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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.78 by root, Mon May 7 06:01:47 2007 UTC vs.
Revision 1.179 by root, Sun Jul 29 05:47:00 2018 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying
27 variable. */
28
29#include <global.h> 25#include <global.h>
30#include <loader.h>
31#include <sproto.h> 26#include <sproto.h>
32 27
33///////////////////////////////////////////////////////////////////////////// 28/////////////////////////////////////////////////////////////////////////////
29
30extern archetype *loading_arch;
31
32//+GPL
34 33
35/* This table is only necessary to convert objects that existed before the 34/* This table is only necessary to convert objects that existed before the
36 * spell object conversion to the new object. It was not practical 35 * spell object conversion to the new object. It was not practical
37 * to go through every mapping looking for every potion, rod, wand, etc 36 * to go through every mapping looking for every potion, rod, wand, etc
38 * that had a sp set and update to the new value. So this maps the 37 * that had a sp set and update to the new value. So this maps the
168 "spell_magic_drain", /* 122 */ 167 "spell_magic_drain", /* 122 */
169 "spell_counterspell", /* 123 */ 168 "spell_counterspell", /* 123 */
170 "spell_disarm", /* 124 */ 169 "spell_disarm", /* 124 */
171 "spell_cure_confusion", /* 125 */ 170 "spell_cure_confusion", /* 125 */
172 "spell_restoration", /* 126 */ 171 "spell_restoration", /* 126 */
173 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ 172 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
174 "spell_counterwall", /* 128 */ 173 "spell_counterwall", /* 128 */
175 "spell_cause_light_wounds", /* 129 */ 174 "spell_cause_light_wounds", /* 129 */
176 "spell_cause_medium_wounds", /* 130 */ 175 "spell_cause_medium_wounds", /* 130 */
177 "spell_cause_heavy_wounds", /* 131 */ 176 "spell_cause_heavy_wounds", /* 131 */
178 "spell_charm_monsters", /* 132 */ 177 "spell_charm_monsters", /* 132 */
250 "spell_cause_rabies", /* 204 */ 249 "spell_cause_rabies", /* 204 */
251 "spell_glyph", /* 205 */ 250 "spell_glyph", /* 205 */
252 NULL 251 NULL
253}; 252};
254 253
255extern bool loading_arch;
256
257/* This function checks the object after it has been loaded (when we 254/* This function checks the object after it has been loaded (when we
258 * get the 'end' in the input stream). This function can be used to 255 * get the 'end' in the input stream). This function can be used to
259 * deal with legacy objects where fields may have changed. It can also be used 256 * deal with legacy objects where fields may have changed. It can also be used
260 * to check for objects to make sure there are no common errors. 257 * to check for objects to make sure there are no common errors.
261 */ 258 */
262void 259void
263object::post_load_check () 260object::post_load_check ()
264{ 261{
265 // as a kind of a hack, we now adjust the range, shield and combat slots 262 if (type >= NUM_TYPES)
263 {
264 LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ());
265 type = 0;
266 }
267
266 switch (type) 268 switch (type)
267 { 269 {
270 case RANGED:
268 case BOW: 271 case BOW:
269 case WAND: 272 case WAND:
270 case ROD: 273 case ROD:
271 case HORN: 274 case HORN:
272 case SKILL: // maybe have to think about this one, as skills get applied togethr with their governing weapons
273 case SKILL_TOOL:
274 if (slot [body_range].info != 1) 275 if (slot [body_range].info != -1)
275 { 276 {
276 LOG (llevInfo, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); 277 LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
277 slot [body_range].info = 1; 278 slot [body_range].info = -1;
278 } 279 }
279 break; 280 break;
280 281
281 case WEAPON: 282 case WEAPON:
282 if (slot [body_combat].info != 1) 283 if (slot [body_combat].info != -1)
283 { 284 {
284 LOG (llevInfo, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); 285 LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
285 slot [body_combat].info = 1; 286 slot [body_combat].info = -1;
286 } 287 }
287 break; 288 break;
288 289
289 case SHIELD: 290 case SHIELD:
290 if (slot [body_shield].info != 1) 291 if (slot [body_shield].info != -1)
291 { 292 {
292 LOG (llevInfo, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); 293 LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
293 slot [body_shield].info = 1; 294 slot [body_shield].info = -1;
294 } 295 }
295 break; 296 break;
296 297
297 case PLAYER: 298 case PLAYER:
298 if (slot [body_shield].info != 1) 299 if (slot [body_shield].info != 1)
299 { 300 {
300 LOG (llevInfo, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); 301 LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
301 slot [body_shield].info = 1; 302 slot [body_shield].info = 1;
302 } 303 }
303 304
304 if (slot [body_combat].info != 1) 305 if (slot [body_combat].info != 1)
305 { 306 {
306 LOG (llevInfo, "%s: body_shield %d != 1\n", debug_desc (), slot [body_combat].info); 307 LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
307 slot [body_combat].info = 1; 308 slot [body_combat].info = 1;
309 }
310
311 if (slot [body_range].info != 1)
312 {
313 LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
314 slot [body_range].info = 1;
308 } 315 }
309 break; 316 break;
310 } 317 }
311 318
312 /* We do some specialised handling to handle legacy cases of name_pl. 319 /* We do some specialised handling to handle legacy cases of name_pl.
314 * this isn't perfect (things won't be properly pluralised), but works to 321 * this isn't perfect (things won't be properly pluralised), but works to
315 * that degree (5 heart is still quite understandable). But the case we 322 * that degree (5 heart is still quite understandable). But the case we
316 * also have to catch is if this object is not using the normal name for 323 * also have to catch is if this object is not using the normal name for
317 * the object. In that case, we also want to use the loaded name. 324 * the object. In that case, we also want to use the loaded name.
318 * Otherwise, what happens is that the the plural name will lose 325 * Otherwise, what happens is that the the plural name will lose
319 * information (appear as just 'hearts' and not 'goblins heart') 326 * information (appear as just 'hearts' and not 'goblins heart')
320 */ 327 */
321 if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl) 328 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
322 name_pl = 0; 329 name_pl = 0;
323 330
324 if (!name_pl) 331 if (!name_pl)
325 name_pl = name; 332 name_pl = name;
326 333
327 /* objects now have a materialname. try to patch it in */ 334 /* objects now have a materialname. try to patch it in */
328 if (!(is_weapon () && level > 0)) 335 if (material == MATERIAL_NULL && !(is_weapon () && level > 0))
329 {
330 if (map != NULL)
331 set_materialname (this, map->difficulty, NULL); 336 select_material (this, map ? map->difficulty : 5);
332 else 337
333 set_materialname (this, 5, NULL); 338 if (speed < 0.)
339 {
340 flag [FLAG_RANDOM_SPEED] = true;
341 speed = -speed;
342 // speed_left will be randomised in instantiate () and copy_to ()
334 } 343 }
335 344
336 /* only do these when program is first run - a bit 345 /* only do these when program is first run - a bit
337 * excessive to do this at every run - most of this is 346 * excessive to do this at every run - most of this is
338 * really just to catch any errors - program will still run, but 347 * really just to catch any errors - program will still run, but
339 * not in the ideal fashion. 348 * not in the ideal fashion.
340 */ 349 */
341 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) 350 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
342 { 351 {
343 if (!skill) 352 if (!skill)
344 LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ()); 353 LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ());
345 else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) || 354 else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) ||
346 (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2)) 355 (skill == shstr_two_handed_weapons && slot[body_arm].info != -2))
347 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); 356 LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
348 } 357 }
349 358
350 /* We changed last_heal to gen_sp_armour, which is what it 359 /* We changed last_heal to gen_sp_armour, which is what it
351 * really does for many objects. Need to catch any in maps 360 * really does for many objects. Need to catch any in maps
352 * that may have an old value. 361 * that may have an old value.
358 || type == AMULET || type == GIRDLE 367 || type == AMULET || type == GIRDLE
359 || type == BRACERS || type == CLOAK) 368 || type == BRACERS || type == CLOAK)
360 { 369 {
361 if (last_heal) 370 if (last_heal)
362 { 371 {
363 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); 372 LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
364 gen_sp_armour = last_heal; 373 gen_sp_armour = last_heal;
365 last_heal = 0; 374 last_heal = 0;
366 } 375 }
367 376
368 int ip = calc_item_power (this, 0); 377 int ip = calc_item_power (this, 0);
369 378
370 /* Legacy objects from before item power was in the game */ 379 /* Legacy objects from before item power was in the game */
371 if (!item_power && ip) 380 if (!item_power && ip)
372 { 381 {
373 if (ip > 3) 382 if (ip > 3)
374 LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip); 383 LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip);
375 384
376 item_power = ip; 385 item_power = ip;
377 } 386 }
378 387
379 /* Check for possibly bogus values. Has to meet both these criteria - 388 /* Check for possibly bogus values. Has to meet both these criteria -
380 * something that has item_power 1 is probably just fine if our calculated 389 * something that has item_power 1 is probably just fine if our calculated
381 * value is 1 or 2 - these values are small enough that hard to be precise. 390 * value is 1 or 2 - these values are small enough that hard to be precise.
382 * similarly, it item_power is 0, the first check will always pass, 391 * similarly, it item_power is 0, the first check will always pass,
383 * but not the second one. 392 * but not the second one.
384 */ 393 */
394#if 0 //TODO
385 if (ip > 2 * item_power && ip > (item_power + 3)) 395 if (ip > 2 * item_power && ip > (item_power + 3))
386 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); 396 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
397#endif
387 } 398 }
388 399
389 /* Old spellcasting object - need to load in the appropiate object */ 400 /* old style spellcasting object (pretty common) - need to load in the appropriate object */
390 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || 401 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
402 if ((type == ROD
403 || type == WAND
404 || type == SCROLL
405 || type == HORN
406 || type == FIREWALL
391 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 407 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
392 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) 408 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
409 && !inv
410 && !loading_arch
411 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
412 // TODO: at least one watchout-comments is redundant - investigate/remove
393 { 413 {
414 // TODO: fix firewall object on map
394 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 415 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
395 * in that spell was stored in sp. 416 * in that spell was stored in sp.
396 */ 417 */
418 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
397 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); 419 object *tmp = archetype::get (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
398 insert_ob_in_ob (tmp, this); 420 insert_ob_in_ob (tmp, this);
399 randomitems = NULL; /* So another spell isn't created for this object */ 421 randomitems = 0;
400 } 422 }
401 423
402 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 424 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
403 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) 425 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
404 { 426 {
427 LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ());
405 object *tmp = get_archetype_by_object_name (slaying); 428 object *tmp = get_archetype_by_object_name (slaying);
406 insert_ob_in_ob (tmp, this); 429 insert_ob_in_ob (tmp, this);
407 randomitems = NULL; /* So another spell isn't created for this object */ 430 randomitems = 0; /* So another spell isn't created for this object */
408 /* without this, value is all screwed up */ 431 /* without this, value is all screwed up */
409 value = arch->clone.value * inv->value; 432 value = arch->value * inv->value;
410 } 433 }
411 434
412 if (QUERY_FLAG (this, FLAG_MONSTER)) 435 if (this->flag [FLAG_MONSTER])
413 { 436 {
414 if (stats.hp > stats.maxhp) 437 if (stats.hp > stats.maxhp)
415 { 438 {
416 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); 439 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
417 stats.maxhp = stats.hp; 440 stats.maxhp = stats.hp;
418 } 441 }
419 442
420 /* The archs just need to be updated for this */ 443 /* The archs just need to be updated for this */
421 if (move_type == 0) 444 if (move_type == 0)
422 move_type = MOVE_WALK; 445 move_type = MOVE_WALK;
423 } 446 }
424 447
425 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) 448 if ((this->flag [FLAG_GENERATOR] && this->flag [FLAG_CONTENT_ON_GEN]) || type == CREATOR || type == CONVERTER)
426 {
427 /* Object will duplicate it's content as part of the 449 /* Object will duplicate it's content as part of the
428 * generation process. To do this, we must flag inventory 450 * generation process. To do this, we must flag inventory
429 * so it remains unevaluated concerning the randomitems and 451 * so it remains unevaluated concerning the randomitems and
430 * the living (a demonlord shouldn't cast from inside generator!) 452 * the living (a demonlord shouldn't cast from inside generator!)
431 */ 453 */
454 /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
432 flag_inv (this, FLAG_IS_A_TEMPLATE); 455 flag_inv (this, FLAG_IS_A_TEMPLATE);
433 }
434 456
435 /* Handle player movers. We use move_type for player movers 457 /* Handle player movers. We use move_type for player movers
436 * because they operate on their own time (move_on 458 * because they operate on their own time (move_on
437 * would potentially cause them to be triggered when someone steps 459 * would potentially cause them to be triggered when someone steps
438 * on them). If move_type is set, presume person knows what they 460 * on them). If move_type is set, presume person knows what they
439 * are doing, otherwise, set move_type based on maxhp value. 461 * are doing, otherwise, set move_type based on maxhp value.
440 */ 462 */
441 if (type == PLAYERMOVER) 463 if (type == PLAYERMOVER)
442 { 464 {
443 if (!move_type) 465 if (!move_type)
449 } 471 }
450 else 472 else
451 move_type = MOVE_WALK; 473 move_type = MOVE_WALK;
452 } 474 }
453 } 475 }
476
477 // if the object has an animation, try to provide a default face
478 if (has_anim ())
479 {
480 if (anim_speed)
481 // if this item is time-animated, force the last frame
482 animate_object (this, 0);
483 else if (flag [FLAG_MONSTER])
484 // if it is a monster, set appropriate facing
485 animate_object (this, direction);
486 }
454} 487}
455 488
456static void 489static void
457set_move (MoveType &mt, const char *str) 490set_move (MoveType &mt, object_thawer &f)
458{ 491{
459 static const struct flagstr { 492 static const struct flagstr {
460 const char *name; 493 const char *name;
461 MoveType flags; 494 MoveType flags;
462 } move_flags[] = { 495 } move_flags[] = {
468 { "boat" , MOVE_BOAT }, 501 { "boat" , MOVE_BOAT },
469 { "ship" , MOVE_SHIP }, 502 { "ship" , MOVE_SHIP },
470 { "all" , MOVE_ALL }, 503 { "all" , MOVE_ALL },
471 }; 504 };
472 505
473 if (!str) 506 const char *str = f.get_str ();
474 {
475 mt = 0;
476 return;
477 }
478 507
479 if (isdigit (*str)) 508 if (!*str || isdigit (*str))
480 { 509 {
481 mt = atoi (str); 510 mt = atoi (str);
482 return; 511 return;
483 } 512 }
484 513
485 mt = 0; 514 mt = 0;
486 515
487 for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) 516 for (str = strtok ((char *)str, " "); str; str = strtok (0, " "))
488 { 517 {
489 bool negate = 0; 518 bool negate = 0;
490 519
491 if (*str == '-') 520 if (*str == '-')
492 { 521 {
493 negate = 1; 522 negate = 1;
494 str++; 523 str++;
495 } 524 }
496 525
497 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f) 526 for (const flagstr *f = move_flags; f < move_flags + array_length (move_flags); ++f)
498 { 527 {
499 if (!strcmp (f->name, str)) 528 if (!strcmp (f->name, str))
500 { 529 {
501 if (negate) 530 if (negate)
502 mt &= ~f->flags; 531 mt &= ~f->flags;
505 534
506 goto next; 535 goto next;
507 } 536 }
508 } 537 }
509 538
510 LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str); 539 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
511 540
512next: ; 541next: ;
513 } 542 }
514} 543}
515 544
516#define GET_FLAG(op,flag) \ 545//-GPL
517 if (f.get_sint32 ()) \ 546
518 SET_FLAG (op, flag); \ 547#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
519 else \
520 CLEAR_FLAG (op, flag) \
521 548
522bool 549bool
523object::parse_kv (object_thawer &f) 550object::parse_kv (object_thawer &f)
524{ 551{
525 object *op_inv = inv; 552 object *op_inv = inv;
527 for (;;) 554 for (;;)
528 { 555 {
529 switch (f.kw) 556 switch (f.kw)
530 { 557 {
531 case KW_uuid: 558 case KW_uuid:
532 if (const char *s = f.get_str ()) 559 if (!uuid.parse (f.get_str ()))
533 { 560 {
534 unsigned int version; 561 f.parse_warn ("unparseable uuid");
535 unsigned long long seq; 562 uuid = UUID::gen ();
536
537 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
538 {
539 uuid.seq = seq;
540 break;
541 }
542 } 563 }
543
544 uuid = gen_uuid ();
545 break; 564 break;
546 565
547 case KW_oid: 566 case KW_oid:
548 f.get (this, f.get_sint32 ()); 567 f.get (this, f.get_sint32 ());
549 break; 568 break;
555 574
556 case KW_attach: f.get_ornull (attach); break; 575 case KW_attach: f.get_ornull (attach); break;
557 case KW_skill: f.get_ornull (skill); break; 576 case KW_skill: f.get_ornull (skill); break;
558 case KW_race: f.get_ornull (race); break; 577 case KW_race: f.get_ornull (race); break;
559 case KW_slaying: f.get_ornull (slaying); break; 578 case KW_slaying: f.get_ornull (slaying); break;
579 case KW_tag: f.get_ornull (tag); break;
560 580
561 case KW_arch: 581 case KW_arch:
562 {
563 object *tmp = object::read (f); 582 if (object *tmp = object::read (f))
564 tmp->deactivate ();
565
566 { 583 {
584 tmp->deactivate ();
585
567 // was: insert_ob_in_ob (tmp, op); 586 // was: insert_ob_in_ob (tmp, op);
568 // but manually adding it can improve map loading times a lot 587 // but manually adding it can improve map loading times a lot
569 // also, appending instead of prepending keeps the 588 // also, appending instead of prepending keeps the
570 // save ordering the same between repeated load/saves. 589 // save ordering the same between repeated load/saves.
571 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 590 // and finally we do not want any funny effects
572 CLEAR_FLAG (tmp, FLAG_REMOVED); 591 tmp->clr_flag (FLAG_OBJ_ORIGINAL);
592 tmp->clr_flag (FLAG_REMOVED);
573 593
574 if (!op_inv) 594 if (!op_inv)
575 { 595 {
576 inv = tmp; 596 inv = tmp;
577 tmp->above = 0; 597 tmp->above = 0;
587 607
588 tmp->below = 0; 608 tmp->below = 0;
589 tmp->env = this; 609 tmp->env = this;
590 op_inv = tmp; 610 op_inv = tmp;
591 } 611 }
592 } 612 else
613 LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n");
614
593 continue; 615 continue;
594 616
595 case KW_other_arch: 617 case KW_other_arch:
596 other_arch =
597 loading_arch 618 if (loading_arch == this)
598 ? archetype::get (f.get_str ()) 619 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
620 else
621 {
599 : archetype::find (f.get_str ()); 622 other_arch = archetype::find (f.get_str ());
600 623
601 if (!other_arch) 624 if (!other_arch)
602 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); 625 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
626 }
627 break;
628
629 case KW_owner:
630 f.delayed_deref (this, owner, f.get_str ());
603 break; 631 break;
604 632
605 case KW_animation: 633 case KW_animation:
606 { 634 {
607 CLEAR_FLAG (this, FLAG_ANIMATE); 635 clr_flag (FLAG_ANIMATE);
608 animation_id = 0; 636 animation_id = 0;
609 637
610 const char *str = f.get_str (); 638 if (f.has_value () && (animation_id = animation::find (f.get_str ()).number))
611 if (str && (animation_id = find_animation (str))) 639 set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here
612 SET_FLAG (this, FLAG_ANIMATE);
613 } 640 }
614 break; 641 break;
615 642
616 case KW_last_heal: f.get (last_heal); break; 643 case KW_last_heal: f.get (last_heal); break;
617 case KW_last_sp: f.get (last_sp); break; 644 case KW_last_sp: f.get (last_sp); break;
618 case KW_last_grace: f.get (last_grace); break; 645 case KW_last_grace: f.get (last_grace); break;
619 case KW_last_eat: f.get (last_eat); break; 646 case KW_last_eat: f.get (last_eat); break;
647 case KW_sl:
620 case KW_speed_left: f.get (speed_left); break; 648 case KW_speed_left: f.get (speed_left); break;
621 649
622 case KW_speed: 650 case KW_speed:
623 f.get (speed); 651 f.get (speed);
624 652
633 move_slow |= MOVE_WALK; 661 move_slow |= MOVE_WALK;
634 f.get (move_slow_penalty); 662 f.get (move_slow_penalty);
635 break; 663 break;
636 664
637 case KW_face: 665 case KW_face:
666 face = f.has_value () ? face_find (f.get_str ()) : blank_face;
667 break;
668
669 case KW_sound:
670 if (f.has_value ())
671 {
638 face = face_find (f.get_str ()); 672 sound = sound_find (f.get_str ());
673 if (!sound)
674 f.parse_warn (format ("sound '%s' not found", f.get_str ()));
675 }
676 else
677 sound = 0;
678 break;
679
680 case KW_sound_destroy:
681 if (f.has_value ())
682 {
683 sound_destroy = sound_find (f.get_str ());
684 if (!sound_destroy)
685 f.parse_warn (format ("sound '%s' not found", f.get_str ()));
686 }
687 else
688 sound_destroy = 0;
639 break; 689 break;
640 690
641 case KW_x: f.get (x); break; 691 case KW_x: f.get (x); break;
642 case KW_y: f.get (y); break; 692 case KW_y: f.get (y); break;
643 693
684 case KW_invisible: f.get (invisible); break; 734 case KW_invisible: f.get (invisible); break;
685 case KW_magic: f.get (magic); break; 735 case KW_magic: f.get (magic); break;
686 case KW_state: f.get (state); break; 736 case KW_state: f.get (state); break;
687 case KW_move_slow_penalty: f.get (move_slow_penalty); break; 737 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
688 case KW_material: f.get (materials); break; //TODO: nuke 738 case KW_material: f.get (materials); break; //TODO: nuke
689 case KW_materialname: f.get (materialname); break; 739 case KW_materialname: f.get (material); break;
690 740
691 /* These are the new values */ 741 /* These are the new values */
692 case KW_move_block: set_move (move_block, f.get_str ()); break; 742 case KW_move_block: set_move (move_block, f); break;
693 case KW_move_allow: set_move (move_allow, f.get_str ()); break; 743 case KW_move_allow: set_move (move_allow, f); break;
694 case KW_move_type: set_move (move_type, f.get_str ()); break; 744 case KW_move_type: set_move (move_type , f); break;
695 case KW_move_on: set_move (move_on, f.get_str ()); break; 745 case KW_move_on: set_move (move_on , f); break;
696 case KW_move_off: set_move (move_off, f.get_str ()); break; 746 case KW_move_off: set_move (move_off , f); break;
697 case KW_move_slow: set_move (move_slow, f.get_str ()); break; 747 case KW_move_slow: set_move (move_slow , f); break;
698
699 /* These are all legacy - any new objects should use the move_ .. values */
700 case KW_no_pass:
701 {
702 if (f.get_sint32 ())
703 move_block = MOVE_ALL;
704 else
705 move_block = 0;
706 }
707
708 break;
709
710 /* These are all legacy - any new objects should use the move_ .. values */
711 case KW_walk_on:
712 {
713 if (f.get_sint32 ())
714 move_on |= MOVE_WALK;
715 else
716 move_on &= ~MOVE_WALK;
717 }
718
719 break;
720
721 /* These are all legacy - any new objects should use the move_ .. values */
722 case KW_walk_off:
723 {
724 if (f.get_sint32 ())
725 move_off |= MOVE_WALK;
726 else
727 move_off &= ~MOVE_WALK;
728 }
729 break;
730
731 /* These are all legacy - any new objects should use the move_ .. values */
732 case KW_fly_on:
733 {
734 if (f.get_sint32 ())
735 move_on |= MOVE_FLY_LOW;
736 else
737 move_on &= ~MOVE_FLY_LOW;
738 }
739 break;
740
741 /* These are all legacy - any new objects should use the move_ .. values */
742 case KW_fly_off:
743 {
744 if (f.get_sint32 ())
745 move_off |= MOVE_FLY_LOW;
746 else
747 move_off &= ~MOVE_FLY_LOW;
748 }
749 break;
750 748
751 //TODO: remove these after converting archetypes 749 //TODO: remove these after converting archetypes
752 case KW_can_use_wand: 750 case KW_can_use_wand:
753 GET_FLAG (this, FLAG_USE_RANGE); 751 GET_FLAG (this, FLAG_USE_RANGE);
754 break; 752 break;
755 753
756 /* These are all legacy - any new objects should use the move_ .. values */
757 case KW_flying:
758 {
759 if (f.get_sint32 ())
760 move_type |= MOVE_FLY_LOW;
761 else
762 move_type &= ~MOVE_FLY_LOW;
763 }
764 break;
765
766
767 case KW_identified: 754 case KW_identified:
768 GET_FLAG (this, FLAG_IDENTIFIED); 755 GET_FLAG (this, FLAG_IDENTIFIED);
769 //TODO: move to check_object or so 756 //TODO: move to check_object or so
770 if (QUERY_FLAG (this, FLAG_IDENTIFIED)) 757 if (this->flag [FLAG_IDENTIFIED])
771 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); 758 this->clr_flag (FLAG_KNOWN_MAGICAL);
772 759
773 break;
774
775 case KW_wiz:
776 GET_FLAG (this, FLAG_WIZ);
777 //TODO: move to check_object
778 if (QUERY_FLAG (this, FLAG_WIZ))
779 {
780 SET_FLAG (this, FLAG_WAS_WIZ);
781 SET_FLAG (this, FLAG_WIZPASS);
782 SET_FLAG (this, FLAG_WIZCAST);
783 }
784 else
785 {
786 CLEAR_FLAG (this, FLAG_WIZPASS);
787 CLEAR_FLAG (this, FLAG_WIZCAST);
788 }
789 break; 760 break;
790 761
791 case KW_friendly: 762 case KW_friendly:
792 if (f.get_sint32 ()) 763 if (f.get_bool ())
793 if (type != PLAYER) 764 if (type != PLAYER)
794 add_friendly_object (this); 765 add_friendly_object (this);
795 766
796 break; 767 break;
797 768
810 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; 781 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
811 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; 782 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
812 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; 783 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
813 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; 784 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
814 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; 785 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
786 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
815 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; 787 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
816 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; 788 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
817 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; 789 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
818 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; 790 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
819 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; 791 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
820 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break; 792 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
821 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break; 793 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
822 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break; 794 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
795 case KW_is_transparent_floor: GET_FLAG (this, FLAG_IS_TRANSPARENT_FLOOR); break;
823 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break; 796 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
824 case KW_scared: GET_FLAG (this, FLAG_SCARED); break; 797 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
825 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break; 798 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
826 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; 799 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
827 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; 800 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
828 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; 801 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
829 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; 802 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
830 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; 803 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
831 case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break;
832 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
833 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; 804 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
834 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; 805 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
835 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; 806 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
836 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; 807 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
837 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break; 808 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
881 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; 852 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
882 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; 853 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
883 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; 854 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
884 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; 855 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
885 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; 856 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
857 case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break;
858 case KW_is_quad: GET_FLAG (this, FLAG_IS_QUAD); break;
886 859
887 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; 860 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
888 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; 861 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
889 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; 862 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
890 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; 863 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
920 case KW_anim_speed: f.get (anim_speed); break; 893 case KW_anim_speed: f.get (anim_speed); break;
921 case KW_container: f.get (weight_limit); break; 894 case KW_container: f.get (weight_limit); break;
922 case KW_will_apply: f.get (will_apply); break; 895 case KW_will_apply: f.get (will_apply); break;
923 case KW_attack_movement: f.get (attack_movement); break; 896 case KW_attack_movement: f.get (attack_movement); break;
924 case KW_move_state: f.get (move_status); break; 897 case KW_move_state: f.get (move_status); break;
925 case KW_expmul: f.get (expmul); break; 898 //case KW_expmul: f.get (expmul); break;//D declared const for the time being
926 case KW_glow_radius: f.get (glow_radius); break; 899 case KW_glow_radius: f.get (glow_radius); break;
927 case KW_weapontype: f.get (weapontype); break; 900 case KW_weapontype: f.get (weapontype); break;
928 case KW_tooltype: f.get (tooltype); break;
929 case KW_casting_time: f.get (casting_time); break; 901 case KW_casting_time: f.get (casting_time); break;
902
903 // elevation is deprecated
930 case KW_elevation: f.get (elevation); break; 904 case KW_elevation: break;
905
931 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; 906 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
932 case KW_client_type: f.get (client_type); break; 907 case KW_client_type: f.get (client_type); break;
933 case KW_duration: f.get (duration); break; 908 case KW_duration: f.get (duration); break;
934 case KW_range: f.get (range); break; 909 case KW_range: f.get (range); break;
935 case KW_range_modifier: f.get (range_modifier); break; 910 case KW_range_modifier: f.get (range_modifier); break;
954 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; 929 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
955 case KW_can_apply: 930 case KW_can_apply:
956 break; 931 break;
957 932
958 case KW_connected: 933 case KW_connected:
959 add_button_link (this, map, f.get_sint32 ()); 934 {
935 shstr connected;
936
937 f.get (connected);
938 add_link (map, connected);
939 }
960 break; 940 break;
961 941
962 case KW_randomitems: 942 case KW_randomitems:
963 if (f.get_str ()) 943 if (f.has_value ())
964 { 944 {
965 randomitems = 945 randomitems =
966 loading_arch 946 loading_arch
967 ? treasurelist::get (f.get_str ()) 947 ? treasurelist::get (f.get_str ())
968 : treasurelist::find (f.get_str ()); 948 : treasurelist::find (f.get_str ());
969 949
970 if (!randomitems) 950 if (!randomitems)
951 {
971 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); 952 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
953 randomitems = treasurelist::get (shstr_none); // avoid crashes
954 }
972 } 955 }
973 else 956 else
974 randomitems = 0; 957 randomitems = 0;
975 break; 958 break;
976 959
977 case KW_msg: 960 case KW_msg:
978 f.get_ml (KW_endmsg, msg); 961 f.get_ml (KW_endmsg, msg);
979 //TODO: allow longer messages
980 if (strlen (msg) >= HUGE_BUF)
981 {
982 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg);
983 msg = "ERROR, please report: string too long, winged.\n";
984 }
985 break; 962 break;
986 963
987 case KW_lore: 964 case KW_lore:
988 f.get_ml (KW_endlore, lore); 965 f.get_ml (KW_endlore, lore);
989 //TODO: allow longer messages
990 /* Just print a warning so we can be reasonably safe
991 * about not overflowing the buffer.
992 */
993 if (strlen (lore) > (HUGE_BUF / 2))
994 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
995 HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore);
996 break; 966 break;
997 967
998 case KW_editable: 968 case KW_editable:
999 case KW_editor_folder: 969 case KW_editor_folder:
1000 break; 970 break;
1005 975
1006 f.next (); 976 f.next ();
1007 return true; 977 return true;
1008 978
1009 case KW_ERROR: 979 case KW_ERROR:
1010 set_ob_key_value (this, f.kw_str, f.value, true); 980 // we do not even try to find old values, duplicate keys stay duplicate
1011 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D 981 // the list gets reversed after loading
982 kv.add (shstr (f.kw_str), shstr (f.value));
1012 break; 983 break;
1013 984
1014 default: 985 default:
1015 if (!f.parse_error ("object", name)) 986 if (!f.parse_error ("object", name))
1016 return false; 987 return false;
1028 999
1029 archetype *arch = archetype::find (f.get_str ()); 1000 archetype *arch = archetype::find (f.get_str ());
1030 1001
1031 if (!arch) 1002 if (!arch)
1032 { 1003 {
1033 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); 1004 LOG (llevError, "object referring to nonexistent archetype '%s'.\n", f.get_str ());
1034 arch = archetype::find ("earthwall"); 1005 arch = archetype::find (shstr_earthwall);
1035 } 1006 }
1036 1007
1037 assert (arch); //D maybe use exception handling of sorts? 1008 assert (arch); //D maybe use exception handling of sorts?
1038 1009
1039 f.next (); 1010 f.next ();
1040 1011
1041 object *op = object::create (); 1012 object *op = arch->instance ();
1042
1043 op->map = map; 1013 op->map = map;
1044 arch->clone.copy_to (op);
1045 // copy_to activates, this should be fixed properly 1014 // instance() activates, this should be fixed properly
1046 op->deactivate (); 1015 op->deactivate ();
1047 1016
1048 if (!op->parse_kv (f)) 1017 if (!op->parse_kv (f))
1049 { 1018 {
1050 op->destroy (true); 1019 op->destroy ();
1051 return 0; 1020 return 0;
1052 } 1021 }
1022
1023 // the loader reverses the ordering of kv-pairs, so we reverse it again after loading
1024 // that greatly simplifies the loading code.
1025 op->kv.reverse ();
1053 1026
1054 op->post_load_check (); 1027 op->post_load_check ();
1055 return op; 1028 return op;
1056} 1029}
1057 1030
1062 * override values and in c_wiz to mutate values. 1035 * override values and in c_wiz to mutate values.
1063 */ 1036 */
1064int 1037int
1065set_variable (object *op, char *buf) 1038set_variable (object *op, char *buf)
1066{ 1039{
1067 object_thawer f (buf, (AV *)0); 1040 object_thawer f (format ("%s\nend", buf), (AV *)0);
1068 1041
1069 f.next ();
1070 return op->parse_kv (f); 1042 return op->parse_kv (f);
1071} 1043}
1072 1044
1073/* This returns a string of the integer movement type */
1074#if 0
1075// unused function
1076static char *
1077get_string_move_type (MoveType mt)
1078{
1079 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1080 int i, all_count = 0, count;
1081
1082 strcpy (retbuf, "");
1083 strcpy (retbuf_all, " all");
1084
1085 /* Quick check, and probably fairly common */
1086 if (mt == MOVE_ALL)
1087 return retbuf_all + 1;
1088 if (mt == 0)
1089 {
1090 strcpy (retbuf, "0");
1091 return retbuf;
1092 }
1093
1094 /* We basically slide the bits down. Why look at MOVE_ALL?
1095 * because we may want to return a string like 'all -swim',
1096 * and if we just looked at mt, we couldn't get that.
1097 */
1098 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1099 {
1100 if (mt & (1 << count))
1101 {
1102 strcat (retbuf, " ");
1103 strcat (retbuf, move_name[count]);
1104 }
1105 else
1106 {
1107 strcat (retbuf_all, " -");
1108 strcat (retbuf_all, move_name[count]);
1109 all_count++;
1110 }
1111 }
1112 /* Basically, if there is a single negation, return it, eg
1113 * 'all -swim'. But more than that, just return the
1114 * enumerated values. It doesn't make sense to return
1115 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1116 */
1117 if (all_count <= 1)
1118 return retbuf_all + 1;
1119 else
1120 return retbuf + 1;
1121}
1122#endif
1123
1124// compare *op against *tmp and output differences 1045// compare *op against *arch and output differences
1125static void 1046static void
1126write_diff (object_freezer &f, object *op, object *tmp) 1047write_diff (object_freezer &f, object *op, object *arch)
1127{ 1048{
1128 static const keyword resist_save[NROFATTACKS] = { 1049 static const keyword resist_save[NROFATTACKS] = {
1129# define def(uc, lc, name, plus, change) KW_resist_ ## lc, 1050# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1130# include "attackinc.h" 1051# include "attackinc.h"
1131# undef def 1052# undef def
1136 * the 15'th element of this array should match that name. 1057 * the 15'th element of this array should match that name.
1137 * If an entry is NULL, that is a flag not to loaded/saved. 1058 * If an entry is NULL, that is a flag not to loaded/saved.
1138 */ 1059 */
1139 static const keyword flag_names [NUM_FLAGS] = { 1060 static const keyword flag_names [NUM_FLAGS] = {
1140 KW_alive, 1061 KW_alive,
1141 KW_wiz,
1142 KW_NULL, 1062 KW_NULL,
1143 KW_NULL, 1063 KW_NULL,
1144 KW_was_wiz, 1064 KW_NULL,
1065 KW_NULL,
1145 KW_applied, 1066 KW_applied,
1146 KW_unpaid, 1067 KW_unpaid,
1147 KW_can_use_shield, 1068 KW_can_use_shield,
1148 KW_no_pick, 1069 KW_no_pick,
1149 KW_NULL, // walk_on 1070 KW_is_transparent_floor,
1071 /* 10 */
1150 KW_NULL, // no_pass 1072 KW_NULL, // no_pass
1151 /* 10 */
1152 KW_is_animated, 1073 KW_is_animated,
1153 KW_NULL, // slow_move 1074 KW_NULL, // slow_move
1154 KW_NULL, // flying 1075 KW_NULL, // flying
1155 KW_monster, 1076 KW_monster,
1156 KW_friendly, 1077 KW_friendly,
1157 KW_generator, 1078 KW_generator,
1158 KW_is_thrown, 1079 KW_is_thrown,
1159 KW_auto_apply, 1080 KW_auto_apply,
1160 KW_treasure_env, 1081 KW_treasure_env,
1082 /* 20 */
1161 KW_player_sold, 1083 KW_player_sold,
1162 /* 20 */
1163 KW_see_invisible, 1084 KW_see_invisible,
1164 KW_can_roll, 1085 KW_can_roll,
1165 KW_overlay_floor, 1086 KW_overlay_floor,
1166 KW_is_turnable, 1087 KW_is_turnable,
1167 KW_NULL, // walk_off 1088 KW_NULL, // walk_off
1168 KW_NULL, // fly_on 1089 KW_NULL, // fly_on
1169 KW_NULL, // fly_off 1090 KW_NULL, // fly_off
1170 KW_is_used_up, 1091 KW_is_used_up,
1171 KW_identified, 1092 KW_identified,
1093 /* 30 */
1172 KW_reflecting, 1094 KW_reflecting,
1173 /* 30 */
1174 KW_changing, 1095 KW_changing,
1175 KW_splitting, 1096 KW_splitting,
1176 KW_hitback, 1097 KW_hitback,
1177 KW_startequip, 1098 KW_startequip,
1178 KW_blocksview, 1099 KW_blocksview,
1179 KW_undead, 1100 KW_undead,
1180 KW_scared, 1101 KW_scared,
1181 KW_unaggressive, 1102 KW_unaggressive,
1182 KW_reflect_missile, 1103 KW_reflect_missile,
1104 /* 40 */
1183 KW_reflect_spell, 1105 KW_reflect_spell,
1184 /* 40 */
1185 KW_no_magic, 1106 KW_no_magic,
1186 KW_no_fix_player, 1107 KW_NULL,
1187 KW_is_lightable, 1108 KW_is_lightable,
1188 KW_tear_down, 1109 KW_tear_down,
1189 KW_run_away, 1110 KW_run_away,
1190 KW_NULL, // pass_thru 1111 KW_NULL, // pass_thru
1191 KW_NULL, // an_pass_thru 1112 KW_NULL, // an_pass_thru
1192 KW_pick_up, 1113 KW_pick_up,
1193 KW_unique, 1114 KW_unique,
1115 /* 50 */
1194 KW_no_drop, 1116 KW_no_drop,
1195 /* 50 */
1196 KW_NULL, // wizcast 1117 KW_NULL, // wizcast
1197 KW_can_cast_spell, 1118 KW_can_cast_spell,
1198 KW_can_use_scroll, 1119 KW_can_use_scroll,
1199 KW_can_use_range, 1120 KW_can_use_range,
1200 KW_can_use_bow, 1121 KW_can_use_bow,
1201 KW_can_use_armour, 1122 KW_can_use_armour,
1202 KW_can_use_weapon, 1123 KW_can_use_weapon,
1203 KW_can_use_ring, 1124 KW_can_use_ring,
1204 KW_has_ready_range, 1125 KW_has_ready_range,
1126 /* 60 */
1205 KW_has_ready_bow, 1127 KW_has_ready_bow,
1206 /* 60 */
1207 KW_xrays, 1128 KW_xrays,
1208 KW_NULL, 1129 KW_NULL,
1209 KW_is_floor, 1130 KW_is_floor,
1210 KW_lifesave, 1131 KW_lifesave,
1211 KW_no_strength, 1132 KW_no_strength,
1212 KW_sleep, 1133 KW_sleep,
1213 KW_stand_still, 1134 KW_stand_still,
1214 KW_random_move, 1135 KW_random_move,
1215 KW_only_attack, 1136 KW_only_attack,
1137 /* 70 */
1216 KW_confused, 1138 KW_confused,
1217 /* 70 */
1218 KW_stealth, 1139 KW_stealth,
1219 KW_NULL, 1140 KW_NULL,
1220 KW_NULL, 1141 KW_NULL,
1221 KW_cursed, 1142 KW_cursed,
1222 KW_damned, 1143 KW_damned,
1223 KW_see_anywhere, 1144 KW_see_anywhere,
1224 KW_known_magical, 1145 KW_known_magical,
1225 KW_known_cursed, 1146 KW_known_cursed,
1226 KW_can_use_skill, 1147 KW_can_use_skill,
1148 /* 80 */
1227 KW_been_applied, 1149 KW_been_applied,
1228 /* 80 */
1229 KW_has_ready_scroll, 1150 KW_has_ready_scroll,
1230 KW_can_use_rod, 1151 KW_can_use_rod,
1231 KW_precious, 1152 KW_precious,
1232 KW_can_use_horn, 1153 KW_can_use_horn,
1233 KW_make_invisible, 1154 KW_make_invisible,
1234 KW_inv_locked, 1155 KW_inv_locked,
1235 KW_is_wooded, 1156 KW_is_wooded,
1236 KW_is_hilly, 1157 KW_is_hilly,
1237 KW_has_ready_skill, 1158 KW_has_ready_skill,
1159 /* 90 */
1238 KW_has_ready_weapon, 1160 KW_has_ready_weapon,
1239 /* 90 */
1240 KW_no_skill_ident, 1161 KW_no_skill_ident,
1241 KW_is_blind, 1162 KW_is_blind,
1242 KW_can_see_in_dark, 1163 KW_can_see_in_dark,
1243 KW_is_cauldron, 1164 KW_is_cauldron,
1244 KW_NULL, 1165 KW_NULL,
1245 KW_no_steal, 1166 KW_no_steal,
1246 KW_one_hit, 1167 KW_one_hit,
1247 KW_NULL, 1168 KW_NULL,
1248 KW_berserk, 1169 KW_berserk,
1170 /* 100 */
1249 KW_neutral, 1171 KW_neutral,
1250 /* 100 */
1251 KW_no_attack, 1172 KW_no_attack,
1252 KW_no_damage, 1173 KW_no_damage,
1253 KW_obj_original, 1174 KW_obj_original,
1254 KW_NULL, 1175 KW_random_speed,
1255 KW_activate_on_push, 1176 KW_activate_on_push,
1256 KW_activate_on_release, 1177 KW_activate_on_release,
1257 KW_is_water, 1178 KW_is_water,
1258 KW_use_content_on_gen, 1179 KW_use_content_on_gen,
1259 KW_NULL, 1180 KW_NULL,
1181 /* 110 */
1260 KW_is_buildable, 1182 KW_is_buildable,
1261 /* 110 */
1262 KW_destroy_on_death, 1183 KW_destroy_on_death,
1263 KW_NULL, 1184 KW_NULL,
1264 }; 1185 };
1265 1186
1266 int i; 1187 // obj_original is the only commonly differing flag between archetype
1188 // and object, so special-case it here to be able to skip the loop
1189 static const struct flagmask : object::flags_t
1190 {
1191 flagmask ()
1192 {
1193 for (int i = 0; i < NUM_FLAGS; i++)
1194 if (flag_names [i])
1195 set (i);
1196 }
1197 } flagmask;
1267 1198
1268 /* This saves the key/value lists. We do it first so that any 1199 /* This saves the key/value lists. We do it first so that any
1269 * keys that match field names will be overwritten by the loader. 1200 * keys that match field names will be overwritten by the loader.
1270 */ 1201 */
1271 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) 1202 for (key_value *kv = op->kv.first; kv; kv = kv->next)
1272 { 1203 if (arch->kv.empty () || arch->kv [kv->key] != kv->value)
1273 /* Find the field in the opposing member. */ 1204 f.put (kv->key, kv->value);
1274 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1275 1205
1276 /* If there's no partnering field, or it's got a different value, save our field. */ 1206 if (op->uuid)
1277 if (!arch_field || my_field->value != arch_field->value)
1278 f.put (my_field->key, my_field->value);
1279 } 1207 {
1208 // highly optimised - this is often 25% of all data written
1209 char *cur = f.force (sizeof ("uuid ") + UUID::MAX_LEN + 1);
1210 char *ptr = cur;
1280 1211
1281 /* We don't need to worry about the arch's extra fields - they 1212 memcpy (ptr, "uuid ", sizeof ("uuid ") - 1);
1282 * will get taken care of the copy_to method. 1213 ptr += sizeof ("uuid ") - 1;
1283 */ 1214 ptr = op->uuid.append (ptr);
1215 *ptr++ = '\n';
1284 1216
1285 { 1217 f.alloc (ptr - cur);
1286 char uids[64];
1287 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1288 f.put (KW_uuid, (const char *)uids);
1289 } 1218 }
1290 1219
1291#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1220#define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW (v), op->v)
1292#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1221#define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW (k), op->v)
1222
1223 CMP_OUT (x);
1224 CMP_OUT (y);
1225
1226 CMP_OUT (type);
1227 CMP_OUT (subtype);
1228 CMP_OUT (direction);
1293 1229
1294 CMP_OUT (name); 1230 CMP_OUT (name);
1295 CMP_OUT (name_pl); 1231 CMP_OUT (name_pl);
1296 CMP_OUT (custom_name); 1232 CMP_OUT (speed);
1233
1234 // speed_left is a major time-burner, and has good locality, so
1235 // we use a simple lookup-cache to avoid the very slow printf.
1236 if (op->speed_left != arch->speed_left)
1237 {
1238 static double last_speed_left = 0.;
1239 static char last_speed_left_str [256] = "sl 0\n";
1240 static int last_speed_left_len = sizeof ("sl 0\n") - 1;
1241
1242 if (last_speed_left != op->speed_left)
1243 {
1244 last_speed_left = op->speed_left;
1245 // .7g loses precision even for float, but gives nice round numbers and smaller files
1246 // maybe hex format or a raw binary dump of the float is good enough, more exact, and much faster?
1247 // (printf is typically very slow)
1248 last_speed_left_len = sizeof ("sl ") - 1
1249 + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left);
1250 }
1251
1252 f.add (last_speed_left_str, last_speed_left_len);
1253 }
1254
1297 CMP_OUT (title); 1255 CMP_OUT (title);
1298 CMP_OUT (race); 1256 CMP_OUT (race);
1299 CMP_OUT (slaying); 1257 CMP_OUT (slaying);
1258 CMP_OUT (skill);
1300 1259
1301 if (op->msg != tmp->msg) 1260 CMP_OUT (tag);
1302 f.put (KW_msg, KW_endmsg, op->msg); 1261 CMP_OUT (custom_name);
1303 if (op->lore != tmp->lore) 1262
1304 f.put (KW_lore, KW_endlore, op->lore); 1263 if (object *owner = op->owner)
1264 if (const char *ref = owner->ref ())
1265 f.put (KW(owner), ref);
1266
1267 // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved
1305 1268
1306 CMP_OUT (other_arch); 1269 CMP_OUT (other_arch);
1307 1270
1308 if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0); 1271 if (op->msg != arch->msg ) f.put (KW(msg) , KW(endmsg) , op->msg );
1272 if (op->lore != arch->lore) f.put (KW(lore), KW(endlore), op->lore);
1309 1273
1274 if (op->face != arch->face ) f.put (KW(face) , op->face ? &faces [op->face ] : 0);
1275 if (op->sound != arch->sound ) f.put (KW(sound) , op->sound ? &faces [op->sound ] : 0);
1276 if (op->sound_destroy != arch->sound_destroy) f.put (KW(sound_destroy), op->sound_destroy ? &faces [op->sound_destroy] : 0);
1277
1310 if (op->animation_id != tmp->animation_id) 1278 if (op->animation_id != arch->animation_id)
1311 if (op->animation_id) 1279 if (op->has_anim ())
1280 f.put (KW(animation), op->anim ().name);
1281 else
1312 { 1282 {
1313 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1283 f.put (KW(animation));
1314 1284 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1315 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1316 f.put (KW_is_animated, (sint32) 0);
1317 } 1285 }
1318 else
1319 f.put (KW_animation, (const char *) 0);
1320 1286
1321 CMP_OUT2 (str, stats.Str); 1287 CMP_OUT2 (str, stats.Str);
1322 CMP_OUT2 (dex, stats.Dex); 1288 CMP_OUT2 (dex, stats.Dex);
1323 CMP_OUT2 (con, stats.Con); 1289 CMP_OUT2 (con, stats.Con);
1324 CMP_OUT2 (wis, stats.Wis); 1290 CMP_OUT2 (wis, stats.Wis);
1333 CMP_OUT2 (grace, stats.grace); 1299 CMP_OUT2 (grace, stats.grace);
1334 CMP_OUT2 (maxgrace, stats.maxgrace); 1300 CMP_OUT2 (maxgrace, stats.maxgrace);
1335 CMP_OUT2 (exp, stats.exp); 1301 CMP_OUT2 (exp, stats.exp);
1336 1302
1337 CMP_OUT (perm_exp); 1303 CMP_OUT (perm_exp);
1338 CMP_OUT (expmul); 1304 //CMP_OUT (expmul);
1339 1305
1340 CMP_OUT2 (food, stats.food); 1306 CMP_OUT2 (food, stats.food);
1341 CMP_OUT2 (dam, stats.dam); 1307 CMP_OUT2 (dam, stats.dam);
1342 CMP_OUT2 (luck, stats.luck); 1308 CMP_OUT2 (luck, stats.luck);
1343 CMP_OUT2 (wc, stats.wc); 1309 CMP_OUT2 (wc, stats.wc);
1344 CMP_OUT2 (ac, stats.ac); 1310 CMP_OUT2 (ac, stats.ac);
1345 1311
1346 CMP_OUT (x);
1347 CMP_OUT (y);
1348 CMP_OUT (speed);
1349 CMP_OUT (speed_left);
1350 CMP_OUT2 (move_state, move_status); 1312 CMP_OUT2 (move_state, move_status);
1351 CMP_OUT (attack_movement); 1313 CMP_OUT (attack_movement);
1352 CMP_OUT (nrof); 1314 CMP_OUT (nrof);
1353 CMP_OUT (level); 1315 CMP_OUT (level);
1354 CMP_OUT (direction);
1355 CMP_OUT (type);
1356 CMP_OUT (subtype);
1357 CMP_OUT (attacktype); 1316 CMP_OUT (attacktype);
1358 1317
1318 // using memcmp here seems to be a loss - is gcc vectorising?
1359 for (i = 0; i < NROFATTACKS; i++) 1319 for (int i = 0; i < NROFATTACKS; i++)
1360 if (op->resist[i] != tmp->resist[i]) 1320 if (expect_false (op->resist[i] != arch->resist[i]))
1361 f.put (resist_save[i], op->resist[i]); 1321 f.put (resist_save[i], op->resist[i]);
1362 1322
1363 CMP_OUT (path_attuned); 1323 CMP_OUT (path_attuned);
1364 CMP_OUT (path_repelled); 1324 CMP_OUT (path_repelled);
1365 CMP_OUT (path_denied); 1325 CMP_OUT (path_denied);
1326
1366 CMP_OUT2 (material, materials);//TODO: nuke 1327 CMP_OUT2 (material, materials);//TODO: nuke
1367 CMP_OUT (materialname); 1328 if (op->material != arch->material)
1329 f.put (KW(materialname), op->material->name);
1330
1368 CMP_OUT (value); 1331 CMP_OUT (value);
1369 CMP_OUT (carrying); 1332 CMP_OUT (carrying);
1370 CMP_OUT (weight); 1333 CMP_OUT (weight);
1371 CMP_OUT (invisible); 1334 CMP_OUT (invisible);
1372 CMP_OUT (state); 1335 CMP_OUT (state);
1375 CMP_OUT (last_sp); 1338 CMP_OUT (last_sp);
1376 CMP_OUT (last_grace); 1339 CMP_OUT (last_grace);
1377 CMP_OUT (last_eat); 1340 CMP_OUT (last_eat);
1378 CMP_OUT (glow_radius); 1341 CMP_OUT (glow_radius);
1379 1342
1380 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) 1343 if (op->flag [FLAG_IS_LINKED])
1344 if (auto (ol, op->find_link ()))
1381 f.put (KW_connected, i); 1345 f.put (KW(connected), ol->id);
1382 1346
1383 CMP_OUT (randomitems); 1347 CMP_OUT (randomitems);
1348
1384 CMP_OUT2 (container, weight_limit); 1349 CMP_OUT2 (container, weight_limit);
1385 1350
1386 CMP_OUT (run_away); 1351 CMP_OUT (run_away);
1387 CMP_OUT (pick_up); 1352 CMP_OUT (pick_up);
1388 CMP_OUT (will_apply); 1353 CMP_OUT (will_apply);
1389 CMP_OUT (smoothlevel); 1354 CMP_OUT (smoothlevel);
1390 CMP_OUT (weapontype); 1355 CMP_OUT (weapontype);
1391 CMP_OUT (tooltype);
1392 CMP_OUT (elevation);
1393 CMP_OUT (client_type); 1356 CMP_OUT (client_type);
1394 CMP_OUT (item_power); 1357 CMP_OUT (item_power);
1395 CMP_OUT (duration); 1358 CMP_OUT (duration);
1396 CMP_OUT (range); 1359 CMP_OUT (range);
1397 CMP_OUT (range_modifier); 1360 CMP_OUT (range_modifier);
1405 CMP_OUT (move_on); 1368 CMP_OUT (move_on);
1406 CMP_OUT (move_off); 1369 CMP_OUT (move_off);
1407 CMP_OUT (move_slow); 1370 CMP_OUT (move_slow);
1408 CMP_OUT (move_slow_penalty); 1371 CMP_OUT (move_slow_penalty);
1409 1372
1410 if (op->flag != tmp->flag) 1373 object::flags_t diff = (op->flag ^ arch->flag) & flagmask;
1374
1375#if stdcpp // we need gcc, sorry
1376 if (diff [FLAG_OBJ_ORIGINAL])
1377 f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0));
1378
1379 diff.reset (FLAG_OBJ_ORIGINAL);
1380
1381 // quickly test whether any other flags differ
1382 if (expect_true (diff.any ()))
1411 for (i = 0; i <= NUM_FLAGS; i++) 1383 for (int i = 0; i < NUM_FLAGS; i++)
1412 if (flag_names [i] && op->flag [i] != tmp->flag [i]) 1384 if (expect_false (diff [i]))
1413 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1385 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1386#else
1387 // use sgi extensions
1388 for (int i = diff._Find_first (); i < diff.size (); i = diff._Find_next (i))
1389 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1390#endif
1414 1391
1415 // save body locations 1392 // save body locations. gcc's memcmp does an abysmal job when used
1416 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1393 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1417 if (op->slot[i].info != tmp->slot[i].info) 1394 if (expect_false (op->slot[i].info != arch->slot[i].info))
1418 f.put (body_locations[i].save_name, op->slot[i].info); 1395 f.put (body_locations[i].kw, op->slot[i].info);
1419} 1396}
1420 1397
1421/* 1398/*
1422 * Dumps all variables in an object to a file. 1399 * Dumps all variables in an object to a file.
1423 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1400 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1424 * the only place this is not set is when saving the player. 1401 * the only place this is not set is when saving the player.
1425 */ 1402 */
1426bool 1403bool
1427object::write (object_freezer &f) 1404object::write (object_freezer &f)
1428{ 1405{
1429 /* Even if the object does have an owner, it would seem that we should 1406 if (expect_false (is_arch ()))
1430 * still save it. 1407 {
1431 */ 1408 f.put (KW(object), arch->archname);
1432 if (owner) 1409 write_diff (f, this, archetype::empty);
1433 return true; 1410 }
1434 1411 else
1435 archetype *at = arch ? (archetype *)arch : empty_archetype; 1412 {
1436
1437 f.put (KW_arch, at->name); 1413 f.put (KW(arch), arch->archname);
1438 write_diff (f, this, &at->clone); 1414 write_diff (f, this, arch);
1415 }
1439 1416
1440 for (object *tmp = inv; tmp; tmp = tmp->below) 1417 for (object *tmp = inv; tmp; tmp = tmp->below)
1441 tmp->write (f); 1418 tmp->write (f);
1442 1419
1443 f.put (this); 1420 f.put (this);
1444 f.put (KW_end); 1421 f.put (KW(end));
1445 1422
1446 return true; 1423 return true;
1447} 1424}
1448 1425
1449///////////////////////////////////////////////////////////////////////////// 1426/////////////////////////////////////////////////////////////////////////////
1450 1427
1451// generic resource file load, 1428// generic resource file load,
1452// currently supports: region, treasures, archetypes 1429// currently supports: region, treasures, archetypes
1430bool
1453bool load_resource_file (const char *filename) 1431load_resource_file_ (const char *filename)
1454{ 1432{
1455 object_thawer f (filename); 1433 object_thawer f (filename);
1456 1434
1457 bool success = false;
1458 bool seen_arch = false;
1459
1460 f.next ();
1461
1462 for (;;) 1435 for (;;)
1463 { 1436 {
1437 coroapi::cede_to_tick ();
1438
1464 switch (f.kw) 1439 switch (f.kw)
1465 { 1440 {
1466 case KW_region: 1441 case KW_region:
1467 if (!region::read (f)) 1442 if (!region::read (f))
1468 goto finish; 1443 return false;
1469 break; 1444 break;
1470 1445
1471 case KW_treasure: 1446 case KW_treasure:
1472 case KW_treasureone: 1447 case KW_treasureone:
1473 if (!treasurelist::read (f)) 1448 if (!treasurelist::read (f))
1474 goto finish; 1449 return false;
1475 break; 1450 break;
1476 1451
1477 case KW_object: 1452 case KW_object:
1478 seen_arch = true;
1479 if (!archetype::read (f)) 1453 if (!archetype::read (f))
1480 goto finish; 1454 return false;
1481 break; 1455 break;
1482 1456
1483 case KW_EOF: 1457 case KW_EOF:
1484 success = true; 1458 return true;
1485 goto finish;
1486 1459
1487 default: 1460 default:
1488 if (!f.parse_error ("resource file")) 1461 if (!f.parse_error ("resource file"))
1489 goto finish; 1462 return false;
1490 1463
1491 f.next (); 1464 f.next ();
1492 break; 1465 break;
1493 } 1466 }
1494 } 1467 }
1495
1496finish:
1497 if (seen_arch)
1498 init_archetype_pointers ();
1499
1500 return success;
1501} 1468}
1502 1469

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