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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.158 by root, Fri Apr 30 20:43:18 2010 UTC vs.
Revision 1.175 by root, Mon Oct 29 23:55:52 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <sproto.h> 26#include <sproto.h>
265 type = 0; 265 type = 0;
266 } 266 }
267 267
268 switch (type) 268 switch (type)
269 { 269 {
270 case RANGED:
270 case BOW: 271 case BOW:
271 case WAND: 272 case WAND:
272 case ROD: 273 case ROD:
273 case HORN: 274 case HORN:
274 if (slot [body_range].info != -1) 275 if (slot [body_range].info != -1)
413 // TODO: fix firewall object on map 414 // TODO: fix firewall object on map
414 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' 415 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
415 * in that spell was stored in sp. 416 * in that spell was stored in sp.
416 */ 417 */
417 //LOG (llevError, "old spellcasting object found: %s", debug_desc ()); 418 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
418 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); 419 object *tmp = archetype::get (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
419 insert_ob_in_ob (tmp, this); 420 insert_ob_in_ob (tmp, this);
420 randomitems = 0; 421 randomitems = 0;
421 } 422 }
422 423
423 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 424 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
474 } 475 }
475 476
476 // if the object has an animation, try to provide a default face 477 // if the object has an animation, try to provide a default face
477 if (has_anim ()) 478 if (has_anim ())
478 { 479 {
479 const animation &anim_ob = anim ();
480
481 if (anim_speed) 480 if (anim_speed)
482 // if this item is time-animated, force the last frame 481 // if this item is time-animated, force the last frame
483 animate_object (this, 0); 482 animate_object (this, 0);
484 else if (flag [FLAG_MONSTER]) 483 else if (flag [FLAG_MONSTER])
485 // if it is a monster, set appropriate facing 484 // if it is a monster, set appropriate facing
549 548
550bool 549bool
551object::parse_kv (object_thawer &f) 550object::parse_kv (object_thawer &f)
552{ 551{
553 object *op_inv = inv; 552 object *op_inv = inv;
554 key_value *last_kv = key_values;
555 553
556 for (;;) 554 for (;;)
557 { 555 {
558 switch (f.kw) 556 switch (f.kw)
559 { 557 {
746 case KW_move_type: set_move (move_type , f); break; 744 case KW_move_type: set_move (move_type , f); break;
747 case KW_move_on: set_move (move_on , f); break; 745 case KW_move_on: set_move (move_on , f); break;
748 case KW_move_off: set_move (move_off , f); break; 746 case KW_move_off: set_move (move_off , f); break;
749 case KW_move_slow: set_move (move_slow , f); break; 747 case KW_move_slow: set_move (move_slow , f); break;
750 748
751 /* These are all legacy - any new objects should use the move_ .. values */
752 case KW_no_pass:
753 {
754 if (f.get_sint32 ())
755 move_block = MOVE_ALL;
756 else
757 move_block = 0;
758 }
759
760 break;
761
762 /* These are all legacy - any new objects should use the move_ .. values */
763 case KW_walk_on:
764 {
765 if (f.get_sint32 ())
766 move_on |= MOVE_WALK;
767 else
768 move_on &= ~MOVE_WALK;
769 }
770
771 break;
772
773 /* These are all legacy - any new objects should use the move_ .. values */
774 case KW_walk_off:
775 {
776 if (f.get_sint32 ())
777 move_off |= MOVE_WALK;
778 else
779 move_off &= ~MOVE_WALK;
780 }
781 break;
782
783 /* These are all legacy - any new objects should use the move_ .. values */
784 case KW_fly_on:
785 {
786 if (f.get_sint32 ())
787 move_on |= MOVE_FLY_LOW;
788 else
789 move_on &= ~MOVE_FLY_LOW;
790 }
791 break;
792
793 /* These are all legacy - any new objects should use the move_ .. values */
794 case KW_fly_off:
795 {
796 if (f.get_sint32 ())
797 move_off |= MOVE_FLY_LOW;
798 else
799 move_off &= ~MOVE_FLY_LOW;
800 }
801 break;
802
803 //TODO: remove these after converting archetypes 749 //TODO: remove these after converting archetypes
804 case KW_can_use_wand: 750 case KW_can_use_wand:
805 GET_FLAG (this, FLAG_USE_RANGE); 751 GET_FLAG (this, FLAG_USE_RANGE);
806 break; 752 break;
807
808 /* These are all legacy - any new objects should use the move_ .. values */
809 case KW_flying:
810 {
811 if (f.get_sint32 ())
812 move_type |= MOVE_FLY_LOW;
813 else
814 move_type &= ~MOVE_FLY_LOW;
815 }
816 break;
817
818 753
819 case KW_identified: 754 case KW_identified:
820 GET_FLAG (this, FLAG_IDENTIFIED); 755 GET_FLAG (this, FLAG_IDENTIFIED);
821 //TODO: move to check_object or so 756 //TODO: move to check_object or so
822 if (this->flag [FLAG_IDENTIFIED]) 757 if (this->flag [FLAG_IDENTIFIED])
855 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; 790 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
856 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; 791 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
857 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break; 792 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
858 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break; 793 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
859 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break; 794 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
795 case KW_is_transparent_floor: GET_FLAG (this, FLAG_IS_TRANSPARENT_FLOOR); break;
860 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break; 796 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
861 case KW_scared: GET_FLAG (this, FLAG_SCARED); break; 797 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
862 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break; 798 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
863 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; 799 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
864 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; 800 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
917 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; 853 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
918 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; 854 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
919 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; 855 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
920 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; 856 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
921 case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break; 857 case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break;
858 case KW_is_quad: GET_FLAG (this, FLAG_IS_QUAD); break;
922 859
923 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; 860 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
924 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; 861 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
925 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; 862 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
926 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; 863 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
1038 975
1039 f.next (); 976 f.next ();
1040 return true; 977 return true;
1041 978
1042 case KW_ERROR: 979 case KW_ERROR:
1043 // append as key value pair (do not use kv_set as it prepends)
1044 // we also do not even try to find old values, duplicate keys stay duplicate 980 // we do not even try to find old values, duplicate keys stay duplicate
1045 { 981 // the list gets reversed after loading
1046 key_value *kv = new key_value; 982 kv.add (shstr (f.kw_str), shstr (f.value));
1047
1048 kv->next = 0;
1049 kv->key = shstr (f.kw_str);
1050 kv->value = shstr (f.value);
1051
1052 if (!last_kv)
1053 key_values = last_kv = kv;
1054 else
1055 {
1056 while (last_kv->next)
1057 last_kv = last_kv->next;
1058
1059 last_kv->next = kv;
1060 last_kv = kv;
1061 }
1062 }
1063 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1064 break; 983 break;
1065 984
1066 default: 985 default:
1067 if (!f.parse_error ("object", name)) 986 if (!f.parse_error ("object", name))
1068 return false; 987 return false;
1080 999
1081 archetype *arch = archetype::find (f.get_str ()); 1000 archetype *arch = archetype::find (f.get_str ());
1082 1001
1083 if (!arch) 1002 if (!arch)
1084 { 1003 {
1085 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); 1004 LOG (llevError, "object referring to nonexistent archetype '%s'.\n", f.get_str ());
1086 arch = archetype::find (shstr_earthwall); 1005 arch = archetype::find (shstr_earthwall);
1087 } 1006 }
1088 1007
1089 assert (arch); //D maybe use exception handling of sorts? 1008 assert (arch); //D maybe use exception handling of sorts?
1090 1009
1098 if (!op->parse_kv (f)) 1017 if (!op->parse_kv (f))
1099 { 1018 {
1100 op->destroy (); 1019 op->destroy ();
1101 return 0; 1020 return 0;
1102 } 1021 }
1022
1023 // the loader reverses the ordering of kv-pairs, so we reverse it again after loading
1024 // that greatly simplifies the loading code.
1025 op->kv.reverse ();
1103 1026
1104 op->post_load_check (); 1027 op->post_load_check ();
1105 return op; 1028 return op;
1106} 1029}
1107 1030
1112 * override values and in c_wiz to mutate values. 1035 * override values and in c_wiz to mutate values.
1113 */ 1036 */
1114int 1037int
1115set_variable (object *op, char *buf) 1038set_variable (object *op, char *buf)
1116{ 1039{
1117 object_thawer f (buf, (AV *)0); 1040 object_thawer f (format ("%s\nend", buf), (AV *)0);
1118 1041
1119 return op->parse_kv (f); 1042 return op->parse_kv (f);
1120} 1043}
1121 1044
1122// compare *op against *arch and output differences 1045// compare *op against *arch and output differences
1142 KW_NULL, 1065 KW_NULL,
1143 KW_applied, 1066 KW_applied,
1144 KW_unpaid, 1067 KW_unpaid,
1145 KW_can_use_shield, 1068 KW_can_use_shield,
1146 KW_no_pick, 1069 KW_no_pick,
1147 KW_NULL, // walk_on 1070 KW_is_transparent_floor,
1148 /* 10 */ 1071 /* 10 */
1149 KW_NULL, // no_pass 1072 KW_NULL, // no_pass
1150 KW_is_animated, 1073 KW_is_animated,
1151 KW_NULL, // slow_move 1074 KW_NULL, // slow_move
1152 KW_NULL, // flying 1075 KW_NULL, // flying
1274 } flagmask; 1197 } flagmask;
1275 1198
1276 /* This saves the key/value lists. We do it first so that any 1199 /* This saves the key/value lists. We do it first so that any
1277 * keys that match field names will be overwritten by the loader. 1200 * keys that match field names will be overwritten by the loader.
1278 */ 1201 */
1279 for (key_value *kv = op->key_values; kv; kv = kv->next) 1202 for (key_value *kv = op->kv.first; kv; kv = kv->next)
1280 if (!arch->key_values || arch->kv (kv->key) != kv->value) 1203 if (arch->kv.empty () || arch->kv [kv->key] != kv->value)
1281 f.put (kv->key, kv->value); 1204 f.put (kv->key, kv->value);
1282 1205
1283 if (op->uuid) 1206 if (op->uuid)
1284 { 1207 {
1285 // highly optimised - this is often 25% of all data written 1208 // highly optimised - this is often 25% of all data written
1464#endif 1387#endif
1465 1388
1466 // save body locations. gcc's memcmp does an abysmal job when used 1389 // save body locations. gcc's memcmp does an abysmal job when used
1467 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 1390 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1468 if (expect_false (op->slot[i].info != arch->slot[i].info)) 1391 if (expect_false (op->slot[i].info != arch->slot[i].info))
1469 f.put (body_locations[i].save_name, op->slot[i].info); 1392 f.put (body_locations[i].kw, op->slot[i].info);
1470} 1393}
1471 1394
1472/* 1395/*
1473 * Dumps all variables in an object to a file. 1396 * Dumps all variables in an object to a file.
1474 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1397 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1506{ 1429{
1507 object_thawer f (filename); 1430 object_thawer f (filename);
1508 1431
1509 for (;;) 1432 for (;;)
1510 { 1433 {
1434 coroapi::cede_to_tick ();
1435
1511 switch (f.kw) 1436 switch (f.kw)
1512 { 1437 {
1513 case KW_region: 1438 case KW_region:
1514 if (!region::read (f)) 1439 if (!region::read (f))
1515 return false; 1440 return false;

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