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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.162 by root, Fri May 21 00:31:13 2010 UTC vs.
Revision 1.180 by root, Wed Nov 14 19:40:44 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <sproto.h> 26#include <sproto.h>
250 "spell_glyph", /* 205 */ 250 "spell_glyph", /* 205 */
251 NULL 251 NULL
252}; 252};
253 253
254/* This function checks the object after it has been loaded (when we 254/* This function checks the object after it has been loaded (when we
255 * get the 'end' in the input stream). This function can be used to 255 * get the 'end' in the input stream). This function can be used to
256 * deal with legacy objects where fields may have changed. It can also be used 256 * deal with legacy objects where fields may have changed. It can also be used
257 * to check for objects to make sure there are no common errors. 257 * to check for objects to make sure there are no common errors.
258 */ 258 */
259void 259void
260object::post_load_check () 260object::post_load_check ()
293 LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); 293 LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
294 slot [body_shield].info = -1; 294 slot [body_shield].info = -1;
295 } 295 }
296 break; 296 break;
297 297
298 case CONTAINER:
299 if (nrof)
300 {
301 LOG (llevError, "ITEMBUG: %s: stackable container\n", debug_desc ());
302 nrof = 0;
303 }
304 break;
305
298 case PLAYER: 306 case PLAYER:
299 if (slot [body_shield].info != 1) 307 if (slot [body_shield].info != 1)
300 { 308 {
301 LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); 309 LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
302 slot [body_shield].info = 1; 310 slot [body_shield].info = 1;
321 * this isn't perfect (things won't be properly pluralised), but works to 329 * this isn't perfect (things won't be properly pluralised), but works to
322 * that degree (5 heart is still quite understandable). But the case we 330 * that degree (5 heart is still quite understandable). But the case we
323 * also have to catch is if this object is not using the normal name for 331 * also have to catch is if this object is not using the normal name for
324 * the object. In that case, we also want to use the loaded name. 332 * the object. In that case, we also want to use the loaded name.
325 * Otherwise, what happens is that the the plural name will lose 333 * Otherwise, what happens is that the the plural name will lose
326 * information (appear as just 'hearts' and not 'goblins heart') 334 * information (appear as just 'hearts' and not 'goblins heart')
327 */ 335 */
328 if (arch && name != arch->object::name && name_pl == arch->object::name_pl) 336 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
329 name_pl = 0; 337 name_pl = 0;
330 338
331 if (!name_pl) 339 if (!name_pl)
414 // TODO: fix firewall object on map 422 // TODO: fix firewall object on map
415 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' 423 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
416 * in that spell was stored in sp. 424 * in that spell was stored in sp.
417 */ 425 */
418 //LOG (llevError, "old spellcasting object found: %s", debug_desc ()); 426 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
419 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); 427 object *tmp = archetype::get (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
420 insert_ob_in_ob (tmp, this); 428 insert_ob_in_ob (tmp, this);
421 randomitems = 0; 429 randomitems = 0;
422 } 430 }
423 431
424 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 432 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
475 } 483 }
476 484
477 // if the object has an animation, try to provide a default face 485 // if the object has an animation, try to provide a default face
478 if (has_anim ()) 486 if (has_anim ())
479 { 487 {
480 const animation &anim_ob = anim ();
481
482 if (anim_speed) 488 if (anim_speed)
483 // if this item is time-animated, force the last frame 489 // if this item is time-animated, force the last frame
484 animate_object (this, 0); 490 animate_object (this, 0);
485 else if (flag [FLAG_MONSTER]) 491 else if (flag [FLAG_MONSTER])
486 // if it is a monster, set appropriate facing 492 // if it is a monster, set appropriate facing
550 556
551bool 557bool
552object::parse_kv (object_thawer &f) 558object::parse_kv (object_thawer &f)
553{ 559{
554 object *op_inv = inv; 560 object *op_inv = inv;
555 key_value *last_kv = key_values;
556 561
557 for (;;) 562 for (;;)
558 { 563 {
559 switch (f.kw) 564 switch (f.kw)
560 { 565 {
633 f.delayed_deref (this, owner, f.get_str ()); 638 f.delayed_deref (this, owner, f.get_str ());
634 break; 639 break;
635 640
636 case KW_animation: 641 case KW_animation:
637 { 642 {
638 this->clr_flag (FLAG_ANIMATE); 643 clr_flag (FLAG_ANIMATE);
639 animation_id = 0; 644 animation_id = 0;
640 645
641 if (f.has_value () && (animation_id = find_animation (f.get_str ()))) 646 if (f.has_value () && (animation_id = animation::find (f.get_str ()).number))
642 this->set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here 647 set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here
643 } 648 }
644 break; 649 break;
645 650
646 case KW_last_heal: f.get (last_heal); break; 651 case KW_last_heal: f.get (last_heal); break;
647 case KW_last_sp: f.get (last_sp); break; 652 case KW_last_sp: f.get (last_sp); break;
747 case KW_move_type: set_move (move_type , f); break; 752 case KW_move_type: set_move (move_type , f); break;
748 case KW_move_on: set_move (move_on , f); break; 753 case KW_move_on: set_move (move_on , f); break;
749 case KW_move_off: set_move (move_off , f); break; 754 case KW_move_off: set_move (move_off , f); break;
750 case KW_move_slow: set_move (move_slow , f); break; 755 case KW_move_slow: set_move (move_slow , f); break;
751 756
752 /* These are all legacy - any new objects should use the move_ .. values */
753 case KW_no_pass:
754 {
755 if (f.get_sint32 ())
756 move_block = MOVE_ALL;
757 else
758 move_block = 0;
759 }
760
761 break;
762
763 /* These are all legacy - any new objects should use the move_ .. values */
764 case KW_walk_on:
765 {
766 if (f.get_sint32 ())
767 move_on |= MOVE_WALK;
768 else
769 move_on &= ~MOVE_WALK;
770 }
771
772 break;
773
774 /* These are all legacy - any new objects should use the move_ .. values */
775 case KW_walk_off:
776 {
777 if (f.get_sint32 ())
778 move_off |= MOVE_WALK;
779 else
780 move_off &= ~MOVE_WALK;
781 }
782 break;
783
784 /* These are all legacy - any new objects should use the move_ .. values */
785 case KW_fly_on:
786 {
787 if (f.get_sint32 ())
788 move_on |= MOVE_FLY_LOW;
789 else
790 move_on &= ~MOVE_FLY_LOW;
791 }
792 break;
793
794 /* These are all legacy - any new objects should use the move_ .. values */
795 case KW_fly_off:
796 {
797 if (f.get_sint32 ())
798 move_off |= MOVE_FLY_LOW;
799 else
800 move_off &= ~MOVE_FLY_LOW;
801 }
802 break;
803
804 //TODO: remove these after converting archetypes 757 //TODO: remove these after converting archetypes
805 case KW_can_use_wand: 758 case KW_can_use_wand:
806 GET_FLAG (this, FLAG_USE_RANGE); 759 GET_FLAG (this, FLAG_USE_RANGE);
807 break; 760 break;
808
809 /* These are all legacy - any new objects should use the move_ .. values */
810 case KW_flying:
811 {
812 if (f.get_sint32 ())
813 move_type |= MOVE_FLY_LOW;
814 else
815 move_type &= ~MOVE_FLY_LOW;
816 }
817 break;
818
819 761
820 case KW_identified: 762 case KW_identified:
821 GET_FLAG (this, FLAG_IDENTIFIED); 763 GET_FLAG (this, FLAG_IDENTIFIED);
822 //TODO: move to check_object or so 764 //TODO: move to check_object or so
823 if (this->flag [FLAG_IDENTIFIED]) 765 if (this->flag [FLAG_IDENTIFIED])
856 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; 798 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
857 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; 799 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
858 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break; 800 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
859 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break; 801 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
860 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break; 802 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
803 case KW_is_transparent_floor: GET_FLAG (this, FLAG_IS_TRANSPARENT_FLOOR); break;
861 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break; 804 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
862 case KW_scared: GET_FLAG (this, FLAG_SCARED); break; 805 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
863 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break; 806 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
864 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; 807 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
865 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; 808 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
918 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; 861 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
919 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; 862 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
920 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; 863 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
921 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; 864 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
922 case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break; 865 case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break;
866 case KW_is_quad: GET_FLAG (this, FLAG_IS_QUAD); break;
923 867
924 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; 868 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
925 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; 869 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
926 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; 870 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
927 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; 871 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
1039 983
1040 f.next (); 984 f.next ();
1041 return true; 985 return true;
1042 986
1043 case KW_ERROR: 987 case KW_ERROR:
1044 // append as key value pair (do not use kv_set as it prepends)
1045 // we also do not even try to find old values, duplicate keys stay duplicate 988 // we do not even try to find old values, duplicate keys stay duplicate
1046 { 989 // the list gets reversed after loading
1047 key_value *kv = new key_value; 990 kv.add (shstr (f.kw_str), shstr (f.value));
1048
1049 kv->next = 0;
1050 kv->key = shstr (f.kw_str);
1051 kv->value = shstr (f.value);
1052
1053 if (!last_kv)
1054 key_values = last_kv = kv;
1055 else
1056 {
1057 while (last_kv->next)
1058 last_kv = last_kv->next;
1059
1060 last_kv->next = kv;
1061 last_kv = kv;
1062 }
1063 }
1064 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1065 break; 991 break;
1066 992
1067 default: 993 default:
1068 if (!f.parse_error ("object", name)) 994 if (!f.parse_error ("object", name))
1069 return false; 995 return false;
1081 1007
1082 archetype *arch = archetype::find (f.get_str ()); 1008 archetype *arch = archetype::find (f.get_str ());
1083 1009
1084 if (!arch) 1010 if (!arch)
1085 { 1011 {
1086 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); 1012 LOG (llevError, "object referring to nonexistent archetype '%s'.\n", f.get_str ());
1087 arch = archetype::find (shstr_earthwall); 1013 arch = archetype::find (shstr_earthwall);
1088 } 1014 }
1089 1015
1090 assert (arch); //D maybe use exception handling of sorts? 1016 assert (arch); //D maybe use exception handling of sorts?
1091 1017
1099 if (!op->parse_kv (f)) 1025 if (!op->parse_kv (f))
1100 { 1026 {
1101 op->destroy (); 1027 op->destroy ();
1102 return 0; 1028 return 0;
1103 } 1029 }
1030
1031 // the loader reverses the ordering of kv-pairs, so we reverse it again after loading
1032 // that greatly simplifies the loading code.
1033 op->kv.reverse ();
1104 1034
1105 op->post_load_check (); 1035 op->post_load_check ();
1106 return op; 1036 return op;
1107} 1037}
1108 1038
1143 KW_NULL, 1073 KW_NULL,
1144 KW_applied, 1074 KW_applied,
1145 KW_unpaid, 1075 KW_unpaid,
1146 KW_can_use_shield, 1076 KW_can_use_shield,
1147 KW_no_pick, 1077 KW_no_pick,
1148 KW_NULL, // walk_on 1078 KW_is_transparent_floor,
1149 /* 10 */ 1079 /* 10 */
1150 KW_NULL, // no_pass 1080 KW_NULL, // no_pass
1151 KW_is_animated, 1081 KW_is_animated,
1152 KW_NULL, // slow_move 1082 KW_NULL, // slow_move
1153 KW_NULL, // flying 1083 KW_NULL, // flying
1275 } flagmask; 1205 } flagmask;
1276 1206
1277 /* This saves the key/value lists. We do it first so that any 1207 /* This saves the key/value lists. We do it first so that any
1278 * keys that match field names will be overwritten by the loader. 1208 * keys that match field names will be overwritten by the loader.
1279 */ 1209 */
1280 for (key_value *kv = op->key_values; kv; kv = kv->next) 1210 for (key_value *kv = op->kv.first; kv; kv = kv->next)
1281 if (!arch->key_values || arch->kv (kv->key) != kv->value) 1211 if (arch->kv.empty () || arch->kv [kv->key] != kv->value)
1282 f.put (kv->key, kv->value); 1212 f.put (kv->key, kv->value);
1283 1213
1284 if (op->uuid) 1214 if (op->uuid)
1285 { 1215 {
1286 // highly optimised - this is often 25% of all data written 1216 // highly optimised - this is often 25% of all data written
1318 static int last_speed_left_len = sizeof ("sl 0\n") - 1; 1248 static int last_speed_left_len = sizeof ("sl 0\n") - 1;
1319 1249
1320 if (last_speed_left != op->speed_left) 1250 if (last_speed_left != op->speed_left)
1321 { 1251 {
1322 last_speed_left = op->speed_left; 1252 last_speed_left = op->speed_left;
1253 // .7g loses precision even for float, but gives nice round numbers and smaller files
1254 // maybe hex format or a raw binary dump of the float is good enough, more exact, and much faster?
1255 // (printf is typically very slow)
1323 last_speed_left_len = sizeof ("sl ") - 1 1256 last_speed_left_len = sizeof ("sl ") - 1
1324 + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left); 1257 + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left);
1325 } 1258 }
1326 1259
1327 f.add (last_speed_left_str, last_speed_left_len); 1260 f.add (last_speed_left_str, last_speed_left_len);
1465#endif 1398#endif
1466 1399
1467 // save body locations. gcc's memcmp does an abysmal job when used 1400 // save body locations. gcc's memcmp does an abysmal job when used
1468 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 1401 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1469 if (expect_false (op->slot[i].info != arch->slot[i].info)) 1402 if (expect_false (op->slot[i].info != arch->slot[i].info))
1470 f.put (body_locations[i].save_name, op->slot[i].info); 1403 f.put (body_locations[i].kw, op->slot[i].info);
1471} 1404}
1472 1405
1473/* 1406/*
1474 * Dumps all variables in an object to a file. 1407 * Dumps all variables in an object to a file.
1475 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1408 * If bit 0 of flag is set, unpaid objects will be saved. As of now,

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