--- deliantra/server/common/loader.C 2011/05/07 17:14:41 1.170 +++ deliantra/server/common/loader.C 2019/01/27 11:04:33 1.186 @@ -1,24 +1,25 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. - * - * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * + * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002 Mark Wedel & Crossfire Development Team * Copyright (©) 1992 Frank Tore Johansen - * + * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. - * + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * + * * You should have received a copy of the Affero GNU General Public License * and the GNU General Public License along with this program. If not, see * . - * + * * The authors can be reached via e-mail to */ @@ -252,7 +253,7 @@ }; /* This function checks the object after it has been loaded (when we - * get the 'end' in the input stream). This function can be used to + * get the 'end' in the input stream). This function can be used to * deal with legacy objects where fields may have changed. It can also be used * to check for objects to make sure there are no common errors. */ @@ -295,6 +296,14 @@ } break; + case CONTAINER: + if (nrof) + { + LOG (llevError, "ITEMBUG: %s: stackable container (nrof %d)\n", debug_desc (), (int)nrof); + nrof = 0; + } + break; + case PLAYER: if (slot [body_shield].info != 1) { @@ -323,7 +332,7 @@ * also have to catch is if this object is not using the normal name for * the object. In that case, we also want to use the loaded name. * Otherwise, what happens is that the the plural name will lose - * information (appear as just 'hearts' and not 'goblins heart') + * information (appear as just 'hearts' and not 'goblins heart') */ if (arch && name != arch->object::name && name_pl == arch->object::name_pl) name_pl = 0; @@ -477,8 +486,6 @@ // if the object has an animation, try to provide a default face if (has_anim ()) { - const animation &anim_ob = anim (); - if (anim_speed) // if this item is time-animated, force the last frame animate_object (this, 0); @@ -525,7 +532,7 @@ str++; } - for (const flagstr *f = move_flags; f < move_flags + array_length (move_flags); ++f) + for (const flagstr *f = move_flags; f < move_flags + ecb_array_length (move_flags); ++f) { if (!strcmp (f->name, str)) { @@ -552,7 +559,6 @@ object::parse_kv (object_thawer &f) { object *op_inv = inv; - key_value *last_kv = kv.first; for (;;) { @@ -635,11 +641,11 @@ case KW_animation: { - this->clr_flag (FLAG_ANIMATE); + clr_flag (FLAG_ANIMATE); animation_id = 0; - if (f.has_value () && (animation_id = find_animation (f.get_str ()))) - this->set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here + if (f.has_value () && (animation_id = animation::find (f.get_str ()).number)) + set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here } break; @@ -795,6 +801,7 @@ case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break; case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break; case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break; + case KW_is_transparent_floor: GET_FLAG (this, FLAG_IS_TRANSPARENT_FLOOR); break; case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break; case KW_scared: GET_FLAG (this, FLAG_SCARED); break; case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break; @@ -1022,8 +1029,8 @@ return 0; } - // the loader reverses the ordering of kv-pairs, so we reverse it again after loading - // that greatly simplifies the loading code. + // The loader reverses the ordering of kv-pairs, so we reverse it again after loading. + // This greatly simplifies the loading code. op->kv.reverse (); op->post_load_check (); @@ -1069,7 +1076,7 @@ KW_unpaid, KW_can_use_shield, KW_no_pick, - KW_NULL, // walk_on + KW_is_transparent_floor, /* 10 */ KW_NULL, // no_pass KW_is_animated, @@ -1219,8 +1226,8 @@ f.alloc (ptr - cur); } -#define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW (v), op->v) -#define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW (k), op->v) +#define CMP_OUT(v) if (ecb_expect_false (op->v != arch->v)) f.put (KW (v), op->v) +#define CMP_OUT2(k,v) if (ecb_expect_false (op->v != arch->v)) f.put (KW (k), op->v) CMP_OUT (x); CMP_OUT (y); @@ -1244,6 +1251,9 @@ if (last_speed_left != op->speed_left) { last_speed_left = op->speed_left; + // .7g loses precision even for float, but gives nice round numbers and smaller files + // maybe hex format or a raw binary dump of the float is good enough, more exact, and much faster? + // (printf is typically very slow) last_speed_left_len = sizeof ("sl ") - 1 + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left); } @@ -1316,7 +1326,7 @@ // using memcmp here seems to be a loss - is gcc vectorising? for (int i = 0; i < NROFATTACKS; i++) - if (expect_false (op->resist[i] != arch->resist[i])) + if (ecb_expect_false (op->resist[i] != arch->resist[i])) f.put (resist_save[i], op->resist[i]); CMP_OUT (path_attuned); @@ -1340,7 +1350,7 @@ CMP_OUT (glow_radius); if (op->flag [FLAG_IS_LINKED]) - if (auto (ol, op->find_link ())) + if (auto ol = op->find_link ()) f.put (KW(connected), ol->id); CMP_OUT (randomitems); @@ -1378,9 +1388,9 @@ diff.reset (FLAG_OBJ_ORIGINAL); // quickly test whether any other flags differ - if (expect_true (diff.any ())) + if (ecb_expect_true (diff.any ())) for (int i = 0; i < NUM_FLAGS; i++) - if (expect_false (diff [i])) + if (ecb_expect_false (diff [i])) f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0)); #else // use sgi extensions @@ -1389,8 +1399,8 @@ #endif // save body locations. gcc's memcmp does an abysmal job when used - for (int i = 0; i < NUM_BODY_LOCATIONS; i++) - if (expect_false (op->slot[i].info != arch->slot[i].info)) + for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) + if (ecb_expect_false (op->slot[i].info != arch->slot[i].info)) f.put (body_locations[i].kw, op->slot[i].info); } @@ -1402,7 +1412,7 @@ bool object::write (object_freezer &f) { - if (expect_false (is_arch ())) + if (ecb_expect_false (is_arch ())) { f.put (KW(object), arch->archname); write_diff (f, this, archetype::empty);