1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
|
|
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
|
|
25 | sub/add_weight will transcend the environment updating the carrying |
|
|
26 | variable. */ |
|
|
27 | |
|
|
28 | |
24 | |
29 | #include <global.h> |
25 | #include <global.h> |
30 | #include <loader.h> |
|
|
31 | #include <sproto.h> |
26 | #include <sproto.h> |
32 | |
27 | |
33 | /* Maps the MOVE_* values to names */ |
28 | ///////////////////////////////////////////////////////////////////////////// |
34 | static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; |
29 | |
|
|
30 | extern archetype *loading_arch; |
|
|
31 | |
|
|
32 | //+GPL |
35 | |
33 | |
36 | /* This table is only necessary to convert objects that existed before the |
34 | /* This table is only necessary to convert objects that existed before the |
37 | * spell object conversion to the new object. It was not practical |
35 | * spell object conversion to the new object. It was not practical |
38 | * to go through every mapping looking for every potion, rod, wand, etc |
36 | * to go through every mapping looking for every potion, rod, wand, etc |
39 | * that had a sp set and update to the new value. So this maps the |
37 | * that had a sp set and update to the new value. So this maps the |
… | |
… | |
169 | "spell_magic_drain", /* 122 */ |
167 | "spell_magic_drain", /* 122 */ |
170 | "spell_counterspell", /* 123 */ |
168 | "spell_counterspell", /* 123 */ |
171 | "spell_disarm", /* 124 */ |
169 | "spell_disarm", /* 124 */ |
172 | "spell_cure_confusion", /* 125 */ |
170 | "spell_cure_confusion", /* 125 */ |
173 | "spell_restoration", /* 126 */ |
171 | "spell_restoration", /* 126 */ |
174 | "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ |
172 | "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */ |
175 | "spell_counterwall", /* 128 */ |
173 | "spell_counterwall", /* 128 */ |
176 | "spell_cause_light_wounds", /* 129 */ |
174 | "spell_cause_light_wounds", /* 129 */ |
177 | "spell_cause_medium_wounds", /* 130 */ |
175 | "spell_cause_medium_wounds", /* 130 */ |
178 | "spell_cause_heavy_wounds", /* 131 */ |
176 | "spell_cause_heavy_wounds", /* 131 */ |
179 | "spell_charm_monsters", /* 132 */ |
177 | "spell_charm_monsters", /* 132 */ |
… | |
… | |
251 | "spell_cause_rabies", /* 204 */ |
249 | "spell_cause_rabies", /* 204 */ |
252 | "spell_glyph", /* 205 */ |
250 | "spell_glyph", /* 205 */ |
253 | NULL |
251 | NULL |
254 | }; |
252 | }; |
255 | |
253 | |
256 | extern int arch_init; |
|
|
257 | |
|
|
258 | /* This function checks the object after it has been loaded (when we |
254 | /* This function checks the object after it has been loaded (when we |
259 | * get the 'end' in the input stream). This function can be used to |
255 | * get the 'end' in the input stream). This function can be used to |
260 | * deal with legacy objects where fields may have changed. It can also be used |
256 | * deal with legacy objects where fields may have changed. It can also be used |
261 | * to check for objects to make sure there are no common errors. |
257 | * to check for objects to make sure there are no common errors. |
262 | */ |
258 | */ |
263 | static void |
259 | void |
264 | check_loaded_object (object *op) |
260 | object::post_load_check () |
265 | { |
261 | { |
266 | int ip; |
262 | if (type >= NUM_TYPES) |
|
|
263 | { |
|
|
264 | LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ()); |
|
|
265 | type = 0; |
|
|
266 | } |
267 | |
267 | |
|
|
268 | switch (type) |
|
|
269 | { |
|
|
270 | case RANGED: |
|
|
271 | case BOW: |
|
|
272 | case WAND: |
|
|
273 | case ROD: |
|
|
274 | case HORN: |
|
|
275 | if (slot [body_range].info != -1) |
|
|
276 | { |
|
|
277 | LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info); |
|
|
278 | slot [body_range].info = -1; |
|
|
279 | } |
|
|
280 | break; |
|
|
281 | |
|
|
282 | case WEAPON: |
|
|
283 | if (slot [body_combat].info != -1) |
|
|
284 | { |
|
|
285 | LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); |
|
|
286 | slot [body_combat].info = -1; |
|
|
287 | } |
|
|
288 | break; |
|
|
289 | |
|
|
290 | case SHIELD: |
|
|
291 | if (slot [body_shield].info != -1) |
|
|
292 | { |
|
|
293 | LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); |
|
|
294 | slot [body_shield].info = -1; |
|
|
295 | } |
|
|
296 | break; |
|
|
297 | |
|
|
298 | case PLAYER: |
|
|
299 | if (slot [body_shield].info != 1) |
|
|
300 | { |
|
|
301 | LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
|
|
302 | slot [body_shield].info = 1; |
|
|
303 | } |
|
|
304 | |
|
|
305 | if (slot [body_combat].info != 1) |
|
|
306 | { |
|
|
307 | LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); |
|
|
308 | slot [body_combat].info = 1; |
|
|
309 | } |
|
|
310 | |
|
|
311 | if (slot [body_range].info != 1) |
|
|
312 | { |
|
|
313 | LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info); |
|
|
314 | slot [body_range].info = 1; |
|
|
315 | } |
|
|
316 | break; |
|
|
317 | } |
|
|
318 | |
268 | /* We do some specialized handling to handle legacy cases of name_pl. |
319 | /* We do some specialised handling to handle legacy cases of name_pl. |
269 | * If the object doesn't have a name_pl, we just use the object name - |
320 | * If the object doesn't have a name_pl, we just use the object name - |
270 | * this isn't perfect (things won't be properly pluralized), but works to |
321 | * this isn't perfect (things won't be properly pluralised), but works to |
271 | * that degree (5 heart is still quite understandable). But the case we |
322 | * that degree (5 heart is still quite understandable). But the case we |
272 | * also have to catch is if this object is not using the normal name for |
323 | * also have to catch is if this object is not using the normal name for |
273 | * the object. In that case, we also want to use the loaded name. |
324 | * the object. In that case, we also want to use the loaded name. |
274 | * Otherwise, what happens is that the the plural name will lose |
325 | * Otherwise, what happens is that the the plural name will lose |
275 | * information (appear as just 'hearts' and not 'goblins heart') |
326 | * information (appear as just 'hearts' and not 'goblins heart') |
276 | */ |
327 | */ |
277 | if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) |
328 | if (arch && name != arch->object::name && name_pl == arch->object::name_pl) |
278 | op->name_pl = NULL; |
329 | name_pl = 0; |
279 | |
330 | |
280 | if (!op->name_pl) |
331 | if (!name_pl) |
281 | op->name_pl = op->name; |
332 | name_pl = name; |
282 | |
333 | |
283 | /* objects now have a materialname. try to patch it in */ |
334 | /* objects now have a materialname. try to patch it in */ |
284 | if (!(op->is_weapon () && op->level > 0)) |
335 | if (material == MATERIAL_NULL && !(is_weapon () && level > 0)) |
285 | { |
336 | select_material (this, map ? map->difficulty : 5); |
286 | if (op->map != NULL) |
337 | |
287 | set_materialname (op, op->map->difficulty, NULL); |
338 | if (speed < 0.) |
288 | else |
|
|
289 | set_materialname (op, 5, NULL); |
|
|
290 | } |
339 | { |
|
|
340 | flag [FLAG_RANDOM_SPEED] = true; |
|
|
341 | speed = -speed; |
|
|
342 | // speed_left will be randomised in instantiate () and copy_to () |
|
|
343 | } |
|
|
344 | |
291 | /* only do these when program is first run - a bit |
345 | /* only do these when program is first run - a bit |
292 | * excessive to do this at every run - most of this is |
346 | * excessive to do this at every run - most of this is |
293 | * really just to catch any errors - program will still run, but |
347 | * really just to catch any errors - program will still run, but |
294 | * not in the ideal fashion. |
348 | * not in the ideal fashion. |
295 | */ |
349 | */ |
296 | if ((op->type == WEAPON || op->type == BOW) && arch_init) |
350 | if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) |
297 | { |
351 | { |
298 | if (!op->skill) |
352 | if (!skill) |
299 | { |
|
|
300 | LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); |
353 | LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ()); |
301 | } |
354 | else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) || |
302 | else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || |
355 | (skill == shstr_two_handed_weapons && slot[body_arm].info != -2)) |
303 | (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) |
|
|
304 | { |
|
|
305 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); |
356 | LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); |
306 | } |
|
|
307 | } |
357 | } |
308 | |
358 | |
309 | /* We changed last_heal to gen_sp_armour, which is what it |
359 | /* We changed last_heal to gen_sp_armour, which is what it |
310 | * really does for many objects. Need to catch any in maps |
360 | * really does for many objects. Need to catch any in maps |
311 | * that may have an old value. |
361 | * that may have an old value. |
312 | */ |
362 | */ |
313 | if ((op->type == WEAPON) || |
363 | if (type == WEAPON |
314 | (op->type == ARMOUR) || (op->type == HELMET) || |
364 | || type == ARMOUR || type == HELMET |
315 | (op->type == SHIELD) || (op->type == RING) || |
365 | || type == SHIELD || type == RING |
316 | (op->type == BOOTS) || (op->type == GLOVES) || |
366 | || type == BOOTS || type == GLOVES |
317 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
367 | || type == AMULET || type == GIRDLE |
|
|
368 | || type == BRACERS || type == CLOAK) |
318 | { |
369 | { |
319 | if (op->last_heal) |
370 | if (last_heal) |
320 | { |
371 | { |
321 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
372 | LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); |
322 | op->gen_sp_armour = op->last_heal; |
373 | gen_sp_armour = last_heal; |
323 | op->last_heal = 0; |
374 | last_heal = 0; |
324 | } |
375 | } |
325 | if (editor) |
376 | |
326 | ip = 0; |
|
|
327 | else |
|
|
328 | ip = calc_item_power (op, 0); |
377 | int ip = calc_item_power (this, 0); |
|
|
378 | |
329 | /* Legacy objects from before item power was in the game */ |
379 | /* Legacy objects from before item power was in the game */ |
330 | if (!op->item_power && ip) |
380 | if (!item_power && ip) |
331 | { |
381 | { |
332 | if (ip > 3) |
382 | if (ip > 3) |
333 | { |
|
|
334 | LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); |
383 | LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip); |
335 | } |
384 | |
336 | op->item_power = ip; |
385 | item_power = ip; |
337 | } |
386 | } |
|
|
387 | |
338 | /* Check for possibly bogus values. Has to meet both these criteria - |
388 | /* Check for possibly bogus values. Has to meet both these criteria - |
339 | * something that has item_power 1 is probably just fine if our calculated |
389 | * something that has item_power 1 is probably just fine if our calculated |
340 | * value is 1 or 2 - these values are small enough that hard to be precise. |
390 | * value is 1 or 2 - these values are small enough that hard to be precise. |
341 | * similarly, it item_power is 0, the first check will always pass, |
391 | * similarly, it item_power is 0, the first check will always pass, |
342 | * but not the second one. |
392 | * but not the second one. |
343 | */ |
393 | */ |
|
|
394 | #if 0 //TODO |
344 | if (ip > 2 * op->item_power && ip > (op->item_power + 3)) |
395 | if (ip > 2 * item_power && ip > (item_power + 3)) |
345 | { |
|
|
346 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); |
396 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
347 | } |
397 | #endif |
348 | |
|
|
349 | } |
398 | } |
|
|
399 | |
350 | /* Old spellcasting object - need to load in the appropiate object */ |
400 | /* old style spellcasting object (pretty common) - need to load in the appropriate object */ |
351 | if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || |
401 | /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */ |
|
|
402 | if ((type == ROD |
|
|
403 | || type == WAND |
|
|
404 | || type == SCROLL |
|
|
405 | || type == HORN |
|
|
406 | || type == FIREWALL |
352 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
407 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
353 | ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) |
408 | || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet. |
|
|
409 | && !inv |
|
|
410 | && !loading_arch |
|
|
411 | && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here! |
|
|
412 | // TODO: at least one watchout-comments is redundant - investigate/remove |
354 | { |
413 | { |
355 | object *tmp; |
414 | // TODO: fix firewall object on map |
356 | |
|
|
357 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
415 | /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' |
358 | * in that spell was stored in sp. |
416 | * in that spell was stored in sp. |
359 | */ |
417 | */ |
|
|
418 | //LOG (llevError, "old spellcasting object found: %s", debug_desc ()); |
360 | tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); |
419 | object *tmp = archetype::get (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
361 | insert_ob_in_ob (tmp, op); |
420 | insert_ob_in_ob (tmp, this); |
362 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
421 | randomitems = 0; |
363 | } |
422 | } |
|
|
423 | |
364 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
424 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
365 | |
|
|
366 | if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) |
425 | if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) |
367 | { |
426 | { |
368 | object *tmp; |
427 | LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ()); |
369 | |
|
|
370 | tmp = get_archetype_by_object_name (op->slaying); |
428 | object *tmp = get_archetype_by_object_name (slaying); |
371 | insert_ob_in_ob (tmp, op); |
429 | insert_ob_in_ob (tmp, this); |
372 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
430 | randomitems = 0; /* So another spell isn't created for this object */ |
373 | /* without this, value is all screwed up */ |
431 | /* without this, value is all screwed up */ |
374 | op->value = op->arch->clone.value * op->inv->value; |
432 | value = arch->value * inv->value; |
375 | } |
|
|
376 | |
|
|
377 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
|
|
378 | { |
433 | } |
|
|
434 | |
|
|
435 | if (this->flag [FLAG_MONSTER]) |
|
|
436 | { |
379 | if (op->stats.hp > op->stats.maxhp) |
437 | if (stats.hp > stats.maxhp) |
|
|
438 | { |
380 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); |
439 | LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
|
|
440 | stats.maxhp = stats.hp; |
|
|
441 | } |
381 | |
442 | |
382 | /* The archs just need to be updated for this */ |
443 | /* The archs just need to be updated for this */ |
383 | if (op->move_type == 0) |
444 | if (move_type == 0) |
384 | op->move_type = MOVE_WALK; |
445 | move_type = MOVE_WALK; |
385 | } |
|
|
386 | |
|
|
387 | if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) |
|
|
388 | { |
446 | } |
|
|
447 | |
|
|
448 | if ((this->flag [FLAG_GENERATOR] && this->flag [FLAG_CONTENT_ON_GEN]) || type == CREATOR || type == CONVERTER) |
389 | /* Object will duplicate it's content as part of the |
449 | /* Object will duplicate it's content as part of the |
390 | * generation process. To do this, we must flag inventory |
450 | * generation process. To do this, we must flag inventory |
391 | * so it remains unevaluated concerning the randomitems and |
451 | * so it remains unevaluated concerning the randomitems and |
392 | * the living (a demonlord shouldn't cast from inside generator!) |
452 | * the living (a demonlord shouldn't cast from inside generator!) |
393 | */ |
453 | */ |
|
|
454 | /* ??? this *should* be done elsewhere, e.g. after map loading etc. */ |
394 | flag_inv (op, FLAG_IS_A_TEMPLATE); |
455 | flag_inv (this, FLAG_IS_A_TEMPLATE); |
395 | } |
|
|
396 | |
456 | |
397 | /* Handle player movers. We use move_type for player movers |
457 | /* Handle player movers. We use move_type for player movers |
398 | * because they operate on their own time (move_on |
458 | * because they operate on their own time (move_on |
399 | * would potentially cause them to be triggered when someone steps |
459 | * would potentially cause them to be triggered when someone steps |
400 | * on them). If move_type is set, presume person knows what they |
460 | * on them). If move_type is set, presume person knows what they |
401 | * are doing, otherwise, set move_type based on maxhp value. |
461 | * are doing, otherwise, set move_type based on maxhp value. |
402 | */ |
462 | */ |
403 | if (op->type == PLAYERMOVER) |
463 | if (type == PLAYERMOVER) |
404 | { |
464 | { |
405 | if (!op->move_type) |
465 | if (!move_type) |
406 | { |
466 | { |
407 | if (op->stats.maxhp) |
467 | if (stats.maxhp) |
408 | { |
468 | { |
409 | op->move_type = MOVE_ALL; |
469 | move_type = MOVE_ALL; |
410 | op->stats.maxhp = 0; |
470 | stats.maxhp = 0; |
411 | } |
471 | } |
412 | else |
472 | else |
|
|
473 | move_type = MOVE_WALK; |
|
|
474 | } |
|
|
475 | } |
|
|
476 | |
|
|
477 | // if the object has an animation, try to provide a default face |
|
|
478 | if (has_anim ()) |
|
|
479 | { |
|
|
480 | const animation &anim_ob = anim (); |
|
|
481 | |
|
|
482 | if (anim_speed) |
|
|
483 | // if this item is time-animated, force the last frame |
|
|
484 | animate_object (this, 0); |
|
|
485 | else if (flag [FLAG_MONSTER]) |
|
|
486 | // if it is a monster, set appropriate facing |
|
|
487 | animate_object (this, direction); |
|
|
488 | } |
|
|
489 | } |
|
|
490 | |
|
|
491 | static void |
|
|
492 | set_move (MoveType &mt, object_thawer &f) |
|
|
493 | { |
|
|
494 | static const struct flagstr { |
|
|
495 | const char *name; |
|
|
496 | MoveType flags; |
|
|
497 | } move_flags[] = { |
|
|
498 | { "walk" , MOVE_WALK }, |
|
|
499 | { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH }, |
|
|
500 | { "fly_low" , MOVE_FLY_LOW }, |
|
|
501 | { "fly_high", MOVE_FLY_HIGH }, |
|
|
502 | { "swim" , MOVE_SWIM }, |
|
|
503 | { "boat" , MOVE_BOAT }, |
|
|
504 | { "ship" , MOVE_SHIP }, |
|
|
505 | { "all" , MOVE_ALL }, |
|
|
506 | }; |
|
|
507 | |
|
|
508 | const char *str = f.get_str (); |
|
|
509 | |
|
|
510 | if (!*str || isdigit (*str)) |
|
|
511 | { |
|
|
512 | mt = atoi (str); |
|
|
513 | return; |
|
|
514 | } |
|
|
515 | |
|
|
516 | mt = 0; |
|
|
517 | |
|
|
518 | for (str = strtok ((char *)str, " "); str; str = strtok (0, " ")) |
|
|
519 | { |
|
|
520 | bool negate = 0; |
|
|
521 | |
|
|
522 | if (*str == '-') |
|
|
523 | { |
|
|
524 | negate = 1; |
|
|
525 | str++; |
|
|
526 | } |
|
|
527 | |
|
|
528 | for (const flagstr *f = move_flags; f < move_flags + array_length (move_flags); ++f) |
|
|
529 | { |
|
|
530 | if (!strcmp (f->name, str)) |
413 | { |
531 | { |
414 | op->move_type = MOVE_WALK; |
532 | if (negate) |
|
|
533 | mt &= ~f->flags; |
|
|
534 | else |
|
|
535 | mt |= f->flags; |
|
|
536 | |
|
|
537 | goto next; |
415 | } |
538 | } |
416 | } |
539 | } |
417 | } |
|
|
418 | |
540 | |
|
|
541 | LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str); |
|
|
542 | |
|
|
543 | next: ; |
|
|
544 | } |
419 | } |
545 | } |
420 | |
546 | |
421 | static void |
547 | //-GPL |
422 | set_move (MoveType & mt, const char *str) |
548 | |
|
|
549 | #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () |
|
|
550 | |
|
|
551 | bool |
|
|
552 | object::parse_kv (object_thawer &f) |
423 | { |
553 | { |
424 | if (!str) |
554 | object *op_inv = inv; |
425 | { |
555 | |
426 | mt = 0; |
556 | for (;;) |
427 | return; |
|
|
428 | } |
557 | { |
429 | |
558 | switch (f.kw) |
430 | if (isdigit (*str)) |
|
|
431 | { |
|
|
432 | mt = atoi (str); |
|
|
433 | return; |
|
|
434 | } |
|
|
435 | |
|
|
436 | mt = 0; |
|
|
437 | |
|
|
438 | for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) |
|
|
439 | { |
|
|
440 | if (!strcasecmp (str, "all")) |
|
|
441 | mt |= MOVE_ALL; |
|
|
442 | else |
|
|
443 | { |
559 | { |
444 | int i, negate = 0; |
560 | case KW_uuid: |
|
|
561 | if (!uuid.parse (f.get_str ())) |
|
|
562 | { |
|
|
563 | f.parse_warn ("unparseable uuid"); |
|
|
564 | uuid = UUID::gen (); |
|
|
565 | } |
|
|
566 | break; |
445 | |
567 | |
446 | if (*str == '-') |
568 | case KW_oid: |
|
|
569 | f.get (this, f.get_sint32 ()); |
|
|
570 | break; |
|
|
571 | |
|
|
572 | case KW_name: f.get (name); break; |
|
|
573 | case KW_name_pl: f.get (name_pl); break; |
|
|
574 | case KW_title: f.get (title); break; |
|
|
575 | case KW_custom_name: f.get (custom_name); break; |
|
|
576 | |
|
|
577 | case KW_attach: f.get_ornull (attach); break; |
|
|
578 | case KW_skill: f.get_ornull (skill); break; |
|
|
579 | case KW_race: f.get_ornull (race); break; |
|
|
580 | case KW_slaying: f.get_ornull (slaying); break; |
|
|
581 | case KW_tag: f.get_ornull (tag); break; |
|
|
582 | |
|
|
583 | case KW_arch: |
|
|
584 | if (object *tmp = object::read (f)) |
|
|
585 | { |
|
|
586 | tmp->deactivate (); |
|
|
587 | |
|
|
588 | // was: insert_ob_in_ob (tmp, op); |
|
|
589 | // but manually adding it can improve map loading times a lot |
|
|
590 | // also, appending instead of prepending keeps the |
|
|
591 | // save ordering the same between repeated load/saves. |
|
|
592 | // and finally we do not want any funny effects |
|
|
593 | tmp->clr_flag (FLAG_OBJ_ORIGINAL); |
|
|
594 | tmp->clr_flag (FLAG_REMOVED); |
|
|
595 | |
|
|
596 | if (!op_inv) |
|
|
597 | { |
|
|
598 | inv = tmp; |
|
|
599 | tmp->above = 0; |
|
|
600 | } |
|
|
601 | else |
|
|
602 | { |
|
|
603 | while (op_inv->below) |
|
|
604 | op_inv = op_inv->below; |
|
|
605 | |
|
|
606 | op_inv->below = tmp; |
|
|
607 | tmp->above = op_inv; |
|
|
608 | } |
|
|
609 | |
|
|
610 | tmp->below = 0; |
|
|
611 | tmp->env = this; |
|
|
612 | op_inv = tmp; |
|
|
613 | } |
|
|
614 | else |
|
|
615 | LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n"); |
|
|
616 | |
|
|
617 | continue; |
|
|
618 | |
|
|
619 | case KW_other_arch: |
|
|
620 | if (loading_arch == this) |
|
|
621 | archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ()); |
|
|
622 | else |
|
|
623 | { |
|
|
624 | other_arch = archetype::find (f.get_str ()); |
|
|
625 | |
|
|
626 | if (!other_arch) |
|
|
627 | f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ())); |
|
|
628 | } |
|
|
629 | break; |
|
|
630 | |
|
|
631 | case KW_owner: |
|
|
632 | f.delayed_deref (this, owner, f.get_str ()); |
|
|
633 | break; |
|
|
634 | |
|
|
635 | case KW_animation: |
447 | { |
636 | { |
|
|
637 | this->clr_flag (FLAG_ANIMATE); |
448 | negate = 1; |
638 | animation_id = 0; |
449 | str++; |
639 | |
|
|
640 | if (f.has_value () && (animation_id = find_animation (f.get_str ()))) |
|
|
641 | this->set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here |
450 | } |
642 | } |
|
|
643 | break; |
451 | |
644 | |
452 | for (i = 0; move_name[i]; i++) |
645 | case KW_last_heal: f.get (last_heal); break; |
|
|
646 | case KW_last_sp: f.get (last_sp); break; |
|
|
647 | case KW_last_grace: f.get (last_grace); break; |
|
|
648 | case KW_last_eat: f.get (last_eat); break; |
|
|
649 | case KW_sl: |
|
|
650 | case KW_speed_left: f.get (speed_left); break; |
|
|
651 | |
|
|
652 | case KW_speed: |
|
|
653 | f.get (speed); |
|
|
654 | |
|
|
655 | //TODO: maybe do in check_object |
|
|
656 | // removed check for style maps |
|
|
657 | if (speed < 0) |
|
|
658 | speed_left = speed_left - rndm (); |
|
|
659 | |
|
|
660 | break; |
|
|
661 | |
|
|
662 | case KW_slow_move: |
|
|
663 | move_slow |= MOVE_WALK; |
|
|
664 | f.get (move_slow_penalty); |
|
|
665 | break; |
|
|
666 | |
|
|
667 | case KW_face: |
|
|
668 | face = f.has_value () ? face_find (f.get_str ()) : blank_face; |
|
|
669 | break; |
|
|
670 | |
|
|
671 | case KW_sound: |
|
|
672 | if (f.has_value ()) |
|
|
673 | { |
|
|
674 | sound = sound_find (f.get_str ()); |
|
|
675 | if (!sound) |
|
|
676 | f.parse_warn (format ("sound '%s' not found", f.get_str ())); |
|
|
677 | } |
|
|
678 | else |
|
|
679 | sound = 0; |
|
|
680 | break; |
|
|
681 | |
|
|
682 | case KW_sound_destroy: |
|
|
683 | if (f.has_value ()) |
|
|
684 | { |
|
|
685 | sound_destroy = sound_find (f.get_str ()); |
|
|
686 | if (!sound_destroy) |
|
|
687 | f.parse_warn (format ("sound '%s' not found", f.get_str ())); |
|
|
688 | } |
|
|
689 | else |
|
|
690 | sound_destroy = 0; |
|
|
691 | break; |
|
|
692 | |
|
|
693 | case KW_x: f.get (x); break; |
|
|
694 | case KW_y: f.get (y); break; |
|
|
695 | |
|
|
696 | case KW_Str: // uppercase alias |
|
|
697 | case KW_str: f.get (stats.Str); break; |
|
|
698 | case KW_Dex: // uppercase alias |
|
|
699 | case KW_dex: f.get (stats.Dex); break; |
|
|
700 | case KW_Con: // uppercase alias |
|
|
701 | case KW_con: f.get (stats.Con); break; |
|
|
702 | case KW_Wis: // uppercase alias |
|
|
703 | case KW_wis: f.get (stats.Wis); break; |
|
|
704 | case KW_Cha: // uppercase alias |
|
|
705 | case KW_cha: f.get (stats.Cha); break; |
|
|
706 | case KW_Int: // uppercase alias |
|
|
707 | case KW_int: f.get (stats.Int); break; |
|
|
708 | case KW_Pow: // uppercase alias |
|
|
709 | case KW_pow: f.get (stats.Pow); break; |
|
|
710 | |
|
|
711 | case KW_hp: f.get (stats.hp); break; |
|
|
712 | case KW_maxhp: f.get (stats.maxhp); break; |
|
|
713 | case KW_sp: f.get (stats.sp); break; |
|
|
714 | case KW_maxsp: f.get (stats.maxsp); break; |
|
|
715 | case KW_grace: f.get (stats.grace); break; |
|
|
716 | case KW_maxgrace: f.get (stats.maxgrace); break; |
|
|
717 | |
|
|
718 | case KW_exp: f.get (stats.exp); break; |
|
|
719 | case KW_perm_exp: f.get (perm_exp); break; |
|
|
720 | case KW_food: f.get (stats.food); break; |
|
|
721 | case KW_dam: f.get (stats.dam); break; |
|
|
722 | case KW_wc: f.get (stats.wc); break; |
|
|
723 | case KW_ac: f.get (stats.ac); break; |
|
|
724 | case KW_nrof: f.get (nrof); break; |
|
|
725 | case KW_level: f.get (level); break; |
|
|
726 | case KW_direction: f.get (direction); break; |
|
|
727 | case KW_type: f.get (type); break; |
|
|
728 | case KW_subtype: f.get (subtype); break; |
|
|
729 | case KW_value: f.get (value); break; |
|
|
730 | case KW_weight: f.get (weight); break; |
|
|
731 | case KW_carrying: f.get (carrying); break; |
|
|
732 | case KW_attacktype: f.get (attacktype); break; |
|
|
733 | case KW_path_attuned: f.get (path_attuned); break; |
|
|
734 | case KW_path_repelled: f.get (path_repelled); break; |
|
|
735 | case KW_path_denied: f.get (path_denied); break; |
|
|
736 | case KW_invisible: f.get (invisible); break; |
|
|
737 | case KW_magic: f.get (magic); break; |
|
|
738 | case KW_state: f.get (state); break; |
|
|
739 | case KW_move_slow_penalty: f.get (move_slow_penalty); break; |
|
|
740 | case KW_material: f.get (materials); break; //TODO: nuke |
|
|
741 | case KW_materialname: f.get (material); break; |
|
|
742 | |
|
|
743 | /* These are the new values */ |
|
|
744 | case KW_move_block: set_move (move_block, f); break; |
|
|
745 | case KW_move_allow: set_move (move_allow, f); break; |
|
|
746 | case KW_move_type: set_move (move_type , f); break; |
|
|
747 | case KW_move_on: set_move (move_on , f); break; |
|
|
748 | case KW_move_off: set_move (move_off , f); break; |
|
|
749 | case KW_move_slow: set_move (move_slow , f); break; |
|
|
750 | |
|
|
751 | //TODO: remove these after converting archetypes |
|
|
752 | case KW_can_use_wand: |
|
|
753 | GET_FLAG (this, FLAG_USE_RANGE); |
|
|
754 | break; |
|
|
755 | |
|
|
756 | case KW_identified: |
|
|
757 | GET_FLAG (this, FLAG_IDENTIFIED); |
|
|
758 | //TODO: move to check_object or so |
|
|
759 | if (this->flag [FLAG_IDENTIFIED]) |
|
|
760 | this->clr_flag (FLAG_KNOWN_MAGICAL); |
|
|
761 | |
|
|
762 | break; |
|
|
763 | |
|
|
764 | case KW_friendly: |
|
|
765 | if (f.get_bool ()) |
|
|
766 | if (type != PLAYER) |
|
|
767 | add_friendly_object (this); |
|
|
768 | |
|
|
769 | break; |
|
|
770 | |
|
|
771 | case KW_monster: GET_FLAG (this, FLAG_MONSTER); break; |
|
|
772 | case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break; |
|
|
773 | case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break; |
|
|
774 | case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break; |
|
|
775 | case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break; |
|
|
776 | case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break; |
|
|
777 | case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break; |
|
|
778 | case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break; |
|
|
779 | case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break; |
|
|
780 | case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break; |
|
|
781 | case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break; |
|
|
782 | case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break; |
|
|
783 | case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; |
|
|
784 | case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; |
|
|
785 | case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; |
|
|
786 | case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; |
|
|
787 | case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; |
|
|
788 | case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break; |
|
|
789 | case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; |
|
|
790 | case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; |
|
|
791 | case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; |
|
|
792 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
|
|
793 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
|
|
794 | case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break; |
|
|
795 | case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break; |
|
|
796 | case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break; |
|
|
797 | case KW_is_transparent_floor: GET_FLAG (this, FLAG_IS_TRANSPARENT_FLOOR); break; |
|
|
798 | case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break; |
|
|
799 | case KW_scared: GET_FLAG (this, FLAG_SCARED); break; |
|
|
800 | case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break; |
|
|
801 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
|
|
802 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
|
|
803 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
|
|
804 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
|
|
805 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
|
|
806 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
|
|
807 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
|
|
808 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
|
|
809 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
|
|
810 | case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break; |
|
|
811 | case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break; |
|
|
812 | case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break; |
|
|
813 | case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break; |
|
|
814 | case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break; |
|
|
815 | case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break; |
|
|
816 | case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break; |
|
|
817 | case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break; |
|
|
818 | case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break; |
|
|
819 | case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break; |
|
|
820 | case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break; |
|
|
821 | case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break; |
|
|
822 | case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break; |
|
|
823 | case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break; |
|
|
824 | case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
|
|
825 | case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break; |
|
|
826 | case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break; |
|
|
827 | case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break; |
|
|
828 | case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break; |
|
|
829 | case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break; |
|
|
830 | case KW_cursed: GET_FLAG (this, FLAG_CURSED); break; |
|
|
831 | case KW_damned: GET_FLAG (this, FLAG_DAMNED); break; |
|
|
832 | case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break; |
|
|
833 | case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break; |
|
|
834 | case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break; |
|
|
835 | case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break; |
|
|
836 | case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break; |
|
|
837 | case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break; |
|
|
838 | case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break; |
|
|
839 | case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break; |
|
|
840 | case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break; |
|
|
841 | case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break; |
|
|
842 | case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break; |
|
|
843 | case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break; |
|
|
844 | case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break; |
|
|
845 | case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break; |
|
|
846 | case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break; |
|
|
847 | case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break; |
|
|
848 | case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break; |
|
|
849 | case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break; |
|
|
850 | case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break; |
|
|
851 | case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break; |
|
|
852 | case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break; |
|
|
853 | case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break; |
|
|
854 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
|
|
855 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
|
|
856 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
|
|
857 | case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; |
|
|
858 | case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; |
|
|
859 | case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break; |
|
|
860 | case KW_is_quad: GET_FLAG (this, FLAG_IS_QUAD); break; |
|
|
861 | |
|
|
862 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
|
|
863 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
|
|
864 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
|
|
865 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
|
|
866 | case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break; |
|
|
867 | case KW_resist_cold: f.get (resist[ATNR_COLD]); break; |
|
|
868 | case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break; |
|
|
869 | case KW_resist_acid: f.get (resist[ATNR_ACID]); break; |
|
|
870 | case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break; |
|
|
871 | case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break; |
|
|
872 | case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break; |
|
|
873 | case KW_resist_poison: f.get (resist[ATNR_POISON]); break; |
|
|
874 | case KW_resist_slow: f.get (resist[ATNR_SLOW]); break; |
|
|
875 | case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break; |
|
|
876 | case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break; |
|
|
877 | case KW_resist_fear: f.get (resist[ATNR_FEAR]); break; |
|
|
878 | case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break; |
|
|
879 | case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break; |
|
|
880 | case KW_resist_death: f.get (resist[ATNR_DEATH]); break; |
|
|
881 | case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break; |
|
|
882 | case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break; |
|
|
883 | case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break; |
|
|
884 | case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break; |
|
|
885 | case KW_resist_blind: f.get (resist[ATNR_BLIND]); break; |
|
|
886 | case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break; |
|
|
887 | case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break; |
|
|
888 | case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break; |
|
|
889 | |
|
|
890 | case KW_luck: f.get (stats.luck); break; |
|
|
891 | case KW_run_away: f.get (run_away); break; |
|
|
892 | case KW_pick_up: f.get (pick_up); break; |
|
|
893 | case KW_item_power: f.get (item_power); break; |
|
|
894 | case KW_gen_sp_armour: f.get (gen_sp_armour); break; |
|
|
895 | case KW_anim_speed: f.get (anim_speed); break; |
|
|
896 | case KW_container: f.get (weight_limit); break; |
|
|
897 | case KW_will_apply: f.get (will_apply); break; |
|
|
898 | case KW_attack_movement: f.get (attack_movement); break; |
|
|
899 | case KW_move_state: f.get (move_status); break; |
|
|
900 | //case KW_expmul: f.get (expmul); break;//D declared const for the time being |
|
|
901 | case KW_glow_radius: f.get (glow_radius); break; |
|
|
902 | case KW_weapontype: f.get (weapontype); break; |
|
|
903 | case KW_casting_time: f.get (casting_time); break; |
|
|
904 | |
|
|
905 | // elevation is deprecated |
|
|
906 | case KW_elevation: break; |
|
|
907 | |
|
|
908 | case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; |
|
|
909 | case KW_client_type: f.get (client_type); break; |
|
|
910 | case KW_duration: f.get (duration); break; |
|
|
911 | case KW_range: f.get (range); break; |
|
|
912 | case KW_range_modifier: f.get (range_modifier); break; |
|
|
913 | case KW_dam_modifier: f.get (dam_modifier); break; |
|
|
914 | case KW_duration_modifier: f.get (duration_modifier); break; |
|
|
915 | |
|
|
916 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
|
|
917 | //TODO: parse from other include files |
|
|
918 | case KW_body_range: slot[body_range] .info = f.get_sint32 (); break; |
|
|
919 | case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break; |
|
|
920 | case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break; |
|
|
921 | case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break; |
|
|
922 | case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break; |
|
|
923 | case KW_body_head: slot[body_head] .info = f.get_sint32 (); break; |
|
|
924 | case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break; |
|
|
925 | case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break; |
|
|
926 | case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break; |
|
|
927 | case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break; |
|
|
928 | case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break; |
|
|
929 | case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break; |
|
|
930 | case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break; |
|
|
931 | case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; |
|
|
932 | case KW_can_apply: |
|
|
933 | break; |
|
|
934 | |
|
|
935 | case KW_connected: |
453 | { |
936 | { |
454 | if (!strcasecmp (move_name[i], str)) |
937 | shstr connected; |
455 | { |
|
|
456 | if (negate) |
|
|
457 | mt &= ~(1 << i); |
|
|
458 | else |
|
|
459 | mt |= (1 << i); |
|
|
460 | |
938 | |
461 | break; |
939 | f.get (connected); |
462 | } |
940 | add_link (map, connected); |
463 | } |
941 | } |
464 | |
|
|
465 | if (!move_name[i]) |
|
|
466 | { |
942 | break; |
467 | /* fly is a special case - covers both fly_low and |
|
|
468 | * fly_high - since it doesn't match to a specific |
|
|
469 | * single bit, have to special case it. |
|
|
470 | */ |
|
|
471 | if (!strcasecmp (str, "flying")) |
|
|
472 | { |
|
|
473 | if (negate) |
|
|
474 | mt &= ~MOVE_FLYING; |
|
|
475 | else |
|
|
476 | mt |= MOVE_FLYING; |
|
|
477 | } |
|
|
478 | else |
|
|
479 | LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str); |
|
|
480 | } |
|
|
481 | } |
|
|
482 | } |
|
|
483 | } |
|
|
484 | |
943 | |
485 | #define GET_FLAG(op,flag) \ |
|
|
486 | if (thawer.get_sint32 ()) \ |
|
|
487 | SET_FLAG (op, flag); \ |
|
|
488 | else \ |
|
|
489 | CLEAR_FLAG (op, flag) \ |
|
|
490 | |
|
|
491 | int |
|
|
492 | parse_object (object *op, object_thawer &thawer, int map_flags) |
|
|
493 | { |
|
|
494 | bool ismore = 0; |
|
|
495 | object *op_inv = op->inv; |
|
|
496 | |
|
|
497 | for (;;) |
|
|
498 | { |
|
|
499 | keyword kw = thawer.get_kv (); |
|
|
500 | |
|
|
501 | switch (kw) |
|
|
502 | { |
|
|
503 | case KW_Object: // uppercase alias |
|
|
504 | case KW_object: |
944 | case KW_randomitems: |
505 | thawer.get (op->name); |
945 | if (f.has_value ()) |
506 | |
|
|
507 | if (op->arch) |
|
|
508 | op->arch->name = op->name; |
|
|
509 | |
|
|
510 | break; |
|
|
511 | |
|
|
512 | case KW_uuid: |
|
|
513 | if (const char *s = thawer.get_str ()) |
|
|
514 | { |
946 | { |
515 | unsigned int version; |
947 | randomitems = |
516 | unsigned long long seq; |
948 | loading_arch |
|
|
949 | ? treasurelist::get (f.get_str ()) |
|
|
950 | : treasurelist::find (f.get_str ()); |
517 | |
951 | |
518 | if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) |
952 | if (!randomitems) |
519 | { |
953 | { |
520 | op->uuid.seq = seq; |
954 | LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
521 | break; |
955 | randomitems = treasurelist::get (shstr_none); // avoid crashes |
522 | } |
956 | } |
523 | } |
957 | } |
524 | |
|
|
525 | op->uuid = gen_uuid (); |
|
|
526 | break; |
|
|
527 | |
|
|
528 | case KW_oid: |
|
|
529 | thawer.get (op, thawer.get_sint32 ()); |
|
|
530 | break; |
|
|
531 | |
|
|
532 | case KW_name: thawer.get (op->name); break; |
|
|
533 | case KW_name_pl: thawer.get (op->name_pl); break; |
|
|
534 | case KW_title: thawer.get (op->title); break; |
|
|
535 | case KW_custom_name: thawer.get (op->custom_name); break; |
|
|
536 | |
|
|
537 | case KW_attach: thawer.get_ornull (op->attach); break; |
|
|
538 | case KW_skill: thawer.get_ornull (op->skill); break; |
|
|
539 | case KW_race: thawer.get_ornull (op->race); break; |
|
|
540 | case KW_slaying: thawer.get_ornull (op->slaying); break; |
|
|
541 | |
|
|
542 | case KW_arch: |
|
|
543 | { |
|
|
544 | const char *str = thawer.get_str (); |
|
|
545 | |
|
|
546 | if (op->arch) |
|
|
547 | { |
|
|
548 | /* If op->arch has been set, then this new object |
|
|
549 | * must be part of the inventory. So process |
|
|
550 | * appropriately. |
|
|
551 | */ |
|
|
552 | archetype *arch = archetype::find (str); |
|
|
553 | |
|
|
554 | object *tmp; |
|
|
555 | |
|
|
556 | if (arch != NULL) |
|
|
557 | tmp = arch_to_object (arch); |
|
|
558 | else |
|
|
559 | { |
|
|
560 | tmp = object::create (); |
|
|
561 | /* record the name of the broken object */ |
|
|
562 | tmp->name = str; |
|
|
563 | } |
|
|
564 | |
|
|
565 | parse_object (tmp, thawer, map_flags); |
|
|
566 | |
|
|
567 | if (tmp->arch) |
|
|
568 | { |
|
|
569 | // was: insert_ob_in_ob (tmp, op); |
|
|
570 | // but manually adding it can improve map loading times a lot |
|
|
571 | // also, appending instead of prepending keeps the |
|
|
572 | // save ordering the same between repeated load/saves. |
|
|
573 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
|
|
574 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
|
|
575 | |
|
|
576 | if (!op_inv) |
|
|
577 | { |
|
|
578 | op->inv = tmp; |
|
|
579 | tmp->above = 0; |
|
|
580 | } |
|
|
581 | else |
|
|
582 | { |
|
|
583 | while (op_inv->below) |
|
|
584 | op_inv = op_inv->below; |
|
|
585 | |
|
|
586 | op_inv->below = tmp; |
|
|
587 | tmp->above = op_inv; |
|
|
588 | } |
|
|
589 | |
|
|
590 | tmp->below = 0; |
|
|
591 | tmp->env = op; |
|
|
592 | op_inv = tmp; |
|
|
593 | } |
|
|
594 | else |
|
|
595 | { |
|
|
596 | LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); |
|
|
597 | tmp->destroy (); |
|
|
598 | } |
|
|
599 | } |
|
|
600 | else |
|
|
601 | { |
|
|
602 | /* This is the actual archetype definition then */ |
|
|
603 | op->arch = archetype::find (str); |
|
|
604 | |
|
|
605 | if (op->arch) |
|
|
606 | op->arch->clone.copy_to (op); |
|
|
607 | else if (!arch_init) |
|
|
608 | /* record the name of the broken object */ |
|
|
609 | op->name = str; |
|
|
610 | } |
|
|
611 | } |
|
|
612 | break; |
|
|
613 | |
|
|
614 | case KW_other_arch: |
|
|
615 | op->other_arch = archetype::find (thawer.get_str ()); |
|
|
616 | break; |
|
|
617 | |
|
|
618 | case KW_animation: |
|
|
619 | { |
|
|
620 | const char *str = thawer.get_str (); |
|
|
621 | |
|
|
622 | if (!str) |
|
|
623 | { |
|
|
624 | op->animation_id = 0; |
|
|
625 | CLEAR_FLAG (op, FLAG_ANIMATE); |
|
|
626 | } |
|
|
627 | else |
|
|
628 | { |
|
|
629 | op->animation_id = find_animation (str); |
|
|
630 | SET_FLAG (op, FLAG_ANIMATE); |
|
|
631 | } |
|
|
632 | } |
|
|
633 | |
|
|
634 | break; |
|
|
635 | |
|
|
636 | case KW_last_heal: thawer.get (op->last_heal); break; |
|
|
637 | case KW_last_sp: thawer.get (op->last_sp); break; |
|
|
638 | case KW_last_grace: thawer.get (op->last_grace); break; |
|
|
639 | case KW_last_eat: thawer.get (op->last_eat); break; |
|
|
640 | case KW_speed_left: thawer.get (op->speed_left); break; |
|
|
641 | |
|
|
642 | case KW_speed: |
|
|
643 | thawer.get (op->speed); |
|
|
644 | |
|
|
645 | //TODO: maybe do in check_object |
|
|
646 | if (!(map_flags & MAP_STYLE)) |
|
|
647 | { |
|
|
648 | if (op->speed < 0) |
|
|
649 | op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; |
|
|
650 | |
|
|
651 | update_ob_speed (op); |
|
|
652 | } |
|
|
653 | |
|
|
654 | break; |
|
|
655 | |
|
|
656 | case KW_slow_move: |
|
|
657 | op->move_slow |= MOVE_WALK; |
|
|
658 | thawer.get (op->move_slow_penalty); |
|
|
659 | break; |
|
|
660 | |
|
|
661 | case KW_face: |
|
|
662 | op->face = &new_faces[FindFace (thawer.get_str (), 0)]; |
|
|
663 | break; |
|
|
664 | |
|
|
665 | case KW_x: thawer.get (op->x); break; |
|
|
666 | case KW_y: thawer.get (op->y); break; |
|
|
667 | |
|
|
668 | case KW_Str: // uppercase alias |
|
|
669 | case KW_str: thawer.get (op->stats.Str); break; |
|
|
670 | case KW_Dex: // uppercase alias |
|
|
671 | case KW_dex: thawer.get (op->stats.Dex); break; |
|
|
672 | case KW_Con: // uppercase alias |
|
|
673 | case KW_con: thawer.get (op->stats.Con); break; |
|
|
674 | case KW_Wis: // uppercase alias |
|
|
675 | case KW_wis: thawer.get (op->stats.Wis); break; |
|
|
676 | case KW_Cha: // uppercase alias |
|
|
677 | case KW_cha: thawer.get (op->stats.Cha); break; |
|
|
678 | case KW_Int: // uppercase alias |
|
|
679 | case KW_int: thawer.get (op->stats.Int); break; |
|
|
680 | case KW_Pow: // uppercase alias |
|
|
681 | case KW_pow: thawer.get (op->stats.Pow); break; |
|
|
682 | |
|
|
683 | case KW_hp: thawer.get (op->stats.hp); break; |
|
|
684 | case KW_maxhp: thawer.get (op->stats.maxhp); break; |
|
|
685 | case KW_sp: thawer.get (op->stats.sp); break; |
|
|
686 | case KW_maxsp: thawer.get (op->stats.maxsp); break; |
|
|
687 | case KW_grace: thawer.get (op->stats.grace); break; |
|
|
688 | case KW_maxgrace: thawer.get (op->stats.maxgrace); break; |
|
|
689 | |
|
|
690 | case KW_exp: thawer.get (op->stats.exp); break; |
|
|
691 | case KW_perm_exp: thawer.get (op->perm_exp); break; |
|
|
692 | case KW_food: thawer.get (op->stats.food); break; |
|
|
693 | case KW_dam: thawer.get (op->stats.dam); break; |
|
|
694 | case KW_wc: thawer.get (op->stats.wc); break; |
|
|
695 | case KW_ac: thawer.get (op->stats.ac); break; |
|
|
696 | case KW_nrof: thawer.get (op->nrof); break; |
|
|
697 | case KW_level: thawer.get (op->level); break; |
|
|
698 | case KW_direction: thawer.get (op->direction); break; |
|
|
699 | case KW_type: thawer.get (op->type); break; |
|
|
700 | case KW_subtype: thawer.get (op->subtype); break; |
|
|
701 | case KW_value: thawer.get (op->value); break; |
|
|
702 | case KW_weight: thawer.get (op->weight); break; |
|
|
703 | case KW_carrying: thawer.get (op->carrying); break; |
|
|
704 | case KW_attacktype: thawer.get (op->attacktype); break; |
|
|
705 | case KW_path_attuned: thawer.get (op->path_attuned); break; |
|
|
706 | case KW_path_repelled: thawer.get (op->path_repelled); break; |
|
|
707 | case KW_path_denied: thawer.get (op->path_denied); break; |
|
|
708 | case KW_invisible: thawer.get (op->invisible); break; |
|
|
709 | case KW_magic: thawer.get (op->magic); break; |
|
|
710 | case KW_state: thawer.get (op->state); break; |
|
|
711 | case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break; |
|
|
712 | case KW_material: thawer.get (op->material); break; |
|
|
713 | case KW_materialname: thawer.get (op->materialname); break; |
|
|
714 | |
|
|
715 | /* These are the new values */ |
|
|
716 | case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; |
|
|
717 | case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; |
|
|
718 | case KW_move_type: set_move (op->move_type, thawer.get_str ()); break; |
|
|
719 | case KW_move_on: set_move (op->move_on, thawer.get_str ()); break; |
|
|
720 | case KW_move_off: set_move (op->move_off, thawer.get_str ()); break; |
|
|
721 | case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break; |
|
|
722 | |
|
|
723 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
724 | case KW_no_pass: |
|
|
725 | { |
|
|
726 | if (thawer.get_sint32 ()) |
|
|
727 | op->move_block = MOVE_ALL; |
|
|
728 | else |
|
|
729 | op->move_block = 0; |
|
|
730 | } |
|
|
731 | |
|
|
732 | break; |
|
|
733 | |
|
|
734 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
735 | case KW_walk_on: |
|
|
736 | { |
|
|
737 | if (thawer.get_sint32 ()) |
|
|
738 | op->move_on |= MOVE_WALK; |
|
|
739 | else |
|
|
740 | op->move_on &= ~MOVE_WALK; |
|
|
741 | } |
|
|
742 | |
|
|
743 | break; |
|
|
744 | |
|
|
745 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
746 | case KW_walk_off: |
|
|
747 | { |
|
|
748 | if (thawer.get_sint32 ()) |
|
|
749 | op->move_off |= MOVE_WALK; |
|
|
750 | else |
|
|
751 | op->move_off &= ~MOVE_WALK; |
|
|
752 | } |
|
|
753 | break; |
|
|
754 | |
|
|
755 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
756 | case KW_fly_on: |
|
|
757 | { |
|
|
758 | if (thawer.get_sint32 ()) |
|
|
759 | op->move_on |= MOVE_FLY_LOW; |
|
|
760 | else |
|
|
761 | op->move_on &= ~MOVE_FLY_LOW; |
|
|
762 | } |
|
|
763 | break; |
|
|
764 | |
|
|
765 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
766 | case KW_fly_off: |
|
|
767 | { |
|
|
768 | if (thawer.get_sint32 ()) |
|
|
769 | op->move_off |= MOVE_FLY_LOW; |
|
|
770 | else |
|
|
771 | op->move_off &= ~MOVE_FLY_LOW; |
|
|
772 | } |
|
|
773 | break; |
|
|
774 | |
|
|
775 | //TODO: remove these after converting archetypes |
|
|
776 | case KW_can_use_wand: |
|
|
777 | GET_FLAG (op, FLAG_USE_RANGE); |
|
|
778 | break; |
|
|
779 | |
|
|
780 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
781 | case KW_flying: |
|
|
782 | { |
|
|
783 | if (thawer.get_sint32 ()) |
|
|
784 | op->move_type |= MOVE_FLY_LOW; |
|
|
785 | else |
|
|
786 | op->move_type &= ~MOVE_FLY_LOW; |
|
|
787 | } |
|
|
788 | break; |
|
|
789 | |
|
|
790 | |
|
|
791 | case KW_identified: |
|
|
792 | GET_FLAG (op, FLAG_IDENTIFIED); |
|
|
793 | //TODO: move to check_object or so |
|
|
794 | if (QUERY_FLAG (op, FLAG_IDENTIFIED)) |
|
|
795 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
|
|
796 | |
|
|
797 | break; |
|
|
798 | |
|
|
799 | case KW_wiz: |
|
|
800 | GET_FLAG (op, FLAG_WIZ); |
|
|
801 | //TODO: move to check_object |
|
|
802 | if (QUERY_FLAG (op, FLAG_WIZ)) |
|
|
803 | { |
|
|
804 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
805 | SET_FLAG (op, FLAG_WIZPASS); |
|
|
806 | SET_FLAG (op, FLAG_WIZCAST); |
|
|
807 | } |
|
|
808 | else |
958 | else |
809 | { |
959 | randomitems = 0; |
810 | CLEAR_FLAG (op, FLAG_WIZPASS); |
|
|
811 | CLEAR_FLAG (op, FLAG_WIZCAST); |
|
|
812 | } |
|
|
813 | break; |
|
|
814 | |
|
|
815 | case KW_friendly: |
|
|
816 | GET_FLAG (op, FLAG_FRIENDLY); |
|
|
817 | //TODO: move to check_object or so |
|
|
818 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY)) |
|
|
819 | add_friendly_object (op); |
|
|
820 | break; |
|
|
821 | |
|
|
822 | case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; |
|
|
823 | case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; |
|
|
824 | case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; |
|
|
825 | case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; |
|
|
826 | case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; |
|
|
827 | case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; |
|
|
828 | case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; |
|
|
829 | case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; |
|
|
830 | case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; |
|
|
831 | case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; |
|
|
832 | case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; |
|
|
833 | case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; |
|
|
834 | case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; |
|
|
835 | case KW_alive: GET_FLAG (op, FLAG_ALIVE); break; |
|
|
836 | case KW_applied: GET_FLAG (op, FLAG_APPLIED); break; |
|
|
837 | case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break; |
|
|
838 | case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break; |
|
|
839 | case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break; |
|
|
840 | case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break; |
|
|
841 | case KW_changing: GET_FLAG (op, FLAG_CHANGING); break; |
|
|
842 | case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break; |
|
|
843 | case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break; |
|
|
844 | case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break; |
|
|
845 | case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break; |
|
|
846 | case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break; |
|
|
847 | case KW_scared: GET_FLAG (op, FLAG_SCARED); break; |
|
|
848 | case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break; |
|
|
849 | case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break; |
|
|
850 | case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break; |
|
|
851 | case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break; |
|
|
852 | case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break; |
|
|
853 | case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break; |
|
|
854 | case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break; |
|
|
855 | case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break; |
|
|
856 | case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break; |
|
|
857 | case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break; |
|
|
858 | case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break; |
|
|
859 | case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break; |
|
|
860 | case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break; |
|
|
861 | case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break; |
|
|
862 | case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break; |
|
|
863 | case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break; |
|
|
864 | case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break; |
|
|
865 | case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break; |
|
|
866 | case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break; |
|
|
867 | case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break; |
|
|
868 | case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break; |
|
|
869 | case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break; |
|
|
870 | case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break; |
|
|
871 | case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break; |
|
|
872 | case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break; |
|
|
873 | case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break; |
|
|
874 | case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break; |
|
|
875 | case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break; |
|
|
876 | case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break; |
|
|
877 | case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break; |
|
|
878 | case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break; |
|
|
879 | case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break; |
|
|
880 | case KW_cursed: GET_FLAG (op, FLAG_CURSED); break; |
|
|
881 | case KW_damned: GET_FLAG (op, FLAG_DAMNED); break; |
|
|
882 | case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break; |
|
|
883 | case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break; |
|
|
884 | case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break; |
|
|
885 | case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break; |
|
|
886 | case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break; |
|
|
887 | case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break; |
|
|
888 | case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break; |
|
|
889 | case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break; |
|
|
890 | case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break; |
|
|
891 | case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break; |
|
|
892 | case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break; |
|
|
893 | case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break; |
|
|
894 | case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break; |
|
|
895 | case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break; |
|
|
896 | case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break; |
|
|
897 | case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break; |
|
|
898 | case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break; |
|
|
899 | case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break; |
|
|
900 | case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break; |
|
|
901 | case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; |
|
|
902 | case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; |
|
|
903 | case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; |
|
|
904 | case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; |
|
|
905 | case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; |
|
|
906 | |
|
|
907 | case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
|
|
908 | case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
|
|
909 | case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; |
|
|
910 | case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; |
|
|
911 | case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break; |
|
|
912 | case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break; |
|
|
913 | case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break; |
|
|
914 | case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break; |
|
|
915 | case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break; |
|
|
916 | case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break; |
|
|
917 | case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break; |
|
|
918 | case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break; |
|
|
919 | case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break; |
|
|
920 | case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break; |
|
|
921 | case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break; |
|
|
922 | case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break; |
|
|
923 | case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break; |
|
|
924 | case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break; |
|
|
925 | case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break; |
|
|
926 | case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break; |
|
|
927 | case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break; |
|
|
928 | case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break; |
|
|
929 | case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break; |
|
|
930 | case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break; |
|
|
931 | case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break; |
|
|
932 | case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break; |
|
|
933 | case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break; |
|
|
934 | |
|
|
935 | case KW_luck: thawer.get (op->stats.luck); break; |
|
|
936 | case KW_run_away: thawer.get (op->run_away); break; |
|
|
937 | case KW_pick_up: thawer.get (op->pick_up); break; |
|
|
938 | case KW_item_power: thawer.get (op->item_power); break; |
|
|
939 | case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break; |
|
|
940 | case KW_anim_speed: thawer.get (op->anim_speed); break; |
|
|
941 | case KW_container: thawer.get (op->weight_limit); break; |
|
|
942 | case KW_will_apply: thawer.get (op->will_apply); break; |
|
|
943 | case KW_attack_movement: thawer.get (op->attack_movement); break; |
|
|
944 | case KW_move_state: thawer.get (op->move_status); break; |
|
|
945 | case KW_expmul: thawer.get (op->expmul); break; |
|
|
946 | case KW_glow_radius: thawer.get (op->glow_radius); break; |
|
|
947 | case KW_weapontype: thawer.get (op->weapontype); break; |
|
|
948 | case KW_tooltype: thawer.get (op->tooltype); break; |
|
|
949 | case KW_casting_time: thawer.get (op->casting_time); break; |
|
|
950 | case KW_elevation: thawer.get (op->elevation); break; |
|
|
951 | case KW_smoothlevel: thawer.get (op->smoothlevel); break; |
|
|
952 | case KW_client_type: thawer.get (op->client_type); break; |
|
|
953 | case KW_duration: thawer.get (op->duration); break; |
|
|
954 | case KW_range: thawer.get (op->range); break; |
|
|
955 | case KW_range_modifier: thawer.get (op->range_modifier); break; |
|
|
956 | case KW_dam_modifier: thawer.get (op->dam_modifier); break; |
|
|
957 | case KW_duration_modifier: thawer.get (op->duration_modifier); break; |
|
|
958 | |
|
|
959 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
|
|
960 | //TODO: parse from other include files |
|
|
961 | case KW_body_range: thawer.get (op->body_info[0]); break; |
|
|
962 | case KW_body_arm: thawer.get (op->body_info[1]); break; |
|
|
963 | case KW_body_torso: thawer.get (op->body_info[2]); break; |
|
|
964 | case KW_body_head: thawer.get (op->body_info[3]); break; |
|
|
965 | case KW_body_neck: thawer.get (op->body_info[4]); break; |
|
|
966 | case KW_body_skill: thawer.get (op->body_info[5]); break; |
|
|
967 | case KW_body_finger: thawer.get (op->body_info[6]); break; |
|
|
968 | case KW_body_shoulder: thawer.get (op->body_info[7]); break; |
|
|
969 | case KW_body_foot: thawer.get (op->body_info[8]); break; |
|
|
970 | case KW_body_hand: thawer.get (op->body_info[9]); break; |
|
|
971 | case KW_body_wrist: thawer.get (op->body_info[10]); break; |
|
|
972 | case KW_body_waist: thawer.get (op->body_info[11]); break; |
|
|
973 | case KW_can_apply: |
|
|
974 | break; |
|
|
975 | |
|
|
976 | case KW_connected: |
|
|
977 | add_button_link (op, op->map, thawer.get_sint32 ()); |
|
|
978 | break; |
|
|
979 | |
|
|
980 | case KW_randomitems: |
|
|
981 | op->randomitems = find_treasurelist (thawer.get_str ()); |
|
|
982 | break; |
960 | break; |
983 | |
961 | |
984 | case KW_msg: |
962 | case KW_msg: |
985 | { |
|
|
986 | thawer.get_ml (KW_endmsg, op->msg); |
963 | f.get_ml (KW_endmsg, msg); |
987 | //TODO: allow longer messages |
|
|
988 | if (strlen (op->msg) >= HUGE_BUF) |
|
|
989 | { |
|
|
990 | LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); |
|
|
991 | op->msg = "ERROR, please report: string too long, winged.\n"; |
|
|
992 | } |
|
|
993 | } |
|
|
994 | break; |
964 | break; |
995 | |
965 | |
996 | case KW_lore: |
966 | case KW_lore: |
997 | { |
|
|
998 | shstr msgbuf; |
|
|
999 | |
|
|
1000 | thawer.get_ml (KW_endlore, op->lore); |
967 | f.get_ml (KW_endlore, lore); |
1001 | //TODO: allow longer messages |
|
|
1002 | /* Just print a warning so we can be reasonably safe |
|
|
1003 | * about not overflowing the buffer. |
|
|
1004 | */ |
|
|
1005 | if (strlen (op->lore) > (HUGE_BUF / 2)) |
|
|
1006 | LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
|
|
1007 | HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); |
|
|
1008 | } |
|
|
1009 | break; |
968 | break; |
1010 | |
969 | |
1011 | case KW_editable: |
970 | case KW_editable: |
1012 | case KW_editor_folder: |
971 | case KW_editor_folder: |
1013 | break; |
972 | break; |
1014 | |
973 | |
1015 | case KW_More: // uppercase alias |
|
|
1016 | case KW_more: |
|
|
1017 | /* We need to record that this is a multipart object, |
|
|
1018 | * so the calling function can glue things back together |
|
|
1019 | */ |
|
|
1020 | ismore = 1; |
|
|
1021 | break; |
|
|
1022 | |
|
|
1023 | case KW_end: |
974 | case KW_end: |
1024 | check_loaded_object (op); |
|
|
1025 | |
|
|
1026 | if (!arch_init) |
975 | if (!loading_arch) |
1027 | op->instantiate (); |
976 | instantiate (); |
1028 | |
977 | |
1029 | return ismore ? LL_MORE : LL_NORMAL; |
978 | f.next (); |
1030 | |
|
|
1031 | case KW_EOF: |
|
|
1032 | return LL_EOF; |
979 | return true; |
1033 | |
980 | |
1034 | case KW_ERROR: |
981 | case KW_ERROR: |
1035 | set_ob_key_value (op, thawer.line, thawer.last_value, true); |
982 | // we do not even try to find old values, duplicate keys stay duplicate |
1036 | //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D |
983 | // the list gets reversed after loading |
1037 | |
984 | kv.add (shstr (f.kw_str), shstr (f.value)); |
1038 | //TODO: skip line, ugly, factor parsing better |
|
|
1039 | if (thawer.last_value) |
|
|
1040 | thawer.line = thawer.last_value; |
|
|
1041 | |
|
|
1042 | thawer.line += strlen (thawer.line) + 1; |
|
|
1043 | |
|
|
1044 | break; |
985 | break; |
1045 | |
986 | |
1046 | default: |
987 | default: |
1047 | LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); |
988 | if (!f.parse_error ("object", name)) |
|
|
989 | return false; |
1048 | break; |
990 | break; |
1049 | } |
991 | } |
|
|
992 | |
|
|
993 | f.next (); |
1050 | } |
994 | } |
1051 | } |
995 | } |
1052 | |
996 | |
1053 | /* |
997 | object * |
1054 | * Loads an object from the given file-pointer. |
998 | object::read (object_thawer &f, maptile *map) |
1055 | * Variables will be read and parsed and patched into the object |
|
|
1056 | * until the string "end" is reached, or the end of the file. |
|
|
1057 | * |
|
|
1058 | * bufstat is used to determine various file attributes: |
|
|
1059 | * LO_REPATE (0): We are reading from the same buffer as the last call. |
|
|
1060 | * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions |
|
|
1061 | * will also be reading from this (treasure file, artifacts.) |
|
|
1062 | * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should |
|
|
1063 | * be reset. |
|
|
1064 | * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) |
|
|
1065 | * |
|
|
1066 | */ |
|
|
1067 | int |
|
|
1068 | load_object (object_thawer &fp, object *op, int map_flags) |
|
|
1069 | { |
999 | { |
1070 | return parse_object (op, fp, map_flags); |
1000 | assert (f.kw == KW_arch); |
|
|
1001 | |
|
|
1002 | archetype *arch = archetype::find (f.get_str ()); |
|
|
1003 | |
|
|
1004 | if (!arch) |
|
|
1005 | { |
|
|
1006 | LOG (llevError, "object referring to nonexistent archetype '%s'.\n", f.get_str ()); |
|
|
1007 | arch = archetype::find (shstr_earthwall); |
|
|
1008 | } |
|
|
1009 | |
|
|
1010 | assert (arch); //D maybe use exception handling of sorts? |
|
|
1011 | |
|
|
1012 | f.next (); |
|
|
1013 | |
|
|
1014 | object *op = arch->instance (); |
|
|
1015 | op->map = map; |
|
|
1016 | // instance() activates, this should be fixed properly |
|
|
1017 | op->deactivate (); |
|
|
1018 | |
|
|
1019 | if (!op->parse_kv (f)) |
|
|
1020 | { |
|
|
1021 | op->destroy (); |
|
|
1022 | return 0; |
|
|
1023 | } |
|
|
1024 | |
|
|
1025 | // the loader reverses the ordering of kv-pairs, so we reverse it again after loading |
|
|
1026 | // that greatly simplifies the loading code. |
|
|
1027 | op->kv.reverse (); |
|
|
1028 | |
|
|
1029 | op->post_load_check (); |
|
|
1030 | return op; |
1071 | } |
1031 | } |
1072 | |
1032 | |
1073 | /* This takes a buffer, scans it for variables, and sets those variables |
1033 | /* This takes a buffer, scans it for variables, and sets those variables |
1074 | * as appropriate in op. |
1034 | * as appropriate in op. |
1075 | * |
1035 | * |
… | |
… | |
1077 | * override values and in c_wiz to mutate values. |
1037 | * override values and in c_wiz to mutate values. |
1078 | */ |
1038 | */ |
1079 | int |
1039 | int |
1080 | set_variable (object *op, char *buf) |
1040 | set_variable (object *op, char *buf) |
1081 | { |
1041 | { |
1082 | object_thawer thawer (buf, (AV *)0); |
1042 | object_thawer f (format ("%s\nend", buf), (AV *)0); |
1083 | |
1043 | |
1084 | return parse_object (op, thawer, 0); |
1044 | return op->parse_kv (f); |
1085 | } |
1045 | } |
1086 | |
1046 | |
1087 | /* |
|
|
1088 | * Initialises the array of variable-names. Needed before any |
|
|
1089 | * objects can be loaded. Called by init_library(). |
|
|
1090 | */ |
|
|
1091 | |
|
|
1092 | void |
|
|
1093 | init_vars () |
|
|
1094 | { |
|
|
1095 | } |
|
|
1096 | |
|
|
1097 | /* This returns a string of the integer movement type */ |
|
|
1098 | #if 0 |
|
|
1099 | // unused function |
|
|
1100 | static char * |
|
|
1101 | get_string_move_type (MoveType mt) |
|
|
1102 | { |
|
|
1103 | static char retbuf[MAX_BUF], retbuf_all[MAX_BUF]; |
|
|
1104 | int i, all_count = 0, count; |
|
|
1105 | |
|
|
1106 | strcpy (retbuf, ""); |
|
|
1107 | strcpy (retbuf_all, " all"); |
|
|
1108 | |
|
|
1109 | /* Quick check, and probably fairly common */ |
|
|
1110 | if (mt == MOVE_ALL) |
|
|
1111 | return retbuf_all + 1; |
|
|
1112 | if (mt == 0) |
|
|
1113 | { |
|
|
1114 | strcpy (retbuf, "0"); |
|
|
1115 | return retbuf; |
|
|
1116 | } |
|
|
1117 | |
|
|
1118 | /* We basically slide the bits down. Why look at MOVE_ALL? |
|
|
1119 | * because we may want to return a string like 'all -swim', |
|
|
1120 | * and if we just looked at mt, we couldn't get that. |
|
|
1121 | */ |
|
|
1122 | for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++) |
|
|
1123 | { |
|
|
1124 | if (mt & (1 << count)) |
|
|
1125 | { |
|
|
1126 | strcat (retbuf, " "); |
|
|
1127 | strcat (retbuf, move_name[count]); |
|
|
1128 | } |
|
|
1129 | else |
|
|
1130 | { |
|
|
1131 | strcat (retbuf_all, " -"); |
|
|
1132 | strcat (retbuf_all, move_name[count]); |
|
|
1133 | all_count++; |
|
|
1134 | } |
|
|
1135 | } |
|
|
1136 | /* Basically, if there is a single negation, return it, eg |
|
|
1137 | * 'all -swim'. But more than that, just return the |
|
|
1138 | * enumerated values. It doesn't make sense to return |
|
|
1139 | * 'all -walk -fly_low' - it is shorter to return 'fly_high swim' |
|
|
1140 | */ |
|
|
1141 | if (all_count <= 1) |
|
|
1142 | return retbuf_all + 1; |
|
|
1143 | else |
|
|
1144 | return retbuf + 1; |
|
|
1145 | } |
|
|
1146 | #endif |
|
|
1147 | |
|
|
1148 | // compare *op against *tmp and output differences |
1047 | // compare *op against *arch and output differences |
1149 | void |
1048 | static void |
1150 | put (object_freezer &f, object *op, object *tmp) |
1049 | write_diff (object_freezer &f, object *op, object *arch) |
1151 | { |
1050 | { |
1152 | static const keyword resist_save[NROFATTACKS] = { |
1051 | static const keyword resist_save[NROFATTACKS] = { |
1153 | # define def(uc, lc, name, plus, change) KW_resist_ ## lc, |
1052 | # define def(uc, lc, name, plus, change) KW_resist_ ## lc, |
1154 | # include "attackinc.h" |
1053 | # include "attackinc.h" |
1155 | # undef def |
1054 | # undef def |
… | |
… | |
1160 | * the 15'th element of this array should match that name. |
1059 | * the 15'th element of this array should match that name. |
1161 | * If an entry is NULL, that is a flag not to loaded/saved. |
1060 | * If an entry is NULL, that is a flag not to loaded/saved. |
1162 | */ |
1061 | */ |
1163 | static const keyword flag_names [NUM_FLAGS] = { |
1062 | static const keyword flag_names [NUM_FLAGS] = { |
1164 | KW_alive, |
1063 | KW_alive, |
1165 | KW_wiz, |
|
|
1166 | KW_NULL, |
1064 | KW_NULL, |
1167 | KW_NULL, |
1065 | KW_NULL, |
1168 | KW_was_wiz, |
1066 | KW_NULL, |
|
|
1067 | KW_NULL, |
1169 | KW_applied, |
1068 | KW_applied, |
1170 | KW_unpaid, |
1069 | KW_unpaid, |
1171 | KW_can_use_shield, |
1070 | KW_can_use_shield, |
1172 | KW_no_pick, |
1071 | KW_no_pick, |
1173 | KW_NULL, // walk_on |
1072 | KW_is_transparent_floor, |
|
|
1073 | /* 10 */ |
1174 | KW_NULL, // no_pass |
1074 | KW_NULL, // no_pass |
1175 | /* 10 */ |
|
|
1176 | KW_is_animated, |
1075 | KW_is_animated, |
1177 | KW_NULL, // slow_move |
1076 | KW_NULL, // slow_move |
1178 | KW_NULL, // flying |
1077 | KW_NULL, // flying |
1179 | KW_monster, |
1078 | KW_monster, |
1180 | KW_friendly, |
1079 | KW_friendly, |
1181 | KW_generator, |
1080 | KW_generator, |
1182 | KW_is_thrown, |
1081 | KW_is_thrown, |
1183 | KW_auto_apply, |
1082 | KW_auto_apply, |
1184 | KW_NULL, // was KW_treasure |
1083 | KW_treasure_env, |
|
|
1084 | /* 20 */ |
1185 | KW_player_sold, |
1085 | KW_player_sold, |
1186 | /* 20 */ |
|
|
1187 | KW_see_invisible, |
1086 | KW_see_invisible, |
1188 | KW_can_roll, |
1087 | KW_can_roll, |
1189 | KW_overlay_floor, |
1088 | KW_overlay_floor, |
1190 | KW_is_turnable, |
1089 | KW_is_turnable, |
1191 | KW_NULL, // walk_off |
1090 | KW_NULL, // walk_off |
1192 | KW_NULL, // fly_on |
1091 | KW_NULL, // fly_on |
1193 | KW_NULL, // fly_off |
1092 | KW_NULL, // fly_off |
1194 | KW_is_used_up, |
1093 | KW_is_used_up, |
1195 | KW_identified, |
1094 | KW_identified, |
|
|
1095 | /* 30 */ |
1196 | KW_reflecting, |
1096 | KW_reflecting, |
1197 | /* 30 */ |
|
|
1198 | KW_changing, |
1097 | KW_changing, |
1199 | KW_splitting, |
1098 | KW_splitting, |
1200 | KW_hitback, |
1099 | KW_hitback, |
1201 | KW_startequip, |
1100 | KW_startequip, |
1202 | KW_blocksview, |
1101 | KW_blocksview, |
1203 | KW_undead, |
1102 | KW_undead, |
1204 | KW_scared, |
1103 | KW_scared, |
1205 | KW_unaggressive, |
1104 | KW_unaggressive, |
1206 | KW_reflect_missile, |
1105 | KW_reflect_missile, |
|
|
1106 | /* 40 */ |
1207 | KW_reflect_spell, |
1107 | KW_reflect_spell, |
1208 | /* 40 */ |
|
|
1209 | KW_no_magic, |
1108 | KW_no_magic, |
1210 | KW_no_fix_player, |
1109 | KW_NULL, |
1211 | KW_is_lightable, |
1110 | KW_is_lightable, |
1212 | KW_tear_down, |
1111 | KW_tear_down, |
1213 | KW_run_away, |
1112 | KW_run_away, |
1214 | KW_NULL, // pass_thru |
1113 | KW_NULL, // pass_thru |
1215 | KW_NULL, // an_pass_thru |
1114 | KW_NULL, // an_pass_thru |
1216 | KW_pick_up, |
1115 | KW_pick_up, |
1217 | KW_unique, |
1116 | KW_unique, |
|
|
1117 | /* 50 */ |
1218 | KW_no_drop, |
1118 | KW_no_drop, |
1219 | /* 50 */ |
|
|
1220 | KW_NULL, // wizcast |
1119 | KW_NULL, // wizcast |
1221 | KW_can_cast_spell, |
1120 | KW_can_cast_spell, |
1222 | KW_can_use_scroll, |
1121 | KW_can_use_scroll, |
1223 | KW_can_use_range, |
1122 | KW_can_use_range, |
1224 | KW_can_use_bow, |
1123 | KW_can_use_bow, |
1225 | KW_can_use_armour, |
1124 | KW_can_use_armour, |
1226 | KW_can_use_weapon, |
1125 | KW_can_use_weapon, |
1227 | KW_can_use_ring, |
1126 | KW_can_use_ring, |
1228 | KW_has_ready_range, |
1127 | KW_has_ready_range, |
|
|
1128 | /* 60 */ |
1229 | KW_has_ready_bow, |
1129 | KW_has_ready_bow, |
1230 | /* 60 */ |
|
|
1231 | KW_xrays, |
1130 | KW_xrays, |
1232 | KW_NULL, |
1131 | KW_NULL, |
1233 | KW_is_floor, |
1132 | KW_is_floor, |
1234 | KW_lifesave, |
1133 | KW_lifesave, |
1235 | KW_no_strength, |
1134 | KW_no_strength, |
1236 | KW_sleep, |
1135 | KW_sleep, |
1237 | KW_stand_still, |
1136 | KW_stand_still, |
1238 | KW_random_move, |
1137 | KW_random_move, |
1239 | KW_only_attack, |
1138 | KW_only_attack, |
|
|
1139 | /* 70 */ |
1240 | KW_confused, |
1140 | KW_confused, |
1241 | /* 70 */ |
|
|
1242 | KW_stealth, |
1141 | KW_stealth, |
1243 | KW_NULL, |
1142 | KW_NULL, |
1244 | KW_NULL, |
1143 | KW_NULL, |
1245 | KW_cursed, |
1144 | KW_cursed, |
1246 | KW_damned, |
1145 | KW_damned, |
1247 | KW_see_anywhere, |
1146 | KW_see_anywhere, |
1248 | KW_known_magical, |
1147 | KW_known_magical, |
1249 | KW_known_cursed, |
1148 | KW_known_cursed, |
1250 | KW_can_use_skill, |
1149 | KW_can_use_skill, |
|
|
1150 | /* 80 */ |
1251 | KW_been_applied, |
1151 | KW_been_applied, |
1252 | /* 80 */ |
|
|
1253 | KW_has_ready_scroll, |
1152 | KW_has_ready_scroll, |
1254 | KW_can_use_rod, |
1153 | KW_can_use_rod, |
1255 | KW_NULL, |
1154 | KW_precious, |
1256 | KW_can_use_horn, |
1155 | KW_can_use_horn, |
1257 | KW_make_invisible, |
1156 | KW_make_invisible, |
1258 | KW_inv_locked, |
1157 | KW_inv_locked, |
1259 | KW_is_wooded, |
1158 | KW_is_wooded, |
1260 | KW_is_hilly, |
1159 | KW_is_hilly, |
1261 | KW_has_ready_skill, |
1160 | KW_has_ready_skill, |
|
|
1161 | /* 90 */ |
1262 | KW_has_ready_weapon, |
1162 | KW_has_ready_weapon, |
1263 | /* 90 */ |
|
|
1264 | KW_no_skill_ident, |
1163 | KW_no_skill_ident, |
1265 | KW_is_blind, |
1164 | KW_is_blind, |
1266 | KW_can_see_in_dark, |
1165 | KW_can_see_in_dark, |
1267 | KW_is_cauldron, |
1166 | KW_is_cauldron, |
1268 | KW_NULL, |
1167 | KW_NULL, |
1269 | KW_no_steal, |
1168 | KW_no_steal, |
1270 | KW_one_hit, |
1169 | KW_one_hit, |
1271 | KW_NULL, |
1170 | KW_NULL, |
1272 | KW_berserk, |
1171 | KW_berserk, |
|
|
1172 | /* 100 */ |
1273 | KW_neutral, |
1173 | KW_neutral, |
1274 | /* 100 */ |
|
|
1275 | KW_no_attack, |
1174 | KW_no_attack, |
1276 | KW_no_damage, |
1175 | KW_no_damage, |
1277 | KW_NULL, |
1176 | KW_obj_original, |
1278 | KW_NULL, |
1177 | KW_random_speed, |
1279 | KW_activate_on_push, |
1178 | KW_activate_on_push, |
1280 | KW_activate_on_release, |
1179 | KW_activate_on_release, |
1281 | KW_is_water, |
1180 | KW_is_water, |
1282 | KW_use_content_on_gen, |
1181 | KW_use_content_on_gen, |
1283 | KW_NULL, |
1182 | KW_NULL, |
|
|
1183 | /* 110 */ |
1284 | KW_is_buildable, |
1184 | KW_is_buildable, |
1285 | /* 110 */ |
1185 | KW_destroy_on_death, |
|
|
1186 | KW_NULL, |
1286 | }; |
1187 | }; |
1287 | |
1188 | |
1288 | int i; |
1189 | // obj_original is the only commonly differing flag between archetype |
|
|
1190 | // and object, so special-case it here to be able to skip the loop |
|
|
1191 | static const struct flagmask : object::flags_t |
|
|
1192 | { |
|
|
1193 | flagmask () |
|
|
1194 | { |
|
|
1195 | for (int i = 0; i < NUM_FLAGS; i++) |
|
|
1196 | if (flag_names [i]) |
|
|
1197 | set (i); |
|
|
1198 | } |
|
|
1199 | } flagmask; |
1289 | |
1200 | |
1290 | /* This saves the key/value lists. We do it first so that any |
1201 | /* This saves the key/value lists. We do it first so that any |
1291 | * keys that match field names will be overwritten by the loader. |
1202 | * keys that match field names will be overwritten by the loader. |
1292 | */ |
1203 | */ |
1293 | for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) |
1204 | for (key_value *kv = op->kv.first; kv; kv = kv->next) |
1294 | { |
1205 | if (arch->kv.empty () || arch->kv [kv->key] != kv->value) |
1295 | /* Find the field in the opposing member. */ |
1206 | f.put (kv->key, kv->value); |
1296 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
|
|
1297 | |
1207 | |
1298 | /* If there's no partnering field, or it's got a different value, save our field. */ |
1208 | if (op->uuid) |
1299 | if (!arch_field || my_field->value != arch_field->value) |
|
|
1300 | f.put (my_field->key, my_field->value); |
|
|
1301 | } |
1209 | { |
|
|
1210 | // highly optimised - this is often 25% of all data written |
|
|
1211 | char *cur = f.force (sizeof ("uuid ") + UUID::MAX_LEN + 1); |
|
|
1212 | char *ptr = cur; |
1302 | |
1213 | |
1303 | /* We don't need to worry about the arch's extra fields - they |
1214 | memcpy (ptr, "uuid ", sizeof ("uuid ") - 1); |
1304 | * will get taken care of the copy_to method. |
1215 | ptr += sizeof ("uuid ") - 1; |
1305 | */ |
1216 | ptr = op->uuid.append (ptr); |
|
|
1217 | *ptr++ = '\n'; |
1306 | |
1218 | |
1307 | { |
1219 | f.alloc (ptr - cur); |
1308 | char uids[64]; |
|
|
1309 | snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); |
|
|
1310 | f.put (KW_uuid, (const char *)uids); |
|
|
1311 | } |
1220 | } |
1312 | |
1221 | |
1313 | #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) |
1222 | #define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW (v), op->v) |
1314 | #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) |
1223 | #define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW (k), op->v) |
|
|
1224 | |
|
|
1225 | CMP_OUT (x); |
|
|
1226 | CMP_OUT (y); |
|
|
1227 | |
|
|
1228 | CMP_OUT (type); |
|
|
1229 | CMP_OUT (subtype); |
|
|
1230 | CMP_OUT (direction); |
1315 | |
1231 | |
1316 | CMP_OUT (name); |
1232 | CMP_OUT (name); |
1317 | CMP_OUT (name_pl); |
1233 | CMP_OUT (name_pl); |
1318 | CMP_OUT (custom_name); |
1234 | CMP_OUT (speed); |
|
|
1235 | |
|
|
1236 | // speed_left is a major time-burner, and has good locality, so |
|
|
1237 | // we use a simple lookup-cache to avoid the very slow printf. |
|
|
1238 | if (op->speed_left != arch->speed_left) |
|
|
1239 | { |
|
|
1240 | static double last_speed_left = 0.; |
|
|
1241 | static char last_speed_left_str [256] = "sl 0\n"; |
|
|
1242 | static int last_speed_left_len = sizeof ("sl 0\n") - 1; |
|
|
1243 | |
|
|
1244 | if (last_speed_left != op->speed_left) |
|
|
1245 | { |
|
|
1246 | last_speed_left = op->speed_left; |
|
|
1247 | last_speed_left_len = sizeof ("sl ") - 1 |
|
|
1248 | + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left); |
|
|
1249 | } |
|
|
1250 | |
|
|
1251 | f.add (last_speed_left_str, last_speed_left_len); |
|
|
1252 | } |
|
|
1253 | |
1319 | CMP_OUT (title); |
1254 | CMP_OUT (title); |
1320 | CMP_OUT (race); |
1255 | CMP_OUT (race); |
1321 | CMP_OUT (slaying); |
1256 | CMP_OUT (slaying); |
|
|
1257 | CMP_OUT (skill); |
1322 | |
1258 | |
1323 | if (op->msg != tmp->msg) |
1259 | CMP_OUT (tag); |
1324 | f.put (KW_msg, KW_endmsg, op->msg); |
1260 | CMP_OUT (custom_name); |
1325 | if (op->lore != tmp->lore) |
1261 | |
1326 | f.put (KW_lore, KW_endlore, op->lore); |
1262 | if (object *owner = op->owner) |
|
|
1263 | if (const char *ref = owner->ref ()) |
|
|
1264 | f.put (KW(owner), ref); |
|
|
1265 | |
|
|
1266 | // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved |
1327 | |
1267 | |
1328 | CMP_OUT (other_arch); |
1268 | CMP_OUT (other_arch); |
1329 | CMP_OUT (face); |
|
|
1330 | |
1269 | |
|
|
1270 | if (op->msg != arch->msg ) f.put (KW(msg) , KW(endmsg) , op->msg ); |
|
|
1271 | if (op->lore != arch->lore) f.put (KW(lore), KW(endlore), op->lore); |
|
|
1272 | |
|
|
1273 | if (op->face != arch->face ) f.put (KW(face) , op->face ? &faces [op->face ] : 0); |
|
|
1274 | if (op->sound != arch->sound ) f.put (KW(sound) , op->sound ? &faces [op->sound ] : 0); |
|
|
1275 | if (op->sound_destroy != arch->sound_destroy) f.put (KW(sound_destroy), op->sound_destroy ? &faces [op->sound_destroy] : 0); |
|
|
1276 | |
1331 | if (op->animation_id != tmp->animation_id) |
1277 | if (op->animation_id != arch->animation_id) |
1332 | if (op->animation_id) |
1278 | if (op->has_anim ()) |
|
|
1279 | f.put (KW(animation), op->anim ().name); |
|
|
1280 | else |
1333 | { |
1281 | { |
1334 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1282 | f.put (KW(animation)); |
1335 | |
1283 | op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? |
1336 | if (!QUERY_FLAG (op, FLAG_ANIMATE)) |
|
|
1337 | f.put (KW_is_animated, (sint32) 0); |
|
|
1338 | } |
1284 | } |
1339 | else |
|
|
1340 | f.put (KW_animation, (const char *) 0); |
|
|
1341 | |
1285 | |
1342 | CMP_OUT2 (str, stats.Str); |
1286 | CMP_OUT2 (str, stats.Str); |
1343 | CMP_OUT2 (dex, stats.Dex); |
1287 | CMP_OUT2 (dex, stats.Dex); |
1344 | CMP_OUT2 (con, stats.Con); |
1288 | CMP_OUT2 (con, stats.Con); |
1345 | CMP_OUT2 (wis, stats.Wis); |
1289 | CMP_OUT2 (wis, stats.Wis); |
… | |
… | |
1354 | CMP_OUT2 (grace, stats.grace); |
1298 | CMP_OUT2 (grace, stats.grace); |
1355 | CMP_OUT2 (maxgrace, stats.maxgrace); |
1299 | CMP_OUT2 (maxgrace, stats.maxgrace); |
1356 | CMP_OUT2 (exp, stats.exp); |
1300 | CMP_OUT2 (exp, stats.exp); |
1357 | |
1301 | |
1358 | CMP_OUT (perm_exp); |
1302 | CMP_OUT (perm_exp); |
1359 | CMP_OUT (expmul); |
1303 | //CMP_OUT (expmul); |
1360 | |
1304 | |
1361 | CMP_OUT2 (food, stats.food); |
1305 | CMP_OUT2 (food, stats.food); |
1362 | CMP_OUT2 (dam, stats.dam); |
1306 | CMP_OUT2 (dam, stats.dam); |
1363 | CMP_OUT2 (luck, stats.luck); |
1307 | CMP_OUT2 (luck, stats.luck); |
1364 | CMP_OUT2 (wc, stats.wc); |
1308 | CMP_OUT2 (wc, stats.wc); |
1365 | CMP_OUT2 (ac, stats.ac); |
1309 | CMP_OUT2 (ac, stats.ac); |
1366 | |
1310 | |
1367 | CMP_OUT (x); |
|
|
1368 | CMP_OUT (y); |
|
|
1369 | CMP_OUT (speed); |
|
|
1370 | CMP_OUT (speed_left); |
|
|
1371 | CMP_OUT2 (move_state, move_status); |
1311 | CMP_OUT2 (move_state, move_status); |
1372 | CMP_OUT (attack_movement); |
1312 | CMP_OUT (attack_movement); |
1373 | CMP_OUT (nrof); |
1313 | CMP_OUT (nrof); |
1374 | CMP_OUT (level); |
1314 | CMP_OUT (level); |
1375 | CMP_OUT (direction); |
|
|
1376 | CMP_OUT (type); |
|
|
1377 | CMP_OUT (subtype); |
|
|
1378 | CMP_OUT (attacktype); |
1315 | CMP_OUT (attacktype); |
1379 | |
1316 | |
|
|
1317 | // using memcmp here seems to be a loss - is gcc vectorising? |
1380 | for (i = 0; i < NROFATTACKS; i++) |
1318 | for (int i = 0; i < NROFATTACKS; i++) |
1381 | if (op->resist[i] != tmp->resist[i]) |
1319 | if (expect_false (op->resist[i] != arch->resist[i])) |
1382 | f.put (resist_save[i], op->resist[i]); |
1320 | f.put (resist_save[i], op->resist[i]); |
1383 | |
1321 | |
1384 | CMP_OUT (path_attuned); |
1322 | CMP_OUT (path_attuned); |
1385 | CMP_OUT (path_repelled); |
1323 | CMP_OUT (path_repelled); |
1386 | CMP_OUT (path_denied); |
1324 | CMP_OUT (path_denied); |
1387 | CMP_OUT (material); |
1325 | |
1388 | CMP_OUT (materialname); |
1326 | CMP_OUT2 (material, materials);//TODO: nuke |
|
|
1327 | if (op->material != arch->material) |
|
|
1328 | f.put (KW(materialname), op->material->name); |
|
|
1329 | |
1389 | CMP_OUT (value); |
1330 | CMP_OUT (value); |
1390 | CMP_OUT (carrying); |
1331 | CMP_OUT (carrying); |
1391 | CMP_OUT (weight); |
1332 | CMP_OUT (weight); |
1392 | CMP_OUT (invisible); |
1333 | CMP_OUT (invisible); |
1393 | CMP_OUT (state); |
1334 | CMP_OUT (state); |
… | |
… | |
1396 | CMP_OUT (last_sp); |
1337 | CMP_OUT (last_sp); |
1397 | CMP_OUT (last_grace); |
1338 | CMP_OUT (last_grace); |
1398 | CMP_OUT (last_eat); |
1339 | CMP_OUT (last_eat); |
1399 | CMP_OUT (glow_radius); |
1340 | CMP_OUT (glow_radius); |
1400 | |
1341 | |
1401 | if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) |
1342 | if (op->flag [FLAG_IS_LINKED]) |
|
|
1343 | if (auto (ol, op->find_link ())) |
1402 | f.put (KW_connected, i); |
1344 | f.put (KW(connected), ol->id); |
1403 | |
1345 | |
1404 | CMP_OUT (randomitems); |
1346 | CMP_OUT (randomitems); |
|
|
1347 | |
1405 | CMP_OUT2 (container, weight_limit); |
1348 | CMP_OUT2 (container, weight_limit); |
1406 | |
1349 | |
1407 | CMP_OUT (run_away); |
1350 | CMP_OUT (run_away); |
1408 | CMP_OUT (pick_up); |
1351 | CMP_OUT (pick_up); |
1409 | CMP_OUT (will_apply); |
1352 | CMP_OUT (will_apply); |
1410 | CMP_OUT (smoothlevel); |
1353 | CMP_OUT (smoothlevel); |
1411 | CMP_OUT (weapontype); |
1354 | CMP_OUT (weapontype); |
1412 | CMP_OUT (tooltype); |
|
|
1413 | CMP_OUT (elevation); |
|
|
1414 | CMP_OUT (client_type); |
1355 | CMP_OUT (client_type); |
1415 | CMP_OUT (item_power); |
1356 | CMP_OUT (item_power); |
1416 | CMP_OUT (duration); |
1357 | CMP_OUT (duration); |
1417 | CMP_OUT (range); |
1358 | CMP_OUT (range); |
1418 | CMP_OUT (range_modifier); |
1359 | CMP_OUT (range_modifier); |
… | |
… | |
1426 | CMP_OUT (move_on); |
1367 | CMP_OUT (move_on); |
1427 | CMP_OUT (move_off); |
1368 | CMP_OUT (move_off); |
1428 | CMP_OUT (move_slow); |
1369 | CMP_OUT (move_slow); |
1429 | CMP_OUT (move_slow_penalty); |
1370 | CMP_OUT (move_slow_penalty); |
1430 | |
1371 | |
1431 | if (op->flag != tmp->flag) |
1372 | object::flags_t diff = (op->flag ^ arch->flag) & flagmask; |
|
|
1373 | |
|
|
1374 | #if stdcpp // we need gcc, sorry |
|
|
1375 | if (diff [FLAG_OBJ_ORIGINAL]) |
|
|
1376 | f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0)); |
|
|
1377 | |
|
|
1378 | diff.reset (FLAG_OBJ_ORIGINAL); |
|
|
1379 | |
|
|
1380 | // quickly test whether any other flags differ |
|
|
1381 | if (expect_true (diff.any ())) |
1432 | for (i = 0; i <= NUM_FLAGS; i++) |
1382 | for (int i = 0; i < NUM_FLAGS; i++) |
1433 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1383 | if (expect_false (diff [i])) |
1434 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1384 | f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0)); |
|
|
1385 | #else |
|
|
1386 | // use sgi extensions |
|
|
1387 | for (int i = diff._Find_first (); i < diff.size (); i = diff._Find_next (i)) |
|
|
1388 | f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0)); |
|
|
1389 | #endif |
1435 | |
1390 | |
1436 | /* Save body locations */ |
1391 | // save body locations. gcc's memcmp does an abysmal job when used |
1437 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1392 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1438 | if (op->body_info[i] != tmp->body_info[i]) |
1393 | if (expect_false (op->slot[i].info != arch->slot[i].info)) |
1439 | f.put (body_locations[i].save_name, op->body_info[i]); |
1394 | f.put (body_locations[i].kw, op->slot[i].info); |
1440 | } |
1395 | } |
1441 | |
1396 | |
1442 | /* |
1397 | /* |
1443 | * Dumps all variables in an object to a file. |
1398 | * Dumps all variables in an object to a file. |
1444 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1399 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1445 | * the only place this is not set is when saving the player. |
1400 | * the only place this is not set is when saving the player. |
1446 | * If bit 1 of flag is set, don't remove the object after save. As of now, |
|
|
1447 | * all of the callers are setting this. |
|
|
1448 | */ |
1401 | */ |
1449 | |
1402 | bool |
1450 | void |
1403 | object::write (object_freezer &f) |
1451 | save_object (object_freezer & fp, object *op, int flag) |
|
|
1452 | { |
1404 | { |
1453 | archetype *at; |
1405 | if (expect_false (is_arch ())) |
1454 | object *tmp, *old; |
1406 | { |
1455 | |
1407 | f.put (KW(object), arch->archname); |
1456 | /* Even if the object does have an owner, it would seem that we should |
1408 | write_diff (f, this, archetype::empty); |
1457 | * still save it. |
1409 | } |
1458 | */ |
|
|
1459 | if (op->owner) |
|
|
1460 | return; |
|
|
1461 | |
|
|
1462 | /* If it is unpaid and we don't want to save those, just return. */ |
|
|
1463 | if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) |
|
|
1464 | return; |
|
|
1465 | |
|
|
1466 | if ((at = op->arch) == NULL) |
|
|
1467 | at = empty_archetype; |
|
|
1468 | |
|
|
1469 | fp.put (KW_arch, at->name); |
|
|
1470 | |
|
|
1471 | put (fp, op, &at->clone); |
|
|
1472 | |
|
|
1473 | /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ |
|
|
1474 | |
|
|
1475 | old = NULL; |
|
|
1476 | |
|
|
1477 | if (flag & 2) |
|
|
1478 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
|
|
1479 | save_object (fp, tmp, flag); |
|
|
1480 | else |
1410 | else |
1481 | /* Slightly different logic because tmp/op will be removed by |
|
|
1482 | * the save_object we call. So we just keep looking at op->inv |
|
|
1483 | * until there is nothing left. In theory, the variable old |
|
|
1484 | * should not be needed, as recursive loops shouldn't happen. |
|
|
1485 | */ |
|
|
1486 | while ((tmp = op->inv) != NULL) |
|
|
1487 | { |
1411 | { |
1488 | if (old == tmp) |
1412 | f.put (KW(arch), arch->archname); |
1489 | { |
1413 | write_diff (f, this, arch); |
1490 | LOG (llevError, " Recursive loop in inventory\n"); |
|
|
1491 | break; |
|
|
1492 | } |
|
|
1493 | |
|
|
1494 | save_object (fp, tmp, flag); |
|
|
1495 | old = tmp; |
|
|
1496 | } |
1414 | } |
1497 | |
1415 | |
1498 | if (!(flag & 2)) |
1416 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1499 | op->destroy (); |
1417 | tmp->write (f); |
1500 | |
1418 | |
1501 | fp.put (op); |
1419 | f.put (this); |
1502 | fprintf (fp, "end\n"); |
1420 | f.put (KW(end)); |
|
|
1421 | |
|
|
1422 | return true; |
1503 | } |
1423 | } |
1504 | |
1424 | |
|
|
1425 | ///////////////////////////////////////////////////////////////////////////// |
|
|
1426 | |
|
|
1427 | // generic resource file load, |
|
|
1428 | // currently supports: region, treasures, archetypes |
|
|
1429 | bool |
|
|
1430 | load_resource_file_ (const char *filename) |
|
|
1431 | { |
|
|
1432 | object_thawer f (filename); |
|
|
1433 | |
|
|
1434 | for (;;) |
|
|
1435 | { |
|
|
1436 | coroapi::cede_to_tick (); |
|
|
1437 | |
|
|
1438 | switch (f.kw) |
|
|
1439 | { |
|
|
1440 | case KW_region: |
|
|
1441 | if (!region::read (f)) |
|
|
1442 | return false; |
|
|
1443 | break; |
|
|
1444 | |
|
|
1445 | case KW_treasure: |
|
|
1446 | case KW_treasureone: |
|
|
1447 | if (!treasurelist::read (f)) |
|
|
1448 | return false; |
|
|
1449 | break; |
|
|
1450 | |
|
|
1451 | case KW_object: |
|
|
1452 | if (!archetype::read (f)) |
|
|
1453 | return false; |
|
|
1454 | break; |
|
|
1455 | |
|
|
1456 | case KW_EOF: |
|
|
1457 | return true; |
|
|
1458 | |
|
|
1459 | default: |
|
|
1460 | if (!f.parse_error ("resource file")) |
|
|
1461 | return false; |
|
|
1462 | |
|
|
1463 | f.next (); |
|
|
1464 | break; |
|
|
1465 | } |
|
|
1466 | } |
|
|
1467 | } |
|
|
1468 | |