1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <loader.h> |
|
|
27 | #include <sproto.h> |
26 | #include <sproto.h> |
28 | |
27 | |
29 | ///////////////////////////////////////////////////////////////////////////// |
28 | ///////////////////////////////////////////////////////////////////////////// |
30 | |
29 | |
31 | extern archetype *loading_arch; |
30 | extern archetype *loading_arch; |
… | |
… | |
266 | type = 0; |
265 | type = 0; |
267 | } |
266 | } |
268 | |
267 | |
269 | switch (type) |
268 | switch (type) |
270 | { |
269 | { |
|
|
270 | case RANGED: |
271 | case BOW: |
271 | case BOW: |
272 | case WAND: |
272 | case WAND: |
273 | case ROD: |
273 | case ROD: |
274 | case HORN: |
274 | case HORN: |
275 | if (slot [body_range].info != -1) |
275 | if (slot [body_range].info != -1) |
… | |
… | |
330 | |
330 | |
331 | if (!name_pl) |
331 | if (!name_pl) |
332 | name_pl = name; |
332 | name_pl = name; |
333 | |
333 | |
334 | /* objects now have a materialname. try to patch it in */ |
334 | /* objects now have a materialname. try to patch it in */ |
335 | if (!(is_weapon () && level > 0)) |
335 | if (material == MATERIAL_NULL && !(is_weapon () && level > 0)) |
336 | set_materialname (this, map ? map->difficulty : 5, 0); |
336 | select_material (this, map ? map->difficulty : 5); |
|
|
337 | |
|
|
338 | if (speed < 0.) |
|
|
339 | { |
|
|
340 | flag [FLAG_RANDOM_SPEED] = true; |
|
|
341 | speed = -speed; |
|
|
342 | // speed_left will be randomised in instantiate () and copy_to () |
|
|
343 | } |
337 | |
344 | |
338 | /* only do these when program is first run - a bit |
345 | /* only do these when program is first run - a bit |
339 | * excessive to do this at every run - most of this is |
346 | * excessive to do this at every run - most of this is |
340 | * really just to catch any errors - program will still run, but |
347 | * really just to catch any errors - program will still run, but |
341 | * not in the ideal fashion. |
348 | * not in the ideal fashion. |
… | |
… | |
388 | if (ip > 2 * item_power && ip > (item_power + 3)) |
395 | if (ip > 2 * item_power && ip > (item_power + 3)) |
389 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
396 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
390 | #endif |
397 | #endif |
391 | } |
398 | } |
392 | |
399 | |
393 | /* old style spellcasting object (pretty common) - need to load in the appropiate object */ |
400 | /* old style spellcasting object (pretty common) - need to load in the appropriate object */ |
394 | /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */ |
401 | /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */ |
395 | if ((type == ROD |
402 | if ((type == ROD |
396 | || type == WAND |
403 | || type == WAND |
397 | || type == SCROLL |
404 | || type == SCROLL |
398 | || type == HORN |
405 | || type == HORN |
… | |
… | |
423 | randomitems = 0; /* So another spell isn't created for this object */ |
430 | randomitems = 0; /* So another spell isn't created for this object */ |
424 | /* without this, value is all screwed up */ |
431 | /* without this, value is all screwed up */ |
425 | value = arch->value * inv->value; |
432 | value = arch->value * inv->value; |
426 | } |
433 | } |
427 | |
434 | |
428 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
435 | if (this->flag [FLAG_MONSTER]) |
429 | { |
436 | { |
430 | if (stats.hp > stats.maxhp) |
437 | if (stats.hp > stats.maxhp) |
431 | { |
438 | { |
432 | LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
439 | LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
433 | stats.maxhp = stats.hp; |
440 | stats.maxhp = stats.hp; |
… | |
… | |
436 | /* The archs just need to be updated for this */ |
443 | /* The archs just need to be updated for this */ |
437 | if (move_type == 0) |
444 | if (move_type == 0) |
438 | move_type = MOVE_WALK; |
445 | move_type = MOVE_WALK; |
439 | } |
446 | } |
440 | |
447 | |
441 | if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) |
448 | if ((this->flag [FLAG_GENERATOR] && this->flag [FLAG_CONTENT_ON_GEN]) || type == CREATOR || type == CONVERTER) |
442 | /* Object will duplicate it's content as part of the |
449 | /* Object will duplicate it's content as part of the |
443 | * generation process. To do this, we must flag inventory |
450 | * generation process. To do this, we must flag inventory |
444 | * so it remains unevaluated concerning the randomitems and |
451 | * so it remains unevaluated concerning the randomitems and |
445 | * the living (a demonlord shouldn't cast from inside generator!) |
452 | * the living (a demonlord shouldn't cast from inside generator!) |
446 | */ |
453 | */ |
… | |
… | |
480 | animate_object (this, direction); |
487 | animate_object (this, direction); |
481 | } |
488 | } |
482 | } |
489 | } |
483 | |
490 | |
484 | static void |
491 | static void |
485 | set_move (MoveType &mt, const char *str) |
492 | set_move (MoveType &mt, object_thawer &f) |
486 | { |
493 | { |
487 | static const struct flagstr { |
494 | static const struct flagstr { |
488 | const char *name; |
495 | const char *name; |
489 | MoveType flags; |
496 | MoveType flags; |
490 | } move_flags[] = { |
497 | } move_flags[] = { |
… | |
… | |
496 | { "boat" , MOVE_BOAT }, |
503 | { "boat" , MOVE_BOAT }, |
497 | { "ship" , MOVE_SHIP }, |
504 | { "ship" , MOVE_SHIP }, |
498 | { "all" , MOVE_ALL }, |
505 | { "all" , MOVE_ALL }, |
499 | }; |
506 | }; |
500 | |
507 | |
501 | if (!str) |
508 | const char *str = f.get_str (); |
502 | { |
|
|
503 | mt = 0; |
|
|
504 | return; |
|
|
505 | } |
|
|
506 | |
509 | |
507 | if (isdigit (*str)) |
510 | if (!*str || isdigit (*str)) |
508 | { |
511 | { |
509 | mt = atoi (str); |
512 | mt = atoi (str); |
510 | return; |
513 | return; |
511 | } |
514 | } |
512 | |
515 | |
513 | mt = 0; |
516 | mt = 0; |
514 | |
517 | |
515 | for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) |
518 | for (str = strtok ((char *)str, " "); str; str = strtok (0, " ")) |
516 | { |
519 | { |
517 | bool negate = 0; |
520 | bool negate = 0; |
518 | |
521 | |
519 | if (*str == '-') |
522 | if (*str == '-') |
520 | { |
523 | { |
521 | negate = 1; |
524 | negate = 1; |
522 | str++; |
525 | str++; |
523 | } |
526 | } |
524 | |
527 | |
525 | for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f) |
528 | for (const flagstr *f = move_flags; f < move_flags + array_length (move_flags); ++f) |
526 | { |
529 | { |
527 | if (!strcmp (f->name, str)) |
530 | if (!strcmp (f->name, str)) |
528 | { |
531 | { |
529 | if (negate) |
532 | if (negate) |
530 | mt &= ~f->flags; |
533 | mt &= ~f->flags; |
… | |
… | |
554 | for (;;) |
557 | for (;;) |
555 | { |
558 | { |
556 | switch (f.kw) |
559 | switch (f.kw) |
557 | { |
560 | { |
558 | case KW_uuid: |
561 | case KW_uuid: |
559 | if (const char *s = f.get_str ()) |
|
|
560 | if (!uuid.parse (s)) |
562 | if (!uuid.parse (f.get_str ())) |
561 | { |
563 | { |
562 | f.parse_warn ("unparseable uuid"); |
564 | f.parse_warn ("unparseable uuid"); |
563 | uuid = UUID::gen (); |
565 | uuid = UUID::gen (); |
564 | } |
566 | } |
565 | break; |
567 | break; |
566 | |
568 | |
567 | case KW_oid: |
569 | case KW_oid: |
568 | f.get (this, f.get_sint32 ()); |
570 | f.get (this, f.get_sint32 ()); |
569 | break; |
571 | break; |
… | |
… | |
587 | // was: insert_ob_in_ob (tmp, op); |
589 | // was: insert_ob_in_ob (tmp, op); |
588 | // but manually adding it can improve map loading times a lot |
590 | // but manually adding it can improve map loading times a lot |
589 | // also, appending instead of prepending keeps the |
591 | // also, appending instead of prepending keeps the |
590 | // save ordering the same between repeated load/saves. |
592 | // save ordering the same between repeated load/saves. |
591 | // and finally we do not want any funny effects |
593 | // and finally we do not want any funny effects |
592 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
594 | tmp->clr_flag (FLAG_OBJ_ORIGINAL); |
593 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
595 | tmp->clr_flag (FLAG_REMOVED); |
594 | |
596 | |
595 | if (!op_inv) |
597 | if (!op_inv) |
596 | { |
598 | { |
597 | inv = tmp; |
599 | inv = tmp; |
598 | tmp->above = 0; |
600 | tmp->above = 0; |
… | |
… | |
631 | f.delayed_deref (this, owner, f.get_str ()); |
633 | f.delayed_deref (this, owner, f.get_str ()); |
632 | break; |
634 | break; |
633 | |
635 | |
634 | case KW_animation: |
636 | case KW_animation: |
635 | { |
637 | { |
636 | CLEAR_FLAG (this, FLAG_ANIMATE); |
638 | this->clr_flag (FLAG_ANIMATE); |
637 | animation_id = 0; |
639 | animation_id = 0; |
638 | |
640 | |
639 | const char *str = f.get_str (); |
|
|
640 | if (str && (animation_id = find_animation (str))) |
641 | if (f.has_value () && (animation_id = find_animation (f.get_str ()))) |
641 | SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here |
642 | this->set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here |
642 | } |
643 | } |
643 | break; |
644 | break; |
644 | |
645 | |
645 | case KW_last_heal: f.get (last_heal); break; |
646 | case KW_last_heal: f.get (last_heal); break; |
646 | case KW_last_sp: f.get (last_sp); break; |
647 | case KW_last_sp: f.get (last_sp); break; |
647 | case KW_last_grace: f.get (last_grace); break; |
648 | case KW_last_grace: f.get (last_grace); break; |
648 | case KW_last_eat: f.get (last_eat); break; |
649 | case KW_last_eat: f.get (last_eat); break; |
|
|
650 | case KW_sl: |
649 | case KW_speed_left: f.get (speed_left); break; |
651 | case KW_speed_left: f.get (speed_left); break; |
650 | |
652 | |
651 | case KW_speed: |
653 | case KW_speed: |
652 | f.get (speed); |
654 | f.get (speed); |
653 | |
655 | |
… | |
… | |
662 | move_slow |= MOVE_WALK; |
664 | move_slow |= MOVE_WALK; |
663 | f.get (move_slow_penalty); |
665 | f.get (move_slow_penalty); |
664 | break; |
666 | break; |
665 | |
667 | |
666 | case KW_face: |
668 | case KW_face: |
667 | face = face_find (f.get_str ()); |
669 | face = f.has_value () ? face_find (f.get_str ()) : blank_face; |
668 | break; |
670 | break; |
669 | |
671 | |
670 | case KW_sound: |
672 | case KW_sound: |
|
|
673 | if (f.has_value ()) |
|
|
674 | { |
671 | sound = sound_find (f.get_str ()); |
675 | sound = sound_find (f.get_str ()); |
672 | if (!sound) |
676 | if (!sound) |
673 | f.parse_warn ("sound not found"); |
677 | f.parse_warn (format ("sound '%s' not found", f.get_str ())); |
|
|
678 | } |
|
|
679 | else |
|
|
680 | sound = 0; |
674 | break; |
681 | break; |
675 | |
682 | |
676 | case KW_sound_destroy: |
683 | case KW_sound_destroy: |
|
|
684 | if (f.has_value ()) |
|
|
685 | { |
677 | sound_destroy = sound_find (f.get_str ()); |
686 | sound_destroy = sound_find (f.get_str ()); |
678 | if (!sound_destroy) |
687 | if (!sound_destroy) |
679 | f.parse_warn ("sound not found"); |
688 | f.parse_warn (format ("sound '%s' not found", f.get_str ())); |
|
|
689 | } |
|
|
690 | else |
|
|
691 | sound_destroy = 0; |
680 | break; |
692 | break; |
681 | |
693 | |
682 | case KW_x: f.get (x); break; |
694 | case KW_x: f.get (x); break; |
683 | case KW_y: f.get (y); break; |
695 | case KW_y: f.get (y); break; |
684 | |
696 | |
… | |
… | |
725 | case KW_invisible: f.get (invisible); break; |
737 | case KW_invisible: f.get (invisible); break; |
726 | case KW_magic: f.get (magic); break; |
738 | case KW_magic: f.get (magic); break; |
727 | case KW_state: f.get (state); break; |
739 | case KW_state: f.get (state); break; |
728 | case KW_move_slow_penalty: f.get (move_slow_penalty); break; |
740 | case KW_move_slow_penalty: f.get (move_slow_penalty); break; |
729 | case KW_material: f.get (materials); break; //TODO: nuke |
741 | case KW_material: f.get (materials); break; //TODO: nuke |
730 | case KW_materialname: f.get (materialname); break; |
742 | case KW_materialname: f.get (material); break; |
731 | |
743 | |
732 | /* These are the new values */ |
744 | /* These are the new values */ |
733 | case KW_move_block: set_move (move_block, f.get_str ()); break; |
745 | case KW_move_block: set_move (move_block, f); break; |
734 | case KW_move_allow: set_move (move_allow, f.get_str ()); break; |
746 | case KW_move_allow: set_move (move_allow, f); break; |
735 | case KW_move_type: set_move (move_type, f.get_str ()); break; |
747 | case KW_move_type: set_move (move_type , f); break; |
736 | case KW_move_on: set_move (move_on, f.get_str ()); break; |
748 | case KW_move_on: set_move (move_on , f); break; |
737 | case KW_move_off: set_move (move_off, f.get_str ()); break; |
749 | case KW_move_off: set_move (move_off , f); break; |
738 | case KW_move_slow: set_move (move_slow, f.get_str ()); break; |
750 | case KW_move_slow: set_move (move_slow , f); break; |
739 | |
751 | |
740 | /* These are all legacy - any new objects should use the move_ .. values */ |
752 | /* These are all legacy - any new objects should use the move_ .. values */ |
741 | case KW_no_pass: |
753 | case KW_no_pass: |
742 | { |
754 | { |
743 | if (f.get_sint32 ()) |
755 | if (f.get_sint32 ()) |
… | |
… | |
806 | |
818 | |
807 | |
819 | |
808 | case KW_identified: |
820 | case KW_identified: |
809 | GET_FLAG (this, FLAG_IDENTIFIED); |
821 | GET_FLAG (this, FLAG_IDENTIFIED); |
810 | //TODO: move to check_object or so |
822 | //TODO: move to check_object or so |
811 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
823 | if (this->flag [FLAG_IDENTIFIED]) |
812 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
824 | this->clr_flag (FLAG_KNOWN_MAGICAL); |
813 | |
825 | |
814 | break; |
826 | break; |
815 | |
827 | |
816 | case KW_friendly: |
828 | case KW_friendly: |
817 | if (f.get_bool ()) |
829 | if (f.get_bool ()) |
… | |
… | |
852 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
864 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
853 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
865 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
854 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
866 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
855 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
867 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
856 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
868 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
857 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
|
|
858 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
869 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
859 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
870 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
860 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
871 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
861 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
872 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
862 | case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break; |
873 | case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break; |
… | |
… | |
906 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
917 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
907 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
918 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
908 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
919 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
909 | case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; |
920 | case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; |
910 | case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; |
921 | case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; |
|
|
922 | case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break; |
911 | |
923 | |
912 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
924 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
913 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
925 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
914 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
926 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
915 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
927 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
… | |
… | |
990 | add_link (map, connected); |
1002 | add_link (map, connected); |
991 | } |
1003 | } |
992 | break; |
1004 | break; |
993 | |
1005 | |
994 | case KW_randomitems: |
1006 | case KW_randomitems: |
995 | if (f.get_str ()) |
1007 | if (f.has_value ()) |
996 | { |
1008 | { |
997 | randomitems = |
1009 | randomitems = |
998 | loading_arch |
1010 | loading_arch |
999 | ? treasurelist::get (f.get_str ()) |
1011 | ? treasurelist::get (f.get_str ()) |
1000 | : treasurelist::find (f.get_str ()); |
1012 | : treasurelist::find (f.get_str ()); |
… | |
… | |
1101 | * override values and in c_wiz to mutate values. |
1113 | * override values and in c_wiz to mutate values. |
1102 | */ |
1114 | */ |
1103 | int |
1115 | int |
1104 | set_variable (object *op, char *buf) |
1116 | set_variable (object *op, char *buf) |
1105 | { |
1117 | { |
1106 | object_thawer f (buf, (AV *)0); |
1118 | object_thawer f (format ("%s\nend", buf), (AV *)0); |
1107 | |
1119 | |
1108 | return op->parse_kv (f); |
1120 | return op->parse_kv (f); |
1109 | } |
1121 | } |
1110 | |
1122 | |
1111 | // compare *op against *arch and output differences |
1123 | // compare *op against *arch and output differences |
… | |
… | |
1132 | KW_applied, |
1144 | KW_applied, |
1133 | KW_unpaid, |
1145 | KW_unpaid, |
1134 | KW_can_use_shield, |
1146 | KW_can_use_shield, |
1135 | KW_no_pick, |
1147 | KW_no_pick, |
1136 | KW_NULL, // walk_on |
1148 | KW_NULL, // walk_on |
|
|
1149 | /* 10 */ |
1137 | KW_NULL, // no_pass |
1150 | KW_NULL, // no_pass |
1138 | /* 10 */ |
|
|
1139 | KW_is_animated, |
1151 | KW_is_animated, |
1140 | KW_NULL, // slow_move |
1152 | KW_NULL, // slow_move |
1141 | KW_NULL, // flying |
1153 | KW_NULL, // flying |
1142 | KW_monster, |
1154 | KW_monster, |
1143 | KW_friendly, |
1155 | KW_friendly, |
1144 | KW_generator, |
1156 | KW_generator, |
1145 | KW_is_thrown, |
1157 | KW_is_thrown, |
1146 | KW_auto_apply, |
1158 | KW_auto_apply, |
1147 | KW_treasure_env, |
1159 | KW_treasure_env, |
|
|
1160 | /* 20 */ |
1148 | KW_player_sold, |
1161 | KW_player_sold, |
1149 | /* 20 */ |
|
|
1150 | KW_see_invisible, |
1162 | KW_see_invisible, |
1151 | KW_can_roll, |
1163 | KW_can_roll, |
1152 | KW_overlay_floor, |
1164 | KW_overlay_floor, |
1153 | KW_is_turnable, |
1165 | KW_is_turnable, |
1154 | KW_NULL, // walk_off |
1166 | KW_NULL, // walk_off |
1155 | KW_NULL, // fly_on |
1167 | KW_NULL, // fly_on |
1156 | KW_NULL, // fly_off |
1168 | KW_NULL, // fly_off |
1157 | KW_is_used_up, |
1169 | KW_is_used_up, |
1158 | KW_identified, |
1170 | KW_identified, |
|
|
1171 | /* 30 */ |
1159 | KW_reflecting, |
1172 | KW_reflecting, |
1160 | /* 30 */ |
|
|
1161 | KW_changing, |
1173 | KW_changing, |
1162 | KW_splitting, |
1174 | KW_splitting, |
1163 | KW_hitback, |
1175 | KW_hitback, |
1164 | KW_startequip, |
1176 | KW_startequip, |
1165 | KW_blocksview, |
1177 | KW_blocksview, |
1166 | KW_undead, |
1178 | KW_undead, |
1167 | KW_scared, |
1179 | KW_scared, |
1168 | KW_unaggressive, |
1180 | KW_unaggressive, |
1169 | KW_reflect_missile, |
1181 | KW_reflect_missile, |
|
|
1182 | /* 40 */ |
1170 | KW_reflect_spell, |
1183 | KW_reflect_spell, |
1171 | /* 40 */ |
|
|
1172 | KW_no_magic, |
1184 | KW_no_magic, |
1173 | KW_no_fix_player, |
1185 | KW_NULL, |
1174 | KW_is_lightable, |
1186 | KW_is_lightable, |
1175 | KW_tear_down, |
1187 | KW_tear_down, |
1176 | KW_run_away, |
1188 | KW_run_away, |
1177 | KW_NULL, // pass_thru |
1189 | KW_NULL, // pass_thru |
1178 | KW_NULL, // an_pass_thru |
1190 | KW_NULL, // an_pass_thru |
1179 | KW_pick_up, |
1191 | KW_pick_up, |
1180 | KW_unique, |
1192 | KW_unique, |
|
|
1193 | /* 50 */ |
1181 | KW_no_drop, |
1194 | KW_no_drop, |
1182 | /* 50 */ |
|
|
1183 | KW_NULL, // wizcast |
1195 | KW_NULL, // wizcast |
1184 | KW_can_cast_spell, |
1196 | KW_can_cast_spell, |
1185 | KW_can_use_scroll, |
1197 | KW_can_use_scroll, |
1186 | KW_can_use_range, |
1198 | KW_can_use_range, |
1187 | KW_can_use_bow, |
1199 | KW_can_use_bow, |
1188 | KW_can_use_armour, |
1200 | KW_can_use_armour, |
1189 | KW_can_use_weapon, |
1201 | KW_can_use_weapon, |
1190 | KW_can_use_ring, |
1202 | KW_can_use_ring, |
1191 | KW_has_ready_range, |
1203 | KW_has_ready_range, |
|
|
1204 | /* 60 */ |
1192 | KW_has_ready_bow, |
1205 | KW_has_ready_bow, |
1193 | /* 60 */ |
|
|
1194 | KW_xrays, |
1206 | KW_xrays, |
1195 | KW_NULL, |
1207 | KW_NULL, |
1196 | KW_is_floor, |
1208 | KW_is_floor, |
1197 | KW_lifesave, |
1209 | KW_lifesave, |
1198 | KW_no_strength, |
1210 | KW_no_strength, |
1199 | KW_sleep, |
1211 | KW_sleep, |
1200 | KW_stand_still, |
1212 | KW_stand_still, |
1201 | KW_random_move, |
1213 | KW_random_move, |
1202 | KW_only_attack, |
1214 | KW_only_attack, |
|
|
1215 | /* 70 */ |
1203 | KW_confused, |
1216 | KW_confused, |
1204 | /* 70 */ |
|
|
1205 | KW_stealth, |
1217 | KW_stealth, |
1206 | KW_NULL, |
1218 | KW_NULL, |
1207 | KW_NULL, |
1219 | KW_NULL, |
1208 | KW_cursed, |
1220 | KW_cursed, |
1209 | KW_damned, |
1221 | KW_damned, |
1210 | KW_see_anywhere, |
1222 | KW_see_anywhere, |
1211 | KW_known_magical, |
1223 | KW_known_magical, |
1212 | KW_known_cursed, |
1224 | KW_known_cursed, |
1213 | KW_can_use_skill, |
1225 | KW_can_use_skill, |
|
|
1226 | /* 80 */ |
1214 | KW_been_applied, |
1227 | KW_been_applied, |
1215 | /* 80 */ |
|
|
1216 | KW_has_ready_scroll, |
1228 | KW_has_ready_scroll, |
1217 | KW_can_use_rod, |
1229 | KW_can_use_rod, |
1218 | KW_precious, |
1230 | KW_precious, |
1219 | KW_can_use_horn, |
1231 | KW_can_use_horn, |
1220 | KW_make_invisible, |
1232 | KW_make_invisible, |
1221 | KW_inv_locked, |
1233 | KW_inv_locked, |
1222 | KW_is_wooded, |
1234 | KW_is_wooded, |
1223 | KW_is_hilly, |
1235 | KW_is_hilly, |
1224 | KW_has_ready_skill, |
1236 | KW_has_ready_skill, |
|
|
1237 | /* 90 */ |
1225 | KW_has_ready_weapon, |
1238 | KW_has_ready_weapon, |
1226 | /* 90 */ |
|
|
1227 | KW_no_skill_ident, |
1239 | KW_no_skill_ident, |
1228 | KW_is_blind, |
1240 | KW_is_blind, |
1229 | KW_can_see_in_dark, |
1241 | KW_can_see_in_dark, |
1230 | KW_is_cauldron, |
1242 | KW_is_cauldron, |
1231 | KW_NULL, |
1243 | KW_NULL, |
1232 | KW_no_steal, |
1244 | KW_no_steal, |
1233 | KW_one_hit, |
1245 | KW_one_hit, |
1234 | KW_NULL, |
1246 | KW_NULL, |
1235 | KW_berserk, |
1247 | KW_berserk, |
|
|
1248 | /* 100 */ |
1236 | KW_neutral, |
1249 | KW_neutral, |
1237 | /* 100 */ |
|
|
1238 | KW_no_attack, |
1250 | KW_no_attack, |
1239 | KW_no_damage, |
1251 | KW_no_damage, |
1240 | KW_obj_original, |
1252 | KW_obj_original, |
1241 | KW_NULL, |
1253 | KW_random_speed, |
1242 | KW_activate_on_push, |
1254 | KW_activate_on_push, |
1243 | KW_activate_on_release, |
1255 | KW_activate_on_release, |
1244 | KW_is_water, |
1256 | KW_is_water, |
1245 | KW_use_content_on_gen, |
1257 | KW_use_content_on_gen, |
1246 | KW_NULL, |
1258 | KW_NULL, |
|
|
1259 | /* 110 */ |
1247 | KW_is_buildable, |
1260 | KW_is_buildable, |
1248 | /* 110 */ |
|
|
1249 | KW_destroy_on_death, |
1261 | KW_destroy_on_death, |
1250 | KW_NULL, |
1262 | KW_NULL, |
1251 | }; |
1263 | }; |
|
|
1264 | |
|
|
1265 | // obj_original is the only commonly differing flag between archetype |
|
|
1266 | // and object, so special-case it here to be able to skip the loop |
|
|
1267 | static const struct flagmask : object::flags_t |
|
|
1268 | { |
|
|
1269 | flagmask () |
|
|
1270 | { |
|
|
1271 | for (int i = 0; i < NUM_FLAGS; i++) |
|
|
1272 | if (flag_names [i]) |
|
|
1273 | set (i); |
|
|
1274 | } |
|
|
1275 | } flagmask; |
1252 | |
1276 | |
1253 | /* This saves the key/value lists. We do it first so that any |
1277 | /* This saves the key/value lists. We do it first so that any |
1254 | * keys that match field names will be overwritten by the loader. |
1278 | * keys that match field names will be overwritten by the loader. |
1255 | */ |
1279 | */ |
1256 | for (key_value *kv = op->key_values; kv; kv = kv->next) |
1280 | for (key_value *kv = op->key_values; kv; kv = kv->next) |
… | |
… | |
1269 | *ptr++ = '\n'; |
1293 | *ptr++ = '\n'; |
1270 | |
1294 | |
1271 | f.alloc (ptr - cur); |
1295 | f.alloc (ptr - cur); |
1272 | } |
1296 | } |
1273 | |
1297 | |
1274 | #define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW_ ## v, op->v) |
1298 | #define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW (v), op->v) |
1275 | #define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW_ ## k, op->v) |
1299 | #define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW (k), op->v) |
1276 | |
1300 | |
1277 | CMP_OUT (x); |
1301 | CMP_OUT (x); |
1278 | CMP_OUT (y); |
1302 | CMP_OUT (y); |
1279 | |
1303 | |
1280 | CMP_OUT (type); |
1304 | CMP_OUT (type); |
1281 | CMP_OUT (subtype); |
1305 | CMP_OUT (subtype); |
1282 | CMP_OUT (direction); |
1306 | CMP_OUT (direction); |
1283 | |
1307 | |
1284 | CMP_OUT (name); |
1308 | CMP_OUT (name); |
1285 | CMP_OUT (name_pl); |
1309 | CMP_OUT (name_pl); |
1286 | |
|
|
1287 | CMP_OUT (speed); |
1310 | CMP_OUT (speed); |
1288 | CMP_OUT (speed_left); |
1311 | |
|
|
1312 | // speed_left is a major time-burner, and has good locality, so |
|
|
1313 | // we use a simple lookup-cache to avoid the very slow printf. |
|
|
1314 | if (op->speed_left != arch->speed_left) |
|
|
1315 | { |
|
|
1316 | static double last_speed_left = 0.; |
|
|
1317 | static char last_speed_left_str [256] = "sl 0\n"; |
|
|
1318 | static int last_speed_left_len = sizeof ("sl 0\n") - 1; |
|
|
1319 | |
|
|
1320 | if (last_speed_left != op->speed_left) |
|
|
1321 | { |
|
|
1322 | last_speed_left = op->speed_left; |
|
|
1323 | last_speed_left_len = sizeof ("sl ") - 1 |
|
|
1324 | + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left); |
|
|
1325 | } |
|
|
1326 | |
|
|
1327 | f.add (last_speed_left_str, last_speed_left_len); |
|
|
1328 | } |
1289 | |
1329 | |
1290 | CMP_OUT (title); |
1330 | CMP_OUT (title); |
1291 | CMP_OUT (race); |
1331 | CMP_OUT (race); |
1292 | CMP_OUT (slaying); |
1332 | CMP_OUT (slaying); |
1293 | CMP_OUT (skill); |
1333 | CMP_OUT (skill); |
1294 | |
1334 | |
1295 | CMP_OUT (tag); |
1335 | CMP_OUT (tag); |
1296 | CMP_OUT (custom_name); |
1336 | CMP_OUT (custom_name); |
1297 | |
1337 | |
1298 | if (object *owner = op->owner) |
1338 | if (object *owner = op->owner) |
1299 | f.put (KW_owner, static_cast<const char *>(owner->ref ())); |
1339 | if (const char *ref = owner->ref ()) |
|
|
1340 | f.put (KW(owner), ref); |
1300 | |
1341 | |
1301 | // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved |
1342 | // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved |
1302 | |
1343 | |
1303 | CMP_OUT (other_arch); |
1344 | CMP_OUT (other_arch); |
1304 | |
1345 | |
1305 | if (op->msg != arch->msg ) f.put (KW_msg , KW_endmsg , op->msg ); |
1346 | if (op->msg != arch->msg ) f.put (KW(msg) , KW(endmsg) , op->msg ); |
1306 | if (op->lore != arch->lore) f.put (KW_lore, KW_endlore, op->lore); |
1347 | if (op->lore != arch->lore) f.put (KW(lore), KW(endlore), op->lore); |
1307 | |
1348 | |
1308 | if (op->face != arch->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); |
1349 | if (op->face != arch->face ) f.put (KW(face) , op->face ? &faces [op->face ] : 0); |
1309 | if (op->sound != arch->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
1350 | if (op->sound != arch->sound ) f.put (KW(sound) , op->sound ? &faces [op->sound ] : 0); |
1310 | if (op->sound_destroy != arch->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1351 | if (op->sound_destroy != arch->sound_destroy) f.put (KW(sound_destroy), op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1311 | |
1352 | |
1312 | if (op->animation_id != arch->animation_id) |
1353 | if (op->animation_id != arch->animation_id) |
1313 | if (op->has_anim ()) |
1354 | if (op->has_anim ()) |
1314 | f.put (KW_animation, op->anim ().name); |
1355 | f.put (KW(animation), op->anim ().name); |
1315 | else |
1356 | else |
1316 | { |
1357 | { |
1317 | f.put (KW_animation, (const char *)0); |
1358 | f.put (KW(animation)); |
1318 | op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? |
1359 | op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? |
1319 | } |
1360 | } |
1320 | |
1361 | |
1321 | CMP_OUT2 (str, stats.Str); |
1362 | CMP_OUT2 (str, stats.Str); |
1322 | CMP_OUT2 (dex, stats.Dex); |
1363 | CMP_OUT2 (dex, stats.Dex); |
… | |
… | |
1347 | CMP_OUT (attack_movement); |
1388 | CMP_OUT (attack_movement); |
1348 | CMP_OUT (nrof); |
1389 | CMP_OUT (nrof); |
1349 | CMP_OUT (level); |
1390 | CMP_OUT (level); |
1350 | CMP_OUT (attacktype); |
1391 | CMP_OUT (attacktype); |
1351 | |
1392 | |
1352 | // using memcmp here seems to be a loss - us gcc vectorising? |
1393 | // using memcmp here seems to be a loss - is gcc vectorising? |
1353 | for (int i = 0; i < NROFATTACKS; i++) |
1394 | for (int i = 0; i < NROFATTACKS; i++) |
1354 | if (expect_false (op->resist[i] != arch->resist[i])) |
1395 | if (expect_false (op->resist[i] != arch->resist[i])) |
1355 | f.put (resist_save[i], op->resist[i]); |
1396 | f.put (resist_save[i], op->resist[i]); |
1356 | |
1397 | |
1357 | CMP_OUT (path_attuned); |
1398 | CMP_OUT (path_attuned); |
1358 | CMP_OUT (path_repelled); |
1399 | CMP_OUT (path_repelled); |
1359 | CMP_OUT (path_denied); |
1400 | CMP_OUT (path_denied); |
|
|
1401 | |
1360 | CMP_OUT2 (material, materials);//TODO: nuke |
1402 | CMP_OUT2 (material, materials);//TODO: nuke |
1361 | CMP_OUT (materialname); |
1403 | if (op->material != arch->material) |
|
|
1404 | f.put (KW(materialname), op->material->name); |
|
|
1405 | |
1362 | CMP_OUT (value); |
1406 | CMP_OUT (value); |
1363 | CMP_OUT (carrying); |
1407 | CMP_OUT (carrying); |
1364 | CMP_OUT (weight); |
1408 | CMP_OUT (weight); |
1365 | CMP_OUT (invisible); |
1409 | CMP_OUT (invisible); |
1366 | CMP_OUT (state); |
1410 | CMP_OUT (state); |
… | |
… | |
1371 | CMP_OUT (last_eat); |
1415 | CMP_OUT (last_eat); |
1372 | CMP_OUT (glow_radius); |
1416 | CMP_OUT (glow_radius); |
1373 | |
1417 | |
1374 | if (op->flag [FLAG_IS_LINKED]) |
1418 | if (op->flag [FLAG_IS_LINKED]) |
1375 | if (auto (ol, op->find_link ())) |
1419 | if (auto (ol, op->find_link ())) |
1376 | f.put (KW_connected, ol->id); |
1420 | f.put (KW(connected), ol->id); |
1377 | |
1421 | |
1378 | CMP_OUT (randomitems); |
1422 | CMP_OUT (randomitems); |
|
|
1423 | |
1379 | CMP_OUT2 (container, weight_limit); |
1424 | CMP_OUT2 (container, weight_limit); |
1380 | |
1425 | |
1381 | CMP_OUT (run_away); |
1426 | CMP_OUT (run_away); |
1382 | CMP_OUT (pick_up); |
1427 | CMP_OUT (pick_up); |
1383 | CMP_OUT (will_apply); |
1428 | CMP_OUT (will_apply); |
… | |
… | |
1398 | CMP_OUT (move_on); |
1443 | CMP_OUT (move_on); |
1399 | CMP_OUT (move_off); |
1444 | CMP_OUT (move_off); |
1400 | CMP_OUT (move_slow); |
1445 | CMP_OUT (move_slow); |
1401 | CMP_OUT (move_slow_penalty); |
1446 | CMP_OUT (move_slow_penalty); |
1402 | |
1447 | |
1403 | // obj_original is the only commonly differing flag between archetype |
|
|
1404 | // and object, so special-case it here to be able to skip the loop |
|
|
1405 | object::flags_t diff = op->flags ^ arch->flags; |
1448 | object::flags_t diff = (op->flag ^ arch->flag) & flagmask; |
1406 | |
1449 | |
|
|
1450 | #if stdcpp // we need gcc, sorry |
|
|
1451 | if (diff [FLAG_OBJ_ORIGINAL]) |
|
|
1452 | f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0)); |
|
|
1453 | |
|
|
1454 | diff.reset (FLAG_OBJ_ORIGINAL); |
|
|
1455 | |
|
|
1456 | // quickly test whether any other flags differ |
1407 | if (expect_true (diff.any ())) |
1457 | if (expect_true (diff.any ())) |
1408 | { |
|
|
1409 | if (expect_false (diff.reset (FLAG_OBJ_ORIGINAL).any ())) |
|
|
1410 | { |
|
|
1411 | // some other flags differ, too |
|
|
1412 | for (int i = 0; i < NUM_FLAGS; i++) |
1458 | for (int i = 0; i < NUM_FLAGS; i++) |
1413 | if (expect_false (flag_names [i] && op->flag [i] != arch->flag [i])) |
1459 | if (expect_false (diff [i])) |
1414 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1460 | f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0)); |
1415 | } |
1461 | #else |
1416 | else |
1462 | // use sgi extensions |
1417 | { |
1463 | for (int i = diff._Find_first (); i < diff.size (); i = diff._Find_next (i)) |
1418 | // only obj_original differs |
1464 | f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0)); |
1419 | f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? "1" : "0"); |
1465 | #endif |
1420 | } |
|
|
1421 | } |
|
|
1422 | |
1466 | |
1423 | // save body locations. gcc's memcmp does an abysmal job when used |
1467 | // save body locations. gcc's memcmp does an abysmal job when used |
1424 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1468 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1425 | if (expect_false (op->slot[i].info != arch->slot[i].info)) |
1469 | if (expect_false (op->slot[i].info != arch->slot[i].info)) |
1426 | f.put (body_locations[i].save_name, op->slot[i].info); |
1470 | f.put (body_locations[i].save_name, op->slot[i].info); |
… | |
… | |
1432 | * the only place this is not set is when saving the player. |
1476 | * the only place this is not set is when saving the player. |
1433 | */ |
1477 | */ |
1434 | bool |
1478 | bool |
1435 | object::write (object_freezer &f) |
1479 | object::write (object_freezer &f) |
1436 | { |
1480 | { |
1437 | if (is_arch ()) |
1481 | if (expect_false (is_arch ())) |
1438 | { |
1482 | { |
1439 | f.put (KW_object, arch->archname); |
1483 | f.put (KW(object), arch->archname); |
1440 | write_diff (f, this, archetype::empty); |
1484 | write_diff (f, this, archetype::empty); |
1441 | } |
1485 | } |
1442 | else |
1486 | else |
1443 | { |
1487 | { |
1444 | f.put (KW_arch, arch->archname); |
1488 | f.put (KW(arch), arch->archname); |
1445 | write_diff (f, this, arch); |
1489 | write_diff (f, this, arch); |
1446 | } |
1490 | } |
1447 | |
1491 | |
1448 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1492 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1449 | tmp->write (f); |
1493 | tmp->write (f); |
1450 | |
1494 | |
1451 | f.put (this); |
1495 | f.put (this); |
1452 | f.put (KW_end); |
1496 | f.put (KW(end)); |
1453 | |
1497 | |
1454 | return true; |
1498 | return true; |
1455 | } |
1499 | } |
1456 | |
1500 | |
1457 | ///////////////////////////////////////////////////////////////////////////// |
1501 | ///////////////////////////////////////////////////////////////////////////// |
… | |
… | |
1463 | { |
1507 | { |
1464 | object_thawer f (filename); |
1508 | object_thawer f (filename); |
1465 | |
1509 | |
1466 | for (;;) |
1510 | for (;;) |
1467 | { |
1511 | { |
|
|
1512 | coroapi::cede_to_tick (); |
|
|
1513 | |
1468 | switch (f.kw) |
1514 | switch (f.kw) |
1469 | { |
1515 | { |
1470 | case KW_region: |
1516 | case KW_region: |
1471 | if (!region::read (f)) |
1517 | if (!region::read (f)) |
1472 | return false; |
1518 | return false; |