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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.22 by root, Tue Dec 12 21:39:56 2006 UTC vs.
Revision 1.50 by root, Fri Jan 19 18:06:51 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 27 variable. */
27 28
28 29
29#include <global.h> 30#include <global.h>
30#include <loader.h> 31#include <loader.h>
31#include <newserver.h>
32#include <sproto.h> 32#include <sproto.h>
33
34// future resource loader base class
35struct loader_base
36{
37 const char *filename;
38 virtual const char *type () const = 0;
39
40 virtual archetype *get_arch (const char *name);
41 virtual void put_arch (archetype *arch);
42
43 virtual object *get_object (const char *name);
44 virtual void put_object (object *op);
45
46 virtual player *get_player ();
47 virtual void put_player (player *pl);
48
49 virtual region *get_region (const char *name);
50 virtual void put_region (region *region);
51
52 virtual facetile *get_face (const char *name);
53 virtual void put_face (facetile *face);
54
55 virtual treasurelist *get_treasure (const char *name, bool one = false);
56 virtual void put_treasure (treasurelist *treasure);
57
58 virtual animation *get_animation (const char *name);
59 virtual void put_animation (animation *anim);
60};
61
62// future generic resource loader
63// handles generic stuff valid in most files, such as
64// animations, treasures, faces and so on
65struct loader_generic : loader_base
66{
67 const char *type () const = 0;
68
69 region *get_region ();
70 void put_region (region *region);
71
72 facetile *get_face (const char *name);
73 void put_face (facetile *face);
74
75 treasurelist *get_treasure (const char *name, bool one = false);
76 void put_treasure (treasurelist *treasure);
77
78 animation *get_animation (const char *name);
79 void put_animation (animation *anim);
80};
81
82// the base class warns about and skips everything
83archetype *
84loader_base::get_arch (const char *name)
85{
86 LOG (llevError, "%s: found archetype definition '%s', which is not allowed in files of type %s.\n",
87 filename, name, type ());
88
89 return new archetype;
90}
91
92object *
93loader_base::get_object (const char *name)
94{
95 LOG (llevError, "%s: found object definition '%s', which is not allowed in files of type %s.\n",
96 filename, name, type ());
97
98 return object::create ();
99}
100
101player *
102loader_base::get_player ()
103{
104 LOG (llevError, "%s: found player definition, which is not allowed in files of type %s.\n",
105 filename, type ());
106
107 return player::create ();
108}
109
110region *
111loader_base::get_region (const char *name)
112{
113 LOG (llevError, "%s: found region definition '%s', which is not allowed in files of type %s.\n",
114 filename, name, type ());
115
116 return new region;
117}
118
119facetile *
120loader_base::get_face (const char *name)
121{
122 LOG (llevError, "%s: found face definition '%s', which is not allowed in files of type %s.\n",
123 filename, name, type ());
124
125 return new facetile;
126}
127
128treasurelist *
129loader_base::get_treasure (const char *name, bool one)
130{
131 LOG (llevError, "%s: found treasure definition '%s', which is not allowed in files of type %s.\n",
132 filename, name, type ());
133
134 return new treasurelist;//D
135}
136
137animation *
138loader_base::get_animation (const char *name)
139{
140 LOG (llevError, "%s: found animation definition '%s', which is not allowed in files of type %s.\n",
141 filename, name, type ());
142
143 return new animation;
144}
145
146void
147loader_base::put_arch (archetype *arch)
148{
149 delete arch;
150}
151
152void
153loader_base::put_object (object *op)
154{
155 op->destroy ();
156}
157
158void
159loader_base::put_player (player *pl)
160{
161 delete pl;
162}
163
164void
165loader_base::put_region (region *region)
166{
167 delete region;
168}
169
170void
171loader_base::put_face (facetile *face)
172{
173 delete face;
174}
175
176void
177loader_base::put_treasure (treasurelist *treasure)
178{
179 delete treasure;
180}
181
182void
183loader_base::put_animation (animation *anim)
184{
185 delete anim;
186}
33 187
34/* Maps the MOVE_* values to names */ 188/* Maps the MOVE_* values to names */
35static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 189static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
36 190
37/* This table is only necessary to convert objects that existed before the 191/* This table is only necessary to convert objects that existed before the
264static void 418static void
265check_loaded_object (object *op) 419check_loaded_object (object *op)
266{ 420{
267 int ip; 421 int ip;
268 422
269 /* We do some specialized handling to handle legacy cases of name_pl. 423 /* We do some specialised handling to handle legacy cases of name_pl.
270 * If the object doesn't have a name_pl, we just use the object name - 424 * If the object doesn't have a name_pl, we just use the object name -
271 * this isn't perfect (things won't be properly pluralized), but works to 425 * this isn't perfect (things won't be properly pluralised), but works to
272 * that degree (5 heart is still quite understandable). But the case we 426 * that degree (5 heart is still quite understandable). But the case we
273 * also have to catch is if this object is not using the normal name for 427 * also have to catch is if this object is not using the normal name for
274 * the object. In that case, we also want to use the loaded name. 428 * the object. In that case, we also want to use the loaded name.
275 * Otherwise, what happens is that the the plural name will lose 429 * Otherwise, what happens is that the the plural name will lose
276 * information (appear as just 'hearts' and not 'goblins heart') 430 * information (appear as just 'hearts' and not 'goblins heart')
280 434
281 if (!op->name_pl) 435 if (!op->name_pl)
282 op->name_pl = op->name; 436 op->name_pl = op->name;
283 437
284 /* objects now have a materialname. try to patch it in */ 438 /* objects now have a materialname. try to patch it in */
285 if (!(IS_WEAPON (op) && op->level > 0)) 439 if (!(op->is_weapon () && op->level > 0))
286 { 440 {
287 if (op->map != NULL) 441 if (op->map != NULL)
288 set_materialname (op, op->map->difficulty, NULL); 442 set_materialname (op, op->map->difficulty, NULL);
289 else 443 else
290 set_materialname (op, 5, NULL); 444 set_materialname (op, 5, NULL);
321 { 475 {
322 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 476 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
323 op->gen_sp_armour = op->last_heal; 477 op->gen_sp_armour = op->last_heal;
324 op->last_heal = 0; 478 op->last_heal = 0;
325 } 479 }
326 if (editor) 480
327 ip = 0;
328 else
329 ip = calc_item_power (op, 0); 481 ip = calc_item_power (op, 0);
330 /* Legacy objects from before item power was in the game */ 482 /* Legacy objects from before item power was in the game */
331 if (!op->item_power && ip) 483 if (!op->item_power && ip)
332 { 484 {
333 if (ip > 3) 485 if (ip > 3)
334 { 486 {
376 } 528 }
377 529
378 if (QUERY_FLAG (op, FLAG_MONSTER)) 530 if (QUERY_FLAG (op, FLAG_MONSTER))
379 { 531 {
380 if (op->stats.hp > op->stats.maxhp) 532 if (op->stats.hp > op->stats.maxhp)
533 {
381 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 534 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
535 op->stats.maxhp = op->stats.hp;
536 }
382 537
383 /* The archs just need to be updated for this */ 538 /* The archs just need to be updated for this */
384 if (op->move_type == 0) 539 if (op->move_type == 0)
385 op->move_type = MOVE_WALK; 540 op->move_type = MOVE_WALK;
386 } 541 }
488 SET_FLAG (op, flag); \ 643 SET_FLAG (op, flag); \
489 else \ 644 else \
490 CLEAR_FLAG (op, flag) \ 645 CLEAR_FLAG (op, flag) \
491 646
492int 647int
493parse_object (object *op, object_thawer & thawer, int map_flags) 648parse_object (object *op, object_thawer &thawer, int map_flags)
494{ 649{
495 bool ismore = 0; 650 bool ismore = 0;
496 object *op_inv = op->inv; 651 object *op_inv = op->inv;
497 652
498 for (;;) 653 for (;;)
503 { 658 {
504 case KW_Object: // uppercase alias 659 case KW_Object: // uppercase alias
505 case KW_object: 660 case KW_object:
506 thawer.get (op->name); 661 thawer.get (op->name);
507 662
508 if (op->arch != NULL) 663 if (op->arch)
509 op->arch->name = op->name; 664 op->arch->name = op->name;
510 665
511 break; 666 break;
512 667
513 case KW_uuid: 668 case KW_uuid:
552 */ 707 */
553 archetype *arch = archetype::find (str); 708 archetype *arch = archetype::find (str);
554 709
555 object *tmp; 710 object *tmp;
556 711
557 if (arch != NULL) 712 if (arch)
558 tmp = arch_to_object (arch); 713 tmp = arch_to_object (arch);
559 else 714 else
560 { 715 {
561 tmp = object::create (); 716 tmp = object::create ();
562 /* record the name of the broken object */ 717 /* record the name of the broken object */
563 tmp->name = str; 718 tmp->name = str;
564 } 719 }
720
721 // decativate the object we, as we are still going
722 // to read the speed value. Objects should be activated
723 // when the map, object or player is completly loaded.
724 tmp->deactivate ();
565 725
566 parse_object (tmp, thawer, map_flags); 726 parse_object (tmp, thawer, map_flags);
567 727
568 if (tmp->arch) 728 if (tmp->arch)
569 { 729 {
602 { 762 {
603 /* This is the actual archetype definition then */ 763 /* This is the actual archetype definition then */
604 op->arch = archetype::find (str); 764 op->arch = archetype::find (str);
605 765
606 if (op->arch) 766 if (op->arch)
767 {
607 op->arch->clone.copy_to (op); 768 op->arch->clone.copy_to (op);
769 // copy_to activates, this should be fixed properly
770 op->deactivate ();
771 }
608 else if (!arch_init) 772 else if (!arch_init)
609 /* record the name of the broken object */ 773 /* record the name of the broken object */
610 op->name = str; 774 op->name = str;
611 } 775 }
612 } 776 }
623 if (!str) 787 if (!str)
624 { 788 {
625 op->animation_id = 0; 789 op->animation_id = 0;
626 CLEAR_FLAG (op, FLAG_ANIMATE); 790 CLEAR_FLAG (op, FLAG_ANIMATE);
627 } 791 }
628 else
629 {
630 op->animation_id = find_animation (str); 792 else if ((op->animation_id = find_animation (str)))
631 SET_FLAG (op, FLAG_ANIMATE); 793 SET_FLAG (op, FLAG_ANIMATE);
632 }
633 } 794 }
634 795
635 break; 796 break;
636 797
637 case KW_last_heal: thawer.get (op->last_heal); break; 798 case KW_last_heal: thawer.get (op->last_heal); break;
642 803
643 case KW_speed: 804 case KW_speed:
644 thawer.get (op->speed); 805 thawer.get (op->speed);
645 806
646 //TODO: maybe do in check_object 807 //TODO: maybe do in check_object
647 if (!(map_flags & MAP_STYLE)) 808 // removed check for style maps
648 {
649 if (op->speed < 0) 809 if (op->speed < 0)
650 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 810 op->speed_left = op->speed_left - rndm ();
651
652 update_ob_speed (op);
653 }
654 811
655 break; 812 break;
656 813
657 case KW_slow_move: 814 case KW_slow_move:
658 op->move_slow |= MOVE_WALK; 815 op->move_slow |= MOVE_WALK;
812 CLEAR_FLAG (op, FLAG_WIZCAST); 969 CLEAR_FLAG (op, FLAG_WIZCAST);
813 } 970 }
814 break; 971 break;
815 972
816 case KW_friendly: 973 case KW_friendly:
817 GET_FLAG (op, FLAG_FRIENDLY); 974 if (thawer.get_sint32 ())
818 //TODO: move to check_object or so 975 if (op->type != PLAYER)
819 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
820 add_friendly_object (op); 976 add_friendly_object (op);
977
821 break; 978 break;
822 979
823 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; 980 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
824 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; 981 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
825 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; 982 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
826 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; 983 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
984 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
827 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; 985 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
828 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; 986 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
829 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; 987 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
830 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; 988 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
831 case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break;
832 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; 989 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
833 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; 990 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
834 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; 991 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
835 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; 992 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
836 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; 993 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
903 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; 1060 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
904 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; 1061 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
905 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; 1062 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
906 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; 1063 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
907 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; 1064 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
1065 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
908 1066
909 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; 1067 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
910 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; 1068 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
911 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; 1069 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
912 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; 1070 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
982 case KW_randomitems: 1140 case KW_randomitems:
983 op->randomitems = find_treasurelist (thawer.get_str ()); 1141 op->randomitems = find_treasurelist (thawer.get_str ());
984 break; 1142 break;
985 1143
986 case KW_msg: 1144 case KW_msg:
987 {
988 thawer.get_ml (KW_endmsg, op->msg); 1145 thawer.get_ml (KW_endmsg, op->msg);
989 //TODO: allow longer messages 1146 //TODO: allow longer messages
990 if (strlen (op->msg) >= HUGE_BUF) 1147 if (strlen (op->msg) >= HUGE_BUF)
991 { 1148 {
992 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); 1149 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
993 op->msg = "ERROR, please report: string too long, winged.\n"; 1150 op->msg = "ERROR, please report: string too long, winged.\n";
994 } 1151 }
995 }
996 break; 1152 break;
997 1153
998 case KW_lore: 1154 case KW_lore:
999 {
1000 shstr msgbuf;
1001
1002 thawer.get_ml (KW_endlore, op->lore); 1155 thawer.get_ml (KW_endlore, op->lore);
1003 //TODO: allow longer messages 1156 //TODO: allow longer messages
1004 /* Just print a warning so we can be reasonably safe 1157 /* Just print a warning so we can be reasonably safe
1005 * about not overflowing the buffer. 1158 * about not overflowing the buffer.
1006 */ 1159 */
1007 if (strlen (op->lore) > (HUGE_BUF / 2)) 1160 if (strlen (op->lore) > (HUGE_BUF / 2))
1008 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 1161 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1009 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 1162 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1010 }
1011 break; 1163 break;
1012 1164
1013 case KW_editable: 1165 case KW_editable:
1014 case KW_editor_folder: 1166 case KW_editor_folder:
1015 break; 1167 break;
1032 1184
1033 case KW_EOF: 1185 case KW_EOF:
1034 return LL_EOF; 1186 return LL_EOF;
1035 1187
1036 case KW_ERROR: 1188 case KW_ERROR:
1037 set_ob_key_value (op, thawer.line, thawer.last_value, true); 1189 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1038 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 1190 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1039
1040 //TODO: skip line, ugly, factor parsing better
1041 if (thawer.last_value)
1042 thawer.line = thawer.last_value;
1043
1044 thawer.line += strlen (thawer.line) + 1;
1045
1046 break; 1191 break;
1047 1192
1048 default: 1193 default:
1049 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1194 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1050 break; 1195 break;
1064 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1209 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1065 * be reset. 1210 * be reset.
1066 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1211 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1067 * 1212 *
1068 */ 1213 */
1069
1070int 1214int
1071load_object (object_thawer & fp, object *op, int map_flags) 1215load_object (object_thawer &fp, object *op, int map_flags)
1072{ 1216{
1217 coroapi::cede_every (1000); // cede once in a while
1218
1073 return parse_object (op, fp, map_flags); 1219 return parse_object (op, fp, map_flags);
1074} 1220}
1075
1076 1221
1077/* This takes a buffer, scans it for variables, and sets those variables 1222/* This takes a buffer, scans it for variables, and sets those variables
1078 * as appropriate in op. 1223 * as appropriate in op.
1079 * 1224 *
1080 * This function appears to be used in only 2 places - in crossedit to 1225 * This function appears to be used in only 2 places - in crossedit to
1183 KW_monster, 1328 KW_monster,
1184 KW_friendly, 1329 KW_friendly,
1185 KW_generator, 1330 KW_generator,
1186 KW_is_thrown, 1331 KW_is_thrown,
1187 KW_auto_apply, 1332 KW_auto_apply,
1188 KW_treasure, 1333 KW_NULL, // was KW_treasure
1189 KW_player_sold, 1334 KW_player_sold,
1190 /* 20 */ 1335 /* 20 */
1191 KW_see_invisible, 1336 KW_see_invisible,
1192 KW_can_roll, 1337 KW_can_roll,
1193 KW_overlay_floor, 1338 KW_overlay_floor,
1276 KW_berserk, 1421 KW_berserk,
1277 KW_neutral, 1422 KW_neutral,
1278 /* 100 */ 1423 /* 100 */
1279 KW_no_attack, 1424 KW_no_attack,
1280 KW_no_damage, 1425 KW_no_damage,
1281 KW_NULL, 1426 KW_obj_original,
1282 KW_NULL, 1427 KW_NULL,
1283 KW_activate_on_push, 1428 KW_activate_on_push,
1284 KW_activate_on_release, 1429 KW_activate_on_release,
1285 KW_is_water, 1430 KW_is_water,
1286 KW_use_content_on_gen, 1431 KW_use_content_on_gen,
1287 KW_NULL, 1432 KW_NULL,
1288 KW_is_buildable, 1433 KW_is_buildable,
1289 /* 110 */ 1434 /* 110 */
1435 KW_destroy_on_death,
1436 KW_NULL,
1290 }; 1437 };
1291 1438
1292 int i; 1439 int i;
1293 1440
1294 /* This saves the key/value lists. We do it first so that any 1441 /* This saves the key/value lists. We do it first so that any
1295 * keys that match field names will be overwritten by the loader. 1442 * keys that match field names will be overwritten by the loader.
1296 */ 1443 */
1297 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) 1444 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1298 { 1445 {
1299 /* Find the field in the opposing member. */ 1446 /* Find the field in the opposing member. */
1300 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1447 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1301 1448
1302 /* If there's no partnering field, or it's got a different value, save our field. */ 1449 /* If there's no partnering field, or it's got a different value, save our field. */
1430 CMP_OUT (move_on); 1577 CMP_OUT (move_on);
1431 CMP_OUT (move_off); 1578 CMP_OUT (move_off);
1432 CMP_OUT (move_slow); 1579 CMP_OUT (move_slow);
1433 CMP_OUT (move_slow_penalty); 1580 CMP_OUT (move_slow_penalty);
1434 1581
1435 if (!COMPARE_FLAGS (op, tmp)) 1582 if (op->flag != tmp->flag)
1436 for (i = 0; i <= NUM_FLAGS; i++) 1583 for (i = 0; i <= NUM_FLAGS; i++)
1437 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1584 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1438 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); 1585 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1439 1586
1440 /* Save body locations */ 1587 /* Save body locations */
1441 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1588 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1442 if (op->body_info[i] != tmp->body_info[i]) 1589 if (op->body_info[i] != tmp->body_info[i])
1443 f.put (body_locations[i].save_name, op->body_info[i]); 1590 f.put (body_locations[i].save_name, op->body_info[i]);
1445 1592
1446/* 1593/*
1447 * Dumps all variables in an object to a file. 1594 * Dumps all variables in an object to a file.
1448 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1595 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1449 * the only place this is not set is when saving the player. 1596 * the only place this is not set is when saving the player.
1450 * If bit 1 of flag is set, don't remove the object after save. As of now,
1451 * all of the callers are setting this.
1452 */ 1597 */
1453
1454void 1598void
1455save_object (object_freezer & fp, object *op, int flag) 1599save_object (object_freezer &fp, object *op, int flag)
1456{ 1600{
1457 archetype *at;
1458 object *tmp, *old;
1459
1460 /* Even if the object does have an owner, it would seem that we should 1601 /* Even if the object does have an owner, it would seem that we should
1461 * still save it. 1602 * still save it.
1462 */ 1603 */
1463 if (op->owner) 1604 if (op->owner)
1464 return; 1605 return;
1465 1606
1466 /* If it is unpaid and we don't want to save those, just return. */ 1607 /* If it is unpaid and we don't want to save those, just return. */
1467 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) 1608 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1468 return; 1609 return;
1469 1610
1470 if ((at = op->arch) == NULL) 1611 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1471 at = empty_archetype;
1472 1612
1473 fp.put (KW_arch, at->name); 1613 fp.put (KW_arch, at->name);
1474
1475 put (fp, op, &at->clone); 1614 put (fp, op, &at->clone);
1476 1615
1477 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ 1616 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1478 1617
1479 old = NULL;
1480
1481 if (flag & 2)
1482 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1618 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1483 save_object (fp, tmp, flag); 1619 save_object (fp, tmp, flag);
1484 else
1485 /* Slightly different logic because tmp/op will be removed by
1486 * the save_object we call. So we just keep looking at op->inv
1487 * until there is nothing left. In theory, the variable old
1488 * should not be needed, as recursive loops shouldn't happen.
1489 */
1490 while ((tmp = op->inv) != NULL)
1491 {
1492 if (old == tmp)
1493 {
1494 LOG (llevError, " Recursive loop in inventory\n");
1495 break;
1496 }
1497
1498 save_object (fp, tmp, flag);
1499 old = tmp;
1500 }
1501
1502 if (!(flag & 2))
1503 op->destroy ();
1504 1620
1505 fp.put (op); 1621 fp.put (op);
1506 fprintf (fp, "end\n"); 1622 fp.put (KW_end);
1507} 1623}
1508 1624

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