1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <sproto.h> |
26 | #include <sproto.h> |
… | |
… | |
250 | "spell_glyph", /* 205 */ |
250 | "spell_glyph", /* 205 */ |
251 | NULL |
251 | NULL |
252 | }; |
252 | }; |
253 | |
253 | |
254 | /* This function checks the object after it has been loaded (when we |
254 | /* This function checks the object after it has been loaded (when we |
255 | * get the 'end' in the input stream). This function can be used to |
255 | * get the 'end' in the input stream). This function can be used to |
256 | * deal with legacy objects where fields may have changed. It can also be used |
256 | * deal with legacy objects where fields may have changed. It can also be used |
257 | * to check for objects to make sure there are no common errors. |
257 | * to check for objects to make sure there are no common errors. |
258 | */ |
258 | */ |
259 | void |
259 | void |
260 | object::post_load_check () |
260 | object::post_load_check () |
… | |
… | |
321 | * this isn't perfect (things won't be properly pluralised), but works to |
321 | * this isn't perfect (things won't be properly pluralised), but works to |
322 | * that degree (5 heart is still quite understandable). But the case we |
322 | * that degree (5 heart is still quite understandable). But the case we |
323 | * also have to catch is if this object is not using the normal name for |
323 | * also have to catch is if this object is not using the normal name for |
324 | * the object. In that case, we also want to use the loaded name. |
324 | * the object. In that case, we also want to use the loaded name. |
325 | * Otherwise, what happens is that the the plural name will lose |
325 | * Otherwise, what happens is that the the plural name will lose |
326 | * information (appear as just 'hearts' and not 'goblins heart') |
326 | * information (appear as just 'hearts' and not 'goblins heart') |
327 | */ |
327 | */ |
328 | if (arch && name != arch->object::name && name_pl == arch->object::name_pl) |
328 | if (arch && name != arch->object::name && name_pl == arch->object::name_pl) |
329 | name_pl = 0; |
329 | name_pl = 0; |
330 | |
330 | |
331 | if (!name_pl) |
331 | if (!name_pl) |
… | |
… | |
414 | // TODO: fix firewall object on map |
414 | // TODO: fix firewall object on map |
415 | /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' |
415 | /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' |
416 | * in that spell was stored in sp. |
416 | * in that spell was stored in sp. |
417 | */ |
417 | */ |
418 | //LOG (llevError, "old spellcasting object found: %s", debug_desc ()); |
418 | //LOG (llevError, "old spellcasting object found: %s", debug_desc ()); |
419 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
419 | object *tmp = archetype::get (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
420 | insert_ob_in_ob (tmp, this); |
420 | insert_ob_in_ob (tmp, this); |
421 | randomitems = 0; |
421 | randomitems = 0; |
422 | } |
422 | } |
423 | |
423 | |
424 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
424 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
… | |
… | |
475 | } |
475 | } |
476 | |
476 | |
477 | // if the object has an animation, try to provide a default face |
477 | // if the object has an animation, try to provide a default face |
478 | if (has_anim ()) |
478 | if (has_anim ()) |
479 | { |
479 | { |
480 | const animation &anim_ob = anim (); |
|
|
481 | |
|
|
482 | if (anim_speed) |
480 | if (anim_speed) |
483 | // if this item is time-animated, force the last frame |
481 | // if this item is time-animated, force the last frame |
484 | animate_object (this, 0); |
482 | animate_object (this, 0); |
485 | else if (flag [FLAG_MONSTER]) |
483 | else if (flag [FLAG_MONSTER]) |
486 | // if it is a monster, set appropriate facing |
484 | // if it is a monster, set appropriate facing |
… | |
… | |
550 | |
548 | |
551 | bool |
549 | bool |
552 | object::parse_kv (object_thawer &f) |
550 | object::parse_kv (object_thawer &f) |
553 | { |
551 | { |
554 | object *op_inv = inv; |
552 | object *op_inv = inv; |
555 | key_value *last_kv = kv.first; |
|
|
556 | |
553 | |
557 | for (;;) |
554 | for (;;) |
558 | { |
555 | { |
559 | switch (f.kw) |
556 | switch (f.kw) |
560 | { |
557 | { |
… | |
… | |
633 | f.delayed_deref (this, owner, f.get_str ()); |
630 | f.delayed_deref (this, owner, f.get_str ()); |
634 | break; |
631 | break; |
635 | |
632 | |
636 | case KW_animation: |
633 | case KW_animation: |
637 | { |
634 | { |
638 | this->clr_flag (FLAG_ANIMATE); |
635 | clr_flag (FLAG_ANIMATE); |
639 | animation_id = 0; |
636 | animation_id = 0; |
640 | |
637 | |
641 | if (f.has_value () && (animation_id = find_animation (f.get_str ()))) |
638 | if (f.has_value () && (animation_id = animation::find (f.get_str ()).number)) |
642 | this->set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here |
639 | set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here |
643 | } |
640 | } |
644 | break; |
641 | break; |
645 | |
642 | |
646 | case KW_last_heal: f.get (last_heal); break; |
643 | case KW_last_heal: f.get (last_heal); break; |
647 | case KW_last_sp: f.get (last_sp); break; |
644 | case KW_last_sp: f.get (last_sp); break; |
… | |
… | |
747 | case KW_move_type: set_move (move_type , f); break; |
744 | case KW_move_type: set_move (move_type , f); break; |
748 | case KW_move_on: set_move (move_on , f); break; |
745 | case KW_move_on: set_move (move_on , f); break; |
749 | case KW_move_off: set_move (move_off , f); break; |
746 | case KW_move_off: set_move (move_off , f); break; |
750 | case KW_move_slow: set_move (move_slow , f); break; |
747 | case KW_move_slow: set_move (move_slow , f); break; |
751 | |
748 | |
752 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
753 | case KW_no_pass: |
|
|
754 | { |
|
|
755 | if (f.get_sint32 ()) |
|
|
756 | move_block = MOVE_ALL; |
|
|
757 | else |
|
|
758 | move_block = 0; |
|
|
759 | } |
|
|
760 | |
|
|
761 | break; |
|
|
762 | |
|
|
763 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
764 | case KW_walk_on: |
|
|
765 | { |
|
|
766 | if (f.get_sint32 ()) |
|
|
767 | move_on |= MOVE_WALK; |
|
|
768 | else |
|
|
769 | move_on &= ~MOVE_WALK; |
|
|
770 | } |
|
|
771 | |
|
|
772 | break; |
|
|
773 | |
|
|
774 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
775 | case KW_walk_off: |
|
|
776 | { |
|
|
777 | if (f.get_sint32 ()) |
|
|
778 | move_off |= MOVE_WALK; |
|
|
779 | else |
|
|
780 | move_off &= ~MOVE_WALK; |
|
|
781 | } |
|
|
782 | break; |
|
|
783 | |
|
|
784 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
785 | case KW_fly_on: |
|
|
786 | { |
|
|
787 | if (f.get_sint32 ()) |
|
|
788 | move_on |= MOVE_FLY_LOW; |
|
|
789 | else |
|
|
790 | move_on &= ~MOVE_FLY_LOW; |
|
|
791 | } |
|
|
792 | break; |
|
|
793 | |
|
|
794 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
795 | case KW_fly_off: |
|
|
796 | { |
|
|
797 | if (f.get_sint32 ()) |
|
|
798 | move_off |= MOVE_FLY_LOW; |
|
|
799 | else |
|
|
800 | move_off &= ~MOVE_FLY_LOW; |
|
|
801 | } |
|
|
802 | break; |
|
|
803 | |
|
|
804 | //TODO: remove these after converting archetypes |
749 | //TODO: remove these after converting archetypes |
805 | case KW_can_use_wand: |
750 | case KW_can_use_wand: |
806 | GET_FLAG (this, FLAG_USE_RANGE); |
751 | GET_FLAG (this, FLAG_USE_RANGE); |
807 | break; |
752 | break; |
808 | |
|
|
809 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
810 | case KW_flying: |
|
|
811 | { |
|
|
812 | if (f.get_sint32 ()) |
|
|
813 | move_type |= MOVE_FLY_LOW; |
|
|
814 | else |
|
|
815 | move_type &= ~MOVE_FLY_LOW; |
|
|
816 | } |
|
|
817 | break; |
|
|
818 | |
|
|
819 | |
753 | |
820 | case KW_identified: |
754 | case KW_identified: |
821 | GET_FLAG (this, FLAG_IDENTIFIED); |
755 | GET_FLAG (this, FLAG_IDENTIFIED); |
822 | //TODO: move to check_object or so |
756 | //TODO: move to check_object or so |
823 | if (this->flag [FLAG_IDENTIFIED]) |
757 | if (this->flag [FLAG_IDENTIFIED]) |
… | |
… | |
856 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
790 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
857 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
791 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
858 | case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break; |
792 | case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break; |
859 | case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break; |
793 | case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break; |
860 | case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break; |
794 | case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break; |
|
|
795 | case KW_is_transparent_floor: GET_FLAG (this, FLAG_IS_TRANSPARENT_FLOOR); break; |
861 | case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break; |
796 | case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break; |
862 | case KW_scared: GET_FLAG (this, FLAG_SCARED); break; |
797 | case KW_scared: GET_FLAG (this, FLAG_SCARED); break; |
863 | case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break; |
798 | case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break; |
864 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
799 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
865 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
800 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
… | |
… | |
1130 | KW_NULL, |
1065 | KW_NULL, |
1131 | KW_applied, |
1066 | KW_applied, |
1132 | KW_unpaid, |
1067 | KW_unpaid, |
1133 | KW_can_use_shield, |
1068 | KW_can_use_shield, |
1134 | KW_no_pick, |
1069 | KW_no_pick, |
1135 | KW_NULL, // walk_on |
1070 | KW_is_transparent_floor, |
1136 | /* 10 */ |
1071 | /* 10 */ |
1137 | KW_NULL, // no_pass |
1072 | KW_NULL, // no_pass |
1138 | KW_is_animated, |
1073 | KW_is_animated, |
1139 | KW_NULL, // slow_move |
1074 | KW_NULL, // slow_move |
1140 | KW_NULL, // flying |
1075 | KW_NULL, // flying |