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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.23 by root, Fri Dec 15 19:59:19 2006 UTC vs.
Revision 1.39 by elmex, Wed Jan 3 02:51:09 2007 UTC

263static void 263static void
264check_loaded_object (object *op) 264check_loaded_object (object *op)
265{ 265{
266 int ip; 266 int ip;
267 267
268 /* We do some specialized handling to handle legacy cases of name_pl. 268 /* We do some specialised handling to handle legacy cases of name_pl.
269 * If the object doesn't have a name_pl, we just use the object name - 269 * If the object doesn't have a name_pl, we just use the object name -
270 * this isn't perfect (things won't be properly pluralized), but works to 270 * this isn't perfect (things won't be properly pluralised), but works to
271 * that degree (5 heart is still quite understandable). But the case we 271 * that degree (5 heart is still quite understandable). But the case we
272 * also have to catch is if this object is not using the normal name for 272 * also have to catch is if this object is not using the normal name for
273 * the object. In that case, we also want to use the loaded name. 273 * the object. In that case, we also want to use the loaded name.
274 * Otherwise, what happens is that the the plural name will lose 274 * Otherwise, what happens is that the the plural name will lose
275 * information (appear as just 'hearts' and not 'goblins heart') 275 * information (appear as just 'hearts' and not 'goblins heart')
279 279
280 if (!op->name_pl) 280 if (!op->name_pl)
281 op->name_pl = op->name; 281 op->name_pl = op->name;
282 282
283 /* objects now have a materialname. try to patch it in */ 283 /* objects now have a materialname. try to patch it in */
284 if (!(IS_WEAPON (op) && op->level > 0)) 284 if (!(op->is_weapon () && op->level > 0))
285 { 285 {
286 if (op->map != NULL) 286 if (op->map != NULL)
287 set_materialname (op, op->map->difficulty, NULL); 287 set_materialname (op, op->map->difficulty, NULL);
288 else 288 else
289 set_materialname (op, 5, NULL); 289 set_materialname (op, 5, NULL);
320 { 320 {
321 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 321 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
322 op->gen_sp_armour = op->last_heal; 322 op->gen_sp_armour = op->last_heal;
323 op->last_heal = 0; 323 op->last_heal = 0;
324 } 324 }
325 if (editor) 325
326 ip = 0;
327 else
328 ip = calc_item_power (op, 0); 326 ip = calc_item_power (op, 0);
329 /* Legacy objects from before item power was in the game */ 327 /* Legacy objects from before item power was in the game */
330 if (!op->item_power && ip) 328 if (!op->item_power && ip)
331 { 329 {
332 if (ip > 3) 330 if (ip > 3)
333 { 331 {
487 SET_FLAG (op, flag); \ 485 SET_FLAG (op, flag); \
488 else \ 486 else \
489 CLEAR_FLAG (op, flag) \ 487 CLEAR_FLAG (op, flag) \
490 488
491int 489int
492parse_object (object *op, object_thawer & thawer, int map_flags) 490parse_object (object *op, object_thawer &thawer, int map_flags)
493{ 491{
494 bool ismore = 0; 492 bool ismore = 0;
495 object *op_inv = op->inv; 493 object *op_inv = op->inv;
496 494
497 for (;;) 495 for (;;)
502 { 500 {
503 case KW_Object: // uppercase alias 501 case KW_Object: // uppercase alias
504 case KW_object: 502 case KW_object:
505 thawer.get (op->name); 503 thawer.get (op->name);
506 504
507 if (op->arch != NULL) 505 if (op->arch)
508 op->arch->name = op->name; 506 op->arch->name = op->name;
509 507
510 break; 508 break;
511 509
512 case KW_uuid: 510 case KW_uuid:
551 */ 549 */
552 archetype *arch = archetype::find (str); 550 archetype *arch = archetype::find (str);
553 551
554 object *tmp; 552 object *tmp;
555 553
556 if (arch != NULL) 554 if (arch)
557 tmp = arch_to_object (arch); 555 tmp = arch_to_object (arch);
558 else 556 else
559 { 557 {
560 tmp = object::create (); 558 tmp = object::create ();
561 /* record the name of the broken object */ 559 /* record the name of the broken object */
562 tmp->name = str; 560 tmp->name = str;
563 } 561 }
562
563 // decativate the object we, as we are still going
564 // to read the speed value. Objects should be activated
565 // when the map, object or player is completly loaded.
566 tmp->deactivate ();
564 567
565 parse_object (tmp, thawer, map_flags); 568 parse_object (tmp, thawer, map_flags);
566 569
567 if (tmp->arch) 570 if (tmp->arch)
568 { 571 {
601 { 604 {
602 /* This is the actual archetype definition then */ 605 /* This is the actual archetype definition then */
603 op->arch = archetype::find (str); 606 op->arch = archetype::find (str);
604 607
605 if (op->arch) 608 if (op->arch)
609 {
606 op->arch->clone.copy_to (op); 610 op->arch->clone.copy_to (op);
611 // copy_to activates, this should be fixed properly
612 op->deactivate ();
613 }
607 else if (!arch_init) 614 else if (!arch_init)
608 /* record the name of the broken object */ 615 /* record the name of the broken object */
609 op->name = str; 616 op->name = str;
610 } 617 }
611 } 618 }
641 648
642 case KW_speed: 649 case KW_speed:
643 thawer.get (op->speed); 650 thawer.get (op->speed);
644 651
645 //TODO: maybe do in check_object 652 //TODO: maybe do in check_object
646 if (!(map_flags & MAP_STYLE)) 653 // removed check for style maps
647 {
648 if (op->speed < 0) 654 if (op->speed < 0)
649 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 655 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
650
651 update_ob_speed (op);
652 }
653 656
654 break; 657 break;
655 658
656 case KW_slow_move: 659 case KW_slow_move:
657 op->move_slow |= MOVE_WALK; 660 op->move_slow |= MOVE_WALK;
825 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; 828 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
826 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; 829 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
827 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; 830 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
828 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; 831 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
829 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; 832 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
830 case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break;
831 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; 833 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
832 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; 834 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
833 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; 835 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
834 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; 836 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
835 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; 837 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
981 case KW_randomitems: 983 case KW_randomitems:
982 op->randomitems = find_treasurelist (thawer.get_str ()); 984 op->randomitems = find_treasurelist (thawer.get_str ());
983 break; 985 break;
984 986
985 case KW_msg: 987 case KW_msg:
986 {
987 thawer.get_ml (KW_endmsg, op->msg); 988 thawer.get_ml (KW_endmsg, op->msg);
988 //TODO: allow longer messages 989 //TODO: allow longer messages
989 if (strlen (op->msg) >= HUGE_BUF) 990 if (strlen (op->msg) >= HUGE_BUF)
990 { 991 {
991 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); 992 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
992 op->msg = "ERROR, please report: string too long, winged.\n"; 993 op->msg = "ERROR, please report: string too long, winged.\n";
993 } 994 }
994 }
995 break; 995 break;
996 996
997 case KW_lore: 997 case KW_lore:
998 {
999 shstr msgbuf;
1000
1001 thawer.get_ml (KW_endlore, op->lore); 998 thawer.get_ml (KW_endlore, op->lore);
1002 //TODO: allow longer messages 999 //TODO: allow longer messages
1003 /* Just print a warning so we can be reasonably safe 1000 /* Just print a warning so we can be reasonably safe
1004 * about not overflowing the buffer. 1001 * about not overflowing the buffer.
1005 */ 1002 */
1006 if (strlen (op->lore) > (HUGE_BUF / 2)) 1003 if (strlen (op->lore) > (HUGE_BUF / 2))
1007 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 1004 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1008 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 1005 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1009 }
1010 break; 1006 break;
1011 1007
1012 case KW_editable: 1008 case KW_editable:
1013 case KW_editor_folder: 1009 case KW_editor_folder:
1014 break; 1010 break;
1031 1027
1032 case KW_EOF: 1028 case KW_EOF:
1033 return LL_EOF; 1029 return LL_EOF;
1034 1030
1035 case KW_ERROR: 1031 case KW_ERROR:
1036 set_ob_key_value (op, thawer.line, thawer.last_value, true); 1032 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1037 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 1033 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1038
1039 //TODO: skip line, ugly, factor parsing better
1040 if (thawer.last_value)
1041 thawer.line = thawer.last_value;
1042
1043 thawer.line += strlen (thawer.line) + 1;
1044
1045 break; 1034 break;
1046 1035
1047 default: 1036 default:
1048 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1037 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1049 break; 1038 break;
1063 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1052 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1064 * be reset. 1053 * be reset.
1065 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1054 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1066 * 1055 *
1067 */ 1056 */
1068
1069int 1057int
1070load_object (object_thawer & fp, object *op, int map_flags) 1058load_object (object_thawer &fp, object *op, int map_flags)
1071{ 1059{
1060 coroapi::cede_every (1000); // cede once in a while
1061
1072 return parse_object (op, fp, map_flags); 1062 return parse_object (op, fp, map_flags);
1073} 1063}
1074
1075 1064
1076/* This takes a buffer, scans it for variables, and sets those variables 1065/* This takes a buffer, scans it for variables, and sets those variables
1077 * as appropriate in op. 1066 * as appropriate in op.
1078 * 1067 *
1079 * This function appears to be used in only 2 places - in crossedit to 1068 * This function appears to be used in only 2 places - in crossedit to
1182 KW_monster, 1171 KW_monster,
1183 KW_friendly, 1172 KW_friendly,
1184 KW_generator, 1173 KW_generator,
1185 KW_is_thrown, 1174 KW_is_thrown,
1186 KW_auto_apply, 1175 KW_auto_apply,
1187 KW_treasure, 1176 KW_NULL, // was KW_treasure
1188 KW_player_sold, 1177 KW_player_sold,
1189 /* 20 */ 1178 /* 20 */
1190 KW_see_invisible, 1179 KW_see_invisible,
1191 KW_can_roll, 1180 KW_can_roll,
1192 KW_overlay_floor, 1181 KW_overlay_floor,
1429 CMP_OUT (move_on); 1418 CMP_OUT (move_on);
1430 CMP_OUT (move_off); 1419 CMP_OUT (move_off);
1431 CMP_OUT (move_slow); 1420 CMP_OUT (move_slow);
1432 CMP_OUT (move_slow_penalty); 1421 CMP_OUT (move_slow_penalty);
1433 1422
1434 if (!COMPARE_FLAGS (op, tmp)) 1423 if (op->flag != tmp->flag)
1435 for (i = 0; i <= NUM_FLAGS; i++) 1424 for (i = 0; i <= NUM_FLAGS; i++)
1436 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1425 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1437 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); 1426 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1438 1427
1439 /* Save body locations */ 1428 /* Save body locations */
1440 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1429 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1441 if (op->body_info[i] != tmp->body_info[i]) 1430 if (op->body_info[i] != tmp->body_info[i])
1442 f.put (body_locations[i].save_name, op->body_info[i]); 1431 f.put (body_locations[i].save_name, op->body_info[i]);
1444 1433
1445/* 1434/*
1446 * Dumps all variables in an object to a file. 1435 * Dumps all variables in an object to a file.
1447 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1436 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1448 * the only place this is not set is when saving the player. 1437 * the only place this is not set is when saving the player.
1449 * If bit 1 of flag is set, don't remove the object after save. As of now,
1450 * all of the callers are setting this.
1451 */ 1438 */
1452
1453void 1439void
1454save_object (object_freezer & fp, object *op, int flag) 1440save_object (object_freezer &fp, object *op, int flag)
1455{ 1441{
1456 archetype *at;
1457 object *tmp, *old;
1458
1459 /* Even if the object does have an owner, it would seem that we should 1442 /* Even if the object does have an owner, it would seem that we should
1460 * still save it. 1443 * still save it.
1461 */ 1444 */
1462 if (op->owner) 1445 if (op->owner)
1463 return; 1446 return;
1464 1447
1465 /* If it is unpaid and we don't want to save those, just return. */ 1448 /* If it is unpaid and we don't want to save those, just return. */
1466 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) 1449 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1467 return; 1450 return;
1468 1451
1469 if ((at = op->arch) == NULL) 1452 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1470 at = empty_archetype;
1471 1453
1472 fp.put (KW_arch, at->name); 1454 fp.put (KW_arch, at->name);
1473
1474 put (fp, op, &at->clone); 1455 put (fp, op, &at->clone);
1475 1456
1476 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ 1457 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1477 1458
1478 old = NULL;
1479
1480 if (flag & 2)
1481 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1459 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1482 save_object (fp, tmp, flag); 1460 save_object (fp, tmp, flag);
1483 else
1484 /* Slightly different logic because tmp/op will be removed by
1485 * the save_object we call. So we just keep looking at op->inv
1486 * until there is nothing left. In theory, the variable old
1487 * should not be needed, as recursive loops shouldn't happen.
1488 */
1489 while ((tmp = op->inv) != NULL)
1490 {
1491 if (old == tmp)
1492 {
1493 LOG (llevError, " Recursive loop in inventory\n");
1494 break;
1495 }
1496
1497 save_object (fp, tmp, flag);
1498 old = tmp;
1499 }
1500
1501 if (!(flag & 2))
1502 op->destroy ();
1503 1461
1504 fp.put (op); 1462 fp.put (op);
1505 fprintf (fp, "end\n"); 1463 fp.put (KW_end);
1506} 1464}
1507 1465

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