ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/loader.C
(Generate patch)

Comparing deliantra/server/common/loader.C (file contents):
Revision 1.16 by root, Thu Sep 14 21:16:11 2006 UTC vs.
Revision 1.181 by root, Wed Nov 14 20:34:58 2018 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 3 *
4 * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 8 *
8 This program is free software; you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 it under the terms of the GNU General Public License as published by 10 * the terms of the Affero GNU General Public License as published by the
10 the Free Software Foundation; either version 2 of the License, or 11 * Free Software Foundation, either version 3 of the License, or (at your
11 (at your option) any later version. 12 * option) any later version.
12 13 *
13 This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 17 * GNU General Public License for more details.
17 18 *
18 You should have received a copy of the GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 along with this program; if not, write to the Free Software 20 * and the GNU General Public License along with this program. If not, see
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 21 * <http://www.gnu.org/licenses/>.
21 22 *
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 23 * The authors can be reached via e-mail to <support@deliantra.net>
23*/ 24 */
24
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying
27 variable. */
28
29 25
30#include <global.h> 26#include <global.h>
31#include <loader.h>
32#include <newserver.h>
33#include <sproto.h> 27#include <sproto.h>
34 28
35/* Maps the MOVE_* values to names */ 29/////////////////////////////////////////////////////////////////////////////
36static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 30
31extern archetype *loading_arch;
32
33//+GPL
37 34
38/* This table is only necessary to convert objects that existed before the 35/* This table is only necessary to convert objects that existed before the
39 * spell object conversion to the new object. It was not practical 36 * spell object conversion to the new object. It was not practical
40 * to go through every mapping looking for every potion, rod, wand, etc 37 * to go through every mapping looking for every potion, rod, wand, etc
41 * that had a sp set and update to the new value. So this maps the 38 * that had a sp set and update to the new value. So this maps the
171 "spell_magic_drain", /* 122 */ 168 "spell_magic_drain", /* 122 */
172 "spell_counterspell", /* 123 */ 169 "spell_counterspell", /* 123 */
173 "spell_disarm", /* 124 */ 170 "spell_disarm", /* 124 */
174 "spell_cure_confusion", /* 125 */ 171 "spell_cure_confusion", /* 125 */
175 "spell_restoration", /* 126 */ 172 "spell_restoration", /* 126 */
176 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ 173 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
177 "spell_counterwall", /* 128 */ 174 "spell_counterwall", /* 128 */
178 "spell_cause_light_wounds", /* 129 */ 175 "spell_cause_light_wounds", /* 129 */
179 "spell_cause_medium_wounds", /* 130 */ 176 "spell_cause_medium_wounds", /* 130 */
180 "spell_cause_heavy_wounds", /* 131 */ 177 "spell_cause_heavy_wounds", /* 131 */
181 "spell_charm_monsters", /* 132 */ 178 "spell_charm_monsters", /* 132 */
253 "spell_cause_rabies", /* 204 */ 250 "spell_cause_rabies", /* 204 */
254 "spell_glyph", /* 205 */ 251 "spell_glyph", /* 205 */
255 NULL 252 NULL
256}; 253};
257 254
258extern int arch_init;
259
260/* This function checks the object after it has been loaded (when we 255/* This function checks the object after it has been loaded (when we
261 * get the 'end' in the input stream). This function can be used to 256 * get the 'end' in the input stream). This function can be used to
262 * deal with legacy objects where fields may have changed. It can also be used 257 * deal with legacy objects where fields may have changed. It can also be used
263 * to check for objects to make sure there are no common errors. 258 * to check for objects to make sure there are no common errors.
264 */ 259 */
265static void 260void
266check_loaded_object (object *op) 261object::post_load_check ()
267{ 262{
268 int ip; 263 if (type >= NUM_TYPES)
264 {
265 LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ());
266 type = 0;
267 }
269 268
269 switch (type)
270 {
271 case RANGED:
272 case BOW:
273 case WAND:
274 case ROD:
275 case HORN:
276 if (slot [body_range].info != -1)
277 {
278 LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
279 slot [body_range].info = -1;
280 }
281 break;
282
283 case WEAPON:
284 if (slot [body_combat].info != -1)
285 {
286 LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
287 slot [body_combat].info = -1;
288 }
289 break;
290
291 case SHIELD:
292 if (slot [body_shield].info != -1)
293 {
294 LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
295 slot [body_shield].info = -1;
296 }
297 break;
298
299 case CONTAINER:
300 if (nrof)
301 {
302 LOG (llevError, "ITEMBUG: %s: stackable container\n", debug_desc ());
303 nrof = 0;
304 }
305 break;
306
307 case PLAYER:
308 if (slot [body_shield].info != 1)
309 {
310 LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
311 slot [body_shield].info = 1;
312 }
313
314 if (slot [body_combat].info != 1)
315 {
316 LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
317 slot [body_combat].info = 1;
318 }
319
320 if (slot [body_range].info != 1)
321 {
322 LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
323 slot [body_range].info = 1;
324 }
325 break;
326 }
327
270 /* We do some specialized handling to handle legacy cases of name_pl. 328 /* We do some specialised handling to handle legacy cases of name_pl.
271 * If the object doesn't have a name_pl, we just use the object name - 329 * If the object doesn't have a name_pl, we just use the object name -
272 * this isn't perfect (things won't be properly pluralized), but works to 330 * this isn't perfect (things won't be properly pluralised), but works to
273 * that degree (5 heart is still quite understandable). But the case we 331 * that degree (5 heart is still quite understandable). But the case we
274 * also have to catch is if this object is not using the normal name for 332 * also have to catch is if this object is not using the normal name for
275 * the object. In that case, we also want to use the loaded name. 333 * the object. In that case, we also want to use the loaded name.
276 * Otherwise, what happens is that the the plural name will lose 334 * Otherwise, what happens is that the the plural name will lose
277 * information (appear as just 'hearts' and not 'goblins heart') 335 * information (appear as just 'hearts' and not 'goblins heart')
278 */ 336 */
279 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 337 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
280 op->name_pl = NULL; 338 name_pl = 0;
281 339
282 if (!op->name_pl) 340 if (!name_pl)
283 op->name_pl = op->name; 341 name_pl = name;
284 342
285 /* objects now have a materialname. try to patch it in */ 343 /* objects now have a materialname. try to patch it in */
286 if (!(IS_WEAPON (op) && op->level > 0)) 344 if (material == MATERIAL_NULL && !(is_weapon () && level > 0))
287 { 345 select_material (this, map ? map->difficulty : 5);
288 if (op->map != NULL) 346
289 set_materialname (op, op->map->difficulty, NULL); 347 if (speed < 0.)
290 else
291 set_materialname (op, 5, NULL);
292 } 348 {
349 flag [FLAG_RANDOM_SPEED] = true;
350 speed = -speed;
351 // speed_left will be randomised in instantiate () and copy_to ()
352 }
353
293 /* only do these when program is first run - a bit 354 /* only do these when program is first run - a bit
294 * excessive to do this at every run - most of this is 355 * excessive to do this at every run - most of this is
295 * really just to catch any errors - program will still run, but 356 * really just to catch any errors - program will still run, but
296 * not in the ideal fashion. 357 * not in the ideal fashion.
297 */ 358 */
298 if ((op->type == WEAPON || op->type == BOW) && arch_init) 359 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
299 { 360 {
300 if (!op->skill) 361 if (!skill)
301 {
302 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); 362 LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ());
303 } 363 else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) ||
304 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 364 (skill == shstr_two_handed_weapons && slot[body_arm].info != -2))
305 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
306 {
307 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); 365 LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
308 }
309 } 366 }
310 367
311 /* We changed last_heal to gen_sp_armour, which is what it 368 /* We changed last_heal to gen_sp_armour, which is what it
312 * really does for many objects. Need to catch any in maps 369 * really does for many objects. Need to catch any in maps
313 * that may have an old value. 370 * that may have an old value.
314 */ 371 */
315 if ((op->type == WEAPON) || 372 if (type == WEAPON
316 (op->type == ARMOUR) || (op->type == HELMET) || 373 || type == ARMOUR || type == HELMET
317 (op->type == SHIELD) || (op->type == RING) || 374 || type == SHIELD || type == RING
318 (op->type == BOOTS) || (op->type == GLOVES) || 375 || type == BOOTS || type == GLOVES
319 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) 376 || type == AMULET || type == GIRDLE
377 || type == BRACERS || type == CLOAK)
320 { 378 {
321 if (op->last_heal) 379 if (last_heal)
322 { 380 {
323 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 381 LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
324 op->gen_sp_armour = op->last_heal; 382 gen_sp_armour = last_heal;
325 op->last_heal = 0; 383 last_heal = 0;
326 } 384 }
327 if (editor) 385
328 ip = 0;
329 else
330 ip = calc_item_power (op, 0); 386 int ip = calc_item_power (this, 0);
387
331 /* Legacy objects from before item power was in the game */ 388 /* Legacy objects from before item power was in the game */
332 if (!op->item_power && ip) 389 if (!item_power && ip)
333 { 390 {
334 if (ip > 3) 391 if (ip > 3)
335 {
336 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); 392 LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip);
337 } 393
338 op->item_power = ip; 394 item_power = ip;
339 } 395 }
396
340 /* Check for possibly bogus values. Has to meet both these criteria - 397 /* Check for possibly bogus values. Has to meet both these criteria -
341 * something that has item_power 1 is probably just fine if our calculated 398 * something that has item_power 1 is probably just fine if our calculated
342 * value is 1 or 2 - these values are small enough that hard to be precise. 399 * value is 1 or 2 - these values are small enough that hard to be precise.
343 * similarly, it item_power is 0, the first check will always pass, 400 * similarly, it item_power is 0, the first check will always pass,
344 * but not the second one. 401 * but not the second one.
345 */ 402 */
403#if 0 //TODO
346 if (ip > 2 * op->item_power && ip > (op->item_power + 3)) 404 if (ip > 2 * item_power && ip > (item_power + 3))
347 {
348 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); 405 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
349 } 406#endif
350
351 } 407 }
408
352 /* Old spellcasting object - need to load in the appropiate object */ 409 /* old style spellcasting object (pretty common) - need to load in the appropriate object */
353 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 410 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
411 if ((type == ROD
412 || type == WAND
413 || type == SCROLL
414 || type == HORN
415 || type == FIREWALL
354 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 416 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
355 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 417 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
418 && !inv
419 && !loading_arch
420 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
421 // TODO: at least one watchout-comments is redundant - investigate/remove
356 { 422 {
357 object *tmp; 423 // TODO: fix firewall object on map
358
359 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 424 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
360 * in that spell was stored in sp. 425 * in that spell was stored in sp.
361 */ 426 */
427 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
362 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 428 object *tmp = archetype::get (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
363 insert_ob_in_ob (tmp, op); 429 insert_ob_in_ob (tmp, this);
364 op->randomitems = NULL; /* So another spell isn't created for this object */ 430 randomitems = 0;
365 } 431 }
432
366 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 433 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
367
368 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 434 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
369 { 435 {
370 object *tmp; 436 LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ());
371
372 tmp = get_archetype_by_object_name (op->slaying); 437 object *tmp = get_archetype_by_object_name (slaying);
373 insert_ob_in_ob (tmp, op); 438 insert_ob_in_ob (tmp, this);
374 op->randomitems = NULL; /* So another spell isn't created for this object */ 439 randomitems = 0; /* So another spell isn't created for this object */
375 /* without this, value is all screwed up */ 440 /* without this, value is all screwed up */
376 op->value = op->arch->clone.value * op->inv->value; 441 value = arch->value * inv->value;
377 }
378
379 if (QUERY_FLAG (op, FLAG_MONSTER))
380 { 442 }
443
444 if (this->flag [FLAG_MONSTER])
445 {
381 if (op->stats.hp > op->stats.maxhp) 446 if (stats.hp > stats.maxhp)
447 {
382 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 448 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
449 stats.maxhp = stats.hp;
450 }
383 451
384 /* The archs just need to be updated for this */ 452 /* The archs just need to be updated for this */
385 if (op->move_type == 0) 453 if (move_type == 0)
386 op->move_type = MOVE_WALK; 454 move_type = MOVE_WALK;
387 }
388
389 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
390 { 455 }
456
457 if ((this->flag [FLAG_GENERATOR] && this->flag [FLAG_CONTENT_ON_GEN]) || type == CREATOR || type == CONVERTER)
391 /* Object will duplicate it's content as part of the 458 /* Object will duplicate it's content as part of the
392 * generation process. To do this, we must flag inventory 459 * generation process. To do this, we must flag inventory
393 * so it remains unevaluated concerning the randomitems and 460 * so it remains unevaluated concerning the randomitems and
394 * the living (a demonlord shouldn't cast from inside generator!) 461 * the living (a demonlord shouldn't cast from inside generator!)
395 */ 462 */
463 /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
396 flag_inv (op, FLAG_IS_A_TEMPLATE); 464 flag_inv (this, FLAG_IS_A_TEMPLATE);
397 }
398 465
399 /* Handle player movers. We use move_type for player movers 466 /* Handle player movers. We use move_type for player movers
400 * because they operate on their own time (move_on 467 * because they operate on their own time (move_on
401 * would potentially cause them to be triggered when someone steps 468 * would potentially cause them to be triggered when someone steps
402 * on them). If move_type is set, presume person knows what they 469 * on them). If move_type is set, presume person knows what they
403 * are doing, otherwise, set move_type based on maxhp value. 470 * are doing, otherwise, set move_type based on maxhp value.
404 */ 471 */
405 if (op->type == PLAYERMOVER) 472 if (type == PLAYERMOVER)
406 { 473 {
407 if (!op->move_type) 474 if (!move_type)
408 { 475 {
409 if (op->stats.maxhp) 476 if (stats.maxhp)
410 { 477 {
411 op->move_type = MOVE_ALL; 478 move_type = MOVE_ALL;
412 op->stats.maxhp = 0; 479 stats.maxhp = 0;
413 } 480 }
414 else 481 else
482 move_type = MOVE_WALK;
483 }
484 }
485
486 // if the object has an animation, try to provide a default face
487 if (has_anim ())
488 {
489 if (anim_speed)
490 // if this item is time-animated, force the last frame
491 animate_object (this, 0);
492 else if (flag [FLAG_MONSTER])
493 // if it is a monster, set appropriate facing
494 animate_object (this, direction);
495 }
496}
497
498static void
499set_move (MoveType &mt, object_thawer &f)
500{
501 static const struct flagstr {
502 const char *name;
503 MoveType flags;
504 } move_flags[] = {
505 { "walk" , MOVE_WALK },
506 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
507 { "fly_low" , MOVE_FLY_LOW },
508 { "fly_high", MOVE_FLY_HIGH },
509 { "swim" , MOVE_SWIM },
510 { "boat" , MOVE_BOAT },
511 { "ship" , MOVE_SHIP },
512 { "all" , MOVE_ALL },
513 };
514
515 const char *str = f.get_str ();
516
517 if (!*str || isdigit (*str))
518 {
519 mt = atoi (str);
520 return;
521 }
522
523 mt = 0;
524
525 for (str = strtok ((char *)str, " "); str; str = strtok (0, " "))
526 {
527 bool negate = 0;
528
529 if (*str == '-')
530 {
531 negate = 1;
532 str++;
533 }
534
535 for (const flagstr *f = move_flags; f < move_flags + array_length (move_flags); ++f)
536 {
537 if (!strcmp (f->name, str))
415 { 538 {
416 op->move_type = MOVE_WALK; 539 if (negate)
540 mt &= ~f->flags;
541 else
542 mt |= f->flags;
543
544 goto next;
417 } 545 }
418 } 546 }
419 }
420 547
548 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
549
550next: ;
551 }
421} 552}
422 553
423static void 554//-GPL
424set_move (MoveType & mt, const char *str) 555
556#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
557
558bool
559object::parse_kv (object_thawer &f)
425{ 560{
426 if (!str) 561 object *op_inv = inv;
427 { 562
428 mt = 0; 563 for (;;)
429 return;
430 } 564 {
431 565 switch (f.kw)
432 if (isdigit (*str))
433 {
434 mt = atoi (str);
435 return;
436 }
437
438 mt = 0;
439
440 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
441 {
442 if (!strcasecmp (str, "all"))
443 mt |= MOVE_ALL;
444 else
445 { 566 {
446 int i, negate = 0; 567 case KW_uuid:
568 if (!uuid.parse (f.get_str ()))
569 {
570 f.parse_warn ("unparseable uuid");
571 uuid = UUID::gen ();
572 }
573 break;
447 574
448 if (*str == '-') 575 case KW_oid:
576 f.get (this, f.get_sint32 ());
577 break;
578
579 case KW_name: f.get (name); break;
580 case KW_name_pl: f.get (name_pl); break;
581 case KW_title: f.get (title); break;
582 case KW_custom_name: f.get (custom_name); break;
583
584 case KW_attach: f.get_ornull (attach); break;
585 case KW_skill: f.get_ornull (skill); break;
586 case KW_race: f.get_ornull (race); break;
587 case KW_slaying: f.get_ornull (slaying); break;
588 case KW_tag: f.get_ornull (tag); break;
589
590 case KW_arch:
591 if (object *tmp = object::read (f))
592 {
593 tmp->deactivate ();
594
595 // was: insert_ob_in_ob (tmp, op);
596 // but manually adding it can improve map loading times a lot
597 // also, appending instead of prepending keeps the
598 // save ordering the same between repeated load/saves.
599 // and finally we do not want any funny effects
600 tmp->clr_flag (FLAG_OBJ_ORIGINAL);
601 tmp->clr_flag (FLAG_REMOVED);
602
603 if (!op_inv)
604 {
605 inv = tmp;
606 tmp->above = 0;
607 }
608 else
609 {
610 while (op_inv->below)
611 op_inv = op_inv->below;
612
613 op_inv->below = tmp;
614 tmp->above = op_inv;
615 }
616
617 tmp->below = 0;
618 tmp->env = this;
619 op_inv = tmp;
620 }
621 else
622 LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n");
623
624 continue;
625
626 case KW_other_arch:
627 if (loading_arch == this)
628 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
629 else
630 {
631 other_arch = archetype::find (f.get_str ());
632
633 if (!other_arch)
634 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
635 }
636 break;
637
638 case KW_owner:
639 f.delayed_deref (this, owner, f.get_str ());
640 break;
641
642 case KW_animation:
449 { 643 {
644 clr_flag (FLAG_ANIMATE);
450 negate = 1; 645 animation_id = 0;
451 str++; 646
647 if (f.has_value () && (animation_id = animation::find (f.get_str ()).number))
648 set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here
452 } 649 }
650 break;
453 651
454 for (i = 0; move_name[i]; i++) 652 case KW_last_heal: f.get (last_heal); break;
653 case KW_last_sp: f.get (last_sp); break;
654 case KW_last_grace: f.get (last_grace); break;
655 case KW_last_eat: f.get (last_eat); break;
656 case KW_sl:
657 case KW_speed_left: f.get (speed_left); break;
658
659 case KW_speed:
660 f.get (speed);
661
662 //TODO: maybe do in check_object
663 // removed check for style maps
664 if (speed < 0)
665 speed_left = speed_left - rndm ();
666
667 break;
668
669 case KW_slow_move:
670 move_slow |= MOVE_WALK;
671 f.get (move_slow_penalty);
672 break;
673
674 case KW_face:
675 face = f.has_value () ? face_find (f.get_str ()) : blank_face;
676 break;
677
678 case KW_sound:
679 if (f.has_value ())
680 {
681 sound = sound_find (f.get_str ());
682 if (!sound)
683 f.parse_warn (format ("sound '%s' not found", f.get_str ()));
684 }
685 else
686 sound = 0;
687 break;
688
689 case KW_sound_destroy:
690 if (f.has_value ())
691 {
692 sound_destroy = sound_find (f.get_str ());
693 if (!sound_destroy)
694 f.parse_warn (format ("sound '%s' not found", f.get_str ()));
695 }
696 else
697 sound_destroy = 0;
698 break;
699
700 case KW_x: f.get (x); break;
701 case KW_y: f.get (y); break;
702
703 case KW_Str: // uppercase alias
704 case KW_str: f.get (stats.Str); break;
705 case KW_Dex: // uppercase alias
706 case KW_dex: f.get (stats.Dex); break;
707 case KW_Con: // uppercase alias
708 case KW_con: f.get (stats.Con); break;
709 case KW_Wis: // uppercase alias
710 case KW_wis: f.get (stats.Wis); break;
711 case KW_Cha: // uppercase alias
712 case KW_cha: f.get (stats.Cha); break;
713 case KW_Int: // uppercase alias
714 case KW_int: f.get (stats.Int); break;
715 case KW_Pow: // uppercase alias
716 case KW_pow: f.get (stats.Pow); break;
717
718 case KW_hp: f.get (stats.hp); break;
719 case KW_maxhp: f.get (stats.maxhp); break;
720 case KW_sp: f.get (stats.sp); break;
721 case KW_maxsp: f.get (stats.maxsp); break;
722 case KW_grace: f.get (stats.grace); break;
723 case KW_maxgrace: f.get (stats.maxgrace); break;
724
725 case KW_exp: f.get (stats.exp); break;
726 case KW_perm_exp: f.get (perm_exp); break;
727 case KW_food: f.get (stats.food); break;
728 case KW_dam: f.get (stats.dam); break;
729 case KW_wc: f.get (stats.wc); break;
730 case KW_ac: f.get (stats.ac); break;
731 case KW_nrof: f.get (nrof); break;
732 case KW_level: f.get (level); break;
733 case KW_direction: f.get (direction); break;
734 case KW_type: f.get (type); break;
735 case KW_subtype: f.get (subtype); break;
736 case KW_value: f.get (value); break;
737 case KW_weight: f.get (weight); break;
738 case KW_carrying: f.get (carrying); break;
739 case KW_attacktype: f.get (attacktype); break;
740 case KW_path_attuned: f.get (path_attuned); break;
741 case KW_path_repelled: f.get (path_repelled); break;
742 case KW_path_denied: f.get (path_denied); break;
743 case KW_invisible: f.get (invisible); break;
744 case KW_magic: f.get (magic); break;
745 case KW_state: f.get (state); break;
746 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
747 case KW_material: f.get (materials); break; //TODO: nuke
748 case KW_materialname: f.get (material); break;
749
750 /* These are the new values */
751 case KW_move_block: set_move (move_block, f); break;
752 case KW_move_allow: set_move (move_allow, f); break;
753 case KW_move_type: set_move (move_type , f); break;
754 case KW_move_on: set_move (move_on , f); break;
755 case KW_move_off: set_move (move_off , f); break;
756 case KW_move_slow: set_move (move_slow , f); break;
757
758 //TODO: remove these after converting archetypes
759 case KW_can_use_wand:
760 GET_FLAG (this, FLAG_USE_RANGE);
761 break;
762
763 case KW_identified:
764 GET_FLAG (this, FLAG_IDENTIFIED);
765 //TODO: move to check_object or so
766 if (this->flag [FLAG_IDENTIFIED])
767 this->clr_flag (FLAG_KNOWN_MAGICAL);
768
769 break;
770
771 case KW_friendly:
772 if (f.get_bool ())
773 if (type != PLAYER)
774 add_friendly_object (this);
775
776 break;
777
778 case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
779 case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
780 case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
781 case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
782 case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
783 case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
784 case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
785 case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
786 case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
787 case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
788 case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
789 case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
790 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
791 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
792 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
793 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
794 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
795 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
796 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
797 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
798 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
799 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
800 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
801 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
802 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
803 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
804 case KW_is_transparent_floor: GET_FLAG (this, FLAG_IS_TRANSPARENT_FLOOR); break;
805 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
806 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
807 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
808 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
809 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
810 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
811 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
812 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
813 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
814 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
815 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
816 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
817 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
818 case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
819 case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
820 case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
821 case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
822 case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
823 case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
824 case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
825 case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
826 case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
827 case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
828 case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
829 case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
830 case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
831 case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
832 case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
833 case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
834 case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
835 case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
836 case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
837 case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
838 case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
839 case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
840 case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
841 case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
842 case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
843 case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
844 case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
845 case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
846 case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
847 case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
848 case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
849 case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
850 case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
851 case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
852 case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
853 case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
854 case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
855 case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
856 case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
857 case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
858 case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
859 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
860 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
861 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
862 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
863 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
864 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
865 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
866 case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break;
867 case KW_is_quad: GET_FLAG (this, FLAG_IS_QUAD); break;
868
869 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
870 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
871 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
872 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
873 case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
874 case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
875 case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
876 case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
877 case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
878 case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
879 case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
880 case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
881 case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
882 case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
883 case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
884 case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
885 case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
886 case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
887 case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
888 case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
889 case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
890 case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
891 case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
892 case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
893 case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
894 case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
895 case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
896
897 case KW_luck: f.get (stats.luck); break;
898 case KW_run_away: f.get (run_away); break;
899 case KW_pick_up: f.get (pick_up); break;
900 case KW_item_power: f.get (item_power); break;
901 case KW_gen_sp_armour: f.get (gen_sp_armour); break;
902 case KW_anim_speed: f.get (anim_speed); break;
903 case KW_container: f.get (weight_limit); break;
904 case KW_will_apply: f.get (will_apply); break;
905 case KW_attack_movement: f.get (attack_movement); break;
906 case KW_move_state: f.get (move_status); break;
907 //case KW_expmul: f.get (expmul); break;//D declared const for the time being
908 case KW_glow_radius: f.get (glow_radius); break;
909 case KW_weapontype: f.get (weapontype); break;
910 case KW_casting_time: f.get (casting_time); break;
911
912 // elevation is deprecated
913 case KW_elevation: break;
914
915 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
916 case KW_client_type: f.get (client_type); break;
917 case KW_duration: f.get (duration); break;
918 case KW_range: f.get (range); break;
919 case KW_range_modifier: f.get (range_modifier); break;
920 case KW_dam_modifier: f.get (dam_modifier); break;
921 case KW_duration_modifier: f.get (duration_modifier); break;
922
923 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
924 //TODO: parse from other include files
925 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
926 case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
927 case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
928 case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
929 case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
930 case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
931 case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
932 case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
933 case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
934 case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
935 case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
936 case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
937 case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
938 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
939 case KW_can_apply:
940 break;
941
942 case KW_connected:
455 { 943 {
456 if (!strcasecmp (move_name[i], str)) 944 shstr connected;
457 {
458 if (negate)
459 mt &= ~(1 << i);
460 else
461 mt |= (1 << i);
462 945
463 break; 946 f.get (connected);
464 } 947 add_link (map, connected);
465 } 948 }
466
467 if (!move_name[i])
468 { 949 break;
469 /* fly is a special case - covers both fly_low and
470 * fly_high - since it doesn't match to a specific
471 * single bit, have to special case it.
472 */
473 if (!strcasecmp (str, "flying"))
474 {
475 if (negate)
476 mt &= ~MOVE_FLYING;
477 else
478 mt |= MOVE_FLYING;
479 }
480 else
481 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
482 }
483 }
484 }
485}
486 950
487#define GET_FLAG(op,flag) \
488 if (thawer.get_sint32 ()) \
489 SET_FLAG (op, flag); \
490 else \
491 CLEAR_FLAG (op, flag) \
492
493int
494parse_object (object *op, object_thawer & thawer, int map_flags)
495{
496 bool ismore = 0;
497 object *op_inv = op->inv;
498
499 for (;;)
500 {
501 keyword kw = thawer.get_kv ();
502
503 switch (kw)
504 {
505 case KW_Object: // uppercase alias
506 case KW_object: 951 case KW_randomitems:
507 thawer.get (op->name); 952 if (f.has_value ())
508
509 if (op->arch != NULL)
510 op->arch->name = op->name;
511
512 break;
513
514 case KW_uuid:
515 if (const char *s = thawer.get_str ())
516 { 953 {
517 unsigned int version; 954 randomitems =
518 unsigned long long seq; 955 loading_arch
956 ? treasurelist::get (f.get_str ())
957 : treasurelist::find (f.get_str ());
519 958
520 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) 959 if (!randomitems)
521 { 960 {
522 op->uuid.seq = seq; 961 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
523 break; 962 randomitems = treasurelist::get (shstr_none); // avoid crashes
524 } 963 }
525 } 964 }
526
527 op->uuid = gen_uuid ();
528 break;
529
530 case KW_oid:
531 thawer.get (op, thawer.get_sint32 ());
532 break;
533
534 case KW_name:
535 thawer.get (op->name);
536 break;
537 case KW_name_pl:
538 thawer.get (op->name_pl);
539 break;
540 case KW_title:
541 thawer.get (op->title);
542 break;
543 case KW_custom_name:
544 thawer.get (op->custom_name);
545 break;
546 case KW_attach:
547 thawer.get_ornull (op->attach);
548 break;
549 case KW_skill:
550 thawer.get_ornull (op->skill);
551 break;
552 case KW_race:
553 thawer.get_ornull (op->race);
554 break;
555 case KW_slaying:
556 thawer.get_ornull (op->slaying);
557 break;
558
559 case KW_arch:
560 {
561 const char *str = thawer.get_str ();
562
563 if (op->arch)
564 {
565 /* If op->arch has been set, then this new object
566 * must be part of the inventory. So process
567 * appropriately.
568 */
569 archetype *arch = archetype::find (str);
570
571 object *tmp;
572
573 if (arch != NULL)
574 tmp = arch_to_object (arch);
575 else
576 {
577 tmp = get_object ();
578 /* record the name of the broken object */
579 tmp->name = str;
580 }
581
582 parse_object (tmp, thawer, map_flags);
583
584 if (tmp->arch)
585 {
586 // was: insert_ob_in_ob (tmp, op);
587 // but manually adding it can improve map loading times a lot
588 // also, appending instead of prepending keeps the
589 // save ordering the same between repeated load/saves.
590 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
591 CLEAR_FLAG (tmp, FLAG_REMOVED);
592
593 if (!op_inv)
594 {
595 op->inv = tmp;
596 tmp->above = 0;
597 }
598 else
599 {
600 while (op_inv->below)
601 op_inv = op_inv->below;
602
603 op_inv->below = tmp;
604 tmp->above = op_inv;
605 }
606
607 tmp->below = 0;
608 tmp->env = op;
609 op_inv = tmp;
610 }
611 else
612 {
613 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
614 free_object (tmp);
615 }
616 }
617 else
618 {
619 /* This is the actual archetype definition then */
620 op->arch = archetype::find (str);
621
622 if (op->arch != NULL)
623 copy_object (&op->arch->clone, op);
624 else if (!arch_init)
625 /* record the name of the broken object */
626 op->name = str;
627 }
628 }
629 break;
630
631 case KW_other_arch:
632 op->other_arch = archetype::find (thawer.get_str ());
633 break;
634
635 case KW_animation:
636 {
637 const char *str = thawer.get_str ();
638
639 if (!str)
640 {
641 op->animation_id = 0;
642 CLEAR_FLAG (op, FLAG_ANIMATE);
643 }
644 else
645 {
646 op->animation_id = find_animation (str);
647 SET_FLAG (op, FLAG_ANIMATE);
648 }
649 }
650
651 break;
652
653 case KW_last_heal:
654 thawer.get (op->last_heal);
655 break;
656 case KW_last_sp:
657 thawer.get (op->last_sp);
658 break;
659 case KW_last_grace:
660 thawer.get (op->last_grace);
661 break;
662 case KW_last_eat:
663 thawer.get (op->last_eat);
664 break;
665 case KW_speed_left:
666 thawer.get (op->speed_left);
667 break;
668
669 case KW_speed:
670 thawer.get (op->speed);
671
672 //TODO: maybe do in check_object
673 if (!(map_flags & MAP_STYLE))
674 {
675 if (op->speed < 0)
676 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
677
678 update_ob_speed (op);
679 }
680
681 break;
682
683 case KW_slow_move:
684 op->move_slow |= MOVE_WALK;
685 thawer.get (op->move_slow_penalty);
686 break;
687
688 case KW_face:
689 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
690 break;
691
692 case KW_x:
693 thawer.get (op->x);
694 break;
695 case KW_y:
696 thawer.get (op->y);
697 break;
698 case KW_Str: // uppercase alias
699 case KW_str:
700 thawer.get (op->stats.Str);
701 break;
702 case KW_Dex: // uppercase alias
703 case KW_dex:
704 thawer.get (op->stats.Dex);
705 break;
706 case KW_Con: // uppercase alias
707 case KW_con:
708 thawer.get (op->stats.Con);
709 break;
710 case KW_Wis: // uppercase alias
711 case KW_wis:
712 thawer.get (op->stats.Wis);
713 break;
714 case KW_Cha: // uppercase alias
715 case KW_cha:
716 thawer.get (op->stats.Cha);
717 break;
718 case KW_Int: // uppercase alias
719 case KW_int:
720 thawer.get (op->stats.Int);
721 break;
722 case KW_Pow: // uppercase alias
723 case KW_pow:
724 thawer.get (op->stats.Pow);
725 break;
726 case KW_hp:
727 thawer.get (op->stats.hp);
728 break;
729 case KW_maxhp:
730 thawer.get (op->stats.maxhp);
731 break;
732 case KW_sp:
733 thawer.get (op->stats.sp);
734 break;
735 case KW_maxsp:
736 thawer.get (op->stats.maxsp);
737 break;
738 case KW_grace:
739 thawer.get (op->stats.grace);
740 break;
741 case KW_maxgrace:
742 thawer.get (op->stats.maxgrace);
743 break;
744
745 case KW_exp:
746 thawer.get (op->stats.exp);
747 break;
748 case KW_perm_exp:
749 thawer.get (op->perm_exp);
750 break;
751 case KW_food:
752 thawer.get (op->stats.food);
753 break;
754 case KW_dam:
755 thawer.get (op->stats.dam);
756 break;
757 case KW_wc:
758 thawer.get (op->stats.wc);
759 break;
760 case KW_ac:
761 thawer.get (op->stats.ac);
762 break;
763 case KW_nrof:
764 thawer.get (op->nrof);
765 break;
766 case KW_level:
767 thawer.get (op->level);
768 break;
769 case KW_direction:
770 thawer.get (op->direction);
771 break;
772 case KW_type:
773 thawer.get (op->type);
774 break;
775 case KW_subtype:
776 thawer.get (op->subtype);
777 break;
778 case KW_value:
779 thawer.get (op->value);
780 break;
781 case KW_weight:
782 thawer.get (op->weight);
783 break;
784 case KW_carrying:
785 thawer.get (op->carrying);
786 break;
787 case KW_attacktype:
788 thawer.get (op->attacktype);
789 break;
790 case KW_path_attuned:
791 thawer.get (op->path_attuned);
792 break;
793 case KW_path_repelled:
794 thawer.get (op->path_repelled);
795 break;
796 case KW_path_denied:
797 thawer.get (op->path_denied);
798 break;
799 case KW_invisible:
800 thawer.get (op->invisible);
801 break;
802 case KW_magic:
803 thawer.get (op->magic);
804 break;
805 case KW_state:
806 thawer.get (op->state);
807 break;
808 case KW_move_slow_penalty:
809 thawer.get (op->move_slow_penalty);
810 break;
811 case KW_material:
812 thawer.get (op->material);
813 break;
814 case KW_materialname:
815 thawer.get (op->materialname);
816 break;
817
818 /* These are the new values */
819 case KW_move_block:
820 set_move (op->move_block, thawer.get_str ());
821 break;
822 case KW_move_allow:
823 set_move (op->move_allow, thawer.get_str ());
824 break;
825 case KW_move_type:
826 set_move (op->move_type, thawer.get_str ());
827 break;
828 case KW_move_on:
829 set_move (op->move_on, thawer.get_str ());
830 break;
831 case KW_move_off:
832 set_move (op->move_off, thawer.get_str ());
833 break;
834 case KW_move_slow:
835 set_move (op->move_slow, thawer.get_str ());
836 break;
837
838 /* These are all legacy - any new objects should use the move_ .. values */
839 case KW_no_pass:
840 {
841 if (thawer.get_sint32 ())
842 op->move_block = MOVE_ALL;
843 else
844 op->move_block = 0;
845 }
846
847 break;
848
849 /* These are all legacy - any new objects should use the move_ .. values */
850 case KW_walk_on:
851 {
852 if (thawer.get_sint32 ())
853 op->move_on |= MOVE_WALK;
854 else
855 op->move_on &= ~MOVE_WALK;
856 }
857
858 break;
859
860 /* These are all legacy - any new objects should use the move_ .. values */
861 case KW_walk_off:
862 {
863 if (thawer.get_sint32 ())
864 op->move_off |= MOVE_WALK;
865 else
866 op->move_off &= ~MOVE_WALK;
867 }
868 break;
869
870 /* These are all legacy - any new objects should use the move_ .. values */
871 case KW_fly_on:
872 {
873 if (thawer.get_sint32 ())
874 op->move_on |= MOVE_FLY_LOW;
875 else
876 op->move_on &= ~MOVE_FLY_LOW;
877 }
878 break;
879
880 /* These are all legacy - any new objects should use the move_ .. values */
881 case KW_fly_off:
882 {
883 if (thawer.get_sint32 ())
884 op->move_off |= MOVE_FLY_LOW;
885 else
886 op->move_off &= ~MOVE_FLY_LOW;
887 }
888 break;
889
890 //TODO: remove these after convertign archetypes
891 case KW_can_use_wand:
892 GET_FLAG (op, FLAG_USE_RANGE);
893 break;
894
895 /* These are all legacy - any new objects should use the move_ .. values */
896 case KW_flying:
897 {
898 if (thawer.get_sint32 ())
899 op->move_type |= MOVE_FLY_LOW;
900 else
901 op->move_type &= ~MOVE_FLY_LOW;
902 }
903 break;
904
905
906 case KW_identified:
907 GET_FLAG (op, FLAG_IDENTIFIED);
908 //TODO: move to check_object or so
909 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
910 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
911
912 break;
913
914 case KW_wiz:
915 GET_FLAG (op, FLAG_WIZ);
916 //TODO: move to check_object
917 if (QUERY_FLAG (op, FLAG_WIZ))
918 {
919 SET_FLAG (op, FLAG_WAS_WIZ);
920 SET_FLAG (op, FLAG_WIZPASS);
921 SET_FLAG (op, FLAG_WIZCAST);
922 }
923 else 965 else
924 { 966 randomitems = 0;
925 CLEAR_FLAG (op, FLAG_WIZPASS);
926 CLEAR_FLAG (op, FLAG_WIZCAST);
927 }
928 break;
929
930 case KW_friendly:
931 GET_FLAG (op, FLAG_FRIENDLY);
932 //TODO: move to check_object or so
933 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
934 add_friendly_object (op);
935 break;
936
937 case KW_monster:
938 GET_FLAG (op, FLAG_MONSTER);
939 break;
940 case KW_neutral:
941 GET_FLAG (op, FLAG_NEUTRAL);
942 break;
943 case KW_no_attack:
944 GET_FLAG (op, FLAG_NO_ATTACK);
945 break;
946 case KW_no_damage:
947 GET_FLAG (op, FLAG_NO_DAMAGE);
948 break;
949 case KW_generator:
950 GET_FLAG (op, FLAG_GENERATOR);
951 break;
952 case KW_use_content_on_gen:
953 GET_FLAG (op, FLAG_CONTENT_ON_GEN);
954 break;
955 case KW_is_thrown:
956 GET_FLAG (op, FLAG_IS_THROWN);
957 break;
958 case KW_auto_apply:
959 GET_FLAG (op, FLAG_AUTO_APPLY);
960 break;
961 case KW_treasure:
962 GET_FLAG (op, FLAG_TREASURE);
963 break;
964 case KW_see_invisible:
965 GET_FLAG (op, FLAG_SEE_INVISIBLE);
966 break;
967 case KW_can_roll:
968 GET_FLAG (op, FLAG_CAN_ROLL);
969 break;
970 case KW_overlay_floor:
971 GET_FLAG (op, FLAG_OVERLAY_FLOOR);
972 break;
973 case KW_is_turnable:
974 GET_FLAG (op, FLAG_IS_TURNABLE);
975 break;
976 case KW_is_used_up:
977 GET_FLAG (op, FLAG_IS_USED_UP);
978 break;
979 case KW_alive:
980 GET_FLAG (op, FLAG_ALIVE);
981 break;
982 case KW_applied:
983 GET_FLAG (op, FLAG_APPLIED);
984 break;
985 case KW_unpaid:
986 GET_FLAG (op, FLAG_UNPAID);
987 break;
988 case KW_is_animated:
989 GET_FLAG (op, FLAG_ANIMATE);
990 break;
991 case KW_no_pick:
992 GET_FLAG (op, FLAG_NO_PICK);
993 break;
994 case KW_reflecting:
995 GET_FLAG (op, FLAG_REFLECTING);
996 break;
997 case KW_changing:
998 GET_FLAG (op, FLAG_CHANGING);
999 break;
1000 case KW_splitting:
1001 GET_FLAG (op, FLAG_SPLITTING);
1002 break;
1003 case KW_hitback:
1004 GET_FLAG (op, FLAG_HITBACK);
1005 break;
1006 case KW_startequip:
1007 GET_FLAG (op, FLAG_STARTEQUIP);
1008 break;
1009 case KW_blocksview:
1010 GET_FLAG (op, FLAG_BLOCKSVIEW);
1011 break;
1012 case KW_undead:
1013 GET_FLAG (op, FLAG_UNDEAD);
1014 break;
1015 case KW_scared:
1016 GET_FLAG (op, FLAG_SCARED);
1017 break;
1018 case KW_unaggressive:
1019 GET_FLAG (op, FLAG_UNAGGRESSIVE);
1020 break;
1021 case KW_reflect_missile:
1022 GET_FLAG (op, FLAG_REFL_MISSILE);
1023 break;
1024 case KW_reflect_spell:
1025 GET_FLAG (op, FLAG_REFL_SPELL);
1026 break;
1027 case KW_no_magic:
1028 GET_FLAG (op, FLAG_NO_MAGIC);
1029 break;
1030 case KW_no_drop:
1031 GET_FLAG (op, FLAG_NO_DROP);
1032 break;
1033 case KW_random_movement:
1034 GET_FLAG (op, FLAG_RANDOM_MOVE);
1035 break;
1036 case KW_was_wiz:
1037 GET_FLAG (op, FLAG_WAS_WIZ);
1038 break;
1039 case KW_no_fix_player:
1040 GET_FLAG (op, FLAG_NO_FIX_PLAYER);
1041 break;
1042 case KW_is_lightable:
1043 GET_FLAG (op, FLAG_IS_LIGHTABLE);
1044 break;
1045 case KW_tear_down:
1046 GET_FLAG (op, FLAG_TEAR_DOWN);
1047 break;
1048 case KW_can_use_shield:
1049 GET_FLAG (op, FLAG_USE_SHIELD);
1050 break;
1051 case KW_can_cast_spell:
1052 GET_FLAG (op, FLAG_CAST_SPELL);
1053 break;
1054 case KW_can_use_scroll:
1055 GET_FLAG (op, FLAG_USE_SCROLL);
1056 break;
1057 case KW_can_use_range:
1058 GET_FLAG (op, FLAG_USE_RANGE);
1059 break;
1060 case KW_can_use_bow:
1061 GET_FLAG (op, FLAG_USE_BOW);
1062 break;
1063 case KW_can_use_armour:
1064 GET_FLAG (op, FLAG_USE_ARMOUR);
1065 break;
1066 case KW_can_use_weapon:
1067 GET_FLAG (op, FLAG_USE_WEAPON);
1068 break;
1069 case KW_can_use_ring:
1070 GET_FLAG (op, FLAG_USE_RING);
1071 break;
1072 case KW_has_ready_bow:
1073 GET_FLAG (op, FLAG_READY_BOW);
1074 break;
1075 case KW_xrays:
1076 GET_FLAG (op, FLAG_XRAYS);
1077 break;
1078 case KW_is_floor:
1079 GET_FLAG (op, FLAG_IS_FLOOR);
1080 break;
1081 case KW_lifesave:
1082 GET_FLAG (op, FLAG_LIFESAVE);
1083 break;
1084 case KW_no_strength:
1085 GET_FLAG (op, FLAG_NO_STRENGTH);
1086 break;
1087 case KW_sleep:
1088 GET_FLAG (op, FLAG_SLEEP);
1089 break;
1090 case KW_stand_still:
1091 GET_FLAG (op, FLAG_STAND_STILL);
1092 break;
1093 case KW_random_move:
1094 GET_FLAG (op, FLAG_RANDOM_MOVE);
1095 break;
1096 case KW_only_attack:
1097 GET_FLAG (op, FLAG_ONLY_ATTACK);
1098 break;
1099 case KW_activate_on_push:
1100 GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH);
1101 break;
1102 case KW_activate_on_release:
1103 GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE);
1104 break;
1105 case KW_confused:
1106 GET_FLAG (op, FLAG_CONFUSED);
1107 break;
1108 case KW_stealth:
1109 GET_FLAG (op, FLAG_STEALTH);
1110 break;
1111 case KW_cursed:
1112 GET_FLAG (op, FLAG_CURSED);
1113 break;
1114 case KW_damned:
1115 GET_FLAG (op, FLAG_DAMNED);
1116 break;
1117 case KW_see_anywhere:
1118 GET_FLAG (op, FLAG_SEE_ANYWHERE);
1119 break;
1120 case KW_known_magical:
1121 GET_FLAG (op, FLAG_KNOWN_MAGICAL);
1122 break;
1123 case KW_known_cursed:
1124 GET_FLAG (op, FLAG_KNOWN_CURSED);
1125 break;
1126 case KW_can_use_skill:
1127 GET_FLAG (op, FLAG_CAN_USE_SKILL);
1128 break;
1129 case KW_been_applied:
1130 GET_FLAG (op, FLAG_BEEN_APPLIED);
1131 break;
1132 case KW_has_ready_scroll:
1133 GET_FLAG (op, FLAG_READY_SCROLL);
1134 break;
1135 case KW_can_use_rod:
1136 GET_FLAG (op, FLAG_USE_ROD);
1137 break;
1138 case KW_can_use_horn:
1139 GET_FLAG (op, FLAG_USE_HORN);
1140 break;
1141 case KW_unique:
1142 GET_FLAG (op, FLAG_UNIQUE);
1143 break;
1144 case KW_make_invisible:
1145 GET_FLAG (op, FLAG_MAKE_INVIS);
1146 break;
1147 case KW_inv_locked:
1148 GET_FLAG (op, FLAG_INV_LOCKED);
1149 break;
1150 case KW_is_wooded:
1151 GET_FLAG (op, FLAG_IS_WOODED);
1152 break;
1153 case KW_is_hilly:
1154 GET_FLAG (op, FLAG_IS_HILLY);
1155 break;
1156 case KW_is_water:
1157 GET_FLAG (op, FLAG_IS_WATER);
1158 break;
1159 case KW_has_ready_skill:
1160 GET_FLAG (op, FLAG_READY_SKILL);
1161 break;
1162 case KW_has_ready_weapon:
1163 GET_FLAG (op, FLAG_READY_WEAPON);
1164 break;
1165 case KW_no_skill_ident:
1166 GET_FLAG (op, FLAG_NO_SKILL_IDENT);
1167 break;
1168 case KW_is_blind:
1169 GET_FLAG (op, FLAG_BLIND);
1170 break;
1171 case KW_can_see_in_dark:
1172 GET_FLAG (op, FLAG_SEE_IN_DARK);
1173 break;
1174 case KW_is_cauldron:
1175 GET_FLAG (op, FLAG_IS_CAULDRON);
1176 break;
1177 case KW_no_steal:
1178 GET_FLAG (op, FLAG_NO_STEAL);
1179 break;
1180 case KW_one_hit:
1181 GET_FLAG (op, FLAG_ONE_HIT);
1182 break;
1183 case KW_berserk:
1184 GET_FLAG (op, FLAG_BERSERK);
1185 break;
1186 case KW_is_buildable:
1187 GET_FLAG (op, FLAG_IS_BUILDABLE);
1188 break;
1189
1190 case KW_armour:
1191 thawer.get (op->resist[ATNR_PHYSICAL]);
1192 break;
1193 case KW_resist_physical:
1194 thawer.get (op->resist[ATNR_PHYSICAL]);
1195 break;
1196 case KW_resist_magic:
1197 thawer.get (op->resist[ATNR_MAGIC]);
1198 break;
1199 case KW_resist_fire:
1200 thawer.get (op->resist[ATNR_FIRE]);
1201 break;
1202 case KW_resist_electricity:
1203 thawer.get (op->resist[ATNR_ELECTRICITY]);
1204 break;
1205 case KW_resist_cold:
1206 thawer.get (op->resist[ATNR_COLD]);
1207 break;
1208 case KW_resist_confusion:
1209 thawer.get (op->resist[ATNR_CONFUSION]);
1210 break;
1211 case KW_resist_acid:
1212 thawer.get (op->resist[ATNR_ACID]);
1213 break;
1214 case KW_resist_drain:
1215 thawer.get (op->resist[ATNR_DRAIN]);
1216 break;
1217 case KW_resist_weaponmagic:
1218 thawer.get (op->resist[ATNR_WEAPONMAGIC]);
1219 break;
1220 case KW_resist_ghosthit:
1221 thawer.get (op->resist[ATNR_GHOSTHIT]);
1222 break;
1223 case KW_resist_poison:
1224 thawer.get (op->resist[ATNR_POISON]);
1225 break;
1226 case KW_resist_slow:
1227 thawer.get (op->resist[ATNR_SLOW]);
1228 break;
1229 case KW_resist_paralyze:
1230 thawer.get (op->resist[ATNR_PARALYZE]);
1231 break;
1232 case KW_resist_turn_undead:
1233 thawer.get (op->resist[ATNR_TURN_UNDEAD]);
1234 break;
1235 case KW_resist_fear:
1236 thawer.get (op->resist[ATNR_FEAR]);
1237 break;
1238 case KW_resist_cancellation:
1239 thawer.get (op->resist[ATNR_CANCELLATION]);
1240 break;
1241 case KW_resist_deplete:
1242 thawer.get (op->resist[ATNR_DEPLETE]);
1243 break;
1244 case KW_resist_death:
1245 thawer.get (op->resist[ATNR_DEATH]);
1246 break;
1247 case KW_resist_chaos:
1248 thawer.get (op->resist[ATNR_CHAOS]);
1249 break;
1250 case KW_resist_counterspell:
1251 thawer.get (op->resist[ATNR_COUNTERSPELL]);
1252 break;
1253 case KW_resist_godpower:
1254 thawer.get (op->resist[ATNR_GODPOWER]);
1255 break;
1256 case KW_resist_holyword:
1257 thawer.get (op->resist[ATNR_HOLYWORD]);
1258 break;
1259 case KW_resist_blind:
1260 thawer.get (op->resist[ATNR_BLIND]);
1261 break;
1262 case KW_resist_internal:
1263 thawer.get (op->resist[ATNR_INTERNAL]);
1264 break;
1265 case KW_resist_life_stealing:
1266 thawer.get (op->resist[ATNR_LIFE_STEALING]);
1267 break;
1268 case KW_resist_disease:
1269 thawer.get (op->resist[ATNR_DISEASE]);
1270 break;
1271
1272 case KW_luck:
1273 thawer.get (op->stats.luck);
1274 break;
1275 case KW_run_away:
1276 thawer.get (op->run_away);
1277 break;
1278 case KW_pick_up:
1279 thawer.get (op->pick_up);
1280 break;
1281 case KW_item_power:
1282 thawer.get (op->item_power);
1283 break;
1284 case KW_gen_sp_armour:
1285 thawer.get (op->gen_sp_armour);
1286 break;
1287 case KW_anim_speed:
1288 thawer.get (op->anim_speed);
1289 break;
1290 case KW_container:
1291 thawer.get (op->weight_limit);
1292 break;
1293 case KW_will_apply:
1294 thawer.get (op->will_apply);
1295 break;
1296 case KW_attack_movement:
1297 thawer.get (op->attack_movement);
1298 break;
1299 case KW_move_state:
1300 thawer.get (op->move_status);
1301 break;
1302 case KW_expmul:
1303 thawer.get (op->expmul);
1304 break;
1305 case KW_glow_radius:
1306 thawer.get (op->glow_radius);
1307 break;
1308 case KW_weapontype:
1309 thawer.get (op->weapontype);
1310 break;
1311 case KW_tooltype:
1312 thawer.get (op->tooltype);
1313 break;
1314 case KW_casting_time:
1315 thawer.get (op->casting_time);
1316 break;
1317 case KW_elevation:
1318 thawer.get (op->elevation);
1319 break;
1320 case KW_smoothlevel:
1321 thawer.get (op->smoothlevel);
1322 break;
1323 case KW_client_type:
1324 thawer.get (op->client_type);
1325 break;
1326 case KW_duration:
1327 thawer.get (op->duration);
1328 break;
1329 case KW_range:
1330 thawer.get (op->range);
1331 break;
1332 case KW_range_modifier:
1333 thawer.get (op->range_modifier);
1334 break;
1335 case KW_dam_modifier:
1336 thawer.get (op->dam_modifier);
1337 break;
1338 case KW_duration_modifier:
1339 thawer.get (op->duration_modifier);
1340 break;
1341
1342 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1343 //TODO: parse from other include files
1344 case KW_body_range:
1345 thawer.get (op->body_info[0]);
1346 break;
1347 case KW_body_arm:
1348 thawer.get (op->body_info[1]);
1349 break;
1350 case KW_body_torso:
1351 thawer.get (op->body_info[2]);
1352 break;
1353 case KW_body_head:
1354 thawer.get (op->body_info[3]);
1355 break;
1356 case KW_body_neck:
1357 thawer.get (op->body_info[4]);
1358 break;
1359 case KW_body_skill:
1360 thawer.get (op->body_info[5]);
1361 break;
1362 case KW_body_finger:
1363 thawer.get (op->body_info[6]);
1364 break;
1365 case KW_body_shoulder:
1366 thawer.get (op->body_info[7]);
1367 break;
1368 case KW_body_foot:
1369 thawer.get (op->body_info[8]);
1370 break;
1371 case KW_body_hand:
1372 thawer.get (op->body_info[9]);
1373 break;
1374 case KW_body_wrist:
1375 thawer.get (op->body_info[10]);
1376 break;
1377 case KW_body_waist:
1378 thawer.get (op->body_info[11]);
1379 break;
1380 case KW_can_apply:
1381 break;
1382
1383 case KW_connected:
1384 add_button_link (op, op->map, thawer.get_sint32 ());
1385 break;
1386
1387 case KW_randomitems:
1388 op->randomitems = find_treasurelist (thawer.get_str ());
1389 break; 967 break;
1390 968
1391 case KW_msg: 969 case KW_msg:
1392 {
1393 thawer.get_ml (KW_endmsg, op->msg); 970 f.get_ml (KW_endmsg, msg);
1394 //TODO: allow longer messages
1395 if (strlen (op->msg) >= HUGE_BUF)
1396 {
1397 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1398 op->msg = "ERROR, please report: string too long, winged.\n";
1399 }
1400 }
1401 break; 971 break;
1402 972
1403 case KW_lore: 973 case KW_lore:
1404 {
1405 shstr msgbuf;
1406
1407 thawer.get_ml (KW_endlore, op->lore); 974 f.get_ml (KW_endlore, lore);
1408 //TODO: allow longer messages
1409 /* Just print a warning so we can be reasonably safe
1410 * about not overflowing the buffer.
1411 */
1412 if (strlen (op->lore) > (HUGE_BUF / 2))
1413 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1414 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1415 }
1416 break; 975 break;
1417 976
1418 case KW_editable: 977 case KW_editable:
1419 case KW_editor_folder: 978 case KW_editor_folder:
1420 break; 979 break;
1421 980
1422 case KW_More: // uppercase alias
1423 case KW_more:
1424 /* We need to record that this is a multipart object,
1425 * so the calling function can glue things back together
1426 */
1427 ismore = 1;
1428 break;
1429
1430 case KW_end: 981 case KW_end:
1431 check_loaded_object (op);
1432
1433 if (!arch_init) 982 if (!loading_arch)
1434 op->instantiate (); 983 instantiate ();
1435 984
1436 return ismore ? LL_MORE : LL_NORMAL; 985 f.next ();
1437
1438 case KW_EOF:
1439 return LL_EOF; 986 return true;
1440 987
1441 case KW_ERROR: 988 case KW_ERROR:
1442 set_ob_key_value (op, thawer.line, thawer.last_value, true); 989 // we do not even try to find old values, duplicate keys stay duplicate
1443 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 990 // the list gets reversed after loading
1444 991 kv.add (shstr (f.kw_str), shstr (f.value));
1445 //TODO: skip line, ugly, factor parsing better
1446 if (thawer.last_value)
1447 thawer.line = thawer.last_value;
1448
1449 thawer.line += strlen (thawer.line) + 1;
1450
1451 break; 992 break;
1452 993
1453 default: 994 default:
1454 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 995 if (!f.parse_error ("object", name))
996 return false;
1455 break; 997 break;
1456 } 998 }
999
1000 f.next ();
1457 } 1001 }
1458} 1002}
1459 1003
1460/* 1004object *
1461 * Loads an object from the given file-pointer. 1005object::read (object_thawer &f, maptile *map)
1462 * Variables will be read and parsed and patched into the object
1463 * until the string "end" is reached, or the end of the file.
1464 *
1465 * bufstat is used to determine various file attributes:
1466 * LO_REPATE (0): We are reading from the same buffer as the last call.
1467 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1468 * will also be reading from this (treasure file, artifacts.)
1469 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1470 * be reset.
1471 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1472 *
1473 */
1474
1475int
1476load_object (object_thawer & fp, object *op, int map_flags)
1477{ 1006{
1478 return parse_object (op, fp, map_flags); 1007 assert (f.kw == KW_arch);
1008
1009 archetype *arch = archetype::find (f.get_str ());
1010
1011 if (!arch)
1012 {
1013 LOG (llevError, "object referring to nonexistent archetype '%s'.\n", f.get_str ());
1014 arch = archetype::find (shstr_earthwall);
1015 }
1016
1017 assert (arch); //D maybe use exception handling of sorts?
1018
1019 f.next ();
1020
1021 object *op = arch->instance ();
1022 op->map = map;
1023 // instance() activates, this should be fixed properly
1024 op->deactivate ();
1025
1026 if (!op->parse_kv (f))
1027 {
1028 op->destroy ();
1029 return 0;
1030 }
1031
1032 // the loader reverses the ordering of kv-pairs, so we reverse it again after loading
1033 // that greatly simplifies the loading code.
1034 op->kv.reverse ();
1035
1036 op->post_load_check ();
1037 return op;
1479} 1038}
1480
1481 1039
1482/* This takes a buffer, scans it for variables, and sets those variables 1040/* This takes a buffer, scans it for variables, and sets those variables
1483 * as appropriate in op. 1041 * as appropriate in op.
1484 * 1042 *
1485 * This function appears to be used in only 2 places - in crossedit to 1043 * This function appears to be used in only 2 places - in crossedit to
1486 * override values and in c_wiz to mutate values. 1044 * override values and in c_wiz to mutate values.
1487 */ 1045 */
1488int 1046int
1489set_variable (object *op, char *buf) 1047set_variable (object *op, char *buf)
1490{ 1048{
1491 return 0; 1049 object_thawer f (format ("%s\nend", buf), (AV *)0);
1492#if 0
1493 int retval;
1494 object_thawer thawer (0);
1495 1050
1496 strcpy (msgbuf, ""); 1051 return op->parse_kv (f);
1497 strcpy (lorebuf, "");
1498 retval = parse_object (op, thawer, 0);
1499 yy_switch_to_buffer (yycurbuf);
1500 yy_delete_buffer (yybufstate);
1501 yy_pop_state ();
1502 return retval;
1503#endif
1504} 1052}
1505 1053
1506/* This array equates the FLAG_ values with the V_ values. Use -1 to 1054// compare *op against *arch and output differences
1507 * put gaps in the array that should not be processed. 1055static void
1508 * The order matches the order of the define values in 'define.h'. 1056write_diff (object_freezer &f, object *op, object *arch)
1509 */
1510
1511/* This is a list of pointers that correspond to the FLAG_.. values.
1512 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1513 * the 15'th element of this array should match that name.
1514 * If an entry is NULL, that is a flag not to loaded/saved.
1515 */
1516static const char *const flag_names[NUM_FLAGS + 1] = {
1517 "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1518 "can_use_shield", "no_pick", NULL /* walk_on */ , NULL /* no_pass */ , /* 10 */
1519 "is_animated", NULL /* slow_move */ ,
1520 NULL /* flying */ , "monster", "friendly", "generator",
1521 "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1522 "see_invisible", "can_roll", "overlay_floor",
1523 "is_turnable", NULL /* walk_off */ , NULL /* fly_on */ ,
1524 NULL /*fly_off */ , "is_used_up", "identified", "reflecting", /* 30 */
1525 "changing", "splitting", "hitback", "startequip",
1526 "blocksview", "undead", "scared", "unaggressive",
1527 "reflect_missile", "reflect_spell", /* 40 */
1528 "no_magic", "no_fix_player", "is_lightable", "tear_down",
1529 "run_away", NULL /*pass_thru */ , NULL /*can_pass_thru */ ,
1530 "pick_up", "unique", "no_drop", /* 50 */
1531 NULL /* wizcast */ , "can_cast_spell", "can_use_scroll", "can_use_range",
1532 "can_use_bow", "can_use_armour", "can_use_weapon",
1533 "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1534 "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1535 "stand_still", "random_move", "only_attack", "confused", /* 70 */
1536 "stealth", NULL, NULL, "cursed", "damned",
1537 "see_anywhere", "known_magical", "known_cursed",
1538 "can_use_skill", "been_applied", /* 80 */
1539 "has_ready_scroll", "can_use_rod", NULL,
1540 "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1541 "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1542 "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1543 "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1544 "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1545 "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1546 NULL
1547};
1548
1549
1550/*
1551 * Initialises the array of variable-names. Needed before any
1552 * objects can be loaded. Called by init_library().
1553 */
1554
1555void
1556init_vars ()
1557{ 1057{
1558} 1058 static const keyword resist_save[NROFATTACKS] = {
1059# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1060# include "attackinc.h"
1061# undef def
1062 };
1559 1063
1560/* This returns a string of the integer movement type */ 1064 /* This is a list of keywords that correspond to the FLAG_.. values.
1561#if 0 1065 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1562// unused function 1066 * the 15'th element of this array should match that name.
1563static char * 1067 * If an entry is NULL, that is a flag not to loaded/saved.
1564get_string_move_type (MoveType mt)
1565{
1566 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1567 int i, all_count = 0, count;
1568
1569 strcpy (retbuf, "");
1570 strcpy (retbuf_all, " all");
1571
1572 /* Quick check, and probably fairly common */
1573 if (mt == MOVE_ALL)
1574 return retbuf_all + 1;
1575 if (mt == 0)
1576 {
1577 strcpy (retbuf, "0");
1578 return retbuf;
1579 }
1580
1581 /* We basically slide the bits down. Why look at MOVE_ALL?
1582 * because we may want to return a string like 'all -swim',
1583 * and if we just looked at mt, we couldn't get that.
1584 */ 1068 */
1585 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++) 1069 static const keyword flag_names [NUM_FLAGS] = {
1070 KW_alive,
1071 KW_NULL,
1072 KW_NULL,
1073 KW_NULL,
1074 KW_NULL,
1075 KW_applied,
1076 KW_unpaid,
1077 KW_can_use_shield,
1078 KW_no_pick,
1079 KW_is_transparent_floor,
1080 /* 10 */
1081 KW_NULL, // no_pass
1082 KW_is_animated,
1083 KW_NULL, // slow_move
1084 KW_NULL, // flying
1085 KW_monster,
1086 KW_friendly,
1087 KW_generator,
1088 KW_is_thrown,
1089 KW_auto_apply,
1090 KW_treasure_env,
1091 /* 20 */
1092 KW_player_sold,
1093 KW_see_invisible,
1094 KW_can_roll,
1095 KW_overlay_floor,
1096 KW_is_turnable,
1097 KW_NULL, // walk_off
1098 KW_NULL, // fly_on
1099 KW_NULL, // fly_off
1100 KW_is_used_up,
1101 KW_identified,
1102 /* 30 */
1103 KW_reflecting,
1104 KW_changing,
1105 KW_splitting,
1106 KW_hitback,
1107 KW_startequip,
1108 KW_blocksview,
1109 KW_undead,
1110 KW_scared,
1111 KW_unaggressive,
1112 KW_reflect_missile,
1113 /* 40 */
1114 KW_reflect_spell,
1115 KW_no_magic,
1116 KW_NULL,
1117 KW_is_lightable,
1118 KW_tear_down,
1119 KW_run_away,
1120 KW_NULL, // pass_thru
1121 KW_NULL, // an_pass_thru
1122 KW_pick_up,
1123 KW_unique,
1124 /* 50 */
1125 KW_no_drop,
1126 KW_NULL, // wizcast
1127 KW_can_cast_spell,
1128 KW_can_use_scroll,
1129 KW_can_use_range,
1130 KW_can_use_bow,
1131 KW_can_use_armour,
1132 KW_can_use_weapon,
1133 KW_can_use_ring,
1134 KW_has_ready_range,
1135 /* 60 */
1136 KW_has_ready_bow,
1137 KW_xrays,
1138 KW_NULL,
1139 KW_is_floor,
1140 KW_lifesave,
1141 KW_no_strength,
1142 KW_sleep,
1143 KW_stand_still,
1144 KW_random_move,
1145 KW_only_attack,
1146 /* 70 */
1147 KW_confused,
1148 KW_stealth,
1149 KW_NULL,
1150 KW_NULL,
1151 KW_cursed,
1152 KW_damned,
1153 KW_see_anywhere,
1154 KW_known_magical,
1155 KW_known_cursed,
1156 KW_can_use_skill,
1157 /* 80 */
1158 KW_been_applied,
1159 KW_has_ready_scroll,
1160 KW_can_use_rod,
1161 KW_precious,
1162 KW_can_use_horn,
1163 KW_make_invisible,
1164 KW_inv_locked,
1165 KW_is_wooded,
1166 KW_is_hilly,
1167 KW_has_ready_skill,
1168 /* 90 */
1169 KW_has_ready_weapon,
1170 KW_no_skill_ident,
1171 KW_is_blind,
1172 KW_can_see_in_dark,
1173 KW_is_cauldron,
1174 KW_NULL,
1175 KW_no_steal,
1176 KW_one_hit,
1177 KW_NULL,
1178 KW_berserk,
1179 /* 100 */
1180 KW_neutral,
1181 KW_no_attack,
1182 KW_no_damage,
1183 KW_obj_original,
1184 KW_random_speed,
1185 KW_activate_on_push,
1186 KW_activate_on_release,
1187 KW_is_water,
1188 KW_use_content_on_gen,
1189 KW_NULL,
1190 /* 110 */
1191 KW_is_buildable,
1192 KW_destroy_on_death,
1193 KW_NULL,
1194 };
1195
1196 // obj_original is the only commonly differing flag between archetype
1197 // and object, so special-case it here to be able to skip the loop
1198 static const struct flagmask : object::flags_t
1586 { 1199 {
1587 if (mt & (1 << count)) 1200 flagmask ()
1588 {
1589 strcat (retbuf, " ");
1590 strcat (retbuf, move_name[count]);
1591 }
1592 else
1593 {
1594 strcat (retbuf_all, " -");
1595 strcat (retbuf_all, move_name[count]);
1596 all_count++;
1597 }
1598 } 1201 {
1599 /* Basically, if there is a single negation, return it, eg 1202 for (int i = 0; i < NUM_FLAGS; i++)
1600 * 'all -swim'. But more than that, just return the 1203 if (flag_names [i])
1601 * enumerated values. It doesn't make sense to return 1204 set (i);
1602 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim' 1205 }
1603 */ 1206 } flagmask;
1604 if (all_count <= 1)
1605 return retbuf_all + 1;
1606 else
1607 return retbuf + 1;
1608}
1609#endif
1610
1611// compare *op against *tmp and output differences
1612void
1613put (object_freezer &f, object *op, object *tmp)
1614{
1615 int i;
1616 1207
1617 /* This saves the key/value lists. We do it first so that any 1208 /* This saves the key/value lists. We do it first so that any
1618 * keys that match field names will be overwritten by the loader. 1209 * keys that match field names will be overwritten by the loader.
1619 */ 1210 */
1620 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) 1211 for (key_value *kv = op->kv.first; kv; kv = kv->next)
1621 { 1212 if (arch->kv.empty () || arch->kv [kv->key] != kv->value)
1622 /* Find the field in the opposing member. */ 1213 f.put (kv->key, kv->value);
1623 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1624 1214
1625 /* If there's no partnering field, or it's got a different value, save our field. */ 1215 if (op->uuid)
1626 if (arch_field == NULL || my_field->value != arch_field->value)
1627 f.put (my_field->key, my_field->value);
1628 } 1216 {
1217 // highly optimised - this is often 25% of all data written
1218 char *cur = f.force (sizeof ("uuid ") + UUID::MAX_LEN + 1);
1219 char *ptr = cur;
1629 1220
1630 /* We don't need to worry about the arch's extra fields - they 1221 memcpy (ptr, "uuid ", sizeof ("uuid ") - 1);
1631 * will get taken care of the copy_object function. 1222 ptr += sizeof ("uuid ") - 1;
1632 */ 1223 ptr = op->uuid.append (ptr);
1224 *ptr++ = '\n';
1633 1225
1634 { 1226 f.alloc (ptr - cur);
1635 char uids[64];
1636 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1637 f.put (KW_uuid, (const char *)uids);
1638 } 1227 }
1639 1228
1640#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1229#define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW (v), op->v)
1641#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1230#define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW (k), op->v)
1231
1232 CMP_OUT (x);
1233 CMP_OUT (y);
1234
1235 CMP_OUT (type);
1236 CMP_OUT (subtype);
1237 CMP_OUT (direction);
1642 1238
1643 CMP_OUT (name); 1239 CMP_OUT (name);
1644 CMP_OUT (name_pl); 1240 CMP_OUT (name_pl);
1645 CMP_OUT (custom_name); 1241 CMP_OUT (speed);
1242
1243 // speed_left is a major time-burner, and has good locality, so
1244 // we use a simple lookup-cache to avoid the very slow printf.
1245 if (op->speed_left != arch->speed_left)
1246 {
1247 static double last_speed_left = 0.;
1248 static char last_speed_left_str [256] = "sl 0\n";
1249 static int last_speed_left_len = sizeof ("sl 0\n") - 1;
1250
1251 if (last_speed_left != op->speed_left)
1252 {
1253 last_speed_left = op->speed_left;
1254 // .7g loses precision even for float, but gives nice round numbers and smaller files
1255 // maybe hex format or a raw binary dump of the float is good enough, more exact, and much faster?
1256 // (printf is typically very slow)
1257 last_speed_left_len = sizeof ("sl ") - 1
1258 + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left);
1259 }
1260
1261 f.add (last_speed_left_str, last_speed_left_len);
1262 }
1263
1646 CMP_OUT (title); 1264 CMP_OUT (title);
1647 CMP_OUT (race); 1265 CMP_OUT (race);
1648 CMP_OUT (slaying); 1266 CMP_OUT (slaying);
1267 CMP_OUT (skill);
1649 1268
1650 if (op->msg != tmp->msg) 1269 CMP_OUT (tag);
1651 f.put (KW_msg, KW_endmsg, op->msg); 1270 CMP_OUT (custom_name);
1652 if (op->lore != tmp->lore) 1271
1653 f.put (KW_lore, KW_endlore, op->lore); 1272 if (object *owner = op->owner)
1273 if (const char *ref = owner->ref ())
1274 f.put (KW(owner), ref);
1275
1276 // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved
1654 1277
1655 CMP_OUT (other_arch); 1278 CMP_OUT (other_arch);
1656 CMP_OUT (face);
1657 1279
1658 if (!op->face || !op->face->name) 1280 if (op->msg != arch->msg ) f.put (KW(msg) , KW(endmsg) , op->msg );
1659 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>"); //D 1281 if (op->lore != arch->lore) f.put (KW(lore), KW(endlore), op->lore);
1660 1282
1283 if (op->face != arch->face ) f.put (KW(face) , op->face ? &faces [op->face ] : 0);
1284 if (op->sound != arch->sound ) f.put (KW(sound) , op->sound ? &faces [op->sound ] : 0);
1285 if (op->sound_destroy != arch->sound_destroy) f.put (KW(sound_destroy), op->sound_destroy ? &faces [op->sound_destroy] : 0);
1286
1661 if (op->animation_id != tmp->animation_id) 1287 if (op->animation_id != arch->animation_id)
1662 if (op->animation_id) 1288 if (op->has_anim ())
1289 f.put (KW(animation), op->anim ().name);
1290 else
1663 { 1291 {
1664 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1292 f.put (KW(animation));
1665 1293 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1666 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1667 f.put (KW_is_animated, (sint32) 0);
1668 } 1294 }
1669 else
1670 f.put (KW_animation, (const char *) 0);
1671 1295
1672 CMP_OUT2 (str, stats.Str); 1296 CMP_OUT2 (str, stats.Str);
1673 CMP_OUT2 (dex, stats.Dex); 1297 CMP_OUT2 (dex, stats.Dex);
1674 CMP_OUT2 (con, stats.Con); 1298 CMP_OUT2 (con, stats.Con);
1675 CMP_OUT2 (wis, stats.Wis); 1299 CMP_OUT2 (wis, stats.Wis);
1684 CMP_OUT2 (grace, stats.grace); 1308 CMP_OUT2 (grace, stats.grace);
1685 CMP_OUT2 (maxgrace, stats.maxgrace); 1309 CMP_OUT2 (maxgrace, stats.maxgrace);
1686 CMP_OUT2 (exp, stats.exp); 1310 CMP_OUT2 (exp, stats.exp);
1687 1311
1688 CMP_OUT (perm_exp); 1312 CMP_OUT (perm_exp);
1689 CMP_OUT (expmul); 1313 //CMP_OUT (expmul);
1690 1314
1691 CMP_OUT2 (food, stats.food); 1315 CMP_OUT2 (food, stats.food);
1692 CMP_OUT2 (dam, stats.dam); 1316 CMP_OUT2 (dam, stats.dam);
1693 CMP_OUT2 (luck, stats.luck); 1317 CMP_OUT2 (luck, stats.luck);
1694 CMP_OUT2 (wc, stats.wc); 1318 CMP_OUT2 (wc, stats.wc);
1695 CMP_OUT2 (ac, stats.ac); 1319 CMP_OUT2 (ac, stats.ac);
1696 1320
1697 CMP_OUT (x);
1698 CMP_OUT (y);
1699 CMP_OUT (speed);
1700 CMP_OUT (speed_left);
1701 CMP_OUT2 (move_state, move_status); 1321 CMP_OUT2 (move_state, move_status);
1702 CMP_OUT (attack_movement); 1322 CMP_OUT (attack_movement);
1703 CMP_OUT (nrof); 1323 CMP_OUT (nrof);
1704 CMP_OUT (level); 1324 CMP_OUT (level);
1705 CMP_OUT (direction);
1706 CMP_OUT (type);
1707 CMP_OUT (subtype);
1708 CMP_OUT (attacktype); 1325 CMP_OUT (attacktype);
1709 1326
1327 // using memcmp here seems to be a loss - is gcc vectorising?
1710 for (i = 0; i < NROFATTACKS; i++) 1328 for (int i = 0; i < NROFATTACKS; i++)
1711 if (op->resist[i] != tmp->resist[i]) 1329 if (expect_false (op->resist[i] != arch->resist[i]))
1712 f.put (resist_save[i], op->resist[i]); 1330 f.put (resist_save[i], op->resist[i]);
1713 1331
1714 CMP_OUT (path_attuned); 1332 CMP_OUT (path_attuned);
1715 CMP_OUT (path_repelled); 1333 CMP_OUT (path_repelled);
1716 CMP_OUT (path_denied); 1334 CMP_OUT (path_denied);
1717 CMP_OUT (material); 1335
1718 CMP_OUT (materialname); 1336 CMP_OUT2 (material, materials);//TODO: nuke
1337 if (op->material != arch->material)
1338 f.put (KW(materialname), op->material->name);
1339
1719 CMP_OUT (value); 1340 CMP_OUT (value);
1720 CMP_OUT (carrying); 1341 CMP_OUT (carrying);
1721 CMP_OUT (weight); 1342 CMP_OUT (weight);
1722 CMP_OUT (invisible); 1343 CMP_OUT (invisible);
1723 CMP_OUT (state); 1344 CMP_OUT (state);
1726 CMP_OUT (last_sp); 1347 CMP_OUT (last_sp);
1727 CMP_OUT (last_grace); 1348 CMP_OUT (last_grace);
1728 CMP_OUT (last_eat); 1349 CMP_OUT (last_eat);
1729 CMP_OUT (glow_radius); 1350 CMP_OUT (glow_radius);
1730 1351
1731 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) 1352 if (op->flag [FLAG_IS_LINKED])
1353 if (auto (ol, op->find_link ()))
1732 f.put (KW_connected, i); 1354 f.put (KW(connected), ol->id);
1733 1355
1734 CMP_OUT (randomitems); 1356 CMP_OUT (randomitems);
1357
1735 CMP_OUT2 (container, weight_limit); 1358 CMP_OUT2 (container, weight_limit);
1736 1359
1737 CMP_OUT (run_away); 1360 CMP_OUT (run_away);
1738 CMP_OUT (pick_up); 1361 CMP_OUT (pick_up);
1739 CMP_OUT (will_apply); 1362 CMP_OUT (will_apply);
1740 CMP_OUT (smoothlevel); 1363 CMP_OUT (smoothlevel);
1741 CMP_OUT (weapontype); 1364 CMP_OUT (weapontype);
1742 CMP_OUT (tooltype);
1743 CMP_OUT (elevation);
1744 CMP_OUT (client_type); 1365 CMP_OUT (client_type);
1745 CMP_OUT (item_power); 1366 CMP_OUT (item_power);
1746 CMP_OUT (duration); 1367 CMP_OUT (duration);
1747 CMP_OUT (range); 1368 CMP_OUT (range);
1748 CMP_OUT (range_modifier); 1369 CMP_OUT (range_modifier);
1756 CMP_OUT (move_on); 1377 CMP_OUT (move_on);
1757 CMP_OUT (move_off); 1378 CMP_OUT (move_off);
1758 CMP_OUT (move_slow); 1379 CMP_OUT (move_slow);
1759 CMP_OUT (move_slow_penalty); 1380 CMP_OUT (move_slow_penalty);
1760 1381
1761 if (!COMPARE_FLAGS (op, tmp)) 1382 object::flags_t diff = (op->flag ^ arch->flag) & flagmask;
1383
1384#if stdcpp // we need gcc, sorry
1385 if (diff [FLAG_OBJ_ORIGINAL])
1386 f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0));
1387
1388 diff.reset (FLAG_OBJ_ORIGINAL);
1389
1390 // quickly test whether any other flags differ
1391 if (expect_true (diff.any ()))
1762 for (i = 0; i <= NUM_FLAGS; i++) 1392 for (int i = 0; i < NUM_FLAGS; i++)
1763 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1393 if (expect_false (diff [i]))
1764 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); 1394 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1395#else
1396 // use sgi extensions
1397 for (int i = diff._Find_first (); i < diff.size (); i = diff._Find_next (i))
1398 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1399#endif
1765 1400
1766 /* Save body locations */ 1401 // save body locations. gcc's memcmp does an abysmal job when used
1767 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1402 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1768 if (op->body_info[i] != tmp->body_info[i]) 1403 if (expect_false (op->slot[i].info != arch->slot[i].info))
1769 f.put (body_locations[i].save_name, op->body_info[i]); 1404 f.put (body_locations[i].kw, op->slot[i].info);
1770} 1405}
1771 1406
1772/* 1407/*
1773 * Dumps all variables in an object to a file. 1408 * Dumps all variables in an object to a file.
1774 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1409 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1775 * the only place this is not set is when saving the player. 1410 * the only place this is not set is when saving the player.
1776 * If bit 1 of flag is set, don't remove the object after save. As of now,
1777 * all of the callers are setting this.
1778 */ 1411 */
1779 1412bool
1780void 1413object::write (object_freezer &f)
1781save_object (object_freezer & fp, object *op, int flag)
1782{ 1414{
1783 archetype *at; 1415 if (expect_false (is_arch ()))
1784 object *tmp, *old; 1416 {
1785 1417 f.put (KW(object), arch->archname);
1786 /* Even if the object does have an owner, it would seem that we should 1418 write_diff (f, this, archetype::empty);
1787 * still save it. 1419 }
1788 */
1789 if (op->owner)
1790 return;
1791
1792 /* If it is unpaid and we don't want to save those, just return. */
1793 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID)))
1794 return;
1795
1796 if ((at = op->arch) == NULL)
1797 at = empty_archetype;
1798
1799 fp.put (KW_arch, at->name);
1800
1801 put (fp, op, &at->clone);
1802
1803 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1804
1805 old = NULL;
1806
1807 if (flag & 2)
1808 for (tmp = op->inv; tmp != NULL; tmp = tmp->below)
1809 save_object (fp, tmp, flag);
1810 else 1420 else
1811 /* Slightly different logic because tmp/op will be removed by
1812 * the save_object we call. So we just keep looking at op->inv
1813 * until there is nothing left. In theory, the variable old
1814 * should not be needed, as recursive loops shouldn't happen.
1815 */
1816 while ((tmp = op->inv) != NULL)
1817 { 1421 {
1818 if (old == tmp) 1422 f.put (KW(arch), arch->archname);
1819 { 1423 write_diff (f, this, arch);
1820 LOG (llevError, " Recursive loop in inventory\n");
1821 break;
1822 }
1823
1824 save_object (fp, tmp, flag);
1825 old = tmp;
1826 } 1424 }
1827 1425
1828 if (!(flag & 2)) 1426 for (object *tmp = inv; tmp; tmp = tmp->below)
1829 { 1427 tmp->write (f);
1830 remove_ob (op);
1831 free_object (op);
1832 }
1833 1428
1834 fp.put (op); 1429 f.put (this);
1835 fprintf (fp, "end\n"); 1430 f.put (KW(end));
1431
1432 return true;
1836} 1433}
1837 1434
1435/////////////////////////////////////////////////////////////////////////////
1436
1437// generic resource file load,
1438// currently supports: region, treasures, archetypes
1439bool
1440load_resource_file_ (const char *filename)
1441{
1442 object_thawer f (filename);
1443
1444 for (;;)
1445 {
1446 coroapi::cede_to_tick ();
1447
1448 switch (f.kw)
1449 {
1450 case KW_region:
1451 if (!region::read (f))
1452 return false;
1453 break;
1454
1455 case KW_treasure:
1456 case KW_treasureone:
1457 if (!treasurelist::read (f))
1458 return false;
1459 break;
1460
1461 case KW_object:
1462 if (!archetype::read (f))
1463 return false;
1464 break;
1465
1466 case KW_EOF:
1467 return true;
1468
1469 default:
1470 if (!f.parse_error ("resource file"))
1471 return false;
1472
1473 f.next ();
1474 break;
1475 }
1476 }
1477}
1478

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines