1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | variable. */ |
27 | variable. */ |
27 | |
28 | |
28 | |
29 | |
29 | #include <global.h> |
30 | #include <global.h> |
30 | #include <loader.h> |
31 | #include <loader.h> |
31 | #include <newserver.h> |
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32 | #include <sproto.h> |
32 | #include <sproto.h> |
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33 | |
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34 | // future resource loader base class |
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35 | struct loader_base |
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36 | { |
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37 | const char *filename; |
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38 | virtual const char *type () const = 0; |
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39 | |
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40 | virtual archetype *get_arch (const char *name); |
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41 | virtual void put_arch (archetype *arch); |
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42 | |
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43 | virtual object *get_object (const char *name); |
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44 | virtual void put_object (object *op); |
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45 | |
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46 | virtual player *get_player (); |
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47 | virtual void put_player (player *pl); |
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48 | |
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49 | virtual region *get_region (const char *name); |
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50 | virtual void put_region (region *region); |
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51 | |
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52 | virtual facetile *get_face (const char *name); |
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53 | virtual void put_face (facetile *face); |
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54 | |
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55 | virtual treasurelist *get_treasure (const char *name, bool one = false); |
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56 | virtual void put_treasure (treasurelist *treasure); |
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57 | |
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58 | virtual animation *get_animation (const char *name); |
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59 | virtual void put_animation (animation *anim); |
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60 | }; |
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61 | |
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62 | // future generic resource loader |
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63 | // handles generic stuff valid in most files, such as |
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64 | // animations, treasures, faces and so on |
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65 | struct loader_generic : loader_base |
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66 | { |
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67 | const char *type () const = 0; |
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68 | |
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69 | region *get_region (); |
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70 | void put_region (region *region); |
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71 | |
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72 | facetile *get_face (const char *name); |
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73 | void put_face (facetile *face); |
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74 | |
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75 | treasurelist *get_treasure (const char *name, bool one = false); |
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76 | void put_treasure (treasurelist *treasure); |
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77 | |
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78 | animation *get_animation (const char *name); |
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79 | void put_animation (animation *anim); |
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80 | }; |
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81 | |
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82 | // the base class warns about and skips everything |
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83 | archetype * |
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84 | loader_base::get_arch (const char *name) |
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85 | { |
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86 | LOG (llevError, "%s: found archetype definition '%s', which is not allowed in files of type %s.\n", |
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87 | filename, name, type ()); |
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88 | |
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89 | return new archetype; |
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90 | } |
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91 | |
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92 | object * |
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93 | loader_base::get_object (const char *name) |
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94 | { |
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95 | LOG (llevError, "%s: found object definition '%s', which is not allowed in files of type %s.\n", |
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96 | filename, name, type ()); |
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97 | |
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98 | return object::create (); |
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99 | } |
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100 | |
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101 | player * |
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102 | loader_base::get_player () |
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103 | { |
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104 | LOG (llevError, "%s: found player definition, which is not allowed in files of type %s.\n", |
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105 | filename, type ()); |
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106 | |
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107 | return player::create (); |
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108 | } |
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109 | |
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110 | region * |
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111 | loader_base::get_region (const char *name) |
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112 | { |
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113 | LOG (llevError, "%s: found region definition '%s', which is not allowed in files of type %s.\n", |
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114 | filename, name, type ()); |
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115 | |
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116 | return new region; |
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117 | } |
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118 | |
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119 | facetile * |
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120 | loader_base::get_face (const char *name) |
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121 | { |
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122 | LOG (llevError, "%s: found face definition '%s', which is not allowed in files of type %s.\n", |
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123 | filename, name, type ()); |
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124 | |
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125 | return new facetile; |
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126 | } |
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127 | |
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128 | treasurelist * |
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129 | loader_base::get_treasure (const char *name, bool one) |
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130 | { |
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131 | LOG (llevError, "%s: found treasure definition '%s', which is not allowed in files of type %s.\n", |
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132 | filename, name, type ()); |
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133 | |
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134 | return new treasurelist;//D |
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135 | } |
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136 | |
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137 | animation * |
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138 | loader_base::get_animation (const char *name) |
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139 | { |
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140 | LOG (llevError, "%s: found animation definition '%s', which is not allowed in files of type %s.\n", |
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141 | filename, name, type ()); |
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142 | |
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143 | return new animation; |
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144 | } |
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145 | |
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146 | void |
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147 | loader_base::put_arch (archetype *arch) |
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148 | { |
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149 | delete arch; |
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150 | } |
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151 | |
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152 | void |
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153 | loader_base::put_object (object *op) |
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154 | { |
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155 | op->destroy (); |
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156 | } |
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157 | |
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158 | void |
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159 | loader_base::put_player (player *pl) |
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160 | { |
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161 | delete pl; |
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162 | } |
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163 | |
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164 | void |
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165 | loader_base::put_region (region *region) |
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166 | { |
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167 | delete region; |
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168 | } |
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169 | |
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170 | void |
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171 | loader_base::put_face (facetile *face) |
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172 | { |
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173 | delete face; |
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174 | } |
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175 | |
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176 | void |
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177 | loader_base::put_treasure (treasurelist *treasure) |
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178 | { |
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179 | delete treasure; |
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180 | } |
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181 | |
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182 | void |
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183 | loader_base::put_animation (animation *anim) |
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184 | { |
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185 | delete anim; |
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186 | } |
33 | |
187 | |
34 | /* Maps the MOVE_* values to names */ |
188 | /* Maps the MOVE_* values to names */ |
35 | static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; |
189 | static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; |
36 | |
190 | |
37 | /* This table is only necessary to convert objects that existed before the |
191 | /* This table is only necessary to convert objects that existed before the |
… | |
… | |
264 | static void |
418 | static void |
265 | check_loaded_object (object *op) |
419 | check_loaded_object (object *op) |
266 | { |
420 | { |
267 | int ip; |
421 | int ip; |
268 | |
422 | |
269 | /* We do some specialized handling to handle legacy cases of name_pl. |
423 | /* We do some specialised handling to handle legacy cases of name_pl. |
270 | * If the object doesn't have a name_pl, we just use the object name - |
424 | * If the object doesn't have a name_pl, we just use the object name - |
271 | * this isn't perfect (things won't be properly pluralized), but works to |
425 | * this isn't perfect (things won't be properly pluralised), but works to |
272 | * that degree (5 heart is still quite understandable). But the case we |
426 | * that degree (5 heart is still quite understandable). But the case we |
273 | * also have to catch is if this object is not using the normal name for |
427 | * also have to catch is if this object is not using the normal name for |
274 | * the object. In that case, we also want to use the loaded name. |
428 | * the object. In that case, we also want to use the loaded name. |
275 | * Otherwise, what happens is that the the plural name will lose |
429 | * Otherwise, what happens is that the the plural name will lose |
276 | * information (appear as just 'hearts' and not 'goblins heart') |
430 | * information (appear as just 'hearts' and not 'goblins heart') |
… | |
… | |
280 | |
434 | |
281 | if (!op->name_pl) |
435 | if (!op->name_pl) |
282 | op->name_pl = op->name; |
436 | op->name_pl = op->name; |
283 | |
437 | |
284 | /* objects now have a materialname. try to patch it in */ |
438 | /* objects now have a materialname. try to patch it in */ |
285 | if (!(IS_WEAPON (op) && op->level > 0)) |
439 | if (!(op->is_weapon () && op->level > 0)) |
286 | { |
440 | { |
287 | if (op->map != NULL) |
441 | if (op->map != NULL) |
288 | set_materialname (op, op->map->difficulty, NULL); |
442 | set_materialname (op, op->map->difficulty, NULL); |
289 | else |
443 | else |
290 | set_materialname (op, 5, NULL); |
444 | set_materialname (op, 5, NULL); |
… | |
… | |
321 | { |
475 | { |
322 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
476 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
323 | op->gen_sp_armour = op->last_heal; |
477 | op->gen_sp_armour = op->last_heal; |
324 | op->last_heal = 0; |
478 | op->last_heal = 0; |
325 | } |
479 | } |
326 | if (editor) |
480 | |
327 | ip = 0; |
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328 | else |
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329 | ip = calc_item_power (op, 0); |
481 | ip = calc_item_power (op, 0); |
330 | /* Legacy objects from before item power was in the game */ |
482 | /* Legacy objects from before item power was in the game */ |
331 | if (!op->item_power && ip) |
483 | if (!op->item_power && ip) |
332 | { |
484 | { |
333 | if (ip > 3) |
485 | if (ip > 3) |
334 | { |
486 | { |
… | |
… | |
376 | } |
528 | } |
377 | |
529 | |
378 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
530 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
379 | { |
531 | { |
380 | if (op->stats.hp > op->stats.maxhp) |
532 | if (op->stats.hp > op->stats.maxhp) |
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533 | { |
381 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); |
534 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); |
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535 | op->stats.maxhp = op->stats.hp; |
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536 | } |
382 | |
537 | |
383 | /* The archs just need to be updated for this */ |
538 | /* The archs just need to be updated for this */ |
384 | if (op->move_type == 0) |
539 | if (op->move_type == 0) |
385 | op->move_type = MOVE_WALK; |
540 | op->move_type = MOVE_WALK; |
386 | } |
541 | } |
… | |
… | |
488 | SET_FLAG (op, flag); \ |
643 | SET_FLAG (op, flag); \ |
489 | else \ |
644 | else \ |
490 | CLEAR_FLAG (op, flag) \ |
645 | CLEAR_FLAG (op, flag) \ |
491 | |
646 | |
492 | int |
647 | int |
493 | parse_object (object *op, object_thawer & thawer, int map_flags) |
648 | parse_object (object *op, object_thawer &thawer, int map_flags) |
494 | { |
649 | { |
495 | bool ismore = 0; |
650 | bool ismore = 0; |
496 | object *op_inv = op->inv; |
651 | object *op_inv = op->inv; |
497 | |
652 | |
498 | for (;;) |
653 | for (;;) |
… | |
… | |
503 | { |
658 | { |
504 | case KW_Object: // uppercase alias |
659 | case KW_Object: // uppercase alias |
505 | case KW_object: |
660 | case KW_object: |
506 | thawer.get (op->name); |
661 | thawer.get (op->name); |
507 | |
662 | |
508 | if (op->arch != NULL) |
663 | if (op->arch) |
509 | op->arch->name = op->name; |
664 | op->arch->name = op->name; |
510 | |
665 | |
511 | break; |
666 | break; |
512 | |
667 | |
513 | case KW_uuid: |
668 | case KW_uuid: |
… | |
… | |
552 | */ |
707 | */ |
553 | archetype *arch = archetype::find (str); |
708 | archetype *arch = archetype::find (str); |
554 | |
709 | |
555 | object *tmp; |
710 | object *tmp; |
556 | |
711 | |
557 | if (arch != NULL) |
712 | if (arch) |
558 | tmp = arch_to_object (arch); |
713 | tmp = arch_to_object (arch); |
559 | else |
714 | else |
560 | { |
715 | { |
561 | tmp = object::create (); |
716 | tmp = object::create (); |
562 | /* record the name of the broken object */ |
717 | /* record the name of the broken object */ |
563 | tmp->name = str; |
718 | tmp->name = str; |
564 | } |
719 | } |
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720 | |
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721 | // decativate the object we, as we are still going |
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722 | // to read the speed value. Objects should be activated |
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723 | // when the map, object or player is completly loaded. |
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724 | tmp->deactivate (); |
565 | |
725 | |
566 | parse_object (tmp, thawer, map_flags); |
726 | parse_object (tmp, thawer, map_flags); |
567 | |
727 | |
568 | if (tmp->arch) |
728 | if (tmp->arch) |
569 | { |
729 | { |
… | |
… | |
602 | { |
762 | { |
603 | /* This is the actual archetype definition then */ |
763 | /* This is the actual archetype definition then */ |
604 | op->arch = archetype::find (str); |
764 | op->arch = archetype::find (str); |
605 | |
765 | |
606 | if (op->arch) |
766 | if (op->arch) |
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767 | { |
607 | op->arch->clone.copy_to (op); |
768 | op->arch->clone.copy_to (op); |
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769 | // copy_to activates, this should be fixed properly |
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770 | op->deactivate (); |
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771 | } |
608 | else if (!arch_init) |
772 | else if (!arch_init) |
609 | /* record the name of the broken object */ |
773 | /* record the name of the broken object */ |
610 | op->name = str; |
774 | op->name = str; |
611 | } |
775 | } |
612 | } |
776 | } |
… | |
… | |
623 | if (!str) |
787 | if (!str) |
624 | { |
788 | { |
625 | op->animation_id = 0; |
789 | op->animation_id = 0; |
626 | CLEAR_FLAG (op, FLAG_ANIMATE); |
790 | CLEAR_FLAG (op, FLAG_ANIMATE); |
627 | } |
791 | } |
628 | else |
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629 | { |
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630 | op->animation_id = find_animation (str); |
792 | else if ((op->animation_id = find_animation (str))) |
631 | SET_FLAG (op, FLAG_ANIMATE); |
793 | SET_FLAG (op, FLAG_ANIMATE); |
632 | } |
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633 | } |
794 | } |
634 | |
795 | |
635 | break; |
796 | break; |
636 | |
797 | |
637 | case KW_last_heal: thawer.get (op->last_heal); break; |
798 | case KW_last_heal: thawer.get (op->last_heal); break; |
… | |
… | |
642 | |
803 | |
643 | case KW_speed: |
804 | case KW_speed: |
644 | thawer.get (op->speed); |
805 | thawer.get (op->speed); |
645 | |
806 | |
646 | //TODO: maybe do in check_object |
807 | //TODO: maybe do in check_object |
647 | if (!(map_flags & MAP_STYLE)) |
808 | // removed check for style maps |
648 | { |
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649 | if (op->speed < 0) |
809 | if (op->speed < 0) |
650 | op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; |
810 | op->speed_left = op->speed_left - rndm (); |
651 | |
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652 | update_ob_speed (op); |
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653 | } |
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654 | |
811 | |
655 | break; |
812 | break; |
656 | |
813 | |
657 | case KW_slow_move: |
814 | case KW_slow_move: |
658 | op->move_slow |= MOVE_WALK; |
815 | op->move_slow |= MOVE_WALK; |
… | |
… | |
812 | CLEAR_FLAG (op, FLAG_WIZCAST); |
969 | CLEAR_FLAG (op, FLAG_WIZCAST); |
813 | } |
970 | } |
814 | break; |
971 | break; |
815 | |
972 | |
816 | case KW_friendly: |
973 | case KW_friendly: |
817 | GET_FLAG (op, FLAG_FRIENDLY); |
974 | if (thawer.get_sint32 ()) |
818 | //TODO: move to check_object or so |
975 | if (op->type != PLAYER) |
819 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY)) |
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820 | add_friendly_object (op); |
976 | add_friendly_object (op); |
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977 | |
821 | break; |
978 | break; |
822 | |
979 | |
823 | case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; |
980 | case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; |
824 | case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; |
981 | case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; |
825 | case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; |
982 | case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; |
826 | case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; |
983 | case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; |
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984 | case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break; |
827 | case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; |
985 | case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; |
828 | case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; |
986 | case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; |
829 | case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; |
987 | case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; |
830 | case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; |
988 | case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; |
831 | case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break; |
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|
832 | case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; |
989 | case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; |
833 | case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; |
990 | case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; |
834 | case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; |
991 | case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; |
835 | case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; |
992 | case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; |
836 | case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; |
993 | case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; |
… | |
… | |
903 | case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; |
1060 | case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; |
904 | case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; |
1061 | case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; |
905 | case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; |
1062 | case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; |
906 | case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; |
1063 | case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; |
907 | case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; |
1064 | case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; |
|
|
1065 | case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break; |
908 | |
1066 | |
909 | case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
1067 | case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
910 | case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
1068 | case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
911 | case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; |
1069 | case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; |
912 | case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; |
1070 | case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; |
… | |
… | |
982 | case KW_randomitems: |
1140 | case KW_randomitems: |
983 | op->randomitems = find_treasurelist (thawer.get_str ()); |
1141 | op->randomitems = find_treasurelist (thawer.get_str ()); |
984 | break; |
1142 | break; |
985 | |
1143 | |
986 | case KW_msg: |
1144 | case KW_msg: |
987 | { |
|
|
988 | thawer.get_ml (KW_endmsg, op->msg); |
1145 | thawer.get_ml (KW_endmsg, op->msg); |
989 | //TODO: allow longer messages |
1146 | //TODO: allow longer messages |
990 | if (strlen (op->msg) >= HUGE_BUF) |
1147 | if (strlen (op->msg) >= HUGE_BUF) |
991 | { |
1148 | { |
992 | LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); |
1149 | LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); |
993 | op->msg = "ERROR, please report: string too long, winged.\n"; |
1150 | op->msg = "ERROR, please report: string too long, winged.\n"; |
994 | } |
1151 | } |
995 | } |
|
|
996 | break; |
1152 | break; |
997 | |
1153 | |
998 | case KW_lore: |
1154 | case KW_lore: |
999 | { |
|
|
1000 | shstr msgbuf; |
|
|
1001 | |
|
|
1002 | thawer.get_ml (KW_endlore, op->lore); |
1155 | thawer.get_ml (KW_endlore, op->lore); |
1003 | //TODO: allow longer messages |
1156 | //TODO: allow longer messages |
1004 | /* Just print a warning so we can be reasonably safe |
1157 | /* Just print a warning so we can be reasonably safe |
1005 | * about not overflowing the buffer. |
1158 | * about not overflowing the buffer. |
1006 | */ |
1159 | */ |
1007 | if (strlen (op->lore) > (HUGE_BUF / 2)) |
1160 | if (strlen (op->lore) > (HUGE_BUF / 2)) |
1008 | LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
1161 | LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
1009 | HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); |
1162 | HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); |
1010 | } |
|
|
1011 | break; |
1163 | break; |
1012 | |
1164 | |
1013 | case KW_editable: |
1165 | case KW_editable: |
1014 | case KW_editor_folder: |
1166 | case KW_editor_folder: |
1015 | break; |
1167 | break; |
… | |
… | |
1032 | |
1184 | |
1033 | case KW_EOF: |
1185 | case KW_EOF: |
1034 | return LL_EOF; |
1186 | return LL_EOF; |
1035 | |
1187 | |
1036 | case KW_ERROR: |
1188 | case KW_ERROR: |
1037 | set_ob_key_value (op, thawer.line, thawer.last_value, true); |
1189 | set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true); |
1038 | //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D |
1190 | //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D |
1039 | |
|
|
1040 | //TODO: skip line, ugly, factor parsing better |
|
|
1041 | if (thawer.last_value) |
|
|
1042 | thawer.line = thawer.last_value; |
|
|
1043 | |
|
|
1044 | thawer.line += strlen (thawer.line) + 1; |
|
|
1045 | |
|
|
1046 | break; |
1191 | break; |
1047 | |
1192 | |
1048 | default: |
1193 | default: |
1049 | LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); |
1194 | LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); |
1050 | break; |
1195 | break; |
… | |
… | |
1064 | * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should |
1209 | * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should |
1065 | * be reset. |
1210 | * be reset. |
1066 | * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) |
1211 | * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) |
1067 | * |
1212 | * |
1068 | */ |
1213 | */ |
1069 | |
|
|
1070 | int |
1214 | int |
1071 | load_object (object_thawer & fp, object *op, int map_flags) |
1215 | load_object (object_thawer &fp, object *op, int map_flags) |
1072 | { |
1216 | { |
|
|
1217 | coroapi::cede_every (1000); // cede once in a while |
|
|
1218 | |
1073 | return parse_object (op, fp, map_flags); |
1219 | return parse_object (op, fp, map_flags); |
1074 | } |
1220 | } |
1075 | |
|
|
1076 | |
1221 | |
1077 | /* This takes a buffer, scans it for variables, and sets those variables |
1222 | /* This takes a buffer, scans it for variables, and sets those variables |
1078 | * as appropriate in op. |
1223 | * as appropriate in op. |
1079 | * |
1224 | * |
1080 | * This function appears to be used in only 2 places - in crossedit to |
1225 | * This function appears to be used in only 2 places - in crossedit to |
… | |
… | |
1183 | KW_monster, |
1328 | KW_monster, |
1184 | KW_friendly, |
1329 | KW_friendly, |
1185 | KW_generator, |
1330 | KW_generator, |
1186 | KW_is_thrown, |
1331 | KW_is_thrown, |
1187 | KW_auto_apply, |
1332 | KW_auto_apply, |
1188 | KW_treasure, |
1333 | KW_NULL, // was KW_treasure |
1189 | KW_player_sold, |
1334 | KW_player_sold, |
1190 | /* 20 */ |
1335 | /* 20 */ |
1191 | KW_see_invisible, |
1336 | KW_see_invisible, |
1192 | KW_can_roll, |
1337 | KW_can_roll, |
1193 | KW_overlay_floor, |
1338 | KW_overlay_floor, |
… | |
… | |
1276 | KW_berserk, |
1421 | KW_berserk, |
1277 | KW_neutral, |
1422 | KW_neutral, |
1278 | /* 100 */ |
1423 | /* 100 */ |
1279 | KW_no_attack, |
1424 | KW_no_attack, |
1280 | KW_no_damage, |
1425 | KW_no_damage, |
1281 | KW_NULL, |
1426 | KW_obj_original, |
1282 | KW_NULL, |
1427 | KW_NULL, |
1283 | KW_activate_on_push, |
1428 | KW_activate_on_push, |
1284 | KW_activate_on_release, |
1429 | KW_activate_on_release, |
1285 | KW_is_water, |
1430 | KW_is_water, |
1286 | KW_use_content_on_gen, |
1431 | KW_use_content_on_gen, |
1287 | KW_NULL, |
1432 | KW_NULL, |
1288 | KW_is_buildable, |
1433 | KW_is_buildable, |
1289 | /* 110 */ |
1434 | /* 110 */ |
|
|
1435 | KW_destroy_on_death, |
|
|
1436 | KW_NULL, |
1290 | }; |
1437 | }; |
1291 | |
1438 | |
1292 | int i; |
1439 | int i; |
1293 | |
1440 | |
1294 | /* This saves the key/value lists. We do it first so that any |
1441 | /* This saves the key/value lists. We do it first so that any |
1295 | * keys that match field names will be overwritten by the loader. |
1442 | * keys that match field names will be overwritten by the loader. |
1296 | */ |
1443 | */ |
1297 | for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) |
1444 | for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) |
1298 | { |
1445 | { |
1299 | /* Find the field in the opposing member. */ |
1446 | /* Find the field in the opposing member. */ |
1300 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
1447 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
1301 | |
1448 | |
1302 | /* If there's no partnering field, or it's got a different value, save our field. */ |
1449 | /* If there's no partnering field, or it's got a different value, save our field. */ |
… | |
… | |
1430 | CMP_OUT (move_on); |
1577 | CMP_OUT (move_on); |
1431 | CMP_OUT (move_off); |
1578 | CMP_OUT (move_off); |
1432 | CMP_OUT (move_slow); |
1579 | CMP_OUT (move_slow); |
1433 | CMP_OUT (move_slow_penalty); |
1580 | CMP_OUT (move_slow_penalty); |
1434 | |
1581 | |
1435 | if (!COMPARE_FLAGS (op, tmp)) |
1582 | if (op->flag != tmp->flag) |
1436 | for (i = 0; i <= NUM_FLAGS; i++) |
1583 | for (i = 0; i <= NUM_FLAGS; i++) |
1437 | if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) |
1584 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1438 | f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); |
1585 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1439 | |
1586 | |
1440 | /* Save body locations */ |
1587 | /* Save body locations */ |
1441 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1588 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1442 | if (op->body_info[i] != tmp->body_info[i]) |
1589 | if (op->body_info[i] != tmp->body_info[i]) |
1443 | f.put (body_locations[i].save_name, op->body_info[i]); |
1590 | f.put (body_locations[i].save_name, op->body_info[i]); |
… | |
… | |
1445 | |
1592 | |
1446 | /* |
1593 | /* |
1447 | * Dumps all variables in an object to a file. |
1594 | * Dumps all variables in an object to a file. |
1448 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1595 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1449 | * the only place this is not set is when saving the player. |
1596 | * the only place this is not set is when saving the player. |
1450 | * If bit 1 of flag is set, don't remove the object after save. As of now, |
|
|
1451 | * all of the callers are setting this. |
|
|
1452 | */ |
1597 | */ |
1453 | |
|
|
1454 | void |
1598 | void |
1455 | save_object (object_freezer & fp, object *op, int flag) |
1599 | save_object (object_freezer &fp, object *op, int flag) |
1456 | { |
1600 | { |
1457 | archetype *at; |
|
|
1458 | object *tmp, *old; |
|
|
1459 | |
|
|
1460 | /* Even if the object does have an owner, it would seem that we should |
1601 | /* Even if the object does have an owner, it would seem that we should |
1461 | * still save it. |
1602 | * still save it. |
1462 | */ |
1603 | */ |
1463 | if (op->owner) |
1604 | if (op->owner) |
1464 | return; |
1605 | return; |
1465 | |
1606 | |
1466 | /* If it is unpaid and we don't want to save those, just return. */ |
1607 | /* If it is unpaid and we don't want to save those, just return. */ |
1467 | if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) |
1608 | if (!(flag & 1) && op->flag [FLAG_UNPAID]) |
1468 | return; |
1609 | return; |
1469 | |
1610 | |
1470 | if ((at = op->arch) == NULL) |
1611 | archetype *at = op->arch ? (archetype *)op->arch : empty_archetype; |
1471 | at = empty_archetype; |
|
|
1472 | |
1612 | |
1473 | fp.put (KW_arch, at->name); |
1613 | fp.put (KW_arch, at->name); |
1474 | |
|
|
1475 | put (fp, op, &at->clone); |
1614 | put (fp, op, &at->clone); |
1476 | |
1615 | |
1477 | /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ |
1616 | /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ |
1478 | |
1617 | |
1479 | old = NULL; |
|
|
1480 | |
|
|
1481 | if (flag & 2) |
|
|
1482 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1618 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1483 | save_object (fp, tmp, flag); |
1619 | save_object (fp, tmp, flag); |
1484 | else |
|
|
1485 | /* Slightly different logic because tmp/op will be removed by |
|
|
1486 | * the save_object we call. So we just keep looking at op->inv |
|
|
1487 | * until there is nothing left. In theory, the variable old |
|
|
1488 | * should not be needed, as recursive loops shouldn't happen. |
|
|
1489 | */ |
|
|
1490 | while ((tmp = op->inv) != NULL) |
|
|
1491 | { |
|
|
1492 | if (old == tmp) |
|
|
1493 | { |
|
|
1494 | LOG (llevError, " Recursive loop in inventory\n"); |
|
|
1495 | break; |
|
|
1496 | } |
|
|
1497 | |
|
|
1498 | save_object (fp, tmp, flag); |
|
|
1499 | old = tmp; |
|
|
1500 | } |
|
|
1501 | |
|
|
1502 | if (!(flag & 2)) |
|
|
1503 | op->destroy (); |
|
|
1504 | |
1620 | |
1505 | fp.put (op); |
1621 | fp.put (op); |
1506 | fprintf (fp, "end\n"); |
1622 | fp.put (KW_end); |
1507 | } |
1623 | } |
1508 | |
1624 | |