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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.22 by root, Tue Dec 12 21:39:56 2006 UTC vs.
Revision 1.80 by root, Sat May 12 16:06:41 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 27 variable. */
27 28
28
29#include <global.h> 29#include <global.h>
30#include <loader.h> 30#include <loader.h>
31#include <newserver.h>
32#include <sproto.h> 31#include <sproto.h>
33 32
34/* Maps the MOVE_* values to names */ 33/////////////////////////////////////////////////////////////////////////////
35static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
36 34
37/* This table is only necessary to convert objects that existed before the 35/* This table is only necessary to convert objects that existed before the
38 * spell object conversion to the new object. It was not practical 36 * spell object conversion to the new object. It was not practical
39 * to go through every mapping looking for every potion, rod, wand, etc 37 * to go through every mapping looking for every potion, rod, wand, etc
40 * that had a sp set and update to the new value. So this maps the 38 * that had a sp set and update to the new value. So this maps the
252 "spell_cause_rabies", /* 204 */ 250 "spell_cause_rabies", /* 204 */
253 "spell_glyph", /* 205 */ 251 "spell_glyph", /* 205 */
254 NULL 252 NULL
255}; 253};
256 254
257extern int arch_init; 255extern bool loading_arch;
258 256
259/* This function checks the object after it has been loaded (when we 257/* This function checks the object after it has been loaded (when we
260 * get the 'end' in the input stream). This function can be used to 258 * get the 'end' in the input stream). This function can be used to
261 * deal with legacy objects where fields may have changed. It can also be used 259 * deal with legacy objects where fields may have changed. It can also be used
262 * to check for objects to make sure there are no common errors. 260 * to check for objects to make sure there are no common errors.
263 */ 261 */
264static void 262void
265check_loaded_object (object *op) 263object::post_load_check ()
266{ 264{
267 int ip; 265 switch (type)
266 {
267 case BOW:
268 case WAND:
269 case ROD:
270 case HORN:
271 case SKILL_TOOL:
272 if (slot [body_range].info != -1)
273 {
274 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
275 slot [body_range].info = -1;
276 }
277 break;
268 278
279 case WEAPON:
280 if (slot [body_combat].info != -1)
281 {
282 LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
283 slot [body_combat].info = -1;
284 }
285 break;
286
287 case SHIELD:
288 if (slot [body_shield].info != -1)
289 {
290 LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
291 slot [body_shield].info = -1;
292 }
293 break;
294
295 case PLAYER:
296 if (slot [body_shield].info != 1)
297 {
298 LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
299 slot [body_shield].info = 1;
300 }
301
302 if (slot [body_combat].info != 1)
303 {
304 LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
305 slot [body_combat].info = 1;
306 }
307
308 if (slot [body_range].info != 1)
309 {
310 LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
311 slot [body_range].info = 1;
312 }
313 break;
314 }
315
269 /* We do some specialized handling to handle legacy cases of name_pl. 316 /* We do some specialised handling to handle legacy cases of name_pl.
270 * If the object doesn't have a name_pl, we just use the object name - 317 * If the object doesn't have a name_pl, we just use the object name -
271 * this isn't perfect (things won't be properly pluralized), but works to 318 * this isn't perfect (things won't be properly pluralised), but works to
272 * that degree (5 heart is still quite understandable). But the case we 319 * that degree (5 heart is still quite understandable). But the case we
273 * also have to catch is if this object is not using the normal name for 320 * also have to catch is if this object is not using the normal name for
274 * the object. In that case, we also want to use the loaded name. 321 * the object. In that case, we also want to use the loaded name.
275 * Otherwise, what happens is that the the plural name will lose 322 * Otherwise, what happens is that the the plural name will lose
276 * information (appear as just 'hearts' and not 'goblins heart') 323 * information (appear as just 'hearts' and not 'goblins heart')
277 */ 324 */
278 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 325 if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl)
279 op->name_pl = NULL; 326 name_pl = 0;
280 327
281 if (!op->name_pl) 328 if (!name_pl)
282 op->name_pl = op->name; 329 name_pl = name;
283 330
284 /* objects now have a materialname. try to patch it in */ 331 /* objects now have a materialname. try to patch it in */
285 if (!(IS_WEAPON (op) && op->level > 0)) 332 if (!(is_weapon () && level > 0))
286 { 333 set_materialname (this, map ? map->difficulty : 5, 0);
287 if (op->map != NULL) 334
288 set_materialname (op, op->map->difficulty, NULL);
289 else
290 set_materialname (op, 5, NULL);
291 }
292 /* only do these when program is first run - a bit 335 /* only do these when program is first run - a bit
293 * excessive to do this at every run - most of this is 336 * excessive to do this at every run - most of this is
294 * really just to catch any errors - program will still run, but 337 * really just to catch any errors - program will still run, but
295 * not in the ideal fashion. 338 * not in the ideal fashion.
296 */ 339 */
297 if ((op->type == WEAPON || op->type == BOW) && arch_init) 340 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
298 { 341 {
299 if (!op->skill) 342 if (!skill)
300 {
301 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); 343 LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ());
302 }
303 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 344 else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) ||
304 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) 345 (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2))
305 {
306 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); 346 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
307 }
308 } 347 }
309 348
310 /* We changed last_heal to gen_sp_armour, which is what it 349 /* We changed last_heal to gen_sp_armour, which is what it
311 * really does for many objects. Need to catch any in maps 350 * really does for many objects. Need to catch any in maps
312 * that may have an old value. 351 * that may have an old value.
313 */ 352 */
314 if ((op->type == WEAPON) || 353 if (type == WEAPON
315 (op->type == ARMOUR) || (op->type == HELMET) || 354 || type == ARMOUR || type == HELMET
316 (op->type == SHIELD) || (op->type == RING) || 355 || type == SHIELD || type == RING
317 (op->type == BOOTS) || (op->type == GLOVES) || 356 || type == BOOTS || type == GLOVES
318 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) 357 || type == AMULET || type == GIRDLE
358 || type == BRACERS || type == CLOAK)
319 { 359 {
320 if (op->last_heal) 360 if (last_heal)
321 { 361 {
322 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 362 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
323 op->gen_sp_armour = op->last_heal; 363 gen_sp_armour = last_heal;
324 op->last_heal = 0; 364 last_heal = 0;
325 } 365 }
326 if (editor) 366
327 ip = 0;
328 else
329 ip = calc_item_power (op, 0); 367 int ip = calc_item_power (this, 0);
368
330 /* Legacy objects from before item power was in the game */ 369 /* Legacy objects from before item power was in the game */
331 if (!op->item_power && ip) 370 if (!item_power && ip)
332 { 371 {
333 if (ip > 3) 372 if (ip > 3)
334 {
335 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); 373 LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip);
336 } 374
337 op->item_power = ip; 375 item_power = ip;
338 } 376 }
377
339 /* Check for possibly bogus values. Has to meet both these criteria - 378 /* Check for possibly bogus values. Has to meet both these criteria -
340 * something that has item_power 1 is probably just fine if our calculated 379 * something that has item_power 1 is probably just fine if our calculated
341 * value is 1 or 2 - these values are small enough that hard to be precise. 380 * value is 1 or 2 - these values are small enough that hard to be precise.
342 * similarly, it item_power is 0, the first check will always pass, 381 * similarly, it item_power is 0, the first check will always pass,
343 * but not the second one. 382 * but not the second one.
344 */ 383 */
345 if (ip > 2 * op->item_power && ip > (op->item_power + 3)) 384 if (ip > 2 * item_power && ip > (item_power + 3))
346 {
347 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); 385 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
348 }
349
350 } 386 }
387
351 /* Old spellcasting object - need to load in the appropiate object */ 388 /* Old spellcasting object - need to load in the appropiate object */
352 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 389 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL ||
353 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 390 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
354 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 391 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch)
355 { 392 {
356 object *tmp;
357
358 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 393 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
359 * in that spell was stored in sp. 394 * in that spell was stored in sp.
360 */ 395 */
361 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 396 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
362 insert_ob_in_ob (tmp, op); 397 insert_ob_in_ob (tmp, this);
363 op->randomitems = NULL; /* So another spell isn't created for this object */ 398 randomitems = NULL; /* So another spell isn't created for this object */
364 } 399 }
400
365 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 401 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
366
367 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 402 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
368 { 403 {
369 object *tmp;
370
371 tmp = get_archetype_by_object_name (op->slaying); 404 object *tmp = get_archetype_by_object_name (slaying);
372 insert_ob_in_ob (tmp, op); 405 insert_ob_in_ob (tmp, this);
373 op->randomitems = NULL; /* So another spell isn't created for this object */ 406 randomitems = NULL; /* So another spell isn't created for this object */
374 /* without this, value is all screwed up */ 407 /* without this, value is all screwed up */
375 op->value = op->arch->clone.value * op->inv->value; 408 value = arch->clone.value * inv->value;
376 } 409 }
377 410
378 if (QUERY_FLAG (op, FLAG_MONSTER)) 411 if (QUERY_FLAG (this, FLAG_MONSTER))
379 { 412 {
380 if (op->stats.hp > op->stats.maxhp) 413 if (stats.hp > stats.maxhp)
414 {
381 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 415 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
416 stats.maxhp = stats.hp;
417 }
382 418
383 /* The archs just need to be updated for this */ 419 /* The archs just need to be updated for this */
384 if (op->move_type == 0) 420 if (move_type == 0)
385 op->move_type = MOVE_WALK; 421 move_type = MOVE_WALK;
386 } 422 }
387 423
388 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) 424 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
389 { 425 {
390 /* Object will duplicate it's content as part of the 426 /* Object will duplicate it's content as part of the
391 * generation process. To do this, we must flag inventory 427 * generation process. To do this, we must flag inventory
392 * so it remains unevaluated concerning the randomitems and 428 * so it remains unevaluated concerning the randomitems and
393 * the living (a demonlord shouldn't cast from inside generator!) 429 * the living (a demonlord shouldn't cast from inside generator!)
394 */ 430 */
395 flag_inv (op, FLAG_IS_A_TEMPLATE); 431 flag_inv (this, FLAG_IS_A_TEMPLATE);
396 } 432 }
397 433
398 /* Handle player movers. We use move_type for player movers 434 /* Handle player movers. We use move_type for player movers
399 * because they operate on their own time (move_on 435 * because they operate on their own time (move_on
400 * would potentially cause them to be triggered when someone steps 436 * would potentially cause them to be triggered when someone steps
401 * on them). If move_type is set, presume person knows what they 437 * on them). If move_type is set, presume person knows what they
402 * are doing, otherwise, set move_type based on maxhp value. 438 * are doing, otherwise, set move_type based on maxhp value.
403 */ 439 */
404 if (op->type == PLAYERMOVER) 440 if (type == PLAYERMOVER)
405 { 441 {
406 if (!op->move_type) 442 if (!move_type)
407 { 443 {
408 if (op->stats.maxhp) 444 if (stats.maxhp)
409 { 445 {
410 op->move_type = MOVE_ALL; 446 move_type = MOVE_ALL;
411 op->stats.maxhp = 0; 447 stats.maxhp = 0;
412 } 448 }
413 else 449 else
450 move_type = MOVE_WALK;
451 }
452 }
453}
454
455static void
456set_move (MoveType &mt, const char *str)
457{
458 static const struct flagstr {
459 const char *name;
460 MoveType flags;
461 } move_flags[] = {
462 { "walk" , MOVE_WALK },
463 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
464 { "fly_low" , MOVE_FLY_LOW },
465 { "fly_high", MOVE_FLY_HIGH },
466 { "swim" , MOVE_SWIM },
467 { "boat" , MOVE_BOAT },
468 { "ship" , MOVE_SHIP },
469 { "all" , MOVE_ALL },
470 };
471
472 if (!str)
473 {
474 mt = 0;
475 return;
476 }
477
478 if (isdigit (*str))
479 {
480 mt = atoi (str);
481 return;
482 }
483
484 mt = 0;
485
486 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
487 {
488 bool negate = 0;
489
490 if (*str == '-')
491 {
492 negate = 1;
493 str++;
494 }
495
496 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
497 {
498 if (!strcmp (f->name, str))
414 { 499 {
415 op->move_type = MOVE_WALK; 500 if (negate)
501 mt &= ~f->flags;
502 else
503 mt |= f->flags;
504
505 goto next;
416 } 506 }
417 } 507 }
418 }
419 508
509 LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str);
510
511next: ;
512 }
420} 513}
421 514
422static void
423set_move (MoveType & mt, const char *str)
424{
425 if (!str)
426 {
427 mt = 0;
428 return;
429 }
430
431 if (isdigit (*str))
432 {
433 mt = atoi (str);
434 return;
435 }
436
437 mt = 0;
438
439 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
440 {
441 if (!strcasecmp (str, "all"))
442 mt |= MOVE_ALL;
443 else
444 {
445 int i, negate = 0;
446
447 if (*str == '-')
448 {
449 negate = 1;
450 str++;
451 }
452
453 for (i = 0; move_name[i]; i++)
454 {
455 if (!strcasecmp (move_name[i], str))
456 {
457 if (negate)
458 mt &= ~(1 << i);
459 else
460 mt |= (1 << i);
461
462 break;
463 }
464 }
465
466 if (!move_name[i])
467 {
468 /* fly is a special case - covers both fly_low and
469 * fly_high - since it doesn't match to a specific
470 * single bit, have to special case it.
471 */
472 if (!strcasecmp (str, "flying"))
473 {
474 if (negate)
475 mt &= ~MOVE_FLYING;
476 else
477 mt |= MOVE_FLYING;
478 }
479 else
480 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
481 }
482 }
483 }
484}
485
486#define GET_FLAG(op,flag) \ 515#define GET_FLAG(op,flag) \
487 if (thawer.get_sint32 ()) \ 516 if (f.get_sint32 ()) \
488 SET_FLAG (op, flag); \ 517 SET_FLAG (op, flag); \
489 else \ 518 else \
490 CLEAR_FLAG (op, flag) \ 519 CLEAR_FLAG (op, flag) \
491 520
492int 521bool
493parse_object (object *op, object_thawer & thawer, int map_flags) 522object::parse_kv (object_thawer &f)
494{ 523{
495 bool ismore = 0;
496 object *op_inv = op->inv; 524 object *op_inv = inv;
497 525
498 for (;;) 526 for (;;)
499 { 527 {
500 keyword kw = thawer.get_kv ();
501
502 switch (kw) 528 switch (f.kw)
503 { 529 {
504 case KW_Object: // uppercase alias
505 case KW_object:
506 thawer.get (op->name);
507
508 if (op->arch != NULL)
509 op->arch->name = op->name;
510
511 break;
512
513 case KW_uuid: 530 case KW_uuid:
514 if (const char *s = thawer.get_str ()) 531 if (const char *s = f.get_str ())
515 { 532 {
516 unsigned int version; 533 unsigned int version;
517 unsigned long long seq; 534 unsigned long long seq;
518 535
519 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) 536 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
520 { 537 {
521 op->uuid.seq = seq; 538 uuid.seq = seq;
522 break; 539 break;
523 } 540 }
524 } 541 }
525 542
526 op->uuid = gen_uuid (); 543 uuid = gen_uuid ();
527 break; 544 break;
528 545
529 case KW_oid: 546 case KW_oid:
530 thawer.get (op, thawer.get_sint32 ()); 547 f.get (this, f.get_sint32 ());
531 break; 548 break;
532 549
533 case KW_name: thawer.get (op->name); break; 550 case KW_name: f.get (name); break;
534 case KW_name_pl: thawer.get (op->name_pl); break; 551 case KW_name_pl: f.get (name_pl); break;
535 case KW_title: thawer.get (op->title); break; 552 case KW_title: f.get (title); break;
536 case KW_custom_name: thawer.get (op->custom_name); break; 553 case KW_custom_name: f.get (custom_name); break;
537 554
538 case KW_attach: thawer.get_ornull (op->attach); break; 555 case KW_attach: f.get_ornull (attach); break;
539 case KW_skill: thawer.get_ornull (op->skill); break; 556 case KW_skill: f.get_ornull (skill); break;
540 case KW_race: thawer.get_ornull (op->race); break; 557 case KW_race: f.get_ornull (race); break;
541 case KW_slaying: thawer.get_ornull (op->slaying); break; 558 case KW_slaying: f.get_ornull (slaying); break;
542 559
543 case KW_arch: 560 case KW_arch:
544 { 561 {
545 const char *str = thawer.get_str (); 562 object *tmp = object::read (f);
563 tmp->deactivate ();
546 564
547 if (op->arch)
548 { 565 {
549 /* If op->arch has been set, then this new object
550 * must be part of the inventory. So process
551 * appropriately.
552 */
553 archetype *arch = archetype::find (str);
554
555 object *tmp;
556
557 if (arch != NULL)
558 tmp = arch_to_object (arch);
559 else
560 {
561 tmp = object::create ();
562 /* record the name of the broken object */
563 tmp->name = str;
564 }
565
566 parse_object (tmp, thawer, map_flags);
567
568 if (tmp->arch)
569 {
570 // was: insert_ob_in_ob (tmp, op); 566 // was: insert_ob_in_ob (tmp, op);
571 // but manually adding it can improve map loading times a lot 567 // but manually adding it can improve map loading times a lot
572 // also, appending instead of prepending keeps the 568 // also, appending instead of prepending keeps the
573 // save ordering the same between repeated load/saves. 569 // save ordering the same between repeated load/saves.
574 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 570 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
575 CLEAR_FLAG (tmp, FLAG_REMOVED); 571 CLEAR_FLAG (tmp, FLAG_REMOVED);
576 572
577 if (!op_inv) 573 if (!op_inv)
578 { 574 {
579 op->inv = tmp;
580 tmp->above = 0;
581 }
582 else
583 {
584 while (op_inv->below)
585 op_inv = op_inv->below;
586
587 op_inv->below = tmp;
588 tmp->above = op_inv;
589 }
590
591 tmp->below = 0;
592 tmp->env = op;
593 op_inv = tmp; 575 inv = tmp;
576 tmp->above = 0;
594 } 577 }
595 else 578 else
596 { 579 {
597 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); 580 while (op_inv->below)
598 tmp->destroy (); 581 op_inv = op_inv->below;
582
583 op_inv->below = tmp;
584 tmp->above = op_inv;
599 } 585 }
586
587 tmp->below = 0;
588 tmp->env = this;
589 op_inv = tmp;
600 } 590 }
601 else
602 {
603 /* This is the actual archetype definition then */
604 op->arch = archetype::find (str);
605
606 if (op->arch)
607 op->arch->clone.copy_to (op);
608 else if (!arch_init)
609 /* record the name of the broken object */
610 op->name = str;
611 }
612 } 591 }
613 break; 592 continue;
614 593
615 case KW_other_arch: 594 case KW_other_arch:
595 other_arch =
596 loading_arch
597 ? archetype::get (f.get_str ())
616 op->other_arch = archetype::find (thawer.get_str ()); 598 : archetype::find (f.get_str ());
599
600 if (!other_arch)
601 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ());
617 break; 602 break;
618 603
619 case KW_animation: 604 case KW_animation:
620 { 605 {
606 CLEAR_FLAG (this, FLAG_ANIMATE);
607 animation_id = 0;
608
621 const char *str = thawer.get_str (); 609 const char *str = f.get_str ();
622
623 if (!str)
624 {
625 op->animation_id = 0;
626 CLEAR_FLAG (op, FLAG_ANIMATE);
627 }
628 else
629 {
630 op->animation_id = find_animation (str); 610 if (str && (animation_id = find_animation (str)))
631 SET_FLAG (op, FLAG_ANIMATE); 611 SET_FLAG (this, FLAG_ANIMATE);
632 }
633 } 612 }
634
635 break; 613 break;
636 614
637 case KW_last_heal: thawer.get (op->last_heal); break; 615 case KW_last_heal: f.get (last_heal); break;
638 case KW_last_sp: thawer.get (op->last_sp); break; 616 case KW_last_sp: f.get (last_sp); break;
639 case KW_last_grace: thawer.get (op->last_grace); break; 617 case KW_last_grace: f.get (last_grace); break;
640 case KW_last_eat: thawer.get (op->last_eat); break; 618 case KW_last_eat: f.get (last_eat); break;
641 case KW_speed_left: thawer.get (op->speed_left); break; 619 case KW_speed_left: f.get (speed_left); break;
642 620
643 case KW_speed: 621 case KW_speed:
644 thawer.get (op->speed); 622 f.get (speed);
645 623
646 //TODO: maybe do in check_object 624 //TODO: maybe do in check_object
647 if (!(map_flags & MAP_STYLE)) 625 // removed check for style maps
648 {
649 if (op->speed < 0) 626 if (speed < 0)
650 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 627 speed_left = speed_left - rndm ();
651
652 update_ob_speed (op);
653 }
654 628
655 break; 629 break;
656 630
657 case KW_slow_move: 631 case KW_slow_move:
658 op->move_slow |= MOVE_WALK; 632 move_slow |= MOVE_WALK;
659 thawer.get (op->move_slow_penalty); 633 f.get (move_slow_penalty);
660 break; 634 break;
661 635
662 case KW_face: 636 case KW_face:
663 op->face = &new_faces[FindFace (thawer.get_str (), 0)]; 637 face = face_find (f.get_str ());
664 break; 638 break;
665 639
666 case KW_x: thawer.get (op->x); break; 640 case KW_x: f.get (x); break;
667 case KW_y: thawer.get (op->y); break; 641 case KW_y: f.get (y); break;
668 642
669 case KW_Str: // uppercase alias 643 case KW_Str: // uppercase alias
670 case KW_str: thawer.get (op->stats.Str); break; 644 case KW_str: f.get (stats.Str); break;
671 case KW_Dex: // uppercase alias 645 case KW_Dex: // uppercase alias
672 case KW_dex: thawer.get (op->stats.Dex); break; 646 case KW_dex: f.get (stats.Dex); break;
673 case KW_Con: // uppercase alias 647 case KW_Con: // uppercase alias
674 case KW_con: thawer.get (op->stats.Con); break; 648 case KW_con: f.get (stats.Con); break;
675 case KW_Wis: // uppercase alias 649 case KW_Wis: // uppercase alias
676 case KW_wis: thawer.get (op->stats.Wis); break; 650 case KW_wis: f.get (stats.Wis); break;
677 case KW_Cha: // uppercase alias 651 case KW_Cha: // uppercase alias
678 case KW_cha: thawer.get (op->stats.Cha); break; 652 case KW_cha: f.get (stats.Cha); break;
679 case KW_Int: // uppercase alias 653 case KW_Int: // uppercase alias
680 case KW_int: thawer.get (op->stats.Int); break; 654 case KW_int: f.get (stats.Int); break;
681 case KW_Pow: // uppercase alias 655 case KW_Pow: // uppercase alias
682 case KW_pow: thawer.get (op->stats.Pow); break; 656 case KW_pow: f.get (stats.Pow); break;
683 657
684 case KW_hp: thawer.get (op->stats.hp); break; 658 case KW_hp: f.get (stats.hp); break;
685 case KW_maxhp: thawer.get (op->stats.maxhp); break; 659 case KW_maxhp: f.get (stats.maxhp); break;
686 case KW_sp: thawer.get (op->stats.sp); break; 660 case KW_sp: f.get (stats.sp); break;
687 case KW_maxsp: thawer.get (op->stats.maxsp); break; 661 case KW_maxsp: f.get (stats.maxsp); break;
688 case KW_grace: thawer.get (op->stats.grace); break; 662 case KW_grace: f.get (stats.grace); break;
689 case KW_maxgrace: thawer.get (op->stats.maxgrace); break; 663 case KW_maxgrace: f.get (stats.maxgrace); break;
690 664
691 case KW_exp: thawer.get (op->stats.exp); break; 665 case KW_exp: f.get (stats.exp); break;
692 case KW_perm_exp: thawer.get (op->perm_exp); break; 666 case KW_perm_exp: f.get (perm_exp); break;
693 case KW_food: thawer.get (op->stats.food); break; 667 case KW_food: f.get (stats.food); break;
694 case KW_dam: thawer.get (op->stats.dam); break; 668 case KW_dam: f.get (stats.dam); break;
695 case KW_wc: thawer.get (op->stats.wc); break; 669 case KW_wc: f.get (stats.wc); break;
696 case KW_ac: thawer.get (op->stats.ac); break; 670 case KW_ac: f.get (stats.ac); break;
697 case KW_nrof: thawer.get (op->nrof); break; 671 case KW_nrof: f.get (nrof); break;
698 case KW_level: thawer.get (op->level); break; 672 case KW_level: f.get (level); break;
699 case KW_direction: thawer.get (op->direction); break; 673 case KW_direction: f.get (direction); break;
700 case KW_type: thawer.get (op->type); break; 674 case KW_type: f.get (type); break;
701 case KW_subtype: thawer.get (op->subtype); break; 675 case KW_subtype: f.get (subtype); break;
702 case KW_value: thawer.get (op->value); break; 676 case KW_value: f.get (value); break;
703 case KW_weight: thawer.get (op->weight); break; 677 case KW_weight: f.get (weight); break;
704 case KW_carrying: thawer.get (op->carrying); break; 678 case KW_carrying: f.get (carrying); break;
705 case KW_attacktype: thawer.get (op->attacktype); break; 679 case KW_attacktype: f.get (attacktype); break;
706 case KW_path_attuned: thawer.get (op->path_attuned); break; 680 case KW_path_attuned: f.get (path_attuned); break;
707 case KW_path_repelled: thawer.get (op->path_repelled); break; 681 case KW_path_repelled: f.get (path_repelled); break;
708 case KW_path_denied: thawer.get (op->path_denied); break; 682 case KW_path_denied: f.get (path_denied); break;
709 case KW_invisible: thawer.get (op->invisible); break; 683 case KW_invisible: f.get (invisible); break;
710 case KW_magic: thawer.get (op->magic); break; 684 case KW_magic: f.get (magic); break;
711 case KW_state: thawer.get (op->state); break; 685 case KW_state: f.get (state); break;
712 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break; 686 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
713 case KW_material: thawer.get (op->material); break; 687 case KW_material: f.get (materials); break; //TODO: nuke
714 case KW_materialname: thawer.get (op->materialname); break; 688 case KW_materialname: f.get (materialname); break;
715 689
716 /* These are the new values */ 690 /* These are the new values */
717 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; 691 case KW_move_block: set_move (move_block, f.get_str ()); break;
718 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; 692 case KW_move_allow: set_move (move_allow, f.get_str ()); break;
719 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break; 693 case KW_move_type: set_move (move_type, f.get_str ()); break;
720 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break; 694 case KW_move_on: set_move (move_on, f.get_str ()); break;
721 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break; 695 case KW_move_off: set_move (move_off, f.get_str ()); break;
722 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break; 696 case KW_move_slow: set_move (move_slow, f.get_str ()); break;
723 697
724 /* These are all legacy - any new objects should use the move_ .. values */ 698 /* These are all legacy - any new objects should use the move_ .. values */
725 case KW_no_pass: 699 case KW_no_pass:
726 { 700 {
727 if (thawer.get_sint32 ()) 701 if (f.get_sint32 ())
728 op->move_block = MOVE_ALL; 702 move_block = MOVE_ALL;
729 else 703 else
730 op->move_block = 0; 704 move_block = 0;
731 } 705 }
732 706
733 break; 707 break;
734 708
735 /* These are all legacy - any new objects should use the move_ .. values */ 709 /* These are all legacy - any new objects should use the move_ .. values */
736 case KW_walk_on: 710 case KW_walk_on:
737 { 711 {
738 if (thawer.get_sint32 ()) 712 if (f.get_sint32 ())
739 op->move_on |= MOVE_WALK; 713 move_on |= MOVE_WALK;
740 else 714 else
741 op->move_on &= ~MOVE_WALK; 715 move_on &= ~MOVE_WALK;
742 } 716 }
743 717
744 break; 718 break;
745 719
746 /* These are all legacy - any new objects should use the move_ .. values */ 720 /* These are all legacy - any new objects should use the move_ .. values */
747 case KW_walk_off: 721 case KW_walk_off:
748 { 722 {
749 if (thawer.get_sint32 ()) 723 if (f.get_sint32 ())
750 op->move_off |= MOVE_WALK; 724 move_off |= MOVE_WALK;
751 else 725 else
752 op->move_off &= ~MOVE_WALK; 726 move_off &= ~MOVE_WALK;
753 } 727 }
754 break; 728 break;
755 729
756 /* These are all legacy - any new objects should use the move_ .. values */ 730 /* These are all legacy - any new objects should use the move_ .. values */
757 case KW_fly_on: 731 case KW_fly_on:
758 { 732 {
759 if (thawer.get_sint32 ()) 733 if (f.get_sint32 ())
760 op->move_on |= MOVE_FLY_LOW; 734 move_on |= MOVE_FLY_LOW;
761 else 735 else
762 op->move_on &= ~MOVE_FLY_LOW; 736 move_on &= ~MOVE_FLY_LOW;
763 } 737 }
764 break; 738 break;
765 739
766 /* These are all legacy - any new objects should use the move_ .. values */ 740 /* These are all legacy - any new objects should use the move_ .. values */
767 case KW_fly_off: 741 case KW_fly_off:
768 { 742 {
769 if (thawer.get_sint32 ()) 743 if (f.get_sint32 ())
770 op->move_off |= MOVE_FLY_LOW; 744 move_off |= MOVE_FLY_LOW;
771 else 745 else
772 op->move_off &= ~MOVE_FLY_LOW; 746 move_off &= ~MOVE_FLY_LOW;
773 } 747 }
774 break; 748 break;
775 749
776 //TODO: remove these after converting archetypes 750 //TODO: remove these after converting archetypes
777 case KW_can_use_wand: 751 case KW_can_use_wand:
778 GET_FLAG (op, FLAG_USE_RANGE); 752 GET_FLAG (this, FLAG_USE_RANGE);
779 break; 753 break;
780 754
781 /* These are all legacy - any new objects should use the move_ .. values */ 755 /* These are all legacy - any new objects should use the move_ .. values */
782 case KW_flying: 756 case KW_flying:
783 { 757 {
784 if (thawer.get_sint32 ()) 758 if (f.get_sint32 ())
785 op->move_type |= MOVE_FLY_LOW; 759 move_type |= MOVE_FLY_LOW;
786 else 760 else
787 op->move_type &= ~MOVE_FLY_LOW; 761 move_type &= ~MOVE_FLY_LOW;
788 } 762 }
789 break; 763 break;
790 764
791 765
792 case KW_identified: 766 case KW_identified:
793 GET_FLAG (op, FLAG_IDENTIFIED); 767 GET_FLAG (this, FLAG_IDENTIFIED);
794 //TODO: move to check_object or so 768 //TODO: move to check_object or so
795 if (QUERY_FLAG (op, FLAG_IDENTIFIED)) 769 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
796 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); 770 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
797 771
798 break; 772 break;
799 773
800 case KW_wiz: 774 case KW_wiz:
801 GET_FLAG (op, FLAG_WIZ); 775 GET_FLAG (this, FLAG_WIZ);
802 //TODO: move to check_object 776 //TODO: move to check_object
803 if (QUERY_FLAG (op, FLAG_WIZ)) 777 if (QUERY_FLAG (this, FLAG_WIZ))
804 { 778 {
805 SET_FLAG (op, FLAG_WAS_WIZ); 779 SET_FLAG (this, FLAG_WAS_WIZ);
806 SET_FLAG (op, FLAG_WIZPASS); 780 SET_FLAG (this, FLAG_WIZPASS);
807 SET_FLAG (op, FLAG_WIZCAST); 781 SET_FLAG (this, FLAG_WIZCAST);
808 } 782 }
809 else 783 else
810 { 784 {
811 CLEAR_FLAG (op, FLAG_WIZPASS); 785 CLEAR_FLAG (this, FLAG_WIZPASS);
812 CLEAR_FLAG (op, FLAG_WIZCAST); 786 CLEAR_FLAG (this, FLAG_WIZCAST);
813 } 787 }
814 break; 788 break;
815 789
816 case KW_friendly: 790 case KW_friendly:
817 GET_FLAG (op, FLAG_FRIENDLY); 791 if (f.get_sint32 ())
818 //TODO: move to check_object or so 792 if (type != PLAYER)
819 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
820 add_friendly_object (op); 793 add_friendly_object (this);
821 break;
822 794
795 break;
796
823 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; 797 case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
824 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; 798 case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
825 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; 799 case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
826 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; 800 case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
801 case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
827 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; 802 case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
828 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; 803 case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
829 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; 804 case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
830 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; 805 case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
831 case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break;
832 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; 806 case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
833 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; 807 case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
834 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; 808 case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
835 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; 809 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
836 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; 810 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
837 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break; 811 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
838 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break; 812 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
839 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break; 813 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
840 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break; 814 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
841 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break; 815 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
842 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break; 816 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
843 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break; 817 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
844 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break; 818 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
845 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break; 819 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
846 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break; 820 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
847 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break; 821 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
848 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break; 822 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
849 case KW_scared: GET_FLAG (op, FLAG_SCARED); break; 823 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
850 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break; 824 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
851 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break; 825 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
852 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break; 826 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
853 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break; 827 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
854 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break; 828 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
855 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break; 829 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
856 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break; 830 case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break;
857 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break; 831 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
858 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break; 832 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
859 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break; 833 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
860 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break; 834 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
861 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break; 835 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
862 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break; 836 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
863 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break; 837 case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
864 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break; 838 case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
865 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break; 839 case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
866 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break; 840 case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
867 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break; 841 case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
868 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break; 842 case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
869 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break; 843 case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
870 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break; 844 case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
871 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break; 845 case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
872 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break; 846 case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
873 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break; 847 case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
874 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break; 848 case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
875 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break; 849 case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
876 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break; 850 case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
877 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break; 851 case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
878 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break; 852 case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
879 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break; 853 case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
880 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break; 854 case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
881 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break; 855 case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
882 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break; 856 case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
883 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break; 857 case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
884 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break; 858 case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
885 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break; 859 case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
886 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break; 860 case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
887 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break; 861 case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
888 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break; 862 case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
889 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break; 863 case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
890 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break; 864 case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
891 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break; 865 case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
892 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break; 866 case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
893 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break; 867 case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
894 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break; 868 case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
895 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break; 869 case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
896 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break; 870 case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
897 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break; 871 case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
898 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break; 872 case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
899 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break; 873 case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
900 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break; 874 case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
901 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break; 875 case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
902 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break; 876 case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
903 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; 877 case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
904 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; 878 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
905 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; 879 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
906 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; 880 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
907 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; 881 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
882 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
883 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
884 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
908 885
909 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; 886 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
910 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; 887 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
911 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; 888 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
912 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; 889 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
913 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break; 890 case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
914 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break; 891 case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
915 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break; 892 case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
916 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break; 893 case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
917 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break; 894 case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
918 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break; 895 case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
919 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break; 896 case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
920 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break; 897 case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
921 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break; 898 case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
922 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break; 899 case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
923 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break; 900 case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
924 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break; 901 case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
925 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break; 902 case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
926 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break; 903 case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
927 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break; 904 case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
928 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break; 905 case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
929 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break; 906 case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
930 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break; 907 case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
931 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break; 908 case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
932 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break; 909 case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
933 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break; 910 case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
934 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break; 911 case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
935 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break; 912 case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
936 913
937 case KW_luck: thawer.get (op->stats.luck); break; 914 case KW_luck: f.get (stats.luck); break;
938 case KW_run_away: thawer.get (op->run_away); break; 915 case KW_run_away: f.get (run_away); break;
939 case KW_pick_up: thawer.get (op->pick_up); break; 916 case KW_pick_up: f.get (pick_up); break;
940 case KW_item_power: thawer.get (op->item_power); break; 917 case KW_item_power: f.get (item_power); break;
941 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break; 918 case KW_gen_sp_armour: f.get (gen_sp_armour); break;
942 case KW_anim_speed: thawer.get (op->anim_speed); break; 919 case KW_anim_speed: f.get (anim_speed); break;
943 case KW_container: thawer.get (op->weight_limit); break; 920 case KW_container: f.get (weight_limit); break;
944 case KW_will_apply: thawer.get (op->will_apply); break; 921 case KW_will_apply: f.get (will_apply); break;
945 case KW_attack_movement: thawer.get (op->attack_movement); break; 922 case KW_attack_movement: f.get (attack_movement); break;
946 case KW_move_state: thawer.get (op->move_status); break; 923 case KW_move_state: f.get (move_status); break;
947 case KW_expmul: thawer.get (op->expmul); break; 924 case KW_expmul: f.get (expmul); break;
948 case KW_glow_radius: thawer.get (op->glow_radius); break; 925 case KW_glow_radius: f.get (glow_radius); break;
949 case KW_weapontype: thawer.get (op->weapontype); break; 926 case KW_weapontype: f.get (weapontype); break;
950 case KW_tooltype: thawer.get (op->tooltype); break; 927 case KW_tooltype: f.get (tooltype); break;
951 case KW_casting_time: thawer.get (op->casting_time); break; 928 case KW_casting_time: f.get (casting_time); break;
952 case KW_elevation: thawer.get (op->elevation); break; 929 case KW_elevation: f.get (elevation); break;
953 case KW_smoothlevel: thawer.get (op->smoothlevel); break; 930 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
954 case KW_client_type: thawer.get (op->client_type); break; 931 case KW_client_type: f.get (client_type); break;
955 case KW_duration: thawer.get (op->duration); break; 932 case KW_duration: f.get (duration); break;
956 case KW_range: thawer.get (op->range); break; 933 case KW_range: f.get (range); break;
957 case KW_range_modifier: thawer.get (op->range_modifier); break; 934 case KW_range_modifier: f.get (range_modifier); break;
958 case KW_dam_modifier: thawer.get (op->dam_modifier); break; 935 case KW_dam_modifier: f.get (dam_modifier); break;
959 case KW_duration_modifier: thawer.get (op->duration_modifier); break; 936 case KW_duration_modifier: f.get (duration_modifier); break;
960 937
961 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess 938 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
962 //TODO: parse from other include files 939 //TODO: parse from other include files
963 case KW_body_range: thawer.get (op->body_info[0]); break; 940 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
964 case KW_body_arm: thawer.get (op->body_info[1]); break; 941 case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
965 case KW_body_torso: thawer.get (op->body_info[2]); break; 942 case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
966 case KW_body_head: thawer.get (op->body_info[3]); break; 943 case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
967 case KW_body_neck: thawer.get (op->body_info[4]); break; 944 case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
968 case KW_body_skill: thawer.get (op->body_info[5]); break; 945 case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
969 case KW_body_finger: thawer.get (op->body_info[6]); break; 946 case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
970 case KW_body_shoulder: thawer.get (op->body_info[7]); break; 947 case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
971 case KW_body_foot: thawer.get (op->body_info[8]); break; 948 case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
972 case KW_body_hand: thawer.get (op->body_info[9]); break; 949 case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
973 case KW_body_wrist: thawer.get (op->body_info[10]); break; 950 case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
974 case KW_body_waist: thawer.get (op->body_info[11]); break; 951 case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
952 case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
953 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
975 case KW_can_apply: 954 case KW_can_apply:
976 break; 955 break;
977 956
978 case KW_connected: 957 case KW_connected:
979 add_button_link (op, op->map, thawer.get_sint32 ()); 958 add_button_link (this, map, f.get_sint32 ());
980 break; 959 break;
981 960
982 case KW_randomitems: 961 case KW_randomitems:
983 op->randomitems = find_treasurelist (thawer.get_str ()); 962 if (f.get_str ())
963 {
964 randomitems =
965 loading_arch
966 ? treasurelist::get (f.get_str ())
967 : treasurelist::find (f.get_str ());
968
969 if (!randomitems)
970 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
971 }
972 else
973 randomitems = 0;
984 break; 974 break;
985 975
986 case KW_msg: 976 case KW_msg:
987 {
988 thawer.get_ml (KW_endmsg, op->msg); 977 f.get_ml (KW_endmsg, msg);
989 //TODO: allow longer messages 978 //TODO: allow longer messages
990 if (strlen (op->msg) >= HUGE_BUF) 979 if (strlen (msg) >= HUGE_BUF)
991 { 980 {
992 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); 981 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg);
993 op->msg = "ERROR, please report: string too long, winged.\n"; 982 msg = "ERROR, please report: string too long, winged.\n";
994 } 983 }
995 }
996 break; 984 break;
997 985
998 case KW_lore: 986 case KW_lore:
999 {
1000 shstr msgbuf;
1001
1002 thawer.get_ml (KW_endlore, op->lore); 987 f.get_ml (KW_endlore, lore);
1003 //TODO: allow longer messages 988 //TODO: allow longer messages
1004 /* Just print a warning so we can be reasonably safe 989 /* Just print a warning so we can be reasonably safe
1005 * about not overflowing the buffer. 990 * about not overflowing the buffer.
1006 */ 991 */
1007 if (strlen (op->lore) > (HUGE_BUF / 2)) 992 if (strlen (lore) > (HUGE_BUF / 2))
1008 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 993 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1009 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 994 HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore);
1010 }
1011 break; 995 break;
1012 996
1013 case KW_editable: 997 case KW_editable:
1014 case KW_editor_folder: 998 case KW_editor_folder:
1015 break; 999 break;
1016 1000
1017 case KW_More: // uppercase alias
1018 case KW_more:
1019 /* We need to record that this is a multipart object,
1020 * so the calling function can glue things back together
1021 */
1022 ismore = 1;
1023 break;
1024
1025 case KW_end: 1001 case KW_end:
1026 check_loaded_object (op);
1027
1028 if (!arch_init) 1002 if (!loading_arch)
1029 op->instantiate (); 1003 instantiate ();
1030 1004
1031 return ismore ? LL_MORE : LL_NORMAL; 1005 f.next ();
1032
1033 case KW_EOF:
1034 return LL_EOF; 1006 return true;
1035 1007
1036 case KW_ERROR: 1008 case KW_ERROR:
1037 set_ob_key_value (op, thawer.line, thawer.last_value, true); 1009 set_ob_key_value (this, f.kw_str, f.value, true);
1038 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 1010 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1039
1040 //TODO: skip line, ugly, factor parsing better
1041 if (thawer.last_value)
1042 thawer.line = thawer.last_value;
1043
1044 thawer.line += strlen (thawer.line) + 1;
1045
1046 break; 1011 break;
1047 1012
1048 default: 1013 default:
1049 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1014 if (!f.parse_error ("object", name))
1015 return false;
1050 break; 1016 break;
1051 } 1017 }
1018
1019 f.next ();
1052 } 1020 }
1053} 1021}
1054 1022
1055/* 1023object *
1056 * Loads an object from the given file-pointer. 1024object::read (object_thawer &f, maptile *map)
1057 * Variables will be read and parsed and patched into the object
1058 * until the string "end" is reached, or the end of the file.
1059 *
1060 * bufstat is used to determine various file attributes:
1061 * LO_REPATE (0): We are reading from the same buffer as the last call.
1062 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1063 * will also be reading from this (treasure file, artifacts.)
1064 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1065 * be reset.
1066 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1067 *
1068 */
1069
1070int
1071load_object (object_thawer & fp, object *op, int map_flags)
1072{ 1025{
1073 return parse_object (op, fp, map_flags); 1026 assert (f.kw == KW_arch);
1027
1028 archetype *arch = archetype::find (f.get_str ());
1029
1030 if (!arch)
1031 {
1032 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1033 arch = archetype::find ("earthwall");
1034 }
1035
1036 assert (arch); //D maybe use exception handling of sorts?
1037
1038 f.next ();
1039
1040 object *op = object::create ();
1041
1042 op->map = map;
1043 arch->clone.copy_to (op);
1044 // copy_to activates, this should be fixed properly
1045 op->deactivate ();
1046
1047 if (!op->parse_kv (f))
1048 {
1049 op->destroy (true);
1050 return 0;
1051 }
1052
1053 op->post_load_check ();
1054 return op;
1074} 1055}
1075
1076 1056
1077/* This takes a buffer, scans it for variables, and sets those variables 1057/* This takes a buffer, scans it for variables, and sets those variables
1078 * as appropriate in op. 1058 * as appropriate in op.
1079 * 1059 *
1080 * This function appears to be used in only 2 places - in crossedit to 1060 * This function appears to be used in only 2 places - in crossedit to
1081 * override values and in c_wiz to mutate values. 1061 * override values and in c_wiz to mutate values.
1082 */ 1062 */
1083int 1063int
1084set_variable (object *op, char *buf) 1064set_variable (object *op, char *buf)
1085{ 1065{
1086 object_thawer thawer (buf, (AV *)0); 1066 object_thawer f (buf, (AV *)0);
1087 1067
1088 return parse_object (op, thawer, 0); 1068 f.next ();
1089} 1069 return op->parse_kv (f);
1090
1091/*
1092 * Initialises the array of variable-names. Needed before any
1093 * objects can be loaded. Called by init_library().
1094 */
1095
1096void
1097init_vars ()
1098{
1099} 1070}
1100 1071
1101/* This returns a string of the integer movement type */ 1072/* This returns a string of the integer movement type */
1102#if 0 1073#if 0
1103// unused function 1074// unused function
1148 return retbuf + 1; 1119 return retbuf + 1;
1149} 1120}
1150#endif 1121#endif
1151 1122
1152// compare *op against *tmp and output differences 1123// compare *op against *tmp and output differences
1153void 1124static void
1154put (object_freezer &f, object *op, object *tmp) 1125write_diff (object_freezer &f, object *op, object *tmp)
1155{ 1126{
1156 static const keyword resist_save[NROFATTACKS] = { 1127 static const keyword resist_save[NROFATTACKS] = {
1157# define def(uc, lc, name, plus, change) KW_resist_ ## lc, 1128# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1158# include "attackinc.h" 1129# include "attackinc.h"
1159# undef def 1130# undef def
1183 KW_monster, 1154 KW_monster,
1184 KW_friendly, 1155 KW_friendly,
1185 KW_generator, 1156 KW_generator,
1186 KW_is_thrown, 1157 KW_is_thrown,
1187 KW_auto_apply, 1158 KW_auto_apply,
1188 KW_treasure, 1159 KW_treasure_env,
1189 KW_player_sold, 1160 KW_player_sold,
1190 /* 20 */ 1161 /* 20 */
1191 KW_see_invisible, 1162 KW_see_invisible,
1192 KW_can_roll, 1163 KW_can_roll,
1193 KW_overlay_floor, 1164 KW_overlay_floor,
1254 KW_can_use_skill, 1225 KW_can_use_skill,
1255 KW_been_applied, 1226 KW_been_applied,
1256 /* 80 */ 1227 /* 80 */
1257 KW_has_ready_scroll, 1228 KW_has_ready_scroll,
1258 KW_can_use_rod, 1229 KW_can_use_rod,
1259 KW_NULL, 1230 KW_precious,
1260 KW_can_use_horn, 1231 KW_can_use_horn,
1261 KW_make_invisible, 1232 KW_make_invisible,
1262 KW_inv_locked, 1233 KW_inv_locked,
1263 KW_is_wooded, 1234 KW_is_wooded,
1264 KW_is_hilly, 1235 KW_is_hilly,
1276 KW_berserk, 1247 KW_berserk,
1277 KW_neutral, 1248 KW_neutral,
1278 /* 100 */ 1249 /* 100 */
1279 KW_no_attack, 1250 KW_no_attack,
1280 KW_no_damage, 1251 KW_no_damage,
1281 KW_NULL, 1252 KW_obj_original,
1282 KW_NULL, 1253 KW_NULL,
1283 KW_activate_on_push, 1254 KW_activate_on_push,
1284 KW_activate_on_release, 1255 KW_activate_on_release,
1285 KW_is_water, 1256 KW_is_water,
1286 KW_use_content_on_gen, 1257 KW_use_content_on_gen,
1287 KW_NULL, 1258 KW_NULL,
1288 KW_is_buildable, 1259 KW_is_buildable,
1289 /* 110 */ 1260 /* 110 */
1261 KW_destroy_on_death,
1262 KW_NULL,
1290 }; 1263 };
1291 1264
1292 int i; 1265 int i;
1293 1266
1294 /* This saves the key/value lists. We do it first so that any 1267 /* This saves the key/value lists. We do it first so that any
1295 * keys that match field names will be overwritten by the loader. 1268 * keys that match field names will be overwritten by the loader.
1296 */ 1269 */
1297 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) 1270 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1298 { 1271 {
1299 /* Find the field in the opposing member. */ 1272 /* Find the field in the opposing member. */
1300 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1273 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1301 1274
1302 /* If there's no partnering field, or it's got a different value, save our field. */ 1275 /* If there's no partnering field, or it's got a different value, save our field. */
1328 f.put (KW_msg, KW_endmsg, op->msg); 1301 f.put (KW_msg, KW_endmsg, op->msg);
1329 if (op->lore != tmp->lore) 1302 if (op->lore != tmp->lore)
1330 f.put (KW_lore, KW_endlore, op->lore); 1303 f.put (KW_lore, KW_endlore, op->lore);
1331 1304
1332 CMP_OUT (other_arch); 1305 CMP_OUT (other_arch);
1333 CMP_OUT (face); 1306
1307 if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0);
1334 1308
1335 if (op->animation_id != tmp->animation_id) 1309 if (op->animation_id != tmp->animation_id)
1336 if (op->animation_id) 1310 if (op->animation_id)
1337 { 1311 {
1338 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1312 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1386 f.put (resist_save[i], op->resist[i]); 1360 f.put (resist_save[i], op->resist[i]);
1387 1361
1388 CMP_OUT (path_attuned); 1362 CMP_OUT (path_attuned);
1389 CMP_OUT (path_repelled); 1363 CMP_OUT (path_repelled);
1390 CMP_OUT (path_denied); 1364 CMP_OUT (path_denied);
1391 CMP_OUT (material); 1365 CMP_OUT2 (material, materials);//TODO: nuke
1392 CMP_OUT (materialname); 1366 CMP_OUT (materialname);
1393 CMP_OUT (value); 1367 CMP_OUT (value);
1394 CMP_OUT (carrying); 1368 CMP_OUT (carrying);
1395 CMP_OUT (weight); 1369 CMP_OUT (weight);
1396 CMP_OUT (invisible); 1370 CMP_OUT (invisible);
1430 CMP_OUT (move_on); 1404 CMP_OUT (move_on);
1431 CMP_OUT (move_off); 1405 CMP_OUT (move_off);
1432 CMP_OUT (move_slow); 1406 CMP_OUT (move_slow);
1433 CMP_OUT (move_slow_penalty); 1407 CMP_OUT (move_slow_penalty);
1434 1408
1435 if (!COMPARE_FLAGS (op, tmp)) 1409 if (op->flag != tmp->flag)
1436 for (i = 0; i <= NUM_FLAGS; i++) 1410 for (i = 0; i <= NUM_FLAGS; i++)
1437 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1411 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1438 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); 1412 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1439 1413
1440 /* Save body locations */ 1414 // save body locations
1441 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1415 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1442 if (op->body_info[i] != tmp->body_info[i]) 1416 if (op->slot[i].info != tmp->slot[i].info)
1443 f.put (body_locations[i].save_name, op->body_info[i]); 1417 f.put (body_locations[i].save_name, op->slot[i].info);
1444} 1418}
1445 1419
1446/* 1420/*
1447 * Dumps all variables in an object to a file. 1421 * Dumps all variables in an object to a file.
1448 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1422 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1449 * the only place this is not set is when saving the player. 1423 * the only place this is not set is when saving the player.
1450 * If bit 1 of flag is set, don't remove the object after save. As of now,
1451 * all of the callers are setting this.
1452 */ 1424 */
1453 1425bool
1454void 1426object::write (object_freezer &f)
1455save_object (object_freezer & fp, object *op, int flag)
1456{ 1427{
1457 archetype *at;
1458 object *tmp, *old;
1459
1460 /* Even if the object does have an owner, it would seem that we should 1428 /* Even if the object does have an owner, it would seem that we should
1461 * still save it. 1429 * still save it.
1462 */ 1430 */
1463 if (op->owner) 1431 if (owner)
1464 return; 1432 return true;
1465 1433
1466 /* If it is unpaid and we don't want to save those, just return. */ 1434 archetype *at = arch ? (archetype *)arch : empty_archetype;
1467 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID)))
1468 return;
1469 1435
1470 if ((at = op->arch) == NULL)
1471 at = empty_archetype;
1472
1473 fp.put (KW_arch, at->name); 1436 f.put (KW_arch, at->name);
1437 write_diff (f, this, &at->clone);
1474 1438
1475 put (fp, op, &at->clone);
1476
1477 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1478
1479 old = NULL;
1480
1481 if (flag & 2)
1482 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1439 for (object *tmp = inv; tmp; tmp = tmp->below)
1483 save_object (fp, tmp, flag); 1440 tmp->write (f);
1484 else
1485 /* Slightly different logic because tmp/op will be removed by
1486 * the save_object we call. So we just keep looking at op->inv
1487 * until there is nothing left. In theory, the variable old
1488 * should not be needed, as recursive loops shouldn't happen.
1489 */
1490 while ((tmp = op->inv) != NULL)
1491 {
1492 if (old == tmp)
1493 {
1494 LOG (llevError, " Recursive loop in inventory\n");
1495 break;
1496 }
1497 1441
1498 save_object (fp, tmp, flag);
1499 old = tmp;
1500 }
1501
1502 if (!(flag & 2))
1503 op->destroy ();
1504
1505 fp.put (op); 1442 f.put (this);
1506 fprintf (fp, "end\n"); 1443 f.put (KW_end);
1444
1445 return true;
1507} 1446}
1508 1447
1448/////////////////////////////////////////////////////////////////////////////
1449
1450// generic resource file load,
1451// currently supports: region, treasures, archetypes
1452bool load_resource_file (const char *filename)
1453{
1454 object_thawer f (filename);
1455
1456 bool success = false;
1457 bool seen_arch = false;
1458
1459 f.next ();
1460
1461 for (;;)
1462 {
1463 switch (f.kw)
1464 {
1465 case KW_region:
1466 if (!region::read (f))
1467 goto finish;
1468 break;
1469
1470 case KW_treasure:
1471 case KW_treasureone:
1472 if (!treasurelist::read (f))
1473 goto finish;
1474 break;
1475
1476 case KW_object:
1477 seen_arch = true;
1478 if (!archetype::read (f))
1479 goto finish;
1480 break;
1481
1482 case KW_EOF:
1483 success = true;
1484 goto finish;
1485
1486 default:
1487 if (!f.parse_error ("resource file"))
1488 goto finish;
1489
1490 f.next ();
1491 break;
1492 }
1493 }
1494
1495finish:
1496 if (seen_arch)
1497 init_archetype_pointers ();
1498
1499 return success;
1500}
1501

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