ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/loader.C
(Generate patch)

Comparing deliantra/server/common/loader.C (file contents):
Revision 1.152 by root, Fri Mar 26 00:59:20 2010 UTC vs.
Revision 1.165 by sf-pippijn, Tue Mar 15 12:37:21 2011 UTC

265 type = 0; 265 type = 0;
266 } 266 }
267 267
268 switch (type) 268 switch (type)
269 { 269 {
270 case RANGED:
270 case BOW: 271 case BOW:
271 case WAND: 272 case WAND:
272 case ROD: 273 case ROD:
273 case HORN: 274 case HORN:
274 if (slot [body_range].info != -1) 275 if (slot [body_range].info != -1)
394 if (ip > 2 * item_power && ip > (item_power + 3)) 395 if (ip > 2 * item_power && ip > (item_power + 3))
395 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); 396 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
396#endif 397#endif
397 } 398 }
398 399
399 /* old style spellcasting object (pretty common) - need to load in the appropiate object */ 400 /* old style spellcasting object (pretty common) - need to load in the appropriate object */
400 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */ 401 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
401 if ((type == ROD 402 if ((type == ROD
402 || type == WAND 403 || type == WAND
403 || type == SCROLL 404 || type == SCROLL
404 || type == HORN 405 || type == HORN
429 randomitems = 0; /* So another spell isn't created for this object */ 430 randomitems = 0; /* So another spell isn't created for this object */
430 /* without this, value is all screwed up */ 431 /* without this, value is all screwed up */
431 value = arch->value * inv->value; 432 value = arch->value * inv->value;
432 } 433 }
433 434
434 if (QUERY_FLAG (this, FLAG_MONSTER)) 435 if (this->flag [FLAG_MONSTER])
435 { 436 {
436 if (stats.hp > stats.maxhp) 437 if (stats.hp > stats.maxhp)
437 { 438 {
438 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); 439 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
439 stats.maxhp = stats.hp; 440 stats.maxhp = stats.hp;
442 /* The archs just need to be updated for this */ 443 /* The archs just need to be updated for this */
443 if (move_type == 0) 444 if (move_type == 0)
444 move_type = MOVE_WALK; 445 move_type = MOVE_WALK;
445 } 446 }
446 447
447 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) 448 if ((this->flag [FLAG_GENERATOR] && this->flag [FLAG_CONTENT_ON_GEN]) || type == CREATOR || type == CONVERTER)
448 /* Object will duplicate it's content as part of the 449 /* Object will duplicate it's content as part of the
449 * generation process. To do this, we must flag inventory 450 * generation process. To do this, we must flag inventory
450 * so it remains unevaluated concerning the randomitems and 451 * so it remains unevaluated concerning the randomitems and
451 * the living (a demonlord shouldn't cast from inside generator!) 452 * the living (a demonlord shouldn't cast from inside generator!)
452 */ 453 */
522 { 523 {
523 negate = 1; 524 negate = 1;
524 str++; 525 str++;
525 } 526 }
526 527
527 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f) 528 for (const flagstr *f = move_flags; f < move_flags + array_length (move_flags); ++f)
528 { 529 {
529 if (!strcmp (f->name, str)) 530 if (!strcmp (f->name, str))
530 { 531 {
531 if (negate) 532 if (negate)
532 mt &= ~f->flags; 533 mt &= ~f->flags;
588 // was: insert_ob_in_ob (tmp, op); 589 // was: insert_ob_in_ob (tmp, op);
589 // but manually adding it can improve map loading times a lot 590 // but manually adding it can improve map loading times a lot
590 // also, appending instead of prepending keeps the 591 // also, appending instead of prepending keeps the
591 // save ordering the same between repeated load/saves. 592 // save ordering the same between repeated load/saves.
592 // and finally we do not want any funny effects 593 // and finally we do not want any funny effects
593 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 594 tmp->clr_flag (FLAG_OBJ_ORIGINAL);
594 CLEAR_FLAG (tmp, FLAG_REMOVED); 595 tmp->clr_flag (FLAG_REMOVED);
595 596
596 if (!op_inv) 597 if (!op_inv)
597 { 598 {
598 inv = tmp; 599 inv = tmp;
599 tmp->above = 0; 600 tmp->above = 0;
632 f.delayed_deref (this, owner, f.get_str ()); 633 f.delayed_deref (this, owner, f.get_str ());
633 break; 634 break;
634 635
635 case KW_animation: 636 case KW_animation:
636 { 637 {
637 CLEAR_FLAG (this, FLAG_ANIMATE); 638 this->clr_flag (FLAG_ANIMATE);
638 animation_id = 0; 639 animation_id = 0;
639 640
640 if (f.has_value () && (animation_id = find_animation (f.get_str ()))) 641 if (f.has_value () && (animation_id = find_animation (f.get_str ())))
641 SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here 642 this->set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here
642 } 643 }
643 break; 644 break;
644 645
645 case KW_last_heal: f.get (last_heal); break; 646 case KW_last_heal: f.get (last_heal); break;
646 case KW_last_sp: f.get (last_sp); break; 647 case KW_last_sp: f.get (last_sp); break;
736 case KW_invisible: f.get (invisible); break; 737 case KW_invisible: f.get (invisible); break;
737 case KW_magic: f.get (magic); break; 738 case KW_magic: f.get (magic); break;
738 case KW_state: f.get (state); break; 739 case KW_state: f.get (state); break;
739 case KW_move_slow_penalty: f.get (move_slow_penalty); break; 740 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
740 case KW_material: f.get (materials); break; //TODO: nuke 741 case KW_material: f.get (materials); break; //TODO: nuke
741 742 case KW_materialname: f.get (material); break;
742 case KW_materialname:
743 {
744 shstr sh;
745 f.get (sh);
746 material = name_to_material (sh);
747 }
748 break;
749 743
750 /* These are the new values */ 744 /* These are the new values */
751 case KW_move_block: set_move (move_block, f); break; 745 case KW_move_block: set_move (move_block, f); break;
752 case KW_move_allow: set_move (move_allow, f); break; 746 case KW_move_allow: set_move (move_allow, f); break;
753 case KW_move_type: set_move (move_type , f); break; 747 case KW_move_type: set_move (move_type , f); break;
824 818
825 819
826 case KW_identified: 820 case KW_identified:
827 GET_FLAG (this, FLAG_IDENTIFIED); 821 GET_FLAG (this, FLAG_IDENTIFIED);
828 //TODO: move to check_object or so 822 //TODO: move to check_object or so
829 if (QUERY_FLAG (this, FLAG_IDENTIFIED)) 823 if (this->flag [FLAG_IDENTIFIED])
830 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); 824 this->clr_flag (FLAG_KNOWN_MAGICAL);
831 825
832 break; 826 break;
833 827
834 case KW_friendly: 828 case KW_friendly:
835 if (f.get_bool ()) 829 if (f.get_bool ())
1087 1081
1088 archetype *arch = archetype::find (f.get_str ()); 1082 archetype *arch = archetype::find (f.get_str ());
1089 1083
1090 if (!arch) 1084 if (!arch)
1091 { 1085 {
1092 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); 1086 LOG (llevError, "object referring to nonexistent archetype '%s'.\n", f.get_str ());
1093 arch = archetype::find (shstr_earthwall); 1087 arch = archetype::find (shstr_earthwall);
1094 } 1088 }
1095 1089
1096 assert (arch); //D maybe use exception handling of sorts? 1090 assert (arch); //D maybe use exception handling of sorts?
1097 1091
1119 * override values and in c_wiz to mutate values. 1113 * override values and in c_wiz to mutate values.
1120 */ 1114 */
1121int 1115int
1122set_variable (object *op, char *buf) 1116set_variable (object *op, char *buf)
1123{ 1117{
1124 object_thawer f (buf, (AV *)0); 1118 object_thawer f (format ("%s\nend", buf), (AV *)0);
1125 1119
1126 return op->parse_kv (f); 1120 return op->parse_kv (f);
1127} 1121}
1128 1122
1129// compare *op against *arch and output differences 1123// compare *op against *arch and output differences
1340 1334
1341 CMP_OUT (tag); 1335 CMP_OUT (tag);
1342 CMP_OUT (custom_name); 1336 CMP_OUT (custom_name);
1343 1337
1344 if (object *owner = op->owner) 1338 if (object *owner = op->owner)
1345 f.put (KW(owner), static_cast<const char *>(owner->ref ())); 1339 if (const char *ref = owner->ref ())
1340 f.put (KW(owner), ref);
1346 1341
1347 // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved 1342 // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved
1348 1343
1349 CMP_OUT (other_arch); 1344 CMP_OUT (other_arch);
1350 1345
1450 CMP_OUT (move_slow); 1445 CMP_OUT (move_slow);
1451 CMP_OUT (move_slow_penalty); 1446 CMP_OUT (move_slow_penalty);
1452 1447
1453 object::flags_t diff = (op->flag ^ arch->flag) & flagmask; 1448 object::flags_t diff = (op->flag ^ arch->flag) & flagmask;
1454 1449
1450#if stdcpp // we need gcc, sorry
1455 if (diff [FLAG_OBJ_ORIGINAL]) 1451 if (diff [FLAG_OBJ_ORIGINAL])
1456 f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0)); 1452 f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0));
1457 1453
1458 diff.reset (FLAG_OBJ_ORIGINAL); 1454 diff.reset (FLAG_OBJ_ORIGINAL);
1459 1455
1460 // quickly test whether any other flags differ 1456 // quickly test whether any other flags differ
1461 if (expect_true (diff.any ())) 1457 if (expect_true (diff.any ()))
1462 for (int i = 0; i < NUM_FLAGS; i++) 1458 for (int i = 0; i < NUM_FLAGS; i++)
1463 if (expect_false (diff [i])) 1459 if (expect_false (diff [i]))
1464 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0)); 1460 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1461#else
1462 // use sgi extensions
1463 for (int i = diff._Find_first (); i < diff.size (); i = diff._Find_next (i))
1464 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1465#endif
1465 1466
1466 // save body locations. gcc's memcmp does an abysmal job when used 1467 // save body locations. gcc's memcmp does an abysmal job when used
1467 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 1468 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1468 if (expect_false (op->slot[i].info != arch->slot[i].info)) 1469 if (expect_false (op->slot[i].info != arch->slot[i].info))
1469 f.put (body_locations[i].save_name, op->slot[i].info); 1470 f.put (body_locations[i].kw, op->slot[i].info);
1470} 1471}
1471 1472
1472/* 1473/*
1473 * Dumps all variables in an object to a file. 1474 * Dumps all variables in an object to a file.
1474 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1475 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1506{ 1507{
1507 object_thawer f (filename); 1508 object_thawer f (filename);
1508 1509
1509 for (;;) 1510 for (;;)
1510 { 1511 {
1512 coroapi::cede_to_tick ();
1513
1511 switch (f.kw) 1514 switch (f.kw)
1512 { 1515 {
1513 case KW_region: 1516 case KW_region:
1514 if (!region::read (f)) 1517 if (!region::read (f))
1515 return false; 1518 return false;

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines