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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.109 by root, Sun Apr 20 00:44:12 2008 UTC vs.
Revision 1.170 by root, Sat May 7 17:14:41 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27
28#include <global.h> 25#include <global.h>
29#include <loader.h>
30#include <sproto.h> 26#include <sproto.h>
31 27
32///////////////////////////////////////////////////////////////////////////// 28/////////////////////////////////////////////////////////////////////////////
33 29
34extern archetype *loading_arch; 30extern archetype *loading_arch;
31
32//+GPL
35 33
36/* This table is only necessary to convert objects that existed before the 34/* This table is only necessary to convert objects that existed before the
37 * spell object conversion to the new object. It was not practical 35 * spell object conversion to the new object. It was not practical
38 * to go through every mapping looking for every potion, rod, wand, etc 36 * to go through every mapping looking for every potion, rod, wand, etc
39 * that had a sp set and update to the new value. So this maps the 37 * that had a sp set and update to the new value. So this maps the
261void 259void
262object::post_load_check () 260object::post_load_check ()
263{ 261{
264 if (type >= NUM_TYPES) 262 if (type >= NUM_TYPES)
265 { 263 {
266 LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ()); 264 LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ());
267 type = 0; 265 type = 0;
268 } 266 }
269 267
270 switch (type) 268 switch (type)
271 { 269 {
270 case RANGED:
272 case BOW: 271 case BOW:
273 case WAND: 272 case WAND:
274 case ROD: 273 case ROD:
275 case HORN: 274 case HORN:
276 if (slot [body_range].info != -1) 275 if (slot [body_range].info != -1)
277 { 276 {
278 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); 277 LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
279 slot [body_range].info = -1; 278 slot [body_range].info = -1;
280 } 279 }
281 break; 280 break;
282 281
283 case WEAPON: 282 case WEAPON:
284 if (slot [body_combat].info != -1) 283 if (slot [body_combat].info != -1)
285 { 284 {
286 LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); 285 LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
287 slot [body_combat].info = -1; 286 slot [body_combat].info = -1;
288 } 287 }
289 break; 288 break;
290 289
291 case SHIELD: 290 case SHIELD:
292 if (slot [body_shield].info != -1) 291 if (slot [body_shield].info != -1)
293 { 292 {
294 LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); 293 LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
295 slot [body_shield].info = -1; 294 slot [body_shield].info = -1;
296 } 295 }
297 break; 296 break;
298 297
299 case PLAYER: 298 case PLAYER:
300 if (slot [body_shield].info != 1) 299 if (slot [body_shield].info != 1)
301 { 300 {
302 LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); 301 LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
303 slot [body_shield].info = 1; 302 slot [body_shield].info = 1;
304 } 303 }
305 304
306 if (slot [body_combat].info != 1) 305 if (slot [body_combat].info != 1)
307 { 306 {
308 LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); 307 LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
309 slot [body_combat].info = 1; 308 slot [body_combat].info = 1;
310 } 309 }
311 310
312 if (slot [body_range].info != 1) 311 if (slot [body_range].info != 1)
313 { 312 {
314 LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); 313 LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
315 slot [body_range].info = 1; 314 slot [body_range].info = 1;
316 } 315 }
317 break; 316 break;
318 } 317 }
319 318
331 330
332 if (!name_pl) 331 if (!name_pl)
333 name_pl = name; 332 name_pl = name;
334 333
335 /* objects now have a materialname. try to patch it in */ 334 /* objects now have a materialname. try to patch it in */
336 if (!(is_weapon () && level > 0)) 335 if (material == MATERIAL_NULL && !(is_weapon () && level > 0))
337 set_materialname (this, map ? map->difficulty : 5, 0); 336 select_material (this, map ? map->difficulty : 5);
337
338 if (speed < 0.)
339 {
340 flag [FLAG_RANDOM_SPEED] = true;
341 speed = -speed;
342 // speed_left will be randomised in instantiate () and copy_to ()
343 }
338 344
339 /* only do these when program is first run - a bit 345 /* only do these when program is first run - a bit
340 * excessive to do this at every run - most of this is 346 * excessive to do this at every run - most of this is
341 * really just to catch any errors - program will still run, but 347 * really just to catch any errors - program will still run, but
342 * not in the ideal fashion. 348 * not in the ideal fashion.
343 */ 349 */
344 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) 350 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
345 { 351 {
346 if (!skill) 352 if (!skill)
347 LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ()); 353 LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ());
348 else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) || 354 else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) ||
349 (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2)) 355 (skill == shstr_two_handed_weapons && slot[body_arm].info != -2))
350 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); 356 LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
351 } 357 }
352 358
353 /* We changed last_heal to gen_sp_armour, which is what it 359 /* We changed last_heal to gen_sp_armour, which is what it
354 * really does for many objects. Need to catch any in maps 360 * really does for many objects. Need to catch any in maps
355 * that may have an old value. 361 * that may have an old value.
361 || type == AMULET || type == GIRDLE 367 || type == AMULET || type == GIRDLE
362 || type == BRACERS || type == CLOAK) 368 || type == BRACERS || type == CLOAK)
363 { 369 {
364 if (last_heal) 370 if (last_heal)
365 { 371 {
366 LOG (llevError, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); 372 LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
367 gen_sp_armour = last_heal; 373 gen_sp_armour = last_heal;
368 last_heal = 0; 374 last_heal = 0;
369 } 375 }
370 376
371 int ip = calc_item_power (this, 0); 377 int ip = calc_item_power (this, 0);
372 378
373 /* Legacy objects from before item power was in the game */ 379 /* Legacy objects from before item power was in the game */
374 if (!item_power && ip) 380 if (!item_power && ip)
375 { 381 {
376 if (ip > 3) 382 if (ip > 3)
377 LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip); 383 LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip);
378 384
379 item_power = ip; 385 item_power = ip;
380 } 386 }
381 387
382 /* Check for possibly bogus values. Has to meet both these criteria - 388 /* Check for possibly bogus values. Has to meet both these criteria -
389 if (ip > 2 * item_power && ip > (item_power + 3)) 395 if (ip > 2 * item_power && ip > (item_power + 3))
390 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); 396 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
391#endif 397#endif
392 } 398 }
393 399
394 /* Old spellcasting object - need to load in the appropiate object */ 400 /* old style spellcasting object (pretty common) - need to load in the appropriate object */
395 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || 401 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
402 if ((type == ROD
403 || type == WAND
404 || type == SCROLL
405 || type == HORN
406 || type == FIREWALL
396 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 407 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
397 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) 408 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
409 && !inv
410 && !loading_arch
411 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
412 // TODO: at least one watchout-comments is redundant - investigate/remove
398 { 413 {
414 // TODO: fix firewall object on map
399 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' 415 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
400 * in that spell was stored in sp. 416 * in that spell was stored in sp.
401 */ 417 */
402 LOG (llevError, "old spellcasting object found: %s", debug_desc ()); 418 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
403 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); 419 object *tmp = archetype::get (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
404 insert_ob_in_ob (tmp, this); 420 insert_ob_in_ob (tmp, this);
405 randomitems = NULL; /* So another spell isn't created for this object */ 421 randomitems = 0;
406 } 422 }
407 423
408 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 424 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
409 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) 425 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
410 { 426 {
411 LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ()); 427 LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ());
412 object *tmp = get_archetype_by_object_name (slaying); 428 object *tmp = get_archetype_by_object_name (slaying);
413 insert_ob_in_ob (tmp, this); 429 insert_ob_in_ob (tmp, this);
414 randomitems = NULL; /* So another spell isn't created for this object */ 430 randomitems = 0; /* So another spell isn't created for this object */
415 /* without this, value is all screwed up */ 431 /* without this, value is all screwed up */
416 value = arch->value * inv->value; 432 value = arch->value * inv->value;
417 } 433 }
418 434
419 if (QUERY_FLAG (this, FLAG_MONSTER)) 435 if (this->flag [FLAG_MONSTER])
420 { 436 {
421 if (stats.hp > stats.maxhp) 437 if (stats.hp > stats.maxhp)
422 { 438 {
423 LOG (llevInfo, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); 439 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
424 stats.maxhp = stats.hp; 440 stats.maxhp = stats.hp;
425 } 441 }
426 442
427 /* The archs just need to be updated for this */ 443 /* The archs just need to be updated for this */
428 if (move_type == 0) 444 if (move_type == 0)
429 move_type = MOVE_WALK; 445 move_type = MOVE_WALK;
430 } 446 }
431 447
432 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) 448 if ((this->flag [FLAG_GENERATOR] && this->flag [FLAG_CONTENT_ON_GEN]) || type == CREATOR || type == CONVERTER)
433 /* Object will duplicate it's content as part of the 449 /* Object will duplicate it's content as part of the
434 * generation process. To do this, we must flag inventory 450 * generation process. To do this, we must flag inventory
435 * so it remains unevaluated concerning the randomitems and 451 * so it remains unevaluated concerning the randomitems and
436 * the living (a demonlord shouldn't cast from inside generator!) 452 * the living (a demonlord shouldn't cast from inside generator!)
437 */ 453 */
455 } 471 }
456 else 472 else
457 move_type = MOVE_WALK; 473 move_type = MOVE_WALK;
458 } 474 }
459 } 475 }
476
477 // if the object has an animation, try to provide a default face
478 if (has_anim ())
479 {
480 const animation &anim_ob = anim ();
481
482 if (anim_speed)
483 // if this item is time-animated, force the last frame
484 animate_object (this, 0);
485 else if (flag [FLAG_MONSTER])
486 // if it is a monster, set appropriate facing
487 animate_object (this, direction);
488 }
460} 489}
461 490
462static void 491static void
463set_move (MoveType &mt, const char *str) 492set_move (MoveType &mt, object_thawer &f)
464{ 493{
465 static const struct flagstr { 494 static const struct flagstr {
466 const char *name; 495 const char *name;
467 MoveType flags; 496 MoveType flags;
468 } move_flags[] = { 497 } move_flags[] = {
474 { "boat" , MOVE_BOAT }, 503 { "boat" , MOVE_BOAT },
475 { "ship" , MOVE_SHIP }, 504 { "ship" , MOVE_SHIP },
476 { "all" , MOVE_ALL }, 505 { "all" , MOVE_ALL },
477 }; 506 };
478 507
479 if (!str) 508 const char *str = f.get_str ();
480 {
481 mt = 0;
482 return;
483 }
484 509
485 if (isdigit (*str)) 510 if (!*str || isdigit (*str))
486 { 511 {
487 mt = atoi (str); 512 mt = atoi (str);
488 return; 513 return;
489 } 514 }
490 515
491 mt = 0; 516 mt = 0;
492 517
493 for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) 518 for (str = strtok ((char *)str, " "); str; str = strtok (0, " "))
494 { 519 {
495 bool negate = 0; 520 bool negate = 0;
496 521
497 if (*str == '-') 522 if (*str == '-')
498 { 523 {
499 negate = 1; 524 negate = 1;
500 str++; 525 str++;
501 } 526 }
502 527
503 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f) 528 for (const flagstr *f = move_flags; f < move_flags + array_length (move_flags); ++f)
504 { 529 {
505 if (!strcmp (f->name, str)) 530 if (!strcmp (f->name, str))
506 { 531 {
507 if (negate) 532 if (negate)
508 mt &= ~f->flags; 533 mt &= ~f->flags;
517 542
518next: ; 543next: ;
519 } 544 }
520} 545}
521 546
547//-GPL
548
522#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () 549#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
523 550
524bool 551bool
525object::parse_kv (object_thawer &f) 552object::parse_kv (object_thawer &f)
526{ 553{
527 object *op_inv = inv; 554 object *op_inv = inv;
555 key_value *last_kv = kv.first;
528 556
529 for (;;) 557 for (;;)
530 { 558 {
531 switch (f.kw) 559 switch (f.kw)
532 { 560 {
533 case KW_uuid: 561 case KW_uuid:
534 if (const char *s = f.get_str ())
535 if (!uuid.parse (s)) 562 if (!uuid.parse (f.get_str ()))
536 { 563 {
537 f.parse_warn ("unparseable uuid"); 564 f.parse_warn ("unparseable uuid");
538 uuid = UUID::gen (); 565 uuid = UUID::gen ();
539 } 566 }
540 break; 567 break;
541 568
542 case KW_oid: 569 case KW_oid:
543 f.get (this, f.get_sint32 ()); 570 f.get (this, f.get_sint32 ());
544 break; 571 break;
553 case KW_race: f.get_ornull (race); break; 580 case KW_race: f.get_ornull (race); break;
554 case KW_slaying: f.get_ornull (slaying); break; 581 case KW_slaying: f.get_ornull (slaying); break;
555 case KW_tag: f.get_ornull (tag); break; 582 case KW_tag: f.get_ornull (tag); break;
556 583
557 case KW_arch: 584 case KW_arch:
558 {
559 object *tmp = object::read (f); 585 if (object *tmp = object::read (f))
560 tmp->deactivate ();
561
562 { 586 {
587 tmp->deactivate ();
588
563 // was: insert_ob_in_ob (tmp, op); 589 // was: insert_ob_in_ob (tmp, op);
564 // but manually adding it can improve map loading times a lot 590 // but manually adding it can improve map loading times a lot
565 // also, appending instead of prepending keeps the 591 // also, appending instead of prepending keeps the
566 // save ordering the same between repeated load/saves. 592 // save ordering the same between repeated load/saves.
567 // and finally we do not want any funny effects 593 // and finally we do not want any funny effects
568 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 594 tmp->clr_flag (FLAG_OBJ_ORIGINAL);
569 CLEAR_FLAG (tmp, FLAG_REMOVED); 595 tmp->clr_flag (FLAG_REMOVED);
570 596
571 if (!op_inv) 597 if (!op_inv)
572 { 598 {
573 inv = tmp; 599 inv = tmp;
574 tmp->above = 0; 600 tmp->above = 0;
584 610
585 tmp->below = 0; 611 tmp->below = 0;
586 tmp->env = this; 612 tmp->env = this;
587 op_inv = tmp; 613 op_inv = tmp;
588 } 614 }
589 } 615 else
616 LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n");
617
590 continue; 618 continue;
591 619
592 case KW_other_arch: 620 case KW_other_arch:
593 if (loading_arch == this) 621 if (loading_arch == this)
594 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ()); 622 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
605 f.delayed_deref (this, owner, f.get_str ()); 633 f.delayed_deref (this, owner, f.get_str ());
606 break; 634 break;
607 635
608 case KW_animation: 636 case KW_animation:
609 { 637 {
610 CLEAR_FLAG (this, FLAG_ANIMATE); 638 this->clr_flag (FLAG_ANIMATE);
611 animation_id = 0; 639 animation_id = 0;
612 640
613 const char *str = f.get_str ();
614 if (str && (animation_id = find_animation (str))) 641 if (f.has_value () && (animation_id = find_animation (f.get_str ())))
615 SET_FLAG (this, FLAG_ANIMATE); 642 this->set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here
616 } 643 }
617 break; 644 break;
618 645
619 case KW_last_heal: f.get (last_heal); break; 646 case KW_last_heal: f.get (last_heal); break;
620 case KW_last_sp: f.get (last_sp); break; 647 case KW_last_sp: f.get (last_sp); break;
621 case KW_last_grace: f.get (last_grace); break; 648 case KW_last_grace: f.get (last_grace); break;
622 case KW_last_eat: f.get (last_eat); break; 649 case KW_last_eat: f.get (last_eat); break;
650 case KW_sl:
623 case KW_speed_left: f.get (speed_left); break; 651 case KW_speed_left: f.get (speed_left); break;
624 652
625 case KW_speed: 653 case KW_speed:
626 f.get (speed); 654 f.get (speed);
627 655
636 move_slow |= MOVE_WALK; 664 move_slow |= MOVE_WALK;
637 f.get (move_slow_penalty); 665 f.get (move_slow_penalty);
638 break; 666 break;
639 667
640 case KW_face: 668 case KW_face:
641 face = face_find (f.get_str ()); 669 face = f.has_value () ? face_find (f.get_str ()) : blank_face;
642 break; 670 break;
643 671
644 case KW_sound: 672 case KW_sound:
673 if (f.has_value ())
674 {
645 sound = sound_find (f.get_str ()); 675 sound = sound_find (f.get_str ());
646 if (!sound) 676 if (!sound)
647 f.parse_warn ("sound not found"); 677 f.parse_warn (format ("sound '%s' not found", f.get_str ()));
678 }
679 else
680 sound = 0;
648 break; 681 break;
649 682
650 case KW_sound_destroy: 683 case KW_sound_destroy:
684 if (f.has_value ())
685 {
651 sound_destroy = sound_find (f.get_str ()); 686 sound_destroy = sound_find (f.get_str ());
652 if (!sound_destroy) 687 if (!sound_destroy)
653 f.parse_warn ("sound not found"); 688 f.parse_warn (format ("sound '%s' not found", f.get_str ()));
689 }
690 else
691 sound_destroy = 0;
654 break; 692 break;
655 693
656 case KW_x: f.get (x); break; 694 case KW_x: f.get (x); break;
657 case KW_y: f.get (y); break; 695 case KW_y: f.get (y); break;
658 696
699 case KW_invisible: f.get (invisible); break; 737 case KW_invisible: f.get (invisible); break;
700 case KW_magic: f.get (magic); break; 738 case KW_magic: f.get (magic); break;
701 case KW_state: f.get (state); break; 739 case KW_state: f.get (state); break;
702 case KW_move_slow_penalty: f.get (move_slow_penalty); break; 740 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
703 case KW_material: f.get (materials); break; //TODO: nuke 741 case KW_material: f.get (materials); break; //TODO: nuke
704 case KW_materialname: f.get (materialname); break; 742 case KW_materialname: f.get (material); break;
705 743
706 /* These are the new values */ 744 /* These are the new values */
707 case KW_move_block: set_move (move_block, f.get_str ()); break; 745 case KW_move_block: set_move (move_block, f); break;
708 case KW_move_allow: set_move (move_allow, f.get_str ()); break; 746 case KW_move_allow: set_move (move_allow, f); break;
709 case KW_move_type: set_move (move_type, f.get_str ()); break; 747 case KW_move_type: set_move (move_type , f); break;
710 case KW_move_on: set_move (move_on, f.get_str ()); break; 748 case KW_move_on: set_move (move_on , f); break;
711 case KW_move_off: set_move (move_off, f.get_str ()); break; 749 case KW_move_off: set_move (move_off , f); break;
712 case KW_move_slow: set_move (move_slow, f.get_str ()); break; 750 case KW_move_slow: set_move (move_slow , f); break;
713
714 /* These are all legacy - any new objects should use the move_ .. values */
715 case KW_no_pass:
716 {
717 if (f.get_sint32 ())
718 move_block = MOVE_ALL;
719 else
720 move_block = 0;
721 }
722
723 break;
724
725 /* These are all legacy - any new objects should use the move_ .. values */
726 case KW_walk_on:
727 {
728 if (f.get_sint32 ())
729 move_on |= MOVE_WALK;
730 else
731 move_on &= ~MOVE_WALK;
732 }
733
734 break;
735
736 /* These are all legacy - any new objects should use the move_ .. values */
737 case KW_walk_off:
738 {
739 if (f.get_sint32 ())
740 move_off |= MOVE_WALK;
741 else
742 move_off &= ~MOVE_WALK;
743 }
744 break;
745
746 /* These are all legacy - any new objects should use the move_ .. values */
747 case KW_fly_on:
748 {
749 if (f.get_sint32 ())
750 move_on |= MOVE_FLY_LOW;
751 else
752 move_on &= ~MOVE_FLY_LOW;
753 }
754 break;
755
756 /* These are all legacy - any new objects should use the move_ .. values */
757 case KW_fly_off:
758 {
759 if (f.get_sint32 ())
760 move_off |= MOVE_FLY_LOW;
761 else
762 move_off &= ~MOVE_FLY_LOW;
763 }
764 break;
765 751
766 //TODO: remove these after converting archetypes 752 //TODO: remove these after converting archetypes
767 case KW_can_use_wand: 753 case KW_can_use_wand:
768 GET_FLAG (this, FLAG_USE_RANGE); 754 GET_FLAG (this, FLAG_USE_RANGE);
769 break; 755 break;
770 756
771 /* These are all legacy - any new objects should use the move_ .. values */
772 case KW_flying:
773 {
774 if (f.get_sint32 ())
775 move_type |= MOVE_FLY_LOW;
776 else
777 move_type &= ~MOVE_FLY_LOW;
778 }
779 break;
780
781
782 case KW_identified: 757 case KW_identified:
783 GET_FLAG (this, FLAG_IDENTIFIED); 758 GET_FLAG (this, FLAG_IDENTIFIED);
784 //TODO: move to check_object or so 759 //TODO: move to check_object or so
785 if (QUERY_FLAG (this, FLAG_IDENTIFIED)) 760 if (this->flag [FLAG_IDENTIFIED])
786 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); 761 this->clr_flag (FLAG_KNOWN_MAGICAL);
787 762
788 break; 763 break;
789 764
790 case KW_friendly: 765 case KW_friendly:
791 if (f.get_bool ()) 766 if (f.get_bool ())
826 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; 801 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
827 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; 802 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
828 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; 803 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
829 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; 804 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
830 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; 805 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
831 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
832 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; 806 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
833 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; 807 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
834 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; 808 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
835 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; 809 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
836 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break; 810 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
880 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; 854 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
881 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; 855 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
882 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; 856 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
883 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; 857 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
884 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; 858 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
859 case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break;
860 case KW_is_quad: GET_FLAG (this, FLAG_IS_QUAD); break;
885 861
886 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; 862 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
887 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; 863 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
888 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; 864 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
889 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; 865 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
919 case KW_anim_speed: f.get (anim_speed); break; 895 case KW_anim_speed: f.get (anim_speed); break;
920 case KW_container: f.get (weight_limit); break; 896 case KW_container: f.get (weight_limit); break;
921 case KW_will_apply: f.get (will_apply); break; 897 case KW_will_apply: f.get (will_apply); break;
922 case KW_attack_movement: f.get (attack_movement); break; 898 case KW_attack_movement: f.get (attack_movement); break;
923 case KW_move_state: f.get (move_status); break; 899 case KW_move_state: f.get (move_status); break;
924 case KW_expmul: f.get (expmul); break; 900 //case KW_expmul: f.get (expmul); break;//D declared const for the time being
925 case KW_glow_radius: f.get (glow_radius); break; 901 case KW_glow_radius: f.get (glow_radius); break;
926 case KW_weapontype: f.get (weapontype); break; 902 case KW_weapontype: f.get (weapontype); break;
927 case KW_tooltype: f.get (tooltype); break;
928 case KW_casting_time: f.get (casting_time); break; 903 case KW_casting_time: f.get (casting_time); break;
904
905 // elevation is deprecated
929 case KW_elevation: f.get (elevation); break; 906 case KW_elevation: break;
907
930 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; 908 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
931 case KW_client_type: f.get (client_type); break; 909 case KW_client_type: f.get (client_type); break;
932 case KW_duration: f.get (duration); break; 910 case KW_duration: f.get (duration); break;
933 case KW_range: f.get (range); break; 911 case KW_range: f.get (range); break;
934 case KW_range_modifier: f.get (range_modifier); break; 912 case KW_range_modifier: f.get (range_modifier); break;
953 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; 931 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
954 case KW_can_apply: 932 case KW_can_apply:
955 break; 933 break;
956 934
957 case KW_connected: 935 case KW_connected:
958 add_button_link (this, map, f.get_sint32 ()); 936 {
937 shstr connected;
938
939 f.get (connected);
940 add_link (map, connected);
941 }
959 break; 942 break;
960 943
961 case KW_randomitems: 944 case KW_randomitems:
962 if (f.get_str ()) 945 if (f.has_value ())
963 { 946 {
964 randomitems = 947 randomitems =
965 loading_arch 948 loading_arch
966 ? treasurelist::get (f.get_str ()) 949 ? treasurelist::get (f.get_str ())
967 : treasurelist::find (f.get_str ()); 950 : treasurelist::find (f.get_str ());
968 951
969 if (!randomitems) 952 if (!randomitems)
953 {
970 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); 954 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
955 randomitems = treasurelist::get (shstr_none); // avoid crashes
956 }
971 } 957 }
972 else 958 else
973 randomitems = 0; 959 randomitems = 0;
974 break; 960 break;
975 961
991 977
992 f.next (); 978 f.next ();
993 return true; 979 return true;
994 980
995 case KW_ERROR: 981 case KW_ERROR:
996 set_ob_key_value (this, f.kw_str, f.value, true); 982 // we do not even try to find old values, duplicate keys stay duplicate
997 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D 983 // the list gets reversed after loading
984 kv.add (shstr (f.kw_str), shstr (f.value));
998 break; 985 break;
999 986
1000 default: 987 default:
1001 if (!f.parse_error ("object", name)) 988 if (!f.parse_error ("object", name))
1002 return false; 989 return false;
1014 1001
1015 archetype *arch = archetype::find (f.get_str ()); 1002 archetype *arch = archetype::find (f.get_str ());
1016 1003
1017 if (!arch) 1004 if (!arch)
1018 { 1005 {
1019 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); 1006 LOG (llevError, "object referring to nonexistent archetype '%s'.\n", f.get_str ());
1020 arch = archetype::find ("earthwall"); 1007 arch = archetype::find (shstr_earthwall);
1021 } 1008 }
1022 1009
1023 assert (arch); //D maybe use exception handling of sorts? 1010 assert (arch); //D maybe use exception handling of sorts?
1024 1011
1025 f.next (); 1012 f.next ();
1026 1013
1027 object *op = object::create (); 1014 object *op = arch->instance ();
1028
1029 op->map = map; 1015 op->map = map;
1030 arch->copy_to (op);
1031 // copy_to activates, this should be fixed properly 1016 // instance() activates, this should be fixed properly
1032 op->deactivate (); 1017 op->deactivate ();
1033 1018
1034 if (!op->parse_kv (f)) 1019 if (!op->parse_kv (f))
1035 { 1020 {
1036 op->destroy (true); 1021 op->destroy ();
1037 return 0; 1022 return 0;
1038 } 1023 }
1024
1025 // the loader reverses the ordering of kv-pairs, so we reverse it again after loading
1026 // that greatly simplifies the loading code.
1027 op->kv.reverse ();
1039 1028
1040 op->post_load_check (); 1029 op->post_load_check ();
1041 return op; 1030 return op;
1042} 1031}
1043 1032
1048 * override values and in c_wiz to mutate values. 1037 * override values and in c_wiz to mutate values.
1049 */ 1038 */
1050int 1039int
1051set_variable (object *op, char *buf) 1040set_variable (object *op, char *buf)
1052{ 1041{
1053 object_thawer f (buf, (AV *)0); 1042 object_thawer f (format ("%s\nend", buf), (AV *)0);
1054 1043
1055 return op->parse_kv (f); 1044 return op->parse_kv (f);
1056} 1045}
1057 1046
1058/* This returns a string of the integer movement type */
1059#if 0
1060// unused function
1061static char *
1062get_string_move_type (MoveType mt)
1063{
1064 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1065 int i, all_count = 0, count;
1066
1067 strcpy (retbuf, "");
1068 strcpy (retbuf_all, " all");
1069
1070 /* Quick check, and probably fairly common */
1071 if (mt == MOVE_ALL)
1072 return retbuf_all + 1;
1073 if (mt == 0)
1074 {
1075 strcpy (retbuf, "0");
1076 return retbuf;
1077 }
1078
1079 /* We basically slide the bits down. Why look at MOVE_ALL?
1080 * because we may want to return a string like 'all -swim',
1081 * and if we just looked at mt, we couldn't get that.
1082 */
1083 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1084 {
1085 if (mt & (1 << count))
1086 {
1087 strcat (retbuf, " ");
1088 strcat (retbuf, move_name[count]);
1089 }
1090 else
1091 {
1092 strcat (retbuf_all, " -");
1093 strcat (retbuf_all, move_name[count]);
1094 all_count++;
1095 }
1096 }
1097 /* Basically, if there is a single negation, return it, eg
1098 * 'all -swim'. But more than that, just return the
1099 * enumerated values. It doesn't make sense to return
1100 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1101 */
1102 if (all_count <= 1)
1103 return retbuf_all + 1;
1104 else
1105 return retbuf + 1;
1106}
1107#endif
1108
1109// compare *op against *tmp and output differences 1047// compare *op against *arch and output differences
1110static void 1048static void
1111write_diff (object_freezer &f, object *op, object *tmp) 1049write_diff (object_freezer &f, object *op, object *arch)
1112{ 1050{
1113 static const keyword resist_save[NROFATTACKS] = { 1051 static const keyword resist_save[NROFATTACKS] = {
1114# define def(uc, lc, name, plus, change) KW_resist_ ## lc, 1052# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1115# include "attackinc.h" 1053# include "attackinc.h"
1116# undef def 1054# undef def
1130 KW_applied, 1068 KW_applied,
1131 KW_unpaid, 1069 KW_unpaid,
1132 KW_can_use_shield, 1070 KW_can_use_shield,
1133 KW_no_pick, 1071 KW_no_pick,
1134 KW_NULL, // walk_on 1072 KW_NULL, // walk_on
1073 /* 10 */
1135 KW_NULL, // no_pass 1074 KW_NULL, // no_pass
1136 /* 10 */
1137 KW_is_animated, 1075 KW_is_animated,
1138 KW_NULL, // slow_move 1076 KW_NULL, // slow_move
1139 KW_NULL, // flying 1077 KW_NULL, // flying
1140 KW_monster, 1078 KW_monster,
1141 KW_friendly, 1079 KW_friendly,
1142 KW_generator, 1080 KW_generator,
1143 KW_is_thrown, 1081 KW_is_thrown,
1144 KW_auto_apply, 1082 KW_auto_apply,
1145 KW_treasure_env, 1083 KW_treasure_env,
1084 /* 20 */
1146 KW_player_sold, 1085 KW_player_sold,
1147 /* 20 */
1148 KW_see_invisible, 1086 KW_see_invisible,
1149 KW_can_roll, 1087 KW_can_roll,
1150 KW_overlay_floor, 1088 KW_overlay_floor,
1151 KW_is_turnable, 1089 KW_is_turnable,
1152 KW_NULL, // walk_off 1090 KW_NULL, // walk_off
1153 KW_NULL, // fly_on 1091 KW_NULL, // fly_on
1154 KW_NULL, // fly_off 1092 KW_NULL, // fly_off
1155 KW_is_used_up, 1093 KW_is_used_up,
1156 KW_identified, 1094 KW_identified,
1095 /* 30 */
1157 KW_reflecting, 1096 KW_reflecting,
1158 /* 30 */
1159 KW_changing, 1097 KW_changing,
1160 KW_splitting, 1098 KW_splitting,
1161 KW_hitback, 1099 KW_hitback,
1162 KW_startequip, 1100 KW_startequip,
1163 KW_blocksview, 1101 KW_blocksview,
1164 KW_undead, 1102 KW_undead,
1165 KW_scared, 1103 KW_scared,
1166 KW_unaggressive, 1104 KW_unaggressive,
1167 KW_reflect_missile, 1105 KW_reflect_missile,
1106 /* 40 */
1168 KW_reflect_spell, 1107 KW_reflect_spell,
1169 /* 40 */
1170 KW_no_magic, 1108 KW_no_magic,
1171 KW_no_fix_player, 1109 KW_NULL,
1172 KW_is_lightable, 1110 KW_is_lightable,
1173 KW_tear_down, 1111 KW_tear_down,
1174 KW_run_away, 1112 KW_run_away,
1175 KW_NULL, // pass_thru 1113 KW_NULL, // pass_thru
1176 KW_NULL, // an_pass_thru 1114 KW_NULL, // an_pass_thru
1177 KW_pick_up, 1115 KW_pick_up,
1178 KW_unique, 1116 KW_unique,
1117 /* 50 */
1179 KW_no_drop, 1118 KW_no_drop,
1180 /* 50 */
1181 KW_NULL, // wizcast 1119 KW_NULL, // wizcast
1182 KW_can_cast_spell, 1120 KW_can_cast_spell,
1183 KW_can_use_scroll, 1121 KW_can_use_scroll,
1184 KW_can_use_range, 1122 KW_can_use_range,
1185 KW_can_use_bow, 1123 KW_can_use_bow,
1186 KW_can_use_armour, 1124 KW_can_use_armour,
1187 KW_can_use_weapon, 1125 KW_can_use_weapon,
1188 KW_can_use_ring, 1126 KW_can_use_ring,
1189 KW_has_ready_range, 1127 KW_has_ready_range,
1128 /* 60 */
1190 KW_has_ready_bow, 1129 KW_has_ready_bow,
1191 /* 60 */
1192 KW_xrays, 1130 KW_xrays,
1193 KW_NULL, 1131 KW_NULL,
1194 KW_is_floor, 1132 KW_is_floor,
1195 KW_lifesave, 1133 KW_lifesave,
1196 KW_no_strength, 1134 KW_no_strength,
1197 KW_sleep, 1135 KW_sleep,
1198 KW_stand_still, 1136 KW_stand_still,
1199 KW_random_move, 1137 KW_random_move,
1200 KW_only_attack, 1138 KW_only_attack,
1139 /* 70 */
1201 KW_confused, 1140 KW_confused,
1202 /* 70 */
1203 KW_stealth, 1141 KW_stealth,
1204 KW_NULL, 1142 KW_NULL,
1205 KW_NULL, 1143 KW_NULL,
1206 KW_cursed, 1144 KW_cursed,
1207 KW_damned, 1145 KW_damned,
1208 KW_see_anywhere, 1146 KW_see_anywhere,
1209 KW_known_magical, 1147 KW_known_magical,
1210 KW_known_cursed, 1148 KW_known_cursed,
1211 KW_can_use_skill, 1149 KW_can_use_skill,
1150 /* 80 */
1212 KW_been_applied, 1151 KW_been_applied,
1213 /* 80 */
1214 KW_has_ready_scroll, 1152 KW_has_ready_scroll,
1215 KW_can_use_rod, 1153 KW_can_use_rod,
1216 KW_precious, 1154 KW_precious,
1217 KW_can_use_horn, 1155 KW_can_use_horn,
1218 KW_make_invisible, 1156 KW_make_invisible,
1219 KW_inv_locked, 1157 KW_inv_locked,
1220 KW_is_wooded, 1158 KW_is_wooded,
1221 KW_is_hilly, 1159 KW_is_hilly,
1222 KW_has_ready_skill, 1160 KW_has_ready_skill,
1161 /* 90 */
1223 KW_has_ready_weapon, 1162 KW_has_ready_weapon,
1224 /* 90 */
1225 KW_no_skill_ident, 1163 KW_no_skill_ident,
1226 KW_is_blind, 1164 KW_is_blind,
1227 KW_can_see_in_dark, 1165 KW_can_see_in_dark,
1228 KW_is_cauldron, 1166 KW_is_cauldron,
1229 KW_NULL, 1167 KW_NULL,
1230 KW_no_steal, 1168 KW_no_steal,
1231 KW_one_hit, 1169 KW_one_hit,
1232 KW_NULL, 1170 KW_NULL,
1233 KW_berserk, 1171 KW_berserk,
1172 /* 100 */
1234 KW_neutral, 1173 KW_neutral,
1235 /* 100 */
1236 KW_no_attack, 1174 KW_no_attack,
1237 KW_no_damage, 1175 KW_no_damage,
1238 KW_obj_original, 1176 KW_obj_original,
1239 KW_NULL, 1177 KW_random_speed,
1240 KW_activate_on_push, 1178 KW_activate_on_push,
1241 KW_activate_on_release, 1179 KW_activate_on_release,
1242 KW_is_water, 1180 KW_is_water,
1243 KW_use_content_on_gen, 1181 KW_use_content_on_gen,
1244 KW_NULL, 1182 KW_NULL,
1183 /* 110 */
1245 KW_is_buildable, 1184 KW_is_buildable,
1246 /* 110 */
1247 KW_destroy_on_death, 1185 KW_destroy_on_death,
1248 KW_NULL, 1186 KW_NULL,
1249 }; 1187 };
1250 1188
1251 int i; 1189 // obj_original is the only commonly differing flag between archetype
1190 // and object, so special-case it here to be able to skip the loop
1191 static const struct flagmask : object::flags_t
1192 {
1193 flagmask ()
1194 {
1195 for (int i = 0; i < NUM_FLAGS; i++)
1196 if (flag_names [i])
1197 set (i);
1198 }
1199 } flagmask;
1252 1200
1253 /* This saves the key/value lists. We do it first so that any 1201 /* This saves the key/value lists. We do it first so that any
1254 * keys that match field names will be overwritten by the loader. 1202 * keys that match field names will be overwritten by the loader.
1255 */ 1203 */
1256 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) 1204 for (key_value *kv = op->kv.first; kv; kv = kv->next)
1257 { 1205 if (arch->kv.empty () || arch->kv [kv->key] != kv->value)
1258 /* Find the field in the opposing member. */ 1206 f.put (kv->key, kv->value);
1259 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1260 1207
1261 /* If there's no partnering field, or it's got a different value, save our field. */ 1208 if (op->uuid)
1262 if (!arch_field || my_field->value != arch_field->value)
1263 f.put (my_field->key, my_field->value);
1264 } 1209 {
1210 // highly optimised - this is often 25% of all data written
1211 char *cur = f.force (sizeof ("uuid ") + UUID::MAX_LEN + 1);
1212 char *ptr = cur;
1265 1213
1266 /* We don't need to worry about the arch's extra fields - they 1214 memcpy (ptr, "uuid ", sizeof ("uuid ") - 1);
1267 * will get taken care of the copy_to method. 1215 ptr += sizeof ("uuid ") - 1;
1268 */ 1216 ptr = op->uuid.append (ptr);
1217 *ptr++ = '\n';
1269 1218
1270 f.put (KW_uuid, op->uuid.c_str ()); 1219 f.alloc (ptr - cur);
1220 }
1271 1221
1272#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) 1222#define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW (v), op->v)
1273#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) 1223#define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW (k), op->v)
1274 1224
1275 if (object *owner = op->owner) 1225 CMP_OUT (x);
1276 f.put (KW_owner, static_cast<const char *>(owner->ref ())); 1226 CMP_OUT (y);
1227
1228 CMP_OUT (type);
1229 CMP_OUT (subtype);
1230 CMP_OUT (direction);
1277 1231
1278 CMP_OUT (name); 1232 CMP_OUT (name);
1279 CMP_OUT (name_pl); 1233 CMP_OUT (name_pl);
1280 CMP_OUT (custom_name); 1234 CMP_OUT (speed);
1235
1236 // speed_left is a major time-burner, and has good locality, so
1237 // we use a simple lookup-cache to avoid the very slow printf.
1238 if (op->speed_left != arch->speed_left)
1239 {
1240 static double last_speed_left = 0.;
1241 static char last_speed_left_str [256] = "sl 0\n";
1242 static int last_speed_left_len = sizeof ("sl 0\n") - 1;
1243
1244 if (last_speed_left != op->speed_left)
1245 {
1246 last_speed_left = op->speed_left;
1247 last_speed_left_len = sizeof ("sl ") - 1
1248 + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left);
1249 }
1250
1251 f.add (last_speed_left_str, last_speed_left_len);
1252 }
1253
1281 CMP_OUT (title); 1254 CMP_OUT (title);
1282 CMP_OUT (race); 1255 CMP_OUT (race);
1283 CMP_OUT (slaying); 1256 CMP_OUT (slaying);
1257 CMP_OUT (skill);
1258
1284 CMP_OUT (tag); 1259 CMP_OUT (tag);
1260 CMP_OUT (custom_name);
1261
1262 if (object *owner = op->owner)
1263 if (const char *ref = owner->ref ())
1264 f.put (KW(owner), ref);
1265
1266 // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved
1267
1285 CMP_OUT (other_arch); 1268 CMP_OUT (other_arch);
1286 1269
1287 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); 1270 if (op->msg != arch->msg ) f.put (KW(msg) , KW(endmsg) , op->msg );
1288 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); 1271 if (op->lore != arch->lore) f.put (KW(lore), KW(endlore), op->lore);
1289 1272
1290 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); 1273 if (op->face != arch->face ) f.put (KW(face) , op->face ? &faces [op->face ] : 0);
1291 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); 1274 if (op->sound != arch->sound ) f.put (KW(sound) , op->sound ? &faces [op->sound ] : 0);
1292 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); 1275 if (op->sound_destroy != arch->sound_destroy) f.put (KW(sound_destroy), op->sound_destroy ? &faces [op->sound_destroy] : 0);
1293 1276
1294 if (op->animation_id != tmp->animation_id) 1277 if (op->animation_id != arch->animation_id)
1295 if (op->animation_id) 1278 if (op->has_anim ())
1279 f.put (KW(animation), op->anim ().name);
1280 else
1296 { 1281 {
1297 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1298
1299 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1300 f.put (KW_is_animated, (sint32)0); 1282 f.put (KW(animation));
1283 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1301 } 1284 }
1302 else
1303 f.put (KW_animation, (const char *)0);
1304 1285
1305 CMP_OUT2 (str, stats.Str); 1286 CMP_OUT2 (str, stats.Str);
1306 CMP_OUT2 (dex, stats.Dex); 1287 CMP_OUT2 (dex, stats.Dex);
1307 CMP_OUT2 (con, stats.Con); 1288 CMP_OUT2 (con, stats.Con);
1308 CMP_OUT2 (wis, stats.Wis); 1289 CMP_OUT2 (wis, stats.Wis);
1317 CMP_OUT2 (grace, stats.grace); 1298 CMP_OUT2 (grace, stats.grace);
1318 CMP_OUT2 (maxgrace, stats.maxgrace); 1299 CMP_OUT2 (maxgrace, stats.maxgrace);
1319 CMP_OUT2 (exp, stats.exp); 1300 CMP_OUT2 (exp, stats.exp);
1320 1301
1321 CMP_OUT (perm_exp); 1302 CMP_OUT (perm_exp);
1322 CMP_OUT (expmul); 1303 //CMP_OUT (expmul);
1323 1304
1324 CMP_OUT2 (food, stats.food); 1305 CMP_OUT2 (food, stats.food);
1325 CMP_OUT2 (dam, stats.dam); 1306 CMP_OUT2 (dam, stats.dam);
1326 CMP_OUT2 (luck, stats.luck); 1307 CMP_OUT2 (luck, stats.luck);
1327 CMP_OUT2 (wc, stats.wc); 1308 CMP_OUT2 (wc, stats.wc);
1328 CMP_OUT2 (ac, stats.ac); 1309 CMP_OUT2 (ac, stats.ac);
1329 1310
1330 CMP_OUT (x);
1331 CMP_OUT (y);
1332 CMP_OUT (speed);
1333 CMP_OUT (speed_left);
1334 CMP_OUT2 (move_state, move_status); 1311 CMP_OUT2 (move_state, move_status);
1335 CMP_OUT (attack_movement); 1312 CMP_OUT (attack_movement);
1336 CMP_OUT (nrof); 1313 CMP_OUT (nrof);
1337 CMP_OUT (level); 1314 CMP_OUT (level);
1338 CMP_OUT (direction);
1339 CMP_OUT (type);
1340 CMP_OUT (subtype);
1341 CMP_OUT (attacktype); 1315 CMP_OUT (attacktype);
1342 1316
1317 // using memcmp here seems to be a loss - is gcc vectorising?
1343 for (i = 0; i < NROFATTACKS; i++) 1318 for (int i = 0; i < NROFATTACKS; i++)
1344 if (expect_false (op->resist[i] != tmp->resist[i])) 1319 if (expect_false (op->resist[i] != arch->resist[i]))
1345 f.put (resist_save[i], op->resist[i]); 1320 f.put (resist_save[i], op->resist[i]);
1346 1321
1347 CMP_OUT (path_attuned); 1322 CMP_OUT (path_attuned);
1348 CMP_OUT (path_repelled); 1323 CMP_OUT (path_repelled);
1349 CMP_OUT (path_denied); 1324 CMP_OUT (path_denied);
1325
1350 CMP_OUT2 (material, materials);//TODO: nuke 1326 CMP_OUT2 (material, materials);//TODO: nuke
1351 CMP_OUT (materialname); 1327 if (op->material != arch->material)
1328 f.put (KW(materialname), op->material->name);
1329
1352 CMP_OUT (value); 1330 CMP_OUT (value);
1353 CMP_OUT (carrying); 1331 CMP_OUT (carrying);
1354 CMP_OUT (weight); 1332 CMP_OUT (weight);
1355 CMP_OUT (invisible); 1333 CMP_OUT (invisible);
1356 CMP_OUT (state); 1334 CMP_OUT (state);
1359 CMP_OUT (last_sp); 1337 CMP_OUT (last_sp);
1360 CMP_OUT (last_grace); 1338 CMP_OUT (last_grace);
1361 CMP_OUT (last_eat); 1339 CMP_OUT (last_eat);
1362 CMP_OUT (glow_radius); 1340 CMP_OUT (glow_radius);
1363 1341
1364 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) 1342 if (op->flag [FLAG_IS_LINKED])
1343 if (auto (ol, op->find_link ()))
1365 f.put (KW_connected, i); 1344 f.put (KW(connected), ol->id);
1366 1345
1367 CMP_OUT (randomitems); 1346 CMP_OUT (randomitems);
1347
1368 CMP_OUT2 (container, weight_limit); 1348 CMP_OUT2 (container, weight_limit);
1369 1349
1370 CMP_OUT (run_away); 1350 CMP_OUT (run_away);
1371 CMP_OUT (pick_up); 1351 CMP_OUT (pick_up);
1372 CMP_OUT (will_apply); 1352 CMP_OUT (will_apply);
1373 CMP_OUT (smoothlevel); 1353 CMP_OUT (smoothlevel);
1374 CMP_OUT (weapontype); 1354 CMP_OUT (weapontype);
1375 CMP_OUT (tooltype);
1376 CMP_OUT (elevation);
1377 CMP_OUT (client_type); 1355 CMP_OUT (client_type);
1378 CMP_OUT (item_power); 1356 CMP_OUT (item_power);
1379 CMP_OUT (duration); 1357 CMP_OUT (duration);
1380 CMP_OUT (range); 1358 CMP_OUT (range);
1381 CMP_OUT (range_modifier); 1359 CMP_OUT (range_modifier);
1389 CMP_OUT (move_on); 1367 CMP_OUT (move_on);
1390 CMP_OUT (move_off); 1368 CMP_OUT (move_off);
1391 CMP_OUT (move_slow); 1369 CMP_OUT (move_slow);
1392 CMP_OUT (move_slow_penalty); 1370 CMP_OUT (move_slow_penalty);
1393 1371
1394 if (op->flag != tmp->flag) 1372 object::flags_t diff = (op->flag ^ arch->flag) & flagmask;
1373
1374#if stdcpp // we need gcc, sorry
1375 if (diff [FLAG_OBJ_ORIGINAL])
1376 f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0));
1377
1378 diff.reset (FLAG_OBJ_ORIGINAL);
1379
1380 // quickly test whether any other flags differ
1381 if (expect_true (diff.any ()))
1395 for (i = 0; i <= NUM_FLAGS; i++) 1382 for (int i = 0; i < NUM_FLAGS; i++)
1396 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i])) 1383 if (expect_false (diff [i]))
1397 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1384 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1385#else
1386 // use sgi extensions
1387 for (int i = diff._Find_first (); i < diff.size (); i = diff._Find_next (i))
1388 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1389#endif
1398 1390
1399 // save body locations 1391 // save body locations. gcc's memcmp does an abysmal job when used
1400 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1392 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1401 if (expect_false (op->slot[i].info != tmp->slot[i].info)) 1393 if (expect_false (op->slot[i].info != arch->slot[i].info))
1402 f.put (body_locations[i].save_name, op->slot[i].info); 1394 f.put (body_locations[i].kw, op->slot[i].info);
1403} 1395}
1404 1396
1405/* 1397/*
1406 * Dumps all variables in an object to a file. 1398 * Dumps all variables in an object to a file.
1407 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1399 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1408 * the only place this is not set is when saving the player. 1400 * the only place this is not set is when saving the player.
1409 */ 1401 */
1410bool 1402bool
1411object::write (object_freezer &f) 1403object::write (object_freezer &f)
1412{ 1404{
1413 archetype *at = arch ? (archetype *)arch : archetype::empty; 1405 if (expect_false (is_arch ()))
1414 1406 {
1407 f.put (KW(object), arch->archname);
1408 write_diff (f, this, archetype::empty);
1409 }
1410 else
1411 {
1415 f.put (KW_arch, at->archname); 1412 f.put (KW(arch), arch->archname);
1416 write_diff (f, this, at); 1413 write_diff (f, this, arch);
1414 }
1417 1415
1418 for (object *tmp = inv; tmp; tmp = tmp->below) 1416 for (object *tmp = inv; tmp; tmp = tmp->below)
1419 tmp->write (f); 1417 tmp->write (f);
1420 1418
1421 f.put (this); 1419 f.put (this);
1422 f.put (KW_end); 1420 f.put (KW(end));
1423 1421
1424 return true; 1422 return true;
1425} 1423}
1426 1424
1427///////////////////////////////////////////////////////////////////////////// 1425/////////////////////////////////////////////////////////////////////////////
1433{ 1431{
1434 object_thawer f (filename); 1432 object_thawer f (filename);
1435 1433
1436 for (;;) 1434 for (;;)
1437 { 1435 {
1436 coroapi::cede_to_tick ();
1437
1438 switch (f.kw) 1438 switch (f.kw)
1439 { 1439 {
1440 case KW_region: 1440 case KW_region:
1441 if (!region::read (f)) 1441 if (!region::read (f))
1442 return false; 1442 return false;

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