1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
|
|
4 | * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
21 | * <http://www.gnu.org/licenses/>. |
21 | * |
22 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
24 | */ |
24 | |
25 | |
25 | #include <global.h> |
26 | #include <global.h> |
26 | #include <sproto.h> |
27 | #include <sproto.h> |
… | |
… | |
250 | "spell_glyph", /* 205 */ |
251 | "spell_glyph", /* 205 */ |
251 | NULL |
252 | NULL |
252 | }; |
253 | }; |
253 | |
254 | |
254 | /* This function checks the object after it has been loaded (when we |
255 | /* This function checks the object after it has been loaded (when we |
255 | * get the 'end' in the input stream). This function can be used to |
256 | * get the 'end' in the input stream). This function can be used to |
256 | * deal with legacy objects where fields may have changed. It can also be used |
257 | * deal with legacy objects where fields may have changed. It can also be used |
257 | * to check for objects to make sure there are no common errors. |
258 | * to check for objects to make sure there are no common errors. |
258 | */ |
259 | */ |
259 | void |
260 | void |
260 | object::post_load_check () |
261 | object::post_load_check () |
… | |
… | |
293 | LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); |
294 | LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); |
294 | slot [body_shield].info = -1; |
295 | slot [body_shield].info = -1; |
295 | } |
296 | } |
296 | break; |
297 | break; |
297 | |
298 | |
|
|
299 | case CONTAINER: |
|
|
300 | if (nrof) |
|
|
301 | { |
|
|
302 | LOG (llevError, "ITEMBUG: %s: stackable container (nrof %d)\n", debug_desc (), (int)nrof); |
|
|
303 | nrof = 0; |
|
|
304 | } |
|
|
305 | break; |
|
|
306 | |
298 | case PLAYER: |
307 | case PLAYER: |
299 | if (slot [body_shield].info != 1) |
308 | if (slot [body_shield].info != 1) |
300 | { |
309 | { |
301 | LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
310 | LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
302 | slot [body_shield].info = 1; |
311 | slot [body_shield].info = 1; |
… | |
… | |
321 | * this isn't perfect (things won't be properly pluralised), but works to |
330 | * this isn't perfect (things won't be properly pluralised), but works to |
322 | * that degree (5 heart is still quite understandable). But the case we |
331 | * that degree (5 heart is still quite understandable). But the case we |
323 | * also have to catch is if this object is not using the normal name for |
332 | * also have to catch is if this object is not using the normal name for |
324 | * the object. In that case, we also want to use the loaded name. |
333 | * the object. In that case, we also want to use the loaded name. |
325 | * Otherwise, what happens is that the the plural name will lose |
334 | * Otherwise, what happens is that the the plural name will lose |
326 | * information (appear as just 'hearts' and not 'goblins heart') |
335 | * information (appear as just 'hearts' and not 'goblins heart') |
327 | */ |
336 | */ |
328 | if (arch && name != arch->object::name && name_pl == arch->object::name_pl) |
337 | if (arch && name != arch->object::name && name_pl == arch->object::name_pl) |
329 | name_pl = 0; |
338 | name_pl = 0; |
330 | |
339 | |
331 | if (!name_pl) |
340 | if (!name_pl) |
… | |
… | |
414 | // TODO: fix firewall object on map |
423 | // TODO: fix firewall object on map |
415 | /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' |
424 | /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' |
416 | * in that spell was stored in sp. |
425 | * in that spell was stored in sp. |
417 | */ |
426 | */ |
418 | //LOG (llevError, "old spellcasting object found: %s", debug_desc ()); |
427 | //LOG (llevError, "old spellcasting object found: %s", debug_desc ()); |
419 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
428 | object *tmp = archetype::get (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
420 | insert_ob_in_ob (tmp, this); |
429 | insert_ob_in_ob (tmp, this); |
421 | randomitems = 0; |
430 | randomitems = 0; |
422 | } |
431 | } |
423 | |
432 | |
424 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
433 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
… | |
… | |
475 | } |
484 | } |
476 | |
485 | |
477 | // if the object has an animation, try to provide a default face |
486 | // if the object has an animation, try to provide a default face |
478 | if (has_anim ()) |
487 | if (has_anim ()) |
479 | { |
488 | { |
480 | const animation &anim_ob = anim (); |
|
|
481 | |
|
|
482 | if (anim_speed) |
489 | if (anim_speed) |
483 | // if this item is time-animated, force the last frame |
490 | // if this item is time-animated, force the last frame |
484 | animate_object (this, 0); |
491 | animate_object (this, 0); |
485 | else if (flag [FLAG_MONSTER]) |
492 | else if (flag [FLAG_MONSTER]) |
486 | // if it is a monster, set appropriate facing |
493 | // if it is a monster, set appropriate facing |
… | |
… | |
550 | |
557 | |
551 | bool |
558 | bool |
552 | object::parse_kv (object_thawer &f) |
559 | object::parse_kv (object_thawer &f) |
553 | { |
560 | { |
554 | object *op_inv = inv; |
561 | object *op_inv = inv; |
555 | key_value *last_kv = key_values; |
|
|
556 | |
562 | |
557 | for (;;) |
563 | for (;;) |
558 | { |
564 | { |
559 | switch (f.kw) |
565 | switch (f.kw) |
560 | { |
566 | { |
… | |
… | |
633 | f.delayed_deref (this, owner, f.get_str ()); |
639 | f.delayed_deref (this, owner, f.get_str ()); |
634 | break; |
640 | break; |
635 | |
641 | |
636 | case KW_animation: |
642 | case KW_animation: |
637 | { |
643 | { |
638 | this->clr_flag (FLAG_ANIMATE); |
644 | clr_flag (FLAG_ANIMATE); |
639 | animation_id = 0; |
645 | animation_id = 0; |
640 | |
646 | |
641 | if (f.has_value () && (animation_id = find_animation (f.get_str ()))) |
647 | if (f.has_value () && (animation_id = animation::find (f.get_str ()).number)) |
642 | this->set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here |
648 | set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here |
643 | } |
649 | } |
644 | break; |
650 | break; |
645 | |
651 | |
646 | case KW_last_heal: f.get (last_heal); break; |
652 | case KW_last_heal: f.get (last_heal); break; |
647 | case KW_last_sp: f.get (last_sp); break; |
653 | case KW_last_sp: f.get (last_sp); break; |
… | |
… | |
747 | case KW_move_type: set_move (move_type , f); break; |
753 | case KW_move_type: set_move (move_type , f); break; |
748 | case KW_move_on: set_move (move_on , f); break; |
754 | case KW_move_on: set_move (move_on , f); break; |
749 | case KW_move_off: set_move (move_off , f); break; |
755 | case KW_move_off: set_move (move_off , f); break; |
750 | case KW_move_slow: set_move (move_slow , f); break; |
756 | case KW_move_slow: set_move (move_slow , f); break; |
751 | |
757 | |
752 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
753 | case KW_no_pass: |
|
|
754 | { |
|
|
755 | if (f.get_sint32 ()) |
|
|
756 | move_block = MOVE_ALL; |
|
|
757 | else |
|
|
758 | move_block = 0; |
|
|
759 | } |
|
|
760 | |
|
|
761 | break; |
|
|
762 | |
|
|
763 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
764 | case KW_walk_on: |
|
|
765 | { |
|
|
766 | if (f.get_sint32 ()) |
|
|
767 | move_on |= MOVE_WALK; |
|
|
768 | else |
|
|
769 | move_on &= ~MOVE_WALK; |
|
|
770 | } |
|
|
771 | |
|
|
772 | break; |
|
|
773 | |
|
|
774 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
775 | case KW_walk_off: |
|
|
776 | { |
|
|
777 | if (f.get_sint32 ()) |
|
|
778 | move_off |= MOVE_WALK; |
|
|
779 | else |
|
|
780 | move_off &= ~MOVE_WALK; |
|
|
781 | } |
|
|
782 | break; |
|
|
783 | |
|
|
784 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
785 | case KW_fly_on: |
|
|
786 | { |
|
|
787 | if (f.get_sint32 ()) |
|
|
788 | move_on |= MOVE_FLY_LOW; |
|
|
789 | else |
|
|
790 | move_on &= ~MOVE_FLY_LOW; |
|
|
791 | } |
|
|
792 | break; |
|
|
793 | |
|
|
794 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
795 | case KW_fly_off: |
|
|
796 | { |
|
|
797 | if (f.get_sint32 ()) |
|
|
798 | move_off |= MOVE_FLY_LOW; |
|
|
799 | else |
|
|
800 | move_off &= ~MOVE_FLY_LOW; |
|
|
801 | } |
|
|
802 | break; |
|
|
803 | |
|
|
804 | //TODO: remove these after converting archetypes |
758 | //TODO: remove these after converting archetypes |
805 | case KW_can_use_wand: |
759 | case KW_can_use_wand: |
806 | GET_FLAG (this, FLAG_USE_RANGE); |
760 | GET_FLAG (this, FLAG_USE_RANGE); |
807 | break; |
761 | break; |
808 | |
|
|
809 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
810 | case KW_flying: |
|
|
811 | { |
|
|
812 | if (f.get_sint32 ()) |
|
|
813 | move_type |= MOVE_FLY_LOW; |
|
|
814 | else |
|
|
815 | move_type &= ~MOVE_FLY_LOW; |
|
|
816 | } |
|
|
817 | break; |
|
|
818 | |
|
|
819 | |
762 | |
820 | case KW_identified: |
763 | case KW_identified: |
821 | GET_FLAG (this, FLAG_IDENTIFIED); |
764 | GET_FLAG (this, FLAG_IDENTIFIED); |
822 | //TODO: move to check_object or so |
765 | //TODO: move to check_object or so |
823 | if (this->flag [FLAG_IDENTIFIED]) |
766 | if (this->flag [FLAG_IDENTIFIED]) |
… | |
… | |
856 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
799 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
857 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
800 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
858 | case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break; |
801 | case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break; |
859 | case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break; |
802 | case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break; |
860 | case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break; |
803 | case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break; |
|
|
804 | case KW_is_transparent_floor: GET_FLAG (this, FLAG_IS_TRANSPARENT_FLOOR); break; |
861 | case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break; |
805 | case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break; |
862 | case KW_scared: GET_FLAG (this, FLAG_SCARED); break; |
806 | case KW_scared: GET_FLAG (this, FLAG_SCARED); break; |
863 | case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break; |
807 | case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break; |
864 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
808 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
865 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
809 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
… | |
… | |
918 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
862 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
919 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
863 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
920 | case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; |
864 | case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; |
921 | case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; |
865 | case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; |
922 | case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break; |
866 | case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break; |
|
|
867 | case KW_is_quad: GET_FLAG (this, FLAG_IS_QUAD); break; |
923 | |
868 | |
924 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
869 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
925 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
870 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
926 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
871 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
927 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
872 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
… | |
… | |
1039 | |
984 | |
1040 | f.next (); |
985 | f.next (); |
1041 | return true; |
986 | return true; |
1042 | |
987 | |
1043 | case KW_ERROR: |
988 | case KW_ERROR: |
1044 | // append as key value pair (do not use kv_set as it prepends) |
|
|
1045 | // we also do not even try to find old values, duplicate keys stay duplicate |
989 | // we do not even try to find old values, duplicate keys stay duplicate |
1046 | { |
990 | // the list gets reversed after loading |
1047 | key_value *kv = new key_value; |
991 | kv.add (shstr (f.kw_str), shstr (f.value)); |
1048 | |
|
|
1049 | kv->next = 0; |
|
|
1050 | kv->key = shstr (f.kw_str); |
|
|
1051 | kv->value = shstr (f.value); |
|
|
1052 | |
|
|
1053 | if (!last_kv) |
|
|
1054 | key_values = last_kv = kv; |
|
|
1055 | else |
|
|
1056 | { |
|
|
1057 | while (last_kv->next) |
|
|
1058 | last_kv = last_kv->next; |
|
|
1059 | |
|
|
1060 | last_kv->next = kv; |
|
|
1061 | last_kv = kv; |
|
|
1062 | } |
|
|
1063 | } |
|
|
1064 | //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D |
|
|
1065 | break; |
992 | break; |
1066 | |
993 | |
1067 | default: |
994 | default: |
1068 | if (!f.parse_error ("object", name)) |
995 | if (!f.parse_error ("object", name)) |
1069 | return false; |
996 | return false; |
… | |
… | |
1081 | |
1008 | |
1082 | archetype *arch = archetype::find (f.get_str ()); |
1009 | archetype *arch = archetype::find (f.get_str ()); |
1083 | |
1010 | |
1084 | if (!arch) |
1011 | if (!arch) |
1085 | { |
1012 | { |
1086 | LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); |
1013 | LOG (llevError, "object referring to nonexistent archetype '%s'.\n", f.get_str ()); |
1087 | arch = archetype::find (shstr_earthwall); |
1014 | arch = archetype::find (shstr_earthwall); |
1088 | } |
1015 | } |
1089 | |
1016 | |
1090 | assert (arch); //D maybe use exception handling of sorts? |
1017 | assert (arch); //D maybe use exception handling of sorts? |
1091 | |
1018 | |
… | |
… | |
1099 | if (!op->parse_kv (f)) |
1026 | if (!op->parse_kv (f)) |
1100 | { |
1027 | { |
1101 | op->destroy (); |
1028 | op->destroy (); |
1102 | return 0; |
1029 | return 0; |
1103 | } |
1030 | } |
|
|
1031 | |
|
|
1032 | // the loader reverses the ordering of kv-pairs, so we reverse it again after loading |
|
|
1033 | // that greatly simplifies the loading code. |
|
|
1034 | op->kv.reverse (); |
1104 | |
1035 | |
1105 | op->post_load_check (); |
1036 | op->post_load_check (); |
1106 | return op; |
1037 | return op; |
1107 | } |
1038 | } |
1108 | |
1039 | |
… | |
… | |
1143 | KW_NULL, |
1074 | KW_NULL, |
1144 | KW_applied, |
1075 | KW_applied, |
1145 | KW_unpaid, |
1076 | KW_unpaid, |
1146 | KW_can_use_shield, |
1077 | KW_can_use_shield, |
1147 | KW_no_pick, |
1078 | KW_no_pick, |
1148 | KW_NULL, // walk_on |
1079 | KW_is_transparent_floor, |
1149 | /* 10 */ |
1080 | /* 10 */ |
1150 | KW_NULL, // no_pass |
1081 | KW_NULL, // no_pass |
1151 | KW_is_animated, |
1082 | KW_is_animated, |
1152 | KW_NULL, // slow_move |
1083 | KW_NULL, // slow_move |
1153 | KW_NULL, // flying |
1084 | KW_NULL, // flying |
… | |
… | |
1275 | } flagmask; |
1206 | } flagmask; |
1276 | |
1207 | |
1277 | /* This saves the key/value lists. We do it first so that any |
1208 | /* This saves the key/value lists. We do it first so that any |
1278 | * keys that match field names will be overwritten by the loader. |
1209 | * keys that match field names will be overwritten by the loader. |
1279 | */ |
1210 | */ |
1280 | for (key_value *kv = op->key_values; kv; kv = kv->next) |
1211 | for (key_value *kv = op->kv.first; kv; kv = kv->next) |
1281 | if (!arch->key_values || arch->kv (kv->key) != kv->value) |
1212 | if (arch->kv.empty () || arch->kv [kv->key] != kv->value) |
1282 | f.put (kv->key, kv->value); |
1213 | f.put (kv->key, kv->value); |
1283 | |
1214 | |
1284 | if (op->uuid) |
1215 | if (op->uuid) |
1285 | { |
1216 | { |
1286 | // highly optimised - this is often 25% of all data written |
1217 | // highly optimised - this is often 25% of all data written |
… | |
… | |
1318 | static int last_speed_left_len = sizeof ("sl 0\n") - 1; |
1249 | static int last_speed_left_len = sizeof ("sl 0\n") - 1; |
1319 | |
1250 | |
1320 | if (last_speed_left != op->speed_left) |
1251 | if (last_speed_left != op->speed_left) |
1321 | { |
1252 | { |
1322 | last_speed_left = op->speed_left; |
1253 | last_speed_left = op->speed_left; |
|
|
1254 | // .7g loses precision even for float, but gives nice round numbers and smaller files |
|
|
1255 | // maybe hex format or a raw binary dump of the float is good enough, more exact, and much faster? |
|
|
1256 | // (printf is typically very slow) |
1323 | last_speed_left_len = sizeof ("sl ") - 1 |
1257 | last_speed_left_len = sizeof ("sl ") - 1 |
1324 | + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left); |
1258 | + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left); |
1325 | } |
1259 | } |
1326 | |
1260 | |
1327 | f.add (last_speed_left_str, last_speed_left_len); |
1261 | f.add (last_speed_left_str, last_speed_left_len); |
… | |
… | |
1465 | #endif |
1399 | #endif |
1466 | |
1400 | |
1467 | // save body locations. gcc's memcmp does an abysmal job when used |
1401 | // save body locations. gcc's memcmp does an abysmal job when used |
1468 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1402 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1469 | if (expect_false (op->slot[i].info != arch->slot[i].info)) |
1403 | if (expect_false (op->slot[i].info != arch->slot[i].info)) |
1470 | f.put (body_locations[i].save_name, op->slot[i].info); |
1404 | f.put (body_locations[i].kw, op->slot[i].info); |
1471 | } |
1405 | } |
1472 | |
1406 | |
1473 | /* |
1407 | /* |
1474 | * Dumps all variables in an object to a file. |
1408 | * Dumps all variables in an object to a file. |
1475 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1409 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |