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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.107 by root, Fri Apr 11 14:09:56 2008 UTC vs.
Revision 1.163 by root, Mon Oct 11 18:40:43 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27
28#include <global.h> 25#include <global.h>
29#include <loader.h>
30#include <sproto.h> 26#include <sproto.h>
31 27
32///////////////////////////////////////////////////////////////////////////// 28/////////////////////////////////////////////////////////////////////////////
33 29
34extern archetype *loading_arch; 30extern archetype *loading_arch;
31
32//+GPL
35 33
36/* This table is only necessary to convert objects that existed before the 34/* This table is only necessary to convert objects that existed before the
37 * spell object conversion to the new object. It was not practical 35 * spell object conversion to the new object. It was not practical
38 * to go through every mapping looking for every potion, rod, wand, etc 36 * to go through every mapping looking for every potion, rod, wand, etc
39 * that had a sp set and update to the new value. So this maps the 37 * that had a sp set and update to the new value. So this maps the
261void 259void
262object::post_load_check () 260object::post_load_check ()
263{ 261{
264 if (type >= NUM_TYPES) 262 if (type >= NUM_TYPES)
265 { 263 {
266 LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ()); 264 LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ());
267 type = 0; 265 type = 0;
268 } 266 }
269 267
270 switch (type) 268 switch (type)
271 { 269 {
270 case RANGED:
272 case BOW: 271 case BOW:
273 case WAND: 272 case WAND:
274 case ROD: 273 case ROD:
275 case HORN: 274 case HORN:
276 if (slot [body_range].info != -1) 275 if (slot [body_range].info != -1)
277 { 276 {
278 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); 277 LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
279 slot [body_range].info = -1; 278 slot [body_range].info = -1;
280 } 279 }
281 break; 280 break;
282 281
283 case WEAPON: 282 case WEAPON:
284 if (slot [body_combat].info != -1) 283 if (slot [body_combat].info != -1)
285 { 284 {
286 LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); 285 LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
287 slot [body_combat].info = -1; 286 slot [body_combat].info = -1;
288 } 287 }
289 break; 288 break;
290 289
291 case SHIELD: 290 case SHIELD:
292 if (slot [body_shield].info != -1) 291 if (slot [body_shield].info != -1)
293 { 292 {
294 LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); 293 LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
295 slot [body_shield].info = -1; 294 slot [body_shield].info = -1;
296 } 295 }
297 break; 296 break;
298 297
299 case PLAYER: 298 case PLAYER:
300 if (slot [body_shield].info != 1) 299 if (slot [body_shield].info != 1)
301 { 300 {
302 LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); 301 LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
303 slot [body_shield].info = 1; 302 slot [body_shield].info = 1;
304 } 303 }
305 304
306 if (slot [body_combat].info != 1) 305 if (slot [body_combat].info != 1)
307 { 306 {
308 LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); 307 LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
309 slot [body_combat].info = 1; 308 slot [body_combat].info = 1;
310 } 309 }
311 310
312 if (slot [body_range].info != 1) 311 if (slot [body_range].info != 1)
313 { 312 {
314 LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); 313 LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
315 slot [body_range].info = 1; 314 slot [body_range].info = 1;
316 } 315 }
317 break; 316 break;
318 } 317 }
319 318
331 330
332 if (!name_pl) 331 if (!name_pl)
333 name_pl = name; 332 name_pl = name;
334 333
335 /* objects now have a materialname. try to patch it in */ 334 /* objects now have a materialname. try to patch it in */
336 if (!(is_weapon () && level > 0)) 335 if (material == MATERIAL_NULL && !(is_weapon () && level > 0))
337 set_materialname (this, map ? map->difficulty : 5, 0); 336 select_material (this, map ? map->difficulty : 5);
337
338 if (speed < 0.)
339 {
340 flag [FLAG_RANDOM_SPEED] = true;
341 speed = -speed;
342 // speed_left will be randomised in instantiate () and copy_to ()
343 }
338 344
339 /* only do these when program is first run - a bit 345 /* only do these when program is first run - a bit
340 * excessive to do this at every run - most of this is 346 * excessive to do this at every run - most of this is
341 * really just to catch any errors - program will still run, but 347 * really just to catch any errors - program will still run, but
342 * not in the ideal fashion. 348 * not in the ideal fashion.
343 */ 349 */
344 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) 350 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
345 { 351 {
346 if (!skill) 352 if (!skill)
347 LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ()); 353 LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ());
348 else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) || 354 else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) ||
349 (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2)) 355 (skill == shstr_two_handed_weapons && slot[body_arm].info != -2))
350 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); 356 LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
351 } 357 }
352 358
353 /* We changed last_heal to gen_sp_armour, which is what it 359 /* We changed last_heal to gen_sp_armour, which is what it
354 * really does for many objects. Need to catch any in maps 360 * really does for many objects. Need to catch any in maps
355 * that may have an old value. 361 * that may have an old value.
361 || type == AMULET || type == GIRDLE 367 || type == AMULET || type == GIRDLE
362 || type == BRACERS || type == CLOAK) 368 || type == BRACERS || type == CLOAK)
363 { 369 {
364 if (last_heal) 370 if (last_heal)
365 { 371 {
366 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); 372 LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
367 gen_sp_armour = last_heal; 373 gen_sp_armour = last_heal;
368 last_heal = 0; 374 last_heal = 0;
369 } 375 }
370 376
371 int ip = calc_item_power (this, 0); 377 int ip = calc_item_power (this, 0);
372 378
373 /* Legacy objects from before item power was in the game */ 379 /* Legacy objects from before item power was in the game */
374 if (!item_power && ip) 380 if (!item_power && ip)
375 { 381 {
376 if (ip > 3) 382 if (ip > 3)
377 LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip); 383 LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip);
378 384
379 item_power = ip; 385 item_power = ip;
380 } 386 }
381 387
382 /* Check for possibly bogus values. Has to meet both these criteria - 388 /* Check for possibly bogus values. Has to meet both these criteria -
389 if (ip > 2 * item_power && ip > (item_power + 3)) 395 if (ip > 2 * item_power && ip > (item_power + 3))
390 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); 396 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
391#endif 397#endif
392 } 398 }
393 399
394 /* Old spellcasting object - need to load in the appropiate object */ 400 /* old style spellcasting object (pretty common) - need to load in the appropriate object */
395 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || 401 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
402 if ((type == ROD
403 || type == WAND
404 || type == SCROLL
405 || type == HORN
406 || type == FIREWALL
396 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 407 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
397 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) 408 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
409 && !inv
410 && !loading_arch
411 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
412 // TODO: at least one watchout-comments is redundant - investigate/remove
398 { 413 {
414 // TODO: fix firewall object on map
399 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' 415 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
400 * in that spell was stored in sp. 416 * in that spell was stored in sp.
401 */ 417 */
418 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
402 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); 419 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
403 insert_ob_in_ob (tmp, this); 420 insert_ob_in_ob (tmp, this);
404 randomitems = NULL; /* So another spell isn't created for this object */ 421 randomitems = 0;
405 } 422 }
406 423
407 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 424 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
408 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) 425 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
409 { 426 {
427 LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ());
410 object *tmp = get_archetype_by_object_name (slaying); 428 object *tmp = get_archetype_by_object_name (slaying);
411 insert_ob_in_ob (tmp, this); 429 insert_ob_in_ob (tmp, this);
412 randomitems = NULL; /* So another spell isn't created for this object */ 430 randomitems = 0; /* So another spell isn't created for this object */
413 /* without this, value is all screwed up */ 431 /* without this, value is all screwed up */
414 value = arch->value * inv->value; 432 value = arch->value * inv->value;
415 } 433 }
416 434
417 if (QUERY_FLAG (this, FLAG_MONSTER)) 435 if (this->flag [FLAG_MONSTER])
418 { 436 {
419 if (stats.hp > stats.maxhp) 437 if (stats.hp > stats.maxhp)
420 { 438 {
421 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); 439 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
422 stats.maxhp = stats.hp; 440 stats.maxhp = stats.hp;
423 } 441 }
424 442
425 /* The archs just need to be updated for this */ 443 /* The archs just need to be updated for this */
426 if (move_type == 0) 444 if (move_type == 0)
427 move_type = MOVE_WALK; 445 move_type = MOVE_WALK;
428 } 446 }
429 447
430 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) 448 if ((this->flag [FLAG_GENERATOR] && this->flag [FLAG_CONTENT_ON_GEN]) || type == CREATOR || type == CONVERTER)
431 {
432 /* Object will duplicate it's content as part of the 449 /* Object will duplicate it's content as part of the
433 * generation process. To do this, we must flag inventory 450 * generation process. To do this, we must flag inventory
434 * so it remains unevaluated concerning the randomitems and 451 * so it remains unevaluated concerning the randomitems and
435 * the living (a demonlord shouldn't cast from inside generator!) 452 * the living (a demonlord shouldn't cast from inside generator!)
436 */ 453 */
454 /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
437 flag_inv (this, FLAG_IS_A_TEMPLATE); 455 flag_inv (this, FLAG_IS_A_TEMPLATE);
438 }
439 456
440 /* Handle player movers. We use move_type for player movers 457 /* Handle player movers. We use move_type for player movers
441 * because they operate on their own time (move_on 458 * because they operate on their own time (move_on
442 * would potentially cause them to be triggered when someone steps 459 * would potentially cause them to be triggered when someone steps
443 * on them). If move_type is set, presume person knows what they 460 * on them). If move_type is set, presume person knows what they
444 * are doing, otherwise, set move_type based on maxhp value. 461 * are doing, otherwise, set move_type based on maxhp value.
445 */ 462 */
446 if (type == PLAYERMOVER) 463 if (type == PLAYERMOVER)
447 { 464 {
448 if (!move_type) 465 if (!move_type)
454 } 471 }
455 else 472 else
456 move_type = MOVE_WALK; 473 move_type = MOVE_WALK;
457 } 474 }
458 } 475 }
476
477 // if the object has an animation, try to provide a default face
478 if (has_anim ())
479 {
480 const animation &anim_ob = anim ();
481
482 if (anim_speed)
483 // if this item is time-animated, force the last frame
484 animate_object (this, 0);
485 else if (flag [FLAG_MONSTER])
486 // if it is a monster, set appropriate facing
487 animate_object (this, direction);
488 }
459} 489}
460 490
461static void 491static void
462set_move (MoveType &mt, const char *str) 492set_move (MoveType &mt, object_thawer &f)
463{ 493{
464 static const struct flagstr { 494 static const struct flagstr {
465 const char *name; 495 const char *name;
466 MoveType flags; 496 MoveType flags;
467 } move_flags[] = { 497 } move_flags[] = {
473 { "boat" , MOVE_BOAT }, 503 { "boat" , MOVE_BOAT },
474 { "ship" , MOVE_SHIP }, 504 { "ship" , MOVE_SHIP },
475 { "all" , MOVE_ALL }, 505 { "all" , MOVE_ALL },
476 }; 506 };
477 507
478 if (!str) 508 const char *str = f.get_str ();
479 {
480 mt = 0;
481 return;
482 }
483 509
484 if (isdigit (*str)) 510 if (!*str || isdigit (*str))
485 { 511 {
486 mt = atoi (str); 512 mt = atoi (str);
487 return; 513 return;
488 } 514 }
489 515
490 mt = 0; 516 mt = 0;
491 517
492 for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) 518 for (str = strtok ((char *)str, " "); str; str = strtok (0, " "))
493 { 519 {
494 bool negate = 0; 520 bool negate = 0;
495 521
496 if (*str == '-') 522 if (*str == '-')
497 { 523 {
498 negate = 1; 524 negate = 1;
499 str++; 525 str++;
500 } 526 }
501 527
502 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f) 528 for (const flagstr *f = move_flags; f < move_flags + array_length (move_flags); ++f)
503 { 529 {
504 if (!strcmp (f->name, str)) 530 if (!strcmp (f->name, str))
505 { 531 {
506 if (negate) 532 if (negate)
507 mt &= ~f->flags; 533 mt &= ~f->flags;
510 536
511 goto next; 537 goto next;
512 } 538 }
513 } 539 }
514 540
515 LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str); 541 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
516 542
517next: ; 543next: ;
518 } 544 }
519} 545}
546
547//-GPL
520 548
521#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () 549#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
522 550
523bool 551bool
524object::parse_kv (object_thawer &f) 552object::parse_kv (object_thawer &f)
525{ 553{
526 object *op_inv = inv; 554 object *op_inv = inv;
555 key_value *last_kv = key_values;
527 556
528 for (;;) 557 for (;;)
529 { 558 {
530 switch (f.kw) 559 switch (f.kw)
531 { 560 {
532 case KW_uuid: 561 case KW_uuid:
533 if (const char *s = f.get_str ())
534 if (!uuid.parse (s)) 562 if (!uuid.parse (f.get_str ()))
535 { 563 {
536 f.parse_warn ("unparseable uuid"); 564 f.parse_warn ("unparseable uuid");
537 uuid = UUID::gen (); 565 uuid = UUID::gen ();
538 } 566 }
539 break; 567 break;
540 568
541 case KW_oid: 569 case KW_oid:
542 f.get (this, f.get_sint32 ()); 570 f.get (this, f.get_sint32 ());
543 break; 571 break;
552 case KW_race: f.get_ornull (race); break; 580 case KW_race: f.get_ornull (race); break;
553 case KW_slaying: f.get_ornull (slaying); break; 581 case KW_slaying: f.get_ornull (slaying); break;
554 case KW_tag: f.get_ornull (tag); break; 582 case KW_tag: f.get_ornull (tag); break;
555 583
556 case KW_arch: 584 case KW_arch:
557 {
558 object *tmp = object::read (f); 585 if (object *tmp = object::read (f))
559 tmp->deactivate ();
560
561 { 586 {
587 tmp->deactivate ();
588
562 // was: insert_ob_in_ob (tmp, op); 589 // was: insert_ob_in_ob (tmp, op);
563 // but manually adding it can improve map loading times a lot 590 // but manually adding it can improve map loading times a lot
564 // also, appending instead of prepending keeps the 591 // also, appending instead of prepending keeps the
565 // save ordering the same between repeated load/saves. 592 // save ordering the same between repeated load/saves.
566 // and finally we do not want any funny effects 593 // and finally we do not want any funny effects
567 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 594 tmp->clr_flag (FLAG_OBJ_ORIGINAL);
568 CLEAR_FLAG (tmp, FLAG_REMOVED); 595 tmp->clr_flag (FLAG_REMOVED);
569 596
570 if (!op_inv) 597 if (!op_inv)
571 { 598 {
572 inv = tmp; 599 inv = tmp;
573 tmp->above = 0; 600 tmp->above = 0;
583 610
584 tmp->below = 0; 611 tmp->below = 0;
585 tmp->env = this; 612 tmp->env = this;
586 op_inv = tmp; 613 op_inv = tmp;
587 } 614 }
588 } 615 else
616 LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n");
617
589 continue; 618 continue;
590 619
591 case KW_other_arch: 620 case KW_other_arch:
592 other_arch =
593 loading_arch 621 if (loading_arch == this)
594 ? archetype::get (f.get_str ()) 622 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
623 else
624 {
595 : archetype::find (f.get_str ()); 625 other_arch = archetype::find (f.get_str ());
596 626
597 if (!other_arch) 627 if (!other_arch)
598 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ())); 628 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
629 }
599 break; 630 break;
600 631
601 case KW_owner: 632 case KW_owner:
602 f.delayed_deref (this, owner, f.get_str ()); 633 f.delayed_deref (this, owner, f.get_str ());
603 break; 634 break;
604 635
605 case KW_animation: 636 case KW_animation:
606 { 637 {
607 CLEAR_FLAG (this, FLAG_ANIMATE); 638 this->clr_flag (FLAG_ANIMATE);
608 animation_id = 0; 639 animation_id = 0;
609 640
610 const char *str = f.get_str ();
611 if (str && (animation_id = find_animation (str))) 641 if (f.has_value () && (animation_id = find_animation (f.get_str ())))
612 SET_FLAG (this, FLAG_ANIMATE); 642 this->set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here
613 } 643 }
614 break; 644 break;
615 645
616 case KW_last_heal: f.get (last_heal); break; 646 case KW_last_heal: f.get (last_heal); break;
617 case KW_last_sp: f.get (last_sp); break; 647 case KW_last_sp: f.get (last_sp); break;
618 case KW_last_grace: f.get (last_grace); break; 648 case KW_last_grace: f.get (last_grace); break;
619 case KW_last_eat: f.get (last_eat); break; 649 case KW_last_eat: f.get (last_eat); break;
650 case KW_sl:
620 case KW_speed_left: f.get (speed_left); break; 651 case KW_speed_left: f.get (speed_left); break;
621 652
622 case KW_speed: 653 case KW_speed:
623 f.get (speed); 654 f.get (speed);
624 655
633 move_slow |= MOVE_WALK; 664 move_slow |= MOVE_WALK;
634 f.get (move_slow_penalty); 665 f.get (move_slow_penalty);
635 break; 666 break;
636 667
637 case KW_face: 668 case KW_face:
638 face = face_find (f.get_str ()); 669 face = f.has_value () ? face_find (f.get_str ()) : blank_face;
639 break; 670 break;
640 671
641 case KW_sound: 672 case KW_sound:
673 if (f.has_value ())
674 {
642 sound = sound_find (f.get_str ()); 675 sound = sound_find (f.get_str ());
643 if (!sound) 676 if (!sound)
644 f.parse_warn ("sound not found"); 677 f.parse_warn (format ("sound '%s' not found", f.get_str ()));
678 }
679 else
680 sound = 0;
645 break; 681 break;
646 682
647 case KW_sound_destroy: 683 case KW_sound_destroy:
684 if (f.has_value ())
685 {
648 sound_destroy = sound_find (f.get_str ()); 686 sound_destroy = sound_find (f.get_str ());
649 if (!sound_destroy) 687 if (!sound_destroy)
650 f.parse_warn ("sound not found"); 688 f.parse_warn (format ("sound '%s' not found", f.get_str ()));
689 }
690 else
691 sound_destroy = 0;
651 break; 692 break;
652 693
653 case KW_x: f.get (x); break; 694 case KW_x: f.get (x); break;
654 case KW_y: f.get (y); break; 695 case KW_y: f.get (y); break;
655 696
696 case KW_invisible: f.get (invisible); break; 737 case KW_invisible: f.get (invisible); break;
697 case KW_magic: f.get (magic); break; 738 case KW_magic: f.get (magic); break;
698 case KW_state: f.get (state); break; 739 case KW_state: f.get (state); break;
699 case KW_move_slow_penalty: f.get (move_slow_penalty); break; 740 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
700 case KW_material: f.get (materials); break; //TODO: nuke 741 case KW_material: f.get (materials); break; //TODO: nuke
701 case KW_materialname: f.get (materialname); break; 742 case KW_materialname: f.get (material); break;
702 743
703 /* These are the new values */ 744 /* These are the new values */
704 case KW_move_block: set_move (move_block, f.get_str ()); break; 745 case KW_move_block: set_move (move_block, f); break;
705 case KW_move_allow: set_move (move_allow, f.get_str ()); break; 746 case KW_move_allow: set_move (move_allow, f); break;
706 case KW_move_type: set_move (move_type, f.get_str ()); break; 747 case KW_move_type: set_move (move_type , f); break;
707 case KW_move_on: set_move (move_on, f.get_str ()); break; 748 case KW_move_on: set_move (move_on , f); break;
708 case KW_move_off: set_move (move_off, f.get_str ()); break; 749 case KW_move_off: set_move (move_off , f); break;
709 case KW_move_slow: set_move (move_slow, f.get_str ()); break; 750 case KW_move_slow: set_move (move_slow , f); break;
710 751
711 /* These are all legacy - any new objects should use the move_ .. values */ 752 /* These are all legacy - any new objects should use the move_ .. values */
712 case KW_no_pass: 753 case KW_no_pass:
713 { 754 {
714 if (f.get_sint32 ()) 755 if (f.get_sint32 ())
777 818
778 819
779 case KW_identified: 820 case KW_identified:
780 GET_FLAG (this, FLAG_IDENTIFIED); 821 GET_FLAG (this, FLAG_IDENTIFIED);
781 //TODO: move to check_object or so 822 //TODO: move to check_object or so
782 if (QUERY_FLAG (this, FLAG_IDENTIFIED)) 823 if (this->flag [FLAG_IDENTIFIED])
783 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); 824 this->clr_flag (FLAG_KNOWN_MAGICAL);
784 825
785 break; 826 break;
786 827
787 case KW_friendly: 828 case KW_friendly:
788 if (f.get_bool ()) 829 if (f.get_bool ())
806 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; 847 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
807 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; 848 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
808 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; 849 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
809 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; 850 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
810 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; 851 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
852 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
811 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; 853 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
812 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; 854 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
813 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; 855 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
814 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; 856 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
815 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; 857 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
822 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; 864 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
823 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; 865 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
824 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; 866 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
825 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; 867 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
826 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; 868 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
827 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
828 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; 869 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
829 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; 870 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
830 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; 871 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
831 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; 872 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
832 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break; 873 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
876 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; 917 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
877 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; 918 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
878 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; 919 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
879 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; 920 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
880 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; 921 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
922 case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break;
881 923
882 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; 924 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
883 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; 925 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
884 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; 926 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
885 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; 927 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
915 case KW_anim_speed: f.get (anim_speed); break; 957 case KW_anim_speed: f.get (anim_speed); break;
916 case KW_container: f.get (weight_limit); break; 958 case KW_container: f.get (weight_limit); break;
917 case KW_will_apply: f.get (will_apply); break; 959 case KW_will_apply: f.get (will_apply); break;
918 case KW_attack_movement: f.get (attack_movement); break; 960 case KW_attack_movement: f.get (attack_movement); break;
919 case KW_move_state: f.get (move_status); break; 961 case KW_move_state: f.get (move_status); break;
920 case KW_expmul: f.get (expmul); break; 962 //case KW_expmul: f.get (expmul); break;//D declared const for the time being
921 case KW_glow_radius: f.get (glow_radius); break; 963 case KW_glow_radius: f.get (glow_radius); break;
922 case KW_weapontype: f.get (weapontype); break; 964 case KW_weapontype: f.get (weapontype); break;
923 case KW_tooltype: f.get (tooltype); break;
924 case KW_casting_time: f.get (casting_time); break; 965 case KW_casting_time: f.get (casting_time); break;
966
967 // elevation is deprecated
925 case KW_elevation: f.get (elevation); break; 968 case KW_elevation: break;
969
926 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; 970 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
927 case KW_client_type: f.get (client_type); break; 971 case KW_client_type: f.get (client_type); break;
928 case KW_duration: f.get (duration); break; 972 case KW_duration: f.get (duration); break;
929 case KW_range: f.get (range); break; 973 case KW_range: f.get (range); break;
930 case KW_range_modifier: f.get (range_modifier); break; 974 case KW_range_modifier: f.get (range_modifier); break;
949 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; 993 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
950 case KW_can_apply: 994 case KW_can_apply:
951 break; 995 break;
952 996
953 case KW_connected: 997 case KW_connected:
954 add_button_link (this, map, f.get_sint32 ()); 998 {
999 shstr connected;
1000
1001 f.get (connected);
1002 add_link (map, connected);
1003 }
955 break; 1004 break;
956 1005
957 case KW_randomitems: 1006 case KW_randomitems:
958 if (f.get_str ()) 1007 if (f.has_value ())
959 { 1008 {
960 randomitems = 1009 randomitems =
961 loading_arch 1010 loading_arch
962 ? treasurelist::get (f.get_str ()) 1011 ? treasurelist::get (f.get_str ())
963 : treasurelist::find (f.get_str ()); 1012 : treasurelist::find (f.get_str ());
964 1013
965 if (!randomitems) 1014 if (!randomitems)
1015 {
966 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); 1016 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
1017 randomitems = treasurelist::get (shstr_none); // avoid crashes
1018 }
967 } 1019 }
968 else 1020 else
969 randomitems = 0; 1021 randomitems = 0;
970 break; 1022 break;
971 1023
987 1039
988 f.next (); 1040 f.next ();
989 return true; 1041 return true;
990 1042
991 case KW_ERROR: 1043 case KW_ERROR:
992 set_ob_key_value (this, f.kw_str, f.value, true); 1044 // append as key value pair (do not use kv_set as it prepends)
1045 // we also do not even try to find old values, duplicate keys stay duplicate
1046 {
1047 key_value *kv = new key_value;
1048
1049 kv->next = 0;
1050 kv->key = shstr (f.kw_str);
1051 kv->value = shstr (f.value);
1052
1053 if (!last_kv)
1054 key_values = last_kv = kv;
1055 else
1056 {
1057 while (last_kv->next)
1058 last_kv = last_kv->next;
1059
1060 last_kv->next = kv;
1061 last_kv = kv;
1062 }
1063 }
993 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D 1064 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
994 break; 1065 break;
995 1066
996 default: 1067 default:
997 if (!f.parse_error ("object", name)) 1068 if (!f.parse_error ("object", name))
1011 archetype *arch = archetype::find (f.get_str ()); 1082 archetype *arch = archetype::find (f.get_str ());
1012 1083
1013 if (!arch) 1084 if (!arch)
1014 { 1085 {
1015 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); 1086 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1016 arch = archetype::find ("earthwall"); 1087 arch = archetype::find (shstr_earthwall);
1017 } 1088 }
1018 1089
1019 assert (arch); //D maybe use exception handling of sorts? 1090 assert (arch); //D maybe use exception handling of sorts?
1020 1091
1021 f.next (); 1092 f.next ();
1022 1093
1023 object *op = object::create (); 1094 object *op = arch->instance ();
1024
1025 op->map = map; 1095 op->map = map;
1026 arch->copy_to (op);
1027 // copy_to activates, this should be fixed properly 1096 // instance() activates, this should be fixed properly
1028 op->deactivate (); 1097 op->deactivate ();
1029 1098
1030 if (!op->parse_kv (f)) 1099 if (!op->parse_kv (f))
1031 { 1100 {
1032 op->destroy (true); 1101 op->destroy ();
1033 return 0; 1102 return 0;
1034 } 1103 }
1035 1104
1036 op->post_load_check (); 1105 op->post_load_check ();
1037 return op; 1106 return op;
1044 * override values and in c_wiz to mutate values. 1113 * override values and in c_wiz to mutate values.
1045 */ 1114 */
1046int 1115int
1047set_variable (object *op, char *buf) 1116set_variable (object *op, char *buf)
1048{ 1117{
1049 object_thawer f (buf, (AV *)0); 1118 object_thawer f (format ("%s\nend", buf), (AV *)0);
1050 1119
1051 return op->parse_kv (f); 1120 return op->parse_kv (f);
1052} 1121}
1053 1122
1054/* This returns a string of the integer movement type */
1055#if 0
1056// unused function
1057static char *
1058get_string_move_type (MoveType mt)
1059{
1060 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1061 int i, all_count = 0, count;
1062
1063 strcpy (retbuf, "");
1064 strcpy (retbuf_all, " all");
1065
1066 /* Quick check, and probably fairly common */
1067 if (mt == MOVE_ALL)
1068 return retbuf_all + 1;
1069 if (mt == 0)
1070 {
1071 strcpy (retbuf, "0");
1072 return retbuf;
1073 }
1074
1075 /* We basically slide the bits down. Why look at MOVE_ALL?
1076 * because we may want to return a string like 'all -swim',
1077 * and if we just looked at mt, we couldn't get that.
1078 */
1079 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1080 {
1081 if (mt & (1 << count))
1082 {
1083 strcat (retbuf, " ");
1084 strcat (retbuf, move_name[count]);
1085 }
1086 else
1087 {
1088 strcat (retbuf_all, " -");
1089 strcat (retbuf_all, move_name[count]);
1090 all_count++;
1091 }
1092 }
1093 /* Basically, if there is a single negation, return it, eg
1094 * 'all -swim'. But more than that, just return the
1095 * enumerated values. It doesn't make sense to return
1096 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1097 */
1098 if (all_count <= 1)
1099 return retbuf_all + 1;
1100 else
1101 return retbuf + 1;
1102}
1103#endif
1104
1105// compare *op against *tmp and output differences 1123// compare *op against *arch and output differences
1106static void 1124static void
1107write_diff (object_freezer &f, object *op, object *tmp) 1125write_diff (object_freezer &f, object *op, object *arch)
1108{ 1126{
1109 static const keyword resist_save[NROFATTACKS] = { 1127 static const keyword resist_save[NROFATTACKS] = {
1110# define def(uc, lc, name, plus, change) KW_resist_ ## lc, 1128# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1111# include "attackinc.h" 1129# include "attackinc.h"
1112# undef def 1130# undef def
1126 KW_applied, 1144 KW_applied,
1127 KW_unpaid, 1145 KW_unpaid,
1128 KW_can_use_shield, 1146 KW_can_use_shield,
1129 KW_no_pick, 1147 KW_no_pick,
1130 KW_NULL, // walk_on 1148 KW_NULL, // walk_on
1149 /* 10 */
1131 KW_NULL, // no_pass 1150 KW_NULL, // no_pass
1132 /* 10 */
1133 KW_is_animated, 1151 KW_is_animated,
1134 KW_NULL, // slow_move 1152 KW_NULL, // slow_move
1135 KW_NULL, // flying 1153 KW_NULL, // flying
1136 KW_monster, 1154 KW_monster,
1137 KW_friendly, 1155 KW_friendly,
1138 KW_generator, 1156 KW_generator,
1139 KW_is_thrown, 1157 KW_is_thrown,
1140 KW_auto_apply, 1158 KW_auto_apply,
1141 KW_treasure_env, 1159 KW_treasure_env,
1160 /* 20 */
1142 KW_player_sold, 1161 KW_player_sold,
1143 /* 20 */
1144 KW_see_invisible, 1162 KW_see_invisible,
1145 KW_can_roll, 1163 KW_can_roll,
1146 KW_overlay_floor, 1164 KW_overlay_floor,
1147 KW_is_turnable, 1165 KW_is_turnable,
1148 KW_NULL, // walk_off 1166 KW_NULL, // walk_off
1149 KW_NULL, // fly_on 1167 KW_NULL, // fly_on
1150 KW_NULL, // fly_off 1168 KW_NULL, // fly_off
1151 KW_is_used_up, 1169 KW_is_used_up,
1152 KW_identified, 1170 KW_identified,
1171 /* 30 */
1153 KW_reflecting, 1172 KW_reflecting,
1154 /* 30 */
1155 KW_changing, 1173 KW_changing,
1156 KW_splitting, 1174 KW_splitting,
1157 KW_hitback, 1175 KW_hitback,
1158 KW_startequip, 1176 KW_startequip,
1159 KW_blocksview, 1177 KW_blocksview,
1160 KW_undead, 1178 KW_undead,
1161 KW_scared, 1179 KW_scared,
1162 KW_unaggressive, 1180 KW_unaggressive,
1163 KW_reflect_missile, 1181 KW_reflect_missile,
1182 /* 40 */
1164 KW_reflect_spell, 1183 KW_reflect_spell,
1165 /* 40 */
1166 KW_no_magic, 1184 KW_no_magic,
1167 KW_no_fix_player, 1185 KW_NULL,
1168 KW_is_lightable, 1186 KW_is_lightable,
1169 KW_tear_down, 1187 KW_tear_down,
1170 KW_run_away, 1188 KW_run_away,
1171 KW_NULL, // pass_thru 1189 KW_NULL, // pass_thru
1172 KW_NULL, // an_pass_thru 1190 KW_NULL, // an_pass_thru
1173 KW_pick_up, 1191 KW_pick_up,
1174 KW_unique, 1192 KW_unique,
1193 /* 50 */
1175 KW_no_drop, 1194 KW_no_drop,
1176 /* 50 */
1177 KW_NULL, // wizcast 1195 KW_NULL, // wizcast
1178 KW_can_cast_spell, 1196 KW_can_cast_spell,
1179 KW_can_use_scroll, 1197 KW_can_use_scroll,
1180 KW_can_use_range, 1198 KW_can_use_range,
1181 KW_can_use_bow, 1199 KW_can_use_bow,
1182 KW_can_use_armour, 1200 KW_can_use_armour,
1183 KW_can_use_weapon, 1201 KW_can_use_weapon,
1184 KW_can_use_ring, 1202 KW_can_use_ring,
1185 KW_has_ready_range, 1203 KW_has_ready_range,
1204 /* 60 */
1186 KW_has_ready_bow, 1205 KW_has_ready_bow,
1187 /* 60 */
1188 KW_xrays, 1206 KW_xrays,
1189 KW_NULL, 1207 KW_NULL,
1190 KW_is_floor, 1208 KW_is_floor,
1191 KW_lifesave, 1209 KW_lifesave,
1192 KW_no_strength, 1210 KW_no_strength,
1193 KW_sleep, 1211 KW_sleep,
1194 KW_stand_still, 1212 KW_stand_still,
1195 KW_random_move, 1213 KW_random_move,
1196 KW_only_attack, 1214 KW_only_attack,
1215 /* 70 */
1197 KW_confused, 1216 KW_confused,
1198 /* 70 */
1199 KW_stealth, 1217 KW_stealth,
1200 KW_NULL, 1218 KW_NULL,
1201 KW_NULL, 1219 KW_NULL,
1202 KW_cursed, 1220 KW_cursed,
1203 KW_damned, 1221 KW_damned,
1204 KW_see_anywhere, 1222 KW_see_anywhere,
1205 KW_known_magical, 1223 KW_known_magical,
1206 KW_known_cursed, 1224 KW_known_cursed,
1207 KW_can_use_skill, 1225 KW_can_use_skill,
1226 /* 80 */
1208 KW_been_applied, 1227 KW_been_applied,
1209 /* 80 */
1210 KW_has_ready_scroll, 1228 KW_has_ready_scroll,
1211 KW_can_use_rod, 1229 KW_can_use_rod,
1212 KW_precious, 1230 KW_precious,
1213 KW_can_use_horn, 1231 KW_can_use_horn,
1214 KW_make_invisible, 1232 KW_make_invisible,
1215 KW_inv_locked, 1233 KW_inv_locked,
1216 KW_is_wooded, 1234 KW_is_wooded,
1217 KW_is_hilly, 1235 KW_is_hilly,
1218 KW_has_ready_skill, 1236 KW_has_ready_skill,
1237 /* 90 */
1219 KW_has_ready_weapon, 1238 KW_has_ready_weapon,
1220 /* 90 */
1221 KW_no_skill_ident, 1239 KW_no_skill_ident,
1222 KW_is_blind, 1240 KW_is_blind,
1223 KW_can_see_in_dark, 1241 KW_can_see_in_dark,
1224 KW_is_cauldron, 1242 KW_is_cauldron,
1225 KW_NULL, 1243 KW_NULL,
1226 KW_no_steal, 1244 KW_no_steal,
1227 KW_one_hit, 1245 KW_one_hit,
1228 KW_NULL, 1246 KW_NULL,
1229 KW_berserk, 1247 KW_berserk,
1248 /* 100 */
1230 KW_neutral, 1249 KW_neutral,
1231 /* 100 */
1232 KW_no_attack, 1250 KW_no_attack,
1233 KW_no_damage, 1251 KW_no_damage,
1234 KW_obj_original, 1252 KW_obj_original,
1235 KW_NULL, 1253 KW_random_speed,
1236 KW_activate_on_push, 1254 KW_activate_on_push,
1237 KW_activate_on_release, 1255 KW_activate_on_release,
1238 KW_is_water, 1256 KW_is_water,
1239 KW_use_content_on_gen, 1257 KW_use_content_on_gen,
1240 KW_NULL, 1258 KW_NULL,
1259 /* 110 */
1241 KW_is_buildable, 1260 KW_is_buildable,
1242 /* 110 */
1243 KW_destroy_on_death, 1261 KW_destroy_on_death,
1244 KW_NULL, 1262 KW_NULL,
1245 }; 1263 };
1246 1264
1247 int i; 1265 // obj_original is the only commonly differing flag between archetype
1266 // and object, so special-case it here to be able to skip the loop
1267 static const struct flagmask : object::flags_t
1268 {
1269 flagmask ()
1270 {
1271 for (int i = 0; i < NUM_FLAGS; i++)
1272 if (flag_names [i])
1273 set (i);
1274 }
1275 } flagmask;
1248 1276
1249 /* This saves the key/value lists. We do it first so that any 1277 /* This saves the key/value lists. We do it first so that any
1250 * keys that match field names will be overwritten by the loader. 1278 * keys that match field names will be overwritten by the loader.
1251 */ 1279 */
1252 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) 1280 for (key_value *kv = op->key_values; kv; kv = kv->next)
1253 { 1281 if (!arch->key_values || arch->kv (kv->key) != kv->value)
1254 /* Find the field in the opposing member. */ 1282 f.put (kv->key, kv->value);
1255 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1256 1283
1257 /* If there's no partnering field, or it's got a different value, save our field. */ 1284 if (op->uuid)
1258 if (!arch_field || my_field->value != arch_field->value)
1259 f.put (my_field->key, my_field->value);
1260 } 1285 {
1286 // highly optimised - this is often 25% of all data written
1287 char *cur = f.force (sizeof ("uuid ") + UUID::MAX_LEN + 1);
1288 char *ptr = cur;
1261 1289
1262 /* We don't need to worry about the arch's extra fields - they 1290 memcpy (ptr, "uuid ", sizeof ("uuid ") - 1);
1263 * will get taken care of the copy_to method. 1291 ptr += sizeof ("uuid ") - 1;
1264 */ 1292 ptr = op->uuid.append (ptr);
1293 *ptr++ = '\n';
1265 1294
1266 f.put (KW_uuid, op->uuid.c_str ()); 1295 f.alloc (ptr - cur);
1296 }
1267 1297
1268#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) 1298#define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW (v), op->v)
1269#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) 1299#define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW (k), op->v)
1270 1300
1271 if (object *owner = op->owner) 1301 CMP_OUT (x);
1272 f.put (KW_owner, static_cast<const char *>(owner->ref ())); 1302 CMP_OUT (y);
1303
1304 CMP_OUT (type);
1305 CMP_OUT (subtype);
1306 CMP_OUT (direction);
1273 1307
1274 CMP_OUT (name); 1308 CMP_OUT (name);
1275 CMP_OUT (name_pl); 1309 CMP_OUT (name_pl);
1276 CMP_OUT (custom_name); 1310 CMP_OUT (speed);
1311
1312 // speed_left is a major time-burner, and has good locality, so
1313 // we use a simple lookup-cache to avoid the very slow printf.
1314 if (op->speed_left != arch->speed_left)
1315 {
1316 static double last_speed_left = 0.;
1317 static char last_speed_left_str [256] = "sl 0\n";
1318 static int last_speed_left_len = sizeof ("sl 0\n") - 1;
1319
1320 if (last_speed_left != op->speed_left)
1321 {
1322 last_speed_left = op->speed_left;
1323 last_speed_left_len = sizeof ("sl ") - 1
1324 + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left);
1325 }
1326
1327 f.add (last_speed_left_str, last_speed_left_len);
1328 }
1329
1277 CMP_OUT (title); 1330 CMP_OUT (title);
1278 CMP_OUT (race); 1331 CMP_OUT (race);
1279 CMP_OUT (slaying); 1332 CMP_OUT (slaying);
1333 CMP_OUT (skill);
1334
1280 CMP_OUT (tag); 1335 CMP_OUT (tag);
1336 CMP_OUT (custom_name);
1337
1338 if (object *owner = op->owner)
1339 if (const char *ref = owner->ref ())
1340 f.put (KW(owner), ref);
1341
1342 // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved
1343
1281 CMP_OUT (other_arch); 1344 CMP_OUT (other_arch);
1282 1345
1283 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); 1346 if (op->msg != arch->msg ) f.put (KW(msg) , KW(endmsg) , op->msg );
1284 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); 1347 if (op->lore != arch->lore) f.put (KW(lore), KW(endlore), op->lore);
1285 1348
1286 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); 1349 if (op->face != arch->face ) f.put (KW(face) , op->face ? &faces [op->face ] : 0);
1287 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); 1350 if (op->sound != arch->sound ) f.put (KW(sound) , op->sound ? &faces [op->sound ] : 0);
1288 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); 1351 if (op->sound_destroy != arch->sound_destroy) f.put (KW(sound_destroy), op->sound_destroy ? &faces [op->sound_destroy] : 0);
1289 1352
1290 if (op->animation_id != tmp->animation_id) 1353 if (op->animation_id != arch->animation_id)
1291 if (op->animation_id) 1354 if (op->has_anim ())
1355 f.put (KW(animation), op->anim ().name);
1356 else
1292 { 1357 {
1293 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1294
1295 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1296 f.put (KW_is_animated, (sint32)0); 1358 f.put (KW(animation));
1359 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1297 } 1360 }
1298 else
1299 f.put (KW_animation, (const char *)0);
1300 1361
1301 CMP_OUT2 (str, stats.Str); 1362 CMP_OUT2 (str, stats.Str);
1302 CMP_OUT2 (dex, stats.Dex); 1363 CMP_OUT2 (dex, stats.Dex);
1303 CMP_OUT2 (con, stats.Con); 1364 CMP_OUT2 (con, stats.Con);
1304 CMP_OUT2 (wis, stats.Wis); 1365 CMP_OUT2 (wis, stats.Wis);
1313 CMP_OUT2 (grace, stats.grace); 1374 CMP_OUT2 (grace, stats.grace);
1314 CMP_OUT2 (maxgrace, stats.maxgrace); 1375 CMP_OUT2 (maxgrace, stats.maxgrace);
1315 CMP_OUT2 (exp, stats.exp); 1376 CMP_OUT2 (exp, stats.exp);
1316 1377
1317 CMP_OUT (perm_exp); 1378 CMP_OUT (perm_exp);
1318 CMP_OUT (expmul); 1379 //CMP_OUT (expmul);
1319 1380
1320 CMP_OUT2 (food, stats.food); 1381 CMP_OUT2 (food, stats.food);
1321 CMP_OUT2 (dam, stats.dam); 1382 CMP_OUT2 (dam, stats.dam);
1322 CMP_OUT2 (luck, stats.luck); 1383 CMP_OUT2 (luck, stats.luck);
1323 CMP_OUT2 (wc, stats.wc); 1384 CMP_OUT2 (wc, stats.wc);
1324 CMP_OUT2 (ac, stats.ac); 1385 CMP_OUT2 (ac, stats.ac);
1325 1386
1326 CMP_OUT (x);
1327 CMP_OUT (y);
1328 CMP_OUT (speed);
1329 CMP_OUT (speed_left);
1330 CMP_OUT2 (move_state, move_status); 1387 CMP_OUT2 (move_state, move_status);
1331 CMP_OUT (attack_movement); 1388 CMP_OUT (attack_movement);
1332 CMP_OUT (nrof); 1389 CMP_OUT (nrof);
1333 CMP_OUT (level); 1390 CMP_OUT (level);
1334 CMP_OUT (direction);
1335 CMP_OUT (type);
1336 CMP_OUT (subtype);
1337 CMP_OUT (attacktype); 1391 CMP_OUT (attacktype);
1338 1392
1393 // using memcmp here seems to be a loss - is gcc vectorising?
1339 for (i = 0; i < NROFATTACKS; i++) 1394 for (int i = 0; i < NROFATTACKS; i++)
1340 if (expect_false (op->resist[i] != tmp->resist[i])) 1395 if (expect_false (op->resist[i] != arch->resist[i]))
1341 f.put (resist_save[i], op->resist[i]); 1396 f.put (resist_save[i], op->resist[i]);
1342 1397
1343 CMP_OUT (path_attuned); 1398 CMP_OUT (path_attuned);
1344 CMP_OUT (path_repelled); 1399 CMP_OUT (path_repelled);
1345 CMP_OUT (path_denied); 1400 CMP_OUT (path_denied);
1401
1346 CMP_OUT2 (material, materials);//TODO: nuke 1402 CMP_OUT2 (material, materials);//TODO: nuke
1347 CMP_OUT (materialname); 1403 if (op->material != arch->material)
1404 f.put (KW(materialname), op->material->name);
1405
1348 CMP_OUT (value); 1406 CMP_OUT (value);
1349 CMP_OUT (carrying); 1407 CMP_OUT (carrying);
1350 CMP_OUT (weight); 1408 CMP_OUT (weight);
1351 CMP_OUT (invisible); 1409 CMP_OUT (invisible);
1352 CMP_OUT (state); 1410 CMP_OUT (state);
1355 CMP_OUT (last_sp); 1413 CMP_OUT (last_sp);
1356 CMP_OUT (last_grace); 1414 CMP_OUT (last_grace);
1357 CMP_OUT (last_eat); 1415 CMP_OUT (last_eat);
1358 CMP_OUT (glow_radius); 1416 CMP_OUT (glow_radius);
1359 1417
1360 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) 1418 if (op->flag [FLAG_IS_LINKED])
1419 if (auto (ol, op->find_link ()))
1361 f.put (KW_connected, i); 1420 f.put (KW(connected), ol->id);
1362 1421
1363 CMP_OUT (randomitems); 1422 CMP_OUT (randomitems);
1423
1364 CMP_OUT2 (container, weight_limit); 1424 CMP_OUT2 (container, weight_limit);
1365 1425
1366 CMP_OUT (run_away); 1426 CMP_OUT (run_away);
1367 CMP_OUT (pick_up); 1427 CMP_OUT (pick_up);
1368 CMP_OUT (will_apply); 1428 CMP_OUT (will_apply);
1369 CMP_OUT (smoothlevel); 1429 CMP_OUT (smoothlevel);
1370 CMP_OUT (weapontype); 1430 CMP_OUT (weapontype);
1371 CMP_OUT (tooltype);
1372 CMP_OUT (elevation);
1373 CMP_OUT (client_type); 1431 CMP_OUT (client_type);
1374 CMP_OUT (item_power); 1432 CMP_OUT (item_power);
1375 CMP_OUT (duration); 1433 CMP_OUT (duration);
1376 CMP_OUT (range); 1434 CMP_OUT (range);
1377 CMP_OUT (range_modifier); 1435 CMP_OUT (range_modifier);
1385 CMP_OUT (move_on); 1443 CMP_OUT (move_on);
1386 CMP_OUT (move_off); 1444 CMP_OUT (move_off);
1387 CMP_OUT (move_slow); 1445 CMP_OUT (move_slow);
1388 CMP_OUT (move_slow_penalty); 1446 CMP_OUT (move_slow_penalty);
1389 1447
1390 if (op->flag != tmp->flag) 1448 object::flags_t diff = (op->flag ^ arch->flag) & flagmask;
1449
1450#if stdcpp // we need gcc, sorry
1451 if (diff [FLAG_OBJ_ORIGINAL])
1452 f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0));
1453
1454 diff.reset (FLAG_OBJ_ORIGINAL);
1455
1456 // quickly test whether any other flags differ
1457 if (expect_true (diff.any ()))
1391 for (i = 0; i <= NUM_FLAGS; i++) 1458 for (int i = 0; i < NUM_FLAGS; i++)
1392 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i])) 1459 if (expect_false (diff [i]))
1393 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1460 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1461#else
1462 // use sgi extensions
1463 for (int i = diff._Find_first (); i < diff.size (); i = diff._Find_next (i))
1464 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1465#endif
1394 1466
1395 // save body locations 1467 // save body locations. gcc's memcmp does an abysmal job when used
1396 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1468 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1397 if (expect_false (op->slot[i].info != tmp->slot[i].info)) 1469 if (expect_false (op->slot[i].info != arch->slot[i].info))
1398 f.put (body_locations[i].save_name, op->slot[i].info); 1470 f.put (body_locations[i].kw, op->slot[i].info);
1399} 1471}
1400 1472
1401/* 1473/*
1402 * Dumps all variables in an object to a file. 1474 * Dumps all variables in an object to a file.
1403 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1475 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1404 * the only place this is not set is when saving the player. 1476 * the only place this is not set is when saving the player.
1405 */ 1477 */
1406bool 1478bool
1407object::write (object_freezer &f) 1479object::write (object_freezer &f)
1408{ 1480{
1409 archetype *at = arch ? (archetype *)arch : empty_archetype; 1481 if (expect_false (is_arch ()))
1410 1482 {
1483 f.put (KW(object), arch->archname);
1484 write_diff (f, this, archetype::empty);
1485 }
1486 else
1487 {
1411 f.put (KW_arch, at->archname); 1488 f.put (KW(arch), arch->archname);
1412 write_diff (f, this, at); 1489 write_diff (f, this, arch);
1490 }
1413 1491
1414 for (object *tmp = inv; tmp; tmp = tmp->below) 1492 for (object *tmp = inv; tmp; tmp = tmp->below)
1415 tmp->write (f); 1493 tmp->write (f);
1416 1494
1417 f.put (this); 1495 f.put (this);
1418 f.put (KW_end); 1496 f.put (KW(end));
1419 1497
1420 return true; 1498 return true;
1421} 1499}
1422 1500
1423///////////////////////////////////////////////////////////////////////////// 1501/////////////////////////////////////////////////////////////////////////////
1424 1502
1425// generic resource file load, 1503// generic resource file load,
1426// currently supports: region, treasures, archetypes 1504// currently supports: region, treasures, archetypes
1505bool
1427bool load_resource_file (const char *filename) 1506load_resource_file_ (const char *filename)
1428{ 1507{
1429 object_thawer f (filename); 1508 object_thawer f (filename);
1430 1509
1431 bool success = false;
1432 bool seen_arch = false;
1433
1434 for (;;) 1510 for (;;)
1435 { 1511 {
1512 coroapi::cede_to_tick ();
1513
1436 switch (f.kw) 1514 switch (f.kw)
1437 { 1515 {
1438 case KW_region: 1516 case KW_region:
1439 if (!region::read (f)) 1517 if (!region::read (f))
1440 goto finish; 1518 return false;
1441 break; 1519 break;
1442 1520
1443 case KW_treasure: 1521 case KW_treasure:
1444 case KW_treasureone: 1522 case KW_treasureone:
1445 if (!treasurelist::read (f)) 1523 if (!treasurelist::read (f))
1446 goto finish; 1524 return false;
1447 break; 1525 break;
1448 1526
1449 case KW_object: 1527 case KW_object:
1450 seen_arch = true;
1451 if (!archetype::read (f)) 1528 if (!archetype::read (f))
1452 goto finish; 1529 return false;
1453 break; 1530 break;
1454 1531
1455 case KW_EOF: 1532 case KW_EOF:
1456 success = true; 1533 return true;
1457 goto finish;
1458 1534
1459 default: 1535 default:
1460 if (!f.parse_error ("resource file")) 1536 if (!f.parse_error ("resource file"))
1461 goto finish; 1537 return false;
1462 1538
1463 f.next (); 1539 f.next ();
1464 break; 1540 break;
1465 } 1541 }
1466 } 1542 }
1467
1468finish:
1469 if (seen_arch)
1470 init_archetype_pointers ();
1471
1472 return success;
1473} 1543}
1474 1544

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