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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.172 by root, Tue Jan 3 11:25:31 2012 UTC vs.
Revision 1.179 by root, Sun Jul 29 05:47:00 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <sproto.h> 26#include <sproto.h>
250 "spell_glyph", /* 205 */ 250 "spell_glyph", /* 205 */
251 NULL 251 NULL
252}; 252};
253 253
254/* This function checks the object after it has been loaded (when we 254/* This function checks the object after it has been loaded (when we
255 * get the 'end' in the input stream). This function can be used to 255 * get the 'end' in the input stream). This function can be used to
256 * deal with legacy objects where fields may have changed. It can also be used 256 * deal with legacy objects where fields may have changed. It can also be used
257 * to check for objects to make sure there are no common errors. 257 * to check for objects to make sure there are no common errors.
258 */ 258 */
259void 259void
260object::post_load_check () 260object::post_load_check ()
321 * this isn't perfect (things won't be properly pluralised), but works to 321 * this isn't perfect (things won't be properly pluralised), but works to
322 * that degree (5 heart is still quite understandable). But the case we 322 * that degree (5 heart is still quite understandable). But the case we
323 * also have to catch is if this object is not using the normal name for 323 * also have to catch is if this object is not using the normal name for
324 * the object. In that case, we also want to use the loaded name. 324 * the object. In that case, we also want to use the loaded name.
325 * Otherwise, what happens is that the the plural name will lose 325 * Otherwise, what happens is that the the plural name will lose
326 * information (appear as just 'hearts' and not 'goblins heart') 326 * information (appear as just 'hearts' and not 'goblins heart')
327 */ 327 */
328 if (arch && name != arch->object::name && name_pl == arch->object::name_pl) 328 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
329 name_pl = 0; 329 name_pl = 0;
330 330
331 if (!name_pl) 331 if (!name_pl)
475 } 475 }
476 476
477 // if the object has an animation, try to provide a default face 477 // if the object has an animation, try to provide a default face
478 if (has_anim ()) 478 if (has_anim ())
479 { 479 {
480 const animation &anim_ob = anim ();
481
482 if (anim_speed) 480 if (anim_speed)
483 // if this item is time-animated, force the last frame 481 // if this item is time-animated, force the last frame
484 animate_object (this, 0); 482 animate_object (this, 0);
485 else if (flag [FLAG_MONSTER]) 483 else if (flag [FLAG_MONSTER])
486 // if it is a monster, set appropriate facing 484 // if it is a monster, set appropriate facing
550 548
551bool 549bool
552object::parse_kv (object_thawer &f) 550object::parse_kv (object_thawer &f)
553{ 551{
554 object *op_inv = inv; 552 object *op_inv = inv;
555 key_value *last_kv = kv.first;
556 553
557 for (;;) 554 for (;;)
558 { 555 {
559 switch (f.kw) 556 switch (f.kw)
560 { 557 {
633 f.delayed_deref (this, owner, f.get_str ()); 630 f.delayed_deref (this, owner, f.get_str ());
634 break; 631 break;
635 632
636 case KW_animation: 633 case KW_animation:
637 { 634 {
638 this->clr_flag (FLAG_ANIMATE); 635 clr_flag (FLAG_ANIMATE);
639 animation_id = 0; 636 animation_id = 0;
640 637
641 if (f.has_value () && (animation_id = find_animation (f.get_str ()))) 638 if (f.has_value () && (animation_id = animation::find (f.get_str ()).number))
642 this->set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here 639 set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here
643 } 640 }
644 break; 641 break;
645 642
646 case KW_last_heal: f.get (last_heal); break; 643 case KW_last_heal: f.get (last_heal); break;
647 case KW_last_sp: f.get (last_sp); break; 644 case KW_last_sp: f.get (last_sp); break;
1243 static int last_speed_left_len = sizeof ("sl 0\n") - 1; 1240 static int last_speed_left_len = sizeof ("sl 0\n") - 1;
1244 1241
1245 if (last_speed_left != op->speed_left) 1242 if (last_speed_left != op->speed_left)
1246 { 1243 {
1247 last_speed_left = op->speed_left; 1244 last_speed_left = op->speed_left;
1245 // .7g loses precision even for float, but gives nice round numbers and smaller files
1246 // maybe hex format or a raw binary dump of the float is good enough, more exact, and much faster?
1247 // (printf is typically very slow)
1248 last_speed_left_len = sizeof ("sl ") - 1 1248 last_speed_left_len = sizeof ("sl ") - 1
1249 + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left); 1249 + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left);
1250 } 1250 }
1251 1251
1252 f.add (last_speed_left_str, last_speed_left_len); 1252 f.add (last_speed_left_str, last_speed_left_len);

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