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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.23 by root, Fri Dec 15 19:59:19 2006 UTC vs.
Revision 1.174 by root, Fri Feb 3 02:04:11 2012 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27
28 24
29#include <global.h> 25#include <global.h>
30#include <loader.h>
31#include <sproto.h> 26#include <sproto.h>
32 27
33/* Maps the MOVE_* values to names */ 28/////////////////////////////////////////////////////////////////////////////
34static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 29
30extern archetype *loading_arch;
31
32//+GPL
35 33
36/* This table is only necessary to convert objects that existed before the 34/* This table is only necessary to convert objects that existed before the
37 * spell object conversion to the new object. It was not practical 35 * spell object conversion to the new object. It was not practical
38 * to go through every mapping looking for every potion, rod, wand, etc 36 * to go through every mapping looking for every potion, rod, wand, etc
39 * that had a sp set and update to the new value. So this maps the 37 * that had a sp set and update to the new value. So this maps the
169 "spell_magic_drain", /* 122 */ 167 "spell_magic_drain", /* 122 */
170 "spell_counterspell", /* 123 */ 168 "spell_counterspell", /* 123 */
171 "spell_disarm", /* 124 */ 169 "spell_disarm", /* 124 */
172 "spell_cure_confusion", /* 125 */ 170 "spell_cure_confusion", /* 125 */
173 "spell_restoration", /* 126 */ 171 "spell_restoration", /* 126 */
174 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ 172 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
175 "spell_counterwall", /* 128 */ 173 "spell_counterwall", /* 128 */
176 "spell_cause_light_wounds", /* 129 */ 174 "spell_cause_light_wounds", /* 129 */
177 "spell_cause_medium_wounds", /* 130 */ 175 "spell_cause_medium_wounds", /* 130 */
178 "spell_cause_heavy_wounds", /* 131 */ 176 "spell_cause_heavy_wounds", /* 131 */
179 "spell_charm_monsters", /* 132 */ 177 "spell_charm_monsters", /* 132 */
251 "spell_cause_rabies", /* 204 */ 249 "spell_cause_rabies", /* 204 */
252 "spell_glyph", /* 205 */ 250 "spell_glyph", /* 205 */
253 NULL 251 NULL
254}; 252};
255 253
256extern int arch_init;
257
258/* This function checks the object after it has been loaded (when we 254/* This function checks the object after it has been loaded (when we
259 * get the 'end' in the input stream). This function can be used to 255 * get the 'end' in the input stream). This function can be used to
260 * deal with legacy objects where fields may have changed. It can also be used 256 * deal with legacy objects where fields may have changed. It can also be used
261 * to check for objects to make sure there are no common errors. 257 * to check for objects to make sure there are no common errors.
262 */ 258 */
263static void 259void
264check_loaded_object (object *op) 260object::post_load_check ()
265{ 261{
266 int ip; 262 if (type >= NUM_TYPES)
263 {
264 LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ());
265 type = 0;
266 }
267 267
268 switch (type)
269 {
270 case RANGED:
271 case BOW:
272 case WAND:
273 case ROD:
274 case HORN:
275 if (slot [body_range].info != -1)
276 {
277 LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
278 slot [body_range].info = -1;
279 }
280 break;
281
282 case WEAPON:
283 if (slot [body_combat].info != -1)
284 {
285 LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
286 slot [body_combat].info = -1;
287 }
288 break;
289
290 case SHIELD:
291 if (slot [body_shield].info != -1)
292 {
293 LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
294 slot [body_shield].info = -1;
295 }
296 break;
297
298 case PLAYER:
299 if (slot [body_shield].info != 1)
300 {
301 LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
302 slot [body_shield].info = 1;
303 }
304
305 if (slot [body_combat].info != 1)
306 {
307 LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
308 slot [body_combat].info = 1;
309 }
310
311 if (slot [body_range].info != 1)
312 {
313 LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
314 slot [body_range].info = 1;
315 }
316 break;
317 }
318
268 /* We do some specialized handling to handle legacy cases of name_pl. 319 /* We do some specialised handling to handle legacy cases of name_pl.
269 * If the object doesn't have a name_pl, we just use the object name - 320 * If the object doesn't have a name_pl, we just use the object name -
270 * this isn't perfect (things won't be properly pluralized), but works to 321 * this isn't perfect (things won't be properly pluralised), but works to
271 * that degree (5 heart is still quite understandable). But the case we 322 * that degree (5 heart is still quite understandable). But the case we
272 * also have to catch is if this object is not using the normal name for 323 * also have to catch is if this object is not using the normal name for
273 * the object. In that case, we also want to use the loaded name. 324 * the object. In that case, we also want to use the loaded name.
274 * Otherwise, what happens is that the the plural name will lose 325 * Otherwise, what happens is that the the plural name will lose
275 * information (appear as just 'hearts' and not 'goblins heart') 326 * information (appear as just 'hearts' and not 'goblins heart')
276 */ 327 */
277 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 328 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
278 op->name_pl = NULL; 329 name_pl = 0;
279 330
280 if (!op->name_pl) 331 if (!name_pl)
281 op->name_pl = op->name; 332 name_pl = name;
282 333
283 /* objects now have a materialname. try to patch it in */ 334 /* objects now have a materialname. try to patch it in */
284 if (!(IS_WEAPON (op) && op->level > 0)) 335 if (material == MATERIAL_NULL && !(is_weapon () && level > 0))
285 { 336 select_material (this, map ? map->difficulty : 5);
286 if (op->map != NULL) 337
287 set_materialname (op, op->map->difficulty, NULL); 338 if (speed < 0.)
288 else
289 set_materialname (op, 5, NULL);
290 } 339 {
340 flag [FLAG_RANDOM_SPEED] = true;
341 speed = -speed;
342 // speed_left will be randomised in instantiate () and copy_to ()
343 }
344
291 /* only do these when program is first run - a bit 345 /* only do these when program is first run - a bit
292 * excessive to do this at every run - most of this is 346 * excessive to do this at every run - most of this is
293 * really just to catch any errors - program will still run, but 347 * really just to catch any errors - program will still run, but
294 * not in the ideal fashion. 348 * not in the ideal fashion.
295 */ 349 */
296 if ((op->type == WEAPON || op->type == BOW) && arch_init) 350 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
297 { 351 {
298 if (!op->skill) 352 if (!skill)
299 {
300 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); 353 LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ());
301 } 354 else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) ||
302 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 355 (skill == shstr_two_handed_weapons && slot[body_arm].info != -2))
303 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
304 {
305 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); 356 LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
306 }
307 } 357 }
308 358
309 /* We changed last_heal to gen_sp_armour, which is what it 359 /* We changed last_heal to gen_sp_armour, which is what it
310 * really does for many objects. Need to catch any in maps 360 * really does for many objects. Need to catch any in maps
311 * that may have an old value. 361 * that may have an old value.
312 */ 362 */
313 if ((op->type == WEAPON) || 363 if (type == WEAPON
314 (op->type == ARMOUR) || (op->type == HELMET) || 364 || type == ARMOUR || type == HELMET
315 (op->type == SHIELD) || (op->type == RING) || 365 || type == SHIELD || type == RING
316 (op->type == BOOTS) || (op->type == GLOVES) || 366 || type == BOOTS || type == GLOVES
317 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) 367 || type == AMULET || type == GIRDLE
368 || type == BRACERS || type == CLOAK)
318 { 369 {
319 if (op->last_heal) 370 if (last_heal)
320 { 371 {
321 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 372 LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
322 op->gen_sp_armour = op->last_heal; 373 gen_sp_armour = last_heal;
323 op->last_heal = 0; 374 last_heal = 0;
324 } 375 }
325 if (editor) 376
326 ip = 0;
327 else
328 ip = calc_item_power (op, 0); 377 int ip = calc_item_power (this, 0);
378
329 /* Legacy objects from before item power was in the game */ 379 /* Legacy objects from before item power was in the game */
330 if (!op->item_power && ip) 380 if (!item_power && ip)
331 { 381 {
332 if (ip > 3) 382 if (ip > 3)
333 {
334 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); 383 LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip);
335 } 384
336 op->item_power = ip; 385 item_power = ip;
337 } 386 }
387
338 /* Check for possibly bogus values. Has to meet both these criteria - 388 /* Check for possibly bogus values. Has to meet both these criteria -
339 * something that has item_power 1 is probably just fine if our calculated 389 * something that has item_power 1 is probably just fine if our calculated
340 * value is 1 or 2 - these values are small enough that hard to be precise. 390 * value is 1 or 2 - these values are small enough that hard to be precise.
341 * similarly, it item_power is 0, the first check will always pass, 391 * similarly, it item_power is 0, the first check will always pass,
342 * but not the second one. 392 * but not the second one.
343 */ 393 */
394#if 0 //TODO
344 if (ip > 2 * op->item_power && ip > (op->item_power + 3)) 395 if (ip > 2 * item_power && ip > (item_power + 3))
345 {
346 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); 396 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
347 } 397#endif
348
349 } 398 }
399
350 /* Old spellcasting object - need to load in the appropiate object */ 400 /* old style spellcasting object (pretty common) - need to load in the appropriate object */
351 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 401 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
402 if ((type == ROD
403 || type == WAND
404 || type == SCROLL
405 || type == HORN
406 || type == FIREWALL
352 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 407 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
353 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 408 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
409 && !inv
410 && !loading_arch
411 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
412 // TODO: at least one watchout-comments is redundant - investigate/remove
354 { 413 {
355 object *tmp; 414 // TODO: fix firewall object on map
356
357 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 415 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
358 * in that spell was stored in sp. 416 * in that spell was stored in sp.
359 */ 417 */
418 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
360 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 419 object *tmp = archetype::get (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
361 insert_ob_in_ob (tmp, op); 420 insert_ob_in_ob (tmp, this);
362 op->randomitems = NULL; /* So another spell isn't created for this object */ 421 randomitems = 0;
363 } 422 }
423
364 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 424 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
365
366 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 425 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
367 { 426 {
368 object *tmp; 427 LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ());
369
370 tmp = get_archetype_by_object_name (op->slaying); 428 object *tmp = get_archetype_by_object_name (slaying);
371 insert_ob_in_ob (tmp, op); 429 insert_ob_in_ob (tmp, this);
372 op->randomitems = NULL; /* So another spell isn't created for this object */ 430 randomitems = 0; /* So another spell isn't created for this object */
373 /* without this, value is all screwed up */ 431 /* without this, value is all screwed up */
374 op->value = op->arch->clone.value * op->inv->value; 432 value = arch->value * inv->value;
375 }
376
377 if (QUERY_FLAG (op, FLAG_MONSTER))
378 { 433 }
434
435 if (this->flag [FLAG_MONSTER])
436 {
379 if (op->stats.hp > op->stats.maxhp) 437 if (stats.hp > stats.maxhp)
438 {
380 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 439 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
440 stats.maxhp = stats.hp;
441 }
381 442
382 /* The archs just need to be updated for this */ 443 /* The archs just need to be updated for this */
383 if (op->move_type == 0) 444 if (move_type == 0)
384 op->move_type = MOVE_WALK; 445 move_type = MOVE_WALK;
385 }
386
387 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
388 { 446 }
447
448 if ((this->flag [FLAG_GENERATOR] && this->flag [FLAG_CONTENT_ON_GEN]) || type == CREATOR || type == CONVERTER)
389 /* Object will duplicate it's content as part of the 449 /* Object will duplicate it's content as part of the
390 * generation process. To do this, we must flag inventory 450 * generation process. To do this, we must flag inventory
391 * so it remains unevaluated concerning the randomitems and 451 * so it remains unevaluated concerning the randomitems and
392 * the living (a demonlord shouldn't cast from inside generator!) 452 * the living (a demonlord shouldn't cast from inside generator!)
393 */ 453 */
454 /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
394 flag_inv (op, FLAG_IS_A_TEMPLATE); 455 flag_inv (this, FLAG_IS_A_TEMPLATE);
395 }
396 456
397 /* Handle player movers. We use move_type for player movers 457 /* Handle player movers. We use move_type for player movers
398 * because they operate on their own time (move_on 458 * because they operate on their own time (move_on
399 * would potentially cause them to be triggered when someone steps 459 * would potentially cause them to be triggered when someone steps
400 * on them). If move_type is set, presume person knows what they 460 * on them). If move_type is set, presume person knows what they
401 * are doing, otherwise, set move_type based on maxhp value. 461 * are doing, otherwise, set move_type based on maxhp value.
402 */ 462 */
403 if (op->type == PLAYERMOVER) 463 if (type == PLAYERMOVER)
404 { 464 {
405 if (!op->move_type) 465 if (!move_type)
406 { 466 {
407 if (op->stats.maxhp) 467 if (stats.maxhp)
408 { 468 {
409 op->move_type = MOVE_ALL; 469 move_type = MOVE_ALL;
410 op->stats.maxhp = 0; 470 stats.maxhp = 0;
411 } 471 }
412 else 472 else
473 move_type = MOVE_WALK;
474 }
475 }
476
477 // if the object has an animation, try to provide a default face
478 if (has_anim ())
479 {
480 if (anim_speed)
481 // if this item is time-animated, force the last frame
482 animate_object (this, 0);
483 else if (flag [FLAG_MONSTER])
484 // if it is a monster, set appropriate facing
485 animate_object (this, direction);
486 }
487}
488
489static void
490set_move (MoveType &mt, object_thawer &f)
491{
492 static const struct flagstr {
493 const char *name;
494 MoveType flags;
495 } move_flags[] = {
496 { "walk" , MOVE_WALK },
497 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
498 { "fly_low" , MOVE_FLY_LOW },
499 { "fly_high", MOVE_FLY_HIGH },
500 { "swim" , MOVE_SWIM },
501 { "boat" , MOVE_BOAT },
502 { "ship" , MOVE_SHIP },
503 { "all" , MOVE_ALL },
504 };
505
506 const char *str = f.get_str ();
507
508 if (!*str || isdigit (*str))
509 {
510 mt = atoi (str);
511 return;
512 }
513
514 mt = 0;
515
516 for (str = strtok ((char *)str, " "); str; str = strtok (0, " "))
517 {
518 bool negate = 0;
519
520 if (*str == '-')
521 {
522 negate = 1;
523 str++;
524 }
525
526 for (const flagstr *f = move_flags; f < move_flags + array_length (move_flags); ++f)
527 {
528 if (!strcmp (f->name, str))
413 { 529 {
414 op->move_type = MOVE_WALK; 530 if (negate)
531 mt &= ~f->flags;
532 else
533 mt |= f->flags;
534
535 goto next;
415 } 536 }
416 } 537 }
417 }
418 538
539 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
540
541next: ;
542 }
419} 543}
420 544
421static void 545//-GPL
422set_move (MoveType & mt, const char *str) 546
547#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
548
549bool
550object::parse_kv (object_thawer &f)
423{ 551{
424 if (!str) 552 object *op_inv = inv;
425 { 553
426 mt = 0; 554 for (;;)
427 return;
428 } 555 {
429 556 switch (f.kw)
430 if (isdigit (*str))
431 {
432 mt = atoi (str);
433 return;
434 }
435
436 mt = 0;
437
438 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
439 {
440 if (!strcasecmp (str, "all"))
441 mt |= MOVE_ALL;
442 else
443 { 557 {
444 int i, negate = 0; 558 case KW_uuid:
559 if (!uuid.parse (f.get_str ()))
560 {
561 f.parse_warn ("unparseable uuid");
562 uuid = UUID::gen ();
563 }
564 break;
445 565
446 if (*str == '-') 566 case KW_oid:
567 f.get (this, f.get_sint32 ());
568 break;
569
570 case KW_name: f.get (name); break;
571 case KW_name_pl: f.get (name_pl); break;
572 case KW_title: f.get (title); break;
573 case KW_custom_name: f.get (custom_name); break;
574
575 case KW_attach: f.get_ornull (attach); break;
576 case KW_skill: f.get_ornull (skill); break;
577 case KW_race: f.get_ornull (race); break;
578 case KW_slaying: f.get_ornull (slaying); break;
579 case KW_tag: f.get_ornull (tag); break;
580
581 case KW_arch:
582 if (object *tmp = object::read (f))
583 {
584 tmp->deactivate ();
585
586 // was: insert_ob_in_ob (tmp, op);
587 // but manually adding it can improve map loading times a lot
588 // also, appending instead of prepending keeps the
589 // save ordering the same between repeated load/saves.
590 // and finally we do not want any funny effects
591 tmp->clr_flag (FLAG_OBJ_ORIGINAL);
592 tmp->clr_flag (FLAG_REMOVED);
593
594 if (!op_inv)
595 {
596 inv = tmp;
597 tmp->above = 0;
598 }
599 else
600 {
601 while (op_inv->below)
602 op_inv = op_inv->below;
603
604 op_inv->below = tmp;
605 tmp->above = op_inv;
606 }
607
608 tmp->below = 0;
609 tmp->env = this;
610 op_inv = tmp;
611 }
612 else
613 LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n");
614
615 continue;
616
617 case KW_other_arch:
618 if (loading_arch == this)
619 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
620 else
621 {
622 other_arch = archetype::find (f.get_str ());
623
624 if (!other_arch)
625 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
626 }
627 break;
628
629 case KW_owner:
630 f.delayed_deref (this, owner, f.get_str ());
631 break;
632
633 case KW_animation:
447 { 634 {
635 this->clr_flag (FLAG_ANIMATE);
448 negate = 1; 636 animation_id = 0;
449 str++; 637
638 if (f.has_value () && (animation_id = find_animation (f.get_str ())))
639 this->set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here
450 } 640 }
641 break;
451 642
452 for (i = 0; move_name[i]; i++) 643 case KW_last_heal: f.get (last_heal); break;
644 case KW_last_sp: f.get (last_sp); break;
645 case KW_last_grace: f.get (last_grace); break;
646 case KW_last_eat: f.get (last_eat); break;
647 case KW_sl:
648 case KW_speed_left: f.get (speed_left); break;
649
650 case KW_speed:
651 f.get (speed);
652
653 //TODO: maybe do in check_object
654 // removed check for style maps
655 if (speed < 0)
656 speed_left = speed_left - rndm ();
657
658 break;
659
660 case KW_slow_move:
661 move_slow |= MOVE_WALK;
662 f.get (move_slow_penalty);
663 break;
664
665 case KW_face:
666 face = f.has_value () ? face_find (f.get_str ()) : blank_face;
667 break;
668
669 case KW_sound:
670 if (f.has_value ())
671 {
672 sound = sound_find (f.get_str ());
673 if (!sound)
674 f.parse_warn (format ("sound '%s' not found", f.get_str ()));
675 }
676 else
677 sound = 0;
678 break;
679
680 case KW_sound_destroy:
681 if (f.has_value ())
682 {
683 sound_destroy = sound_find (f.get_str ());
684 if (!sound_destroy)
685 f.parse_warn (format ("sound '%s' not found", f.get_str ()));
686 }
687 else
688 sound_destroy = 0;
689 break;
690
691 case KW_x: f.get (x); break;
692 case KW_y: f.get (y); break;
693
694 case KW_Str: // uppercase alias
695 case KW_str: f.get (stats.Str); break;
696 case KW_Dex: // uppercase alias
697 case KW_dex: f.get (stats.Dex); break;
698 case KW_Con: // uppercase alias
699 case KW_con: f.get (stats.Con); break;
700 case KW_Wis: // uppercase alias
701 case KW_wis: f.get (stats.Wis); break;
702 case KW_Cha: // uppercase alias
703 case KW_cha: f.get (stats.Cha); break;
704 case KW_Int: // uppercase alias
705 case KW_int: f.get (stats.Int); break;
706 case KW_Pow: // uppercase alias
707 case KW_pow: f.get (stats.Pow); break;
708
709 case KW_hp: f.get (stats.hp); break;
710 case KW_maxhp: f.get (stats.maxhp); break;
711 case KW_sp: f.get (stats.sp); break;
712 case KW_maxsp: f.get (stats.maxsp); break;
713 case KW_grace: f.get (stats.grace); break;
714 case KW_maxgrace: f.get (stats.maxgrace); break;
715
716 case KW_exp: f.get (stats.exp); break;
717 case KW_perm_exp: f.get (perm_exp); break;
718 case KW_food: f.get (stats.food); break;
719 case KW_dam: f.get (stats.dam); break;
720 case KW_wc: f.get (stats.wc); break;
721 case KW_ac: f.get (stats.ac); break;
722 case KW_nrof: f.get (nrof); break;
723 case KW_level: f.get (level); break;
724 case KW_direction: f.get (direction); break;
725 case KW_type: f.get (type); break;
726 case KW_subtype: f.get (subtype); break;
727 case KW_value: f.get (value); break;
728 case KW_weight: f.get (weight); break;
729 case KW_carrying: f.get (carrying); break;
730 case KW_attacktype: f.get (attacktype); break;
731 case KW_path_attuned: f.get (path_attuned); break;
732 case KW_path_repelled: f.get (path_repelled); break;
733 case KW_path_denied: f.get (path_denied); break;
734 case KW_invisible: f.get (invisible); break;
735 case KW_magic: f.get (magic); break;
736 case KW_state: f.get (state); break;
737 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
738 case KW_material: f.get (materials); break; //TODO: nuke
739 case KW_materialname: f.get (material); break;
740
741 /* These are the new values */
742 case KW_move_block: set_move (move_block, f); break;
743 case KW_move_allow: set_move (move_allow, f); break;
744 case KW_move_type: set_move (move_type , f); break;
745 case KW_move_on: set_move (move_on , f); break;
746 case KW_move_off: set_move (move_off , f); break;
747 case KW_move_slow: set_move (move_slow , f); break;
748
749 //TODO: remove these after converting archetypes
750 case KW_can_use_wand:
751 GET_FLAG (this, FLAG_USE_RANGE);
752 break;
753
754 case KW_identified:
755 GET_FLAG (this, FLAG_IDENTIFIED);
756 //TODO: move to check_object or so
757 if (this->flag [FLAG_IDENTIFIED])
758 this->clr_flag (FLAG_KNOWN_MAGICAL);
759
760 break;
761
762 case KW_friendly:
763 if (f.get_bool ())
764 if (type != PLAYER)
765 add_friendly_object (this);
766
767 break;
768
769 case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
770 case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
771 case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
772 case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
773 case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
774 case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
775 case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
776 case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
777 case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
778 case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
779 case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
780 case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
781 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
782 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
783 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
784 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
785 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
786 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
787 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
788 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
789 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
790 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
791 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
792 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
793 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
794 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
795 case KW_is_transparent_floor: GET_FLAG (this, FLAG_IS_TRANSPARENT_FLOOR); break;
796 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
797 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
798 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
799 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
800 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
801 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
802 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
803 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
804 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
805 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
806 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
807 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
808 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
809 case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
810 case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
811 case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
812 case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
813 case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
814 case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
815 case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
816 case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
817 case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
818 case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
819 case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
820 case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
821 case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
822 case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
823 case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
824 case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
825 case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
826 case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
827 case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
828 case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
829 case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
830 case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
831 case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
832 case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
833 case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
834 case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
835 case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
836 case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
837 case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
838 case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
839 case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
840 case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
841 case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
842 case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
843 case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
844 case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
845 case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
846 case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
847 case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
848 case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
849 case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
850 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
851 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
852 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
853 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
854 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
855 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
856 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
857 case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break;
858 case KW_is_quad: GET_FLAG (this, FLAG_IS_QUAD); break;
859
860 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
861 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
862 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
863 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
864 case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
865 case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
866 case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
867 case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
868 case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
869 case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
870 case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
871 case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
872 case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
873 case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
874 case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
875 case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
876 case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
877 case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
878 case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
879 case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
880 case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
881 case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
882 case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
883 case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
884 case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
885 case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
886 case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
887
888 case KW_luck: f.get (stats.luck); break;
889 case KW_run_away: f.get (run_away); break;
890 case KW_pick_up: f.get (pick_up); break;
891 case KW_item_power: f.get (item_power); break;
892 case KW_gen_sp_armour: f.get (gen_sp_armour); break;
893 case KW_anim_speed: f.get (anim_speed); break;
894 case KW_container: f.get (weight_limit); break;
895 case KW_will_apply: f.get (will_apply); break;
896 case KW_attack_movement: f.get (attack_movement); break;
897 case KW_move_state: f.get (move_status); break;
898 //case KW_expmul: f.get (expmul); break;//D declared const for the time being
899 case KW_glow_radius: f.get (glow_radius); break;
900 case KW_weapontype: f.get (weapontype); break;
901 case KW_casting_time: f.get (casting_time); break;
902
903 // elevation is deprecated
904 case KW_elevation: break;
905
906 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
907 case KW_client_type: f.get (client_type); break;
908 case KW_duration: f.get (duration); break;
909 case KW_range: f.get (range); break;
910 case KW_range_modifier: f.get (range_modifier); break;
911 case KW_dam_modifier: f.get (dam_modifier); break;
912 case KW_duration_modifier: f.get (duration_modifier); break;
913
914 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
915 //TODO: parse from other include files
916 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
917 case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
918 case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
919 case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
920 case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
921 case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
922 case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
923 case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
924 case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
925 case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
926 case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
927 case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
928 case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
929 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
930 case KW_can_apply:
931 break;
932
933 case KW_connected:
453 { 934 {
454 if (!strcasecmp (move_name[i], str)) 935 shstr connected;
455 {
456 if (negate)
457 mt &= ~(1 << i);
458 else
459 mt |= (1 << i);
460 936
461 break; 937 f.get (connected);
462 } 938 add_link (map, connected);
463 } 939 }
464
465 if (!move_name[i])
466 { 940 break;
467 /* fly is a special case - covers both fly_low and
468 * fly_high - since it doesn't match to a specific
469 * single bit, have to special case it.
470 */
471 if (!strcasecmp (str, "flying"))
472 {
473 if (negate)
474 mt &= ~MOVE_FLYING;
475 else
476 mt |= MOVE_FLYING;
477 }
478 else
479 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
480 }
481 }
482 }
483}
484 941
485#define GET_FLAG(op,flag) \
486 if (thawer.get_sint32 ()) \
487 SET_FLAG (op, flag); \
488 else \
489 CLEAR_FLAG (op, flag) \
490
491int
492parse_object (object *op, object_thawer & thawer, int map_flags)
493{
494 bool ismore = 0;
495 object *op_inv = op->inv;
496
497 for (;;)
498 {
499 keyword kw = thawer.get_kv ();
500
501 switch (kw)
502 {
503 case KW_Object: // uppercase alias
504 case KW_object: 942 case KW_randomitems:
505 thawer.get (op->name); 943 if (f.has_value ())
506
507 if (op->arch != NULL)
508 op->arch->name = op->name;
509
510 break;
511
512 case KW_uuid:
513 if (const char *s = thawer.get_str ())
514 { 944 {
515 unsigned int version; 945 randomitems =
516 unsigned long long seq; 946 loading_arch
947 ? treasurelist::get (f.get_str ())
948 : treasurelist::find (f.get_str ());
517 949
518 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) 950 if (!randomitems)
519 { 951 {
520 op->uuid.seq = seq; 952 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
521 break; 953 randomitems = treasurelist::get (shstr_none); // avoid crashes
522 } 954 }
523 } 955 }
524
525 op->uuid = gen_uuid ();
526 break;
527
528 case KW_oid:
529 thawer.get (op, thawer.get_sint32 ());
530 break;
531
532 case KW_name: thawer.get (op->name); break;
533 case KW_name_pl: thawer.get (op->name_pl); break;
534 case KW_title: thawer.get (op->title); break;
535 case KW_custom_name: thawer.get (op->custom_name); break;
536
537 case KW_attach: thawer.get_ornull (op->attach); break;
538 case KW_skill: thawer.get_ornull (op->skill); break;
539 case KW_race: thawer.get_ornull (op->race); break;
540 case KW_slaying: thawer.get_ornull (op->slaying); break;
541
542 case KW_arch:
543 {
544 const char *str = thawer.get_str ();
545
546 if (op->arch)
547 {
548 /* If op->arch has been set, then this new object
549 * must be part of the inventory. So process
550 * appropriately.
551 */
552 archetype *arch = archetype::find (str);
553
554 object *tmp;
555
556 if (arch != NULL)
557 tmp = arch_to_object (arch);
558 else
559 {
560 tmp = object::create ();
561 /* record the name of the broken object */
562 tmp->name = str;
563 }
564
565 parse_object (tmp, thawer, map_flags);
566
567 if (tmp->arch)
568 {
569 // was: insert_ob_in_ob (tmp, op);
570 // but manually adding it can improve map loading times a lot
571 // also, appending instead of prepending keeps the
572 // save ordering the same between repeated load/saves.
573 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
574 CLEAR_FLAG (tmp, FLAG_REMOVED);
575
576 if (!op_inv)
577 {
578 op->inv = tmp;
579 tmp->above = 0;
580 }
581 else
582 {
583 while (op_inv->below)
584 op_inv = op_inv->below;
585
586 op_inv->below = tmp;
587 tmp->above = op_inv;
588 }
589
590 tmp->below = 0;
591 tmp->env = op;
592 op_inv = tmp;
593 }
594 else
595 {
596 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
597 tmp->destroy ();
598 }
599 }
600 else
601 {
602 /* This is the actual archetype definition then */
603 op->arch = archetype::find (str);
604
605 if (op->arch)
606 op->arch->clone.copy_to (op);
607 else if (!arch_init)
608 /* record the name of the broken object */
609 op->name = str;
610 }
611 }
612 break;
613
614 case KW_other_arch:
615 op->other_arch = archetype::find (thawer.get_str ());
616 break;
617
618 case KW_animation:
619 {
620 const char *str = thawer.get_str ();
621
622 if (!str)
623 {
624 op->animation_id = 0;
625 CLEAR_FLAG (op, FLAG_ANIMATE);
626 }
627 else
628 {
629 op->animation_id = find_animation (str);
630 SET_FLAG (op, FLAG_ANIMATE);
631 }
632 }
633
634 break;
635
636 case KW_last_heal: thawer.get (op->last_heal); break;
637 case KW_last_sp: thawer.get (op->last_sp); break;
638 case KW_last_grace: thawer.get (op->last_grace); break;
639 case KW_last_eat: thawer.get (op->last_eat); break;
640 case KW_speed_left: thawer.get (op->speed_left); break;
641
642 case KW_speed:
643 thawer.get (op->speed);
644
645 //TODO: maybe do in check_object
646 if (!(map_flags & MAP_STYLE))
647 {
648 if (op->speed < 0)
649 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
650
651 update_ob_speed (op);
652 }
653
654 break;
655
656 case KW_slow_move:
657 op->move_slow |= MOVE_WALK;
658 thawer.get (op->move_slow_penalty);
659 break;
660
661 case KW_face:
662 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
663 break;
664
665 case KW_x: thawer.get (op->x); break;
666 case KW_y: thawer.get (op->y); break;
667
668 case KW_Str: // uppercase alias
669 case KW_str: thawer.get (op->stats.Str); break;
670 case KW_Dex: // uppercase alias
671 case KW_dex: thawer.get (op->stats.Dex); break;
672 case KW_Con: // uppercase alias
673 case KW_con: thawer.get (op->stats.Con); break;
674 case KW_Wis: // uppercase alias
675 case KW_wis: thawer.get (op->stats.Wis); break;
676 case KW_Cha: // uppercase alias
677 case KW_cha: thawer.get (op->stats.Cha); break;
678 case KW_Int: // uppercase alias
679 case KW_int: thawer.get (op->stats.Int); break;
680 case KW_Pow: // uppercase alias
681 case KW_pow: thawer.get (op->stats.Pow); break;
682
683 case KW_hp: thawer.get (op->stats.hp); break;
684 case KW_maxhp: thawer.get (op->stats.maxhp); break;
685 case KW_sp: thawer.get (op->stats.sp); break;
686 case KW_maxsp: thawer.get (op->stats.maxsp); break;
687 case KW_grace: thawer.get (op->stats.grace); break;
688 case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
689
690 case KW_exp: thawer.get (op->stats.exp); break;
691 case KW_perm_exp: thawer.get (op->perm_exp); break;
692 case KW_food: thawer.get (op->stats.food); break;
693 case KW_dam: thawer.get (op->stats.dam); break;
694 case KW_wc: thawer.get (op->stats.wc); break;
695 case KW_ac: thawer.get (op->stats.ac); break;
696 case KW_nrof: thawer.get (op->nrof); break;
697 case KW_level: thawer.get (op->level); break;
698 case KW_direction: thawer.get (op->direction); break;
699 case KW_type: thawer.get (op->type); break;
700 case KW_subtype: thawer.get (op->subtype); break;
701 case KW_value: thawer.get (op->value); break;
702 case KW_weight: thawer.get (op->weight); break;
703 case KW_carrying: thawer.get (op->carrying); break;
704 case KW_attacktype: thawer.get (op->attacktype); break;
705 case KW_path_attuned: thawer.get (op->path_attuned); break;
706 case KW_path_repelled: thawer.get (op->path_repelled); break;
707 case KW_path_denied: thawer.get (op->path_denied); break;
708 case KW_invisible: thawer.get (op->invisible); break;
709 case KW_magic: thawer.get (op->magic); break;
710 case KW_state: thawer.get (op->state); break;
711 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
712 case KW_material: thawer.get (op->material); break;
713 case KW_materialname: thawer.get (op->materialname); break;
714
715 /* These are the new values */
716 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
717 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
718 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
719 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
720 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
721 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
722
723 /* These are all legacy - any new objects should use the move_ .. values */
724 case KW_no_pass:
725 {
726 if (thawer.get_sint32 ())
727 op->move_block = MOVE_ALL;
728 else
729 op->move_block = 0;
730 }
731
732 break;
733
734 /* These are all legacy - any new objects should use the move_ .. values */
735 case KW_walk_on:
736 {
737 if (thawer.get_sint32 ())
738 op->move_on |= MOVE_WALK;
739 else
740 op->move_on &= ~MOVE_WALK;
741 }
742
743 break;
744
745 /* These are all legacy - any new objects should use the move_ .. values */
746 case KW_walk_off:
747 {
748 if (thawer.get_sint32 ())
749 op->move_off |= MOVE_WALK;
750 else
751 op->move_off &= ~MOVE_WALK;
752 }
753 break;
754
755 /* These are all legacy - any new objects should use the move_ .. values */
756 case KW_fly_on:
757 {
758 if (thawer.get_sint32 ())
759 op->move_on |= MOVE_FLY_LOW;
760 else
761 op->move_on &= ~MOVE_FLY_LOW;
762 }
763 break;
764
765 /* These are all legacy - any new objects should use the move_ .. values */
766 case KW_fly_off:
767 {
768 if (thawer.get_sint32 ())
769 op->move_off |= MOVE_FLY_LOW;
770 else
771 op->move_off &= ~MOVE_FLY_LOW;
772 }
773 break;
774
775 //TODO: remove these after converting archetypes
776 case KW_can_use_wand:
777 GET_FLAG (op, FLAG_USE_RANGE);
778 break;
779
780 /* These are all legacy - any new objects should use the move_ .. values */
781 case KW_flying:
782 {
783 if (thawer.get_sint32 ())
784 op->move_type |= MOVE_FLY_LOW;
785 else
786 op->move_type &= ~MOVE_FLY_LOW;
787 }
788 break;
789
790
791 case KW_identified:
792 GET_FLAG (op, FLAG_IDENTIFIED);
793 //TODO: move to check_object or so
794 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
795 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
796
797 break;
798
799 case KW_wiz:
800 GET_FLAG (op, FLAG_WIZ);
801 //TODO: move to check_object
802 if (QUERY_FLAG (op, FLAG_WIZ))
803 {
804 SET_FLAG (op, FLAG_WAS_WIZ);
805 SET_FLAG (op, FLAG_WIZPASS);
806 SET_FLAG (op, FLAG_WIZCAST);
807 }
808 else 956 else
809 { 957 randomitems = 0;
810 CLEAR_FLAG (op, FLAG_WIZPASS);
811 CLEAR_FLAG (op, FLAG_WIZCAST);
812 }
813 break;
814
815 case KW_friendly:
816 GET_FLAG (op, FLAG_FRIENDLY);
817 //TODO: move to check_object or so
818 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
819 add_friendly_object (op);
820 break;
821
822 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
823 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
824 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
825 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
826 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
827 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
828 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
829 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
830 case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break;
831 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
832 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
833 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
834 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
835 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
836 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
837 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
838 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
839 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
840 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
841 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
842 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
843 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
844 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
845 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
846 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
847 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
848 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
849 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
850 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
851 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
852 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
853 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
854 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
855 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
856 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
857 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
858 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
859 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
860 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
861 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
862 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
863 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
864 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
865 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
866 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
867 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
868 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
869 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
870 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
871 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
872 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
873 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
874 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
875 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
876 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
877 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
878 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
879 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
880 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
881 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
882 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
883 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
884 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
885 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
886 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
887 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
888 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
889 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
890 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
891 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
892 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
893 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
894 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
895 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
896 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
897 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
898 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
899 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
900 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
901 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
902 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
903 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
904 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
905 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
906 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
907
908 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
909 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
910 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
911 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
912 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
913 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
914 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
915 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
916 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
917 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
918 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
919 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
920 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
921 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
922 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
923 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
924 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
925 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
926 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
927 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
928 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
929 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
930 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
931 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
932 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
933 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
934 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
935
936 case KW_luck: thawer.get (op->stats.luck); break;
937 case KW_run_away: thawer.get (op->run_away); break;
938 case KW_pick_up: thawer.get (op->pick_up); break;
939 case KW_item_power: thawer.get (op->item_power); break;
940 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
941 case KW_anim_speed: thawer.get (op->anim_speed); break;
942 case KW_container: thawer.get (op->weight_limit); break;
943 case KW_will_apply: thawer.get (op->will_apply); break;
944 case KW_attack_movement: thawer.get (op->attack_movement); break;
945 case KW_move_state: thawer.get (op->move_status); break;
946 case KW_expmul: thawer.get (op->expmul); break;
947 case KW_glow_radius: thawer.get (op->glow_radius); break;
948 case KW_weapontype: thawer.get (op->weapontype); break;
949 case KW_tooltype: thawer.get (op->tooltype); break;
950 case KW_casting_time: thawer.get (op->casting_time); break;
951 case KW_elevation: thawer.get (op->elevation); break;
952 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
953 case KW_client_type: thawer.get (op->client_type); break;
954 case KW_duration: thawer.get (op->duration); break;
955 case KW_range: thawer.get (op->range); break;
956 case KW_range_modifier: thawer.get (op->range_modifier); break;
957 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
958 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
959
960 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
961 //TODO: parse from other include files
962 case KW_body_range: thawer.get (op->body_info[0]); break;
963 case KW_body_arm: thawer.get (op->body_info[1]); break;
964 case KW_body_torso: thawer.get (op->body_info[2]); break;
965 case KW_body_head: thawer.get (op->body_info[3]); break;
966 case KW_body_neck: thawer.get (op->body_info[4]); break;
967 case KW_body_skill: thawer.get (op->body_info[5]); break;
968 case KW_body_finger: thawer.get (op->body_info[6]); break;
969 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
970 case KW_body_foot: thawer.get (op->body_info[8]); break;
971 case KW_body_hand: thawer.get (op->body_info[9]); break;
972 case KW_body_wrist: thawer.get (op->body_info[10]); break;
973 case KW_body_waist: thawer.get (op->body_info[11]); break;
974 case KW_can_apply:
975 break;
976
977 case KW_connected:
978 add_button_link (op, op->map, thawer.get_sint32 ());
979 break;
980
981 case KW_randomitems:
982 op->randomitems = find_treasurelist (thawer.get_str ());
983 break; 958 break;
984 959
985 case KW_msg: 960 case KW_msg:
986 {
987 thawer.get_ml (KW_endmsg, op->msg); 961 f.get_ml (KW_endmsg, msg);
988 //TODO: allow longer messages
989 if (strlen (op->msg) >= HUGE_BUF)
990 {
991 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
992 op->msg = "ERROR, please report: string too long, winged.\n";
993 }
994 }
995 break; 962 break;
996 963
997 case KW_lore: 964 case KW_lore:
998 {
999 shstr msgbuf;
1000
1001 thawer.get_ml (KW_endlore, op->lore); 965 f.get_ml (KW_endlore, lore);
1002 //TODO: allow longer messages
1003 /* Just print a warning so we can be reasonably safe
1004 * about not overflowing the buffer.
1005 */
1006 if (strlen (op->lore) > (HUGE_BUF / 2))
1007 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1008 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1009 }
1010 break; 966 break;
1011 967
1012 case KW_editable: 968 case KW_editable:
1013 case KW_editor_folder: 969 case KW_editor_folder:
1014 break; 970 break;
1015 971
1016 case KW_More: // uppercase alias
1017 case KW_more:
1018 /* We need to record that this is a multipart object,
1019 * so the calling function can glue things back together
1020 */
1021 ismore = 1;
1022 break;
1023
1024 case KW_end: 972 case KW_end:
1025 check_loaded_object (op);
1026
1027 if (!arch_init) 973 if (!loading_arch)
1028 op->instantiate (); 974 instantiate ();
1029 975
1030 return ismore ? LL_MORE : LL_NORMAL; 976 f.next ();
1031
1032 case KW_EOF:
1033 return LL_EOF; 977 return true;
1034 978
1035 case KW_ERROR: 979 case KW_ERROR:
1036 set_ob_key_value (op, thawer.line, thawer.last_value, true); 980 // we do not even try to find old values, duplicate keys stay duplicate
1037 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 981 // the list gets reversed after loading
1038 982 kv.add (shstr (f.kw_str), shstr (f.value));
1039 //TODO: skip line, ugly, factor parsing better
1040 if (thawer.last_value)
1041 thawer.line = thawer.last_value;
1042
1043 thawer.line += strlen (thawer.line) + 1;
1044
1045 break; 983 break;
1046 984
1047 default: 985 default:
1048 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 986 if (!f.parse_error ("object", name))
987 return false;
1049 break; 988 break;
1050 } 989 }
990
991 f.next ();
1051 } 992 }
1052} 993}
1053 994
1054/* 995object *
1055 * Loads an object from the given file-pointer. 996object::read (object_thawer &f, maptile *map)
1056 * Variables will be read and parsed and patched into the object
1057 * until the string "end" is reached, or the end of the file.
1058 *
1059 * bufstat is used to determine various file attributes:
1060 * LO_REPATE (0): We are reading from the same buffer as the last call.
1061 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1062 * will also be reading from this (treasure file, artifacts.)
1063 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1064 * be reset.
1065 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1066 *
1067 */
1068
1069int
1070load_object (object_thawer & fp, object *op, int map_flags)
1071{ 997{
1072 return parse_object (op, fp, map_flags); 998 assert (f.kw == KW_arch);
999
1000 archetype *arch = archetype::find (f.get_str ());
1001
1002 if (!arch)
1003 {
1004 LOG (llevError, "object referring to nonexistent archetype '%s'.\n", f.get_str ());
1005 arch = archetype::find (shstr_earthwall);
1006 }
1007
1008 assert (arch); //D maybe use exception handling of sorts?
1009
1010 f.next ();
1011
1012 object *op = arch->instance ();
1013 op->map = map;
1014 // instance() activates, this should be fixed properly
1015 op->deactivate ();
1016
1017 if (!op->parse_kv (f))
1018 {
1019 op->destroy ();
1020 return 0;
1021 }
1022
1023 // the loader reverses the ordering of kv-pairs, so we reverse it again after loading
1024 // that greatly simplifies the loading code.
1025 op->kv.reverse ();
1026
1027 op->post_load_check ();
1028 return op;
1073} 1029}
1074
1075 1030
1076/* This takes a buffer, scans it for variables, and sets those variables 1031/* This takes a buffer, scans it for variables, and sets those variables
1077 * as appropriate in op. 1032 * as appropriate in op.
1078 * 1033 *
1079 * This function appears to be used in only 2 places - in crossedit to 1034 * This function appears to be used in only 2 places - in crossedit to
1080 * override values and in c_wiz to mutate values. 1035 * override values and in c_wiz to mutate values.
1081 */ 1036 */
1082int 1037int
1083set_variable (object *op, char *buf) 1038set_variable (object *op, char *buf)
1084{ 1039{
1085 object_thawer thawer (buf, (AV *)0); 1040 object_thawer f (format ("%s\nend", buf), (AV *)0);
1086 1041
1087 return parse_object (op, thawer, 0); 1042 return op->parse_kv (f);
1088} 1043}
1089 1044
1090/*
1091 * Initialises the array of variable-names. Needed before any
1092 * objects can be loaded. Called by init_library().
1093 */
1094
1095void
1096init_vars ()
1097{
1098}
1099
1100/* This returns a string of the integer movement type */
1101#if 0
1102// unused function
1103static char *
1104get_string_move_type (MoveType mt)
1105{
1106 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1107 int i, all_count = 0, count;
1108
1109 strcpy (retbuf, "");
1110 strcpy (retbuf_all, " all");
1111
1112 /* Quick check, and probably fairly common */
1113 if (mt == MOVE_ALL)
1114 return retbuf_all + 1;
1115 if (mt == 0)
1116 {
1117 strcpy (retbuf, "0");
1118 return retbuf;
1119 }
1120
1121 /* We basically slide the bits down. Why look at MOVE_ALL?
1122 * because we may want to return a string like 'all -swim',
1123 * and if we just looked at mt, we couldn't get that.
1124 */
1125 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1126 {
1127 if (mt & (1 << count))
1128 {
1129 strcat (retbuf, " ");
1130 strcat (retbuf, move_name[count]);
1131 }
1132 else
1133 {
1134 strcat (retbuf_all, " -");
1135 strcat (retbuf_all, move_name[count]);
1136 all_count++;
1137 }
1138 }
1139 /* Basically, if there is a single negation, return it, eg
1140 * 'all -swim'. But more than that, just return the
1141 * enumerated values. It doesn't make sense to return
1142 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1143 */
1144 if (all_count <= 1)
1145 return retbuf_all + 1;
1146 else
1147 return retbuf + 1;
1148}
1149#endif
1150
1151// compare *op against *tmp and output differences 1045// compare *op against *arch and output differences
1152void 1046static void
1153put (object_freezer &f, object *op, object *tmp) 1047write_diff (object_freezer &f, object *op, object *arch)
1154{ 1048{
1155 static const keyword resist_save[NROFATTACKS] = { 1049 static const keyword resist_save[NROFATTACKS] = {
1156# define def(uc, lc, name, plus, change) KW_resist_ ## lc, 1050# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1157# include "attackinc.h" 1051# include "attackinc.h"
1158# undef def 1052# undef def
1163 * the 15'th element of this array should match that name. 1057 * the 15'th element of this array should match that name.
1164 * If an entry is NULL, that is a flag not to loaded/saved. 1058 * If an entry is NULL, that is a flag not to loaded/saved.
1165 */ 1059 */
1166 static const keyword flag_names [NUM_FLAGS] = { 1060 static const keyword flag_names [NUM_FLAGS] = {
1167 KW_alive, 1061 KW_alive,
1168 KW_wiz,
1169 KW_NULL, 1062 KW_NULL,
1170 KW_NULL, 1063 KW_NULL,
1171 KW_was_wiz, 1064 KW_NULL,
1065 KW_NULL,
1172 KW_applied, 1066 KW_applied,
1173 KW_unpaid, 1067 KW_unpaid,
1174 KW_can_use_shield, 1068 KW_can_use_shield,
1175 KW_no_pick, 1069 KW_no_pick,
1176 KW_NULL, // walk_on 1070 KW_is_transparent_floor,
1071 /* 10 */
1177 KW_NULL, // no_pass 1072 KW_NULL, // no_pass
1178 /* 10 */
1179 KW_is_animated, 1073 KW_is_animated,
1180 KW_NULL, // slow_move 1074 KW_NULL, // slow_move
1181 KW_NULL, // flying 1075 KW_NULL, // flying
1182 KW_monster, 1076 KW_monster,
1183 KW_friendly, 1077 KW_friendly,
1184 KW_generator, 1078 KW_generator,
1185 KW_is_thrown, 1079 KW_is_thrown,
1186 KW_auto_apply, 1080 KW_auto_apply,
1187 KW_treasure, 1081 KW_treasure_env,
1082 /* 20 */
1188 KW_player_sold, 1083 KW_player_sold,
1189 /* 20 */
1190 KW_see_invisible, 1084 KW_see_invisible,
1191 KW_can_roll, 1085 KW_can_roll,
1192 KW_overlay_floor, 1086 KW_overlay_floor,
1193 KW_is_turnable, 1087 KW_is_turnable,
1194 KW_NULL, // walk_off 1088 KW_NULL, // walk_off
1195 KW_NULL, // fly_on 1089 KW_NULL, // fly_on
1196 KW_NULL, // fly_off 1090 KW_NULL, // fly_off
1197 KW_is_used_up, 1091 KW_is_used_up,
1198 KW_identified, 1092 KW_identified,
1093 /* 30 */
1199 KW_reflecting, 1094 KW_reflecting,
1200 /* 30 */
1201 KW_changing, 1095 KW_changing,
1202 KW_splitting, 1096 KW_splitting,
1203 KW_hitback, 1097 KW_hitback,
1204 KW_startequip, 1098 KW_startequip,
1205 KW_blocksview, 1099 KW_blocksview,
1206 KW_undead, 1100 KW_undead,
1207 KW_scared, 1101 KW_scared,
1208 KW_unaggressive, 1102 KW_unaggressive,
1209 KW_reflect_missile, 1103 KW_reflect_missile,
1104 /* 40 */
1210 KW_reflect_spell, 1105 KW_reflect_spell,
1211 /* 40 */
1212 KW_no_magic, 1106 KW_no_magic,
1213 KW_no_fix_player, 1107 KW_NULL,
1214 KW_is_lightable, 1108 KW_is_lightable,
1215 KW_tear_down, 1109 KW_tear_down,
1216 KW_run_away, 1110 KW_run_away,
1217 KW_NULL, // pass_thru 1111 KW_NULL, // pass_thru
1218 KW_NULL, // an_pass_thru 1112 KW_NULL, // an_pass_thru
1219 KW_pick_up, 1113 KW_pick_up,
1220 KW_unique, 1114 KW_unique,
1115 /* 50 */
1221 KW_no_drop, 1116 KW_no_drop,
1222 /* 50 */
1223 KW_NULL, // wizcast 1117 KW_NULL, // wizcast
1224 KW_can_cast_spell, 1118 KW_can_cast_spell,
1225 KW_can_use_scroll, 1119 KW_can_use_scroll,
1226 KW_can_use_range, 1120 KW_can_use_range,
1227 KW_can_use_bow, 1121 KW_can_use_bow,
1228 KW_can_use_armour, 1122 KW_can_use_armour,
1229 KW_can_use_weapon, 1123 KW_can_use_weapon,
1230 KW_can_use_ring, 1124 KW_can_use_ring,
1231 KW_has_ready_range, 1125 KW_has_ready_range,
1126 /* 60 */
1232 KW_has_ready_bow, 1127 KW_has_ready_bow,
1233 /* 60 */
1234 KW_xrays, 1128 KW_xrays,
1235 KW_NULL, 1129 KW_NULL,
1236 KW_is_floor, 1130 KW_is_floor,
1237 KW_lifesave, 1131 KW_lifesave,
1238 KW_no_strength, 1132 KW_no_strength,
1239 KW_sleep, 1133 KW_sleep,
1240 KW_stand_still, 1134 KW_stand_still,
1241 KW_random_move, 1135 KW_random_move,
1242 KW_only_attack, 1136 KW_only_attack,
1137 /* 70 */
1243 KW_confused, 1138 KW_confused,
1244 /* 70 */
1245 KW_stealth, 1139 KW_stealth,
1246 KW_NULL, 1140 KW_NULL,
1247 KW_NULL, 1141 KW_NULL,
1248 KW_cursed, 1142 KW_cursed,
1249 KW_damned, 1143 KW_damned,
1250 KW_see_anywhere, 1144 KW_see_anywhere,
1251 KW_known_magical, 1145 KW_known_magical,
1252 KW_known_cursed, 1146 KW_known_cursed,
1253 KW_can_use_skill, 1147 KW_can_use_skill,
1148 /* 80 */
1254 KW_been_applied, 1149 KW_been_applied,
1255 /* 80 */
1256 KW_has_ready_scroll, 1150 KW_has_ready_scroll,
1257 KW_can_use_rod, 1151 KW_can_use_rod,
1258 KW_NULL, 1152 KW_precious,
1259 KW_can_use_horn, 1153 KW_can_use_horn,
1260 KW_make_invisible, 1154 KW_make_invisible,
1261 KW_inv_locked, 1155 KW_inv_locked,
1262 KW_is_wooded, 1156 KW_is_wooded,
1263 KW_is_hilly, 1157 KW_is_hilly,
1264 KW_has_ready_skill, 1158 KW_has_ready_skill,
1159 /* 90 */
1265 KW_has_ready_weapon, 1160 KW_has_ready_weapon,
1266 /* 90 */
1267 KW_no_skill_ident, 1161 KW_no_skill_ident,
1268 KW_is_blind, 1162 KW_is_blind,
1269 KW_can_see_in_dark, 1163 KW_can_see_in_dark,
1270 KW_is_cauldron, 1164 KW_is_cauldron,
1271 KW_NULL, 1165 KW_NULL,
1272 KW_no_steal, 1166 KW_no_steal,
1273 KW_one_hit, 1167 KW_one_hit,
1274 KW_NULL, 1168 KW_NULL,
1275 KW_berserk, 1169 KW_berserk,
1170 /* 100 */
1276 KW_neutral, 1171 KW_neutral,
1277 /* 100 */
1278 KW_no_attack, 1172 KW_no_attack,
1279 KW_no_damage, 1173 KW_no_damage,
1280 KW_NULL, 1174 KW_obj_original,
1281 KW_NULL, 1175 KW_random_speed,
1282 KW_activate_on_push, 1176 KW_activate_on_push,
1283 KW_activate_on_release, 1177 KW_activate_on_release,
1284 KW_is_water, 1178 KW_is_water,
1285 KW_use_content_on_gen, 1179 KW_use_content_on_gen,
1286 KW_NULL, 1180 KW_NULL,
1181 /* 110 */
1287 KW_is_buildable, 1182 KW_is_buildable,
1288 /* 110 */ 1183 KW_destroy_on_death,
1184 KW_NULL,
1289 }; 1185 };
1290 1186
1291 int i; 1187 // obj_original is the only commonly differing flag between archetype
1188 // and object, so special-case it here to be able to skip the loop
1189 static const struct flagmask : object::flags_t
1190 {
1191 flagmask ()
1192 {
1193 for (int i = 0; i < NUM_FLAGS; i++)
1194 if (flag_names [i])
1195 set (i);
1196 }
1197 } flagmask;
1292 1198
1293 /* This saves the key/value lists. We do it first so that any 1199 /* This saves the key/value lists. We do it first so that any
1294 * keys that match field names will be overwritten by the loader. 1200 * keys that match field names will be overwritten by the loader.
1295 */ 1201 */
1296 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) 1202 for (key_value *kv = op->kv.first; kv; kv = kv->next)
1297 { 1203 if (arch->kv.empty () || arch->kv [kv->key] != kv->value)
1298 /* Find the field in the opposing member. */ 1204 f.put (kv->key, kv->value);
1299 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1300 1205
1301 /* If there's no partnering field, or it's got a different value, save our field. */ 1206 if (op->uuid)
1302 if (!arch_field || my_field->value != arch_field->value)
1303 f.put (my_field->key, my_field->value);
1304 } 1207 {
1208 // highly optimised - this is often 25% of all data written
1209 char *cur = f.force (sizeof ("uuid ") + UUID::MAX_LEN + 1);
1210 char *ptr = cur;
1305 1211
1306 /* We don't need to worry about the arch's extra fields - they 1212 memcpy (ptr, "uuid ", sizeof ("uuid ") - 1);
1307 * will get taken care of the copy_to method. 1213 ptr += sizeof ("uuid ") - 1;
1308 */ 1214 ptr = op->uuid.append (ptr);
1215 *ptr++ = '\n';
1309 1216
1310 { 1217 f.alloc (ptr - cur);
1311 char uids[64];
1312 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1313 f.put (KW_uuid, (const char *)uids);
1314 } 1218 }
1315 1219
1316#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1220#define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW (v), op->v)
1317#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1221#define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW (k), op->v)
1222
1223 CMP_OUT (x);
1224 CMP_OUT (y);
1225
1226 CMP_OUT (type);
1227 CMP_OUT (subtype);
1228 CMP_OUT (direction);
1318 1229
1319 CMP_OUT (name); 1230 CMP_OUT (name);
1320 CMP_OUT (name_pl); 1231 CMP_OUT (name_pl);
1321 CMP_OUT (custom_name); 1232 CMP_OUT (speed);
1233
1234 // speed_left is a major time-burner, and has good locality, so
1235 // we use a simple lookup-cache to avoid the very slow printf.
1236 if (op->speed_left != arch->speed_left)
1237 {
1238 static double last_speed_left = 0.;
1239 static char last_speed_left_str [256] = "sl 0\n";
1240 static int last_speed_left_len = sizeof ("sl 0\n") - 1;
1241
1242 if (last_speed_left != op->speed_left)
1243 {
1244 last_speed_left = op->speed_left;
1245 last_speed_left_len = sizeof ("sl ") - 1
1246 + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left);
1247 }
1248
1249 f.add (last_speed_left_str, last_speed_left_len);
1250 }
1251
1322 CMP_OUT (title); 1252 CMP_OUT (title);
1323 CMP_OUT (race); 1253 CMP_OUT (race);
1324 CMP_OUT (slaying); 1254 CMP_OUT (slaying);
1255 CMP_OUT (skill);
1325 1256
1326 if (op->msg != tmp->msg) 1257 CMP_OUT (tag);
1327 f.put (KW_msg, KW_endmsg, op->msg); 1258 CMP_OUT (custom_name);
1328 if (op->lore != tmp->lore) 1259
1329 f.put (KW_lore, KW_endlore, op->lore); 1260 if (object *owner = op->owner)
1261 if (const char *ref = owner->ref ())
1262 f.put (KW(owner), ref);
1263
1264 // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved
1330 1265
1331 CMP_OUT (other_arch); 1266 CMP_OUT (other_arch);
1332 CMP_OUT (face);
1333 1267
1268 if (op->msg != arch->msg ) f.put (KW(msg) , KW(endmsg) , op->msg );
1269 if (op->lore != arch->lore) f.put (KW(lore), KW(endlore), op->lore);
1270
1271 if (op->face != arch->face ) f.put (KW(face) , op->face ? &faces [op->face ] : 0);
1272 if (op->sound != arch->sound ) f.put (KW(sound) , op->sound ? &faces [op->sound ] : 0);
1273 if (op->sound_destroy != arch->sound_destroy) f.put (KW(sound_destroy), op->sound_destroy ? &faces [op->sound_destroy] : 0);
1274
1334 if (op->animation_id != tmp->animation_id) 1275 if (op->animation_id != arch->animation_id)
1335 if (op->animation_id) 1276 if (op->has_anim ())
1277 f.put (KW(animation), op->anim ().name);
1278 else
1336 { 1279 {
1337 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1280 f.put (KW(animation));
1338 1281 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1339 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1340 f.put (KW_is_animated, (sint32) 0);
1341 } 1282 }
1342 else
1343 f.put (KW_animation, (const char *) 0);
1344 1283
1345 CMP_OUT2 (str, stats.Str); 1284 CMP_OUT2 (str, stats.Str);
1346 CMP_OUT2 (dex, stats.Dex); 1285 CMP_OUT2 (dex, stats.Dex);
1347 CMP_OUT2 (con, stats.Con); 1286 CMP_OUT2 (con, stats.Con);
1348 CMP_OUT2 (wis, stats.Wis); 1287 CMP_OUT2 (wis, stats.Wis);
1357 CMP_OUT2 (grace, stats.grace); 1296 CMP_OUT2 (grace, stats.grace);
1358 CMP_OUT2 (maxgrace, stats.maxgrace); 1297 CMP_OUT2 (maxgrace, stats.maxgrace);
1359 CMP_OUT2 (exp, stats.exp); 1298 CMP_OUT2 (exp, stats.exp);
1360 1299
1361 CMP_OUT (perm_exp); 1300 CMP_OUT (perm_exp);
1362 CMP_OUT (expmul); 1301 //CMP_OUT (expmul);
1363 1302
1364 CMP_OUT2 (food, stats.food); 1303 CMP_OUT2 (food, stats.food);
1365 CMP_OUT2 (dam, stats.dam); 1304 CMP_OUT2 (dam, stats.dam);
1366 CMP_OUT2 (luck, stats.luck); 1305 CMP_OUT2 (luck, stats.luck);
1367 CMP_OUT2 (wc, stats.wc); 1306 CMP_OUT2 (wc, stats.wc);
1368 CMP_OUT2 (ac, stats.ac); 1307 CMP_OUT2 (ac, stats.ac);
1369 1308
1370 CMP_OUT (x);
1371 CMP_OUT (y);
1372 CMP_OUT (speed);
1373 CMP_OUT (speed_left);
1374 CMP_OUT2 (move_state, move_status); 1309 CMP_OUT2 (move_state, move_status);
1375 CMP_OUT (attack_movement); 1310 CMP_OUT (attack_movement);
1376 CMP_OUT (nrof); 1311 CMP_OUT (nrof);
1377 CMP_OUT (level); 1312 CMP_OUT (level);
1378 CMP_OUT (direction);
1379 CMP_OUT (type);
1380 CMP_OUT (subtype);
1381 CMP_OUT (attacktype); 1313 CMP_OUT (attacktype);
1382 1314
1315 // using memcmp here seems to be a loss - is gcc vectorising?
1383 for (i = 0; i < NROFATTACKS; i++) 1316 for (int i = 0; i < NROFATTACKS; i++)
1384 if (op->resist[i] != tmp->resist[i]) 1317 if (expect_false (op->resist[i] != arch->resist[i]))
1385 f.put (resist_save[i], op->resist[i]); 1318 f.put (resist_save[i], op->resist[i]);
1386 1319
1387 CMP_OUT (path_attuned); 1320 CMP_OUT (path_attuned);
1388 CMP_OUT (path_repelled); 1321 CMP_OUT (path_repelled);
1389 CMP_OUT (path_denied); 1322 CMP_OUT (path_denied);
1390 CMP_OUT (material); 1323
1391 CMP_OUT (materialname); 1324 CMP_OUT2 (material, materials);//TODO: nuke
1325 if (op->material != arch->material)
1326 f.put (KW(materialname), op->material->name);
1327
1392 CMP_OUT (value); 1328 CMP_OUT (value);
1393 CMP_OUT (carrying); 1329 CMP_OUT (carrying);
1394 CMP_OUT (weight); 1330 CMP_OUT (weight);
1395 CMP_OUT (invisible); 1331 CMP_OUT (invisible);
1396 CMP_OUT (state); 1332 CMP_OUT (state);
1399 CMP_OUT (last_sp); 1335 CMP_OUT (last_sp);
1400 CMP_OUT (last_grace); 1336 CMP_OUT (last_grace);
1401 CMP_OUT (last_eat); 1337 CMP_OUT (last_eat);
1402 CMP_OUT (glow_radius); 1338 CMP_OUT (glow_radius);
1403 1339
1404 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) 1340 if (op->flag [FLAG_IS_LINKED])
1341 if (auto (ol, op->find_link ()))
1405 f.put (KW_connected, i); 1342 f.put (KW(connected), ol->id);
1406 1343
1407 CMP_OUT (randomitems); 1344 CMP_OUT (randomitems);
1345
1408 CMP_OUT2 (container, weight_limit); 1346 CMP_OUT2 (container, weight_limit);
1409 1347
1410 CMP_OUT (run_away); 1348 CMP_OUT (run_away);
1411 CMP_OUT (pick_up); 1349 CMP_OUT (pick_up);
1412 CMP_OUT (will_apply); 1350 CMP_OUT (will_apply);
1413 CMP_OUT (smoothlevel); 1351 CMP_OUT (smoothlevel);
1414 CMP_OUT (weapontype); 1352 CMP_OUT (weapontype);
1415 CMP_OUT (tooltype);
1416 CMP_OUT (elevation);
1417 CMP_OUT (client_type); 1353 CMP_OUT (client_type);
1418 CMP_OUT (item_power); 1354 CMP_OUT (item_power);
1419 CMP_OUT (duration); 1355 CMP_OUT (duration);
1420 CMP_OUT (range); 1356 CMP_OUT (range);
1421 CMP_OUT (range_modifier); 1357 CMP_OUT (range_modifier);
1429 CMP_OUT (move_on); 1365 CMP_OUT (move_on);
1430 CMP_OUT (move_off); 1366 CMP_OUT (move_off);
1431 CMP_OUT (move_slow); 1367 CMP_OUT (move_slow);
1432 CMP_OUT (move_slow_penalty); 1368 CMP_OUT (move_slow_penalty);
1433 1369
1434 if (!COMPARE_FLAGS (op, tmp)) 1370 object::flags_t diff = (op->flag ^ arch->flag) & flagmask;
1371
1372#if stdcpp // we need gcc, sorry
1373 if (diff [FLAG_OBJ_ORIGINAL])
1374 f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0));
1375
1376 diff.reset (FLAG_OBJ_ORIGINAL);
1377
1378 // quickly test whether any other flags differ
1379 if (expect_true (diff.any ()))
1435 for (i = 0; i <= NUM_FLAGS; i++) 1380 for (int i = 0; i < NUM_FLAGS; i++)
1436 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1381 if (expect_false (diff [i]))
1437 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); 1382 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1383#else
1384 // use sgi extensions
1385 for (int i = diff._Find_first (); i < diff.size (); i = diff._Find_next (i))
1386 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1387#endif
1438 1388
1439 /* Save body locations */ 1389 // save body locations. gcc's memcmp does an abysmal job when used
1440 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1390 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1441 if (op->body_info[i] != tmp->body_info[i]) 1391 if (expect_false (op->slot[i].info != arch->slot[i].info))
1442 f.put (body_locations[i].save_name, op->body_info[i]); 1392 f.put (body_locations[i].kw, op->slot[i].info);
1443} 1393}
1444 1394
1445/* 1395/*
1446 * Dumps all variables in an object to a file. 1396 * Dumps all variables in an object to a file.
1447 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1397 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1448 * the only place this is not set is when saving the player. 1398 * the only place this is not set is when saving the player.
1449 * If bit 1 of flag is set, don't remove the object after save. As of now,
1450 * all of the callers are setting this.
1451 */ 1399 */
1452 1400bool
1453void 1401object::write (object_freezer &f)
1454save_object (object_freezer & fp, object *op, int flag)
1455{ 1402{
1456 archetype *at; 1403 if (expect_false (is_arch ()))
1457 object *tmp, *old; 1404 {
1458 1405 f.put (KW(object), arch->archname);
1459 /* Even if the object does have an owner, it would seem that we should 1406 write_diff (f, this, archetype::empty);
1460 * still save it. 1407 }
1461 */
1462 if (op->owner)
1463 return;
1464
1465 /* If it is unpaid and we don't want to save those, just return. */
1466 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID)))
1467 return;
1468
1469 if ((at = op->arch) == NULL)
1470 at = empty_archetype;
1471
1472 fp.put (KW_arch, at->name);
1473
1474 put (fp, op, &at->clone);
1475
1476 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1477
1478 old = NULL;
1479
1480 if (flag & 2)
1481 for (tmp = op->inv; tmp != NULL; tmp = tmp->below)
1482 save_object (fp, tmp, flag);
1483 else 1408 else
1484 /* Slightly different logic because tmp/op will be removed by
1485 * the save_object we call. So we just keep looking at op->inv
1486 * until there is nothing left. In theory, the variable old
1487 * should not be needed, as recursive loops shouldn't happen.
1488 */
1489 while ((tmp = op->inv) != NULL)
1490 { 1409 {
1491 if (old == tmp) 1410 f.put (KW(arch), arch->archname);
1492 { 1411 write_diff (f, this, arch);
1493 LOG (llevError, " Recursive loop in inventory\n");
1494 break;
1495 }
1496
1497 save_object (fp, tmp, flag);
1498 old = tmp;
1499 } 1412 }
1500 1413
1501 if (!(flag & 2)) 1414 for (object *tmp = inv; tmp; tmp = tmp->below)
1502 op->destroy (); 1415 tmp->write (f);
1503 1416
1504 fp.put (op); 1417 f.put (this);
1505 fprintf (fp, "end\n"); 1418 f.put (KW(end));
1419
1420 return true;
1506} 1421}
1507 1422
1423/////////////////////////////////////////////////////////////////////////////
1424
1425// generic resource file load,
1426// currently supports: region, treasures, archetypes
1427bool
1428load_resource_file_ (const char *filename)
1429{
1430 object_thawer f (filename);
1431
1432 for (;;)
1433 {
1434 coroapi::cede_to_tick ();
1435
1436 switch (f.kw)
1437 {
1438 case KW_region:
1439 if (!region::read (f))
1440 return false;
1441 break;
1442
1443 case KW_treasure:
1444 case KW_treasureone:
1445 if (!treasurelist::read (f))
1446 return false;
1447 break;
1448
1449 case KW_object:
1450 if (!archetype::read (f))
1451 return false;
1452 break;
1453
1454 case KW_EOF:
1455 return true;
1456
1457 default:
1458 if (!f.parse_error ("resource file"))
1459 return false;
1460
1461 f.next ();
1462 break;
1463 }
1464 }
1465}
1466

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