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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.85 by root, Sat May 26 15:44:02 2007 UTC vs.
Revision 1.179 by root, Sun Jul 29 05:47:00 2018 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying
27 variable. */
28
29#include <global.h> 25#include <global.h>
30#include <loader.h>
31#include <sproto.h> 26#include <sproto.h>
32 27
33///////////////////////////////////////////////////////////////////////////// 28/////////////////////////////////////////////////////////////////////////////
29
30extern archetype *loading_arch;
31
32//+GPL
34 33
35/* This table is only necessary to convert objects that existed before the 34/* This table is only necessary to convert objects that existed before the
36 * spell object conversion to the new object. It was not practical 35 * spell object conversion to the new object. It was not practical
37 * to go through every mapping looking for every potion, rod, wand, etc 36 * to go through every mapping looking for every potion, rod, wand, etc
38 * that had a sp set and update to the new value. So this maps the 37 * that had a sp set and update to the new value. So this maps the
168 "spell_magic_drain", /* 122 */ 167 "spell_magic_drain", /* 122 */
169 "spell_counterspell", /* 123 */ 168 "spell_counterspell", /* 123 */
170 "spell_disarm", /* 124 */ 169 "spell_disarm", /* 124 */
171 "spell_cure_confusion", /* 125 */ 170 "spell_cure_confusion", /* 125 */
172 "spell_restoration", /* 126 */ 171 "spell_restoration", /* 126 */
173 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ 172 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
174 "spell_counterwall", /* 128 */ 173 "spell_counterwall", /* 128 */
175 "spell_cause_light_wounds", /* 129 */ 174 "spell_cause_light_wounds", /* 129 */
176 "spell_cause_medium_wounds", /* 130 */ 175 "spell_cause_medium_wounds", /* 130 */
177 "spell_cause_heavy_wounds", /* 131 */ 176 "spell_cause_heavy_wounds", /* 131 */
178 "spell_charm_monsters", /* 132 */ 177 "spell_charm_monsters", /* 132 */
250 "spell_cause_rabies", /* 204 */ 249 "spell_cause_rabies", /* 204 */
251 "spell_glyph", /* 205 */ 250 "spell_glyph", /* 205 */
252 NULL 251 NULL
253}; 252};
254 253
255extern bool loading_arch;
256
257/* This function checks the object after it has been loaded (when we 254/* This function checks the object after it has been loaded (when we
258 * get the 'end' in the input stream). This function can be used to 255 * get the 'end' in the input stream). This function can be used to
259 * deal with legacy objects where fields may have changed. It can also be used 256 * deal with legacy objects where fields may have changed. It can also be used
260 * to check for objects to make sure there are no common errors. 257 * to check for objects to make sure there are no common errors.
261 */ 258 */
262void 259void
263object::post_load_check () 260object::post_load_check ()
264{ 261{
265 if (type >= NUM_TYPES) 262 if (type >= NUM_TYPES)
266 { 263 {
267 LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ()); 264 LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ());
268 type = 0; 265 type = 0;
269 } 266 }
270 267
271 switch (type) 268 switch (type)
272 { 269 {
270 case RANGED:
273 case BOW: 271 case BOW:
274 case WAND: 272 case WAND:
275 case ROD: 273 case ROD:
276 case HORN: 274 case HORN:
277 if (slot [body_range].info != -1) 275 if (slot [body_range].info != -1)
278 { 276 {
279 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); 277 LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
280 slot [body_range].info = -1; 278 slot [body_range].info = -1;
281 } 279 }
282 break; 280 break;
283 281
284 case WEAPON: 282 case WEAPON:
285 if (slot [body_combat].info != -1) 283 if (slot [body_combat].info != -1)
286 { 284 {
287 LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); 285 LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
288 slot [body_combat].info = -1; 286 slot [body_combat].info = -1;
289 } 287 }
290 break; 288 break;
291 289
292 case SHIELD: 290 case SHIELD:
293 if (slot [body_shield].info != -1) 291 if (slot [body_shield].info != -1)
294 { 292 {
295 LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); 293 LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
296 slot [body_shield].info = -1; 294 slot [body_shield].info = -1;
297 } 295 }
298 break; 296 break;
299 297
300 case PLAYER: 298 case PLAYER:
301 if (slot [body_shield].info != 1) 299 if (slot [body_shield].info != 1)
302 { 300 {
303 LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); 301 LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
304 slot [body_shield].info = 1; 302 slot [body_shield].info = 1;
305 } 303 }
306 304
307 if (slot [body_combat].info != 1) 305 if (slot [body_combat].info != 1)
308 { 306 {
309 LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); 307 LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
310 slot [body_combat].info = 1; 308 slot [body_combat].info = 1;
311 } 309 }
312 310
313 if (slot [body_range].info != 1) 311 if (slot [body_range].info != 1)
314 { 312 {
315 LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); 313 LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
316 slot [body_range].info = 1; 314 slot [body_range].info = 1;
317 } 315 }
318 break; 316 break;
319 } 317 }
320 318
323 * this isn't perfect (things won't be properly pluralised), but works to 321 * this isn't perfect (things won't be properly pluralised), but works to
324 * that degree (5 heart is still quite understandable). But the case we 322 * that degree (5 heart is still quite understandable). But the case we
325 * also have to catch is if this object is not using the normal name for 323 * also have to catch is if this object is not using the normal name for
326 * the object. In that case, we also want to use the loaded name. 324 * the object. In that case, we also want to use the loaded name.
327 * Otherwise, what happens is that the the plural name will lose 325 * Otherwise, what happens is that the the plural name will lose
328 * information (appear as just 'hearts' and not 'goblins heart') 326 * information (appear as just 'hearts' and not 'goblins heart')
329 */ 327 */
330 if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl) 328 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
331 name_pl = 0; 329 name_pl = 0;
332 330
333 if (!name_pl) 331 if (!name_pl)
334 name_pl = name; 332 name_pl = name;
335 333
336 /* objects now have a materialname. try to patch it in */ 334 /* objects now have a materialname. try to patch it in */
337 if (!(is_weapon () && level > 0)) 335 if (material == MATERIAL_NULL && !(is_weapon () && level > 0))
338 set_materialname (this, map ? map->difficulty : 5, 0); 336 select_material (this, map ? map->difficulty : 5);
337
338 if (speed < 0.)
339 {
340 flag [FLAG_RANDOM_SPEED] = true;
341 speed = -speed;
342 // speed_left will be randomised in instantiate () and copy_to ()
343 }
339 344
340 /* only do these when program is first run - a bit 345 /* only do these when program is first run - a bit
341 * excessive to do this at every run - most of this is 346 * excessive to do this at every run - most of this is
342 * really just to catch any errors - program will still run, but 347 * really just to catch any errors - program will still run, but
343 * not in the ideal fashion. 348 * not in the ideal fashion.
344 */ 349 */
345 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) 350 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
346 { 351 {
347 if (!skill) 352 if (!skill)
348 LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ()); 353 LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ());
349 else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) || 354 else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) ||
350 (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2)) 355 (skill == shstr_two_handed_weapons && slot[body_arm].info != -2))
351 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); 356 LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
352 } 357 }
353 358
354 /* We changed last_heal to gen_sp_armour, which is what it 359 /* We changed last_heal to gen_sp_armour, which is what it
355 * really does for many objects. Need to catch any in maps 360 * really does for many objects. Need to catch any in maps
356 * that may have an old value. 361 * that may have an old value.
362 || type == AMULET || type == GIRDLE 367 || type == AMULET || type == GIRDLE
363 || type == BRACERS || type == CLOAK) 368 || type == BRACERS || type == CLOAK)
364 { 369 {
365 if (last_heal) 370 if (last_heal)
366 { 371 {
367 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); 372 LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
368 gen_sp_armour = last_heal; 373 gen_sp_armour = last_heal;
369 last_heal = 0; 374 last_heal = 0;
370 } 375 }
371 376
372 int ip = calc_item_power (this, 0); 377 int ip = calc_item_power (this, 0);
373 378
374 /* Legacy objects from before item power was in the game */ 379 /* Legacy objects from before item power was in the game */
375 if (!item_power && ip) 380 if (!item_power && ip)
376 { 381 {
377 if (ip > 3) 382 if (ip > 3)
378 LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip); 383 LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip);
379 384
380 item_power = ip; 385 item_power = ip;
381 } 386 }
382 387
383 /* Check for possibly bogus values. Has to meet both these criteria - 388 /* Check for possibly bogus values. Has to meet both these criteria -
390 if (ip > 2 * item_power && ip > (item_power + 3)) 395 if (ip > 2 * item_power && ip > (item_power + 3))
391 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); 396 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
392#endif 397#endif
393 } 398 }
394 399
395 /* Old spellcasting object - need to load in the appropiate object */ 400 /* old style spellcasting object (pretty common) - need to load in the appropriate object */
396 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || 401 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
402 if ((type == ROD
403 || type == WAND
404 || type == SCROLL
405 || type == HORN
406 || type == FIREWALL
397 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 407 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
398 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) 408 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
409 && !inv
410 && !loading_arch
411 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
412 // TODO: at least one watchout-comments is redundant - investigate/remove
399 { 413 {
414 // TODO: fix firewall object on map
400 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 415 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
401 * in that spell was stored in sp. 416 * in that spell was stored in sp.
402 */ 417 */
418 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
403 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); 419 object *tmp = archetype::get (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
404 insert_ob_in_ob (tmp, this); 420 insert_ob_in_ob (tmp, this);
405 randomitems = NULL; /* So another spell isn't created for this object */ 421 randomitems = 0;
406 } 422 }
407 423
408 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 424 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
409 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) 425 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
410 { 426 {
427 LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ());
411 object *tmp = get_archetype_by_object_name (slaying); 428 object *tmp = get_archetype_by_object_name (slaying);
412 insert_ob_in_ob (tmp, this); 429 insert_ob_in_ob (tmp, this);
413 randomitems = NULL; /* So another spell isn't created for this object */ 430 randomitems = 0; /* So another spell isn't created for this object */
414 /* without this, value is all screwed up */ 431 /* without this, value is all screwed up */
415 value = arch->clone.value * inv->value; 432 value = arch->value * inv->value;
416 } 433 }
417 434
418 if (QUERY_FLAG (this, FLAG_MONSTER)) 435 if (this->flag [FLAG_MONSTER])
419 { 436 {
420 if (stats.hp > stats.maxhp) 437 if (stats.hp > stats.maxhp)
421 { 438 {
422 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); 439 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
423 stats.maxhp = stats.hp; 440 stats.maxhp = stats.hp;
424 } 441 }
425 442
426 /* The archs just need to be updated for this */ 443 /* The archs just need to be updated for this */
427 if (move_type == 0) 444 if (move_type == 0)
428 move_type = MOVE_WALK; 445 move_type = MOVE_WALK;
429 } 446 }
430 447
431 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) 448 if ((this->flag [FLAG_GENERATOR] && this->flag [FLAG_CONTENT_ON_GEN]) || type == CREATOR || type == CONVERTER)
432 {
433 /* Object will duplicate it's content as part of the 449 /* Object will duplicate it's content as part of the
434 * generation process. To do this, we must flag inventory 450 * generation process. To do this, we must flag inventory
435 * so it remains unevaluated concerning the randomitems and 451 * so it remains unevaluated concerning the randomitems and
436 * the living (a demonlord shouldn't cast from inside generator!) 452 * the living (a demonlord shouldn't cast from inside generator!)
437 */ 453 */
454 /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
438 flag_inv (this, FLAG_IS_A_TEMPLATE); 455 flag_inv (this, FLAG_IS_A_TEMPLATE);
439 }
440 456
441 /* Handle player movers. We use move_type for player movers 457 /* Handle player movers. We use move_type for player movers
442 * because they operate on their own time (move_on 458 * because they operate on their own time (move_on
443 * would potentially cause them to be triggered when someone steps 459 * would potentially cause them to be triggered when someone steps
444 * on them). If move_type is set, presume person knows what they 460 * on them). If move_type is set, presume person knows what they
445 * are doing, otherwise, set move_type based on maxhp value. 461 * are doing, otherwise, set move_type based on maxhp value.
446 */ 462 */
447 if (type == PLAYERMOVER) 463 if (type == PLAYERMOVER)
448 { 464 {
449 if (!move_type) 465 if (!move_type)
455 } 471 }
456 else 472 else
457 move_type = MOVE_WALK; 473 move_type = MOVE_WALK;
458 } 474 }
459 } 475 }
476
477 // if the object has an animation, try to provide a default face
478 if (has_anim ())
479 {
480 if (anim_speed)
481 // if this item is time-animated, force the last frame
482 animate_object (this, 0);
483 else if (flag [FLAG_MONSTER])
484 // if it is a monster, set appropriate facing
485 animate_object (this, direction);
486 }
460} 487}
461 488
462static void 489static void
463set_move (MoveType &mt, const char *str) 490set_move (MoveType &mt, object_thawer &f)
464{ 491{
465 static const struct flagstr { 492 static const struct flagstr {
466 const char *name; 493 const char *name;
467 MoveType flags; 494 MoveType flags;
468 } move_flags[] = { 495 } move_flags[] = {
474 { "boat" , MOVE_BOAT }, 501 { "boat" , MOVE_BOAT },
475 { "ship" , MOVE_SHIP }, 502 { "ship" , MOVE_SHIP },
476 { "all" , MOVE_ALL }, 503 { "all" , MOVE_ALL },
477 }; 504 };
478 505
479 if (!str) 506 const char *str = f.get_str ();
480 {
481 mt = 0;
482 return;
483 }
484 507
485 if (isdigit (*str)) 508 if (!*str || isdigit (*str))
486 { 509 {
487 mt = atoi (str); 510 mt = atoi (str);
488 return; 511 return;
489 } 512 }
490 513
491 mt = 0; 514 mt = 0;
492 515
493 for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) 516 for (str = strtok ((char *)str, " "); str; str = strtok (0, " "))
494 { 517 {
495 bool negate = 0; 518 bool negate = 0;
496 519
497 if (*str == '-') 520 if (*str == '-')
498 { 521 {
499 negate = 1; 522 negate = 1;
500 str++; 523 str++;
501 } 524 }
502 525
503 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f) 526 for (const flagstr *f = move_flags; f < move_flags + array_length (move_flags); ++f)
504 { 527 {
505 if (!strcmp (f->name, str)) 528 if (!strcmp (f->name, str))
506 { 529 {
507 if (negate) 530 if (negate)
508 mt &= ~f->flags; 531 mt &= ~f->flags;
511 534
512 goto next; 535 goto next;
513 } 536 }
514 } 537 }
515 538
516 LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str); 539 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
517 540
518next: ; 541next: ;
519 } 542 }
520} 543}
544
545//-GPL
521 546
522#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () 547#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
523 548
524bool 549bool
525object::parse_kv (object_thawer &f) 550object::parse_kv (object_thawer &f)
529 for (;;) 554 for (;;)
530 { 555 {
531 switch (f.kw) 556 switch (f.kw)
532 { 557 {
533 case KW_uuid: 558 case KW_uuid:
534 if (const char *s = f.get_str ()) 559 if (!uuid.parse (f.get_str ()))
535 { 560 {
536 unsigned int version; 561 f.parse_warn ("unparseable uuid");
537 unsigned long long seq; 562 uuid = UUID::gen ();
538
539 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
540 {
541 uuid.seq = seq;
542 break;
543 }
544 } 563 }
545
546 uuid = gen_uuid ();
547 break; 564 break;
548 565
549 case KW_oid: 566 case KW_oid:
550 f.get (this, f.get_sint32 ()); 567 f.get (this, f.get_sint32 ());
551 break; 568 break;
557 574
558 case KW_attach: f.get_ornull (attach); break; 575 case KW_attach: f.get_ornull (attach); break;
559 case KW_skill: f.get_ornull (skill); break; 576 case KW_skill: f.get_ornull (skill); break;
560 case KW_race: f.get_ornull (race); break; 577 case KW_race: f.get_ornull (race); break;
561 case KW_slaying: f.get_ornull (slaying); break; 578 case KW_slaying: f.get_ornull (slaying); break;
579 case KW_tag: f.get_ornull (tag); break;
562 580
563 case KW_arch: 581 case KW_arch:
564 {
565 object *tmp = object::read (f); 582 if (object *tmp = object::read (f))
566 tmp->deactivate ();
567
568 { 583 {
584 tmp->deactivate ();
585
569 // was: insert_ob_in_ob (tmp, op); 586 // was: insert_ob_in_ob (tmp, op);
570 // but manually adding it can improve map loading times a lot 587 // but manually adding it can improve map loading times a lot
571 // also, appending instead of prepending keeps the 588 // also, appending instead of prepending keeps the
572 // save ordering the same between repeated load/saves. 589 // save ordering the same between repeated load/saves.
573 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 590 // and finally we do not want any funny effects
574 CLEAR_FLAG (tmp, FLAG_REMOVED); 591 tmp->clr_flag (FLAG_OBJ_ORIGINAL);
592 tmp->clr_flag (FLAG_REMOVED);
575 593
576 if (!op_inv) 594 if (!op_inv)
577 { 595 {
578 inv = tmp; 596 inv = tmp;
579 tmp->above = 0; 597 tmp->above = 0;
589 607
590 tmp->below = 0; 608 tmp->below = 0;
591 tmp->env = this; 609 tmp->env = this;
592 op_inv = tmp; 610 op_inv = tmp;
593 } 611 }
594 } 612 else
613 LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n");
614
595 continue; 615 continue;
596 616
597 case KW_other_arch: 617 case KW_other_arch:
598 other_arch =
599 loading_arch 618 if (loading_arch == this)
600 ? archetype::get (f.get_str ()) 619 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
620 else
621 {
601 : archetype::find (f.get_str ()); 622 other_arch = archetype::find (f.get_str ());
602 623
603 if (!other_arch) 624 if (!other_arch)
604 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); 625 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
626 }
627 break;
628
629 case KW_owner:
630 f.delayed_deref (this, owner, f.get_str ());
605 break; 631 break;
606 632
607 case KW_animation: 633 case KW_animation:
608 { 634 {
609 CLEAR_FLAG (this, FLAG_ANIMATE); 635 clr_flag (FLAG_ANIMATE);
610 animation_id = 0; 636 animation_id = 0;
611 637
612 const char *str = f.get_str (); 638 if (f.has_value () && (animation_id = animation::find (f.get_str ()).number))
613 if (str && (animation_id = find_animation (str))) 639 set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here
614 SET_FLAG (this, FLAG_ANIMATE);
615 } 640 }
616 break; 641 break;
617 642
618 case KW_last_heal: f.get (last_heal); break; 643 case KW_last_heal: f.get (last_heal); break;
619 case KW_last_sp: f.get (last_sp); break; 644 case KW_last_sp: f.get (last_sp); break;
620 case KW_last_grace: f.get (last_grace); break; 645 case KW_last_grace: f.get (last_grace); break;
621 case KW_last_eat: f.get (last_eat); break; 646 case KW_last_eat: f.get (last_eat); break;
647 case KW_sl:
622 case KW_speed_left: f.get (speed_left); break; 648 case KW_speed_left: f.get (speed_left); break;
623 649
624 case KW_speed: 650 case KW_speed:
625 f.get (speed); 651 f.get (speed);
626 652
635 move_slow |= MOVE_WALK; 661 move_slow |= MOVE_WALK;
636 f.get (move_slow_penalty); 662 f.get (move_slow_penalty);
637 break; 663 break;
638 664
639 case KW_face: 665 case KW_face:
666 face = f.has_value () ? face_find (f.get_str ()) : blank_face;
667 break;
668
669 case KW_sound:
670 if (f.has_value ())
671 {
640 face = face_find (f.get_str ()); 672 sound = sound_find (f.get_str ());
673 if (!sound)
674 f.parse_warn (format ("sound '%s' not found", f.get_str ()));
675 }
676 else
677 sound = 0;
678 break;
679
680 case KW_sound_destroy:
681 if (f.has_value ())
682 {
683 sound_destroy = sound_find (f.get_str ());
684 if (!sound_destroy)
685 f.parse_warn (format ("sound '%s' not found", f.get_str ()));
686 }
687 else
688 sound_destroy = 0;
641 break; 689 break;
642 690
643 case KW_x: f.get (x); break; 691 case KW_x: f.get (x); break;
644 case KW_y: f.get (y); break; 692 case KW_y: f.get (y); break;
645 693
686 case KW_invisible: f.get (invisible); break; 734 case KW_invisible: f.get (invisible); break;
687 case KW_magic: f.get (magic); break; 735 case KW_magic: f.get (magic); break;
688 case KW_state: f.get (state); break; 736 case KW_state: f.get (state); break;
689 case KW_move_slow_penalty: f.get (move_slow_penalty); break; 737 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
690 case KW_material: f.get (materials); break; //TODO: nuke 738 case KW_material: f.get (materials); break; //TODO: nuke
691 case KW_materialname: f.get (materialname); break; 739 case KW_materialname: f.get (material); break;
692 740
693 /* These are the new values */ 741 /* These are the new values */
694 case KW_move_block: set_move (move_block, f.get_str ()); break; 742 case KW_move_block: set_move (move_block, f); break;
695 case KW_move_allow: set_move (move_allow, f.get_str ()); break; 743 case KW_move_allow: set_move (move_allow, f); break;
696 case KW_move_type: set_move (move_type, f.get_str ()); break; 744 case KW_move_type: set_move (move_type , f); break;
697 case KW_move_on: set_move (move_on, f.get_str ()); break; 745 case KW_move_on: set_move (move_on , f); break;
698 case KW_move_off: set_move (move_off, f.get_str ()); break; 746 case KW_move_off: set_move (move_off , f); break;
699 case KW_move_slow: set_move (move_slow, f.get_str ()); break; 747 case KW_move_slow: set_move (move_slow , f); break;
700
701 /* These are all legacy - any new objects should use the move_ .. values */
702 case KW_no_pass:
703 {
704 if (f.get_sint32 ())
705 move_block = MOVE_ALL;
706 else
707 move_block = 0;
708 }
709
710 break;
711
712 /* These are all legacy - any new objects should use the move_ .. values */
713 case KW_walk_on:
714 {
715 if (f.get_sint32 ())
716 move_on |= MOVE_WALK;
717 else
718 move_on &= ~MOVE_WALK;
719 }
720
721 break;
722
723 /* These are all legacy - any new objects should use the move_ .. values */
724 case KW_walk_off:
725 {
726 if (f.get_sint32 ())
727 move_off |= MOVE_WALK;
728 else
729 move_off &= ~MOVE_WALK;
730 }
731 break;
732
733 /* These are all legacy - any new objects should use the move_ .. values */
734 case KW_fly_on:
735 {
736 if (f.get_sint32 ())
737 move_on |= MOVE_FLY_LOW;
738 else
739 move_on &= ~MOVE_FLY_LOW;
740 }
741 break;
742
743 /* These are all legacy - any new objects should use the move_ .. values */
744 case KW_fly_off:
745 {
746 if (f.get_sint32 ())
747 move_off |= MOVE_FLY_LOW;
748 else
749 move_off &= ~MOVE_FLY_LOW;
750 }
751 break;
752 748
753 //TODO: remove these after converting archetypes 749 //TODO: remove these after converting archetypes
754 case KW_can_use_wand: 750 case KW_can_use_wand:
755 GET_FLAG (this, FLAG_USE_RANGE); 751 GET_FLAG (this, FLAG_USE_RANGE);
756 break; 752 break;
757 753
758 /* These are all legacy - any new objects should use the move_ .. values */
759 case KW_flying:
760 {
761 if (f.get_sint32 ())
762 move_type |= MOVE_FLY_LOW;
763 else
764 move_type &= ~MOVE_FLY_LOW;
765 }
766 break;
767
768
769 case KW_identified: 754 case KW_identified:
770 GET_FLAG (this, FLAG_IDENTIFIED); 755 GET_FLAG (this, FLAG_IDENTIFIED);
771 //TODO: move to check_object or so 756 //TODO: move to check_object or so
772 if (QUERY_FLAG (this, FLAG_IDENTIFIED)) 757 if (this->flag [FLAG_IDENTIFIED])
773 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); 758 this->clr_flag (FLAG_KNOWN_MAGICAL);
774 759
775 break; 760 break;
776 761
777 case KW_friendly: 762 case KW_friendly:
778 if (f.get_bool ()) 763 if (f.get_bool ())
796 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; 781 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
797 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; 782 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
798 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; 783 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
799 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; 784 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
800 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; 785 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
786 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
801 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; 787 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
802 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; 788 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
803 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; 789 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
804 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; 790 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
805 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; 791 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
806 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break; 792 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
807 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break; 793 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
808 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break; 794 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
795 case KW_is_transparent_floor: GET_FLAG (this, FLAG_IS_TRANSPARENT_FLOOR); break;
809 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break; 796 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
810 case KW_scared: GET_FLAG (this, FLAG_SCARED); break; 797 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
811 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break; 798 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
812 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; 799 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
813 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; 800 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
814 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; 801 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
815 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; 802 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
816 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; 803 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
817 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
818 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; 804 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
819 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; 805 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
820 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; 806 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
821 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; 807 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
822 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break; 808 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
866 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; 852 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
867 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; 853 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
868 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; 854 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
869 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; 855 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
870 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; 856 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
857 case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break;
858 case KW_is_quad: GET_FLAG (this, FLAG_IS_QUAD); break;
871 859
872 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; 860 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
873 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; 861 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
874 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; 862 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
875 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; 863 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
905 case KW_anim_speed: f.get (anim_speed); break; 893 case KW_anim_speed: f.get (anim_speed); break;
906 case KW_container: f.get (weight_limit); break; 894 case KW_container: f.get (weight_limit); break;
907 case KW_will_apply: f.get (will_apply); break; 895 case KW_will_apply: f.get (will_apply); break;
908 case KW_attack_movement: f.get (attack_movement); break; 896 case KW_attack_movement: f.get (attack_movement); break;
909 case KW_move_state: f.get (move_status); break; 897 case KW_move_state: f.get (move_status); break;
910 case KW_expmul: f.get (expmul); break; 898 //case KW_expmul: f.get (expmul); break;//D declared const for the time being
911 case KW_glow_radius: f.get (glow_radius); break; 899 case KW_glow_radius: f.get (glow_radius); break;
912 case KW_weapontype: f.get (weapontype); break; 900 case KW_weapontype: f.get (weapontype); break;
913 case KW_tooltype: f.get (tooltype); break;
914 case KW_casting_time: f.get (casting_time); break; 901 case KW_casting_time: f.get (casting_time); break;
902
903 // elevation is deprecated
915 case KW_elevation: f.get (elevation); break; 904 case KW_elevation: break;
905
916 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; 906 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
917 case KW_client_type: f.get (client_type); break; 907 case KW_client_type: f.get (client_type); break;
918 case KW_duration: f.get (duration); break; 908 case KW_duration: f.get (duration); break;
919 case KW_range: f.get (range); break; 909 case KW_range: f.get (range); break;
920 case KW_range_modifier: f.get (range_modifier); break; 910 case KW_range_modifier: f.get (range_modifier); break;
939 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; 929 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
940 case KW_can_apply: 930 case KW_can_apply:
941 break; 931 break;
942 932
943 case KW_connected: 933 case KW_connected:
944 add_button_link (this, map, f.get_sint32 ()); 934 {
935 shstr connected;
936
937 f.get (connected);
938 add_link (map, connected);
939 }
945 break; 940 break;
946 941
947 case KW_randomitems: 942 case KW_randomitems:
948 if (f.get_str ()) 943 if (f.has_value ())
949 { 944 {
950 randomitems = 945 randomitems =
951 loading_arch 946 loading_arch
952 ? treasurelist::get (f.get_str ()) 947 ? treasurelist::get (f.get_str ())
953 : treasurelist::find (f.get_str ()); 948 : treasurelist::find (f.get_str ());
954 949
955 if (!randomitems) 950 if (!randomitems)
951 {
956 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); 952 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
953 randomitems = treasurelist::get (shstr_none); // avoid crashes
954 }
957 } 955 }
958 else 956 else
959 randomitems = 0; 957 randomitems = 0;
960 break; 958 break;
961 959
962 case KW_msg: 960 case KW_msg:
963 f.get_ml (KW_endmsg, msg); 961 f.get_ml (KW_endmsg, msg);
964 //TODO: allow longer messages
965 if (strlen (msg) >= HUGE_BUF)
966 {
967 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg);
968 msg = "ERROR, please report: string too long, winged.\n";
969 }
970 break; 962 break;
971 963
972 case KW_lore: 964 case KW_lore:
973 f.get_ml (KW_endlore, lore); 965 f.get_ml (KW_endlore, lore);
974 //TODO: allow longer messages
975 /* Just print a warning so we can be reasonably safe
976 * about not overflowing the buffer.
977 */
978 if (strlen (lore) > (HUGE_BUF / 2))
979 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
980 HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore);
981 break; 966 break;
982 967
983 case KW_editable: 968 case KW_editable:
984 case KW_editor_folder: 969 case KW_editor_folder:
985 break; 970 break;
990 975
991 f.next (); 976 f.next ();
992 return true; 977 return true;
993 978
994 case KW_ERROR: 979 case KW_ERROR:
995 set_ob_key_value (this, f.kw_str, f.value, true); 980 // we do not even try to find old values, duplicate keys stay duplicate
996 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D 981 // the list gets reversed after loading
982 kv.add (shstr (f.kw_str), shstr (f.value));
997 break; 983 break;
998 984
999 default: 985 default:
1000 if (!f.parse_error ("object", name)) 986 if (!f.parse_error ("object", name))
1001 return false; 987 return false;
1013 999
1014 archetype *arch = archetype::find (f.get_str ()); 1000 archetype *arch = archetype::find (f.get_str ());
1015 1001
1016 if (!arch) 1002 if (!arch)
1017 { 1003 {
1018 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); 1004 LOG (llevError, "object referring to nonexistent archetype '%s'.\n", f.get_str ());
1019 arch = archetype::find ("earthwall"); 1005 arch = archetype::find (shstr_earthwall);
1020 } 1006 }
1021 1007
1022 assert (arch); //D maybe use exception handling of sorts? 1008 assert (arch); //D maybe use exception handling of sorts?
1023 1009
1024 f.next (); 1010 f.next ();
1025 1011
1026 object *op = object::create (); 1012 object *op = arch->instance ();
1027
1028 op->map = map; 1013 op->map = map;
1029 arch->clone.copy_to (op);
1030 // copy_to activates, this should be fixed properly 1014 // instance() activates, this should be fixed properly
1031 op->deactivate (); 1015 op->deactivate ();
1032 1016
1033 if (!op->parse_kv (f)) 1017 if (!op->parse_kv (f))
1034 { 1018 {
1035 op->destroy (true); 1019 op->destroy ();
1036 return 0; 1020 return 0;
1037 } 1021 }
1022
1023 // the loader reverses the ordering of kv-pairs, so we reverse it again after loading
1024 // that greatly simplifies the loading code.
1025 op->kv.reverse ();
1038 1026
1039 op->post_load_check (); 1027 op->post_load_check ();
1040 return op; 1028 return op;
1041} 1029}
1042 1030
1047 * override values and in c_wiz to mutate values. 1035 * override values and in c_wiz to mutate values.
1048 */ 1036 */
1049int 1037int
1050set_variable (object *op, char *buf) 1038set_variable (object *op, char *buf)
1051{ 1039{
1052 object_thawer f (buf, (AV *)0); 1040 object_thawer f (format ("%s\nend", buf), (AV *)0);
1053 1041
1054 f.next ();
1055 return op->parse_kv (f); 1042 return op->parse_kv (f);
1056} 1043}
1057 1044
1058/* This returns a string of the integer movement type */
1059#if 0
1060// unused function
1061static char *
1062get_string_move_type (MoveType mt)
1063{
1064 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1065 int i, all_count = 0, count;
1066
1067 strcpy (retbuf, "");
1068 strcpy (retbuf_all, " all");
1069
1070 /* Quick check, and probably fairly common */
1071 if (mt == MOVE_ALL)
1072 return retbuf_all + 1;
1073 if (mt == 0)
1074 {
1075 strcpy (retbuf, "0");
1076 return retbuf;
1077 }
1078
1079 /* We basically slide the bits down. Why look at MOVE_ALL?
1080 * because we may want to return a string like 'all -swim',
1081 * and if we just looked at mt, we couldn't get that.
1082 */
1083 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1084 {
1085 if (mt & (1 << count))
1086 {
1087 strcat (retbuf, " ");
1088 strcat (retbuf, move_name[count]);
1089 }
1090 else
1091 {
1092 strcat (retbuf_all, " -");
1093 strcat (retbuf_all, move_name[count]);
1094 all_count++;
1095 }
1096 }
1097 /* Basically, if there is a single negation, return it, eg
1098 * 'all -swim'. But more than that, just return the
1099 * enumerated values. It doesn't make sense to return
1100 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1101 */
1102 if (all_count <= 1)
1103 return retbuf_all + 1;
1104 else
1105 return retbuf + 1;
1106}
1107#endif
1108
1109// compare *op against *tmp and output differences 1045// compare *op against *arch and output differences
1110static void 1046static void
1111write_diff (object_freezer &f, object *op, object *tmp) 1047write_diff (object_freezer &f, object *op, object *arch)
1112{ 1048{
1113 static const keyword resist_save[NROFATTACKS] = { 1049 static const keyword resist_save[NROFATTACKS] = {
1114# define def(uc, lc, name, plus, change) KW_resist_ ## lc, 1050# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1115# include "attackinc.h" 1051# include "attackinc.h"
1116# undef def 1052# undef def
1129 KW_NULL, 1065 KW_NULL,
1130 KW_applied, 1066 KW_applied,
1131 KW_unpaid, 1067 KW_unpaid,
1132 KW_can_use_shield, 1068 KW_can_use_shield,
1133 KW_no_pick, 1069 KW_no_pick,
1134 KW_NULL, // walk_on 1070 KW_is_transparent_floor,
1071 /* 10 */
1135 KW_NULL, // no_pass 1072 KW_NULL, // no_pass
1136 /* 10 */
1137 KW_is_animated, 1073 KW_is_animated,
1138 KW_NULL, // slow_move 1074 KW_NULL, // slow_move
1139 KW_NULL, // flying 1075 KW_NULL, // flying
1140 KW_monster, 1076 KW_monster,
1141 KW_friendly, 1077 KW_friendly,
1142 KW_generator, 1078 KW_generator,
1143 KW_is_thrown, 1079 KW_is_thrown,
1144 KW_auto_apply, 1080 KW_auto_apply,
1145 KW_treasure_env, 1081 KW_treasure_env,
1082 /* 20 */
1146 KW_player_sold, 1083 KW_player_sold,
1147 /* 20 */
1148 KW_see_invisible, 1084 KW_see_invisible,
1149 KW_can_roll, 1085 KW_can_roll,
1150 KW_overlay_floor, 1086 KW_overlay_floor,
1151 KW_is_turnable, 1087 KW_is_turnable,
1152 KW_NULL, // walk_off 1088 KW_NULL, // walk_off
1153 KW_NULL, // fly_on 1089 KW_NULL, // fly_on
1154 KW_NULL, // fly_off 1090 KW_NULL, // fly_off
1155 KW_is_used_up, 1091 KW_is_used_up,
1156 KW_identified, 1092 KW_identified,
1093 /* 30 */
1157 KW_reflecting, 1094 KW_reflecting,
1158 /* 30 */
1159 KW_changing, 1095 KW_changing,
1160 KW_splitting, 1096 KW_splitting,
1161 KW_hitback, 1097 KW_hitback,
1162 KW_startequip, 1098 KW_startequip,
1163 KW_blocksview, 1099 KW_blocksview,
1164 KW_undead, 1100 KW_undead,
1165 KW_scared, 1101 KW_scared,
1166 KW_unaggressive, 1102 KW_unaggressive,
1167 KW_reflect_missile, 1103 KW_reflect_missile,
1104 /* 40 */
1168 KW_reflect_spell, 1105 KW_reflect_spell,
1169 /* 40 */
1170 KW_no_magic, 1106 KW_no_magic,
1171 KW_no_fix_player, 1107 KW_NULL,
1172 KW_is_lightable, 1108 KW_is_lightable,
1173 KW_tear_down, 1109 KW_tear_down,
1174 KW_run_away, 1110 KW_run_away,
1175 KW_NULL, // pass_thru 1111 KW_NULL, // pass_thru
1176 KW_NULL, // an_pass_thru 1112 KW_NULL, // an_pass_thru
1177 KW_pick_up, 1113 KW_pick_up,
1178 KW_unique, 1114 KW_unique,
1115 /* 50 */
1179 KW_no_drop, 1116 KW_no_drop,
1180 /* 50 */
1181 KW_NULL, // wizcast 1117 KW_NULL, // wizcast
1182 KW_can_cast_spell, 1118 KW_can_cast_spell,
1183 KW_can_use_scroll, 1119 KW_can_use_scroll,
1184 KW_can_use_range, 1120 KW_can_use_range,
1185 KW_can_use_bow, 1121 KW_can_use_bow,
1186 KW_can_use_armour, 1122 KW_can_use_armour,
1187 KW_can_use_weapon, 1123 KW_can_use_weapon,
1188 KW_can_use_ring, 1124 KW_can_use_ring,
1189 KW_has_ready_range, 1125 KW_has_ready_range,
1126 /* 60 */
1190 KW_has_ready_bow, 1127 KW_has_ready_bow,
1191 /* 60 */
1192 KW_xrays, 1128 KW_xrays,
1193 KW_NULL, 1129 KW_NULL,
1194 KW_is_floor, 1130 KW_is_floor,
1195 KW_lifesave, 1131 KW_lifesave,
1196 KW_no_strength, 1132 KW_no_strength,
1197 KW_sleep, 1133 KW_sleep,
1198 KW_stand_still, 1134 KW_stand_still,
1199 KW_random_move, 1135 KW_random_move,
1200 KW_only_attack, 1136 KW_only_attack,
1137 /* 70 */
1201 KW_confused, 1138 KW_confused,
1202 /* 70 */
1203 KW_stealth, 1139 KW_stealth,
1204 KW_NULL, 1140 KW_NULL,
1205 KW_NULL, 1141 KW_NULL,
1206 KW_cursed, 1142 KW_cursed,
1207 KW_damned, 1143 KW_damned,
1208 KW_see_anywhere, 1144 KW_see_anywhere,
1209 KW_known_magical, 1145 KW_known_magical,
1210 KW_known_cursed, 1146 KW_known_cursed,
1211 KW_can_use_skill, 1147 KW_can_use_skill,
1148 /* 80 */
1212 KW_been_applied, 1149 KW_been_applied,
1213 /* 80 */
1214 KW_has_ready_scroll, 1150 KW_has_ready_scroll,
1215 KW_can_use_rod, 1151 KW_can_use_rod,
1216 KW_precious, 1152 KW_precious,
1217 KW_can_use_horn, 1153 KW_can_use_horn,
1218 KW_make_invisible, 1154 KW_make_invisible,
1219 KW_inv_locked, 1155 KW_inv_locked,
1220 KW_is_wooded, 1156 KW_is_wooded,
1221 KW_is_hilly, 1157 KW_is_hilly,
1222 KW_has_ready_skill, 1158 KW_has_ready_skill,
1159 /* 90 */
1223 KW_has_ready_weapon, 1160 KW_has_ready_weapon,
1224 /* 90 */
1225 KW_no_skill_ident, 1161 KW_no_skill_ident,
1226 KW_is_blind, 1162 KW_is_blind,
1227 KW_can_see_in_dark, 1163 KW_can_see_in_dark,
1228 KW_is_cauldron, 1164 KW_is_cauldron,
1229 KW_NULL, 1165 KW_NULL,
1230 KW_no_steal, 1166 KW_no_steal,
1231 KW_one_hit, 1167 KW_one_hit,
1232 KW_NULL, 1168 KW_NULL,
1233 KW_berserk, 1169 KW_berserk,
1170 /* 100 */
1234 KW_neutral, 1171 KW_neutral,
1235 /* 100 */
1236 KW_no_attack, 1172 KW_no_attack,
1237 KW_no_damage, 1173 KW_no_damage,
1238 KW_obj_original, 1174 KW_obj_original,
1239 KW_NULL, 1175 KW_random_speed,
1240 KW_activate_on_push, 1176 KW_activate_on_push,
1241 KW_activate_on_release, 1177 KW_activate_on_release,
1242 KW_is_water, 1178 KW_is_water,
1243 KW_use_content_on_gen, 1179 KW_use_content_on_gen,
1244 KW_NULL, 1180 KW_NULL,
1181 /* 110 */
1245 KW_is_buildable, 1182 KW_is_buildable,
1246 /* 110 */
1247 KW_destroy_on_death, 1183 KW_destroy_on_death,
1248 KW_NULL, 1184 KW_NULL,
1249 }; 1185 };
1250 1186
1251 int i; 1187 // obj_original is the only commonly differing flag between archetype
1188 // and object, so special-case it here to be able to skip the loop
1189 static const struct flagmask : object::flags_t
1190 {
1191 flagmask ()
1192 {
1193 for (int i = 0; i < NUM_FLAGS; i++)
1194 if (flag_names [i])
1195 set (i);
1196 }
1197 } flagmask;
1252 1198
1253 /* This saves the key/value lists. We do it first so that any 1199 /* This saves the key/value lists. We do it first so that any
1254 * keys that match field names will be overwritten by the loader. 1200 * keys that match field names will be overwritten by the loader.
1255 */ 1201 */
1256 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) 1202 for (key_value *kv = op->kv.first; kv; kv = kv->next)
1257 { 1203 if (arch->kv.empty () || arch->kv [kv->key] != kv->value)
1258 /* Find the field in the opposing member. */ 1204 f.put (kv->key, kv->value);
1259 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1260 1205
1261 /* If there's no partnering field, or it's got a different value, save our field. */ 1206 if (op->uuid)
1262 if (!arch_field || my_field->value != arch_field->value)
1263 f.put (my_field->key, my_field->value);
1264 } 1207 {
1208 // highly optimised - this is often 25% of all data written
1209 char *cur = f.force (sizeof ("uuid ") + UUID::MAX_LEN + 1);
1210 char *ptr = cur;
1265 1211
1266 /* We don't need to worry about the arch's extra fields - they 1212 memcpy (ptr, "uuid ", sizeof ("uuid ") - 1);
1267 * will get taken care of the copy_to method. 1213 ptr += sizeof ("uuid ") - 1;
1268 */ 1214 ptr = op->uuid.append (ptr);
1215 *ptr++ = '\n';
1269 1216
1270 { 1217 f.alloc (ptr - cur);
1271 char uids[64];
1272 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1273 f.put (KW_uuid, (const char *)uids);
1274 } 1218 }
1275 1219
1276#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1220#define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW (v), op->v)
1277#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1221#define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW (k), op->v)
1222
1223 CMP_OUT (x);
1224 CMP_OUT (y);
1225
1226 CMP_OUT (type);
1227 CMP_OUT (subtype);
1228 CMP_OUT (direction);
1278 1229
1279 CMP_OUT (name); 1230 CMP_OUT (name);
1280 CMP_OUT (name_pl); 1231 CMP_OUT (name_pl);
1281 CMP_OUT (custom_name); 1232 CMP_OUT (speed);
1233
1234 // speed_left is a major time-burner, and has good locality, so
1235 // we use a simple lookup-cache to avoid the very slow printf.
1236 if (op->speed_left != arch->speed_left)
1237 {
1238 static double last_speed_left = 0.;
1239 static char last_speed_left_str [256] = "sl 0\n";
1240 static int last_speed_left_len = sizeof ("sl 0\n") - 1;
1241
1242 if (last_speed_left != op->speed_left)
1243 {
1244 last_speed_left = op->speed_left;
1245 // .7g loses precision even for float, but gives nice round numbers and smaller files
1246 // maybe hex format or a raw binary dump of the float is good enough, more exact, and much faster?
1247 // (printf is typically very slow)
1248 last_speed_left_len = sizeof ("sl ") - 1
1249 + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left);
1250 }
1251
1252 f.add (last_speed_left_str, last_speed_left_len);
1253 }
1254
1282 CMP_OUT (title); 1255 CMP_OUT (title);
1283 CMP_OUT (race); 1256 CMP_OUT (race);
1284 CMP_OUT (slaying); 1257 CMP_OUT (slaying);
1258 CMP_OUT (skill);
1285 1259
1286 if (op->msg != tmp->msg) 1260 CMP_OUT (tag);
1287 f.put (KW_msg, KW_endmsg, op->msg); 1261 CMP_OUT (custom_name);
1288 if (op->lore != tmp->lore) 1262
1289 f.put (KW_lore, KW_endlore, op->lore); 1263 if (object *owner = op->owner)
1264 if (const char *ref = owner->ref ())
1265 f.put (KW(owner), ref);
1266
1267 // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved
1290 1268
1291 CMP_OUT (other_arch); 1269 CMP_OUT (other_arch);
1292 1270
1293 if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0); 1271 if (op->msg != arch->msg ) f.put (KW(msg) , KW(endmsg) , op->msg );
1272 if (op->lore != arch->lore) f.put (KW(lore), KW(endlore), op->lore);
1294 1273
1274 if (op->face != arch->face ) f.put (KW(face) , op->face ? &faces [op->face ] : 0);
1275 if (op->sound != arch->sound ) f.put (KW(sound) , op->sound ? &faces [op->sound ] : 0);
1276 if (op->sound_destroy != arch->sound_destroy) f.put (KW(sound_destroy), op->sound_destroy ? &faces [op->sound_destroy] : 0);
1277
1295 if (op->animation_id != tmp->animation_id) 1278 if (op->animation_id != arch->animation_id)
1296 if (op->animation_id) 1279 if (op->has_anim ())
1280 f.put (KW(animation), op->anim ().name);
1281 else
1297 { 1282 {
1298 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1283 f.put (KW(animation));
1299 1284 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1300 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1301 f.put (KW_is_animated, (sint32) 0);
1302 } 1285 }
1303 else
1304 f.put (KW_animation, (const char *) 0);
1305 1286
1306 CMP_OUT2 (str, stats.Str); 1287 CMP_OUT2 (str, stats.Str);
1307 CMP_OUT2 (dex, stats.Dex); 1288 CMP_OUT2 (dex, stats.Dex);
1308 CMP_OUT2 (con, stats.Con); 1289 CMP_OUT2 (con, stats.Con);
1309 CMP_OUT2 (wis, stats.Wis); 1290 CMP_OUT2 (wis, stats.Wis);
1318 CMP_OUT2 (grace, stats.grace); 1299 CMP_OUT2 (grace, stats.grace);
1319 CMP_OUT2 (maxgrace, stats.maxgrace); 1300 CMP_OUT2 (maxgrace, stats.maxgrace);
1320 CMP_OUT2 (exp, stats.exp); 1301 CMP_OUT2 (exp, stats.exp);
1321 1302
1322 CMP_OUT (perm_exp); 1303 CMP_OUT (perm_exp);
1323 CMP_OUT (expmul); 1304 //CMP_OUT (expmul);
1324 1305
1325 CMP_OUT2 (food, stats.food); 1306 CMP_OUT2 (food, stats.food);
1326 CMP_OUT2 (dam, stats.dam); 1307 CMP_OUT2 (dam, stats.dam);
1327 CMP_OUT2 (luck, stats.luck); 1308 CMP_OUT2 (luck, stats.luck);
1328 CMP_OUT2 (wc, stats.wc); 1309 CMP_OUT2 (wc, stats.wc);
1329 CMP_OUT2 (ac, stats.ac); 1310 CMP_OUT2 (ac, stats.ac);
1330 1311
1331 CMP_OUT (x);
1332 CMP_OUT (y);
1333 CMP_OUT (speed);
1334 CMP_OUT (speed_left);
1335 CMP_OUT2 (move_state, move_status); 1312 CMP_OUT2 (move_state, move_status);
1336 CMP_OUT (attack_movement); 1313 CMP_OUT (attack_movement);
1337 CMP_OUT (nrof); 1314 CMP_OUT (nrof);
1338 CMP_OUT (level); 1315 CMP_OUT (level);
1339 CMP_OUT (direction);
1340 CMP_OUT (type);
1341 CMP_OUT (subtype);
1342 CMP_OUT (attacktype); 1316 CMP_OUT (attacktype);
1343 1317
1318 // using memcmp here seems to be a loss - is gcc vectorising?
1344 for (i = 0; i < NROFATTACKS; i++) 1319 for (int i = 0; i < NROFATTACKS; i++)
1345 if (op->resist[i] != tmp->resist[i]) 1320 if (expect_false (op->resist[i] != arch->resist[i]))
1346 f.put (resist_save[i], op->resist[i]); 1321 f.put (resist_save[i], op->resist[i]);
1347 1322
1348 CMP_OUT (path_attuned); 1323 CMP_OUT (path_attuned);
1349 CMP_OUT (path_repelled); 1324 CMP_OUT (path_repelled);
1350 CMP_OUT (path_denied); 1325 CMP_OUT (path_denied);
1326
1351 CMP_OUT2 (material, materials);//TODO: nuke 1327 CMP_OUT2 (material, materials);//TODO: nuke
1352 CMP_OUT (materialname); 1328 if (op->material != arch->material)
1329 f.put (KW(materialname), op->material->name);
1330
1353 CMP_OUT (value); 1331 CMP_OUT (value);
1354 CMP_OUT (carrying); 1332 CMP_OUT (carrying);
1355 CMP_OUT (weight); 1333 CMP_OUT (weight);
1356 CMP_OUT (invisible); 1334 CMP_OUT (invisible);
1357 CMP_OUT (state); 1335 CMP_OUT (state);
1360 CMP_OUT (last_sp); 1338 CMP_OUT (last_sp);
1361 CMP_OUT (last_grace); 1339 CMP_OUT (last_grace);
1362 CMP_OUT (last_eat); 1340 CMP_OUT (last_eat);
1363 CMP_OUT (glow_radius); 1341 CMP_OUT (glow_radius);
1364 1342
1365 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) 1343 if (op->flag [FLAG_IS_LINKED])
1344 if (auto (ol, op->find_link ()))
1366 f.put (KW_connected, i); 1345 f.put (KW(connected), ol->id);
1367 1346
1368 CMP_OUT (randomitems); 1347 CMP_OUT (randomitems);
1348
1369 CMP_OUT2 (container, weight_limit); 1349 CMP_OUT2 (container, weight_limit);
1370 1350
1371 CMP_OUT (run_away); 1351 CMP_OUT (run_away);
1372 CMP_OUT (pick_up); 1352 CMP_OUT (pick_up);
1373 CMP_OUT (will_apply); 1353 CMP_OUT (will_apply);
1374 CMP_OUT (smoothlevel); 1354 CMP_OUT (smoothlevel);
1375 CMP_OUT (weapontype); 1355 CMP_OUT (weapontype);
1376 CMP_OUT (tooltype);
1377 CMP_OUT (elevation);
1378 CMP_OUT (client_type); 1356 CMP_OUT (client_type);
1379 CMP_OUT (item_power); 1357 CMP_OUT (item_power);
1380 CMP_OUT (duration); 1358 CMP_OUT (duration);
1381 CMP_OUT (range); 1359 CMP_OUT (range);
1382 CMP_OUT (range_modifier); 1360 CMP_OUT (range_modifier);
1390 CMP_OUT (move_on); 1368 CMP_OUT (move_on);
1391 CMP_OUT (move_off); 1369 CMP_OUT (move_off);
1392 CMP_OUT (move_slow); 1370 CMP_OUT (move_slow);
1393 CMP_OUT (move_slow_penalty); 1371 CMP_OUT (move_slow_penalty);
1394 1372
1395 if (op->flag != tmp->flag) 1373 object::flags_t diff = (op->flag ^ arch->flag) & flagmask;
1374
1375#if stdcpp // we need gcc, sorry
1376 if (diff [FLAG_OBJ_ORIGINAL])
1377 f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0));
1378
1379 diff.reset (FLAG_OBJ_ORIGINAL);
1380
1381 // quickly test whether any other flags differ
1382 if (expect_true (diff.any ()))
1396 for (i = 0; i <= NUM_FLAGS; i++) 1383 for (int i = 0; i < NUM_FLAGS; i++)
1397 if (flag_names [i] && op->flag [i] != tmp->flag [i]) 1384 if (expect_false (diff [i]))
1398 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1385 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1386#else
1387 // use sgi extensions
1388 for (int i = diff._Find_first (); i < diff.size (); i = diff._Find_next (i))
1389 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1390#endif
1399 1391
1400 // save body locations 1392 // save body locations. gcc's memcmp does an abysmal job when used
1401 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1393 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1402 if (op->slot[i].info != tmp->slot[i].info) 1394 if (expect_false (op->slot[i].info != arch->slot[i].info))
1403 f.put (body_locations[i].save_name, op->slot[i].info); 1395 f.put (body_locations[i].kw, op->slot[i].info);
1404} 1396}
1405 1397
1406/* 1398/*
1407 * Dumps all variables in an object to a file. 1399 * Dumps all variables in an object to a file.
1408 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1400 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1409 * the only place this is not set is when saving the player. 1401 * the only place this is not set is when saving the player.
1410 */ 1402 */
1411bool 1403bool
1412object::write (object_freezer &f) 1404object::write (object_freezer &f)
1413{ 1405{
1414 /* Even if the object does have an owner, it would seem that we should 1406 if (expect_false (is_arch ()))
1415 * still save it. 1407 {
1416 */ 1408 f.put (KW(object), arch->archname);
1417 if (owner) 1409 write_diff (f, this, archetype::empty);
1418 return true; 1410 }
1419 1411 else
1420 archetype *at = arch ? (archetype *)arch : empty_archetype; 1412 {
1421
1422 f.put (KW_arch, at->name); 1413 f.put (KW(arch), arch->archname);
1423 write_diff (f, this, &at->clone); 1414 write_diff (f, this, arch);
1415 }
1424 1416
1425 for (object *tmp = inv; tmp; tmp = tmp->below) 1417 for (object *tmp = inv; tmp; tmp = tmp->below)
1426 tmp->write (f); 1418 tmp->write (f);
1427 1419
1428 f.put (this); 1420 f.put (this);
1429 f.put (KW_end); 1421 f.put (KW(end));
1430 1422
1431 return true; 1423 return true;
1432} 1424}
1433 1425
1434///////////////////////////////////////////////////////////////////////////// 1426/////////////////////////////////////////////////////////////////////////////
1435 1427
1436// generic resource file load, 1428// generic resource file load,
1437// currently supports: region, treasures, archetypes 1429// currently supports: region, treasures, archetypes
1430bool
1438bool load_resource_file (const char *filename) 1431load_resource_file_ (const char *filename)
1439{ 1432{
1440 object_thawer f (filename); 1433 object_thawer f (filename);
1441 1434
1442 bool success = false;
1443 bool seen_arch = false;
1444
1445 f.next ();
1446
1447 for (;;) 1435 for (;;)
1448 { 1436 {
1437 coroapi::cede_to_tick ();
1438
1449 switch (f.kw) 1439 switch (f.kw)
1450 { 1440 {
1451 case KW_region: 1441 case KW_region:
1452 if (!region::read (f)) 1442 if (!region::read (f))
1453 goto finish; 1443 return false;
1454 break; 1444 break;
1455 1445
1456 case KW_treasure: 1446 case KW_treasure:
1457 case KW_treasureone: 1447 case KW_treasureone:
1458 if (!treasurelist::read (f)) 1448 if (!treasurelist::read (f))
1459 goto finish; 1449 return false;
1460 break; 1450 break;
1461 1451
1462 case KW_object: 1452 case KW_object:
1463 seen_arch = true;
1464 if (!archetype::read (f)) 1453 if (!archetype::read (f))
1465 goto finish; 1454 return false;
1466 break; 1455 break;
1467 1456
1468 case KW_EOF: 1457 case KW_EOF:
1469 success = true; 1458 return true;
1470 goto finish;
1471 1459
1472 default: 1460 default:
1473 if (!f.parse_error ("resource file")) 1461 if (!f.parse_error ("resource file"))
1474 goto finish; 1462 return false;
1475 1463
1476 f.next (); 1464 f.next ();
1477 break; 1465 break;
1478 } 1466 }
1479 } 1467 }
1480
1481finish:
1482 if (seen_arch)
1483 init_archetype_pointers ();
1484
1485 return success;
1486} 1468}
1487 1469

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