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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.14 by root, Tue Sep 12 19:20:06 2006 UTC vs.
Revision 1.28 by root, Mon Dec 25 11:25:49 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
28 27
29 28
30#include <global.h> 29#include <global.h>
31#include <loader.h> 30#include <loader.h>
32#include <newserver.h>
33#include <sproto.h> 31#include <sproto.h>
34 32
35/* Maps the MOVE_* values to names */ 33/* Maps the MOVE_* values to names */
36static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 34static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
37 35
281 279
282 if (!op->name_pl) 280 if (!op->name_pl)
283 op->name_pl = op->name; 281 op->name_pl = op->name;
284 282
285 /* objects now have a materialname. try to patch it in */ 283 /* objects now have a materialname. try to patch it in */
286 if (!(IS_WEAPON (op) && op->level > 0)) 284 if (!(op->is_weapon () && op->level > 0))
287 { 285 {
288 if (op->map != NULL) 286 if (op->map != NULL)
289 set_materialname (op, op->map->difficulty, NULL); 287 set_materialname (op, op->map->difficulty, NULL);
290 else 288 else
291 set_materialname (op, 5, NULL); 289 set_materialname (op, 5, NULL);
489 SET_FLAG (op, flag); \ 487 SET_FLAG (op, flag); \
490 else \ 488 else \
491 CLEAR_FLAG (op, flag) \ 489 CLEAR_FLAG (op, flag) \
492 490
493int 491int
494parse_object (object *op, object_thawer & thawer, int map_flags) 492parse_object (object *op, object_thawer &thawer, int map_flags)
495{ 493{
496 bool ismore = 0; 494 bool ismore = 0;
497 object *op_inv = op->inv; 495 object *op_inv = op->inv;
498 496
499 for (;;) 497 for (;;)
500 { 498 {
501 keyword kw = thawer.get_kv (); 499 keyword kw = thawer.get_kv ();
502 500
503 switch (kw) 501 switch (kw)
504 { 502 {
505 case KW_Object: // uppercase alias 503 case KW_Object: // uppercase alias
506 case KW_object: 504 case KW_object:
507 thawer.get (op->name); 505 thawer.get (op->name);
508 506
509 if (op->arch != NULL) 507 if (op->arch)
510 op->arch->name = op->name; 508 op->arch->name = op->name;
511 509
512 break; 510 break;
513 511
514 case KW_oid: 512 case KW_uuid:
515 thawer.get (op, thawer.get_sint32 ()); 513 if (const char *s = thawer.get_str ())
516 break;
517
518 case KW_name:
519 thawer.get (op->name);
520 break;
521 case KW_name_pl:
522 thawer.get (op->name_pl);
523 break;
524 case KW_title:
525 thawer.get (op->title);
526 break;
527 case KW_custom_name:
528 thawer.get (op->custom_name);
529 break;
530 case KW_attach:
531 thawer.get_ornull (op->attach);
532 break;
533 case KW_skill:
534 thawer.get_ornull (op->skill);
535 break;
536 case KW_race:
537 thawer.get_ornull (op->race);
538 break;
539 case KW_slaying:
540 thawer.get_ornull (op->slaying);
541 break;
542
543 case KW_arch:
544 { 514 {
545 const char *str = thawer.get_str (); 515 unsigned int version;
516 unsigned long long seq;
546 517
547 if (op->arch) 518 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
548 { 519 {
549 /* If op->arch has been set, then this new object 520 op->uuid.seq = seq;
550 * must be part of the inventory. So process
551 * appropriately.
552 */
553 archetype *arch = find_archetype (str);
554
555 object *tmp;
556
557 if (arch != NULL)
558 tmp = arch_to_object (arch);
559 else 521 break;
560 {
561 tmp = get_object ();
562 /* record the name of the broken object */
563 tmp->name = str;
564 }
565
566 parse_object (tmp, thawer, map_flags);
567
568 if (tmp->arch)
569 {
570 // was: insert_ob_in_ob (tmp, op);
571 // but manually adding it can improve map loading times a lot
572 // also, appending instead of prepending keeps the
573 // save ordering the same between repeated load/saves.
574 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
575 CLEAR_FLAG (tmp, FLAG_REMOVED);
576
577 if (!op_inv)
578 {
579 op->inv = tmp;
580 tmp->above = 0;
581 }
582 else
583 {
584 while (op_inv->below)
585 op_inv = op_inv->below;
586
587 op_inv->below = tmp;
588 tmp->above = op_inv;
589 }
590
591 tmp->below = 0;
592 tmp->env = op;
593 op_inv = tmp;
594 }
595 else
596 {
597 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
598 free_object (tmp);
599 }
600 }
601 else
602 {
603 /* This is the actual archetype definition then */
604 op->arch = find_archetype (str);
605
606 if (op->arch != NULL)
607 copy_object (&op->arch->clone, op);
608 else if (!arch_init)
609 /* record the name of the broken object */
610 op->name = str;
611 } 522 }
612 } 523 }
524
525 op->uuid = gen_uuid ();
613 break; 526 break;
614 527
615 case KW_other_arch: 528 case KW_oid:
616 op->other_arch = find_archetype (thawer.get_str ()); 529 thawer.get (op, thawer.get_sint32 ());
617 break; 530 break;
618 531
532 case KW_name: thawer.get (op->name); break;
533 case KW_name_pl: thawer.get (op->name_pl); break;
534 case KW_title: thawer.get (op->title); break;
535 case KW_custom_name: thawer.get (op->custom_name); break;
536
537 case KW_attach: thawer.get_ornull (op->attach); break;
538 case KW_skill: thawer.get_ornull (op->skill); break;
539 case KW_race: thawer.get_ornull (op->race); break;
540 case KW_slaying: thawer.get_ornull (op->slaying); break;
541
619 case KW_animation: 542 case KW_arch:
620 { 543 {
621 const char *str = thawer.get_str (); 544 const char *str = thawer.get_str ();
622 545
623 if (!str) 546 if (op->arch)
624 {
625 op->animation_id = 0;
626 CLEAR_FLAG (op, FLAG_ANIMATE);
627 }
628 else
629 {
630 op->animation_id = find_animation (str);
631 SET_FLAG (op, FLAG_ANIMATE);
632 }
633 }
634
635 break;
636
637 case KW_last_heal:
638 thawer.get (op->last_heal);
639 break;
640 case KW_last_sp:
641 thawer.get (op->last_sp);
642 break;
643 case KW_last_grace:
644 thawer.get (op->last_grace);
645 break;
646 case KW_last_eat:
647 thawer.get (op->last_eat);
648 break;
649 case KW_speed_left:
650 thawer.get (op->speed_left);
651 break;
652
653 case KW_speed:
654 thawer.get (op->speed);
655
656 //TODO: maybe do in check_object
657 if (!(map_flags & MAP_STYLE))
658 { 547 {
659 if (op->speed < 0) 548 /* If op->arch has been set, then this new object
660 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 549 * must be part of the inventory. So process
661 550 * appropriately.
662 update_ob_speed (op);
663 } 551 */
552 archetype *arch = archetype::find (str);
664 553
665 break; 554 object *tmp;
666 555
667 case KW_slow_move: 556 if (arch != NULL)
668 op->move_slow |= MOVE_WALK; 557 tmp = arch_to_object (arch);
669 thawer.get (op->move_slow_penalty);
670 break;
671
672 case KW_face:
673 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
674 break;
675
676 case KW_x:
677 thawer.get (op->x);
678 break;
679 case KW_y:
680 thawer.get (op->y);
681 break;
682 case KW_Str: // uppercase alias
683 case KW_str:
684 thawer.get (op->stats.Str);
685 break;
686 case KW_Dex: // uppercase alias
687 case KW_dex:
688 thawer.get (op->stats.Dex);
689 break;
690 case KW_Con: // uppercase alias
691 case KW_con:
692 thawer.get (op->stats.Con);
693 break;
694 case KW_Wis: // uppercase alias
695 case KW_wis:
696 thawer.get (op->stats.Wis);
697 break;
698 case KW_Cha: // uppercase alias
699 case KW_cha:
700 thawer.get (op->stats.Cha);
701 break;
702 case KW_Int: // uppercase alias
703 case KW_int:
704 thawer.get (op->stats.Int);
705 break;
706 case KW_Pow: // uppercase alias
707 case KW_pow:
708 thawer.get (op->stats.Pow);
709 break;
710 case KW_hp:
711 thawer.get (op->stats.hp);
712 break;
713 case KW_maxhp:
714 thawer.get (op->stats.maxhp);
715 break;
716 case KW_sp:
717 thawer.get (op->stats.sp);
718 break;
719 case KW_maxsp:
720 thawer.get (op->stats.maxsp);
721 break;
722 case KW_grace:
723 thawer.get (op->stats.grace);
724 break;
725 case KW_maxgrace:
726 thawer.get (op->stats.maxgrace);
727 break;
728
729 case KW_exp:
730 thawer.get (op->stats.exp);
731 break;
732 case KW_perm_exp:
733 thawer.get (op->perm_exp);
734 break;
735 case KW_food:
736 thawer.get (op->stats.food);
737 break;
738 case KW_dam:
739 thawer.get (op->stats.dam);
740 break;
741 case KW_wc:
742 thawer.get (op->stats.wc);
743 break;
744 case KW_ac:
745 thawer.get (op->stats.ac);
746 break;
747 case KW_nrof:
748 thawer.get (op->nrof);
749 break;
750 case KW_level:
751 thawer.get (op->level);
752 break;
753 case KW_direction:
754 thawer.get (op->direction);
755 break;
756 case KW_type:
757 thawer.get (op->type);
758 break;
759 case KW_subtype:
760 thawer.get (op->subtype);
761 break;
762 case KW_value:
763 thawer.get (op->value);
764 break;
765 case KW_weight:
766 thawer.get (op->weight);
767 break;
768 case KW_carrying:
769 thawer.get (op->carrying);
770 break;
771 case KW_attacktype:
772 thawer.get (op->attacktype);
773 break;
774 case KW_path_attuned:
775 thawer.get (op->path_attuned);
776 break;
777 case KW_path_repelled:
778 thawer.get (op->path_repelled);
779 break;
780 case KW_path_denied:
781 thawer.get (op->path_denied);
782 break;
783 case KW_invisible:
784 thawer.get (op->invisible);
785 break;
786 case KW_magic:
787 thawer.get (op->magic);
788 break;
789 case KW_state:
790 thawer.get (op->state);
791 break;
792 case KW_move_slow_penalty:
793 thawer.get (op->move_slow_penalty);
794 break;
795 case KW_material:
796 thawer.get (op->material);
797 break;
798 case KW_materialname:
799 thawer.get (op->materialname);
800 break;
801
802 /* These are the new values */
803 case KW_move_block:
804 set_move (op->move_block, thawer.get_str ());
805 break;
806 case KW_move_allow:
807 set_move (op->move_allow, thawer.get_str ());
808 break;
809 case KW_move_type:
810 set_move (op->move_type, thawer.get_str ());
811 break;
812 case KW_move_on:
813 set_move (op->move_on, thawer.get_str ());
814 break;
815 case KW_move_off:
816 set_move (op->move_off, thawer.get_str ());
817 break;
818 case KW_move_slow:
819 set_move (op->move_slow, thawer.get_str ());
820 break;
821
822 /* These are all legacy - any new objects should use the move_ .. values */
823 case KW_no_pass:
824 {
825 if (thawer.get_sint32 ())
826 op->move_block = MOVE_ALL;
827 else 558 else
828 op->move_block = 0;
829 }
830
831 break;
832
833 /* These are all legacy - any new objects should use the move_ .. values */
834 case KW_walk_on:
835 { 559 {
836 if (thawer.get_sint32 ()) 560 tmp = object::create ();
837 op->move_on |= MOVE_WALK; 561 /* record the name of the broken object */
562 tmp->name = str;
563 }
564
565 parse_object (tmp, thawer, map_flags);
566
567 if (tmp->arch)
568 {
569 // was: insert_ob_in_ob (tmp, op);
570 // but manually adding it can improve map loading times a lot
571 // also, appending instead of prepending keeps the
572 // save ordering the same between repeated load/saves.
573 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
574 CLEAR_FLAG (tmp, FLAG_REMOVED);
575
576 if (!op_inv)
577 {
578 op->inv = tmp;
579 tmp->above = 0;
580 }
581 else
582 {
583 while (op_inv->below)
584 op_inv = op_inv->below;
585
586 op_inv->below = tmp;
587 tmp->above = op_inv;
588 }
589
590 tmp->below = 0;
591 tmp->env = op;
592 op_inv = tmp;
593 }
838 else 594 else
839 op->move_on &= ~MOVE_WALK;
840 }
841
842 break;
843
844 /* These are all legacy - any new objects should use the move_ .. values */
845 case KW_walk_off:
846 {
847 if (thawer.get_sint32 ())
848 op->move_off |= MOVE_WALK;
849 else
850 op->move_off &= ~MOVE_WALK;
851 }
852 break;
853
854 /* These are all legacy - any new objects should use the move_ .. values */
855 case KW_fly_on:
856 {
857 if (thawer.get_sint32 ())
858 op->move_on |= MOVE_FLY_LOW;
859 else
860 op->move_on &= ~MOVE_FLY_LOW;
861 }
862 break;
863
864 /* These are all legacy - any new objects should use the move_ .. values */
865 case KW_fly_off:
866 {
867 if (thawer.get_sint32 ())
868 op->move_off |= MOVE_FLY_LOW;
869 else
870 op->move_off &= ~MOVE_FLY_LOW;
871 }
872 break;
873
874 //TODO: remove these after convertign archetypes
875 case KW_can_use_wand:
876 GET_FLAG (op, FLAG_USE_RANGE);
877 break;
878
879 /* These are all legacy - any new objects should use the move_ .. values */
880 case KW_flying:
881 {
882 if (thawer.get_sint32 ())
883 op->move_type |= MOVE_FLY_LOW;
884 else
885 op->move_type &= ~MOVE_FLY_LOW;
886 }
887 break;
888
889
890 case KW_identified:
891 GET_FLAG (op, FLAG_IDENTIFIED);
892 //TODO: move to check_object or so
893 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
894 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
895
896 break;
897
898 case KW_wiz:
899 GET_FLAG (op, FLAG_WIZ);
900 //TODO: move to check_object
901 if (QUERY_FLAG (op, FLAG_WIZ))
902 { 595 {
903 SET_FLAG (op, FLAG_WAS_WIZ); 596 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
904 SET_FLAG (op, FLAG_WIZPASS); 597 tmp->destroy ();
905 SET_FLAG (op, FLAG_WIZCAST); 598 }
906 } 599 }
907 else 600 else
908 { 601 {
909 CLEAR_FLAG (op, FLAG_WIZPASS); 602 /* This is the actual archetype definition then */
910 CLEAR_FLAG (op, FLAG_WIZCAST); 603 op->arch = archetype::find (str);
604
605 if (op->arch)
606 op->arch->clone.copy_to (op);
607 else if (!arch_init)
608 /* record the name of the broken object */
609 op->name = str;
911 } 610 }
611 }
912 break; 612 break;
913 613
914 case KW_friendly: 614 case KW_other_arch:
915 GET_FLAG (op, FLAG_FRIENDLY); 615 op->other_arch = archetype::find (thawer.get_str ());
916 //TODO: move to check_object or so
917 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
918 add_friendly_object (op);
919 break; 616 break;
920 617
921 case KW_monster: 618 case KW_animation:
619 {
620 const char *str = thawer.get_str ();
621
622 if (!str)
623 {
624 op->animation_id = 0;
625 CLEAR_FLAG (op, FLAG_ANIMATE);
626 }
627 else
628 {
629 op->animation_id = find_animation (str);
922 GET_FLAG (op, FLAG_MONSTER); 630 SET_FLAG (op, FLAG_ANIMATE);
631 }
632 }
633
923 break; 634 break;
924 case KW_neutral: 635
925 GET_FLAG (op, FLAG_NEUTRAL); 636 case KW_last_heal: thawer.get (op->last_heal); break;
926 break; 637 case KW_last_sp: thawer.get (op->last_sp); break;
927 case KW_no_attack: 638 case KW_last_grace: thawer.get (op->last_grace); break;
928 GET_FLAG (op, FLAG_NO_ATTACK); 639 case KW_last_eat: thawer.get (op->last_eat); break;
929 break; 640 case KW_speed_left: thawer.get (op->speed_left); break;
930 case KW_no_damage: 641
931 GET_FLAG (op, FLAG_NO_DAMAGE);
932 break;
933 case KW_generator:
934 GET_FLAG (op, FLAG_GENERATOR);
935 break;
936 case KW_use_content_on_gen:
937 GET_FLAG (op, FLAG_CONTENT_ON_GEN);
938 break;
939 case KW_is_thrown:
940 GET_FLAG (op, FLAG_IS_THROWN);
941 break;
942 case KW_auto_apply:
943 GET_FLAG (op, FLAG_AUTO_APPLY);
944 break;
945 case KW_treasure:
946 GET_FLAG (op, FLAG_TREASURE);
947 break;
948 case KW_see_invisible:
949 GET_FLAG (op, FLAG_SEE_INVISIBLE);
950 break;
951 case KW_can_roll:
952 GET_FLAG (op, FLAG_CAN_ROLL);
953 break;
954 case KW_overlay_floor:
955 GET_FLAG (op, FLAG_OVERLAY_FLOOR);
956 break;
957 case KW_is_turnable:
958 GET_FLAG (op, FLAG_IS_TURNABLE);
959 break;
960 case KW_is_used_up:
961 GET_FLAG (op, FLAG_IS_USED_UP);
962 break;
963 case KW_alive:
964 GET_FLAG (op, FLAG_ALIVE);
965 break;
966 case KW_applied:
967 GET_FLAG (op, FLAG_APPLIED);
968 break;
969 case KW_unpaid:
970 GET_FLAG (op, FLAG_UNPAID);
971 break;
972 case KW_is_animated:
973 GET_FLAG (op, FLAG_ANIMATE);
974 break;
975 case KW_no_pick:
976 GET_FLAG (op, FLAG_NO_PICK);
977 break;
978 case KW_reflecting:
979 GET_FLAG (op, FLAG_REFLECTING);
980 break;
981 case KW_changing:
982 GET_FLAG (op, FLAG_CHANGING);
983 break;
984 case KW_splitting:
985 GET_FLAG (op, FLAG_SPLITTING);
986 break;
987 case KW_hitback:
988 GET_FLAG (op, FLAG_HITBACK);
989 break;
990 case KW_startequip:
991 GET_FLAG (op, FLAG_STARTEQUIP);
992 break;
993 case KW_blocksview:
994 GET_FLAG (op, FLAG_BLOCKSVIEW);
995 break;
996 case KW_undead:
997 GET_FLAG (op, FLAG_UNDEAD);
998 break;
999 case KW_scared:
1000 GET_FLAG (op, FLAG_SCARED);
1001 break;
1002 case KW_unaggressive:
1003 GET_FLAG (op, FLAG_UNAGGRESSIVE);
1004 break;
1005 case KW_reflect_missile:
1006 GET_FLAG (op, FLAG_REFL_MISSILE);
1007 break;
1008 case KW_reflect_spell:
1009 GET_FLAG (op, FLAG_REFL_SPELL);
1010 break;
1011 case KW_no_magic:
1012 GET_FLAG (op, FLAG_NO_MAGIC);
1013 break;
1014 case KW_no_drop:
1015 GET_FLAG (op, FLAG_NO_DROP);
1016 break;
1017 case KW_random_movement:
1018 GET_FLAG (op, FLAG_RANDOM_MOVE);
1019 break;
1020 case KW_was_wiz:
1021 GET_FLAG (op, FLAG_WAS_WIZ);
1022 break;
1023 case KW_no_fix_player:
1024 GET_FLAG (op, FLAG_NO_FIX_PLAYER);
1025 break;
1026 case KW_is_lightable:
1027 GET_FLAG (op, FLAG_IS_LIGHTABLE);
1028 break;
1029 case KW_tear_down:
1030 GET_FLAG (op, FLAG_TEAR_DOWN);
1031 break;
1032 case KW_can_use_shield:
1033 GET_FLAG (op, FLAG_USE_SHIELD);
1034 break;
1035 case KW_can_cast_spell:
1036 GET_FLAG (op, FLAG_CAST_SPELL);
1037 break;
1038 case KW_can_use_scroll:
1039 GET_FLAG (op, FLAG_USE_SCROLL);
1040 break;
1041 case KW_can_use_range:
1042 GET_FLAG (op, FLAG_USE_RANGE);
1043 break;
1044 case KW_can_use_bow:
1045 GET_FLAG (op, FLAG_USE_BOW);
1046 break;
1047 case KW_can_use_armour:
1048 GET_FLAG (op, FLAG_USE_ARMOUR);
1049 break;
1050 case KW_can_use_weapon:
1051 GET_FLAG (op, FLAG_USE_WEAPON);
1052 break;
1053 case KW_can_use_ring:
1054 GET_FLAG (op, FLAG_USE_RING);
1055 break;
1056 case KW_has_ready_bow:
1057 GET_FLAG (op, FLAG_READY_BOW);
1058 break;
1059 case KW_xrays:
1060 GET_FLAG (op, FLAG_XRAYS);
1061 break;
1062 case KW_is_floor:
1063 GET_FLAG (op, FLAG_IS_FLOOR);
1064 break;
1065 case KW_lifesave:
1066 GET_FLAG (op, FLAG_LIFESAVE);
1067 break;
1068 case KW_no_strength:
1069 GET_FLAG (op, FLAG_NO_STRENGTH);
1070 break;
1071 case KW_sleep: 642 case KW_speed:
1072 GET_FLAG (op, FLAG_SLEEP);
1073 break;
1074 case KW_stand_still:
1075 GET_FLAG (op, FLAG_STAND_STILL);
1076 break;
1077 case KW_random_move:
1078 GET_FLAG (op, FLAG_RANDOM_MOVE);
1079 break;
1080 case KW_only_attack:
1081 GET_FLAG (op, FLAG_ONLY_ATTACK);
1082 break;
1083 case KW_activate_on_push:
1084 GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH);
1085 break;
1086 case KW_activate_on_release:
1087 GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE);
1088 break;
1089 case KW_confused:
1090 GET_FLAG (op, FLAG_CONFUSED);
1091 break;
1092 case KW_stealth:
1093 GET_FLAG (op, FLAG_STEALTH);
1094 break;
1095 case KW_cursed:
1096 GET_FLAG (op, FLAG_CURSED);
1097 break;
1098 case KW_damned:
1099 GET_FLAG (op, FLAG_DAMNED);
1100 break;
1101 case KW_see_anywhere:
1102 GET_FLAG (op, FLAG_SEE_ANYWHERE);
1103 break;
1104 case KW_known_magical:
1105 GET_FLAG (op, FLAG_KNOWN_MAGICAL);
1106 break;
1107 case KW_known_cursed:
1108 GET_FLAG (op, FLAG_KNOWN_CURSED);
1109 break;
1110 case KW_can_use_skill:
1111 GET_FLAG (op, FLAG_CAN_USE_SKILL);
1112 break;
1113 case KW_been_applied:
1114 GET_FLAG (op, FLAG_BEEN_APPLIED);
1115 break;
1116 case KW_has_ready_scroll:
1117 GET_FLAG (op, FLAG_READY_SCROLL);
1118 break;
1119 case KW_can_use_rod:
1120 GET_FLAG (op, FLAG_USE_ROD);
1121 break;
1122 case KW_can_use_horn:
1123 GET_FLAG (op, FLAG_USE_HORN);
1124 break;
1125 case KW_unique:
1126 GET_FLAG (op, FLAG_UNIQUE);
1127 break;
1128 case KW_make_invisible:
1129 GET_FLAG (op, FLAG_MAKE_INVIS);
1130 break;
1131 case KW_inv_locked:
1132 GET_FLAG (op, FLAG_INV_LOCKED);
1133 break;
1134 case KW_is_wooded:
1135 GET_FLAG (op, FLAG_IS_WOODED);
1136 break;
1137 case KW_is_hilly:
1138 GET_FLAG (op, FLAG_IS_HILLY);
1139 break;
1140 case KW_is_water:
1141 GET_FLAG (op, FLAG_IS_WATER);
1142 break;
1143 case KW_has_ready_skill:
1144 GET_FLAG (op, FLAG_READY_SKILL);
1145 break;
1146 case KW_has_ready_weapon:
1147 GET_FLAG (op, FLAG_READY_WEAPON);
1148 break;
1149 case KW_no_skill_ident:
1150 GET_FLAG (op, FLAG_NO_SKILL_IDENT);
1151 break;
1152 case KW_is_blind:
1153 GET_FLAG (op, FLAG_BLIND);
1154 break;
1155 case KW_can_see_in_dark:
1156 GET_FLAG (op, FLAG_SEE_IN_DARK);
1157 break;
1158 case KW_is_cauldron:
1159 GET_FLAG (op, FLAG_IS_CAULDRON);
1160 break;
1161 case KW_no_steal:
1162 GET_FLAG (op, FLAG_NO_STEAL);
1163 break;
1164 case KW_one_hit:
1165 GET_FLAG (op, FLAG_ONE_HIT);
1166 break;
1167 case KW_berserk:
1168 GET_FLAG (op, FLAG_BERSERK);
1169 break;
1170 case KW_is_buildable:
1171 GET_FLAG (op, FLAG_IS_BUILDABLE);
1172 break;
1173
1174 case KW_armour:
1175 thawer.get (op->resist[ATNR_PHYSICAL]);
1176 break;
1177 case KW_resist_physical:
1178 thawer.get (op->resist[ATNR_PHYSICAL]);
1179 break;
1180 case KW_resist_magic:
1181 thawer.get (op->resist[ATNR_MAGIC]);
1182 break;
1183 case KW_resist_fire:
1184 thawer.get (op->resist[ATNR_FIRE]);
1185 break;
1186 case KW_resist_electricity:
1187 thawer.get (op->resist[ATNR_ELECTRICITY]);
1188 break;
1189 case KW_resist_cold:
1190 thawer.get (op->resist[ATNR_COLD]);
1191 break;
1192 case KW_resist_confusion:
1193 thawer.get (op->resist[ATNR_CONFUSION]);
1194 break;
1195 case KW_resist_acid:
1196 thawer.get (op->resist[ATNR_ACID]);
1197 break;
1198 case KW_resist_drain:
1199 thawer.get (op->resist[ATNR_DRAIN]);
1200 break;
1201 case KW_resist_weaponmagic:
1202 thawer.get (op->resist[ATNR_WEAPONMAGIC]);
1203 break;
1204 case KW_resist_ghosthit:
1205 thawer.get (op->resist[ATNR_GHOSTHIT]);
1206 break;
1207 case KW_resist_poison:
1208 thawer.get (op->resist[ATNR_POISON]);
1209 break;
1210 case KW_resist_slow:
1211 thawer.get (op->resist[ATNR_SLOW]);
1212 break;
1213 case KW_resist_paralyze:
1214 thawer.get (op->resist[ATNR_PARALYZE]);
1215 break;
1216 case KW_resist_turn_undead:
1217 thawer.get (op->resist[ATNR_TURN_UNDEAD]);
1218 break;
1219 case KW_resist_fear:
1220 thawer.get (op->resist[ATNR_FEAR]);
1221 break;
1222 case KW_resist_cancellation:
1223 thawer.get (op->resist[ATNR_CANCELLATION]);
1224 break;
1225 case KW_resist_deplete:
1226 thawer.get (op->resist[ATNR_DEPLETE]);
1227 break;
1228 case KW_resist_death:
1229 thawer.get (op->resist[ATNR_DEATH]);
1230 break;
1231 case KW_resist_chaos:
1232 thawer.get (op->resist[ATNR_CHAOS]);
1233 break;
1234 case KW_resist_counterspell:
1235 thawer.get (op->resist[ATNR_COUNTERSPELL]);
1236 break;
1237 case KW_resist_godpower:
1238 thawer.get (op->resist[ATNR_GODPOWER]);
1239 break;
1240 case KW_resist_holyword:
1241 thawer.get (op->resist[ATNR_HOLYWORD]);
1242 break;
1243 case KW_resist_blind:
1244 thawer.get (op->resist[ATNR_BLIND]);
1245 break;
1246 case KW_resist_internal:
1247 thawer.get (op->resist[ATNR_INTERNAL]);
1248 break;
1249 case KW_resist_life_stealing:
1250 thawer.get (op->resist[ATNR_LIFE_STEALING]);
1251 break;
1252 case KW_resist_disease:
1253 thawer.get (op->resist[ATNR_DISEASE]);
1254 break;
1255
1256 case KW_luck:
1257 thawer.get (op->stats.luck);
1258 break;
1259 case KW_run_away:
1260 thawer.get (op->run_away);
1261 break;
1262 case KW_pick_up:
1263 thawer.get (op->pick_up);
1264 break;
1265 case KW_item_power:
1266 thawer.get (op->item_power);
1267 break;
1268 case KW_gen_sp_armour:
1269 thawer.get (op->gen_sp_armour);
1270 break;
1271 case KW_anim_speed:
1272 thawer.get (op->anim_speed); 643 thawer.get (op->speed);
1273 break;
1274 case KW_container:
1275 thawer.get (op->weight_limit);
1276 break;
1277 case KW_will_apply:
1278 thawer.get (op->will_apply);
1279 break;
1280 case KW_attack_movement:
1281 thawer.get (op->attack_movement);
1282 break;
1283 case KW_move_state:
1284 thawer.get (op->move_status);
1285 break;
1286 case KW_expmul:
1287 thawer.get (op->expmul);
1288 break;
1289 case KW_glow_radius:
1290 thawer.get (op->glow_radius);
1291 break;
1292 case KW_weapontype:
1293 thawer.get (op->weapontype);
1294 break;
1295 case KW_tooltype:
1296 thawer.get (op->tooltype);
1297 break;
1298 case KW_casting_time:
1299 thawer.get (op->casting_time);
1300 break;
1301 case KW_elevation:
1302 thawer.get (op->elevation);
1303 break;
1304 case KW_smoothlevel:
1305 thawer.get (op->smoothlevel);
1306 break;
1307 case KW_client_type:
1308 thawer.get (op->client_type);
1309 break;
1310 case KW_duration:
1311 thawer.get (op->duration);
1312 break;
1313 case KW_range:
1314 thawer.get (op->range);
1315 break;
1316 case KW_range_modifier:
1317 thawer.get (op->range_modifier);
1318 break;
1319 case KW_dam_modifier:
1320 thawer.get (op->dam_modifier);
1321 break;
1322 case KW_duration_modifier:
1323 thawer.get (op->duration_modifier);
1324 break;
1325 644
1326 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess 645 //TODO: maybe do in check_object
1327 //TODO: parse from other include files 646 if (!(map_flags & MAP_STYLE))
1328 case KW_body_range:
1329 thawer.get (op->body_info[0]);
1330 break;
1331 case KW_body_arm:
1332 thawer.get (op->body_info[1]);
1333 break;
1334 case KW_body_torso:
1335 thawer.get (op->body_info[2]);
1336 break;
1337 case KW_body_head:
1338 thawer.get (op->body_info[3]);
1339 break;
1340 case KW_body_neck:
1341 thawer.get (op->body_info[4]);
1342 break;
1343 case KW_body_skill:
1344 thawer.get (op->body_info[5]);
1345 break;
1346 case KW_body_finger:
1347 thawer.get (op->body_info[6]);
1348 break;
1349 case KW_body_shoulder:
1350 thawer.get (op->body_info[7]);
1351 break;
1352 case KW_body_foot:
1353 thawer.get (op->body_info[8]);
1354 break;
1355 case KW_body_hand:
1356 thawer.get (op->body_info[9]);
1357 break;
1358 case KW_body_wrist:
1359 thawer.get (op->body_info[10]);
1360 break;
1361 case KW_body_waist:
1362 thawer.get (op->body_info[11]);
1363 break;
1364 case KW_can_apply:
1365 break;
1366
1367 case KW_connected:
1368 add_button_link (op, op->map, thawer.get_sint32 ());
1369 break;
1370
1371 case KW_randomitems:
1372 op->randomitems = find_treasurelist (thawer.get_str ());
1373 break;
1374
1375 case KW_msg:
1376 { 647 {
1377 thawer.get_ml (KW_endmsg, op->msg); 648 if (op->speed < 0)
1378 //TODO: allow longer messages 649 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
1379 if (strlen (op->msg) >= HUGE_BUF) 650
1380 { 651 update_ob_speed (op);
1381 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1382 op->msg = "ERROR, please report: string too long, winged.\n";
1383 }
1384 } 652 }
653
1385 break; 654 break;
1386 655
656 case KW_slow_move:
657 op->move_slow |= MOVE_WALK;
658 thawer.get (op->move_slow_penalty);
659 break;
660
661 case KW_face:
662 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
663 break;
664
665 case KW_x: thawer.get (op->x); break;
666 case KW_y: thawer.get (op->y); break;
667
668 case KW_Str: // uppercase alias
669 case KW_str: thawer.get (op->stats.Str); break;
670 case KW_Dex: // uppercase alias
671 case KW_dex: thawer.get (op->stats.Dex); break;
672 case KW_Con: // uppercase alias
673 case KW_con: thawer.get (op->stats.Con); break;
674 case KW_Wis: // uppercase alias
675 case KW_wis: thawer.get (op->stats.Wis); break;
676 case KW_Cha: // uppercase alias
677 case KW_cha: thawer.get (op->stats.Cha); break;
678 case KW_Int: // uppercase alias
679 case KW_int: thawer.get (op->stats.Int); break;
680 case KW_Pow: // uppercase alias
681 case KW_pow: thawer.get (op->stats.Pow); break;
682
683 case KW_hp: thawer.get (op->stats.hp); break;
684 case KW_maxhp: thawer.get (op->stats.maxhp); break;
685 case KW_sp: thawer.get (op->stats.sp); break;
686 case KW_maxsp: thawer.get (op->stats.maxsp); break;
687 case KW_grace: thawer.get (op->stats.grace); break;
688 case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
689
690 case KW_exp: thawer.get (op->stats.exp); break;
691 case KW_perm_exp: thawer.get (op->perm_exp); break;
692 case KW_food: thawer.get (op->stats.food); break;
693 case KW_dam: thawer.get (op->stats.dam); break;
694 case KW_wc: thawer.get (op->stats.wc); break;
695 case KW_ac: thawer.get (op->stats.ac); break;
696 case KW_nrof: thawer.get (op->nrof); break;
697 case KW_level: thawer.get (op->level); break;
698 case KW_direction: thawer.get (op->direction); break;
699 case KW_type: thawer.get (op->type); break;
700 case KW_subtype: thawer.get (op->subtype); break;
701 case KW_value: thawer.get (op->value); break;
702 case KW_weight: thawer.get (op->weight); break;
703 case KW_carrying: thawer.get (op->carrying); break;
704 case KW_attacktype: thawer.get (op->attacktype); break;
705 case KW_path_attuned: thawer.get (op->path_attuned); break;
706 case KW_path_repelled: thawer.get (op->path_repelled); break;
707 case KW_path_denied: thawer.get (op->path_denied); break;
708 case KW_invisible: thawer.get (op->invisible); break;
709 case KW_magic: thawer.get (op->magic); break;
710 case KW_state: thawer.get (op->state); break;
711 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
712 case KW_material: thawer.get (op->material); break;
713 case KW_materialname: thawer.get (op->materialname); break;
714
715 /* These are the new values */
716 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
717 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
718 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
719 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
720 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
721 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
722
723 /* These are all legacy - any new objects should use the move_ .. values */
724 case KW_no_pass:
725 {
726 if (thawer.get_sint32 ())
727 op->move_block = MOVE_ALL;
728 else
729 op->move_block = 0;
730 }
731
732 break;
733
734 /* These are all legacy - any new objects should use the move_ .. values */
735 case KW_walk_on:
736 {
737 if (thawer.get_sint32 ())
738 op->move_on |= MOVE_WALK;
739 else
740 op->move_on &= ~MOVE_WALK;
741 }
742
743 break;
744
745 /* These are all legacy - any new objects should use the move_ .. values */
746 case KW_walk_off:
747 {
748 if (thawer.get_sint32 ())
749 op->move_off |= MOVE_WALK;
750 else
751 op->move_off &= ~MOVE_WALK;
752 }
753 break;
754
755 /* These are all legacy - any new objects should use the move_ .. values */
1387 case KW_lore: 756 case KW_fly_on:
757 {
758 if (thawer.get_sint32 ())
759 op->move_on |= MOVE_FLY_LOW;
760 else
761 op->move_on &= ~MOVE_FLY_LOW;
762 }
763 break;
764
765 /* These are all legacy - any new objects should use the move_ .. values */
766 case KW_fly_off:
767 {
768 if (thawer.get_sint32 ())
769 op->move_off |= MOVE_FLY_LOW;
770 else
771 op->move_off &= ~MOVE_FLY_LOW;
772 }
773 break;
774
775 //TODO: remove these after converting archetypes
776 case KW_can_use_wand:
777 GET_FLAG (op, FLAG_USE_RANGE);
778 break;
779
780 /* These are all legacy - any new objects should use the move_ .. values */
781 case KW_flying:
782 {
783 if (thawer.get_sint32 ())
784 op->move_type |= MOVE_FLY_LOW;
785 else
786 op->move_type &= ~MOVE_FLY_LOW;
787 }
788 break;
789
790
791 case KW_identified:
792 GET_FLAG (op, FLAG_IDENTIFIED);
793 //TODO: move to check_object or so
794 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
795 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
796
797 break;
798
799 case KW_wiz:
800 GET_FLAG (op, FLAG_WIZ);
801 //TODO: move to check_object
802 if (QUERY_FLAG (op, FLAG_WIZ))
1388 { 803 {
1389 shstr msgbuf; 804 SET_FLAG (op, FLAG_WAS_WIZ);
1390 805 SET_FLAG (op, FLAG_WIZPASS);
1391 thawer.get_ml (KW_endlore, op->lore); 806 SET_FLAG (op, FLAG_WIZCAST);
1392 //TODO: allow longer messages
1393 /* Just print a warning so we can be reasonably safe
1394 * about not overflowing the buffer.
1395 */
1396 if (strlen (op->lore) > (HUGE_BUF / 2))
1397 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1398 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1399 } 807 }
808 else
809 {
810 CLEAR_FLAG (op, FLAG_WIZPASS);
811 CLEAR_FLAG (op, FLAG_WIZCAST);
812 }
1400 break; 813 break;
1401 814
1402 case KW_editable: 815 case KW_friendly:
1403 case KW_editor_folder: 816 GET_FLAG (op, FLAG_FRIENDLY);
817 //TODO: move to check_object or so
818 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
819 add_friendly_object (op);
1404 break; 820 break;
1405 821
1406 case KW_More: // uppercase alias 822 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
823 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
824 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
825 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
826 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
827 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
828 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
829 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
830 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
831 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
832 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
833 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
834 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
835 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
836 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
837 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
838 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
839 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
840 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
841 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
842 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
843 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
844 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
845 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
846 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
847 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
848 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
849 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
850 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
851 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
852 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
853 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
854 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
855 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
856 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
857 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
858 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
859 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
860 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
861 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
862 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
863 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
864 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
865 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
866 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
867 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
868 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
869 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
870 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
871 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
872 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
873 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
874 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
875 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
876 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
877 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
878 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
879 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
880 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
881 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
882 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
883 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
884 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
885 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
886 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
887 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
888 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
889 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
890 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
891 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
892 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
893 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
894 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
895 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
896 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
897 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
898 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
899 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
900 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
901 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
902 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
903 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
904 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
905 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
906
907 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
908 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
909 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
910 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
911 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
912 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
913 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
914 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
915 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
916 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
917 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
918 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
919 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
920 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
921 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
922 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
923 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
924 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
925 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
926 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
927 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
928 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
929 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
930 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
931 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
932 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
933 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
934
935 case KW_luck: thawer.get (op->stats.luck); break;
936 case KW_run_away: thawer.get (op->run_away); break;
937 case KW_pick_up: thawer.get (op->pick_up); break;
938 case KW_item_power: thawer.get (op->item_power); break;
939 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
940 case KW_anim_speed: thawer.get (op->anim_speed); break;
941 case KW_container: thawer.get (op->weight_limit); break;
942 case KW_will_apply: thawer.get (op->will_apply); break;
943 case KW_attack_movement: thawer.get (op->attack_movement); break;
944 case KW_move_state: thawer.get (op->move_status); break;
945 case KW_expmul: thawer.get (op->expmul); break;
946 case KW_glow_radius: thawer.get (op->glow_radius); break;
947 case KW_weapontype: thawer.get (op->weapontype); break;
948 case KW_tooltype: thawer.get (op->tooltype); break;
949 case KW_casting_time: thawer.get (op->casting_time); break;
950 case KW_elevation: thawer.get (op->elevation); break;
951 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
952 case KW_client_type: thawer.get (op->client_type); break;
953 case KW_duration: thawer.get (op->duration); break;
954 case KW_range: thawer.get (op->range); break;
955 case KW_range_modifier: thawer.get (op->range_modifier); break;
956 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
957 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
958
959 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
960 //TODO: parse from other include files
961 case KW_body_range: thawer.get (op->body_info[0]); break;
962 case KW_body_arm: thawer.get (op->body_info[1]); break;
963 case KW_body_torso: thawer.get (op->body_info[2]); break;
964 case KW_body_head: thawer.get (op->body_info[3]); break;
965 case KW_body_neck: thawer.get (op->body_info[4]); break;
966 case KW_body_skill: thawer.get (op->body_info[5]); break;
967 case KW_body_finger: thawer.get (op->body_info[6]); break;
968 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
969 case KW_body_foot: thawer.get (op->body_info[8]); break;
970 case KW_body_hand: thawer.get (op->body_info[9]); break;
971 case KW_body_wrist: thawer.get (op->body_info[10]); break;
972 case KW_body_waist: thawer.get (op->body_info[11]); break;
973 case KW_can_apply:
974 break;
975
976 case KW_connected:
977 add_button_link (op, op->map, thawer.get_sint32 ());
978 break;
979
980 case KW_randomitems:
981 op->randomitems = find_treasurelist (thawer.get_str ());
982 break;
983
984 case KW_msg:
985 {
986 thawer.get_ml (KW_endmsg, op->msg);
987 //TODO: allow longer messages
988 if (strlen (op->msg) >= HUGE_BUF)
989 {
990 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
991 op->msg = "ERROR, please report: string too long, winged.\n";
992 }
993 }
994 break;
995
1407 case KW_more: 996 case KW_lore:
1408 /* We need to record that this is a multipart object, 997 {
1409 * so the calling function can glue things back together 998 shstr msgbuf;
999
1000 thawer.get_ml (KW_endlore, op->lore);
1001 //TODO: allow longer messages
1002 /* Just print a warning so we can be reasonably safe
1003 * about not overflowing the buffer.
1410 */ 1004 */
1005 if (strlen (op->lore) > (HUGE_BUF / 2))
1006 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1007 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1008 }
1009 break;
1010
1011 case KW_editable:
1012 case KW_editor_folder:
1013 break;
1014
1015 case KW_More: // uppercase alias
1016 case KW_more:
1017 /* We need to record that this is a multipart object,
1018 * so the calling function can glue things back together
1019 */
1411 ismore = 1; 1020 ismore = 1;
1412 break; 1021 break;
1413 1022
1414 case KW_end: 1023 case KW_end:
1415 check_loaded_object (op); 1024 check_loaded_object (op);
1416 1025
1417 if (!arch_init) 1026 if (!arch_init)
1418 op->instantiate (); 1027 op->instantiate ();
1419 1028
1420 return ismore ? LL_MORE : LL_NORMAL; 1029 return ismore ? LL_MORE : LL_NORMAL;
1421 1030
1422 case KW_EOF: 1031 case KW_EOF:
1423 return LL_EOF; 1032 return LL_EOF;
1424 1033
1425 case KW_ERROR: 1034 case KW_ERROR:
1426 set_ob_key_value (op, thawer.line, thawer.last_value, true); 1035 set_ob_key_value (op, thawer.line, thawer.last_value, true);
1427 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 1036 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D
1428 1037
1429 //TODO: skip line, ugly, factor parsing better 1038 //TODO: skip line, ugly, factor parsing better
1430 if (thawer.last_value) 1039 if (thawer.last_value)
1431 thawer.line = thawer.last_value; 1040 thawer.line = thawer.last_value;
1432 1041
1433 thawer.line += strlen (thawer.line) + 1; 1042 thawer.line += strlen (thawer.line) + 1;
1434 1043
1435 break; 1044 break;
1436 1045
1437 default: 1046 default:
1438 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1047 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1439 break; 1048 break;
1440 } 1049 }
1441 } 1050 }
1442} 1051}
1443 1052
1444/* 1053/*
1453 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1062 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1454 * be reset. 1063 * be reset.
1455 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1064 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1456 * 1065 *
1457 */ 1066 */
1458
1459int 1067int
1460load_object (object_thawer & fp, object *op, int map_flags) 1068load_object (object_thawer &fp, object *op, int map_flags)
1461{ 1069{
1462 return parse_object (op, fp, map_flags); 1070 return parse_object (op, fp, map_flags);
1463} 1071}
1464
1465 1072
1466/* This takes a buffer, scans it for variables, and sets those variables 1073/* This takes a buffer, scans it for variables, and sets those variables
1467 * as appropriate in op. 1074 * as appropriate in op.
1468 * 1075 *
1469 * This function appears to be used in only 2 places - in crossedit to 1076 * This function appears to be used in only 2 places - in crossedit to
1470 * override values and in c_wiz to mutate values. 1077 * override values and in c_wiz to mutate values.
1471 */ 1078 */
1472int 1079int
1473set_variable (object *op, char *buf) 1080set_variable (object *op, char *buf)
1474{ 1081{
1475 return 0;
1476#if 0
1477 int retval;
1478 object_thawer thawer (0); 1082 object_thawer thawer (buf, (AV *)0);
1479 1083
1480 strcpy (msgbuf, "");
1481 strcpy (lorebuf, "");
1482 retval = parse_object (op, thawer, 0); 1084 return parse_object (op, thawer, 0);
1483 yy_switch_to_buffer (yycurbuf);
1484 yy_delete_buffer (yybufstate);
1485 yy_pop_state ();
1486 return retval;
1487#endif
1488} 1085}
1489
1490/* This array equates the FLAG_ values with the V_ values. Use -1 to
1491 * put gaps in the array that should not be processed.
1492 * The order matches the order of the define values in 'define.h'.
1493 */
1494
1495/* This is a list of pointers that correspond to the FLAG_.. values.
1496 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1497 * the 15'th element of this array should match that name.
1498 * If an entry is NULL, that is a flag not to loaded/saved.
1499 */
1500static const char *const flag_names[NUM_FLAGS + 1] = {
1501 "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1502 "can_use_shield", "no_pick", NULL /* walk_on */ , NULL /* no_pass */ , /* 10 */
1503 "is_animated", NULL /* slow_move */ ,
1504 NULL /* flying */ , "monster", "friendly", "generator",
1505 "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1506 "see_invisible", "can_roll", "overlay_floor",
1507 "is_turnable", NULL /* walk_off */ , NULL /* fly_on */ ,
1508 NULL /*fly_off */ , "is_used_up", "identified", "reflecting", /* 30 */
1509 "changing", "splitting", "hitback", "startequip",
1510 "blocksview", "undead", "scared", "unaggressive",
1511 "reflect_missile", "reflect_spell", /* 40 */
1512 "no_magic", "no_fix_player", "is_lightable", "tear_down",
1513 "run_away", NULL /*pass_thru */ , NULL /*can_pass_thru */ ,
1514 "pick_up", "unique", "no_drop", /* 50 */
1515 NULL /* wizcast */ , "can_cast_spell", "can_use_scroll", "can_use_range",
1516 "can_use_bow", "can_use_armour", "can_use_weapon",
1517 "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1518 "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1519 "stand_still", "random_move", "only_attack", "confused", /* 70 */
1520 "stealth", NULL, NULL, "cursed", "damned",
1521 "see_anywhere", "known_magical", "known_cursed",
1522 "can_use_skill", "been_applied", /* 80 */
1523 "has_ready_scroll", "can_use_rod", NULL,
1524 "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1525 "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1526 "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1527 "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1528 "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1529 "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1530 NULL
1531};
1532
1533 1086
1534/* 1087/*
1535 * Initialises the array of variable-names. Needed before any 1088 * Initialises the array of variable-names. Needed before any
1536 * objects can be loaded. Called by init_library(). 1089 * objects can be loaded. Called by init_library().
1537 */ 1090 */
1592} 1145}
1593#endif 1146#endif
1594 1147
1595// compare *op against *tmp and output differences 1148// compare *op against *tmp and output differences
1596void 1149void
1597put (object_freezer & f, object *op, object *tmp) 1150put (object_freezer &f, object *op, object *tmp)
1598{ 1151{
1152 static const keyword resist_save[NROFATTACKS] = {
1153# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1154# include "attackinc.h"
1155# undef def
1156 };
1157
1158 /* This is a list of keywords that correspond to the FLAG_.. values.
1159 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1160 * the 15'th element of this array should match that name.
1161 * If an entry is NULL, that is a flag not to loaded/saved.
1162 */
1163 static const keyword flag_names [NUM_FLAGS] = {
1164 KW_alive,
1165 KW_wiz,
1166 KW_NULL,
1167 KW_NULL,
1168 KW_was_wiz,
1169 KW_applied,
1170 KW_unpaid,
1171 KW_can_use_shield,
1172 KW_no_pick,
1173 KW_NULL, // walk_on
1174 KW_NULL, // no_pass
1175 /* 10 */
1176 KW_is_animated,
1177 KW_NULL, // slow_move
1178 KW_NULL, // flying
1179 KW_monster,
1180 KW_friendly,
1181 KW_generator,
1182 KW_is_thrown,
1183 KW_auto_apply,
1184 KW_NULL, // was KW_treasure
1185 KW_player_sold,
1186 /* 20 */
1187 KW_see_invisible,
1188 KW_can_roll,
1189 KW_overlay_floor,
1190 KW_is_turnable,
1191 KW_NULL, // walk_off
1192 KW_NULL, // fly_on
1193 KW_NULL, // fly_off
1194 KW_is_used_up,
1195 KW_identified,
1196 KW_reflecting,
1197 /* 30 */
1198 KW_changing,
1199 KW_splitting,
1200 KW_hitback,
1201 KW_startequip,
1202 KW_blocksview,
1203 KW_undead,
1204 KW_scared,
1205 KW_unaggressive,
1206 KW_reflect_missile,
1207 KW_reflect_spell,
1208 /* 40 */
1209 KW_no_magic,
1210 KW_no_fix_player,
1211 KW_is_lightable,
1212 KW_tear_down,
1213 KW_run_away,
1214 KW_NULL, // pass_thru
1215 KW_NULL, // an_pass_thru
1216 KW_pick_up,
1217 KW_unique,
1218 KW_no_drop,
1219 /* 50 */
1220 KW_NULL, // wizcast
1221 KW_can_cast_spell,
1222 KW_can_use_scroll,
1223 KW_can_use_range,
1224 KW_can_use_bow,
1225 KW_can_use_armour,
1226 KW_can_use_weapon,
1227 KW_can_use_ring,
1228 KW_has_ready_range,
1229 KW_has_ready_bow,
1230 /* 60 */
1231 KW_xrays,
1232 KW_NULL,
1233 KW_is_floor,
1234 KW_lifesave,
1235 KW_no_strength,
1236 KW_sleep,
1237 KW_stand_still,
1238 KW_random_move,
1239 KW_only_attack,
1240 KW_confused,
1241 /* 70 */
1242 KW_stealth,
1243 KW_NULL,
1244 KW_NULL,
1245 KW_cursed,
1246 KW_damned,
1247 KW_see_anywhere,
1248 KW_known_magical,
1249 KW_known_cursed,
1250 KW_can_use_skill,
1251 KW_been_applied,
1252 /* 80 */
1253 KW_has_ready_scroll,
1254 KW_can_use_rod,
1255 KW_NULL,
1256 KW_can_use_horn,
1257 KW_make_invisible,
1258 KW_inv_locked,
1259 KW_is_wooded,
1260 KW_is_hilly,
1261 KW_has_ready_skill,
1262 KW_has_ready_weapon,
1263 /* 90 */
1264 KW_no_skill_ident,
1265 KW_is_blind,
1266 KW_can_see_in_dark,
1267 KW_is_cauldron,
1268 KW_NULL,
1269 KW_no_steal,
1270 KW_one_hit,
1271 KW_NULL,
1272 KW_berserk,
1273 KW_neutral,
1274 /* 100 */
1275 KW_no_attack,
1276 KW_no_damage,
1277 KW_NULL,
1278 KW_NULL,
1279 KW_activate_on_push,
1280 KW_activate_on_release,
1281 KW_is_water,
1282 KW_use_content_on_gen,
1283 KW_NULL,
1284 KW_is_buildable,
1285 /* 110 */
1286 };
1287
1599 int i; 1288 int i;
1600 1289
1601 /* This saves the key/value lists. We do it first so that any 1290 /* This saves the key/value lists. We do it first so that any
1602 * keys that match field names will be overwritten by the loader. 1291 * keys that match field names will be overwritten by the loader.
1603 */ 1292 */
1605 { 1294 {
1606 /* Find the field in the opposing member. */ 1295 /* Find the field in the opposing member. */
1607 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1296 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1608 1297
1609 /* If there's no partnering field, or it's got a different value, save our field. */ 1298 /* If there's no partnering field, or it's got a different value, save our field. */
1610 if (arch_field == NULL || my_field->value != arch_field->value) 1299 if (!arch_field || my_field->value != arch_field->value)
1611 f.put (my_field->key, my_field->value); 1300 f.put (my_field->key, my_field->value);
1612 } 1301 }
1613 1302
1614 /* We don't need to worry about the arch's extra fields - they 1303 /* We don't need to worry about the arch's extra fields - they
1615 * will get taken care of the copy_object function. 1304 * will get taken care of the copy_to method.
1616 */ 1305 */
1306
1307 {
1308 char uids[64];
1309 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1310 f.put (KW_uuid, (const char *)uids);
1311 }
1617 1312
1618#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1313#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1619#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1314#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1620 1315
1621 CMP_OUT (name); 1316 CMP_OUT (name);
1630 if (op->lore != tmp->lore) 1325 if (op->lore != tmp->lore)
1631 f.put (KW_lore, KW_endlore, op->lore); 1326 f.put (KW_lore, KW_endlore, op->lore);
1632 1327
1633 CMP_OUT (other_arch); 1328 CMP_OUT (other_arch);
1634 CMP_OUT (face); 1329 CMP_OUT (face);
1635
1636 if (!op->face || !op->face->name)
1637 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>"); //D
1638 1330
1639 if (op->animation_id != tmp->animation_id) 1331 if (op->animation_id != tmp->animation_id)
1640 if (op->animation_id) 1332 if (op->animation_id)
1641 { 1333 {
1642 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1334 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1734 CMP_OUT (move_on); 1426 CMP_OUT (move_on);
1735 CMP_OUT (move_off); 1427 CMP_OUT (move_off);
1736 CMP_OUT (move_slow); 1428 CMP_OUT (move_slow);
1737 CMP_OUT (move_slow_penalty); 1429 CMP_OUT (move_slow_penalty);
1738 1430
1739 if (!COMPARE_FLAGS (op, tmp)) 1431 if (op->flag != tmp->flag)
1740 for (i = 0; i <= NUM_FLAGS; i++) 1432 for (i = 0; i <= NUM_FLAGS; i++)
1741 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1433 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1742 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); 1434 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1743 1435
1744 /* Save body locations */ 1436 /* Save body locations */
1745 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1437 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1746 if (op->body_info[i] != tmp->body_info[i]) 1438 if (op->body_info[i] != tmp->body_info[i])
1747 f.put (body_locations[i].save_name, op->body_info[i]); 1439 f.put (body_locations[i].save_name, op->body_info[i]);
1802 save_object (fp, tmp, flag); 1494 save_object (fp, tmp, flag);
1803 old = tmp; 1495 old = tmp;
1804 } 1496 }
1805 1497
1806 if (!(flag & 2)) 1498 if (!(flag & 2))
1807 { 1499 op->destroy ();
1808 remove_ob (op);
1809 free_object (op);
1810 }
1811 1500
1812 fp.put (op); 1501 fp.put (op);
1813 fprintf (fp, "end\n"); 1502 fprintf (fp, "end\n");
1814} 1503}
1504

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