1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <sproto.h> |
26 | #include <sproto.h> |
… | |
… | |
250 | "spell_glyph", /* 205 */ |
250 | "spell_glyph", /* 205 */ |
251 | NULL |
251 | NULL |
252 | }; |
252 | }; |
253 | |
253 | |
254 | /* This function checks the object after it has been loaded (when we |
254 | /* This function checks the object after it has been loaded (when we |
255 | * get the 'end' in the input stream). This function can be used to |
255 | * get the 'end' in the input stream). This function can be used to |
256 | * deal with legacy objects where fields may have changed. It can also be used |
256 | * deal with legacy objects where fields may have changed. It can also be used |
257 | * to check for objects to make sure there are no common errors. |
257 | * to check for objects to make sure there are no common errors. |
258 | */ |
258 | */ |
259 | void |
259 | void |
260 | object::post_load_check () |
260 | object::post_load_check () |
… | |
… | |
293 | LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); |
293 | LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); |
294 | slot [body_shield].info = -1; |
294 | slot [body_shield].info = -1; |
295 | } |
295 | } |
296 | break; |
296 | break; |
297 | |
297 | |
|
|
298 | case CONTAINER: |
|
|
299 | if (nrof) |
|
|
300 | { |
|
|
301 | LOG (llevError, "ITEMBUG: %s: stackable container\n", debug_desc ()); |
|
|
302 | nrof = 0; |
|
|
303 | } |
|
|
304 | break; |
|
|
305 | |
298 | case PLAYER: |
306 | case PLAYER: |
299 | if (slot [body_shield].info != 1) |
307 | if (slot [body_shield].info != 1) |
300 | { |
308 | { |
301 | LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
309 | LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
302 | slot [body_shield].info = 1; |
310 | slot [body_shield].info = 1; |
… | |
… | |
321 | * this isn't perfect (things won't be properly pluralised), but works to |
329 | * this isn't perfect (things won't be properly pluralised), but works to |
322 | * that degree (5 heart is still quite understandable). But the case we |
330 | * that degree (5 heart is still quite understandable). But the case we |
323 | * also have to catch is if this object is not using the normal name for |
331 | * also have to catch is if this object is not using the normal name for |
324 | * the object. In that case, we also want to use the loaded name. |
332 | * the object. In that case, we also want to use the loaded name. |
325 | * Otherwise, what happens is that the the plural name will lose |
333 | * Otherwise, what happens is that the the plural name will lose |
326 | * information (appear as just 'hearts' and not 'goblins heart') |
334 | * information (appear as just 'hearts' and not 'goblins heart') |
327 | */ |
335 | */ |
328 | if (arch && name != arch->object::name && name_pl == arch->object::name_pl) |
336 | if (arch && name != arch->object::name && name_pl == arch->object::name_pl) |
329 | name_pl = 0; |
337 | name_pl = 0; |
330 | |
338 | |
331 | if (!name_pl) |
339 | if (!name_pl) |
… | |
… | |
475 | } |
483 | } |
476 | |
484 | |
477 | // if the object has an animation, try to provide a default face |
485 | // if the object has an animation, try to provide a default face |
478 | if (has_anim ()) |
486 | if (has_anim ()) |
479 | { |
487 | { |
480 | const animation &anim_ob = anim (); |
|
|
481 | |
|
|
482 | if (anim_speed) |
488 | if (anim_speed) |
483 | // if this item is time-animated, force the last frame |
489 | // if this item is time-animated, force the last frame |
484 | animate_object (this, 0); |
490 | animate_object (this, 0); |
485 | else if (flag [FLAG_MONSTER]) |
491 | else if (flag [FLAG_MONSTER]) |
486 | // if it is a monster, set appropriate facing |
492 | // if it is a monster, set appropriate facing |
… | |
… | |
550 | |
556 | |
551 | bool |
557 | bool |
552 | object::parse_kv (object_thawer &f) |
558 | object::parse_kv (object_thawer &f) |
553 | { |
559 | { |
554 | object *op_inv = inv; |
560 | object *op_inv = inv; |
555 | key_value *last_kv = kv.first; |
|
|
556 | |
561 | |
557 | for (;;) |
562 | for (;;) |
558 | { |
563 | { |
559 | switch (f.kw) |
564 | switch (f.kw) |
560 | { |
565 | { |
… | |
… | |
633 | f.delayed_deref (this, owner, f.get_str ()); |
638 | f.delayed_deref (this, owner, f.get_str ()); |
634 | break; |
639 | break; |
635 | |
640 | |
636 | case KW_animation: |
641 | case KW_animation: |
637 | { |
642 | { |
638 | this->clr_flag (FLAG_ANIMATE); |
643 | clr_flag (FLAG_ANIMATE); |
639 | animation_id = 0; |
644 | animation_id = 0; |
640 | |
645 | |
641 | if (f.has_value () && (animation_id = find_animation (f.get_str ()))) |
646 | if (f.has_value () && (animation_id = animation::find (f.get_str ()).number)) |
642 | this->set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here |
647 | set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here |
643 | } |
648 | } |
644 | break; |
649 | break; |
645 | |
650 | |
646 | case KW_last_heal: f.get (last_heal); break; |
651 | case KW_last_heal: f.get (last_heal); break; |
647 | case KW_last_sp: f.get (last_sp); break; |
652 | case KW_last_sp: f.get (last_sp); break; |
… | |
… | |
793 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
798 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
794 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
799 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
795 | case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break; |
800 | case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break; |
796 | case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break; |
801 | case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break; |
797 | case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break; |
802 | case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break; |
|
|
803 | case KW_is_transparent_floor: GET_FLAG (this, FLAG_IS_TRANSPARENT_FLOOR); break; |
798 | case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break; |
804 | case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break; |
799 | case KW_scared: GET_FLAG (this, FLAG_SCARED); break; |
805 | case KW_scared: GET_FLAG (this, FLAG_SCARED); break; |
800 | case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break; |
806 | case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break; |
801 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
807 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
802 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
808 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
… | |
… | |
1067 | KW_NULL, |
1073 | KW_NULL, |
1068 | KW_applied, |
1074 | KW_applied, |
1069 | KW_unpaid, |
1075 | KW_unpaid, |
1070 | KW_can_use_shield, |
1076 | KW_can_use_shield, |
1071 | KW_no_pick, |
1077 | KW_no_pick, |
1072 | KW_NULL, // walk_on |
1078 | KW_is_transparent_floor, |
1073 | /* 10 */ |
1079 | /* 10 */ |
1074 | KW_NULL, // no_pass |
1080 | KW_NULL, // no_pass |
1075 | KW_is_animated, |
1081 | KW_is_animated, |
1076 | KW_NULL, // slow_move |
1082 | KW_NULL, // slow_move |
1077 | KW_NULL, // flying |
1083 | KW_NULL, // flying |
… | |
… | |
1242 | static int last_speed_left_len = sizeof ("sl 0\n") - 1; |
1248 | static int last_speed_left_len = sizeof ("sl 0\n") - 1; |
1243 | |
1249 | |
1244 | if (last_speed_left != op->speed_left) |
1250 | if (last_speed_left != op->speed_left) |
1245 | { |
1251 | { |
1246 | last_speed_left = op->speed_left; |
1252 | last_speed_left = op->speed_left; |
|
|
1253 | // .7g loses precision even for float, but gives nice round numbers and smaller files |
|
|
1254 | // maybe hex format or a raw binary dump of the float is good enough, more exact, and much faster? |
|
|
1255 | // (printf is typically very slow) |
1247 | last_speed_left_len = sizeof ("sl ") - 1 |
1256 | last_speed_left_len = sizeof ("sl ") - 1 |
1248 | + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left); |
1257 | + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left); |
1249 | } |
1258 | } |
1250 | |
1259 | |
1251 | f.add (last_speed_left_str, last_speed_left_len); |
1260 | f.add (last_speed_left_str, last_speed_left_len); |