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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.164 by root, Tue Mar 15 11:05:48 2011 UTC vs.
Revision 1.176 by root, Wed Nov 14 06:21:39 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <sproto.h> 26#include <sproto.h>
414 // TODO: fix firewall object on map 414 // TODO: fix firewall object on map
415 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' 415 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
416 * in that spell was stored in sp. 416 * in that spell was stored in sp.
417 */ 417 */
418 //LOG (llevError, "old spellcasting object found: %s", debug_desc ()); 418 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
419 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); 419 object *tmp = archetype::get (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
420 insert_ob_in_ob (tmp, this); 420 insert_ob_in_ob (tmp, this);
421 randomitems = 0; 421 randomitems = 0;
422 } 422 }
423 423
424 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 424 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
475 } 475 }
476 476
477 // if the object has an animation, try to provide a default face 477 // if the object has an animation, try to provide a default face
478 if (has_anim ()) 478 if (has_anim ())
479 { 479 {
480 const animation &anim_ob = anim ();
481
482 if (anim_speed) 480 if (anim_speed)
483 // if this item is time-animated, force the last frame 481 // if this item is time-animated, force the last frame
484 animate_object (this, 0); 482 animate_object (this, 0);
485 else if (flag [FLAG_MONSTER]) 483 else if (flag [FLAG_MONSTER])
486 // if it is a monster, set appropriate facing 484 // if it is a monster, set appropriate facing
550 548
551bool 549bool
552object::parse_kv (object_thawer &f) 550object::parse_kv (object_thawer &f)
553{ 551{
554 object *op_inv = inv; 552 object *op_inv = inv;
555 key_value *last_kv = key_values;
556 553
557 for (;;) 554 for (;;)
558 { 555 {
559 switch (f.kw) 556 switch (f.kw)
560 { 557 {
633 f.delayed_deref (this, owner, f.get_str ()); 630 f.delayed_deref (this, owner, f.get_str ());
634 break; 631 break;
635 632
636 case KW_animation: 633 case KW_animation:
637 { 634 {
638 this->clr_flag (FLAG_ANIMATE); 635 clr_flag (FLAG_ANIMATE);
639 animation_id = 0; 636 animation_id = 0;
640 637
641 if (f.has_value () && (animation_id = find_animation (f.get_str ()))) 638 if (f.has_value () && (animation_id = animation::find (f.get_str ()).number))
642 this->set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here 639 set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here
643 } 640 }
644 break; 641 break;
645 642
646 case KW_last_heal: f.get (last_heal); break; 643 case KW_last_heal: f.get (last_heal); break;
647 case KW_last_sp: f.get (last_sp); break; 644 case KW_last_sp: f.get (last_sp); break;
747 case KW_move_type: set_move (move_type , f); break; 744 case KW_move_type: set_move (move_type , f); break;
748 case KW_move_on: set_move (move_on , f); break; 745 case KW_move_on: set_move (move_on , f); break;
749 case KW_move_off: set_move (move_off , f); break; 746 case KW_move_off: set_move (move_off , f); break;
750 case KW_move_slow: set_move (move_slow , f); break; 747 case KW_move_slow: set_move (move_slow , f); break;
751 748
752 /* These are all legacy - any new objects should use the move_ .. values */
753 case KW_no_pass:
754 {
755 if (f.get_sint32 ())
756 move_block = MOVE_ALL;
757 else
758 move_block = 0;
759 }
760
761 break;
762
763 /* These are all legacy - any new objects should use the move_ .. values */
764 case KW_walk_on:
765 {
766 if (f.get_sint32 ())
767 move_on |= MOVE_WALK;
768 else
769 move_on &= ~MOVE_WALK;
770 }
771
772 break;
773
774 /* These are all legacy - any new objects should use the move_ .. values */
775 case KW_walk_off:
776 {
777 if (f.get_sint32 ())
778 move_off |= MOVE_WALK;
779 else
780 move_off &= ~MOVE_WALK;
781 }
782 break;
783
784 /* These are all legacy - any new objects should use the move_ .. values */
785 case KW_fly_on:
786 {
787 if (f.get_sint32 ())
788 move_on |= MOVE_FLY_LOW;
789 else
790 move_on &= ~MOVE_FLY_LOW;
791 }
792 break;
793
794 /* These are all legacy - any new objects should use the move_ .. values */
795 case KW_fly_off:
796 {
797 if (f.get_sint32 ())
798 move_off |= MOVE_FLY_LOW;
799 else
800 move_off &= ~MOVE_FLY_LOW;
801 }
802 break;
803
804 //TODO: remove these after converting archetypes 749 //TODO: remove these after converting archetypes
805 case KW_can_use_wand: 750 case KW_can_use_wand:
806 GET_FLAG (this, FLAG_USE_RANGE); 751 GET_FLAG (this, FLAG_USE_RANGE);
807 break; 752 break;
808
809 /* These are all legacy - any new objects should use the move_ .. values */
810 case KW_flying:
811 {
812 if (f.get_sint32 ())
813 move_type |= MOVE_FLY_LOW;
814 else
815 move_type &= ~MOVE_FLY_LOW;
816 }
817 break;
818
819 753
820 case KW_identified: 754 case KW_identified:
821 GET_FLAG (this, FLAG_IDENTIFIED); 755 GET_FLAG (this, FLAG_IDENTIFIED);
822 //TODO: move to check_object or so 756 //TODO: move to check_object or so
823 if (this->flag [FLAG_IDENTIFIED]) 757 if (this->flag [FLAG_IDENTIFIED])
856 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; 790 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
857 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; 791 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
858 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break; 792 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
859 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break; 793 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
860 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break; 794 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
795 case KW_is_transparent_floor: GET_FLAG (this, FLAG_IS_TRANSPARENT_FLOOR); break;
861 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break; 796 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
862 case KW_scared: GET_FLAG (this, FLAG_SCARED); break; 797 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
863 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break; 798 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
864 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; 799 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
865 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; 800 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
918 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; 853 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
919 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; 854 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
920 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; 855 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
921 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; 856 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
922 case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break; 857 case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break;
858 case KW_is_quad: GET_FLAG (this, FLAG_IS_QUAD); break;
923 859
924 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; 860 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
925 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; 861 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
926 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; 862 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
927 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; 863 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
1039 975
1040 f.next (); 976 f.next ();
1041 return true; 977 return true;
1042 978
1043 case KW_ERROR: 979 case KW_ERROR:
1044 // append as key value pair (do not use kv_set as it prepends)
1045 // we also do not even try to find old values, duplicate keys stay duplicate 980 // we do not even try to find old values, duplicate keys stay duplicate
1046 { 981 // the list gets reversed after loading
1047 key_value *kv = new key_value; 982 kv.add (shstr (f.kw_str), shstr (f.value));
1048
1049 kv->next = 0;
1050 kv->key = shstr (f.kw_str);
1051 kv->value = shstr (f.value);
1052
1053 if (!last_kv)
1054 key_values = last_kv = kv;
1055 else
1056 {
1057 while (last_kv->next)
1058 last_kv = last_kv->next;
1059
1060 last_kv->next = kv;
1061 last_kv = kv;
1062 }
1063 }
1064 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1065 break; 983 break;
1066 984
1067 default: 985 default:
1068 if (!f.parse_error ("object", name)) 986 if (!f.parse_error ("object", name))
1069 return false; 987 return false;
1081 999
1082 archetype *arch = archetype::find (f.get_str ()); 1000 archetype *arch = archetype::find (f.get_str ());
1083 1001
1084 if (!arch) 1002 if (!arch)
1085 { 1003 {
1086 LOG (llevError, "object refering to nonexistent archetype '%s'.\n", f.get_str ()); 1004 LOG (llevError, "object referring to nonexistent archetype '%s'.\n", f.get_str ());
1087 arch = archetype::find (shstr_earthwall); 1005 arch = archetype::find (shstr_earthwall);
1088 } 1006 }
1089 1007
1090 assert (arch); //D maybe use exception handling of sorts? 1008 assert (arch); //D maybe use exception handling of sorts?
1091 1009
1099 if (!op->parse_kv (f)) 1017 if (!op->parse_kv (f))
1100 { 1018 {
1101 op->destroy (); 1019 op->destroy ();
1102 return 0; 1020 return 0;
1103 } 1021 }
1022
1023 // the loader reverses the ordering of kv-pairs, so we reverse it again after loading
1024 // that greatly simplifies the loading code.
1025 op->kv.reverse ();
1104 1026
1105 op->post_load_check (); 1027 op->post_load_check ();
1106 return op; 1028 return op;
1107} 1029}
1108 1030
1143 KW_NULL, 1065 KW_NULL,
1144 KW_applied, 1066 KW_applied,
1145 KW_unpaid, 1067 KW_unpaid,
1146 KW_can_use_shield, 1068 KW_can_use_shield,
1147 KW_no_pick, 1069 KW_no_pick,
1148 KW_NULL, // walk_on 1070 KW_is_transparent_floor,
1149 /* 10 */ 1071 /* 10 */
1150 KW_NULL, // no_pass 1072 KW_NULL, // no_pass
1151 KW_is_animated, 1073 KW_is_animated,
1152 KW_NULL, // slow_move 1074 KW_NULL, // slow_move
1153 KW_NULL, // flying 1075 KW_NULL, // flying
1275 } flagmask; 1197 } flagmask;
1276 1198
1277 /* This saves the key/value lists. We do it first so that any 1199 /* This saves the key/value lists. We do it first so that any
1278 * keys that match field names will be overwritten by the loader. 1200 * keys that match field names will be overwritten by the loader.
1279 */ 1201 */
1280 for (key_value *kv = op->key_values; kv; kv = kv->next) 1202 for (key_value *kv = op->kv.first; kv; kv = kv->next)
1281 if (!arch->key_values || arch->kv (kv->key) != kv->value) 1203 if (arch->kv.empty () || arch->kv [kv->key] != kv->value)
1282 f.put (kv->key, kv->value); 1204 f.put (kv->key, kv->value);
1283 1205
1284 if (op->uuid) 1206 if (op->uuid)
1285 { 1207 {
1286 // highly optimised - this is often 25% of all data written 1208 // highly optimised - this is often 25% of all data written

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