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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.157 by root, Thu Apr 29 12:24:03 2010 UTC vs.
Revision 1.182 by root, Wed Nov 14 21:19:41 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 10 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the Affero GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 20 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 21 * <http://www.gnu.org/licenses/>.
21 * 22 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 23 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 24 */
24 25
25#include <global.h> 26#include <global.h>
26#include <sproto.h> 27#include <sproto.h>
250 "spell_glyph", /* 205 */ 251 "spell_glyph", /* 205 */
251 NULL 252 NULL
252}; 253};
253 254
254/* This function checks the object after it has been loaded (when we 255/* This function checks the object after it has been loaded (when we
255 * get the 'end' in the input stream). This function can be used to 256 * get the 'end' in the input stream). This function can be used to
256 * deal with legacy objects where fields may have changed. It can also be used 257 * deal with legacy objects where fields may have changed. It can also be used
257 * to check for objects to make sure there are no common errors. 258 * to check for objects to make sure there are no common errors.
258 */ 259 */
259void 260void
260object::post_load_check () 261object::post_load_check ()
265 type = 0; 266 type = 0;
266 } 267 }
267 268
268 switch (type) 269 switch (type)
269 { 270 {
271 case RANGED:
270 case BOW: 272 case BOW:
271 case WAND: 273 case WAND:
272 case ROD: 274 case ROD:
273 case HORN: 275 case HORN:
274 if (slot [body_range].info != -1) 276 if (slot [body_range].info != -1)
292 LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); 294 LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
293 slot [body_shield].info = -1; 295 slot [body_shield].info = -1;
294 } 296 }
295 break; 297 break;
296 298
299 case CONTAINER:
300 if (nrof)
301 {
302 LOG (llevError, "ITEMBUG: %s: stackable container (nrof %d)\n", debug_desc (), (int)nrof);
303 nrof = 0;
304 }
305 break;
306
297 case PLAYER: 307 case PLAYER:
298 if (slot [body_shield].info != 1) 308 if (slot [body_shield].info != 1)
299 { 309 {
300 LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); 310 LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
301 slot [body_shield].info = 1; 311 slot [body_shield].info = 1;
320 * this isn't perfect (things won't be properly pluralised), but works to 330 * this isn't perfect (things won't be properly pluralised), but works to
321 * that degree (5 heart is still quite understandable). But the case we 331 * that degree (5 heart is still quite understandable). But the case we
322 * also have to catch is if this object is not using the normal name for 332 * also have to catch is if this object is not using the normal name for
323 * the object. In that case, we also want to use the loaded name. 333 * the object. In that case, we also want to use the loaded name.
324 * Otherwise, what happens is that the the plural name will lose 334 * Otherwise, what happens is that the the plural name will lose
325 * information (appear as just 'hearts' and not 'goblins heart') 335 * information (appear as just 'hearts' and not 'goblins heart')
326 */ 336 */
327 if (arch && name != arch->object::name && name_pl == arch->object::name_pl) 337 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
328 name_pl = 0; 338 name_pl = 0;
329 339
330 if (!name_pl) 340 if (!name_pl)
413 // TODO: fix firewall object on map 423 // TODO: fix firewall object on map
414 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' 424 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
415 * in that spell was stored in sp. 425 * in that spell was stored in sp.
416 */ 426 */
417 //LOG (llevError, "old spellcasting object found: %s", debug_desc ()); 427 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
418 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); 428 object *tmp = archetype::get (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
419 insert_ob_in_ob (tmp, this); 429 insert_ob_in_ob (tmp, this);
420 randomitems = 0; 430 randomitems = 0;
421 } 431 }
422 432
423 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 433 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
474 } 484 }
475 485
476 // if the object has an animation, try to provide a default face 486 // if the object has an animation, try to provide a default face
477 if (has_anim ()) 487 if (has_anim ())
478 { 488 {
479 const animation &anim_ob = anim ();
480
481 if (anim_speed) 489 if (anim_speed)
482 // if this item is time-animated, force the last frame 490 // if this item is time-animated, force the last frame
483 animate_object (this, 0); 491 animate_object (this, 0);
484 else if (flag [FLAG_MONSTER]) 492 else if (flag [FLAG_MONSTER])
485 // if it is a monster, set appropriate facing 493 // if it is a monster, set appropriate facing
522 { 530 {
523 negate = 1; 531 negate = 1;
524 str++; 532 str++;
525 } 533 }
526 534
527 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f) 535 for (const flagstr *f = move_flags; f < move_flags + array_length (move_flags); ++f)
528 { 536 {
529 if (!strcmp (f->name, str)) 537 if (!strcmp (f->name, str))
530 { 538 {
531 if (negate) 539 if (negate)
532 mt &= ~f->flags; 540 mt &= ~f->flags;
549 557
550bool 558bool
551object::parse_kv (object_thawer &f) 559object::parse_kv (object_thawer &f)
552{ 560{
553 object *op_inv = inv; 561 object *op_inv = inv;
554 key_value *last_kv = key_values;
555 562
556 for (;;) 563 for (;;)
557 { 564 {
558 switch (f.kw) 565 switch (f.kw)
559 { 566 {
632 f.delayed_deref (this, owner, f.get_str ()); 639 f.delayed_deref (this, owner, f.get_str ());
633 break; 640 break;
634 641
635 case KW_animation: 642 case KW_animation:
636 { 643 {
637 this->clr_flag (FLAG_ANIMATE); 644 clr_flag (FLAG_ANIMATE);
638 animation_id = 0; 645 animation_id = 0;
639 646
640 if (f.has_value () && (animation_id = find_animation (f.get_str ()))) 647 if (f.has_value () && (animation_id = animation::find (f.get_str ()).number))
641 this->set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here 648 set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here
642 } 649 }
643 break; 650 break;
644 651
645 case KW_last_heal: f.get (last_heal); break; 652 case KW_last_heal: f.get (last_heal); break;
646 case KW_last_sp: f.get (last_sp); break; 653 case KW_last_sp: f.get (last_sp); break;
746 case KW_move_type: set_move (move_type , f); break; 753 case KW_move_type: set_move (move_type , f); break;
747 case KW_move_on: set_move (move_on , f); break; 754 case KW_move_on: set_move (move_on , f); break;
748 case KW_move_off: set_move (move_off , f); break; 755 case KW_move_off: set_move (move_off , f); break;
749 case KW_move_slow: set_move (move_slow , f); break; 756 case KW_move_slow: set_move (move_slow , f); break;
750 757
751 /* These are all legacy - any new objects should use the move_ .. values */
752 case KW_no_pass:
753 {
754 if (f.get_sint32 ())
755 move_block = MOVE_ALL;
756 else
757 move_block = 0;
758 }
759
760 break;
761
762 /* These are all legacy - any new objects should use the move_ .. values */
763 case KW_walk_on:
764 {
765 if (f.get_sint32 ())
766 move_on |= MOVE_WALK;
767 else
768 move_on &= ~MOVE_WALK;
769 }
770
771 break;
772
773 /* These are all legacy - any new objects should use the move_ .. values */
774 case KW_walk_off:
775 {
776 if (f.get_sint32 ())
777 move_off |= MOVE_WALK;
778 else
779 move_off &= ~MOVE_WALK;
780 }
781 break;
782
783 /* These are all legacy - any new objects should use the move_ .. values */
784 case KW_fly_on:
785 {
786 if (f.get_sint32 ())
787 move_on |= MOVE_FLY_LOW;
788 else
789 move_on &= ~MOVE_FLY_LOW;
790 }
791 break;
792
793 /* These are all legacy - any new objects should use the move_ .. values */
794 case KW_fly_off:
795 {
796 if (f.get_sint32 ())
797 move_off |= MOVE_FLY_LOW;
798 else
799 move_off &= ~MOVE_FLY_LOW;
800 }
801 break;
802
803 //TODO: remove these after converting archetypes 758 //TODO: remove these after converting archetypes
804 case KW_can_use_wand: 759 case KW_can_use_wand:
805 GET_FLAG (this, FLAG_USE_RANGE); 760 GET_FLAG (this, FLAG_USE_RANGE);
806 break; 761 break;
807
808 /* These are all legacy - any new objects should use the move_ .. values */
809 case KW_flying:
810 {
811 if (f.get_sint32 ())
812 move_type |= MOVE_FLY_LOW;
813 else
814 move_type &= ~MOVE_FLY_LOW;
815 }
816 break;
817
818 762
819 case KW_identified: 763 case KW_identified:
820 GET_FLAG (this, FLAG_IDENTIFIED); 764 GET_FLAG (this, FLAG_IDENTIFIED);
821 //TODO: move to check_object or so 765 //TODO: move to check_object or so
822 if (this->flag [FLAG_IDENTIFIED]) 766 if (this->flag [FLAG_IDENTIFIED])
855 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; 799 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
856 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; 800 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
857 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break; 801 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
858 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break; 802 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
859 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break; 803 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
804 case KW_is_transparent_floor: GET_FLAG (this, FLAG_IS_TRANSPARENT_FLOOR); break;
860 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break; 805 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
861 case KW_scared: GET_FLAG (this, FLAG_SCARED); break; 806 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
862 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break; 807 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
863 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; 808 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
864 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; 809 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
917 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; 862 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
918 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; 863 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
919 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; 864 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
920 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; 865 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
921 case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break; 866 case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break;
867 case KW_is_quad: GET_FLAG (this, FLAG_IS_QUAD); break;
922 868
923 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; 869 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
924 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; 870 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
925 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; 871 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
926 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; 872 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
1038 984
1039 f.next (); 985 f.next ();
1040 return true; 986 return true;
1041 987
1042 case KW_ERROR: 988 case KW_ERROR:
1043 // append as key value pair (do not use kv_set as it prepends)
1044 // we also do not even try to find old values, duplicate keys stay duplicate 989 // we do not even try to find old values, duplicate keys stay duplicate
1045 { 990 // the list gets reversed after loading
1046 key_value *kv = new key_value; 991 kv.add (shstr (f.kw_str), shstr (f.value));
1047
1048 kv->next = 0;
1049 kv->key = shstr (f.kw_str);
1050 kv->value = shstr (f.value);
1051
1052 if (!last_kv)
1053 key_values = last_kv = kv;
1054 else
1055 {
1056 while (last_kv->next)
1057 last_kv = last_kv->next;
1058
1059 last_kv->next = kv;
1060 last_kv = kv;
1061 }
1062 }
1063 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1064 break; 992 break;
1065 993
1066 default: 994 default:
1067 if (!f.parse_error ("object", name)) 995 if (!f.parse_error ("object", name))
1068 return false; 996 return false;
1080 1008
1081 archetype *arch = archetype::find (f.get_str ()); 1009 archetype *arch = archetype::find (f.get_str ());
1082 1010
1083 if (!arch) 1011 if (!arch)
1084 { 1012 {
1085 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); 1013 LOG (llevError, "object referring to nonexistent archetype '%s'.\n", f.get_str ());
1086 arch = archetype::find (shstr_earthwall); 1014 arch = archetype::find (shstr_earthwall);
1087 } 1015 }
1088 1016
1089 assert (arch); //D maybe use exception handling of sorts? 1017 assert (arch); //D maybe use exception handling of sorts?
1090 1018
1098 if (!op->parse_kv (f)) 1026 if (!op->parse_kv (f))
1099 { 1027 {
1100 op->destroy (); 1028 op->destroy ();
1101 return 0; 1029 return 0;
1102 } 1030 }
1031
1032 // the loader reverses the ordering of kv-pairs, so we reverse it again after loading
1033 // that greatly simplifies the loading code.
1034 op->kv.reverse ();
1103 1035
1104 op->post_load_check (); 1036 op->post_load_check ();
1105 return op; 1037 return op;
1106} 1038}
1107 1039
1112 * override values and in c_wiz to mutate values. 1044 * override values and in c_wiz to mutate values.
1113 */ 1045 */
1114int 1046int
1115set_variable (object *op, char *buf) 1047set_variable (object *op, char *buf)
1116{ 1048{
1117 object_thawer f (buf, (AV *)0); 1049 object_thawer f (format ("%s\nend", buf), (AV *)0);
1118 1050
1119 return op->parse_kv (f); 1051 return op->parse_kv (f);
1120} 1052}
1121 1053
1122// compare *op against *arch and output differences 1054// compare *op against *arch and output differences
1142 KW_NULL, 1074 KW_NULL,
1143 KW_applied, 1075 KW_applied,
1144 KW_unpaid, 1076 KW_unpaid,
1145 KW_can_use_shield, 1077 KW_can_use_shield,
1146 KW_no_pick, 1078 KW_no_pick,
1147 KW_NULL, // walk_on 1079 KW_is_transparent_floor,
1148 /* 10 */ 1080 /* 10 */
1149 KW_NULL, // no_pass 1081 KW_NULL, // no_pass
1150 KW_is_animated, 1082 KW_is_animated,
1151 KW_NULL, // slow_move 1083 KW_NULL, // slow_move
1152 KW_NULL, // flying 1084 KW_NULL, // flying
1274 } flagmask; 1206 } flagmask;
1275 1207
1276 /* This saves the key/value lists. We do it first so that any 1208 /* This saves the key/value lists. We do it first so that any
1277 * keys that match field names will be overwritten by the loader. 1209 * keys that match field names will be overwritten by the loader.
1278 */ 1210 */
1279 for (key_value *kv = op->key_values; kv; kv = kv->next) 1211 for (key_value *kv = op->kv.first; kv; kv = kv->next)
1280 if (!arch->key_values || arch->kv (kv->key) != kv->value) 1212 if (arch->kv.empty () || arch->kv [kv->key] != kv->value)
1281 f.put (kv->key, kv->value); 1213 f.put (kv->key, kv->value);
1282 1214
1283 if (op->uuid) 1215 if (op->uuid)
1284 { 1216 {
1285 // highly optimised - this is often 25% of all data written 1217 // highly optimised - this is often 25% of all data written
1317 static int last_speed_left_len = sizeof ("sl 0\n") - 1; 1249 static int last_speed_left_len = sizeof ("sl 0\n") - 1;
1318 1250
1319 if (last_speed_left != op->speed_left) 1251 if (last_speed_left != op->speed_left)
1320 { 1252 {
1321 last_speed_left = op->speed_left; 1253 last_speed_left = op->speed_left;
1254 // .7g loses precision even for float, but gives nice round numbers and smaller files
1255 // maybe hex format or a raw binary dump of the float is good enough, more exact, and much faster?
1256 // (printf is typically very slow)
1322 last_speed_left_len = sizeof ("sl ") - 1 1257 last_speed_left_len = sizeof ("sl ") - 1
1323 + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left); 1258 + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left);
1324 } 1259 }
1325 1260
1326 f.add (last_speed_left_str, last_speed_left_len); 1261 f.add (last_speed_left_str, last_speed_left_len);
1464#endif 1399#endif
1465 1400
1466 // save body locations. gcc's memcmp does an abysmal job when used 1401 // save body locations. gcc's memcmp does an abysmal job when used
1467 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 1402 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1468 if (expect_false (op->slot[i].info != arch->slot[i].info)) 1403 if (expect_false (op->slot[i].info != arch->slot[i].info))
1469 f.put (body_locations[i].save_name, op->slot[i].info); 1404 f.put (body_locations[i].kw, op->slot[i].info);
1470} 1405}
1471 1406
1472/* 1407/*
1473 * Dumps all variables in an object to a file. 1408 * Dumps all variables in an object to a file.
1474 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1409 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1506{ 1441{
1507 object_thawer f (filename); 1442 object_thawer f (filename);
1508 1443
1509 for (;;) 1444 for (;;)
1510 { 1445 {
1446 coroapi::cede_to_tick ();
1447
1511 switch (f.kw) 1448 switch (f.kw)
1512 { 1449 {
1513 case KW_region: 1450 case KW_region:
1514 if (!region::read (f)) 1451 if (!region::read (f))
1515 return false; 1452 return false;

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