--- deliantra/server/common/loader.C 2011/05/07 20:03:27 1.171
+++ deliantra/server/common/loader.C 2018/07/29 05:47:00 1.179
@@ -1,24 +1,24 @@
/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
- *
- * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ *
+ * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2002 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992 Frank Tore Johansen
- *
+ *
* Deliantra is free software: you can redistribute it and/or modify it under
* the terms of the Affero GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
- *
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+ *
* You should have received a copy of the Affero GNU General Public License
* and the GNU General Public License along with this program. If not, see
* .
- *
+ *
* The authors can be reached via e-mail to
*/
@@ -252,7 +252,7 @@
};
/* This function checks the object after it has been loaded (when we
- * get the 'end' in the input stream). This function can be used to
+ * get the 'end' in the input stream). This function can be used to
* deal with legacy objects where fields may have changed. It can also be used
* to check for objects to make sure there are no common errors.
*/
@@ -323,7 +323,7 @@
* also have to catch is if this object is not using the normal name for
* the object. In that case, we also want to use the loaded name.
* Otherwise, what happens is that the the plural name will lose
- * information (appear as just 'hearts' and not 'goblins heart')
+ * information (appear as just 'hearts' and not 'goblins heart')
*/
if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
name_pl = 0;
@@ -477,8 +477,6 @@
// if the object has an animation, try to provide a default face
if (has_anim ())
{
- const animation &anim_ob = anim ();
-
if (anim_speed)
// if this item is time-animated, force the last frame
animate_object (this, 0);
@@ -552,7 +550,6 @@
object::parse_kv (object_thawer &f)
{
object *op_inv = inv;
- key_value *last_kv = kv.first;
for (;;)
{
@@ -635,11 +632,11 @@
case KW_animation:
{
- this->clr_flag (FLAG_ANIMATE);
+ clr_flag (FLAG_ANIMATE);
animation_id = 0;
- if (f.has_value () && (animation_id = find_animation (f.get_str ())))
- this->set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here
+ if (f.has_value () && (animation_id = animation::find (f.get_str ()).number))
+ set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here
}
break;
@@ -1245,6 +1242,9 @@
if (last_speed_left != op->speed_left)
{
last_speed_left = op->speed_left;
+ // .7g loses precision even for float, but gives nice round numbers and smaller files
+ // maybe hex format or a raw binary dump of the float is good enough, more exact, and much faster?
+ // (printf is typically very slow)
last_speed_left_len = sizeof ("sl ") - 1
+ sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left);
}