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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.177 by root, Wed Nov 16 23:41:59 2016 UTC vs.
Revision 1.179 by root, Sun Jul 29 05:47:00 2018 UTC

250 "spell_glyph", /* 205 */ 250 "spell_glyph", /* 205 */
251 NULL 251 NULL
252}; 252};
253 253
254/* This function checks the object after it has been loaded (when we 254/* This function checks the object after it has been loaded (when we
255 * get the 'end' in the input stream). This function can be used to 255 * get the 'end' in the input stream). This function can be used to
256 * deal with legacy objects where fields may have changed. It can also be used 256 * deal with legacy objects where fields may have changed. It can also be used
257 * to check for objects to make sure there are no common errors. 257 * to check for objects to make sure there are no common errors.
258 */ 258 */
259void 259void
260object::post_load_check () 260object::post_load_check ()
321 * this isn't perfect (things won't be properly pluralised), but works to 321 * this isn't perfect (things won't be properly pluralised), but works to
322 * that degree (5 heart is still quite understandable). But the case we 322 * that degree (5 heart is still quite understandable). But the case we
323 * also have to catch is if this object is not using the normal name for 323 * also have to catch is if this object is not using the normal name for
324 * the object. In that case, we also want to use the loaded name. 324 * the object. In that case, we also want to use the loaded name.
325 * Otherwise, what happens is that the the plural name will lose 325 * Otherwise, what happens is that the the plural name will lose
326 * information (appear as just 'hearts' and not 'goblins heart') 326 * information (appear as just 'hearts' and not 'goblins heart')
327 */ 327 */
328 if (arch && name != arch->object::name && name_pl == arch->object::name_pl) 328 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
329 name_pl = 0; 329 name_pl = 0;
330 330
331 if (!name_pl) 331 if (!name_pl)
1240 static int last_speed_left_len = sizeof ("sl 0\n") - 1; 1240 static int last_speed_left_len = sizeof ("sl 0\n") - 1;
1241 1241
1242 if (last_speed_left != op->speed_left) 1242 if (last_speed_left != op->speed_left)
1243 { 1243 {
1244 last_speed_left = op->speed_left; 1244 last_speed_left = op->speed_left;
1245 // .7g loses precision even for float, but gives nice round numbers and smaller files
1246 // maybe hex format or a raw binary dump of the float is good enough, more exact, and much faster?
1247 // (printf is typically very slow)
1245 last_speed_left_len = sizeof ("sl ") - 1 1248 last_speed_left_len = sizeof ("sl ") - 1
1246 + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left); 1249 + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left);
1247 } 1250 }
1248 1251
1249 f.add (last_speed_left_str, last_speed_left_len); 1252 f.add (last_speed_left_str, last_speed_left_len);

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