--- deliantra/server/common/loader.C 2010/04/11 01:35:51 1.154 +++ deliantra/server/common/loader.C 2019/01/27 11:04:33 1.186 @@ -1,24 +1,25 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. - * - * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * + * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002 Mark Wedel & Crossfire Development Team * Copyright (©) 1992 Frank Tore Johansen - * + * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. - * + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * + * * You should have received a copy of the Affero GNU General Public License * and the GNU General Public License along with this program. If not, see * . - * + * * The authors can be reached via e-mail to */ @@ -252,7 +253,7 @@ }; /* This function checks the object after it has been loaded (when we - * get the 'end' in the input stream). This function can be used to + * get the 'end' in the input stream). This function can be used to * deal with legacy objects where fields may have changed. It can also be used * to check for objects to make sure there are no common errors. */ @@ -267,6 +268,7 @@ switch (type) { + case RANGED: case BOW: case WAND: case ROD: @@ -294,6 +296,14 @@ } break; + case CONTAINER: + if (nrof) + { + LOG (llevError, "ITEMBUG: %s: stackable container (nrof %d)\n", debug_desc (), (int)nrof); + nrof = 0; + } + break; + case PLAYER: if (slot [body_shield].info != 1) { @@ -322,7 +332,7 @@ * also have to catch is if this object is not using the normal name for * the object. In that case, we also want to use the loaded name. * Otherwise, what happens is that the the plural name will lose - * information (appear as just 'hearts' and not 'goblins heart') + * information (appear as just 'hearts' and not 'goblins heart') */ if (arch && name != arch->object::name && name_pl == arch->object::name_pl) name_pl = 0; @@ -396,7 +406,7 @@ #endif } - /* old style spellcasting object (pretty common) - need to load in the appropiate object */ + /* old style spellcasting object (pretty common) - need to load in the appropriate object */ /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */ if ((type == ROD || type == WAND @@ -415,7 +425,7 @@ * in that spell was stored in sp. */ //LOG (llevError, "old spellcasting object found: %s", debug_desc ()); - object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); + object *tmp = archetype::get (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); insert_ob_in_ob (tmp, this); randomitems = 0; } @@ -476,8 +486,6 @@ // if the object has an animation, try to provide a default face if (has_anim ()) { - const animation &anim_ob = anim (); - if (anim_speed) // if this item is time-animated, force the last frame animate_object (this, 0); @@ -524,7 +532,7 @@ str++; } - for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f) + for (const flagstr *f = move_flags; f < move_flags + ecb_array_length (move_flags); ++f) { if (!strcmp (f->name, str)) { @@ -551,7 +559,6 @@ object::parse_kv (object_thawer &f) { object *op_inv = inv; - key_value *last_kv = key_values; for (;;) { @@ -634,11 +641,11 @@ case KW_animation: { - this->clr_flag (FLAG_ANIMATE); + clr_flag (FLAG_ANIMATE); animation_id = 0; - if (f.has_value () && (animation_id = find_animation (f.get_str ()))) - this->set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here + if (f.has_value () && (animation_id = animation::find (f.get_str ()).number)) + set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here } break; @@ -738,14 +745,7 @@ case KW_state: f.get (state); break; case KW_move_slow_penalty: f.get (move_slow_penalty); break; case KW_material: f.get (materials); break; //TODO: nuke - - case KW_materialname: - { - shstr sh; - f.get (sh); - material = name_to_material (sh); - } - break; + case KW_materialname: f.get (material); break; /* These are the new values */ case KW_move_block: set_move (move_block, f); break; @@ -755,74 +755,11 @@ case KW_move_off: set_move (move_off , f); break; case KW_move_slow: set_move (move_slow , f); break; - /* These are all legacy - any new objects should use the move_ .. values */ - case KW_no_pass: - { - if (f.get_sint32 ()) - move_block = MOVE_ALL; - else - move_block = 0; - } - - break; - - /* These are all legacy - any new objects should use the move_ .. values */ - case KW_walk_on: - { - if (f.get_sint32 ()) - move_on |= MOVE_WALK; - else - move_on &= ~MOVE_WALK; - } - - break; - - /* These are all legacy - any new objects should use the move_ .. values */ - case KW_walk_off: - { - if (f.get_sint32 ()) - move_off |= MOVE_WALK; - else - move_off &= ~MOVE_WALK; - } - break; - - /* These are all legacy - any new objects should use the move_ .. values */ - case KW_fly_on: - { - if (f.get_sint32 ()) - move_on |= MOVE_FLY_LOW; - else - move_on &= ~MOVE_FLY_LOW; - } - break; - - /* These are all legacy - any new objects should use the move_ .. values */ - case KW_fly_off: - { - if (f.get_sint32 ()) - move_off |= MOVE_FLY_LOW; - else - move_off &= ~MOVE_FLY_LOW; - } - break; - //TODO: remove these after converting archetypes case KW_can_use_wand: GET_FLAG (this, FLAG_USE_RANGE); break; - /* These are all legacy - any new objects should use the move_ .. values */ - case KW_flying: - { - if (f.get_sint32 ()) - move_type |= MOVE_FLY_LOW; - else - move_type &= ~MOVE_FLY_LOW; - } - break; - - case KW_identified: GET_FLAG (this, FLAG_IDENTIFIED); //TODO: move to check_object or so @@ -864,6 +801,7 @@ case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break; case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break; case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break; + case KW_is_transparent_floor: GET_FLAG (this, FLAG_IS_TRANSPARENT_FLOOR); break; case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break; case KW_scared: GET_FLAG (this, FLAG_SCARED); break; case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break; @@ -926,6 +864,7 @@ case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break; + case KW_is_quad: GET_FLAG (this, FLAG_IS_QUAD); break; case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; @@ -1047,27 +986,9 @@ return true; case KW_ERROR: - // append as key value pair (do not use kv_set as it prepends) - // we also do not even try to find old values, duplicate keys stay duplicate - { - key_value *kv = new key_value; - - kv->next = 0; - kv->key = shstr (f.kw_str); - kv->value = shstr (f.value); - - if (!last_kv) - key_values = last_kv = kv; - else - { - while (last_kv->next) - last_kv = last_kv->next; - - last_kv->next = kv; - last_kv = kv; - } - } - //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D + // we do not even try to find old values, duplicate keys stay duplicate + // the list gets reversed after loading + kv.add (shstr (f.kw_str), shstr (f.value)); break; default: @@ -1089,7 +1010,7 @@ if (!arch) { - LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); + LOG (llevError, "object referring to nonexistent archetype '%s'.\n", f.get_str ()); arch = archetype::find (shstr_earthwall); } @@ -1108,6 +1029,10 @@ return 0; } + // The loader reverses the ordering of kv-pairs, so we reverse it again after loading. + // This greatly simplifies the loading code. + op->kv.reverse (); + op->post_load_check (); return op; } @@ -1121,7 +1046,7 @@ int set_variable (object *op, char *buf) { - object_thawer f (buf, (AV *)0); + object_thawer f (format ("%s\nend", buf), (AV *)0); return op->parse_kv (f); } @@ -1151,7 +1076,7 @@ KW_unpaid, KW_can_use_shield, KW_no_pick, - KW_NULL, // walk_on + KW_is_transparent_floor, /* 10 */ KW_NULL, // no_pass KW_is_animated, @@ -1283,8 +1208,8 @@ /* This saves the key/value lists. We do it first so that any * keys that match field names will be overwritten by the loader. */ - for (key_value *kv = op->key_values; kv; kv = kv->next) - if (!arch->key_values || arch->kv (kv->key) != kv->value) + for (key_value *kv = op->kv.first; kv; kv = kv->next) + if (arch->kv.empty () || arch->kv [kv->key] != kv->value) f.put (kv->key, kv->value); if (op->uuid) @@ -1301,8 +1226,8 @@ f.alloc (ptr - cur); } -#define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW (v), op->v) -#define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW (k), op->v) +#define CMP_OUT(v) if (ecb_expect_false (op->v != arch->v)) f.put (KW (v), op->v) +#define CMP_OUT2(k,v) if (ecb_expect_false (op->v != arch->v)) f.put (KW (k), op->v) CMP_OUT (x); CMP_OUT (y); @@ -1326,6 +1251,9 @@ if (last_speed_left != op->speed_left) { last_speed_left = op->speed_left; + // .7g loses precision even for float, but gives nice round numbers and smaller files + // maybe hex format or a raw binary dump of the float is good enough, more exact, and much faster? + // (printf is typically very slow) last_speed_left_len = sizeof ("sl ") - 1 + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left); } @@ -1398,7 +1326,7 @@ // using memcmp here seems to be a loss - is gcc vectorising? for (int i = 0; i < NROFATTACKS; i++) - if (expect_false (op->resist[i] != arch->resist[i])) + if (ecb_expect_false (op->resist[i] != arch->resist[i])) f.put (resist_save[i], op->resist[i]); CMP_OUT (path_attuned); @@ -1422,7 +1350,7 @@ CMP_OUT (glow_radius); if (op->flag [FLAG_IS_LINKED]) - if (auto (ol, op->find_link ())) + if (auto ol = op->find_link ()) f.put (KW(connected), ol->id); CMP_OUT (randomitems); @@ -1453,21 +1381,27 @@ object::flags_t diff = (op->flag ^ arch->flag) & flagmask; +#if stdcpp // we need gcc, sorry if (diff [FLAG_OBJ_ORIGINAL]) f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0)); diff.reset (FLAG_OBJ_ORIGINAL); // quickly test whether any other flags differ - if (expect_true (diff.any ())) + if (ecb_expect_true (diff.any ())) for (int i = 0; i < NUM_FLAGS; i++) - if (expect_false (diff [i])) + if (ecb_expect_false (diff [i])) f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0)); +#else + // use sgi extensions + for (int i = diff._Find_first (); i < diff.size (); i = diff._Find_next (i)) + f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0)); +#endif // save body locations. gcc's memcmp does an abysmal job when used - for (int i = 0; i < NUM_BODY_LOCATIONS; i++) - if (expect_false (op->slot[i].info != arch->slot[i].info)) - f.put (body_locations[i].save_name, op->slot[i].info); + for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) + if (ecb_expect_false (op->slot[i].info != arch->slot[i].info)) + f.put (body_locations[i].kw, op->slot[i].info); } /* @@ -1478,7 +1412,7 @@ bool object::write (object_freezer &f) { - if (expect_false (is_arch ())) + if (ecb_expect_false (is_arch ())) { f.put (KW(object), arch->archname); write_diff (f, this, archetype::empty); @@ -1509,6 +1443,8 @@ for (;;) { + coroapi::cede_to_tick (); + switch (f.kw) { case KW_region: