the float is good enough, more exact, and much faster?
+ // (printf is typically very slow)
last_speed_left_len = sizeof ("sl ") - 1
+ sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left);
}
@@ -1342,7 +1270,8 @@
CMP_OUT (custom_name);
if (object *owner = op->owner)
- f.put (KW(owner), static_cast(owner->ref ()));
+ if (const char *ref = owner->ref ())
+ f.put (KW(owner), ref);
// memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved
@@ -1452,6 +1381,7 @@
object::flags_t diff = (op->flag ^ arch->flag) & flagmask;
+#if stdcpp // we need gcc, sorry
if (diff [FLAG_OBJ_ORIGINAL])
f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0));
@@ -1462,11 +1392,16 @@
for (int i = 0; i < NUM_FLAGS; i++)
if (expect_false (diff [i]))
f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
+#else
+ // use sgi extensions
+ for (int i = diff._Find_first (); i < diff.size (); i = diff._Find_next (i))
+ f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
+#endif
// save body locations. gcc's memcmp does an abysmal job when used
for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
if (expect_false (op->slot[i].info != arch->slot[i].info))
- f.put (body_locations[i].save_name, op->slot[i].info);
+ f.put (body_locations[i].kw, op->slot[i].info);
}
/*
@@ -1508,6 +1443,8 @@
for (;;)
{
+ coroapi::cede_to_tick ();
+
switch (f.kw)
{
case KW_region: