… | |
… | |
279 | |
279 | |
280 | if (!op->name_pl) |
280 | if (!op->name_pl) |
281 | op->name_pl = op->name; |
281 | op->name_pl = op->name; |
282 | |
282 | |
283 | /* objects now have a materialname. try to patch it in */ |
283 | /* objects now have a materialname. try to patch it in */ |
284 | if (!(IS_WEAPON (op) && op->level > 0)) |
284 | if (!(op->is_weapon () && op->level > 0)) |
285 | { |
285 | { |
286 | if (op->map != NULL) |
286 | if (op->map != NULL) |
287 | set_materialname (op, op->map->difficulty, NULL); |
287 | set_materialname (op, op->map->difficulty, NULL); |
288 | else |
288 | else |
289 | set_materialname (op, 5, NULL); |
289 | set_materialname (op, 5, NULL); |