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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.18 by root, Fri Sep 15 00:31:36 2006 UTC vs.
Revision 1.83 by root, Sat May 19 00:08:11 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 27 variable. */
27 28
28
29#include <global.h> 29#include <global.h>
30#include <loader.h> 30#include <loader.h>
31#include <newserver.h>
32#include <sproto.h> 31#include <sproto.h>
33 32
34/* Maps the MOVE_* values to names */ 33/////////////////////////////////////////////////////////////////////////////
35static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
36 34
37/* This table is only necessary to convert objects that existed before the 35/* This table is only necessary to convert objects that existed before the
38 * spell object conversion to the new object. It was not practical 36 * spell object conversion to the new object. It was not practical
39 * to go through every mapping looking for every potion, rod, wand, etc 37 * to go through every mapping looking for every potion, rod, wand, etc
40 * that had a sp set and update to the new value. So this maps the 38 * that had a sp set and update to the new value. So this maps the
252 "spell_cause_rabies", /* 204 */ 250 "spell_cause_rabies", /* 204 */
253 "spell_glyph", /* 205 */ 251 "spell_glyph", /* 205 */
254 NULL 252 NULL
255}; 253};
256 254
257extern int arch_init; 255extern bool loading_arch;
258 256
259/* This function checks the object after it has been loaded (when we 257/* This function checks the object after it has been loaded (when we
260 * get the 'end' in the input stream). This function can be used to 258 * get the 'end' in the input stream). This function can be used to
261 * deal with legacy objects where fields may have changed. It can also be used 259 * deal with legacy objects where fields may have changed. It can also be used
262 * to check for objects to make sure there are no common errors. 260 * to check for objects to make sure there are no common errors.
263 */ 261 */
264static void 262void
265check_loaded_object (object *op) 263object::post_load_check ()
266{ 264{
267 int ip; 265 if (type >= NUM_TYPES)
266 {
267 LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ());
268 type = 0;
269 }
268 270
271 switch (type)
272 {
273 case BOW:
274 case WAND:
275 case ROD:
276 case HORN:
277 if (slot [body_range].info != -1)
278 {
279 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
280 slot [body_range].info = -1;
281 }
282 break;
283
284 case WEAPON:
285 if (slot [body_combat].info != -1)
286 {
287 LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
288 slot [body_combat].info = -1;
289 }
290 break;
291
292 case SHIELD:
293 if (slot [body_shield].info != -1)
294 {
295 LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
296 slot [body_shield].info = -1;
297 }
298 break;
299
300 case PLAYER:
301 if (slot [body_shield].info != 1)
302 {
303 LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
304 slot [body_shield].info = 1;
305 }
306
307 if (slot [body_combat].info != 1)
308 {
309 LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
310 slot [body_combat].info = 1;
311 }
312
313 if (slot [body_range].info != 1)
314 {
315 LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
316 slot [body_range].info = 1;
317 }
318 break;
319 }
320
269 /* We do some specialized handling to handle legacy cases of name_pl. 321 /* We do some specialised handling to handle legacy cases of name_pl.
270 * If the object doesn't have a name_pl, we just use the object name - 322 * If the object doesn't have a name_pl, we just use the object name -
271 * this isn't perfect (things won't be properly pluralized), but works to 323 * this isn't perfect (things won't be properly pluralised), but works to
272 * that degree (5 heart is still quite understandable). But the case we 324 * that degree (5 heart is still quite understandable). But the case we
273 * also have to catch is if this object is not using the normal name for 325 * also have to catch is if this object is not using the normal name for
274 * the object. In that case, we also want to use the loaded name. 326 * the object. In that case, we also want to use the loaded name.
275 * Otherwise, what happens is that the the plural name will lose 327 * Otherwise, what happens is that the the plural name will lose
276 * information (appear as just 'hearts' and not 'goblins heart') 328 * information (appear as just 'hearts' and not 'goblins heart')
277 */ 329 */
278 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 330 if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl)
279 op->name_pl = NULL; 331 name_pl = 0;
280 332
281 if (!op->name_pl) 333 if (!name_pl)
282 op->name_pl = op->name; 334 name_pl = name;
283 335
284 /* objects now have a materialname. try to patch it in */ 336 /* objects now have a materialname. try to patch it in */
285 if (!(IS_WEAPON (op) && op->level > 0)) 337 if (!(is_weapon () && level > 0))
286 { 338 set_materialname (this, map ? map->difficulty : 5, 0);
287 if (op->map != NULL) 339
288 set_materialname (op, op->map->difficulty, NULL);
289 else
290 set_materialname (op, 5, NULL);
291 }
292 /* only do these when program is first run - a bit 340 /* only do these when program is first run - a bit
293 * excessive to do this at every run - most of this is 341 * excessive to do this at every run - most of this is
294 * really just to catch any errors - program will still run, but 342 * really just to catch any errors - program will still run, but
295 * not in the ideal fashion. 343 * not in the ideal fashion.
296 */ 344 */
297 if ((op->type == WEAPON || op->type == BOW) && arch_init) 345 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
298 { 346 {
299 if (!op->skill) 347 if (!skill)
300 {
301 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); 348 LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ());
302 }
303 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 349 else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) ||
304 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) 350 (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2))
305 {
306 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); 351 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
307 }
308 } 352 }
309 353
310 /* We changed last_heal to gen_sp_armour, which is what it 354 /* We changed last_heal to gen_sp_armour, which is what it
311 * really does for many objects. Need to catch any in maps 355 * really does for many objects. Need to catch any in maps
312 * that may have an old value. 356 * that may have an old value.
313 */ 357 */
314 if ((op->type == WEAPON) || 358 if (type == WEAPON
315 (op->type == ARMOUR) || (op->type == HELMET) || 359 || type == ARMOUR || type == HELMET
316 (op->type == SHIELD) || (op->type == RING) || 360 || type == SHIELD || type == RING
317 (op->type == BOOTS) || (op->type == GLOVES) || 361 || type == BOOTS || type == GLOVES
318 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) 362 || type == AMULET || type == GIRDLE
363 || type == BRACERS || type == CLOAK)
319 { 364 {
320 if (op->last_heal) 365 if (last_heal)
321 { 366 {
322 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 367 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
323 op->gen_sp_armour = op->last_heal; 368 gen_sp_armour = last_heal;
324 op->last_heal = 0; 369 last_heal = 0;
325 } 370 }
326 if (editor) 371
327 ip = 0;
328 else
329 ip = calc_item_power (op, 0); 372 int ip = calc_item_power (this, 0);
373
330 /* Legacy objects from before item power was in the game */ 374 /* Legacy objects from before item power was in the game */
331 if (!op->item_power && ip) 375 if (!item_power && ip)
332 { 376 {
333 if (ip > 3) 377 if (ip > 3)
334 {
335 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); 378 LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip);
336 } 379
337 op->item_power = ip; 380 item_power = ip;
338 } 381 }
382
339 /* Check for possibly bogus values. Has to meet both these criteria - 383 /* Check for possibly bogus values. Has to meet both these criteria -
340 * something that has item_power 1 is probably just fine if our calculated 384 * something that has item_power 1 is probably just fine if our calculated
341 * value is 1 or 2 - these values are small enough that hard to be precise. 385 * value is 1 or 2 - these values are small enough that hard to be precise.
342 * similarly, it item_power is 0, the first check will always pass, 386 * similarly, it item_power is 0, the first check will always pass,
343 * but not the second one. 387 * but not the second one.
344 */ 388 */
345 if (ip > 2 * op->item_power && ip > (op->item_power + 3)) 389 if (ip > 2 * item_power && ip > (item_power + 3))
346 {
347 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); 390 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
348 }
349
350 } 391 }
392
351 /* Old spellcasting object - need to load in the appropiate object */ 393 /* Old spellcasting object - need to load in the appropiate object */
352 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 394 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL ||
353 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 395 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
354 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 396 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch)
355 { 397 {
356 object *tmp;
357
358 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 398 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
359 * in that spell was stored in sp. 399 * in that spell was stored in sp.
360 */ 400 */
361 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 401 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
362 insert_ob_in_ob (tmp, op); 402 insert_ob_in_ob (tmp, this);
363 op->randomitems = NULL; /* So another spell isn't created for this object */ 403 randomitems = NULL; /* So another spell isn't created for this object */
364 } 404 }
405
365 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 406 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
366
367 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 407 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
368 { 408 {
369 object *tmp;
370
371 tmp = get_archetype_by_object_name (op->slaying); 409 object *tmp = get_archetype_by_object_name (slaying);
372 insert_ob_in_ob (tmp, op); 410 insert_ob_in_ob (tmp, this);
373 op->randomitems = NULL; /* So another spell isn't created for this object */ 411 randomitems = NULL; /* So another spell isn't created for this object */
374 /* without this, value is all screwed up */ 412 /* without this, value is all screwed up */
375 op->value = op->arch->clone.value * op->inv->value; 413 value = arch->clone.value * inv->value;
376 } 414 }
377 415
378 if (QUERY_FLAG (op, FLAG_MONSTER)) 416 if (QUERY_FLAG (this, FLAG_MONSTER))
379 { 417 {
380 if (op->stats.hp > op->stats.maxhp) 418 if (stats.hp > stats.maxhp)
419 {
381 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 420 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
421 stats.maxhp = stats.hp;
422 }
382 423
383 /* The archs just need to be updated for this */ 424 /* The archs just need to be updated for this */
384 if (op->move_type == 0) 425 if (move_type == 0)
385 op->move_type = MOVE_WALK; 426 move_type = MOVE_WALK;
386 } 427 }
387 428
388 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) 429 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
389 { 430 {
390 /* Object will duplicate it's content as part of the 431 /* Object will duplicate it's content as part of the
391 * generation process. To do this, we must flag inventory 432 * generation process. To do this, we must flag inventory
392 * so it remains unevaluated concerning the randomitems and 433 * so it remains unevaluated concerning the randomitems and
393 * the living (a demonlord shouldn't cast from inside generator!) 434 * the living (a demonlord shouldn't cast from inside generator!)
394 */ 435 */
395 flag_inv (op, FLAG_IS_A_TEMPLATE); 436 flag_inv (this, FLAG_IS_A_TEMPLATE);
396 } 437 }
397 438
398 /* Handle player movers. We use move_type for player movers 439 /* Handle player movers. We use move_type for player movers
399 * because they operate on their own time (move_on 440 * because they operate on their own time (move_on
400 * would potentially cause them to be triggered when someone steps 441 * would potentially cause them to be triggered when someone steps
401 * on them). If move_type is set, presume person knows what they 442 * on them). If move_type is set, presume person knows what they
402 * are doing, otherwise, set move_type based on maxhp value. 443 * are doing, otherwise, set move_type based on maxhp value.
403 */ 444 */
404 if (op->type == PLAYERMOVER) 445 if (type == PLAYERMOVER)
405 { 446 {
406 if (!op->move_type) 447 if (!move_type)
407 { 448 {
408 if (op->stats.maxhp) 449 if (stats.maxhp)
409 { 450 {
410 op->move_type = MOVE_ALL; 451 move_type = MOVE_ALL;
411 op->stats.maxhp = 0; 452 stats.maxhp = 0;
412 } 453 }
413 else 454 else
455 move_type = MOVE_WALK;
456 }
457 }
458}
459
460static void
461set_move (MoveType &mt, const char *str)
462{
463 static const struct flagstr {
464 const char *name;
465 MoveType flags;
466 } move_flags[] = {
467 { "walk" , MOVE_WALK },
468 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
469 { "fly_low" , MOVE_FLY_LOW },
470 { "fly_high", MOVE_FLY_HIGH },
471 { "swim" , MOVE_SWIM },
472 { "boat" , MOVE_BOAT },
473 { "ship" , MOVE_SHIP },
474 { "all" , MOVE_ALL },
475 };
476
477 if (!str)
478 {
479 mt = 0;
480 return;
481 }
482
483 if (isdigit (*str))
484 {
485 mt = atoi (str);
486 return;
487 }
488
489 mt = 0;
490
491 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
492 {
493 bool negate = 0;
494
495 if (*str == '-')
496 {
497 negate = 1;
498 str++;
499 }
500
501 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
502 {
503 if (!strcmp (f->name, str))
414 { 504 {
415 op->move_type = MOVE_WALK; 505 if (negate)
506 mt &= ~f->flags;
507 else
508 mt |= f->flags;
509
510 goto next;
416 } 511 }
417 } 512 }
418 }
419 513
514 LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str);
515
516next: ;
517 }
420} 518}
421 519
422static void
423set_move (MoveType & mt, const char *str)
424{
425 if (!str)
426 {
427 mt = 0;
428 return;
429 }
430
431 if (isdigit (*str))
432 {
433 mt = atoi (str);
434 return;
435 }
436
437 mt = 0;
438
439 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
440 {
441 if (!strcasecmp (str, "all"))
442 mt |= MOVE_ALL;
443 else
444 {
445 int i, negate = 0;
446
447 if (*str == '-')
448 {
449 negate = 1;
450 str++;
451 }
452
453 for (i = 0; move_name[i]; i++)
454 {
455 if (!strcasecmp (move_name[i], str))
456 {
457 if (negate)
458 mt &= ~(1 << i);
459 else
460 mt |= (1 << i);
461
462 break;
463 }
464 }
465
466 if (!move_name[i])
467 {
468 /* fly is a special case - covers both fly_low and
469 * fly_high - since it doesn't match to a specific
470 * single bit, have to special case it.
471 */
472 if (!strcasecmp (str, "flying"))
473 {
474 if (negate)
475 mt &= ~MOVE_FLYING;
476 else
477 mt |= MOVE_FLYING;
478 }
479 else
480 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
481 }
482 }
483 }
484}
485
486#define GET_FLAG(op,flag) \ 520#define GET_FLAG(op,flag) \
487 if (thawer.get_sint32 ()) \ 521 if (f.get_sint32 ()) \
488 SET_FLAG (op, flag); \ 522 SET_FLAG (op, flag); \
489 else \ 523 else \
490 CLEAR_FLAG (op, flag) \ 524 CLEAR_FLAG (op, flag) \
491 525
492int 526bool
493parse_object (object *op, object_thawer & thawer, int map_flags) 527object::parse_kv (object_thawer &f)
494{ 528{
495 bool ismore = 0;
496 object *op_inv = op->inv; 529 object *op_inv = inv;
497 530
498 for (;;) 531 for (;;)
499 { 532 {
500 keyword kw = thawer.get_kv ();
501
502 switch (kw) 533 switch (f.kw)
503 { 534 {
504 case KW_Object: // uppercase alias
505 case KW_object:
506 thawer.get (op->name);
507
508 if (op->arch != NULL)
509 op->arch->name = op->name;
510
511 break;
512
513 case KW_uuid: 535 case KW_uuid:
514 if (const char *s = thawer.get_str ()) 536 if (const char *s = f.get_str ())
515 { 537 {
516 unsigned int version; 538 unsigned int version;
517 unsigned long long seq; 539 unsigned long long seq;
518 540
519 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) 541 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
520 { 542 {
521 op->uuid.seq = seq; 543 uuid.seq = seq;
522 break; 544 break;
523 } 545 }
524 } 546 }
525 547
526 op->uuid = gen_uuid (); 548 uuid = gen_uuid ();
527 break; 549 break;
528 550
529 case KW_oid: 551 case KW_oid:
530 thawer.get (op, thawer.get_sint32 ()); 552 f.get (this, f.get_sint32 ());
531 break; 553 break;
532 554
533 case KW_name: thawer.get (op->name); break; 555 case KW_name: f.get (name); break;
534 case KW_name_pl: thawer.get (op->name_pl); break; 556 case KW_name_pl: f.get (name_pl); break;
535 case KW_title: thawer.get (op->title); break; 557 case KW_title: f.get (title); break;
536 case KW_custom_name: thawer.get (op->custom_name); break; 558 case KW_custom_name: f.get (custom_name); break;
537 559
538 case KW_attach: thawer.get_ornull (op->attach); break; 560 case KW_attach: f.get_ornull (attach); break;
539 case KW_skill: thawer.get_ornull (op->skill); break; 561 case KW_skill: f.get_ornull (skill); break;
540 case KW_race: thawer.get_ornull (op->race); break; 562 case KW_race: f.get_ornull (race); break;
541 case KW_slaying: thawer.get_ornull (op->slaying); break; 563 case KW_slaying: f.get_ornull (slaying); break;
542 564
543 case KW_arch: 565 case KW_arch:
544 { 566 {
545 const char *str = thawer.get_str (); 567 object *tmp = object::read (f);
568 tmp->deactivate ();
546 569
547 if (op->arch)
548 { 570 {
549 /* If op->arch has been set, then this new object
550 * must be part of the inventory. So process
551 * appropriately.
552 */
553 archetype *arch = archetype::find (str);
554
555 object *tmp;
556
557 if (arch != NULL)
558 tmp = arch_to_object (arch);
559 else
560 {
561 tmp = get_object ();
562 /* record the name of the broken object */
563 tmp->name = str;
564 }
565
566 parse_object (tmp, thawer, map_flags);
567
568 if (tmp->arch)
569 {
570 // was: insert_ob_in_ob (tmp, op); 571 // was: insert_ob_in_ob (tmp, op);
571 // but manually adding it can improve map loading times a lot 572 // but manually adding it can improve map loading times a lot
572 // also, appending instead of prepending keeps the 573 // also, appending instead of prepending keeps the
573 // save ordering the same between repeated load/saves. 574 // save ordering the same between repeated load/saves.
574 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 575 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
575 CLEAR_FLAG (tmp, FLAG_REMOVED); 576 CLEAR_FLAG (tmp, FLAG_REMOVED);
576 577
577 if (!op_inv) 578 if (!op_inv)
578 { 579 {
579 op->inv = tmp;
580 tmp->above = 0;
581 }
582 else
583 {
584 while (op_inv->below)
585 op_inv = op_inv->below;
586
587 op_inv->below = tmp;
588 tmp->above = op_inv;
589 }
590
591 tmp->below = 0;
592 tmp->env = op;
593 op_inv = tmp; 580 inv = tmp;
581 tmp->above = 0;
594 } 582 }
595 else 583 else
596 { 584 {
597 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); 585 while (op_inv->below)
598 free_object (tmp); 586 op_inv = op_inv->below;
587
588 op_inv->below = tmp;
589 tmp->above = op_inv;
599 } 590 }
591
592 tmp->below = 0;
593 tmp->env = this;
594 op_inv = tmp;
600 } 595 }
601 else
602 {
603 /* This is the actual archetype definition then */
604 op->arch = archetype::find (str);
605
606 if (op->arch != NULL)
607 copy_object (&op->arch->clone, op);
608 else if (!arch_init)
609 /* record the name of the broken object */
610 op->name = str;
611 }
612 } 596 }
613 break; 597 continue;
614 598
615 case KW_other_arch: 599 case KW_other_arch:
600 other_arch =
601 loading_arch
602 ? archetype::get (f.get_str ())
616 op->other_arch = archetype::find (thawer.get_str ()); 603 : archetype::find (f.get_str ());
604
605 if (!other_arch)
606 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ());
617 break; 607 break;
618 608
619 case KW_animation: 609 case KW_animation:
620 { 610 {
611 CLEAR_FLAG (this, FLAG_ANIMATE);
612 animation_id = 0;
613
621 const char *str = thawer.get_str (); 614 const char *str = f.get_str ();
622
623 if (!str)
624 {
625 op->animation_id = 0;
626 CLEAR_FLAG (op, FLAG_ANIMATE);
627 }
628 else
629 {
630 op->animation_id = find_animation (str); 615 if (str && (animation_id = find_animation (str)))
631 SET_FLAG (op, FLAG_ANIMATE); 616 SET_FLAG (this, FLAG_ANIMATE);
632 }
633 } 617 }
634
635 break; 618 break;
636 619
637 case KW_last_heal: thawer.get (op->last_heal); break; 620 case KW_last_heal: f.get (last_heal); break;
638 case KW_last_sp: thawer.get (op->last_sp); break; 621 case KW_last_sp: f.get (last_sp); break;
639 case KW_last_grace: thawer.get (op->last_grace); break; 622 case KW_last_grace: f.get (last_grace); break;
640 case KW_last_eat: thawer.get (op->last_eat); break; 623 case KW_last_eat: f.get (last_eat); break;
641 case KW_speed_left: thawer.get (op->speed_left); break; 624 case KW_speed_left: f.get (speed_left); break;
642 625
643 case KW_speed: 626 case KW_speed:
644 thawer.get (op->speed); 627 f.get (speed);
645 628
646 //TODO: maybe do in check_object 629 //TODO: maybe do in check_object
647 if (!(map_flags & MAP_STYLE)) 630 // removed check for style maps
648 {
649 if (op->speed < 0) 631 if (speed < 0)
650 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 632 speed_left = speed_left - rndm ();
651
652 update_ob_speed (op);
653 }
654 633
655 break; 634 break;
656 635
657 case KW_slow_move: 636 case KW_slow_move:
658 op->move_slow |= MOVE_WALK; 637 move_slow |= MOVE_WALK;
659 thawer.get (op->move_slow_penalty); 638 f.get (move_slow_penalty);
660 break; 639 break;
661 640
662 case KW_face: 641 case KW_face:
663 op->face = &new_faces[FindFace (thawer.get_str (), 0)]; 642 face = face_find (f.get_str ());
664 break; 643 break;
665 644
666 case KW_x: thawer.get (op->x); break; 645 case KW_x: f.get (x); break;
667 case KW_y: thawer.get (op->y); break; 646 case KW_y: f.get (y); break;
668 647
669 case KW_Str: // uppercase alias 648 case KW_Str: // uppercase alias
670 case KW_str: thawer.get (op->stats.Str); break; 649 case KW_str: f.get (stats.Str); break;
671 case KW_Dex: // uppercase alias 650 case KW_Dex: // uppercase alias
672 case KW_dex: thawer.get (op->stats.Dex); break; 651 case KW_dex: f.get (stats.Dex); break;
673 case KW_Con: // uppercase alias 652 case KW_Con: // uppercase alias
674 case KW_con: thawer.get (op->stats.Con); break; 653 case KW_con: f.get (stats.Con); break;
675 case KW_Wis: // uppercase alias 654 case KW_Wis: // uppercase alias
676 case KW_wis: thawer.get (op->stats.Wis); break; 655 case KW_wis: f.get (stats.Wis); break;
677 case KW_Cha: // uppercase alias 656 case KW_Cha: // uppercase alias
678 case KW_cha: thawer.get (op->stats.Cha); break; 657 case KW_cha: f.get (stats.Cha); break;
679 case KW_Int: // uppercase alias 658 case KW_Int: // uppercase alias
680 case KW_int: thawer.get (op->stats.Int); break; 659 case KW_int: f.get (stats.Int); break;
681 case KW_Pow: // uppercase alias 660 case KW_Pow: // uppercase alias
682 case KW_pow: thawer.get (op->stats.Pow); break; 661 case KW_pow: f.get (stats.Pow); break;
683 662
684 case KW_hp: thawer.get (op->stats.hp); break; 663 case KW_hp: f.get (stats.hp); break;
685 case KW_maxhp: thawer.get (op->stats.maxhp); break; 664 case KW_maxhp: f.get (stats.maxhp); break;
686 case KW_sp: thawer.get (op->stats.sp); break; 665 case KW_sp: f.get (stats.sp); break;
687 case KW_maxsp: thawer.get (op->stats.maxsp); break; 666 case KW_maxsp: f.get (stats.maxsp); break;
688 case KW_grace: thawer.get (op->stats.grace); break; 667 case KW_grace: f.get (stats.grace); break;
689 case KW_maxgrace: thawer.get (op->stats.maxgrace); break; 668 case KW_maxgrace: f.get (stats.maxgrace); break;
690 669
691 case KW_exp: thawer.get (op->stats.exp); break; 670 case KW_exp: f.get (stats.exp); break;
692 case KW_perm_exp: thawer.get (op->perm_exp); break; 671 case KW_perm_exp: f.get (perm_exp); break;
693 case KW_food: thawer.get (op->stats.food); break; 672 case KW_food: f.get (stats.food); break;
694 case KW_dam: thawer.get (op->stats.dam); break; 673 case KW_dam: f.get (stats.dam); break;
695 case KW_wc: thawer.get (op->stats.wc); break; 674 case KW_wc: f.get (stats.wc); break;
696 case KW_ac: thawer.get (op->stats.ac); break; 675 case KW_ac: f.get (stats.ac); break;
697 case KW_nrof: thawer.get (op->nrof); break; 676 case KW_nrof: f.get (nrof); break;
698 case KW_level: thawer.get (op->level); break; 677 case KW_level: f.get (level); break;
699 case KW_direction: thawer.get (op->direction); break; 678 case KW_direction: f.get (direction); break;
700 case KW_type: thawer.get (op->type); break; 679 case KW_type: f.get (type); break;
701 case KW_subtype: thawer.get (op->subtype); break; 680 case KW_subtype: f.get (subtype); break;
702 case KW_value: thawer.get (op->value); break; 681 case KW_value: f.get (value); break;
703 case KW_weight: thawer.get (op->weight); break; 682 case KW_weight: f.get (weight); break;
704 case KW_carrying: thawer.get (op->carrying); break; 683 case KW_carrying: f.get (carrying); break;
705 case KW_attacktype: thawer.get (op->attacktype); break; 684 case KW_attacktype: f.get (attacktype); break;
706 case KW_path_attuned: thawer.get (op->path_attuned); break; 685 case KW_path_attuned: f.get (path_attuned); break;
707 case KW_path_repelled: thawer.get (op->path_repelled); break; 686 case KW_path_repelled: f.get (path_repelled); break;
708 case KW_path_denied: thawer.get (op->path_denied); break; 687 case KW_path_denied: f.get (path_denied); break;
709 case KW_invisible: thawer.get (op->invisible); break; 688 case KW_invisible: f.get (invisible); break;
710 case KW_magic: thawer.get (op->magic); break; 689 case KW_magic: f.get (magic); break;
711 case KW_state: thawer.get (op->state); break; 690 case KW_state: f.get (state); break;
712 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break; 691 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
713 case KW_material: thawer.get (op->material); break; 692 case KW_material: f.get (materials); break; //TODO: nuke
714 case KW_materialname: thawer.get (op->materialname); break; 693 case KW_materialname: f.get (materialname); break;
715 694
716 /* These are the new values */ 695 /* These are the new values */
717 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; 696 case KW_move_block: set_move (move_block, f.get_str ()); break;
718 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; 697 case KW_move_allow: set_move (move_allow, f.get_str ()); break;
719 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break; 698 case KW_move_type: set_move (move_type, f.get_str ()); break;
720 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break; 699 case KW_move_on: set_move (move_on, f.get_str ()); break;
721 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break; 700 case KW_move_off: set_move (move_off, f.get_str ()); break;
722 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break; 701 case KW_move_slow: set_move (move_slow, f.get_str ()); break;
723 702
724 /* These are all legacy - any new objects should use the move_ .. values */ 703 /* These are all legacy - any new objects should use the move_ .. values */
725 case KW_no_pass: 704 case KW_no_pass:
726 { 705 {
727 if (thawer.get_sint32 ()) 706 if (f.get_sint32 ())
728 op->move_block = MOVE_ALL; 707 move_block = MOVE_ALL;
729 else 708 else
730 op->move_block = 0; 709 move_block = 0;
731 } 710 }
732 711
733 break; 712 break;
734 713
735 /* These are all legacy - any new objects should use the move_ .. values */ 714 /* These are all legacy - any new objects should use the move_ .. values */
736 case KW_walk_on: 715 case KW_walk_on:
737 { 716 {
738 if (thawer.get_sint32 ()) 717 if (f.get_sint32 ())
739 op->move_on |= MOVE_WALK; 718 move_on |= MOVE_WALK;
740 else 719 else
741 op->move_on &= ~MOVE_WALK; 720 move_on &= ~MOVE_WALK;
742 } 721 }
743 722
744 break; 723 break;
745 724
746 /* These are all legacy - any new objects should use the move_ .. values */ 725 /* These are all legacy - any new objects should use the move_ .. values */
747 case KW_walk_off: 726 case KW_walk_off:
748 { 727 {
749 if (thawer.get_sint32 ()) 728 if (f.get_sint32 ())
750 op->move_off |= MOVE_WALK; 729 move_off |= MOVE_WALK;
751 else 730 else
752 op->move_off &= ~MOVE_WALK; 731 move_off &= ~MOVE_WALK;
753 } 732 }
754 break; 733 break;
755 734
756 /* These are all legacy - any new objects should use the move_ .. values */ 735 /* These are all legacy - any new objects should use the move_ .. values */
757 case KW_fly_on: 736 case KW_fly_on:
758 { 737 {
759 if (thawer.get_sint32 ()) 738 if (f.get_sint32 ())
760 op->move_on |= MOVE_FLY_LOW; 739 move_on |= MOVE_FLY_LOW;
761 else 740 else
762 op->move_on &= ~MOVE_FLY_LOW; 741 move_on &= ~MOVE_FLY_LOW;
763 } 742 }
764 break; 743 break;
765 744
766 /* These are all legacy - any new objects should use the move_ .. values */ 745 /* These are all legacy - any new objects should use the move_ .. values */
767 case KW_fly_off: 746 case KW_fly_off:
768 { 747 {
769 if (thawer.get_sint32 ()) 748 if (f.get_sint32 ())
770 op->move_off |= MOVE_FLY_LOW; 749 move_off |= MOVE_FLY_LOW;
771 else 750 else
772 op->move_off &= ~MOVE_FLY_LOW; 751 move_off &= ~MOVE_FLY_LOW;
773 } 752 }
774 break; 753 break;
775 754
776 //TODO: remove these after converting archetypes 755 //TODO: remove these after converting archetypes
777 case KW_can_use_wand: 756 case KW_can_use_wand:
778 GET_FLAG (op, FLAG_USE_RANGE); 757 GET_FLAG (this, FLAG_USE_RANGE);
779 break; 758 break;
780 759
781 /* These are all legacy - any new objects should use the move_ .. values */ 760 /* These are all legacy - any new objects should use the move_ .. values */
782 case KW_flying: 761 case KW_flying:
783 { 762 {
784 if (thawer.get_sint32 ()) 763 if (f.get_sint32 ())
785 op->move_type |= MOVE_FLY_LOW; 764 move_type |= MOVE_FLY_LOW;
786 else 765 else
787 op->move_type &= ~MOVE_FLY_LOW; 766 move_type &= ~MOVE_FLY_LOW;
788 } 767 }
789 break; 768 break;
790 769
791 770
792 case KW_identified: 771 case KW_identified:
793 GET_FLAG (op, FLAG_IDENTIFIED); 772 GET_FLAG (this, FLAG_IDENTIFIED);
794 //TODO: move to check_object or so 773 //TODO: move to check_object or so
795 if (QUERY_FLAG (op, FLAG_IDENTIFIED)) 774 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
796 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); 775 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
797 776
798 break; 777 break;
799 778
800 case KW_wiz: 779 case KW_friendly:
801 GET_FLAG (op, FLAG_WIZ); 780 if (f.get_sint32 ())
802 //TODO: move to check_object 781 if (type != PLAYER)
803 if (QUERY_FLAG (op, FLAG_WIZ)) 782 add_friendly_object (this);
783
784 break;
785
786 case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
787 case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
788 case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
789 case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
790 case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
791 case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
792 case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
793 case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
794 case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
795 case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
796 case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
797 case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
798 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
799 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
800 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
801 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
802 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
803 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
804 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
805 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
806 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
807 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
808 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
809 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
810 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
811 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
812 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
813 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
814 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
815 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
816 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
817 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
818 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
819 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
820 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
821 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
822 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
823 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
824 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
825 case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
826 case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
827 case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
828 case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
829 case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
830 case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
831 case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
832 case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
833 case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
834 case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
835 case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
836 case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
837 case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
838 case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
839 case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
840 case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
841 case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
842 case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
843 case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
844 case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
845 case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
846 case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
847 case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
848 case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
849 case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
850 case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
851 case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
852 case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
853 case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
854 case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
855 case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
856 case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
857 case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
858 case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
859 case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
860 case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
861 case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
862 case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
863 case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
864 case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
865 case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
866 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
867 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
868 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
869 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
870 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
871 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
872 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
873
874 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
875 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
876 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
877 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
878 case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
879 case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
880 case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
881 case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
882 case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
883 case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
884 case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
885 case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
886 case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
887 case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
888 case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
889 case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
890 case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
891 case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
892 case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
893 case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
894 case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
895 case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
896 case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
897 case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
898 case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
899 case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
900 case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
901
902 case KW_luck: f.get (stats.luck); break;
903 case KW_run_away: f.get (run_away); break;
904 case KW_pick_up: f.get (pick_up); break;
905 case KW_item_power: f.get (item_power); break;
906 case KW_gen_sp_armour: f.get (gen_sp_armour); break;
907 case KW_anim_speed: f.get (anim_speed); break;
908 case KW_container: f.get (weight_limit); break;
909 case KW_will_apply: f.get (will_apply); break;
910 case KW_attack_movement: f.get (attack_movement); break;
911 case KW_move_state: f.get (move_status); break;
912 case KW_expmul: f.get (expmul); break;
913 case KW_glow_radius: f.get (glow_radius); break;
914 case KW_weapontype: f.get (weapontype); break;
915 case KW_tooltype: f.get (tooltype); break;
916 case KW_casting_time: f.get (casting_time); break;
917 case KW_elevation: f.get (elevation); break;
918 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
919 case KW_client_type: f.get (client_type); break;
920 case KW_duration: f.get (duration); break;
921 case KW_range: f.get (range); break;
922 case KW_range_modifier: f.get (range_modifier); break;
923 case KW_dam_modifier: f.get (dam_modifier); break;
924 case KW_duration_modifier: f.get (duration_modifier); break;
925
926 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
927 //TODO: parse from other include files
928 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
929 case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
930 case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
931 case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
932 case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
933 case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
934 case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
935 case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
936 case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
937 case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
938 case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
939 case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
940 case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
941 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
942 case KW_can_apply:
943 break;
944
945 case KW_connected:
946 add_button_link (this, map, f.get_sint32 ());
947 break;
948
949 case KW_randomitems:
950 if (f.get_str ())
804 { 951 {
805 SET_FLAG (op, FLAG_WAS_WIZ); 952 randomitems =
806 SET_FLAG (op, FLAG_WIZPASS); 953 loading_arch
807 SET_FLAG (op, FLAG_WIZCAST); 954 ? treasurelist::get (f.get_str ())
955 : treasurelist::find (f.get_str ());
956
957 if (!randomitems)
958 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
808 } 959 }
809 else 960 else
961 randomitems = 0;
962 break;
963
964 case KW_msg:
965 f.get_ml (KW_endmsg, msg);
966 //TODO: allow longer messages
967 if (strlen (msg) >= HUGE_BUF)
810 { 968 {
811 CLEAR_FLAG (op, FLAG_WIZPASS); 969 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg);
812 CLEAR_FLAG (op, FLAG_WIZCAST); 970 msg = "ERROR, please report: string too long, winged.\n";
813 } 971 }
814 break; 972 break;
815 973
816 case KW_friendly:
817 GET_FLAG (op, FLAG_FRIENDLY);
818 //TODO: move to check_object or so
819 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
820 add_friendly_object (op);
821 break;
822
823 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
824 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
825 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
826 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
827 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
828 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
829 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
830 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
831 case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break;
832 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
833 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
834 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
835 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
836 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
837 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
838 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
839 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
840 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
841 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
842 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
843 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
844 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
845 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
846 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
847 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
848 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
849 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
850 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
851 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
852 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
853 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
854 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
855 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
856 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
857 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
858 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
859 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
860 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
861 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
862 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
863 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
864 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
865 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
866 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
867 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
868 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
869 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
870 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
871 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
872 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
873 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
874 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
875 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
876 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
877 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
878 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
879 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
880 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
881 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
882 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
883 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
884 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
885 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
886 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
887 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
888 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
889 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
890 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
891 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
892 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
893 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
894 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
895 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
896 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
897 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
898 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
899 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
900 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
901 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
902 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
903 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
904 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
905 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
906 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
907
908 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
909 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
910 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
911 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
912 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
913 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
914 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
915 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
916 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
917 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
918 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
919 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
920 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
921 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
922 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
923 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
924 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
925 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
926 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
927 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
928 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
929 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
930 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
931 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
932 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
933 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
934 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
935
936 case KW_luck: thawer.get (op->stats.luck); break;
937 case KW_run_away: thawer.get (op->run_away); break;
938 case KW_pick_up: thawer.get (op->pick_up); break;
939 case KW_item_power: thawer.get (op->item_power); break;
940 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
941 case KW_anim_speed: thawer.get (op->anim_speed); break;
942 case KW_container: thawer.get (op->weight_limit); break;
943 case KW_will_apply: thawer.get (op->will_apply); break;
944 case KW_attack_movement: thawer.get (op->attack_movement); break;
945 case KW_move_state: thawer.get (op->move_status); break;
946 case KW_expmul: thawer.get (op->expmul); break;
947 case KW_glow_radius: thawer.get (op->glow_radius); break;
948 case KW_weapontype: thawer.get (op->weapontype); break;
949 case KW_tooltype: thawer.get (op->tooltype); break;
950 case KW_casting_time: thawer.get (op->casting_time); break;
951 case KW_elevation: thawer.get (op->elevation); break;
952 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
953 case KW_client_type: thawer.get (op->client_type); break;
954 case KW_duration: thawer.get (op->duration); break;
955 case KW_range: thawer.get (op->range); break;
956 case KW_range_modifier: thawer.get (op->range_modifier); break;
957 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
958 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
959
960 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
961 //TODO: parse from other include files
962 case KW_body_range: thawer.get (op->body_info[0]); break;
963 case KW_body_arm: thawer.get (op->body_info[1]); break;
964 case KW_body_torso: thawer.get (op->body_info[2]); break;
965 case KW_body_head: thawer.get (op->body_info[3]); break;
966 case KW_body_neck: thawer.get (op->body_info[4]); break;
967 case KW_body_skill: thawer.get (op->body_info[5]); break;
968 case KW_body_finger: thawer.get (op->body_info[6]); break;
969 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
970 case KW_body_foot: thawer.get (op->body_info[8]); break;
971 case KW_body_hand: thawer.get (op->body_info[9]); break;
972 case KW_body_wrist: thawer.get (op->body_info[10]); break;
973 case KW_body_waist: thawer.get (op->body_info[11]); break;
974 case KW_can_apply:
975 break;
976
977 case KW_connected:
978 add_button_link (op, op->map, thawer.get_sint32 ());
979 break;
980
981 case KW_randomitems:
982 op->randomitems = find_treasurelist (thawer.get_str ());
983 break;
984
985 case KW_msg:
986 {
987 thawer.get_ml (KW_endmsg, op->msg);
988 //TODO: allow longer messages
989 if (strlen (op->msg) >= HUGE_BUF)
990 {
991 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
992 op->msg = "ERROR, please report: string too long, winged.\n";
993 }
994 }
995 break;
996
997 case KW_lore: 974 case KW_lore:
998 {
999 shstr msgbuf;
1000
1001 thawer.get_ml (KW_endlore, op->lore); 975 f.get_ml (KW_endlore, lore);
1002 //TODO: allow longer messages 976 //TODO: allow longer messages
1003 /* Just print a warning so we can be reasonably safe 977 /* Just print a warning so we can be reasonably safe
1004 * about not overflowing the buffer. 978 * about not overflowing the buffer.
1005 */ 979 */
1006 if (strlen (op->lore) > (HUGE_BUF / 2)) 980 if (strlen (lore) > (HUGE_BUF / 2))
1007 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 981 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1008 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 982 HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore);
1009 }
1010 break; 983 break;
1011 984
1012 case KW_editable: 985 case KW_editable:
1013 case KW_editor_folder: 986 case KW_editor_folder:
1014 break; 987 break;
1015 988
1016 case KW_More: // uppercase alias
1017 case KW_more:
1018 /* We need to record that this is a multipart object,
1019 * so the calling function can glue things back together
1020 */
1021 ismore = 1;
1022 break;
1023
1024 case KW_end: 989 case KW_end:
1025 check_loaded_object (op);
1026
1027 if (!arch_init) 990 if (!loading_arch)
1028 op->instantiate (); 991 instantiate ();
1029 992
1030 return ismore ? LL_MORE : LL_NORMAL; 993 f.next ();
1031
1032 case KW_EOF:
1033 return LL_EOF; 994 return true;
1034 995
1035 case KW_ERROR: 996 case KW_ERROR:
1036 set_ob_key_value (op, thawer.line, thawer.last_value, true); 997 set_ob_key_value (this, f.kw_str, f.value, true);
1037 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 998 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1038
1039 //TODO: skip line, ugly, factor parsing better
1040 if (thawer.last_value)
1041 thawer.line = thawer.last_value;
1042
1043 thawer.line += strlen (thawer.line) + 1;
1044
1045 break; 999 break;
1046 1000
1047 default: 1001 default:
1048 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1002 if (!f.parse_error ("object", name))
1003 return false;
1049 break; 1004 break;
1050 } 1005 }
1006
1007 f.next ();
1051 } 1008 }
1052} 1009}
1053 1010
1054/* 1011object *
1055 * Loads an object from the given file-pointer. 1012object::read (object_thawer &f, maptile *map)
1056 * Variables will be read and parsed and patched into the object
1057 * until the string "end" is reached, or the end of the file.
1058 *
1059 * bufstat is used to determine various file attributes:
1060 * LO_REPATE (0): We are reading from the same buffer as the last call.
1061 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1062 * will also be reading from this (treasure file, artifacts.)
1063 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1064 * be reset.
1065 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1066 *
1067 */
1068
1069int
1070load_object (object_thawer & fp, object *op, int map_flags)
1071{ 1013{
1072 return parse_object (op, fp, map_flags); 1014 assert (f.kw == KW_arch);
1015
1016 archetype *arch = archetype::find (f.get_str ());
1017
1018 if (!arch)
1019 {
1020 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1021 arch = archetype::find ("earthwall");
1022 }
1023
1024 assert (arch); //D maybe use exception handling of sorts?
1025
1026 f.next ();
1027
1028 object *op = object::create ();
1029
1030 op->map = map;
1031 arch->clone.copy_to (op);
1032 // copy_to activates, this should be fixed properly
1033 op->deactivate ();
1034
1035 if (!op->parse_kv (f))
1036 {
1037 op->destroy (true);
1038 return 0;
1039 }
1040
1041 op->post_load_check ();
1042 return op;
1073} 1043}
1074
1075 1044
1076/* This takes a buffer, scans it for variables, and sets those variables 1045/* This takes a buffer, scans it for variables, and sets those variables
1077 * as appropriate in op. 1046 * as appropriate in op.
1078 * 1047 *
1079 * This function appears to be used in only 2 places - in crossedit to 1048 * This function appears to be used in only 2 places - in crossedit to
1080 * override values and in c_wiz to mutate values. 1049 * override values and in c_wiz to mutate values.
1081 */ 1050 */
1082int 1051int
1083set_variable (object *op, char *buf) 1052set_variable (object *op, char *buf)
1084{ 1053{
1085 return 0; 1054 object_thawer f (buf, (AV *)0);
1086#if 0
1087 int retval;
1088 object_thawer thawer (0);
1089 1055
1090 strcpy (msgbuf, ""); 1056 f.next ();
1091 strcpy (lorebuf, ""); 1057 return op->parse_kv (f);
1092 retval = parse_object (op, thawer, 0);
1093 yy_switch_to_buffer (yycurbuf);
1094 yy_delete_buffer (yybufstate);
1095 yy_pop_state ();
1096 return retval;
1097#endif
1098}
1099
1100/* This array equates the FLAG_ values with the V_ values. Use -1 to
1101 * put gaps in the array that should not be processed.
1102 * The order matches the order of the define values in 'define.h'.
1103 */
1104
1105/* This is a list of pointers that correspond to the FLAG_.. values.
1106 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1107 * the 15'th element of this array should match that name.
1108 * If an entry is NULL, that is a flag not to loaded/saved.
1109 */
1110static const char *const flag_names[NUM_FLAGS + 1] = {
1111 "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1112 "can_use_shield", "no_pick", NULL /* walk_on */ , NULL /* no_pass */ , /* 10 */
1113 "is_animated", NULL /* slow_move */ ,
1114 NULL /* flying */ , "monster", "friendly", "generator",
1115 "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1116 "see_invisible", "can_roll", "overlay_floor",
1117 "is_turnable", NULL /* walk_off */ , NULL /* fly_on */ ,
1118 NULL /*fly_off */ , "is_used_up", "identified", "reflecting", /* 30 */
1119 "changing", "splitting", "hitback", "startequip",
1120 "blocksview", "undead", "scared", "unaggressive",
1121 "reflect_missile", "reflect_spell", /* 40 */
1122 "no_magic", "no_fix_player", "is_lightable", "tear_down",
1123 "run_away", NULL /*pass_thru */ , NULL /*can_pass_thru */ ,
1124 "pick_up", "unique", "no_drop", /* 50 */
1125 NULL /* wizcast */ , "can_cast_spell", "can_use_scroll", "can_use_range",
1126 "can_use_bow", "can_use_armour", "can_use_weapon",
1127 "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1128 "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1129 "stand_still", "random_move", "only_attack", "confused", /* 70 */
1130 "stealth", NULL, NULL, "cursed", "damned",
1131 "see_anywhere", "known_magical", "known_cursed",
1132 "can_use_skill", "been_applied", /* 80 */
1133 "has_ready_scroll", "can_use_rod", NULL,
1134 "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1135 "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1136 "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1137 "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1138 "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1139 "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1140 NULL
1141};
1142
1143
1144/*
1145 * Initialises the array of variable-names. Needed before any
1146 * objects can be loaded. Called by init_library().
1147 */
1148
1149void
1150init_vars ()
1151{
1152} 1058}
1153 1059
1154/* This returns a string of the integer movement type */ 1060/* This returns a string of the integer movement type */
1155#if 0 1061#if 0
1156// unused function 1062// unused function
1201 return retbuf + 1; 1107 return retbuf + 1;
1202} 1108}
1203#endif 1109#endif
1204 1110
1205// compare *op against *tmp and output differences 1111// compare *op against *tmp and output differences
1206void 1112static void
1207put (object_freezer &f, object *op, object *tmp) 1113write_diff (object_freezer &f, object *op, object *tmp)
1208{ 1114{
1115 static const keyword resist_save[NROFATTACKS] = {
1116# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1117# include "attackinc.h"
1118# undef def
1119 };
1120
1121 /* This is a list of keywords that correspond to the FLAG_.. values.
1122 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1123 * the 15'th element of this array should match that name.
1124 * If an entry is NULL, that is a flag not to loaded/saved.
1125 */
1126 static const keyword flag_names [NUM_FLAGS] = {
1127 KW_alive,
1128 KW_NULL,
1129 KW_NULL,
1130 KW_NULL,
1131 KW_NULL,
1132 KW_applied,
1133 KW_unpaid,
1134 KW_can_use_shield,
1135 KW_no_pick,
1136 KW_NULL, // walk_on
1137 KW_NULL, // no_pass
1138 /* 10 */
1139 KW_is_animated,
1140 KW_NULL, // slow_move
1141 KW_NULL, // flying
1142 KW_monster,
1143 KW_friendly,
1144 KW_generator,
1145 KW_is_thrown,
1146 KW_auto_apply,
1147 KW_treasure_env,
1148 KW_player_sold,
1149 /* 20 */
1150 KW_see_invisible,
1151 KW_can_roll,
1152 KW_overlay_floor,
1153 KW_is_turnable,
1154 KW_NULL, // walk_off
1155 KW_NULL, // fly_on
1156 KW_NULL, // fly_off
1157 KW_is_used_up,
1158 KW_identified,
1159 KW_reflecting,
1160 /* 30 */
1161 KW_changing,
1162 KW_splitting,
1163 KW_hitback,
1164 KW_startequip,
1165 KW_blocksview,
1166 KW_undead,
1167 KW_scared,
1168 KW_unaggressive,
1169 KW_reflect_missile,
1170 KW_reflect_spell,
1171 /* 40 */
1172 KW_no_magic,
1173 KW_no_fix_player,
1174 KW_is_lightable,
1175 KW_tear_down,
1176 KW_run_away,
1177 KW_NULL, // pass_thru
1178 KW_NULL, // an_pass_thru
1179 KW_pick_up,
1180 KW_unique,
1181 KW_no_drop,
1182 /* 50 */
1183 KW_NULL, // wizcast
1184 KW_can_cast_spell,
1185 KW_can_use_scroll,
1186 KW_can_use_range,
1187 KW_can_use_bow,
1188 KW_can_use_armour,
1189 KW_can_use_weapon,
1190 KW_can_use_ring,
1191 KW_has_ready_range,
1192 KW_has_ready_bow,
1193 /* 60 */
1194 KW_xrays,
1195 KW_NULL,
1196 KW_is_floor,
1197 KW_lifesave,
1198 KW_no_strength,
1199 KW_sleep,
1200 KW_stand_still,
1201 KW_random_move,
1202 KW_only_attack,
1203 KW_confused,
1204 /* 70 */
1205 KW_stealth,
1206 KW_NULL,
1207 KW_NULL,
1208 KW_cursed,
1209 KW_damned,
1210 KW_see_anywhere,
1211 KW_known_magical,
1212 KW_known_cursed,
1213 KW_can_use_skill,
1214 KW_been_applied,
1215 /* 80 */
1216 KW_has_ready_scroll,
1217 KW_can_use_rod,
1218 KW_precious,
1219 KW_can_use_horn,
1220 KW_make_invisible,
1221 KW_inv_locked,
1222 KW_is_wooded,
1223 KW_is_hilly,
1224 KW_has_ready_skill,
1225 KW_has_ready_weapon,
1226 /* 90 */
1227 KW_no_skill_ident,
1228 KW_is_blind,
1229 KW_can_see_in_dark,
1230 KW_is_cauldron,
1231 KW_NULL,
1232 KW_no_steal,
1233 KW_one_hit,
1234 KW_NULL,
1235 KW_berserk,
1236 KW_neutral,
1237 /* 100 */
1238 KW_no_attack,
1239 KW_no_damage,
1240 KW_obj_original,
1241 KW_NULL,
1242 KW_activate_on_push,
1243 KW_activate_on_release,
1244 KW_is_water,
1245 KW_use_content_on_gen,
1246 KW_NULL,
1247 KW_is_buildable,
1248 /* 110 */
1249 KW_destroy_on_death,
1250 KW_NULL,
1251 };
1252
1209 int i; 1253 int i;
1210 1254
1211 /* This saves the key/value lists. We do it first so that any 1255 /* This saves the key/value lists. We do it first so that any
1212 * keys that match field names will be overwritten by the loader. 1256 * keys that match field names will be overwritten by the loader.
1213 */ 1257 */
1214 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) 1258 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1215 { 1259 {
1216 /* Find the field in the opposing member. */ 1260 /* Find the field in the opposing member. */
1217 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1261 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1218 1262
1219 /* If there's no partnering field, or it's got a different value, save our field. */ 1263 /* If there's no partnering field, or it's got a different value, save our field. */
1220 if (arch_field == NULL || my_field->value != arch_field->value) 1264 if (!arch_field || my_field->value != arch_field->value)
1221 f.put (my_field->key, my_field->value); 1265 f.put (my_field->key, my_field->value);
1222 } 1266 }
1223 1267
1224 /* We don't need to worry about the arch's extra fields - they 1268 /* We don't need to worry about the arch's extra fields - they
1225 * will get taken care of the copy_object function. 1269 * will get taken care of the copy_to method.
1226 */ 1270 */
1227 1271
1228 { 1272 {
1229 char uids[64]; 1273 char uids[64];
1230 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); 1274 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1245 f.put (KW_msg, KW_endmsg, op->msg); 1289 f.put (KW_msg, KW_endmsg, op->msg);
1246 if (op->lore != tmp->lore) 1290 if (op->lore != tmp->lore)
1247 f.put (KW_lore, KW_endlore, op->lore); 1291 f.put (KW_lore, KW_endlore, op->lore);
1248 1292
1249 CMP_OUT (other_arch); 1293 CMP_OUT (other_arch);
1250 CMP_OUT (face);
1251 1294
1252 if (!op->face || !op->face->name) 1295 if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0);
1253 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>"); //D
1254 1296
1255 if (op->animation_id != tmp->animation_id) 1297 if (op->animation_id != tmp->animation_id)
1256 if (op->animation_id) 1298 if (op->animation_id)
1257 { 1299 {
1258 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1300 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1306 f.put (resist_save[i], op->resist[i]); 1348 f.put (resist_save[i], op->resist[i]);
1307 1349
1308 CMP_OUT (path_attuned); 1350 CMP_OUT (path_attuned);
1309 CMP_OUT (path_repelled); 1351 CMP_OUT (path_repelled);
1310 CMP_OUT (path_denied); 1352 CMP_OUT (path_denied);
1311 CMP_OUT (material); 1353 CMP_OUT2 (material, materials);//TODO: nuke
1312 CMP_OUT (materialname); 1354 CMP_OUT (materialname);
1313 CMP_OUT (value); 1355 CMP_OUT (value);
1314 CMP_OUT (carrying); 1356 CMP_OUT (carrying);
1315 CMP_OUT (weight); 1357 CMP_OUT (weight);
1316 CMP_OUT (invisible); 1358 CMP_OUT (invisible);
1350 CMP_OUT (move_on); 1392 CMP_OUT (move_on);
1351 CMP_OUT (move_off); 1393 CMP_OUT (move_off);
1352 CMP_OUT (move_slow); 1394 CMP_OUT (move_slow);
1353 CMP_OUT (move_slow_penalty); 1395 CMP_OUT (move_slow_penalty);
1354 1396
1355 if (!COMPARE_FLAGS (op, tmp)) 1397 if (op->flag != tmp->flag)
1356 for (i = 0; i <= NUM_FLAGS; i++) 1398 for (i = 0; i <= NUM_FLAGS; i++)
1357 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1399 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1358 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); 1400 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1359 1401
1360 /* Save body locations */ 1402 // save body locations
1361 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1403 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1362 if (op->body_info[i] != tmp->body_info[i]) 1404 if (op->slot[i].info != tmp->slot[i].info)
1363 f.put (body_locations[i].save_name, op->body_info[i]); 1405 f.put (body_locations[i].save_name, op->slot[i].info);
1364} 1406}
1365 1407
1366/* 1408/*
1367 * Dumps all variables in an object to a file. 1409 * Dumps all variables in an object to a file.
1368 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1410 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1369 * the only place this is not set is when saving the player. 1411 * the only place this is not set is when saving the player.
1370 * If bit 1 of flag is set, don't remove the object after save. As of now,
1371 * all of the callers are setting this.
1372 */ 1412 */
1373 1413bool
1374void 1414object::write (object_freezer &f)
1375save_object (object_freezer & fp, object *op, int flag)
1376{ 1415{
1377 archetype *at;
1378 object *tmp, *old;
1379
1380 /* Even if the object does have an owner, it would seem that we should 1416 /* Even if the object does have an owner, it would seem that we should
1381 * still save it. 1417 * still save it.
1382 */ 1418 */
1383 if (op->owner) 1419 if (owner)
1384 return; 1420 return true;
1385 1421
1386 /* If it is unpaid and we don't want to save those, just return. */ 1422 archetype *at = arch ? (archetype *)arch : empty_archetype;
1387 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID)))
1388 return;
1389 1423
1390 if ((at = op->arch) == NULL)
1391 at = empty_archetype;
1392
1393 fp.put (KW_arch, at->name); 1424 f.put (KW_arch, at->name);
1425 write_diff (f, this, &at->clone);
1394 1426
1395 put (fp, op, &at->clone);
1396
1397 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1398
1399 old = NULL;
1400
1401 if (flag & 2)
1402 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1427 for (object *tmp = inv; tmp; tmp = tmp->below)
1403 save_object (fp, tmp, flag); 1428 tmp->write (f);
1404 else
1405 /* Slightly different logic because tmp/op will be removed by
1406 * the save_object we call. So we just keep looking at op->inv
1407 * until there is nothing left. In theory, the variable old
1408 * should not be needed, as recursive loops shouldn't happen.
1409 */
1410 while ((tmp = op->inv) != NULL)
1411 {
1412 if (old == tmp)
1413 {
1414 LOG (llevError, " Recursive loop in inventory\n");
1415 break;
1416 }
1417 1429
1418 save_object (fp, tmp, flag);
1419 old = tmp;
1420 }
1421
1422 if (!(flag & 2))
1423 {
1424 remove_ob (op);
1425 free_object (op);
1426 }
1427
1428 fp.put (op); 1430 f.put (this);
1429 fprintf (fp, "end\n"); 1431 f.put (KW_end);
1432
1433 return true;
1430} 1434}
1431 1435
1436/////////////////////////////////////////////////////////////////////////////
1437
1438// generic resource file load,
1439// currently supports: region, treasures, archetypes
1440bool load_resource_file (const char *filename)
1441{
1442 object_thawer f (filename);
1443
1444 bool success = false;
1445 bool seen_arch = false;
1446
1447 f.next ();
1448
1449 for (;;)
1450 {
1451 switch (f.kw)
1452 {
1453 case KW_region:
1454 if (!region::read (f))
1455 goto finish;
1456 break;
1457
1458 case KW_treasure:
1459 case KW_treasureone:
1460 if (!treasurelist::read (f))
1461 goto finish;
1462 break;
1463
1464 case KW_object:
1465 seen_arch = true;
1466 if (!archetype::read (f))
1467 goto finish;
1468 break;
1469
1470 case KW_EOF:
1471 success = true;
1472 goto finish;
1473
1474 default:
1475 if (!f.parse_error ("resource file"))
1476 goto finish;
1477
1478 f.next ();
1479 break;
1480 }
1481 }
1482
1483finish:
1484 if (seen_arch)
1485 init_archetype_pointers ();
1486
1487 return success;
1488}
1489

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