ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/loader.C
(Generate patch)

Comparing deliantra/server/common/loader.C (file contents):
Revision 1.57 by root, Sat Feb 10 01:52:25 2007 UTC vs.
Revision 1.180 by root, Wed Nov 14 19:40:44 2018 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying
27 variable. */
28
29#include <global.h> 25#include <global.h>
30#include <loader.h>
31#include <sproto.h> 26#include <sproto.h>
32 27
33///////////////////////////////////////////////////////////////////////////// 28/////////////////////////////////////////////////////////////////////////////
34 29
35loader_base::~loader_base () 30extern archetype *loading_arch;
36{
37}
38 31
39// the base class warns about and skips everything 32//+GPL
40archetype *
41loader_base::get_arch (const char *name)
42{
43 LOG (llevError, "%s: found archetype definition '%s', which is not allowed in files of this type.\n",
44 filename, name);
45
46 return new archetype;
47}
48
49object *
50loader_base::get_object (const char *name)
51{
52 LOG (llevError, "%s: found object definition '%s', which is not allowed in files of this type.\n",
53 filename, name);
54
55 return object::create ();
56}
57
58player *
59loader_base::get_player ()
60{
61 LOG (llevError, "%s: found player definition, which is not allowed in files of this type.\n",
62 filename);
63
64 return player::create ();
65}
66
67region *
68loader_base::get_region (const char *name)
69{
70 LOG (llevError, "%s: found region definition '%s', which is not allowed in files of this type.\n",
71 filename, name);
72
73 return new region;
74}
75
76facetile *
77loader_base::get_face (const char *name)
78{
79 LOG (llevError, "%s: found face definition '%s', which is not allowed in files of this type.\n",
80 filename, name);
81
82 return new facetile;
83}
84
85treasurelist *
86loader_base::get_treasure (const char *name, bool one)
87{
88 LOG (llevError, "%s: found treasure definition '%s', which is not allowed in files of this type.\n",
89 filename, name);
90
91 return new treasurelist;//D
92}
93
94animation *
95loader_base::get_animation (const char *name)
96{
97 LOG (llevError, "%s: found animation definition '%s', which is not allowed in files of this type.\n",
98 filename, name);
99
100 return new animation;
101}
102
103void
104loader_base::put_arch (archetype *arch)
105{
106 delete arch;
107}
108
109void
110loader_base::put_object (object *op)
111{
112 op->destroy ();
113}
114
115void
116loader_base::put_player (player *pl)
117{
118 delete pl;
119}
120
121void
122loader_base::put_region (region *region)
123{
124 delete region;
125}
126
127void
128loader_base::put_face (facetile *face)
129{
130 delete face;
131}
132
133void
134loader_base::put_treasure (treasurelist *treasure)
135{
136 delete treasure;
137}
138
139void
140loader_base::put_animation (animation *anim)
141{
142 delete anim;
143}
144
145/////////////////////////////////////////////////////////////////////////////
146
147bool loader_base::parse (object_thawer &thawer)
148{
149 for (;;)
150 {
151 keyword kw = thawer.get_kv ();
152
153 switch (kw)
154 {
155 case KW_region:
156 {
157 region *rgn = get_region (thawer.get_str ());
158
159 if (!parse_region (thawer, rgn))
160 {
161 delete rgn;
162 return false;
163 }
164
165 put_region (rgn);
166 }
167 break;
168
169 case KW_EOF:
170 return true;
171
172 default:
173 if (!thawer.parse_error (kw, "resource file"))
174 return false;
175 }
176 }
177}
178
179bool loader_base::load (const char *filename)
180{
181 this->filename = filename;
182
183 object_thawer fp (filename);
184
185 if (!fp)
186 return false;
187
188 return parse (fp);
189}
190
191/////////////////////////////////////////////////////////////////////////////
192
193/* Maps the MOVE_* values to names */
194static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
195 33
196/* This table is only necessary to convert objects that existed before the 34/* This table is only necessary to convert objects that existed before the
197 * spell object conversion to the new object. It was not practical 35 * spell object conversion to the new object. It was not practical
198 * to go through every mapping looking for every potion, rod, wand, etc 36 * to go through every mapping looking for every potion, rod, wand, etc
199 * that had a sp set and update to the new value. So this maps the 37 * that had a sp set and update to the new value. So this maps the
329 "spell_magic_drain", /* 122 */ 167 "spell_magic_drain", /* 122 */
330 "spell_counterspell", /* 123 */ 168 "spell_counterspell", /* 123 */
331 "spell_disarm", /* 124 */ 169 "spell_disarm", /* 124 */
332 "spell_cure_confusion", /* 125 */ 170 "spell_cure_confusion", /* 125 */
333 "spell_restoration", /* 126 */ 171 "spell_restoration", /* 126 */
334 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ 172 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
335 "spell_counterwall", /* 128 */ 173 "spell_counterwall", /* 128 */
336 "spell_cause_light_wounds", /* 129 */ 174 "spell_cause_light_wounds", /* 129 */
337 "spell_cause_medium_wounds", /* 130 */ 175 "spell_cause_medium_wounds", /* 130 */
338 "spell_cause_heavy_wounds", /* 131 */ 176 "spell_cause_heavy_wounds", /* 131 */
339 "spell_charm_monsters", /* 132 */ 177 "spell_charm_monsters", /* 132 */
411 "spell_cause_rabies", /* 204 */ 249 "spell_cause_rabies", /* 204 */
412 "spell_glyph", /* 205 */ 250 "spell_glyph", /* 205 */
413 NULL 251 NULL
414}; 252};
415 253
416extern int arch_init;
417
418/* This function checks the object after it has been loaded (when we 254/* This function checks the object after it has been loaded (when we
419 * get the 'end' in the input stream). This function can be used to 255 * get the 'end' in the input stream). This function can be used to
420 * deal with legacy objects where fields may have changed. It can also be used 256 * deal with legacy objects where fields may have changed. It can also be used
421 * to check for objects to make sure there are no common errors. 257 * to check for objects to make sure there are no common errors.
422 */ 258 */
423static void 259void
424check_loaded_object (object *op) 260object::post_load_check ()
425{ 261{
262 if (type >= NUM_TYPES)
263 {
264 LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ());
265 type = 0;
266 }
267
268 switch (type)
269 {
270 case RANGED:
271 case BOW:
272 case WAND:
273 case ROD:
274 case HORN:
275 if (slot [body_range].info != -1)
276 {
277 LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
278 slot [body_range].info = -1;
279 }
280 break;
281
282 case WEAPON:
283 if (slot [body_combat].info != -1)
284 {
285 LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
286 slot [body_combat].info = -1;
287 }
288 break;
289
290 case SHIELD:
291 if (slot [body_shield].info != -1)
292 {
293 LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
294 slot [body_shield].info = -1;
295 }
296 break;
297
298 case CONTAINER:
299 if (nrof)
300 {
301 LOG (llevError, "ITEMBUG: %s: stackable container\n", debug_desc ());
302 nrof = 0;
303 }
304 break;
305
306 case PLAYER:
307 if (slot [body_shield].info != 1)
308 {
309 LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
310 slot [body_shield].info = 1;
311 }
312
313 if (slot [body_combat].info != 1)
314 {
315 LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
316 slot [body_combat].info = 1;
317 }
318
319 if (slot [body_range].info != 1)
320 {
321 LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
322 slot [body_range].info = 1;
323 }
324 break;
325 }
326
426 /* We do some specialised handling to handle legacy cases of name_pl. 327 /* We do some specialised handling to handle legacy cases of name_pl.
427 * If the object doesn't have a name_pl, we just use the object name - 328 * If the object doesn't have a name_pl, we just use the object name -
428 * this isn't perfect (things won't be properly pluralised), but works to 329 * this isn't perfect (things won't be properly pluralised), but works to
429 * that degree (5 heart is still quite understandable). But the case we 330 * that degree (5 heart is still quite understandable). But the case we
430 * also have to catch is if this object is not using the normal name for 331 * also have to catch is if this object is not using the normal name for
431 * the object. In that case, we also want to use the loaded name. 332 * the object. In that case, we also want to use the loaded name.
432 * Otherwise, what happens is that the the plural name will lose 333 * Otherwise, what happens is that the the plural name will lose
433 * information (appear as just 'hearts' and not 'goblins heart') 334 * information (appear as just 'hearts' and not 'goblins heart')
434 */ 335 */
435 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 336 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
436 op->name_pl = 0; 337 name_pl = 0;
437 338
438 if (!op->name_pl) 339 if (!name_pl)
439 op->name_pl = op->name; 340 name_pl = name;
440 341
441 /* objects now have a materialname. try to patch it in */ 342 /* objects now have a materialname. try to patch it in */
442 if (!(op->is_weapon () && op->level > 0)) 343 if (material == MATERIAL_NULL && !(is_weapon () && level > 0))
344 select_material (this, map ? map->difficulty : 5);
345
346 if (speed < 0.)
443 { 347 {
444 if (op->map != NULL) 348 flag [FLAG_RANDOM_SPEED] = true;
445 set_materialname (op, op->map->difficulty, NULL); 349 speed = -speed;
446 else 350 // speed_left will be randomised in instantiate () and copy_to ()
447 set_materialname (op, 5, NULL);
448 } 351 }
449 352
450 /* only do these when program is first run - a bit 353 /* only do these when program is first run - a bit
451 * excessive to do this at every run - most of this is 354 * excessive to do this at every run - most of this is
452 * really just to catch any errors - program will still run, but 355 * really just to catch any errors - program will still run, but
453 * not in the ideal fashion. 356 * not in the ideal fashion.
454 */ 357 */
455 if ((op->type == WEAPON || op->type == BOW) && arch_init) 358 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
456 { 359 {
457 if (!op->skill) 360 if (!skill)
458 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); 361 LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ());
459 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 362 else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) ||
460 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) 363 (skill == shstr_two_handed_weapons && slot[body_arm].info != -2))
461 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); 364 LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
462 } 365 }
463 366
464 /* We changed last_heal to gen_sp_armour, which is what it 367 /* We changed last_heal to gen_sp_armour, which is what it
465 * really does for many objects. Need to catch any in maps 368 * really does for many objects. Need to catch any in maps
466 * that may have an old value. 369 * that may have an old value.
467 */ 370 */
468 if (op->type == WEAPON 371 if (type == WEAPON
469 || op->type == ARMOUR || op->type == HELMET 372 || type == ARMOUR || type == HELMET
470 || op->type == SHIELD || op->type == RING 373 || type == SHIELD || type == RING
471 || op->type == BOOTS || op->type == GLOVES 374 || type == BOOTS || type == GLOVES
472 || op->type == AMULET || op->type == GIRDLE 375 || type == AMULET || type == GIRDLE
473 || op->type == BRACERS || op->type == CLOAK) 376 || type == BRACERS || type == CLOAK)
474 { 377 {
475 if (op->last_heal) 378 if (last_heal)
476 { 379 {
477 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 380 LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
478 op->gen_sp_armour = op->last_heal; 381 gen_sp_armour = last_heal;
479 op->last_heal = 0; 382 last_heal = 0;
480 } 383 }
481 384
482 int ip = calc_item_power (op, 0); 385 int ip = calc_item_power (this, 0);
483 386
484 /* Legacy objects from before item power was in the game */ 387 /* Legacy objects from before item power was in the game */
485 if (!op->item_power && ip) 388 if (!item_power && ip)
486 { 389 {
487 if (ip > 3) 390 if (ip > 3)
488 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); 391 LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip);
489 392
490 op->item_power = ip; 393 item_power = ip;
491 } 394 }
492 395
493 /* Check for possibly bogus values. Has to meet both these criteria - 396 /* Check for possibly bogus values. Has to meet both these criteria -
494 * something that has item_power 1 is probably just fine if our calculated 397 * something that has item_power 1 is probably just fine if our calculated
495 * value is 1 or 2 - these values are small enough that hard to be precise. 398 * value is 1 or 2 - these values are small enough that hard to be precise.
496 * similarly, it item_power is 0, the first check will always pass, 399 * similarly, it item_power is 0, the first check will always pass,
497 * but not the second one. 400 * but not the second one.
498 */ 401 */
402#if 0 //TODO
499 if (ip > 2 * op->item_power && ip > (op->item_power + 3)) 403 if (ip > 2 * item_power && ip > (item_power + 3))
500 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); 404 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
405#endif
501 } 406 }
502 407
503 /* Old spellcasting object - need to load in the appropiate object */ 408 /* old style spellcasting object (pretty common) - need to load in the appropriate object */
504 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 409 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
410 if ((type == ROD
411 || type == WAND
412 || type == SCROLL
413 || type == HORN
414 || type == FIREWALL
505 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 415 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
506 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 416 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
417 && !inv
418 && !loading_arch
419 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
420 // TODO: at least one watchout-comments is redundant - investigate/remove
507 { 421 {
422 // TODO: fix firewall object on map
508 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 423 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
509 * in that spell was stored in sp. 424 * in that spell was stored in sp.
510 */ 425 */
426 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
511 object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 427 object *tmp = archetype::get (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
512 insert_ob_in_ob (tmp, op); 428 insert_ob_in_ob (tmp, this);
513 op->randomitems = NULL; /* So another spell isn't created for this object */ 429 randomitems = 0;
514 } 430 }
515 431
516 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 432 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
517 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 433 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
518 { 434 {
435 LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ());
519 object *tmp = get_archetype_by_object_name (op->slaying); 436 object *tmp = get_archetype_by_object_name (slaying);
520 insert_ob_in_ob (tmp, op); 437 insert_ob_in_ob (tmp, this);
521 op->randomitems = NULL; /* So another spell isn't created for this object */ 438 randomitems = 0; /* So another spell isn't created for this object */
522 /* without this, value is all screwed up */ 439 /* without this, value is all screwed up */
523 op->value = op->arch->clone.value * op->inv->value; 440 value = arch->value * inv->value;
524 }
525
526 if (QUERY_FLAG (op, FLAG_MONSTER))
527 { 441 }
442
443 if (this->flag [FLAG_MONSTER])
444 {
528 if (op->stats.hp > op->stats.maxhp) 445 if (stats.hp > stats.maxhp)
529 { 446 {
530 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 447 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
531 op->stats.maxhp = op->stats.hp; 448 stats.maxhp = stats.hp;
532 } 449 }
533 450
534 /* The archs just need to be updated for this */ 451 /* The archs just need to be updated for this */
535 if (op->move_type == 0) 452 if (move_type == 0)
536 op->move_type = MOVE_WALK; 453 move_type = MOVE_WALK;
537 }
538
539 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
540 { 454 }
455
456 if ((this->flag [FLAG_GENERATOR] && this->flag [FLAG_CONTENT_ON_GEN]) || type == CREATOR || type == CONVERTER)
541 /* Object will duplicate it's content as part of the 457 /* Object will duplicate it's content as part of the
542 * generation process. To do this, we must flag inventory 458 * generation process. To do this, we must flag inventory
543 * so it remains unevaluated concerning the randomitems and 459 * so it remains unevaluated concerning the randomitems and
544 * the living (a demonlord shouldn't cast from inside generator!) 460 * the living (a demonlord shouldn't cast from inside generator!)
545 */ 461 */
462 /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
546 flag_inv (op, FLAG_IS_A_TEMPLATE); 463 flag_inv (this, FLAG_IS_A_TEMPLATE);
547 }
548 464
549 /* Handle player movers. We use move_type for player movers 465 /* Handle player movers. We use move_type for player movers
550 * because they operate on their own time (move_on 466 * because they operate on their own time (move_on
551 * would potentially cause them to be triggered when someone steps 467 * would potentially cause them to be triggered when someone steps
552 * on them). If move_type is set, presume person knows what they 468 * on them). If move_type is set, presume person knows what they
553 * are doing, otherwise, set move_type based on maxhp value. 469 * are doing, otherwise, set move_type based on maxhp value.
554 */ 470 */
555 if (op->type == PLAYERMOVER) 471 if (type == PLAYERMOVER)
556 { 472 {
557 if (!op->move_type) 473 if (!move_type)
558 { 474 {
559 if (op->stats.maxhp) 475 if (stats.maxhp)
560 { 476 {
561 op->move_type = MOVE_ALL; 477 move_type = MOVE_ALL;
562 op->stats.maxhp = 0; 478 stats.maxhp = 0;
563 } 479 }
564 else 480 else
565 op->move_type = MOVE_WALK; 481 move_type = MOVE_WALK;
566 } 482 }
567 } 483 }
568 484
485 // if the object has an animation, try to provide a default face
486 if (has_anim ())
487 {
488 if (anim_speed)
489 // if this item is time-animated, force the last frame
490 animate_object (this, 0);
491 else if (flag [FLAG_MONSTER])
492 // if it is a monster, set appropriate facing
493 animate_object (this, direction);
494 }
569} 495}
570 496
571static void 497static void
572set_move (MoveType & mt, const char *str) 498set_move (MoveType &mt, object_thawer &f)
573{ 499{
574 if (!str) 500 static const struct flagstr {
575 { 501 const char *name;
576 mt = 0; 502 MoveType flags;
577 return; 503 } move_flags[] = {
578 } 504 { "walk" , MOVE_WALK },
505 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
506 { "fly_low" , MOVE_FLY_LOW },
507 { "fly_high", MOVE_FLY_HIGH },
508 { "swim" , MOVE_SWIM },
509 { "boat" , MOVE_BOAT },
510 { "ship" , MOVE_SHIP },
511 { "all" , MOVE_ALL },
512 };
579 513
514 const char *str = f.get_str ();
515
580 if (isdigit (*str)) 516 if (!*str || isdigit (*str))
581 { 517 {
582 mt = atoi (str); 518 mt = atoi (str);
583 return; 519 return;
584 } 520 }
585 521
586 mt = 0; 522 mt = 0;
587 523
588 for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) 524 for (str = strtok ((char *)str, " "); str; str = strtok (0, " "))
589 { 525 {
590 if (!strcasecmp (str, "all")) 526 bool negate = 0;
591 mt |= MOVE_ALL; 527
592 else 528 if (*str == '-')
593 { 529 {
594 int i, negate = 0; 530 negate = 1;
531 str++;
532 }
595 533
596 if (*str == '-') 534 for (const flagstr *f = move_flags; f < move_flags + array_length (move_flags); ++f)
535 {
536 if (!strcmp (f->name, str))
597 { 537 {
598 negate = 1;
599 str++;
600 }
601
602 for (i = 0; move_name[i]; i++)
603 {
604 if (!strcasecmp (move_name[i], str))
605 {
606 if (negate) 538 if (negate)
607 mt &= ~(1 << i); 539 mt &= ~f->flags;
608 else
609 mt |= (1 << i);
610
611 break;
612 }
613 }
614
615 if (!move_name[i])
616 {
617 /* fly is a special case - covers both fly_low and
618 * fly_high - since it doesn't match to a specific
619 * single bit, have to special case it.
620 */
621 if (!strcasecmp (str, "flying"))
622 {
623 if (negate)
624 mt &= ~MOVE_FLYING;
625 else
626 mt |= MOVE_FLYING;
627 }
628 else 540 else
629 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str); 541 mt |= f->flags;
542
543 goto next;
630 } 544 }
631 } 545 }
546
547 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
548
549next: ;
632 } 550 }
633} 551}
634 552
635#define GET_FLAG(op,flag) \ 553//-GPL
636 if (thawer.get_sint32 ()) \
637 SET_FLAG (op, flag); \
638 else \
639 CLEAR_FLAG (op, flag) \
640 554
641int 555#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
642parse_object (object *op, object_thawer &thawer, int map_flags) 556
557bool
558object::parse_kv (object_thawer &f)
643{ 559{
644 bool ismore = 0;
645 object *op_inv = op->inv; 560 object *op_inv = inv;
646 561
647 for (;;) 562 for (;;)
648 { 563 {
649 keyword kw = thawer.get_kv ();
650
651 switch (kw) 564 switch (f.kw)
652 { 565 {
653 case KW_Object: // uppercase alias
654 case KW_object:
655 thawer.get (op->name);
656
657 if (op->arch)
658 op->arch->name = op->name;
659
660 break;
661
662 case KW_uuid: 566 case KW_uuid:
663 if (const char *s = thawer.get_str ()) 567 if (!uuid.parse (f.get_str ()))
664 { 568 {
665 unsigned int version; 569 f.parse_warn ("unparseable uuid");
666 unsigned long long seq; 570 uuid = UUID::gen ();
571 }
572 break;
667 573
668 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) 574 case KW_oid:
575 f.get (this, f.get_sint32 ());
576 break;
577
578 case KW_name: f.get (name); break;
579 case KW_name_pl: f.get (name_pl); break;
580 case KW_title: f.get (title); break;
581 case KW_custom_name: f.get (custom_name); break;
582
583 case KW_attach: f.get_ornull (attach); break;
584 case KW_skill: f.get_ornull (skill); break;
585 case KW_race: f.get_ornull (race); break;
586 case KW_slaying: f.get_ornull (slaying); break;
587 case KW_tag: f.get_ornull (tag); break;
588
589 case KW_arch:
590 if (object *tmp = object::read (f))
591 {
592 tmp->deactivate ();
593
594 // was: insert_ob_in_ob (tmp, op);
595 // but manually adding it can improve map loading times a lot
596 // also, appending instead of prepending keeps the
597 // save ordering the same between repeated load/saves.
598 // and finally we do not want any funny effects
599 tmp->clr_flag (FLAG_OBJ_ORIGINAL);
600 tmp->clr_flag (FLAG_REMOVED);
601
602 if (!op_inv)
669 { 603 {
604 inv = tmp;
670 op->uuid.seq = seq; 605 tmp->above = 0;
606 }
607 else
608 {
609 while (op_inv->below)
610 op_inv = op_inv->below;
611
612 op_inv->below = tmp;
613 tmp->above = op_inv;
614 }
615
616 tmp->below = 0;
617 tmp->env = this;
618 op_inv = tmp;
619 }
620 else
621 LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n");
622
623 continue;
624
625 case KW_other_arch:
626 if (loading_arch == this)
627 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
628 else
629 {
630 other_arch = archetype::find (f.get_str ());
631
632 if (!other_arch)
633 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
634 }
671 break; 635 break;
636
637 case KW_owner:
638 f.delayed_deref (this, owner, f.get_str ());
639 break;
640
641 case KW_animation:
642 {
643 clr_flag (FLAG_ANIMATE);
644 animation_id = 0;
645
646 if (f.has_value () && (animation_id = animation::find (f.get_str ()).number))
647 set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here
648 }
649 break;
650
651 case KW_last_heal: f.get (last_heal); break;
652 case KW_last_sp: f.get (last_sp); break;
653 case KW_last_grace: f.get (last_grace); break;
654 case KW_last_eat: f.get (last_eat); break;
655 case KW_sl:
656 case KW_speed_left: f.get (speed_left); break;
657
658 case KW_speed:
659 f.get (speed);
660
661 //TODO: maybe do in check_object
662 // removed check for style maps
663 if (speed < 0)
664 speed_left = speed_left - rndm ();
665
666 break;
667
668 case KW_slow_move:
669 move_slow |= MOVE_WALK;
670 f.get (move_slow_penalty);
671 break;
672
673 case KW_face:
674 face = f.has_value () ? face_find (f.get_str ()) : blank_face;
675 break;
676
677 case KW_sound:
678 if (f.has_value ())
679 {
680 sound = sound_find (f.get_str ());
681 if (!sound)
682 f.parse_warn (format ("sound '%s' not found", f.get_str ()));
683 }
684 else
685 sound = 0;
686 break;
687
688 case KW_sound_destroy:
689 if (f.has_value ())
690 {
691 sound_destroy = sound_find (f.get_str ());
692 if (!sound_destroy)
693 f.parse_warn (format ("sound '%s' not found", f.get_str ()));
694 }
695 else
696 sound_destroy = 0;
697 break;
698
699 case KW_x: f.get (x); break;
700 case KW_y: f.get (y); break;
701
702 case KW_Str: // uppercase alias
703 case KW_str: f.get (stats.Str); break;
704 case KW_Dex: // uppercase alias
705 case KW_dex: f.get (stats.Dex); break;
706 case KW_Con: // uppercase alias
707 case KW_con: f.get (stats.Con); break;
708 case KW_Wis: // uppercase alias
709 case KW_wis: f.get (stats.Wis); break;
710 case KW_Cha: // uppercase alias
711 case KW_cha: f.get (stats.Cha); break;
712 case KW_Int: // uppercase alias
713 case KW_int: f.get (stats.Int); break;
714 case KW_Pow: // uppercase alias
715 case KW_pow: f.get (stats.Pow); break;
716
717 case KW_hp: f.get (stats.hp); break;
718 case KW_maxhp: f.get (stats.maxhp); break;
719 case KW_sp: f.get (stats.sp); break;
720 case KW_maxsp: f.get (stats.maxsp); break;
721 case KW_grace: f.get (stats.grace); break;
722 case KW_maxgrace: f.get (stats.maxgrace); break;
723
724 case KW_exp: f.get (stats.exp); break;
725 case KW_perm_exp: f.get (perm_exp); break;
726 case KW_food: f.get (stats.food); break;
727 case KW_dam: f.get (stats.dam); break;
728 case KW_wc: f.get (stats.wc); break;
729 case KW_ac: f.get (stats.ac); break;
730 case KW_nrof: f.get (nrof); break;
731 case KW_level: f.get (level); break;
732 case KW_direction: f.get (direction); break;
733 case KW_type: f.get (type); break;
734 case KW_subtype: f.get (subtype); break;
735 case KW_value: f.get (value); break;
736 case KW_weight: f.get (weight); break;
737 case KW_carrying: f.get (carrying); break;
738 case KW_attacktype: f.get (attacktype); break;
739 case KW_path_attuned: f.get (path_attuned); break;
740 case KW_path_repelled: f.get (path_repelled); break;
741 case KW_path_denied: f.get (path_denied); break;
742 case KW_invisible: f.get (invisible); break;
743 case KW_magic: f.get (magic); break;
744 case KW_state: f.get (state); break;
745 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
746 case KW_material: f.get (materials); break; //TODO: nuke
747 case KW_materialname: f.get (material); break;
748
749 /* These are the new values */
750 case KW_move_block: set_move (move_block, f); break;
751 case KW_move_allow: set_move (move_allow, f); break;
752 case KW_move_type: set_move (move_type , f); break;
753 case KW_move_on: set_move (move_on , f); break;
754 case KW_move_off: set_move (move_off , f); break;
755 case KW_move_slow: set_move (move_slow , f); break;
756
757 //TODO: remove these after converting archetypes
758 case KW_can_use_wand:
759 GET_FLAG (this, FLAG_USE_RANGE);
760 break;
761
762 case KW_identified:
763 GET_FLAG (this, FLAG_IDENTIFIED);
764 //TODO: move to check_object or so
765 if (this->flag [FLAG_IDENTIFIED])
766 this->clr_flag (FLAG_KNOWN_MAGICAL);
767
768 break;
769
770 case KW_friendly:
771 if (f.get_bool ())
772 if (type != PLAYER)
773 add_friendly_object (this);
774
775 break;
776
777 case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
778 case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
779 case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
780 case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
781 case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
782 case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
783 case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
784 case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
785 case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
786 case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
787 case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
788 case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
789 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
790 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
791 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
792 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
793 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
794 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
795 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
796 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
797 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
798 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
799 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
800 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
801 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
802 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
803 case KW_is_transparent_floor: GET_FLAG (this, FLAG_IS_TRANSPARENT_FLOOR); break;
804 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
805 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
806 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
807 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
808 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
809 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
810 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
811 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
812 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
813 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
814 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
815 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
816 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
817 case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
818 case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
819 case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
820 case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
821 case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
822 case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
823 case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
824 case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
825 case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
826 case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
827 case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
828 case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
829 case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
830 case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
831 case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
832 case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
833 case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
834 case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
835 case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
836 case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
837 case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
838 case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
839 case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
840 case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
841 case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
842 case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
843 case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
844 case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
845 case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
846 case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
847 case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
848 case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
849 case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
850 case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
851 case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
852 case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
853 case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
854 case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
855 case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
856 case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
857 case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
858 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
859 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
860 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
861 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
862 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
863 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
864 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
865 case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break;
866 case KW_is_quad: GET_FLAG (this, FLAG_IS_QUAD); break;
867
868 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
869 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
870 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
871 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
872 case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
873 case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
874 case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
875 case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
876 case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
877 case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
878 case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
879 case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
880 case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
881 case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
882 case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
883 case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
884 case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
885 case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
886 case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
887 case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
888 case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
889 case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
890 case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
891 case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
892 case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
893 case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
894 case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
895
896 case KW_luck: f.get (stats.luck); break;
897 case KW_run_away: f.get (run_away); break;
898 case KW_pick_up: f.get (pick_up); break;
899 case KW_item_power: f.get (item_power); break;
900 case KW_gen_sp_armour: f.get (gen_sp_armour); break;
901 case KW_anim_speed: f.get (anim_speed); break;
902 case KW_container: f.get (weight_limit); break;
903 case KW_will_apply: f.get (will_apply); break;
904 case KW_attack_movement: f.get (attack_movement); break;
905 case KW_move_state: f.get (move_status); break;
906 //case KW_expmul: f.get (expmul); break;//D declared const for the time being
907 case KW_glow_radius: f.get (glow_radius); break;
908 case KW_weapontype: f.get (weapontype); break;
909 case KW_casting_time: f.get (casting_time); break;
910
911 // elevation is deprecated
912 case KW_elevation: break;
913
914 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
915 case KW_client_type: f.get (client_type); break;
916 case KW_duration: f.get (duration); break;
917 case KW_range: f.get (range); break;
918 case KW_range_modifier: f.get (range_modifier); break;
919 case KW_dam_modifier: f.get (dam_modifier); break;
920 case KW_duration_modifier: f.get (duration_modifier); break;
921
922 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
923 //TODO: parse from other include files
924 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
925 case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
926 case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
927 case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
928 case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
929 case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
930 case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
931 case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
932 case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
933 case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
934 case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
935 case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
936 case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
937 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
938 case KW_can_apply:
939 break;
940
941 case KW_connected:
942 {
943 shstr connected;
944
945 f.get (connected);
946 add_link (map, connected);
947 }
948 break;
949
950 case KW_randomitems:
951 if (f.has_value ())
952 {
953 randomitems =
954 loading_arch
955 ? treasurelist::get (f.get_str ())
956 : treasurelist::find (f.get_str ());
957
958 if (!randomitems)
959 {
960 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
961 randomitems = treasurelist::get (shstr_none); // avoid crashes
672 } 962 }
673 } 963 }
674
675 op->uuid = gen_uuid ();
676 break;
677
678 case KW_oid:
679 thawer.get (op, thawer.get_sint32 ());
680 break;
681
682 case KW_name: thawer.get (op->name); break;
683 case KW_name_pl: thawer.get (op->name_pl); break;
684 case KW_title: thawer.get (op->title); break;
685 case KW_custom_name: thawer.get (op->custom_name); break;
686
687 case KW_attach: thawer.get_ornull (op->attach); break;
688 case KW_skill: thawer.get_ornull (op->skill); break;
689 case KW_race: thawer.get_ornull (op->race); break;
690 case KW_slaying: thawer.get_ornull (op->slaying); break;
691
692 case KW_arch:
693 {
694 const char *str = thawer.get_str ();
695
696 if (op->arch)
697 {
698 /* If op->arch has been set, then this new object
699 * must be part of the inventory. So process
700 * appropriately.
701 */
702 archetype *arch = archetype::find (str);
703
704 object *tmp;
705
706 if (arch)
707 tmp = arch_to_object (arch);
708 else
709 {
710 tmp = object::create ();
711 /* record the name of the broken object */
712 //TODO: but do not log???
713 tmp->name = str;
714 }
715
716 // decativate the object we, as we are still going
717 // to read the speed value. Objects should be activated
718 // when the map, object or player is completly loaded.
719 tmp->deactivate ();
720
721 parse_object (tmp, thawer, map_flags);
722
723 if (tmp->arch)
724 {
725 // was: insert_ob_in_ob (tmp, op);
726 // but manually adding it can improve map loading times a lot
727 // also, appending instead of prepending keeps the
728 // save ordering the same between repeated load/saves.
729 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
730 CLEAR_FLAG (tmp, FLAG_REMOVED);
731
732 if (!op_inv)
733 {
734 op->inv = tmp;
735 tmp->above = 0;
736 }
737 else
738 {
739 while (op_inv->below)
740 op_inv = op_inv->below;
741
742 op_inv->below = tmp;
743 tmp->above = op_inv;
744 }
745
746 tmp->below = 0;
747 tmp->env = op;
748 op_inv = tmp;
749 }
750 else
751 {
752 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
753 tmp->destroy ();
754 }
755 }
756 else
757 {
758 /* This is the actual archetype definition then */
759 op->arch = archetype::find (str);
760
761 if (op->arch)
762 {
763 op->arch->clone.copy_to (op);
764 // copy_to activates, this should be fixed properly
765 op->deactivate ();
766 }
767 else if (!arch_init)
768 /* record the name of the broken object */
769 op->name = str;
770 }
771 }
772 break;
773
774 case KW_other_arch:
775 op->other_arch = archetype::find (thawer.get_str ());
776 break;
777
778 case KW_animation:
779 {
780 CLEAR_FLAG (op, FLAG_ANIMATE);
781 op->animation_id = 0;
782
783 const char *str = thawer.get_str ();
784 if (str && (op->animation_id = find_animation (str)))
785 SET_FLAG (op, FLAG_ANIMATE);
786 }
787 break;
788
789 case KW_last_heal: thawer.get (op->last_heal); break;
790 case KW_last_sp: thawer.get (op->last_sp); break;
791 case KW_last_grace: thawer.get (op->last_grace); break;
792 case KW_last_eat: thawer.get (op->last_eat); break;
793 case KW_speed_left: thawer.get (op->speed_left); break;
794
795 case KW_speed:
796 thawer.get (op->speed);
797
798 //TODO: maybe do in check_object
799 // removed check for style maps
800 if (op->speed < 0)
801 op->speed_left = op->speed_left - rndm ();
802
803 break;
804
805 case KW_slow_move:
806 op->move_slow |= MOVE_WALK;
807 thawer.get (op->move_slow_penalty);
808 break;
809
810 case KW_face:
811 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
812 break;
813
814 case KW_x: thawer.get (op->x); break;
815 case KW_y: thawer.get (op->y); break;
816
817 case KW_Str: // uppercase alias
818 case KW_str: thawer.get (op->stats.Str); break;
819 case KW_Dex: // uppercase alias
820 case KW_dex: thawer.get (op->stats.Dex); break;
821 case KW_Con: // uppercase alias
822 case KW_con: thawer.get (op->stats.Con); break;
823 case KW_Wis: // uppercase alias
824 case KW_wis: thawer.get (op->stats.Wis); break;
825 case KW_Cha: // uppercase alias
826 case KW_cha: thawer.get (op->stats.Cha); break;
827 case KW_Int: // uppercase alias
828 case KW_int: thawer.get (op->stats.Int); break;
829 case KW_Pow: // uppercase alias
830 case KW_pow: thawer.get (op->stats.Pow); break;
831
832 case KW_hp: thawer.get (op->stats.hp); break;
833 case KW_maxhp: thawer.get (op->stats.maxhp); break;
834 case KW_sp: thawer.get (op->stats.sp); break;
835 case KW_maxsp: thawer.get (op->stats.maxsp); break;
836 case KW_grace: thawer.get (op->stats.grace); break;
837 case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
838
839 case KW_exp: thawer.get (op->stats.exp); break;
840 case KW_perm_exp: thawer.get (op->perm_exp); break;
841 case KW_food: thawer.get (op->stats.food); break;
842 case KW_dam: thawer.get (op->stats.dam); break;
843 case KW_wc: thawer.get (op->stats.wc); break;
844 case KW_ac: thawer.get (op->stats.ac); break;
845 case KW_nrof: thawer.get (op->nrof); break;
846 case KW_level: thawer.get (op->level); break;
847 case KW_direction: thawer.get (op->direction); break;
848 case KW_type: thawer.get (op->type); break;
849 case KW_subtype: thawer.get (op->subtype); break;
850 case KW_value: thawer.get (op->value); break;
851 case KW_weight: thawer.get (op->weight); break;
852 case KW_carrying: thawer.get (op->carrying); break;
853 case KW_attacktype: thawer.get (op->attacktype); break;
854 case KW_path_attuned: thawer.get (op->path_attuned); break;
855 case KW_path_repelled: thawer.get (op->path_repelled); break;
856 case KW_path_denied: thawer.get (op->path_denied); break;
857 case KW_invisible: thawer.get (op->invisible); break;
858 case KW_magic: thawer.get (op->magic); break;
859 case KW_state: thawer.get (op->state); break;
860 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
861 case KW_material: thawer.get (op->materials); break; //TODO: nuke
862 case KW_materialname: thawer.get (op->materialname); break;
863
864 /* These are the new values */
865 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
866 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
867 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
868 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
869 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
870 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
871
872 /* These are all legacy - any new objects should use the move_ .. values */
873 case KW_no_pass:
874 {
875 if (thawer.get_sint32 ())
876 op->move_block = MOVE_ALL;
877 else
878 op->move_block = 0;
879 }
880
881 break;
882
883 /* These are all legacy - any new objects should use the move_ .. values */
884 case KW_walk_on:
885 {
886 if (thawer.get_sint32 ())
887 op->move_on |= MOVE_WALK;
888 else
889 op->move_on &= ~MOVE_WALK;
890 }
891
892 break;
893
894 /* These are all legacy - any new objects should use the move_ .. values */
895 case KW_walk_off:
896 {
897 if (thawer.get_sint32 ())
898 op->move_off |= MOVE_WALK;
899 else
900 op->move_off &= ~MOVE_WALK;
901 }
902 break;
903
904 /* These are all legacy - any new objects should use the move_ .. values */
905 case KW_fly_on:
906 {
907 if (thawer.get_sint32 ())
908 op->move_on |= MOVE_FLY_LOW;
909 else
910 op->move_on &= ~MOVE_FLY_LOW;
911 }
912 break;
913
914 /* These are all legacy - any new objects should use the move_ .. values */
915 case KW_fly_off:
916 {
917 if (thawer.get_sint32 ())
918 op->move_off |= MOVE_FLY_LOW;
919 else
920 op->move_off &= ~MOVE_FLY_LOW;
921 }
922 break;
923
924 //TODO: remove these after converting archetypes
925 case KW_can_use_wand:
926 GET_FLAG (op, FLAG_USE_RANGE);
927 break;
928
929 /* These are all legacy - any new objects should use the move_ .. values */
930 case KW_flying:
931 {
932 if (thawer.get_sint32 ())
933 op->move_type |= MOVE_FLY_LOW;
934 else
935 op->move_type &= ~MOVE_FLY_LOW;
936 }
937 break;
938
939
940 case KW_identified:
941 GET_FLAG (op, FLAG_IDENTIFIED);
942 //TODO: move to check_object or so
943 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
944 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
945
946 break;
947
948 case KW_wiz:
949 GET_FLAG (op, FLAG_WIZ);
950 //TODO: move to check_object
951 if (QUERY_FLAG (op, FLAG_WIZ))
952 {
953 SET_FLAG (op, FLAG_WAS_WIZ);
954 SET_FLAG (op, FLAG_WIZPASS);
955 SET_FLAG (op, FLAG_WIZCAST);
956 }
957 else 964 else
958 { 965 randomitems = 0;
959 CLEAR_FLAG (op, FLAG_WIZPASS);
960 CLEAR_FLAG (op, FLAG_WIZCAST);
961 }
962 break;
963
964 case KW_friendly:
965 if (thawer.get_sint32 ())
966 if (op->type != PLAYER)
967 add_friendly_object (op);
968
969 break;
970
971 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
972 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
973 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
974 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
975 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
976 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
977 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
978 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
979 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
980 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
981 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
982 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
983 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
984 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
985 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
986 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
987 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
988 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
989 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
990 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
991 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
992 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
993 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
994 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
995 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
996 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
997 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
998 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
999 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
1000 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
1001 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
1002 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
1003 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
1004 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
1005 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
1006 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
1007 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
1008 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
1009 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
1010 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
1011 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
1012 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
1013 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
1014 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
1015 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
1016 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
1017 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
1018 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
1019 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
1020 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
1021 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
1022 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
1023 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
1024 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
1025 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
1026 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
1027 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
1028 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
1029 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
1030 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
1031 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
1032 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
1033 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
1034 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
1035 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
1036 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
1037 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
1038 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
1039 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
1040 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
1041 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
1042 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
1043 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
1044 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
1045 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
1046 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
1047 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
1048 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
1049 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
1050 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
1051 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
1052 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
1053 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
1054 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
1055 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
1056 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
1057
1058 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
1059 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
1060 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
1061 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
1062 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
1063 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
1064 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
1065 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
1066 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
1067 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
1068 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
1069 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
1070 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
1071 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
1072 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
1073 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
1074 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
1075 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
1076 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
1077 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
1078 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
1079 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
1080 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
1081 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
1082 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
1083 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
1084 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
1085
1086 case KW_luck: thawer.get (op->stats.luck); break;
1087 case KW_run_away: thawer.get (op->run_away); break;
1088 case KW_pick_up: thawer.get (op->pick_up); break;
1089 case KW_item_power: thawer.get (op->item_power); break;
1090 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
1091 case KW_anim_speed: thawer.get (op->anim_speed); break;
1092 case KW_container: thawer.get (op->weight_limit); break;
1093 case KW_will_apply: thawer.get (op->will_apply); break;
1094 case KW_attack_movement: thawer.get (op->attack_movement); break;
1095 case KW_move_state: thawer.get (op->move_status); break;
1096 case KW_expmul: thawer.get (op->expmul); break;
1097 case KW_glow_radius: thawer.get (op->glow_radius); break;
1098 case KW_weapontype: thawer.get (op->weapontype); break;
1099 case KW_tooltype: thawer.get (op->tooltype); break;
1100 case KW_casting_time: thawer.get (op->casting_time); break;
1101 case KW_elevation: thawer.get (op->elevation); break;
1102 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
1103 case KW_client_type: thawer.get (op->client_type); break;
1104 case KW_duration: thawer.get (op->duration); break;
1105 case KW_range: thawer.get (op->range); break;
1106 case KW_range_modifier: thawer.get (op->range_modifier); break;
1107 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
1108 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
1109
1110 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1111 //TODO: parse from other include files
1112 case KW_body_range: thawer.get (op->body_info[0]); break;
1113 case KW_body_arm: thawer.get (op->body_info[1]); break;
1114 case KW_body_torso: thawer.get (op->body_info[2]); break;
1115 case KW_body_head: thawer.get (op->body_info[3]); break;
1116 case KW_body_neck: thawer.get (op->body_info[4]); break;
1117 case KW_body_skill: thawer.get (op->body_info[5]); break;
1118 case KW_body_finger: thawer.get (op->body_info[6]); break;
1119 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
1120 case KW_body_foot: thawer.get (op->body_info[8]); break;
1121 case KW_body_hand: thawer.get (op->body_info[9]); break;
1122 case KW_body_wrist: thawer.get (op->body_info[10]); break;
1123 case KW_body_waist: thawer.get (op->body_info[11]); break;
1124 case KW_can_apply:
1125 break;
1126
1127 case KW_connected:
1128 add_button_link (op, op->map, thawer.get_sint32 ());
1129 break;
1130
1131 case KW_randomitems:
1132 op->randomitems = find_treasurelist (thawer.get_str ());
1133 //if (!op->randomitems)
1134 // LOG (llevError, "%s uses unknown randomitems '%s'.\n", op->debug_desc (), thawer.get_str ());
1135 break; 966 break;
1136 967
1137 case KW_msg: 968 case KW_msg:
1138 thawer.get_ml (KW_endmsg, op->msg); 969 f.get_ml (KW_endmsg, msg);
1139 //TODO: allow longer messages
1140 if (strlen (op->msg) >= HUGE_BUF)
1141 {
1142 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1143 op->msg = "ERROR, please report: string too long, winged.\n";
1144 }
1145 break; 970 break;
1146 971
1147 case KW_lore: 972 case KW_lore:
1148 thawer.get_ml (KW_endlore, op->lore); 973 f.get_ml (KW_endlore, lore);
1149 //TODO: allow longer messages
1150 /* Just print a warning so we can be reasonably safe
1151 * about not overflowing the buffer.
1152 */
1153 if (strlen (op->lore) > (HUGE_BUF / 2))
1154 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1155 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1156 break; 974 break;
1157 975
1158 case KW_editable: 976 case KW_editable:
1159 case KW_editor_folder: 977 case KW_editor_folder:
1160 break; 978 break;
1161 979
1162 case KW_More: // uppercase alias
1163 case KW_more:
1164 /* We need to record that this is a multipart object,
1165 * so the calling function can glue things back together
1166 */
1167 ismore = 1;
1168 break;
1169
1170 case KW_end: 980 case KW_end:
1171 check_loaded_object (op);
1172
1173 if (!arch_init) 981 if (!loading_arch)
1174 op->instantiate (); 982 instantiate ();
1175 983
1176 return ismore ? LL_MORE : LL_NORMAL; 984 f.next ();
1177
1178 case KW_EOF:
1179 return LL_EOF; 985 return true;
1180 986
1181 case KW_ERROR: 987 case KW_ERROR:
1182 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true); 988 // we do not even try to find old values, duplicate keys stay duplicate
1183 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D 989 // the list gets reversed after loading
990 kv.add (shstr (f.kw_str), shstr (f.value));
1184 break; 991 break;
1185 992
1186 default: 993 default:
1187 if (!thawer.parse_error (kw, "object", op->name)) 994 if (!f.parse_error ("object", name))
1188 return false; 995 return false;
1189 break; 996 break;
1190 } 997 }
998
999 f.next ();
1191 } 1000 }
1192} 1001}
1193 1002
1194/* 1003object *
1195 * Loads an object from the given file-pointer. 1004object::read (object_thawer &f, maptile *map)
1196 * Variables will be read and parsed and patched into the object
1197 * until the string "end" is reached, or the end of the file.
1198 *
1199 * bufstat is used to determine various file attributes:
1200 * LO_REPATE (0): We are reading from the same buffer as the last call.
1201 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1202 * will also be reading from this (treasure file, artifacts.)
1203 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1204 * be reset.
1205 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1206 *
1207 */
1208int
1209load_object (object_thawer &fp, object *op, int map_flags)
1210{ 1005{
1211 coroapi::cede_every (1000); // cede once in a while 1006 assert (f.kw == KW_arch);
1212 1007
1213 return parse_object (op, fp, map_flags); 1008 archetype *arch = archetype::find (f.get_str ());
1009
1010 if (!arch)
1011 {
1012 LOG (llevError, "object referring to nonexistent archetype '%s'.\n", f.get_str ());
1013 arch = archetype::find (shstr_earthwall);
1014 }
1015
1016 assert (arch); //D maybe use exception handling of sorts?
1017
1018 f.next ();
1019
1020 object *op = arch->instance ();
1021 op->map = map;
1022 // instance() activates, this should be fixed properly
1023 op->deactivate ();
1024
1025 if (!op->parse_kv (f))
1026 {
1027 op->destroy ();
1028 return 0;
1029 }
1030
1031 // the loader reverses the ordering of kv-pairs, so we reverse it again after loading
1032 // that greatly simplifies the loading code.
1033 op->kv.reverse ();
1034
1035 op->post_load_check ();
1036 return op;
1214} 1037}
1215 1038
1216/* This takes a buffer, scans it for variables, and sets those variables 1039/* This takes a buffer, scans it for variables, and sets those variables
1217 * as appropriate in op. 1040 * as appropriate in op.
1218 * 1041 *
1220 * override values and in c_wiz to mutate values. 1043 * override values and in c_wiz to mutate values.
1221 */ 1044 */
1222int 1045int
1223set_variable (object *op, char *buf) 1046set_variable (object *op, char *buf)
1224{ 1047{
1225 object_thawer thawer (buf, (AV *)0); 1048 object_thawer f (format ("%s\nend", buf), (AV *)0);
1226 1049
1227 return parse_object (op, thawer, 0); 1050 return op->parse_kv (f);
1228} 1051}
1229 1052
1230/*
1231 * Initialises the array of variable-names. Needed before any
1232 * objects can be loaded. Called by init_library().
1233 */
1234
1235void
1236init_vars ()
1237{
1238}
1239
1240/* This returns a string of the integer movement type */
1241#if 0
1242// unused function
1243static char *
1244get_string_move_type (MoveType mt)
1245{
1246 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1247 int i, all_count = 0, count;
1248
1249 strcpy (retbuf, "");
1250 strcpy (retbuf_all, " all");
1251
1252 /* Quick check, and probably fairly common */
1253 if (mt == MOVE_ALL)
1254 return retbuf_all + 1;
1255 if (mt == 0)
1256 {
1257 strcpy (retbuf, "0");
1258 return retbuf;
1259 }
1260
1261 /* We basically slide the bits down. Why look at MOVE_ALL?
1262 * because we may want to return a string like 'all -swim',
1263 * and if we just looked at mt, we couldn't get that.
1264 */
1265 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1266 {
1267 if (mt & (1 << count))
1268 {
1269 strcat (retbuf, " ");
1270 strcat (retbuf, move_name[count]);
1271 }
1272 else
1273 {
1274 strcat (retbuf_all, " -");
1275 strcat (retbuf_all, move_name[count]);
1276 all_count++;
1277 }
1278 }
1279 /* Basically, if there is a single negation, return it, eg
1280 * 'all -swim'. But more than that, just return the
1281 * enumerated values. It doesn't make sense to return
1282 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1283 */
1284 if (all_count <= 1)
1285 return retbuf_all + 1;
1286 else
1287 return retbuf + 1;
1288}
1289#endif
1290
1291// compare *op against *tmp and output differences 1053// compare *op against *arch and output differences
1292void 1054static void
1293put (object_freezer &f, object *op, object *tmp) 1055write_diff (object_freezer &f, object *op, object *arch)
1294{ 1056{
1295 static const keyword resist_save[NROFATTACKS] = { 1057 static const keyword resist_save[NROFATTACKS] = {
1296# define def(uc, lc, name, plus, change) KW_resist_ ## lc, 1058# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1297# include "attackinc.h" 1059# include "attackinc.h"
1298# undef def 1060# undef def
1303 * the 15'th element of this array should match that name. 1065 * the 15'th element of this array should match that name.
1304 * If an entry is NULL, that is a flag not to loaded/saved. 1066 * If an entry is NULL, that is a flag not to loaded/saved.
1305 */ 1067 */
1306 static const keyword flag_names [NUM_FLAGS] = { 1068 static const keyword flag_names [NUM_FLAGS] = {
1307 KW_alive, 1069 KW_alive,
1308 KW_wiz,
1309 KW_NULL, 1070 KW_NULL,
1310 KW_NULL, 1071 KW_NULL,
1311 KW_was_wiz, 1072 KW_NULL,
1073 KW_NULL,
1312 KW_applied, 1074 KW_applied,
1313 KW_unpaid, 1075 KW_unpaid,
1314 KW_can_use_shield, 1076 KW_can_use_shield,
1315 KW_no_pick, 1077 KW_no_pick,
1316 KW_NULL, // walk_on 1078 KW_is_transparent_floor,
1079 /* 10 */
1317 KW_NULL, // no_pass 1080 KW_NULL, // no_pass
1318 /* 10 */
1319 KW_is_animated, 1081 KW_is_animated,
1320 KW_NULL, // slow_move 1082 KW_NULL, // slow_move
1321 KW_NULL, // flying 1083 KW_NULL, // flying
1322 KW_monster, 1084 KW_monster,
1323 KW_friendly, 1085 KW_friendly,
1324 KW_generator, 1086 KW_generator,
1325 KW_is_thrown, 1087 KW_is_thrown,
1326 KW_auto_apply, 1088 KW_auto_apply,
1327 KW_NULL, // was KW_treasure 1089 KW_treasure_env,
1090 /* 20 */
1328 KW_player_sold, 1091 KW_player_sold,
1329 /* 20 */
1330 KW_see_invisible, 1092 KW_see_invisible,
1331 KW_can_roll, 1093 KW_can_roll,
1332 KW_overlay_floor, 1094 KW_overlay_floor,
1333 KW_is_turnable, 1095 KW_is_turnable,
1334 KW_NULL, // walk_off 1096 KW_NULL, // walk_off
1335 KW_NULL, // fly_on 1097 KW_NULL, // fly_on
1336 KW_NULL, // fly_off 1098 KW_NULL, // fly_off
1337 KW_is_used_up, 1099 KW_is_used_up,
1338 KW_identified, 1100 KW_identified,
1101 /* 30 */
1339 KW_reflecting, 1102 KW_reflecting,
1340 /* 30 */
1341 KW_changing, 1103 KW_changing,
1342 KW_splitting, 1104 KW_splitting,
1343 KW_hitback, 1105 KW_hitback,
1344 KW_startequip, 1106 KW_startequip,
1345 KW_blocksview, 1107 KW_blocksview,
1346 KW_undead, 1108 KW_undead,
1347 KW_scared, 1109 KW_scared,
1348 KW_unaggressive, 1110 KW_unaggressive,
1349 KW_reflect_missile, 1111 KW_reflect_missile,
1112 /* 40 */
1350 KW_reflect_spell, 1113 KW_reflect_spell,
1351 /* 40 */
1352 KW_no_magic, 1114 KW_no_magic,
1353 KW_no_fix_player, 1115 KW_NULL,
1354 KW_is_lightable, 1116 KW_is_lightable,
1355 KW_tear_down, 1117 KW_tear_down,
1356 KW_run_away, 1118 KW_run_away,
1357 KW_NULL, // pass_thru 1119 KW_NULL, // pass_thru
1358 KW_NULL, // an_pass_thru 1120 KW_NULL, // an_pass_thru
1359 KW_pick_up, 1121 KW_pick_up,
1360 KW_unique, 1122 KW_unique,
1123 /* 50 */
1361 KW_no_drop, 1124 KW_no_drop,
1362 /* 50 */
1363 KW_NULL, // wizcast 1125 KW_NULL, // wizcast
1364 KW_can_cast_spell, 1126 KW_can_cast_spell,
1365 KW_can_use_scroll, 1127 KW_can_use_scroll,
1366 KW_can_use_range, 1128 KW_can_use_range,
1367 KW_can_use_bow, 1129 KW_can_use_bow,
1368 KW_can_use_armour, 1130 KW_can_use_armour,
1369 KW_can_use_weapon, 1131 KW_can_use_weapon,
1370 KW_can_use_ring, 1132 KW_can_use_ring,
1371 KW_has_ready_range, 1133 KW_has_ready_range,
1134 /* 60 */
1372 KW_has_ready_bow, 1135 KW_has_ready_bow,
1373 /* 60 */
1374 KW_xrays, 1136 KW_xrays,
1375 KW_NULL, 1137 KW_NULL,
1376 KW_is_floor, 1138 KW_is_floor,
1377 KW_lifesave, 1139 KW_lifesave,
1378 KW_no_strength, 1140 KW_no_strength,
1379 KW_sleep, 1141 KW_sleep,
1380 KW_stand_still, 1142 KW_stand_still,
1381 KW_random_move, 1143 KW_random_move,
1382 KW_only_attack, 1144 KW_only_attack,
1145 /* 70 */
1383 KW_confused, 1146 KW_confused,
1384 /* 70 */
1385 KW_stealth, 1147 KW_stealth,
1386 KW_NULL, 1148 KW_NULL,
1387 KW_NULL, 1149 KW_NULL,
1388 KW_cursed, 1150 KW_cursed,
1389 KW_damned, 1151 KW_damned,
1390 KW_see_anywhere, 1152 KW_see_anywhere,
1391 KW_known_magical, 1153 KW_known_magical,
1392 KW_known_cursed, 1154 KW_known_cursed,
1393 KW_can_use_skill, 1155 KW_can_use_skill,
1156 /* 80 */
1394 KW_been_applied, 1157 KW_been_applied,
1395 /* 80 */
1396 KW_has_ready_scroll, 1158 KW_has_ready_scroll,
1397 KW_can_use_rod, 1159 KW_can_use_rod,
1398 KW_NULL, 1160 KW_precious,
1399 KW_can_use_horn, 1161 KW_can_use_horn,
1400 KW_make_invisible, 1162 KW_make_invisible,
1401 KW_inv_locked, 1163 KW_inv_locked,
1402 KW_is_wooded, 1164 KW_is_wooded,
1403 KW_is_hilly, 1165 KW_is_hilly,
1404 KW_has_ready_skill, 1166 KW_has_ready_skill,
1167 /* 90 */
1405 KW_has_ready_weapon, 1168 KW_has_ready_weapon,
1406 /* 90 */
1407 KW_no_skill_ident, 1169 KW_no_skill_ident,
1408 KW_is_blind, 1170 KW_is_blind,
1409 KW_can_see_in_dark, 1171 KW_can_see_in_dark,
1410 KW_is_cauldron, 1172 KW_is_cauldron,
1411 KW_NULL, 1173 KW_NULL,
1412 KW_no_steal, 1174 KW_no_steal,
1413 KW_one_hit, 1175 KW_one_hit,
1414 KW_NULL, 1176 KW_NULL,
1415 KW_berserk, 1177 KW_berserk,
1178 /* 100 */
1416 KW_neutral, 1179 KW_neutral,
1417 /* 100 */
1418 KW_no_attack, 1180 KW_no_attack,
1419 KW_no_damage, 1181 KW_no_damage,
1420 KW_obj_original, 1182 KW_obj_original,
1421 KW_NULL, 1183 KW_random_speed,
1422 KW_activate_on_push, 1184 KW_activate_on_push,
1423 KW_activate_on_release, 1185 KW_activate_on_release,
1424 KW_is_water, 1186 KW_is_water,
1425 KW_use_content_on_gen, 1187 KW_use_content_on_gen,
1426 KW_NULL, 1188 KW_NULL,
1189 /* 110 */
1427 KW_is_buildable, 1190 KW_is_buildable,
1428 /* 110 */
1429 KW_destroy_on_death, 1191 KW_destroy_on_death,
1430 KW_NULL, 1192 KW_NULL,
1431 }; 1193 };
1432 1194
1433 int i; 1195 // obj_original is the only commonly differing flag between archetype
1196 // and object, so special-case it here to be able to skip the loop
1197 static const struct flagmask : object::flags_t
1198 {
1199 flagmask ()
1200 {
1201 for (int i = 0; i < NUM_FLAGS; i++)
1202 if (flag_names [i])
1203 set (i);
1204 }
1205 } flagmask;
1434 1206
1435 /* This saves the key/value lists. We do it first so that any 1207 /* This saves the key/value lists. We do it first so that any
1436 * keys that match field names will be overwritten by the loader. 1208 * keys that match field names will be overwritten by the loader.
1437 */ 1209 */
1438 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) 1210 for (key_value *kv = op->kv.first; kv; kv = kv->next)
1439 { 1211 if (arch->kv.empty () || arch->kv [kv->key] != kv->value)
1440 /* Find the field in the opposing member. */ 1212 f.put (kv->key, kv->value);
1441 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1442 1213
1443 /* If there's no partnering field, or it's got a different value, save our field. */ 1214 if (op->uuid)
1444 if (!arch_field || my_field->value != arch_field->value)
1445 f.put (my_field->key, my_field->value);
1446 } 1215 {
1216 // highly optimised - this is often 25% of all data written
1217 char *cur = f.force (sizeof ("uuid ") + UUID::MAX_LEN + 1);
1218 char *ptr = cur;
1447 1219
1448 /* We don't need to worry about the arch's extra fields - they 1220 memcpy (ptr, "uuid ", sizeof ("uuid ") - 1);
1449 * will get taken care of the copy_to method. 1221 ptr += sizeof ("uuid ") - 1;
1450 */ 1222 ptr = op->uuid.append (ptr);
1223 *ptr++ = '\n';
1451 1224
1452 { 1225 f.alloc (ptr - cur);
1453 char uids[64];
1454 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1455 f.put (KW_uuid, (const char *)uids);
1456 } 1226 }
1457 1227
1458#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1228#define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW (v), op->v)
1459#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1229#define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW (k), op->v)
1230
1231 CMP_OUT (x);
1232 CMP_OUT (y);
1233
1234 CMP_OUT (type);
1235 CMP_OUT (subtype);
1236 CMP_OUT (direction);
1460 1237
1461 CMP_OUT (name); 1238 CMP_OUT (name);
1462 CMP_OUT (name_pl); 1239 CMP_OUT (name_pl);
1463 CMP_OUT (custom_name); 1240 CMP_OUT (speed);
1241
1242 // speed_left is a major time-burner, and has good locality, so
1243 // we use a simple lookup-cache to avoid the very slow printf.
1244 if (op->speed_left != arch->speed_left)
1245 {
1246 static double last_speed_left = 0.;
1247 static char last_speed_left_str [256] = "sl 0\n";
1248 static int last_speed_left_len = sizeof ("sl 0\n") - 1;
1249
1250 if (last_speed_left != op->speed_left)
1251 {
1252 last_speed_left = op->speed_left;
1253 // .7g loses precision even for float, but gives nice round numbers and smaller files
1254 // maybe hex format or a raw binary dump of the float is good enough, more exact, and much faster?
1255 // (printf is typically very slow)
1256 last_speed_left_len = sizeof ("sl ") - 1
1257 + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left);
1258 }
1259
1260 f.add (last_speed_left_str, last_speed_left_len);
1261 }
1262
1464 CMP_OUT (title); 1263 CMP_OUT (title);
1465 CMP_OUT (race); 1264 CMP_OUT (race);
1466 CMP_OUT (slaying); 1265 CMP_OUT (slaying);
1266 CMP_OUT (skill);
1467 1267
1468 if (op->msg != tmp->msg) 1268 CMP_OUT (tag);
1469 f.put (KW_msg, KW_endmsg, op->msg); 1269 CMP_OUT (custom_name);
1470 if (op->lore != tmp->lore) 1270
1471 f.put (KW_lore, KW_endlore, op->lore); 1271 if (object *owner = op->owner)
1272 if (const char *ref = owner->ref ())
1273 f.put (KW(owner), ref);
1274
1275 // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved
1472 1276
1473 CMP_OUT (other_arch); 1277 CMP_OUT (other_arch);
1474 CMP_OUT (face);
1475 1278
1279 if (op->msg != arch->msg ) f.put (KW(msg) , KW(endmsg) , op->msg );
1280 if (op->lore != arch->lore) f.put (KW(lore), KW(endlore), op->lore);
1281
1282 if (op->face != arch->face ) f.put (KW(face) , op->face ? &faces [op->face ] : 0);
1283 if (op->sound != arch->sound ) f.put (KW(sound) , op->sound ? &faces [op->sound ] : 0);
1284 if (op->sound_destroy != arch->sound_destroy) f.put (KW(sound_destroy), op->sound_destroy ? &faces [op->sound_destroy] : 0);
1285
1476 if (op->animation_id != tmp->animation_id) 1286 if (op->animation_id != arch->animation_id)
1477 if (op->animation_id) 1287 if (op->has_anim ())
1288 f.put (KW(animation), op->anim ().name);
1289 else
1478 { 1290 {
1479 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1291 f.put (KW(animation));
1480 1292 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1481 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1482 f.put (KW_is_animated, (sint32) 0);
1483 } 1293 }
1484 else
1485 f.put (KW_animation, (const char *) 0);
1486 1294
1487 CMP_OUT2 (str, stats.Str); 1295 CMP_OUT2 (str, stats.Str);
1488 CMP_OUT2 (dex, stats.Dex); 1296 CMP_OUT2 (dex, stats.Dex);
1489 CMP_OUT2 (con, stats.Con); 1297 CMP_OUT2 (con, stats.Con);
1490 CMP_OUT2 (wis, stats.Wis); 1298 CMP_OUT2 (wis, stats.Wis);
1499 CMP_OUT2 (grace, stats.grace); 1307 CMP_OUT2 (grace, stats.grace);
1500 CMP_OUT2 (maxgrace, stats.maxgrace); 1308 CMP_OUT2 (maxgrace, stats.maxgrace);
1501 CMP_OUT2 (exp, stats.exp); 1309 CMP_OUT2 (exp, stats.exp);
1502 1310
1503 CMP_OUT (perm_exp); 1311 CMP_OUT (perm_exp);
1504 CMP_OUT (expmul); 1312 //CMP_OUT (expmul);
1505 1313
1506 CMP_OUT2 (food, stats.food); 1314 CMP_OUT2 (food, stats.food);
1507 CMP_OUT2 (dam, stats.dam); 1315 CMP_OUT2 (dam, stats.dam);
1508 CMP_OUT2 (luck, stats.luck); 1316 CMP_OUT2 (luck, stats.luck);
1509 CMP_OUT2 (wc, stats.wc); 1317 CMP_OUT2 (wc, stats.wc);
1510 CMP_OUT2 (ac, stats.ac); 1318 CMP_OUT2 (ac, stats.ac);
1511 1319
1512 CMP_OUT (x);
1513 CMP_OUT (y);
1514 CMP_OUT (speed);
1515 CMP_OUT (speed_left);
1516 CMP_OUT2 (move_state, move_status); 1320 CMP_OUT2 (move_state, move_status);
1517 CMP_OUT (attack_movement); 1321 CMP_OUT (attack_movement);
1518 CMP_OUT (nrof); 1322 CMP_OUT (nrof);
1519 CMP_OUT (level); 1323 CMP_OUT (level);
1520 CMP_OUT (direction);
1521 CMP_OUT (type);
1522 CMP_OUT (subtype);
1523 CMP_OUT (attacktype); 1324 CMP_OUT (attacktype);
1524 1325
1326 // using memcmp here seems to be a loss - is gcc vectorising?
1525 for (i = 0; i < NROFATTACKS; i++) 1327 for (int i = 0; i < NROFATTACKS; i++)
1526 if (op->resist[i] != tmp->resist[i]) 1328 if (expect_false (op->resist[i] != arch->resist[i]))
1527 f.put (resist_save[i], op->resist[i]); 1329 f.put (resist_save[i], op->resist[i]);
1528 1330
1529 CMP_OUT (path_attuned); 1331 CMP_OUT (path_attuned);
1530 CMP_OUT (path_repelled); 1332 CMP_OUT (path_repelled);
1531 CMP_OUT (path_denied); 1333 CMP_OUT (path_denied);
1334
1532 CMP_OUT2 (material, materials);//TODO: nuke 1335 CMP_OUT2 (material, materials);//TODO: nuke
1533 CMP_OUT (materialname); 1336 if (op->material != arch->material)
1337 f.put (KW(materialname), op->material->name);
1338
1534 CMP_OUT (value); 1339 CMP_OUT (value);
1535 CMP_OUT (carrying); 1340 CMP_OUT (carrying);
1536 CMP_OUT (weight); 1341 CMP_OUT (weight);
1537 CMP_OUT (invisible); 1342 CMP_OUT (invisible);
1538 CMP_OUT (state); 1343 CMP_OUT (state);
1541 CMP_OUT (last_sp); 1346 CMP_OUT (last_sp);
1542 CMP_OUT (last_grace); 1347 CMP_OUT (last_grace);
1543 CMP_OUT (last_eat); 1348 CMP_OUT (last_eat);
1544 CMP_OUT (glow_radius); 1349 CMP_OUT (glow_radius);
1545 1350
1546 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) 1351 if (op->flag [FLAG_IS_LINKED])
1352 if (auto (ol, op->find_link ()))
1547 f.put (KW_connected, i); 1353 f.put (KW(connected), ol->id);
1548 1354
1549 CMP_OUT (randomitems); 1355 CMP_OUT (randomitems);
1356
1550 CMP_OUT2 (container, weight_limit); 1357 CMP_OUT2 (container, weight_limit);
1551 1358
1552 CMP_OUT (run_away); 1359 CMP_OUT (run_away);
1553 CMP_OUT (pick_up); 1360 CMP_OUT (pick_up);
1554 CMP_OUT (will_apply); 1361 CMP_OUT (will_apply);
1555 CMP_OUT (smoothlevel); 1362 CMP_OUT (smoothlevel);
1556 CMP_OUT (weapontype); 1363 CMP_OUT (weapontype);
1557 CMP_OUT (tooltype);
1558 CMP_OUT (elevation);
1559 CMP_OUT (client_type); 1364 CMP_OUT (client_type);
1560 CMP_OUT (item_power); 1365 CMP_OUT (item_power);
1561 CMP_OUT (duration); 1366 CMP_OUT (duration);
1562 CMP_OUT (range); 1367 CMP_OUT (range);
1563 CMP_OUT (range_modifier); 1368 CMP_OUT (range_modifier);
1571 CMP_OUT (move_on); 1376 CMP_OUT (move_on);
1572 CMP_OUT (move_off); 1377 CMP_OUT (move_off);
1573 CMP_OUT (move_slow); 1378 CMP_OUT (move_slow);
1574 CMP_OUT (move_slow_penalty); 1379 CMP_OUT (move_slow_penalty);
1575 1380
1576 if (op->flag != tmp->flag) 1381 object::flags_t diff = (op->flag ^ arch->flag) & flagmask;
1382
1383#if stdcpp // we need gcc, sorry
1384 if (diff [FLAG_OBJ_ORIGINAL])
1385 f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0));
1386
1387 diff.reset (FLAG_OBJ_ORIGINAL);
1388
1389 // quickly test whether any other flags differ
1390 if (expect_true (diff.any ()))
1577 for (i = 0; i <= NUM_FLAGS; i++) 1391 for (int i = 0; i < NUM_FLAGS; i++)
1578 if (flag_names [i] && op->flag [i] != tmp->flag [i]) 1392 if (expect_false (diff [i]))
1579 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1393 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1394#else
1395 // use sgi extensions
1396 for (int i = diff._Find_first (); i < diff.size (); i = diff._Find_next (i))
1397 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1398#endif
1580 1399
1581 /* Save body locations */ 1400 // save body locations. gcc's memcmp does an abysmal job when used
1582 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1401 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1583 if (op->body_info[i] != tmp->body_info[i]) 1402 if (expect_false (op->slot[i].info != arch->slot[i].info))
1584 f.put (body_locations[i].save_name, op->body_info[i]); 1403 f.put (body_locations[i].kw, op->slot[i].info);
1585} 1404}
1586 1405
1587/* 1406/*
1588 * Dumps all variables in an object to a file. 1407 * Dumps all variables in an object to a file.
1589 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1408 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1590 * the only place this is not set is when saving the player. 1409 * the only place this is not set is when saving the player.
1591 */ 1410 */
1592void 1411bool
1593save_object (object_freezer &fp, object *op, int flag) 1412object::write (object_freezer &f)
1594{ 1413{
1595 /* Even if the object does have an owner, it would seem that we should 1414 if (expect_false (is_arch ()))
1596 * still save it. 1415 {
1597 */ 1416 f.put (KW(object), arch->archname);
1598 if (op->owner) 1417 write_diff (f, this, archetype::empty);
1599 return; 1418 }
1600 1419 else
1601 /* If it is unpaid and we don't want to save those, just return. */ 1420 {
1602 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1603 return;
1604
1605 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1606
1607 fp.put (KW_arch, at->name); 1421 f.put (KW(arch), arch->archname);
1608 put (fp, op, &at->clone); 1422 write_diff (f, this, arch);
1423 }
1609 1424
1610 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1611
1612 for (object *tmp = op->inv; tmp; tmp = tmp->below) 1425 for (object *tmp = inv; tmp; tmp = tmp->below)
1613 save_object (fp, tmp, flag); 1426 tmp->write (f);
1614 1427
1615 fp.put (op); 1428 f.put (this);
1616 fp.put (KW_end); 1429 f.put (KW(end));
1430
1431 return true;
1617} 1432}
1618 1433
1434/////////////////////////////////////////////////////////////////////////////
1435
1436// generic resource file load,
1437// currently supports: region, treasures, archetypes
1438bool
1439load_resource_file_ (const char *filename)
1440{
1441 object_thawer f (filename);
1442
1443 for (;;)
1444 {
1445 coroapi::cede_to_tick ();
1446
1447 switch (f.kw)
1448 {
1449 case KW_region:
1450 if (!region::read (f))
1451 return false;
1452 break;
1453
1454 case KW_treasure:
1455 case KW_treasureone:
1456 if (!treasurelist::read (f))
1457 return false;
1458 break;
1459
1460 case KW_object:
1461 if (!archetype::read (f))
1462 return false;
1463 break;
1464
1465 case KW_EOF:
1466 return true;
1467
1468 default:
1469 if (!f.parse_error ("resource file"))
1470 return false;
1471
1472 f.next ();
1473 break;
1474 }
1475 }
1476}
1477

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines