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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.22 by root, Tue Dec 12 21:39:56 2006 UTC vs.
Revision 1.30 by root, Tue Dec 26 08:54:59 2006 UTC

26 variable. */ 26 variable. */
27 27
28 28
29#include <global.h> 29#include <global.h>
30#include <loader.h> 30#include <loader.h>
31#include <newserver.h>
32#include <sproto.h> 31#include <sproto.h>
33 32
34/* Maps the MOVE_* values to names */ 33/* Maps the MOVE_* values to names */
35static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 34static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
36 35
280 279
281 if (!op->name_pl) 280 if (!op->name_pl)
282 op->name_pl = op->name; 281 op->name_pl = op->name;
283 282
284 /* objects now have a materialname. try to patch it in */ 283 /* objects now have a materialname. try to patch it in */
285 if (!(IS_WEAPON (op) && op->level > 0)) 284 if (!(op->is_weapon () && op->level > 0))
286 { 285 {
287 if (op->map != NULL) 286 if (op->map != NULL)
288 set_materialname (op, op->map->difficulty, NULL); 287 set_materialname (op, op->map->difficulty, NULL);
289 else 288 else
290 set_materialname (op, 5, NULL); 289 set_materialname (op, 5, NULL);
488 SET_FLAG (op, flag); \ 487 SET_FLAG (op, flag); \
489 else \ 488 else \
490 CLEAR_FLAG (op, flag) \ 489 CLEAR_FLAG (op, flag) \
491 490
492int 491int
493parse_object (object *op, object_thawer & thawer, int map_flags) 492parse_object (object *op, object_thawer &thawer, int map_flags)
494{ 493{
495 bool ismore = 0; 494 bool ismore = 0;
496 object *op_inv = op->inv; 495 object *op_inv = op->inv;
497 496
498 for (;;) 497 for (;;)
503 { 502 {
504 case KW_Object: // uppercase alias 503 case KW_Object: // uppercase alias
505 case KW_object: 504 case KW_object:
506 thawer.get (op->name); 505 thawer.get (op->name);
507 506
508 if (op->arch != NULL) 507 if (op->arch)
509 op->arch->name = op->name; 508 op->arch->name = op->name;
510 509
511 break; 510 break;
512 511
513 case KW_uuid: 512 case KW_uuid:
639 case KW_last_grace: thawer.get (op->last_grace); break; 638 case KW_last_grace: thawer.get (op->last_grace); break;
640 case KW_last_eat: thawer.get (op->last_eat); break; 639 case KW_last_eat: thawer.get (op->last_eat); break;
641 case KW_speed_left: thawer.get (op->speed_left); break; 640 case KW_speed_left: thawer.get (op->speed_left); break;
642 641
643 case KW_speed: 642 case KW_speed:
643 {
644 float speed;
644 thawer.get (op->speed); 645 thawer.get (speed);
646 op->set_speed (speed);
645 647
646 //TODO: maybe do in check_object 648 //TODO: maybe do in check_object
647 if (!(map_flags & MAP_STYLE)) 649 if (!(map_flags & MAP_STYLE))
648 {
649 if (op->speed < 0) 650 if (op->speed < 0)
650 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 651 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
651
652 update_ob_speed (op);
653 } 652 }
654
655 break; 653 break;
656 654
657 case KW_slow_move: 655 case KW_slow_move:
658 op->move_slow |= MOVE_WALK; 656 op->move_slow |= MOVE_WALK;
659 thawer.get (op->move_slow_penalty); 657 thawer.get (op->move_slow_penalty);
826 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; 824 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
827 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; 825 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
828 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; 826 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
829 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; 827 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
830 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; 828 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
831 case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break;
832 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; 829 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
833 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; 830 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
834 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; 831 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
835 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; 832 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
836 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; 833 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
1064 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1061 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1065 * be reset. 1062 * be reset.
1066 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1063 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1067 * 1064 *
1068 */ 1065 */
1069
1070int 1066int
1071load_object (object_thawer & fp, object *op, int map_flags) 1067load_object (object_thawer &fp, object *op, int map_flags)
1072{ 1068{
1073 return parse_object (op, fp, map_flags); 1069 return parse_object (op, fp, map_flags);
1074} 1070}
1075
1076 1071
1077/* This takes a buffer, scans it for variables, and sets those variables 1072/* This takes a buffer, scans it for variables, and sets those variables
1078 * as appropriate in op. 1073 * as appropriate in op.
1079 * 1074 *
1080 * This function appears to be used in only 2 places - in crossedit to 1075 * This function appears to be used in only 2 places - in crossedit to
1183 KW_monster, 1178 KW_monster,
1184 KW_friendly, 1179 KW_friendly,
1185 KW_generator, 1180 KW_generator,
1186 KW_is_thrown, 1181 KW_is_thrown,
1187 KW_auto_apply, 1182 KW_auto_apply,
1188 KW_treasure, 1183 KW_NULL, // was KW_treasure
1189 KW_player_sold, 1184 KW_player_sold,
1190 /* 20 */ 1185 /* 20 */
1191 KW_see_invisible, 1186 KW_see_invisible,
1192 KW_can_roll, 1187 KW_can_roll,
1193 KW_overlay_floor, 1188 KW_overlay_floor,
1430 CMP_OUT (move_on); 1425 CMP_OUT (move_on);
1431 CMP_OUT (move_off); 1426 CMP_OUT (move_off);
1432 CMP_OUT (move_slow); 1427 CMP_OUT (move_slow);
1433 CMP_OUT (move_slow_penalty); 1428 CMP_OUT (move_slow_penalty);
1434 1429
1435 if (!COMPARE_FLAGS (op, tmp)) 1430 if (op->flag != tmp->flag)
1436 for (i = 0; i <= NUM_FLAGS; i++) 1431 for (i = 0; i <= NUM_FLAGS; i++)
1437 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1432 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1438 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); 1433 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1439 1434
1440 /* Save body locations */ 1435 /* Save body locations */
1441 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1436 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1442 if (op->body_info[i] != tmp->body_info[i]) 1437 if (op->body_info[i] != tmp->body_info[i])
1443 f.put (body_locations[i].save_name, op->body_info[i]); 1438 f.put (body_locations[i].save_name, op->body_info[i]);
1445 1440
1446/* 1441/*
1447 * Dumps all variables in an object to a file. 1442 * Dumps all variables in an object to a file.
1448 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1443 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1449 * the only place this is not set is when saving the player. 1444 * the only place this is not set is when saving the player.
1450 * If bit 1 of flag is set, don't remove the object after save. As of now,
1451 * all of the callers are setting this.
1452 */ 1445 */
1453
1454void 1446void
1455save_object (object_freezer & fp, object *op, int flag) 1447save_object (object_freezer &fp, object *op, int flag)
1456{ 1448{
1457 archetype *at;
1458 object *tmp, *old;
1459
1460 /* Even if the object does have an owner, it would seem that we should 1449 /* Even if the object does have an owner, it would seem that we should
1461 * still save it. 1450 * still save it.
1462 */ 1451 */
1463 if (op->owner) 1452 if (op->owner)
1464 return; 1453 return;
1465 1454
1466 /* If it is unpaid and we don't want to save those, just return. */ 1455 /* If it is unpaid and we don't want to save those, just return. */
1467 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) 1456 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1468 return; 1457 return;
1469 1458
1470 if ((at = op->arch) == NULL) 1459 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1471 at = empty_archetype;
1472 1460
1473 fp.put (KW_arch, at->name); 1461 fp.put (KW_arch, at->name);
1474
1475 put (fp, op, &at->clone); 1462 put (fp, op, &at->clone);
1476 1463
1477 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ 1464 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1478 1465
1479 old = NULL;
1480
1481 if (flag & 2)
1482 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1466 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1483 save_object (fp, tmp, flag); 1467 save_object (fp, tmp, flag);
1484 else
1485 /* Slightly different logic because tmp/op will be removed by
1486 * the save_object we call. So we just keep looking at op->inv
1487 * until there is nothing left. In theory, the variable old
1488 * should not be needed, as recursive loops shouldn't happen.
1489 */
1490 while ((tmp = op->inv) != NULL)
1491 {
1492 if (old == tmp)
1493 {
1494 LOG (llevError, " Recursive loop in inventory\n");
1495 break;
1496 }
1497
1498 save_object (fp, tmp, flag);
1499 old = tmp;
1500 }
1501
1502 if (!(flag & 2))
1503 op->destroy ();
1504 1468
1505 fp.put (op); 1469 fp.put (op);
1506 fprintf (fp, "end\n"); 1470 fprintf (fp, "end\n");
1507} 1471}
1508 1472

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