… | |
… | |
864 | case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break; |
864 | case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break; |
865 | case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break; |
865 | case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break; |
866 | case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break; |
866 | case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break; |
867 | case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break; |
867 | case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break; |
868 | case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break; |
868 | case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break; |
|
|
869 | case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break; |
869 | case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break; |
870 | case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break; |
870 | case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break; |
871 | case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break; |
871 | case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break; |
872 | case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break; |
872 | case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break; |
873 | case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break; |
873 | case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break; |
874 | case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break; |
… | |
… | |
1095 | yy_pop_state (); |
1096 | yy_pop_state (); |
1096 | return retval; |
1097 | return retval; |
1097 | #endif |
1098 | #endif |
1098 | } |
1099 | } |
1099 | |
1100 | |
1100 | /* This array equates the FLAG_ values with the V_ values. Use -1 to |
|
|
1101 | * put gaps in the array that should not be processed. |
|
|
1102 | * The order matches the order of the define values in 'define.h'. |
|
|
1103 | */ |
|
|
1104 | |
|
|
1105 | /* This is a list of pointers that correspond to the FLAG_.. values. |
|
|
1106 | * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then |
|
|
1107 | * the 15'th element of this array should match that name. |
|
|
1108 | * If an entry is NULL, that is a flag not to loaded/saved. |
|
|
1109 | */ |
|
|
1110 | static const char *const flag_names[NUM_FLAGS + 1] = { |
|
|
1111 | "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid", |
|
|
1112 | "can_use_shield", "no_pick", NULL /* walk_on */ , NULL /* no_pass */ , /* 10 */ |
|
|
1113 | "is_animated", NULL /* slow_move */ , |
|
|
1114 | NULL /* flying */ , "monster", "friendly", "generator", |
|
|
1115 | "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */ |
|
|
1116 | "see_invisible", "can_roll", "overlay_floor", |
|
|
1117 | "is_turnable", NULL /* walk_off */ , NULL /* fly_on */ , |
|
|
1118 | NULL /*fly_off */ , "is_used_up", "identified", "reflecting", /* 30 */ |
|
|
1119 | "changing", "splitting", "hitback", "startequip", |
|
|
1120 | "blocksview", "undead", "scared", "unaggressive", |
|
|
1121 | "reflect_missile", "reflect_spell", /* 40 */ |
|
|
1122 | "no_magic", "no_fix_player", "is_lightable", "tear_down", |
|
|
1123 | "run_away", NULL /*pass_thru */ , NULL /*can_pass_thru */ , |
|
|
1124 | "pick_up", "unique", "no_drop", /* 50 */ |
|
|
1125 | NULL /* wizcast */ , "can_cast_spell", "can_use_scroll", "can_use_range", |
|
|
1126 | "can_use_bow", "can_use_armour", "can_use_weapon", |
|
|
1127 | "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */ |
|
|
1128 | "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep", |
|
|
1129 | "stand_still", "random_move", "only_attack", "confused", /* 70 */ |
|
|
1130 | "stealth", NULL, NULL, "cursed", "damned", |
|
|
1131 | "see_anywhere", "known_magical", "known_cursed", |
|
|
1132 | "can_use_skill", "been_applied", /* 80 */ |
|
|
1133 | "has_ready_scroll", "can_use_rod", NULL, |
|
|
1134 | "can_use_horn", "make_invisible", "inv_locked", "is_wooded", |
|
|
1135 | "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */ |
|
|
1136 | "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron", |
|
|
1137 | "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */ |
|
|
1138 | "no_attack", "no_damage", NULL, NULL, "activate_on_push", |
|
|
1139 | "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */ |
|
|
1140 | NULL |
|
|
1141 | }; |
|
|
1142 | |
|
|
1143 | |
|
|
1144 | /* |
1101 | /* |
1145 | * Initialises the array of variable-names. Needed before any |
1102 | * Initialises the array of variable-names. Needed before any |
1146 | * objects can be loaded. Called by init_library(). |
1103 | * objects can be loaded. Called by init_library(). |
1147 | */ |
1104 | */ |
1148 | |
1105 | |
… | |
… | |
1204 | |
1161 | |
1205 | // compare *op against *tmp and output differences |
1162 | // compare *op against *tmp and output differences |
1206 | void |
1163 | void |
1207 | put (object_freezer &f, object *op, object *tmp) |
1164 | put (object_freezer &f, object *op, object *tmp) |
1208 | { |
1165 | { |
|
|
1166 | static const keyword resist_save[NROFATTACKS] = { |
|
|
1167 | # define def(uc, lc, name, plus, change) KW_resist_ ## lc, |
|
|
1168 | # include "attackinc.h" |
|
|
1169 | # undef def |
|
|
1170 | }; |
|
|
1171 | |
|
|
1172 | /* This is a list of keywords that correspond to the FLAG_.. values. |
|
|
1173 | * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then |
|
|
1174 | * the 15'th element of this array should match that name. |
|
|
1175 | * If an entry is NULL, that is a flag not to loaded/saved. |
|
|
1176 | */ |
|
|
1177 | static const keyword flag_names [NUM_FLAGS] = { |
|
|
1178 | KW_alive, |
|
|
1179 | KW_wiz, |
|
|
1180 | KW_NULL, |
|
|
1181 | KW_NULL, |
|
|
1182 | KW_was_wiz, |
|
|
1183 | KW_applied, |
|
|
1184 | KW_unpaid, |
|
|
1185 | KW_can_use_shield, |
|
|
1186 | KW_no_pick, |
|
|
1187 | KW_NULL, // walk_on |
|
|
1188 | KW_NULL, // no_pass |
|
|
1189 | /* 10 */ |
|
|
1190 | KW_is_animated, |
|
|
1191 | KW_NULL, // slow_move |
|
|
1192 | KW_NULL, // flying |
|
|
1193 | KW_monster, |
|
|
1194 | KW_friendly, |
|
|
1195 | KW_generator, |
|
|
1196 | KW_is_thrown, |
|
|
1197 | KW_auto_apply, |
|
|
1198 | KW_treasure, |
|
|
1199 | KW_player_sold, |
|
|
1200 | /* 20 */ |
|
|
1201 | KW_see_invisible, |
|
|
1202 | KW_can_roll, |
|
|
1203 | KW_overlay_floor, |
|
|
1204 | KW_is_turnable, |
|
|
1205 | KW_NULL, // walk_off |
|
|
1206 | KW_NULL, // fly_on |
|
|
1207 | KW_NULL, // fly_off |
|
|
1208 | KW_is_used_up, |
|
|
1209 | KW_identified, |
|
|
1210 | KW_reflecting, |
|
|
1211 | /* 30 */ |
|
|
1212 | KW_changing, |
|
|
1213 | KW_splitting, |
|
|
1214 | KW_hitback, |
|
|
1215 | KW_startequip, |
|
|
1216 | KW_blocksview, |
|
|
1217 | KW_undead, |
|
|
1218 | KW_scared, |
|
|
1219 | KW_unaggressive, |
|
|
1220 | KW_reflect_missile, |
|
|
1221 | KW_reflect_spell, |
|
|
1222 | /* 40 */ |
|
|
1223 | KW_no_magic, |
|
|
1224 | KW_no_fix_player, |
|
|
1225 | KW_is_lightable, |
|
|
1226 | KW_tear_down, |
|
|
1227 | KW_run_away, |
|
|
1228 | KW_NULL, // pass_thru |
|
|
1229 | KW_NULL, // an_pass_thru |
|
|
1230 | KW_pick_up, |
|
|
1231 | KW_unique, |
|
|
1232 | KW_no_drop, |
|
|
1233 | /* 50 */ |
|
|
1234 | KW_NULL, // wizcast |
|
|
1235 | KW_can_cast_spell, |
|
|
1236 | KW_can_use_scroll, |
|
|
1237 | KW_can_use_range, |
|
|
1238 | KW_can_use_bow, |
|
|
1239 | KW_can_use_armour, |
|
|
1240 | KW_can_use_weapon, |
|
|
1241 | KW_can_use_ring, |
|
|
1242 | KW_has_ready_range, |
|
|
1243 | KW_has_ready_bow, |
|
|
1244 | /* 60 */ |
|
|
1245 | KW_xrays, |
|
|
1246 | KW_NULL, |
|
|
1247 | KW_is_floor, |
|
|
1248 | KW_lifesave, |
|
|
1249 | KW_no_strength, |
|
|
1250 | KW_sleep, |
|
|
1251 | KW_stand_still, |
|
|
1252 | KW_random_move, |
|
|
1253 | KW_only_attack, |
|
|
1254 | KW_confused, |
|
|
1255 | /* 70 */ |
|
|
1256 | KW_stealth, |
|
|
1257 | KW_NULL, |
|
|
1258 | KW_NULL, |
|
|
1259 | KW_cursed, |
|
|
1260 | KW_damned, |
|
|
1261 | KW_see_anywhere, |
|
|
1262 | KW_known_magical, |
|
|
1263 | KW_known_cursed, |
|
|
1264 | KW_can_use_skill, |
|
|
1265 | KW_been_applied, |
|
|
1266 | /* 80 */ |
|
|
1267 | KW_has_ready_scroll, |
|
|
1268 | KW_can_use_rod, |
|
|
1269 | KW_NULL, |
|
|
1270 | KW_can_use_horn, |
|
|
1271 | KW_make_invisible, |
|
|
1272 | KW_inv_locked, |
|
|
1273 | KW_is_wooded, |
|
|
1274 | KW_is_hilly, |
|
|
1275 | KW_has_ready_skill, |
|
|
1276 | KW_has_ready_weapon, |
|
|
1277 | /* 90 */ |
|
|
1278 | KW_no_skill_ident, |
|
|
1279 | KW_is_blind, |
|
|
1280 | KW_can_see_in_dark, |
|
|
1281 | KW_is_cauldron, |
|
|
1282 | KW_NULL, |
|
|
1283 | KW_no_steal, |
|
|
1284 | KW_one_hit, |
|
|
1285 | KW_NULL, |
|
|
1286 | KW_berserk, |
|
|
1287 | KW_neutral, |
|
|
1288 | /* 100 */ |
|
|
1289 | KW_no_attack, |
|
|
1290 | KW_no_damage, |
|
|
1291 | KW_NULL, |
|
|
1292 | KW_NULL, |
|
|
1293 | KW_activate_on_push, |
|
|
1294 | KW_activate_on_release, |
|
|
1295 | KW_is_water, |
|
|
1296 | KW_use_content_on_gen, |
|
|
1297 | KW_NULL, |
|
|
1298 | KW_is_buildable, |
|
|
1299 | /* 110 */ |
|
|
1300 | }; |
|
|
1301 | |
1209 | int i; |
1302 | int i; |
1210 | |
1303 | |
1211 | /* This saves the key/value lists. We do it first so that any |
1304 | /* This saves the key/value lists. We do it first so that any |
1212 | * keys that match field names will be overwritten by the loader. |
1305 | * keys that match field names will be overwritten by the loader. |
1213 | */ |
1306 | */ |
… | |
… | |
1215 | { |
1308 | { |
1216 | /* Find the field in the opposing member. */ |
1309 | /* Find the field in the opposing member. */ |
1217 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
1310 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
1218 | |
1311 | |
1219 | /* If there's no partnering field, or it's got a different value, save our field. */ |
1312 | /* If there's no partnering field, or it's got a different value, save our field. */ |
1220 | if (arch_field == NULL || my_field->value != arch_field->value) |
1313 | if (!arch_field || my_field->value != arch_field->value) |
1221 | f.put (my_field->key, my_field->value); |
1314 | f.put (my_field->key, my_field->value); |
1222 | } |
1315 | } |
1223 | |
1316 | |
1224 | /* We don't need to worry about the arch's extra fields - they |
1317 | /* We don't need to worry about the arch's extra fields - they |
1225 | * will get taken care of the copy_object function. |
1318 | * will get taken care of the copy_object function. |
… | |
… | |
1246 | if (op->lore != tmp->lore) |
1339 | if (op->lore != tmp->lore) |
1247 | f.put (KW_lore, KW_endlore, op->lore); |
1340 | f.put (KW_lore, KW_endlore, op->lore); |
1248 | |
1341 | |
1249 | CMP_OUT (other_arch); |
1342 | CMP_OUT (other_arch); |
1250 | CMP_OUT (face); |
1343 | CMP_OUT (face); |
1251 | |
|
|
1252 | if (!op->face || !op->face->name) |
|
|
1253 | printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>"); //D |
|
|
1254 | |
1344 | |
1255 | if (op->animation_id != tmp->animation_id) |
1345 | if (op->animation_id != tmp->animation_id) |
1256 | if (op->animation_id) |
1346 | if (op->animation_id) |
1257 | { |
1347 | { |
1258 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1348 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |