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(Generate patch)

Comparing deliantra/server/common/loader.C (file contents):
Revision 1.141 by root, Mon Nov 9 03:08:23 2009 UTC vs.
Revision 1.172 by root, Tue Jan 3 11:25:31 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <loader.h>
27#include <sproto.h> 26#include <sproto.h>
28 27
29///////////////////////////////////////////////////////////////////////////// 28/////////////////////////////////////////////////////////////////////////////
30 29
31extern archetype *loading_arch; 30extern archetype *loading_arch;
266 type = 0; 265 type = 0;
267 } 266 }
268 267
269 switch (type) 268 switch (type)
270 { 269 {
270 case RANGED:
271 case BOW: 271 case BOW:
272 case WAND: 272 case WAND:
273 case ROD: 273 case ROD:
274 case HORN: 274 case HORN:
275 if (slot [body_range].info != -1) 275 if (slot [body_range].info != -1)
330 330
331 if (!name_pl) 331 if (!name_pl)
332 name_pl = name; 332 name_pl = name;
333 333
334 /* objects now have a materialname. try to patch it in */ 334 /* objects now have a materialname. try to patch it in */
335 if (!(is_weapon () && level > 0)) 335 if (material == MATERIAL_NULL && !(is_weapon () && level > 0))
336 set_materialname (this, map ? map->difficulty : 5, 0); 336 select_material (this, map ? map->difficulty : 5);
337
338 if (speed < 0.)
339 {
340 flag [FLAG_RANDOM_SPEED] = true;
341 speed = -speed;
342 // speed_left will be randomised in instantiate () and copy_to ()
343 }
337 344
338 /* only do these when program is first run - a bit 345 /* only do these when program is first run - a bit
339 * excessive to do this at every run - most of this is 346 * excessive to do this at every run - most of this is
340 * really just to catch any errors - program will still run, but 347 * really just to catch any errors - program will still run, but
341 * not in the ideal fashion. 348 * not in the ideal fashion.
388 if (ip > 2 * item_power && ip > (item_power + 3)) 395 if (ip > 2 * item_power && ip > (item_power + 3))
389 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); 396 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
390#endif 397#endif
391 } 398 }
392 399
393 /* old style spellcasting object (pretty common) - need to load in the appropiate object */ 400 /* old style spellcasting object (pretty common) - need to load in the appropriate object */
394 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */ 401 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
395 if ((type == ROD 402 if ((type == ROD
396 || type == WAND 403 || type == WAND
397 || type == SCROLL 404 || type == SCROLL
398 || type == HORN 405 || type == HORN
407 // TODO: fix firewall object on map 414 // TODO: fix firewall object on map
408 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' 415 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
409 * in that spell was stored in sp. 416 * in that spell was stored in sp.
410 */ 417 */
411 //LOG (llevError, "old spellcasting object found: %s", debug_desc ()); 418 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
412 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); 419 object *tmp = archetype::get (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
413 insert_ob_in_ob (tmp, this); 420 insert_ob_in_ob (tmp, this);
414 randomitems = 0; 421 randomitems = 0;
415 } 422 }
416 423
417 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 424 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
423 randomitems = 0; /* So another spell isn't created for this object */ 430 randomitems = 0; /* So another spell isn't created for this object */
424 /* without this, value is all screwed up */ 431 /* without this, value is all screwed up */
425 value = arch->value * inv->value; 432 value = arch->value * inv->value;
426 } 433 }
427 434
428 if (QUERY_FLAG (this, FLAG_MONSTER)) 435 if (this->flag [FLAG_MONSTER])
429 { 436 {
430 if (stats.hp > stats.maxhp) 437 if (stats.hp > stats.maxhp)
431 { 438 {
432 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); 439 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
433 stats.maxhp = stats.hp; 440 stats.maxhp = stats.hp;
436 /* The archs just need to be updated for this */ 443 /* The archs just need to be updated for this */
437 if (move_type == 0) 444 if (move_type == 0)
438 move_type = MOVE_WALK; 445 move_type = MOVE_WALK;
439 } 446 }
440 447
441 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) 448 if ((this->flag [FLAG_GENERATOR] && this->flag [FLAG_CONTENT_ON_GEN]) || type == CREATOR || type == CONVERTER)
442 /* Object will duplicate it's content as part of the 449 /* Object will duplicate it's content as part of the
443 * generation process. To do this, we must flag inventory 450 * generation process. To do this, we must flag inventory
444 * so it remains unevaluated concerning the randomitems and 451 * so it remains unevaluated concerning the randomitems and
445 * the living (a demonlord shouldn't cast from inside generator!) 452 * the living (a demonlord shouldn't cast from inside generator!)
446 */ 453 */
480 animate_object (this, direction); 487 animate_object (this, direction);
481 } 488 }
482} 489}
483 490
484static void 491static void
485set_move (MoveType &mt, const char *str) 492set_move (MoveType &mt, object_thawer &f)
486{ 493{
487 static const struct flagstr { 494 static const struct flagstr {
488 const char *name; 495 const char *name;
489 MoveType flags; 496 MoveType flags;
490 } move_flags[] = { 497 } move_flags[] = {
496 { "boat" , MOVE_BOAT }, 503 { "boat" , MOVE_BOAT },
497 { "ship" , MOVE_SHIP }, 504 { "ship" , MOVE_SHIP },
498 { "all" , MOVE_ALL }, 505 { "all" , MOVE_ALL },
499 }; 506 };
500 507
501 if (!str) 508 const char *str = f.get_str ();
502 {
503 mt = 0;
504 return;
505 }
506 509
507 if (isdigit (*str)) 510 if (!*str || isdigit (*str))
508 { 511 {
509 mt = atoi (str); 512 mt = atoi (str);
510 return; 513 return;
511 } 514 }
512 515
513 mt = 0; 516 mt = 0;
514 517
515 for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) 518 for (str = strtok ((char *)str, " "); str; str = strtok (0, " "))
516 { 519 {
517 bool negate = 0; 520 bool negate = 0;
518 521
519 if (*str == '-') 522 if (*str == '-')
520 { 523 {
521 negate = 1; 524 negate = 1;
522 str++; 525 str++;
523 } 526 }
524 527
525 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f) 528 for (const flagstr *f = move_flags; f < move_flags + array_length (move_flags); ++f)
526 { 529 {
527 if (!strcmp (f->name, str)) 530 if (!strcmp (f->name, str))
528 { 531 {
529 if (negate) 532 if (negate)
530 mt &= ~f->flags; 533 mt &= ~f->flags;
547 550
548bool 551bool
549object::parse_kv (object_thawer &f) 552object::parse_kv (object_thawer &f)
550{ 553{
551 object *op_inv = inv; 554 object *op_inv = inv;
552 key_value *last_kv = key_values; 555 key_value *last_kv = kv.first;
553 556
554 for (;;) 557 for (;;)
555 { 558 {
556 switch (f.kw) 559 switch (f.kw)
557 { 560 {
558 case KW_uuid: 561 case KW_uuid:
559 if (const char *s = f.get_str ())
560 if (!uuid.parse (s)) 562 if (!uuid.parse (f.get_str ()))
561 { 563 {
562 f.parse_warn ("unparseable uuid"); 564 f.parse_warn ("unparseable uuid");
563 uuid = UUID::gen (); 565 uuid = UUID::gen ();
564 } 566 }
565 break; 567 break;
566 568
567 case KW_oid: 569 case KW_oid:
568 f.get (this, f.get_sint32 ()); 570 f.get (this, f.get_sint32 ());
569 break; 571 break;
587 // was: insert_ob_in_ob (tmp, op); 589 // was: insert_ob_in_ob (tmp, op);
588 // but manually adding it can improve map loading times a lot 590 // but manually adding it can improve map loading times a lot
589 // also, appending instead of prepending keeps the 591 // also, appending instead of prepending keeps the
590 // save ordering the same between repeated load/saves. 592 // save ordering the same between repeated load/saves.
591 // and finally we do not want any funny effects 593 // and finally we do not want any funny effects
592 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 594 tmp->clr_flag (FLAG_OBJ_ORIGINAL);
593 CLEAR_FLAG (tmp, FLAG_REMOVED); 595 tmp->clr_flag (FLAG_REMOVED);
594 596
595 if (!op_inv) 597 if (!op_inv)
596 { 598 {
597 inv = tmp; 599 inv = tmp;
598 tmp->above = 0; 600 tmp->above = 0;
631 f.delayed_deref (this, owner, f.get_str ()); 633 f.delayed_deref (this, owner, f.get_str ());
632 break; 634 break;
633 635
634 case KW_animation: 636 case KW_animation:
635 { 637 {
636 CLEAR_FLAG (this, FLAG_ANIMATE); 638 this->clr_flag (FLAG_ANIMATE);
637 animation_id = 0; 639 animation_id = 0;
638 640
639 const char *str = f.get_str ();
640 if (str && (animation_id = find_animation (str))) 641 if (f.has_value () && (animation_id = find_animation (f.get_str ())))
641 SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here 642 this->set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here
642 } 643 }
643 break; 644 break;
644 645
645 case KW_last_heal: f.get (last_heal); break; 646 case KW_last_heal: f.get (last_heal); break;
646 case KW_last_sp: f.get (last_sp); break; 647 case KW_last_sp: f.get (last_sp); break;
647 case KW_last_grace: f.get (last_grace); break; 648 case KW_last_grace: f.get (last_grace); break;
648 case KW_last_eat: f.get (last_eat); break; 649 case KW_last_eat: f.get (last_eat); break;
650 case KW_sl:
649 case KW_speed_left: f.get (speed_left); break; 651 case KW_speed_left: f.get (speed_left); break;
650 652
651 case KW_speed: 653 case KW_speed:
652 f.get (speed); 654 f.get (speed);
653 655
662 move_slow |= MOVE_WALK; 664 move_slow |= MOVE_WALK;
663 f.get (move_slow_penalty); 665 f.get (move_slow_penalty);
664 break; 666 break;
665 667
666 case KW_face: 668 case KW_face:
667 face = face_find (f.get_str ()); 669 face = f.has_value () ? face_find (f.get_str ()) : blank_face;
668 break; 670 break;
669 671
670 case KW_sound: 672 case KW_sound:
673 if (f.has_value ())
674 {
671 sound = sound_find (f.get_str ()); 675 sound = sound_find (f.get_str ());
672 if (!sound) 676 if (!sound)
673 f.parse_warn ("sound not found"); 677 f.parse_warn (format ("sound '%s' not found", f.get_str ()));
678 }
679 else
680 sound = 0;
674 break; 681 break;
675 682
676 case KW_sound_destroy: 683 case KW_sound_destroy:
684 if (f.has_value ())
685 {
677 sound_destroy = sound_find (f.get_str ()); 686 sound_destroy = sound_find (f.get_str ());
678 if (!sound_destroy) 687 if (!sound_destroy)
679 f.parse_warn ("sound not found"); 688 f.parse_warn (format ("sound '%s' not found", f.get_str ()));
689 }
690 else
691 sound_destroy = 0;
680 break; 692 break;
681 693
682 case KW_x: f.get (x); break; 694 case KW_x: f.get (x); break;
683 case KW_y: f.get (y); break; 695 case KW_y: f.get (y); break;
684 696
725 case KW_invisible: f.get (invisible); break; 737 case KW_invisible: f.get (invisible); break;
726 case KW_magic: f.get (magic); break; 738 case KW_magic: f.get (magic); break;
727 case KW_state: f.get (state); break; 739 case KW_state: f.get (state); break;
728 case KW_move_slow_penalty: f.get (move_slow_penalty); break; 740 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
729 case KW_material: f.get (materials); break; //TODO: nuke 741 case KW_material: f.get (materials); break; //TODO: nuke
730 case KW_materialname: f.get (materialname); break; 742 case KW_materialname: f.get (material); break;
731 743
732 /* These are the new values */ 744 /* These are the new values */
733 case KW_move_block: set_move (move_block, f.get_str ()); break; 745 case KW_move_block: set_move (move_block, f); break;
734 case KW_move_allow: set_move (move_allow, f.get_str ()); break; 746 case KW_move_allow: set_move (move_allow, f); break;
735 case KW_move_type: set_move (move_type, f.get_str ()); break; 747 case KW_move_type: set_move (move_type , f); break;
736 case KW_move_on: set_move (move_on, f.get_str ()); break; 748 case KW_move_on: set_move (move_on , f); break;
737 case KW_move_off: set_move (move_off, f.get_str ()); break; 749 case KW_move_off: set_move (move_off , f); break;
738 case KW_move_slow: set_move (move_slow, f.get_str ()); break; 750 case KW_move_slow: set_move (move_slow , f); break;
739
740 /* These are all legacy - any new objects should use the move_ .. values */
741 case KW_no_pass:
742 {
743 if (f.get_sint32 ())
744 move_block = MOVE_ALL;
745 else
746 move_block = 0;
747 }
748
749 break;
750
751 /* These are all legacy - any new objects should use the move_ .. values */
752 case KW_walk_on:
753 {
754 if (f.get_sint32 ())
755 move_on |= MOVE_WALK;
756 else
757 move_on &= ~MOVE_WALK;
758 }
759
760 break;
761
762 /* These are all legacy - any new objects should use the move_ .. values */
763 case KW_walk_off:
764 {
765 if (f.get_sint32 ())
766 move_off |= MOVE_WALK;
767 else
768 move_off &= ~MOVE_WALK;
769 }
770 break;
771
772 /* These are all legacy - any new objects should use the move_ .. values */
773 case KW_fly_on:
774 {
775 if (f.get_sint32 ())
776 move_on |= MOVE_FLY_LOW;
777 else
778 move_on &= ~MOVE_FLY_LOW;
779 }
780 break;
781
782 /* These are all legacy - any new objects should use the move_ .. values */
783 case KW_fly_off:
784 {
785 if (f.get_sint32 ())
786 move_off |= MOVE_FLY_LOW;
787 else
788 move_off &= ~MOVE_FLY_LOW;
789 }
790 break;
791 751
792 //TODO: remove these after converting archetypes 752 //TODO: remove these after converting archetypes
793 case KW_can_use_wand: 753 case KW_can_use_wand:
794 GET_FLAG (this, FLAG_USE_RANGE); 754 GET_FLAG (this, FLAG_USE_RANGE);
795 break; 755 break;
796 756
797 /* These are all legacy - any new objects should use the move_ .. values */
798 case KW_flying:
799 {
800 if (f.get_sint32 ())
801 move_type |= MOVE_FLY_LOW;
802 else
803 move_type &= ~MOVE_FLY_LOW;
804 }
805 break;
806
807
808 case KW_identified: 757 case KW_identified:
809 GET_FLAG (this, FLAG_IDENTIFIED); 758 GET_FLAG (this, FLAG_IDENTIFIED);
810 //TODO: move to check_object or so 759 //TODO: move to check_object or so
811 if (QUERY_FLAG (this, FLAG_IDENTIFIED)) 760 if (this->flag [FLAG_IDENTIFIED])
812 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); 761 this->clr_flag (FLAG_KNOWN_MAGICAL);
813 762
814 break; 763 break;
815 764
816 case KW_friendly: 765 case KW_friendly:
817 if (f.get_bool ()) 766 if (f.get_bool ())
844 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; 793 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
845 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; 794 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
846 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break; 795 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
847 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break; 796 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
848 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break; 797 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
798 case KW_is_transparent_floor: GET_FLAG (this, FLAG_IS_TRANSPARENT_FLOOR); break;
849 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break; 799 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
850 case KW_scared: GET_FLAG (this, FLAG_SCARED); break; 800 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
851 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break; 801 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
852 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; 802 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
853 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; 803 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
854 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; 804 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
855 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; 805 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
856 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; 806 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
857 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
858 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; 807 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
859 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; 808 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
860 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; 809 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
861 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; 810 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
862 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break; 811 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
906 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; 855 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
907 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; 856 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
908 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; 857 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
909 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; 858 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
910 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; 859 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
860 case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break;
861 case KW_is_quad: GET_FLAG (this, FLAG_IS_QUAD); break;
911 862
912 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; 863 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
913 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; 864 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
914 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; 865 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
915 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; 866 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
990 add_link (map, connected); 941 add_link (map, connected);
991 } 942 }
992 break; 943 break;
993 944
994 case KW_randomitems: 945 case KW_randomitems:
995 if (f.get_str ()) 946 if (f.has_value ())
996 { 947 {
997 randomitems = 948 randomitems =
998 loading_arch 949 loading_arch
999 ? treasurelist::get (f.get_str ()) 950 ? treasurelist::get (f.get_str ())
1000 : treasurelist::find (f.get_str ()); 951 : treasurelist::find (f.get_str ());
1027 978
1028 f.next (); 979 f.next ();
1029 return true; 980 return true;
1030 981
1031 case KW_ERROR: 982 case KW_ERROR:
1032 // append as key value pair (do not use kv_set as it prepends)
1033 // we also do not even try to find old values, duplicate keys stay duplicate 983 // we do not even try to find old values, duplicate keys stay duplicate
1034 { 984 // the list gets reversed after loading
1035 key_value *kv = new key_value; 985 kv.add (shstr (f.kw_str), shstr (f.value));
1036
1037 kv->next = 0;
1038 kv->key = shstr (f.kw_str);
1039 kv->value = shstr (f.value);
1040
1041 if (!last_kv)
1042 key_values = last_kv = kv;
1043 else
1044 {
1045 while (last_kv->next)
1046 last_kv = last_kv->next;
1047
1048 last_kv->next = kv;
1049 last_kv = kv;
1050 }
1051 }
1052 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1053 break; 986 break;
1054 987
1055 default: 988 default:
1056 if (!f.parse_error ("object", name)) 989 if (!f.parse_error ("object", name))
1057 return false; 990 return false;
1069 1002
1070 archetype *arch = archetype::find (f.get_str ()); 1003 archetype *arch = archetype::find (f.get_str ());
1071 1004
1072 if (!arch) 1005 if (!arch)
1073 { 1006 {
1074 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); 1007 LOG (llevError, "object referring to nonexistent archetype '%s'.\n", f.get_str ());
1075 arch = archetype::find (shstr_earthwall); 1008 arch = archetype::find (shstr_earthwall);
1076 } 1009 }
1077 1010
1078 assert (arch); //D maybe use exception handling of sorts? 1011 assert (arch); //D maybe use exception handling of sorts?
1079 1012
1087 if (!op->parse_kv (f)) 1020 if (!op->parse_kv (f))
1088 { 1021 {
1089 op->destroy (); 1022 op->destroy ();
1090 return 0; 1023 return 0;
1091 } 1024 }
1025
1026 // the loader reverses the ordering of kv-pairs, so we reverse it again after loading
1027 // that greatly simplifies the loading code.
1028 op->kv.reverse ();
1092 1029
1093 op->post_load_check (); 1030 op->post_load_check ();
1094 return op; 1031 return op;
1095} 1032}
1096 1033
1101 * override values and in c_wiz to mutate values. 1038 * override values and in c_wiz to mutate values.
1102 */ 1039 */
1103int 1040int
1104set_variable (object *op, char *buf) 1041set_variable (object *op, char *buf)
1105{ 1042{
1106 object_thawer f (buf, (AV *)0); 1043 object_thawer f (format ("%s\nend", buf), (AV *)0);
1107 1044
1108 return op->parse_kv (f); 1045 return op->parse_kv (f);
1109} 1046}
1110 1047
1111// compare *op against *arch and output differences 1048// compare *op against *arch and output differences
1131 KW_NULL, 1068 KW_NULL,
1132 KW_applied, 1069 KW_applied,
1133 KW_unpaid, 1070 KW_unpaid,
1134 KW_can_use_shield, 1071 KW_can_use_shield,
1135 KW_no_pick, 1072 KW_no_pick,
1136 KW_NULL, // walk_on 1073 KW_is_transparent_floor,
1074 /* 10 */
1137 KW_NULL, // no_pass 1075 KW_NULL, // no_pass
1138 /* 10 */
1139 KW_is_animated, 1076 KW_is_animated,
1140 KW_NULL, // slow_move 1077 KW_NULL, // slow_move
1141 KW_NULL, // flying 1078 KW_NULL, // flying
1142 KW_monster, 1079 KW_monster,
1143 KW_friendly, 1080 KW_friendly,
1144 KW_generator, 1081 KW_generator,
1145 KW_is_thrown, 1082 KW_is_thrown,
1146 KW_auto_apply, 1083 KW_auto_apply,
1147 KW_treasure_env, 1084 KW_treasure_env,
1085 /* 20 */
1148 KW_player_sold, 1086 KW_player_sold,
1149 /* 20 */
1150 KW_see_invisible, 1087 KW_see_invisible,
1151 KW_can_roll, 1088 KW_can_roll,
1152 KW_overlay_floor, 1089 KW_overlay_floor,
1153 KW_is_turnable, 1090 KW_is_turnable,
1154 KW_NULL, // walk_off 1091 KW_NULL, // walk_off
1155 KW_NULL, // fly_on 1092 KW_NULL, // fly_on
1156 KW_NULL, // fly_off 1093 KW_NULL, // fly_off
1157 KW_is_used_up, 1094 KW_is_used_up,
1158 KW_identified, 1095 KW_identified,
1096 /* 30 */
1159 KW_reflecting, 1097 KW_reflecting,
1160 /* 30 */
1161 KW_changing, 1098 KW_changing,
1162 KW_splitting, 1099 KW_splitting,
1163 KW_hitback, 1100 KW_hitback,
1164 KW_startequip, 1101 KW_startequip,
1165 KW_blocksview, 1102 KW_blocksview,
1166 KW_undead, 1103 KW_undead,
1167 KW_scared, 1104 KW_scared,
1168 KW_unaggressive, 1105 KW_unaggressive,
1169 KW_reflect_missile, 1106 KW_reflect_missile,
1107 /* 40 */
1170 KW_reflect_spell, 1108 KW_reflect_spell,
1171 /* 40 */
1172 KW_no_magic, 1109 KW_no_magic,
1173 KW_no_fix_player, 1110 KW_NULL,
1174 KW_is_lightable, 1111 KW_is_lightable,
1175 KW_tear_down, 1112 KW_tear_down,
1176 KW_run_away, 1113 KW_run_away,
1177 KW_NULL, // pass_thru 1114 KW_NULL, // pass_thru
1178 KW_NULL, // an_pass_thru 1115 KW_NULL, // an_pass_thru
1179 KW_pick_up, 1116 KW_pick_up,
1180 KW_unique, 1117 KW_unique,
1118 /* 50 */
1181 KW_no_drop, 1119 KW_no_drop,
1182 /* 50 */
1183 KW_NULL, // wizcast 1120 KW_NULL, // wizcast
1184 KW_can_cast_spell, 1121 KW_can_cast_spell,
1185 KW_can_use_scroll, 1122 KW_can_use_scroll,
1186 KW_can_use_range, 1123 KW_can_use_range,
1187 KW_can_use_bow, 1124 KW_can_use_bow,
1188 KW_can_use_armour, 1125 KW_can_use_armour,
1189 KW_can_use_weapon, 1126 KW_can_use_weapon,
1190 KW_can_use_ring, 1127 KW_can_use_ring,
1191 KW_has_ready_range, 1128 KW_has_ready_range,
1129 /* 60 */
1192 KW_has_ready_bow, 1130 KW_has_ready_bow,
1193 /* 60 */
1194 KW_xrays, 1131 KW_xrays,
1195 KW_NULL, 1132 KW_NULL,
1196 KW_is_floor, 1133 KW_is_floor,
1197 KW_lifesave, 1134 KW_lifesave,
1198 KW_no_strength, 1135 KW_no_strength,
1199 KW_sleep, 1136 KW_sleep,
1200 KW_stand_still, 1137 KW_stand_still,
1201 KW_random_move, 1138 KW_random_move,
1202 KW_only_attack, 1139 KW_only_attack,
1140 /* 70 */
1203 KW_confused, 1141 KW_confused,
1204 /* 70 */
1205 KW_stealth, 1142 KW_stealth,
1206 KW_NULL, 1143 KW_NULL,
1207 KW_NULL, 1144 KW_NULL,
1208 KW_cursed, 1145 KW_cursed,
1209 KW_damned, 1146 KW_damned,
1210 KW_see_anywhere, 1147 KW_see_anywhere,
1211 KW_known_magical, 1148 KW_known_magical,
1212 KW_known_cursed, 1149 KW_known_cursed,
1213 KW_can_use_skill, 1150 KW_can_use_skill,
1151 /* 80 */
1214 KW_been_applied, 1152 KW_been_applied,
1215 /* 80 */
1216 KW_has_ready_scroll, 1153 KW_has_ready_scroll,
1217 KW_can_use_rod, 1154 KW_can_use_rod,
1218 KW_precious, 1155 KW_precious,
1219 KW_can_use_horn, 1156 KW_can_use_horn,
1220 KW_make_invisible, 1157 KW_make_invisible,
1221 KW_inv_locked, 1158 KW_inv_locked,
1222 KW_is_wooded, 1159 KW_is_wooded,
1223 KW_is_hilly, 1160 KW_is_hilly,
1224 KW_has_ready_skill, 1161 KW_has_ready_skill,
1162 /* 90 */
1225 KW_has_ready_weapon, 1163 KW_has_ready_weapon,
1226 /* 90 */
1227 KW_no_skill_ident, 1164 KW_no_skill_ident,
1228 KW_is_blind, 1165 KW_is_blind,
1229 KW_can_see_in_dark, 1166 KW_can_see_in_dark,
1230 KW_is_cauldron, 1167 KW_is_cauldron,
1231 KW_NULL, 1168 KW_NULL,
1232 KW_no_steal, 1169 KW_no_steal,
1233 KW_one_hit, 1170 KW_one_hit,
1234 KW_NULL, 1171 KW_NULL,
1235 KW_berserk, 1172 KW_berserk,
1173 /* 100 */
1236 KW_neutral, 1174 KW_neutral,
1237 /* 100 */
1238 KW_no_attack, 1175 KW_no_attack,
1239 KW_no_damage, 1176 KW_no_damage,
1240 KW_obj_original, 1177 KW_obj_original,
1241 KW_NULL, 1178 KW_random_speed,
1242 KW_activate_on_push, 1179 KW_activate_on_push,
1243 KW_activate_on_release, 1180 KW_activate_on_release,
1244 KW_is_water, 1181 KW_is_water,
1245 KW_use_content_on_gen, 1182 KW_use_content_on_gen,
1246 KW_NULL, 1183 KW_NULL,
1184 /* 110 */
1247 KW_is_buildable, 1185 KW_is_buildable,
1248 /* 110 */
1249 KW_destroy_on_death, 1186 KW_destroy_on_death,
1250 KW_NULL, 1187 KW_NULL,
1251 }; 1188 };
1252 1189
1190 // obj_original is the only commonly differing flag between archetype
1191 // and object, so special-case it here to be able to skip the loop
1192 static const struct flagmask : object::flags_t
1193 {
1194 flagmask ()
1195 {
1196 for (int i = 0; i < NUM_FLAGS; i++)
1197 if (flag_names [i])
1198 set (i);
1199 }
1200 } flagmask;
1201
1253 /* This saves the key/value lists. We do it first so that any 1202 /* This saves the key/value lists. We do it first so that any
1254 * keys that match field names will be overwritten by the loader. 1203 * keys that match field names will be overwritten by the loader.
1255 */ 1204 */
1256 for (key_value *kv = op->key_values; kv; kv = kv->next) 1205 for (key_value *kv = op->kv.first; kv; kv = kv->next)
1257 if (!arch->key_values || arch->kv (kv->key) != kv->value) 1206 if (arch->kv.empty () || arch->kv [kv->key] != kv->value)
1258 f.put (kv->key, kv->value); 1207 f.put (kv->key, kv->value);
1259 1208
1260 if (op->uuid) 1209 if (op->uuid)
1261 { 1210 {
1262 // highly optimised - this is often 25% of all data written 1211 // highly optimised - this is often 25% of all data written
1269 *ptr++ = '\n'; 1218 *ptr++ = '\n';
1270 1219
1271 f.alloc (ptr - cur); 1220 f.alloc (ptr - cur);
1272 } 1221 }
1273 1222
1274#define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW_ ## v, op->v) 1223#define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW (v), op->v)
1275#define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW_ ## k, op->v) 1224#define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW (k), op->v)
1276 1225
1277 CMP_OUT (x); 1226 CMP_OUT (x);
1278 CMP_OUT (y); 1227 CMP_OUT (y);
1279 1228
1280 CMP_OUT (type); 1229 CMP_OUT (type);
1281 CMP_OUT (subtype); 1230 CMP_OUT (subtype);
1282 CMP_OUT (direction); 1231 CMP_OUT (direction);
1283 1232
1284 CMP_OUT (name); 1233 CMP_OUT (name);
1285 CMP_OUT (name_pl); 1234 CMP_OUT (name_pl);
1286
1287 CMP_OUT (speed); 1235 CMP_OUT (speed);
1288 CMP_OUT (speed_left); 1236
1237 // speed_left is a major time-burner, and has good locality, so
1238 // we use a simple lookup-cache to avoid the very slow printf.
1239 if (op->speed_left != arch->speed_left)
1240 {
1241 static double last_speed_left = 0.;
1242 static char last_speed_left_str [256] = "sl 0\n";
1243 static int last_speed_left_len = sizeof ("sl 0\n") - 1;
1244
1245 if (last_speed_left != op->speed_left)
1246 {
1247 last_speed_left = op->speed_left;
1248 last_speed_left_len = sizeof ("sl ") - 1
1249 + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left);
1250 }
1251
1252 f.add (last_speed_left_str, last_speed_left_len);
1253 }
1289 1254
1290 CMP_OUT (title); 1255 CMP_OUT (title);
1291 CMP_OUT (race); 1256 CMP_OUT (race);
1292 CMP_OUT (slaying); 1257 CMP_OUT (slaying);
1293 CMP_OUT (skill); 1258 CMP_OUT (skill);
1294 1259
1295 CMP_OUT (tag); 1260 CMP_OUT (tag);
1296 CMP_OUT (custom_name); 1261 CMP_OUT (custom_name);
1297 1262
1298 if (object *owner = op->owner) 1263 if (object *owner = op->owner)
1299 f.put (KW_owner, static_cast<const char *>(owner->ref ())); 1264 if (const char *ref = owner->ref ())
1265 f.put (KW(owner), ref);
1300 1266
1301 // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved 1267 // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved
1302 1268
1303 CMP_OUT (other_arch); 1269 CMP_OUT (other_arch);
1304 1270
1305 if (op->msg != arch->msg ) f.put (KW_msg , KW_endmsg , op->msg ); 1271 if (op->msg != arch->msg ) f.put (KW(msg) , KW(endmsg) , op->msg );
1306 if (op->lore != arch->lore) f.put (KW_lore, KW_endlore, op->lore); 1272 if (op->lore != arch->lore) f.put (KW(lore), KW(endlore), op->lore);
1307 1273
1308 if (op->face != arch->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); 1274 if (op->face != arch->face ) f.put (KW(face) , op->face ? &faces [op->face ] : 0);
1309 if (op->sound != arch->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); 1275 if (op->sound != arch->sound ) f.put (KW(sound) , op->sound ? &faces [op->sound ] : 0);
1310 if (op->sound_destroy != arch->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); 1276 if (op->sound_destroy != arch->sound_destroy) f.put (KW(sound_destroy), op->sound_destroy ? &faces [op->sound_destroy] : 0);
1311 1277
1312 if (op->animation_id != arch->animation_id) 1278 if (op->animation_id != arch->animation_id)
1313 if (op->has_anim ()) 1279 if (op->has_anim ())
1314 f.put (KW_animation, op->anim ().name); 1280 f.put (KW(animation), op->anim ().name);
1315 else 1281 else
1316 { 1282 {
1317 f.put (KW_animation, (const char *)0); 1283 f.put (KW(animation));
1318 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? 1284 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1319 } 1285 }
1320 1286
1321 CMP_OUT2 (str, stats.Str); 1287 CMP_OUT2 (str, stats.Str);
1322 CMP_OUT2 (dex, stats.Dex); 1288 CMP_OUT2 (dex, stats.Dex);
1347 CMP_OUT (attack_movement); 1313 CMP_OUT (attack_movement);
1348 CMP_OUT (nrof); 1314 CMP_OUT (nrof);
1349 CMP_OUT (level); 1315 CMP_OUT (level);
1350 CMP_OUT (attacktype); 1316 CMP_OUT (attacktype);
1351 1317
1352 // using memcmp here seems to be a loss - us gcc vectorising? 1318 // using memcmp here seems to be a loss - is gcc vectorising?
1353 for (int i = 0; i < NROFATTACKS; i++) 1319 for (int i = 0; i < NROFATTACKS; i++)
1354 if (expect_false (op->resist[i] != arch->resist[i])) 1320 if (expect_false (op->resist[i] != arch->resist[i]))
1355 f.put (resist_save[i], op->resist[i]); 1321 f.put (resist_save[i], op->resist[i]);
1356 1322
1357 CMP_OUT (path_attuned); 1323 CMP_OUT (path_attuned);
1358 CMP_OUT (path_repelled); 1324 CMP_OUT (path_repelled);
1359 CMP_OUT (path_denied); 1325 CMP_OUT (path_denied);
1326
1360 CMP_OUT2 (material, materials);//TODO: nuke 1327 CMP_OUT2 (material, materials);//TODO: nuke
1361 CMP_OUT (materialname); 1328 if (op->material != arch->material)
1329 f.put (KW(materialname), op->material->name);
1330
1362 CMP_OUT (value); 1331 CMP_OUT (value);
1363 CMP_OUT (carrying); 1332 CMP_OUT (carrying);
1364 CMP_OUT (weight); 1333 CMP_OUT (weight);
1365 CMP_OUT (invisible); 1334 CMP_OUT (invisible);
1366 CMP_OUT (state); 1335 CMP_OUT (state);
1371 CMP_OUT (last_eat); 1340 CMP_OUT (last_eat);
1372 CMP_OUT (glow_radius); 1341 CMP_OUT (glow_radius);
1373 1342
1374 if (op->flag [FLAG_IS_LINKED]) 1343 if (op->flag [FLAG_IS_LINKED])
1375 if (auto (ol, op->find_link ())) 1344 if (auto (ol, op->find_link ()))
1376 f.put (KW_connected, ol->id); 1345 f.put (KW(connected), ol->id);
1377 1346
1378 CMP_OUT (randomitems); 1347 CMP_OUT (randomitems);
1348
1379 CMP_OUT2 (container, weight_limit); 1349 CMP_OUT2 (container, weight_limit);
1380 1350
1381 CMP_OUT (run_away); 1351 CMP_OUT (run_away);
1382 CMP_OUT (pick_up); 1352 CMP_OUT (pick_up);
1383 CMP_OUT (will_apply); 1353 CMP_OUT (will_apply);
1398 CMP_OUT (move_on); 1368 CMP_OUT (move_on);
1399 CMP_OUT (move_off); 1369 CMP_OUT (move_off);
1400 CMP_OUT (move_slow); 1370 CMP_OUT (move_slow);
1401 CMP_OUT (move_slow_penalty); 1371 CMP_OUT (move_slow_penalty);
1402 1372
1403 // obj_original is the only commonly differing flag between archetype
1404 // and object, so special-case it here to be able to skip the loop
1405 object::flags_t diff = op->flags ^ arch->flags; 1373 object::flags_t diff = (op->flag ^ arch->flag) & flagmask;
1406 1374
1375#if stdcpp // we need gcc, sorry
1376 if (diff [FLAG_OBJ_ORIGINAL])
1377 f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0));
1378
1379 diff.reset (FLAG_OBJ_ORIGINAL);
1380
1381 // quickly test whether any other flags differ
1407 if (expect_true (diff.any ())) 1382 if (expect_true (diff.any ()))
1408 {
1409 if (expect_false (diff.reset (FLAG_OBJ_ORIGINAL).any ()))
1410 {
1411 // some other flags differ, too
1412 for (int i = 0; i < NUM_FLAGS; i++) 1383 for (int i = 0; i < NUM_FLAGS; i++)
1413 if (expect_false (flag_names [i] && op->flag [i] != arch->flag [i])) 1384 if (expect_false (diff [i]))
1414 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1385 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1415 } 1386#else
1416 else 1387 // use sgi extensions
1417 { 1388 for (int i = diff._Find_first (); i < diff.size (); i = diff._Find_next (i))
1418 // only obj_original differs 1389 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1419 f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? "1" : "0"); 1390#endif
1420 }
1421 }
1422 1391
1423 // save body locations. gcc's memcmp does an abysmal job when used 1392 // save body locations. gcc's memcmp does an abysmal job when used
1424 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 1393 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1425 if (expect_false (op->slot[i].info != arch->slot[i].info)) 1394 if (expect_false (op->slot[i].info != arch->slot[i].info))
1426 f.put (body_locations[i].save_name, op->slot[i].info); 1395 f.put (body_locations[i].kw, op->slot[i].info);
1427} 1396}
1428 1397
1429/* 1398/*
1430 * Dumps all variables in an object to a file. 1399 * Dumps all variables in an object to a file.
1431 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1400 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1432 * the only place this is not set is when saving the player. 1401 * the only place this is not set is when saving the player.
1433 */ 1402 */
1434bool 1403bool
1435object::write (object_freezer &f) 1404object::write (object_freezer &f)
1436{ 1405{
1437 if (is_arch ()) 1406 if (expect_false (is_arch ()))
1438 { 1407 {
1439 f.put (KW_object, arch->archname); 1408 f.put (KW(object), arch->archname);
1440 write_diff (f, this, archetype::empty); 1409 write_diff (f, this, archetype::empty);
1441 } 1410 }
1442 else 1411 else
1443 { 1412 {
1444 f.put (KW_arch, arch->archname); 1413 f.put (KW(arch), arch->archname);
1445 write_diff (f, this, arch); 1414 write_diff (f, this, arch);
1446 } 1415 }
1447 1416
1448 for (object *tmp = inv; tmp; tmp = tmp->below) 1417 for (object *tmp = inv; tmp; tmp = tmp->below)
1449 tmp->write (f); 1418 tmp->write (f);
1450 1419
1451 f.put (this); 1420 f.put (this);
1452 f.put (KW_end); 1421 f.put (KW(end));
1453 1422
1454 return true; 1423 return true;
1455} 1424}
1456 1425
1457///////////////////////////////////////////////////////////////////////////// 1426/////////////////////////////////////////////////////////////////////////////
1463{ 1432{
1464 object_thawer f (filename); 1433 object_thawer f (filename);
1465 1434
1466 for (;;) 1435 for (;;)
1467 { 1436 {
1437 coroapi::cede_to_tick ();
1438
1468 switch (f.kw) 1439 switch (f.kw)
1469 { 1440 {
1470 case KW_region: 1441 case KW_region:
1471 if (!region::read (f)) 1442 if (!region::read (f))
1472 return false; 1443 return false;

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