1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <loader.h> |
|
|
27 | #include <sproto.h> |
26 | #include <sproto.h> |
28 | |
27 | |
29 | ///////////////////////////////////////////////////////////////////////////// |
28 | ///////////////////////////////////////////////////////////////////////////// |
30 | |
29 | |
31 | extern archetype *loading_arch; |
30 | extern archetype *loading_arch; |
… | |
… | |
333 | |
332 | |
334 | /* objects now have a materialname. try to patch it in */ |
333 | /* objects now have a materialname. try to patch it in */ |
335 | if (material == MATERIAL_NULL && !(is_weapon () && level > 0)) |
334 | if (material == MATERIAL_NULL && !(is_weapon () && level > 0)) |
336 | select_material (this, map ? map->difficulty : 5); |
335 | select_material (this, map ? map->difficulty : 5); |
337 | |
336 | |
|
|
337 | if (speed < 0.) |
|
|
338 | { |
|
|
339 | flag [FLAG_RANDOM_SPEED] = true; |
|
|
340 | speed = -speed; |
|
|
341 | // speed_left will be randomised in instantiate () and copy_to () |
|
|
342 | } |
|
|
343 | |
338 | /* only do these when program is first run - a bit |
344 | /* only do these when program is first run - a bit |
339 | * excessive to do this at every run - most of this is |
345 | * excessive to do this at every run - most of this is |
340 | * really just to catch any errors - program will still run, but |
346 | * really just to catch any errors - program will still run, but |
341 | * not in the ideal fashion. |
347 | * not in the ideal fashion. |
342 | */ |
348 | */ |
… | |
… | |
388 | if (ip > 2 * item_power && ip > (item_power + 3)) |
394 | if (ip > 2 * item_power && ip > (item_power + 3)) |
389 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
395 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
390 | #endif |
396 | #endif |
391 | } |
397 | } |
392 | |
398 | |
393 | /* old style spellcasting object (pretty common) - need to load in the appropiate object */ |
399 | /* old style spellcasting object (pretty common) - need to load in the appropriate object */ |
394 | /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */ |
400 | /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */ |
395 | if ((type == ROD |
401 | if ((type == ROD |
396 | || type == WAND |
402 | || type == WAND |
397 | || type == SCROLL |
403 | || type == SCROLL |
398 | || type == HORN |
404 | || type == HORN |
… | |
… | |
423 | randomitems = 0; /* So another spell isn't created for this object */ |
429 | randomitems = 0; /* So another spell isn't created for this object */ |
424 | /* without this, value is all screwed up */ |
430 | /* without this, value is all screwed up */ |
425 | value = arch->value * inv->value; |
431 | value = arch->value * inv->value; |
426 | } |
432 | } |
427 | |
433 | |
428 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
434 | if (this->flag [FLAG_MONSTER]) |
429 | { |
435 | { |
430 | if (stats.hp > stats.maxhp) |
436 | if (stats.hp > stats.maxhp) |
431 | { |
437 | { |
432 | LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
438 | LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
433 | stats.maxhp = stats.hp; |
439 | stats.maxhp = stats.hp; |
… | |
… | |
436 | /* The archs just need to be updated for this */ |
442 | /* The archs just need to be updated for this */ |
437 | if (move_type == 0) |
443 | if (move_type == 0) |
438 | move_type = MOVE_WALK; |
444 | move_type = MOVE_WALK; |
439 | } |
445 | } |
440 | |
446 | |
441 | if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) |
447 | if ((this->flag [FLAG_GENERATOR] && this->flag [FLAG_CONTENT_ON_GEN]) || type == CREATOR || type == CONVERTER) |
442 | /* Object will duplicate it's content as part of the |
448 | /* Object will duplicate it's content as part of the |
443 | * generation process. To do this, we must flag inventory |
449 | * generation process. To do this, we must flag inventory |
444 | * so it remains unevaluated concerning the randomitems and |
450 | * so it remains unevaluated concerning the randomitems and |
445 | * the living (a demonlord shouldn't cast from inside generator!) |
451 | * the living (a demonlord shouldn't cast from inside generator!) |
446 | */ |
452 | */ |
… | |
… | |
480 | animate_object (this, direction); |
486 | animate_object (this, direction); |
481 | } |
487 | } |
482 | } |
488 | } |
483 | |
489 | |
484 | static void |
490 | static void |
485 | set_move (MoveType &mt, const char *str) |
491 | set_move (MoveType &mt, object_thawer &f) |
486 | { |
492 | { |
487 | static const struct flagstr { |
493 | static const struct flagstr { |
488 | const char *name; |
494 | const char *name; |
489 | MoveType flags; |
495 | MoveType flags; |
490 | } move_flags[] = { |
496 | } move_flags[] = { |
… | |
… | |
496 | { "boat" , MOVE_BOAT }, |
502 | { "boat" , MOVE_BOAT }, |
497 | { "ship" , MOVE_SHIP }, |
503 | { "ship" , MOVE_SHIP }, |
498 | { "all" , MOVE_ALL }, |
504 | { "all" , MOVE_ALL }, |
499 | }; |
505 | }; |
500 | |
506 | |
501 | if (!str) |
507 | const char *str = f.get_str (); |
502 | { |
|
|
503 | mt = 0; |
|
|
504 | return; |
|
|
505 | } |
|
|
506 | |
508 | |
507 | if (isdigit (*str)) |
509 | if (!*str || isdigit (*str)) |
508 | { |
510 | { |
509 | mt = atoi (str); |
511 | mt = atoi (str); |
510 | return; |
512 | return; |
511 | } |
513 | } |
512 | |
514 | |
513 | mt = 0; |
515 | mt = 0; |
514 | |
516 | |
515 | for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) |
517 | for (str = strtok ((char *)str, " "); str; str = strtok (0, " ")) |
516 | { |
518 | { |
517 | bool negate = 0; |
519 | bool negate = 0; |
518 | |
520 | |
519 | if (*str == '-') |
521 | if (*str == '-') |
520 | { |
522 | { |
521 | negate = 1; |
523 | negate = 1; |
522 | str++; |
524 | str++; |
523 | } |
525 | } |
524 | |
526 | |
525 | for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f) |
527 | for (const flagstr *f = move_flags; f < move_flags + array_length (move_flags); ++f) |
526 | { |
528 | { |
527 | if (!strcmp (f->name, str)) |
529 | if (!strcmp (f->name, str)) |
528 | { |
530 | { |
529 | if (negate) |
531 | if (negate) |
530 | mt &= ~f->flags; |
532 | mt &= ~f->flags; |
… | |
… | |
554 | for (;;) |
556 | for (;;) |
555 | { |
557 | { |
556 | switch (f.kw) |
558 | switch (f.kw) |
557 | { |
559 | { |
558 | case KW_uuid: |
560 | case KW_uuid: |
559 | if (const char *s = f.get_str ()) |
|
|
560 | if (!uuid.parse (s)) |
561 | if (!uuid.parse (f.get_str ())) |
561 | { |
562 | { |
562 | f.parse_warn ("unparseable uuid"); |
563 | f.parse_warn ("unparseable uuid"); |
563 | uuid = UUID::gen (); |
564 | uuid = UUID::gen (); |
564 | } |
565 | } |
565 | break; |
566 | break; |
566 | |
567 | |
567 | case KW_oid: |
568 | case KW_oid: |
568 | f.get (this, f.get_sint32 ()); |
569 | f.get (this, f.get_sint32 ()); |
569 | break; |
570 | break; |
… | |
… | |
587 | // was: insert_ob_in_ob (tmp, op); |
588 | // was: insert_ob_in_ob (tmp, op); |
588 | // but manually adding it can improve map loading times a lot |
589 | // but manually adding it can improve map loading times a lot |
589 | // also, appending instead of prepending keeps the |
590 | // also, appending instead of prepending keeps the |
590 | // save ordering the same between repeated load/saves. |
591 | // save ordering the same between repeated load/saves. |
591 | // and finally we do not want any funny effects |
592 | // and finally we do not want any funny effects |
592 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
593 | tmp->clr_flag (FLAG_OBJ_ORIGINAL); |
593 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
594 | tmp->clr_flag (FLAG_REMOVED); |
594 | |
595 | |
595 | if (!op_inv) |
596 | if (!op_inv) |
596 | { |
597 | { |
597 | inv = tmp; |
598 | inv = tmp; |
598 | tmp->above = 0; |
599 | tmp->above = 0; |
… | |
… | |
631 | f.delayed_deref (this, owner, f.get_str ()); |
632 | f.delayed_deref (this, owner, f.get_str ()); |
632 | break; |
633 | break; |
633 | |
634 | |
634 | case KW_animation: |
635 | case KW_animation: |
635 | { |
636 | { |
636 | CLEAR_FLAG (this, FLAG_ANIMATE); |
637 | this->clr_flag (FLAG_ANIMATE); |
637 | animation_id = 0; |
638 | animation_id = 0; |
638 | |
639 | |
639 | const char *str = f.get_str (); |
|
|
640 | if (str && (animation_id = find_animation (str))) |
640 | if (f.has_value () && (animation_id = find_animation (f.get_str ()))) |
641 | SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here |
641 | this->set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here |
642 | } |
642 | } |
643 | break; |
643 | break; |
644 | |
644 | |
645 | case KW_last_heal: f.get (last_heal); break; |
645 | case KW_last_heal: f.get (last_heal); break; |
646 | case KW_last_sp: f.get (last_sp); break; |
646 | case KW_last_sp: f.get (last_sp); break; |
647 | case KW_last_grace: f.get (last_grace); break; |
647 | case KW_last_grace: f.get (last_grace); break; |
648 | case KW_last_eat: f.get (last_eat); break; |
648 | case KW_last_eat: f.get (last_eat); break; |
|
|
649 | case KW_sl: |
649 | case KW_speed_left: f.get (speed_left); break; |
650 | case KW_speed_left: f.get (speed_left); break; |
650 | |
651 | |
651 | case KW_speed: |
652 | case KW_speed: |
652 | f.get (speed); |
653 | f.get (speed); |
653 | |
654 | |
… | |
… | |
662 | move_slow |= MOVE_WALK; |
663 | move_slow |= MOVE_WALK; |
663 | f.get (move_slow_penalty); |
664 | f.get (move_slow_penalty); |
664 | break; |
665 | break; |
665 | |
666 | |
666 | case KW_face: |
667 | case KW_face: |
667 | face = face_find (f.get_str ()); |
668 | face = f.has_value () ? face_find (f.get_str ()) : blank_face; |
668 | break; |
669 | break; |
669 | |
670 | |
670 | case KW_sound: |
671 | case KW_sound: |
|
|
672 | if (f.has_value ()) |
|
|
673 | { |
671 | sound = sound_find (f.get_str ()); |
674 | sound = sound_find (f.get_str ()); |
672 | if (!sound) |
675 | if (!sound) |
673 | f.parse_warn ("sound not found"); |
676 | f.parse_warn (format ("sound '%s' not found", f.get_str ())); |
|
|
677 | } |
|
|
678 | else |
|
|
679 | sound = 0; |
674 | break; |
680 | break; |
675 | |
681 | |
676 | case KW_sound_destroy: |
682 | case KW_sound_destroy: |
|
|
683 | if (f.has_value ()) |
|
|
684 | { |
677 | sound_destroy = sound_find (f.get_str ()); |
685 | sound_destroy = sound_find (f.get_str ()); |
678 | if (!sound_destroy) |
686 | if (!sound_destroy) |
679 | f.parse_warn ("sound not found"); |
687 | f.parse_warn (format ("sound '%s' not found", f.get_str ())); |
|
|
688 | } |
|
|
689 | else |
|
|
690 | sound_destroy = 0; |
680 | break; |
691 | break; |
681 | |
692 | |
682 | case KW_x: f.get (x); break; |
693 | case KW_x: f.get (x); break; |
683 | case KW_y: f.get (y); break; |
694 | case KW_y: f.get (y); break; |
684 | |
695 | |
… | |
… | |
725 | case KW_invisible: f.get (invisible); break; |
736 | case KW_invisible: f.get (invisible); break; |
726 | case KW_magic: f.get (magic); break; |
737 | case KW_magic: f.get (magic); break; |
727 | case KW_state: f.get (state); break; |
738 | case KW_state: f.get (state); break; |
728 | case KW_move_slow_penalty: f.get (move_slow_penalty); break; |
739 | case KW_move_slow_penalty: f.get (move_slow_penalty); break; |
729 | case KW_material: f.get (materials); break; //TODO: nuke |
740 | case KW_material: f.get (materials); break; //TODO: nuke |
730 | |
741 | case KW_materialname: f.get (material); break; |
731 | case KW_materialname: |
|
|
732 | { |
|
|
733 | shstr sh; |
|
|
734 | f.get (sh); |
|
|
735 | material = name_to_material (sh); |
|
|
736 | } |
|
|
737 | break; |
|
|
738 | |
742 | |
739 | /* These are the new values */ |
743 | /* These are the new values */ |
740 | case KW_move_block: set_move (move_block, f.get_str ()); break; |
744 | case KW_move_block: set_move (move_block, f); break; |
741 | case KW_move_allow: set_move (move_allow, f.get_str ()); break; |
745 | case KW_move_allow: set_move (move_allow, f); break; |
742 | case KW_move_type: set_move (move_type, f.get_str ()); break; |
746 | case KW_move_type: set_move (move_type , f); break; |
743 | case KW_move_on: set_move (move_on, f.get_str ()); break; |
747 | case KW_move_on: set_move (move_on , f); break; |
744 | case KW_move_off: set_move (move_off, f.get_str ()); break; |
748 | case KW_move_off: set_move (move_off , f); break; |
745 | case KW_move_slow: set_move (move_slow, f.get_str ()); break; |
749 | case KW_move_slow: set_move (move_slow , f); break; |
746 | |
750 | |
747 | /* These are all legacy - any new objects should use the move_ .. values */ |
751 | /* These are all legacy - any new objects should use the move_ .. values */ |
748 | case KW_no_pass: |
752 | case KW_no_pass: |
749 | { |
753 | { |
750 | if (f.get_sint32 ()) |
754 | if (f.get_sint32 ()) |
… | |
… | |
813 | |
817 | |
814 | |
818 | |
815 | case KW_identified: |
819 | case KW_identified: |
816 | GET_FLAG (this, FLAG_IDENTIFIED); |
820 | GET_FLAG (this, FLAG_IDENTIFIED); |
817 | //TODO: move to check_object or so |
821 | //TODO: move to check_object or so |
818 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
822 | if (this->flag [FLAG_IDENTIFIED]) |
819 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
823 | this->clr_flag (FLAG_KNOWN_MAGICAL); |
820 | |
824 | |
821 | break; |
825 | break; |
822 | |
826 | |
823 | case KW_friendly: |
827 | case KW_friendly: |
824 | if (f.get_bool ()) |
828 | if (f.get_bool ()) |
… | |
… | |
912 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
916 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
913 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
917 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
914 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
918 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
915 | case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; |
919 | case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; |
916 | case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; |
920 | case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; |
|
|
921 | case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break; |
917 | |
922 | |
918 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
923 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
919 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
924 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
920 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
925 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
921 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
926 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
… | |
… | |
996 | add_link (map, connected); |
1001 | add_link (map, connected); |
997 | } |
1002 | } |
998 | break; |
1003 | break; |
999 | |
1004 | |
1000 | case KW_randomitems: |
1005 | case KW_randomitems: |
1001 | if (f.get_str ()) |
1006 | if (f.has_value ()) |
1002 | { |
1007 | { |
1003 | randomitems = |
1008 | randomitems = |
1004 | loading_arch |
1009 | loading_arch |
1005 | ? treasurelist::get (f.get_str ()) |
1010 | ? treasurelist::get (f.get_str ()) |
1006 | : treasurelist::find (f.get_str ()); |
1011 | : treasurelist::find (f.get_str ()); |
… | |
… | |
1242 | /* 100 */ |
1247 | /* 100 */ |
1243 | KW_neutral, |
1248 | KW_neutral, |
1244 | KW_no_attack, |
1249 | KW_no_attack, |
1245 | KW_no_damage, |
1250 | KW_no_damage, |
1246 | KW_obj_original, |
1251 | KW_obj_original, |
1247 | KW_NULL, |
1252 | KW_random_speed, |
1248 | KW_activate_on_push, |
1253 | KW_activate_on_push, |
1249 | KW_activate_on_release, |
1254 | KW_activate_on_release, |
1250 | KW_is_water, |
1255 | KW_is_water, |
1251 | KW_use_content_on_gen, |
1256 | KW_use_content_on_gen, |
1252 | KW_NULL, |
1257 | KW_NULL, |
… | |
… | |
1287 | *ptr++ = '\n'; |
1292 | *ptr++ = '\n'; |
1288 | |
1293 | |
1289 | f.alloc (ptr - cur); |
1294 | f.alloc (ptr - cur); |
1290 | } |
1295 | } |
1291 | |
1296 | |
1292 | #define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW_ ## v, op->v) |
1297 | #define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW (v), op->v) |
1293 | #define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW_ ## k, op->v) |
1298 | #define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW (k), op->v) |
1294 | |
1299 | |
1295 | CMP_OUT (x); |
1300 | CMP_OUT (x); |
1296 | CMP_OUT (y); |
1301 | CMP_OUT (y); |
1297 | |
1302 | |
1298 | CMP_OUT (type); |
1303 | CMP_OUT (type); |
1299 | CMP_OUT (subtype); |
1304 | CMP_OUT (subtype); |
1300 | CMP_OUT (direction); |
1305 | CMP_OUT (direction); |
1301 | |
1306 | |
1302 | CMP_OUT (name); |
1307 | CMP_OUT (name); |
1303 | CMP_OUT (name_pl); |
1308 | CMP_OUT (name_pl); |
1304 | |
|
|
1305 | CMP_OUT (speed); |
1309 | CMP_OUT (speed); |
1306 | CMP_OUT (speed_left); |
1310 | |
|
|
1311 | // speed_left is a major time-burner, and has good locality, so |
|
|
1312 | // we use a simple lookup-cache to avoid the very slow printf. |
|
|
1313 | if (op->speed_left != arch->speed_left) |
|
|
1314 | { |
|
|
1315 | static double last_speed_left = 0.; |
|
|
1316 | static char last_speed_left_str [256] = "sl 0\n"; |
|
|
1317 | static int last_speed_left_len = sizeof ("sl 0\n") - 1; |
|
|
1318 | |
|
|
1319 | if (last_speed_left != op->speed_left) |
|
|
1320 | { |
|
|
1321 | last_speed_left = op->speed_left; |
|
|
1322 | last_speed_left_len = sizeof ("sl ") - 1 |
|
|
1323 | + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left); |
|
|
1324 | } |
|
|
1325 | |
|
|
1326 | f.add (last_speed_left_str, last_speed_left_len); |
|
|
1327 | } |
1307 | |
1328 | |
1308 | CMP_OUT (title); |
1329 | CMP_OUT (title); |
1309 | CMP_OUT (race); |
1330 | CMP_OUT (race); |
1310 | CMP_OUT (slaying); |
1331 | CMP_OUT (slaying); |
1311 | CMP_OUT (skill); |
1332 | CMP_OUT (skill); |
1312 | |
1333 | |
1313 | CMP_OUT (tag); |
1334 | CMP_OUT (tag); |
1314 | CMP_OUT (custom_name); |
1335 | CMP_OUT (custom_name); |
1315 | |
1336 | |
1316 | if (object *owner = op->owner) |
1337 | if (object *owner = op->owner) |
1317 | f.put (KW_owner, static_cast<const char *>(owner->ref ())); |
1338 | if (const char *ref = owner->ref ()) |
|
|
1339 | f.put (KW(owner), ref); |
1318 | |
1340 | |
1319 | // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved |
1341 | // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved |
1320 | |
1342 | |
1321 | CMP_OUT (other_arch); |
1343 | CMP_OUT (other_arch); |
1322 | |
1344 | |
1323 | if (op->msg != arch->msg ) f.put (KW_msg , KW_endmsg , op->msg ); |
1345 | if (op->msg != arch->msg ) f.put (KW(msg) , KW(endmsg) , op->msg ); |
1324 | if (op->lore != arch->lore) f.put (KW_lore, KW_endlore, op->lore); |
1346 | if (op->lore != arch->lore) f.put (KW(lore), KW(endlore), op->lore); |
1325 | |
1347 | |
1326 | if (op->face != arch->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); |
1348 | if (op->face != arch->face ) f.put (KW(face) , op->face ? &faces [op->face ] : 0); |
1327 | if (op->sound != arch->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
1349 | if (op->sound != arch->sound ) f.put (KW(sound) , op->sound ? &faces [op->sound ] : 0); |
1328 | if (op->sound_destroy != arch->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1350 | if (op->sound_destroy != arch->sound_destroy) f.put (KW(sound_destroy), op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1329 | |
1351 | |
1330 | if (op->animation_id != arch->animation_id) |
1352 | if (op->animation_id != arch->animation_id) |
1331 | if (op->has_anim ()) |
1353 | if (op->has_anim ()) |
1332 | f.put (KW_animation, op->anim ().name); |
1354 | f.put (KW(animation), op->anim ().name); |
1333 | else |
1355 | else |
1334 | { |
1356 | { |
1335 | f.put (KW_animation, (const char *)0); |
1357 | f.put (KW(animation)); |
1336 | op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? |
1358 | op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? |
1337 | } |
1359 | } |
1338 | |
1360 | |
1339 | CMP_OUT2 (str, stats.Str); |
1361 | CMP_OUT2 (str, stats.Str); |
1340 | CMP_OUT2 (dex, stats.Dex); |
1362 | CMP_OUT2 (dex, stats.Dex); |
… | |
… | |
1376 | CMP_OUT (path_repelled); |
1398 | CMP_OUT (path_repelled); |
1377 | CMP_OUT (path_denied); |
1399 | CMP_OUT (path_denied); |
1378 | |
1400 | |
1379 | CMP_OUT2 (material, materials);//TODO: nuke |
1401 | CMP_OUT2 (material, materials);//TODO: nuke |
1380 | if (op->material != arch->material) |
1402 | if (op->material != arch->material) |
1381 | f.put (KW_materialname, op->material->name); |
1403 | f.put (KW(materialname), op->material->name); |
1382 | |
1404 | |
1383 | CMP_OUT (value); |
1405 | CMP_OUT (value); |
1384 | CMP_OUT (carrying); |
1406 | CMP_OUT (carrying); |
1385 | CMP_OUT (weight); |
1407 | CMP_OUT (weight); |
1386 | CMP_OUT (invisible); |
1408 | CMP_OUT (invisible); |
… | |
… | |
1392 | CMP_OUT (last_eat); |
1414 | CMP_OUT (last_eat); |
1393 | CMP_OUT (glow_radius); |
1415 | CMP_OUT (glow_radius); |
1394 | |
1416 | |
1395 | if (op->flag [FLAG_IS_LINKED]) |
1417 | if (op->flag [FLAG_IS_LINKED]) |
1396 | if (auto (ol, op->find_link ())) |
1418 | if (auto (ol, op->find_link ())) |
1397 | f.put (KW_connected, ol->id); |
1419 | f.put (KW(connected), ol->id); |
1398 | |
1420 | |
1399 | CMP_OUT (randomitems); |
1421 | CMP_OUT (randomitems); |
|
|
1422 | |
1400 | CMP_OUT2 (container, weight_limit); |
1423 | CMP_OUT2 (container, weight_limit); |
1401 | |
1424 | |
1402 | CMP_OUT (run_away); |
1425 | CMP_OUT (run_away); |
1403 | CMP_OUT (pick_up); |
1426 | CMP_OUT (pick_up); |
1404 | CMP_OUT (will_apply); |
1427 | CMP_OUT (will_apply); |
… | |
… | |
1421 | CMP_OUT (move_slow); |
1444 | CMP_OUT (move_slow); |
1422 | CMP_OUT (move_slow_penalty); |
1445 | CMP_OUT (move_slow_penalty); |
1423 | |
1446 | |
1424 | object::flags_t diff = (op->flag ^ arch->flag) & flagmask; |
1447 | object::flags_t diff = (op->flag ^ arch->flag) & flagmask; |
1425 | |
1448 | |
|
|
1449 | #if stdcpp // we need gcc, sorry |
1426 | if (diff [FLAG_OBJ_ORIGINAL]) |
1450 | if (diff [FLAG_OBJ_ORIGINAL]) |
1427 | f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? "1" : "0"); |
1451 | f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0)); |
1428 | |
1452 | |
1429 | diff.reset (FLAG_OBJ_ORIGINAL); |
1453 | diff.reset (FLAG_OBJ_ORIGINAL); |
1430 | |
1454 | |
1431 | // quickly test whether any other flags differ |
1455 | // quickly test whether any other flags differ |
1432 | if (expect_true (diff.any ())) |
1456 | if (expect_true (diff.any ())) |
1433 | for (int i = 0; i < NUM_FLAGS; i++) |
1457 | for (int i = 0; i < NUM_FLAGS; i++) |
1434 | if (expect_false (diff [i])) |
1458 | if (expect_false (diff [i])) |
1435 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1459 | f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0)); |
|
|
1460 | #else |
|
|
1461 | // use sgi extensions |
|
|
1462 | for (int i = diff._Find_first (); i < diff.size (); i = diff._Find_next (i)) |
|
|
1463 | f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0)); |
|
|
1464 | #endif |
1436 | |
1465 | |
1437 | // save body locations. gcc's memcmp does an abysmal job when used |
1466 | // save body locations. gcc's memcmp does an abysmal job when used |
1438 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1467 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1439 | if (expect_false (op->slot[i].info != arch->slot[i].info)) |
1468 | if (expect_false (op->slot[i].info != arch->slot[i].info)) |
1440 | f.put (body_locations[i].save_name, op->slot[i].info); |
1469 | f.put (body_locations[i].save_name, op->slot[i].info); |
… | |
… | |
1446 | * the only place this is not set is when saving the player. |
1475 | * the only place this is not set is when saving the player. |
1447 | */ |
1476 | */ |
1448 | bool |
1477 | bool |
1449 | object::write (object_freezer &f) |
1478 | object::write (object_freezer &f) |
1450 | { |
1479 | { |
1451 | if (is_arch ()) |
1480 | if (expect_false (is_arch ())) |
1452 | { |
1481 | { |
1453 | f.put (KW_object, arch->archname); |
1482 | f.put (KW(object), arch->archname); |
1454 | write_diff (f, this, archetype::empty); |
1483 | write_diff (f, this, archetype::empty); |
1455 | } |
1484 | } |
1456 | else |
1485 | else |
1457 | { |
1486 | { |
1458 | f.put (KW_arch, arch->archname); |
1487 | f.put (KW(arch), arch->archname); |
1459 | write_diff (f, this, arch); |
1488 | write_diff (f, this, arch); |
1460 | } |
1489 | } |
1461 | |
1490 | |
1462 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1491 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1463 | tmp->write (f); |
1492 | tmp->write (f); |
1464 | |
1493 | |
1465 | f.put (this); |
1494 | f.put (this); |
1466 | f.put (KW_end); |
1495 | f.put (KW(end)); |
1467 | |
1496 | |
1468 | return true; |
1497 | return true; |
1469 | } |
1498 | } |
1470 | |
1499 | |
1471 | ///////////////////////////////////////////////////////////////////////////// |
1500 | ///////////////////////////////////////////////////////////////////////////// |
… | |
… | |
1477 | { |
1506 | { |
1478 | object_thawer f (filename); |
1507 | object_thawer f (filename); |
1479 | |
1508 | |
1480 | for (;;) |
1509 | for (;;) |
1481 | { |
1510 | { |
|
|
1511 | coroapi::cede_to_tick (); |
|
|
1512 | |
1482 | switch (f.kw) |
1513 | switch (f.kw) |
1483 | { |
1514 | { |
1484 | case KW_region: |
1515 | case KW_region: |
1485 | if (!region::read (f)) |
1516 | if (!region::read (f)) |
1486 | return false; |
1517 | return false; |